the latest news from 42 technology€¦ · kano analysis helps us differentiate between threshold...
TRANSCRIPT
The Foundation for Innovative New
Diagnostics has been working with us
for almost four years but has significantly
extended the partnership with a number
of major new diagnostic projects. This
latest work will deliver improved tests
for disease screening and diagnosis in
the developing world. We will provide a
range of analytical and development skills
including: understanding the needs of
existing test protocols, especially human
interactions and their impact on test
performance; assessing the feasibility of
biological methods; and producing and
testing prototype devices.
“42 Technology’s creative approach
is helping us solve the complex and
interrelated design problems that we
see when developing new diagnostics in
readiness for private and public sector
launch. The consultancy team is working
closely with our scientific experts to
understand our needs, evaluate concepts
and generate innovative practical
solutions that work.”
— Dr Mark Perkins
Chief Scientific Officer at FIND
Issue 14, February 2013
Low cost, more effective diagnostics
for tuberculosis, malaria and other diseases
are being developed as part of
our latest work for FIND.
The latest news from
42 Technology
Engineering the experience
Understand. Create. Evaluate.
The core framework we follow, as supported
by the ISO standard and the University of
Cambridge’s Engineering Design Centre, is a
looped process of:
⊲ Understand ⊲ Create ⊲ Evaluate
Good ideas need a good understanding of the
experience, but good understanding requires
the testing of good ideas.
How do we optimise the experience that a new product delivers? — Ryan Chessar
Product development is always
about creating experiences. The
objects of plastic and metal we design
typically have no value except where
they create experiences. Whether it
is a user interface product or even a
manufacturing technology innovation,
the value is derived from what it
enables people to do and how it
makes them feel.
In this article we look at the processes often
used to optimise customer experiences in
product design, including the current best
practice framework and a selection of issues
and tools that deserve particular attention.
People. Not users.
Traditionally the disciplines in this area refer
to ‘Users’. However as the lines blur around
who or what a user is, there is a movement
towards ‘People’ and ‘Human’ centred design,
as referenced by the ISO 13407 standard for
Human-centred-interaction design.
‘Users’ can narrow the mind to the group of
consumers who press buttons – whereas
‘People’ inspires a more empathetic and wider
consideration of the community of buying
influencers and stakeholders who have
complex emotional and psychological drivers.
So the key is to make
efficient loops to identify the
opportunities and challenges
with increasing detail and level
of insight on each iteration.
In summary, ensure you understand the people you are designing for
and the experiences you want them to have, but don’t expect to fully
define the whole picture in a single step – repeat the understand, create
and evaluate cycle until you achieve the necessary level of refinement.
Persona modelling is the creation of a set of characters
to reflect key personal situations in the target area. This
helps us empathise with their needs and provide a way to
generate and evaluate ideas.
Kano analysis helps us differentiate between threshold
and excitement product experiences, and identify
opportunities for product differentiation.
Immersive experience involves visiting key environments
of use and actively participating in the existing and
proposed use cases. It allows the design team to
empathise with the users and gain insight into their
experiences.
Stakeholder research provides a map of the human
context of the product. The objective is to align the design
goals, opportunities and inputs from all the stakeholders.
Lash-up demonstrators are ‘quick and dirty’ models to
simulate the product or take to the target environment.
This might be a cardboard and tape mock-up or a GUI
simulation.
Used-like prototypes, in contrast to a typical ‘looks-like’ or
‘works-like’ prototype, allow us to test how the product is
used, but not necessarily working the same way or looking
like the final device.
Inclusivity analysis evaluates capabilities vs product/
experience demands. A product’s demands on the user
can be compared to their capabilities in dexterity, vision,
hearing, communication, locomotion and reach.
User testing validation is required by the FDA for medical
products. Specific user demographic profiles must be
tested in sufficient quantities with representative contexts
and user instructions.
Understand
As with the technical aspects of product design, the first step
in the creation process is to understand. With a technical
development it may be possible to extensively understand,
specify and predict good solutions; but experience design
is different. The opportunity is often difficult to specify — easy
to use does not help much.
As an example, we recently tested a consumer drug dispensing
device with pharmacists and untrained users, only to discover
that the over-confident pharmacists subverted the process and
produced errors, whereas the novice consumers did not!
The first understanding step need not be an exhaustive study
of the user’s environment, desires, needs and issues. We can
form an initial overview and move onto creating and testing
ideas. In later cycles of understanding, the requirements
become more refined and better segmented – eg using Kano
Analysis.
Create
Importantly, we are creating experiences rather than objects.
As such, the initial creative loop may produce a set of stories of
ideal interactions for key situations and personas. These ideas
should be made tangible for review as quickly as possible.
In later loops the ideas will be recorded through increasingly
high fidelity illustration and prototyping.
Evaluate
You don’t necessarily need a large group of perfect
stakeholders to get useful feedback and input to the
development cycle. For an earlier stage it may be appropriate
to use people around you. Novice testers from different skill
backgrounds can let you see the product from fresh angles
or customer-facing experts (such as sales and marketing
departments) can offer an initial consumer opinion. In later
cycles of development you can move towards testing with
representative groups of the target demographic.
Tools & techniques
As a consultancy that develops new products we are often
asked by our clients how to make the best use of patents. Two
years ago we began a joint venture with a partner company
who specialise in patent analysis. Together we have built an
intellectual property toolkit that we have been applying to many
of our projects in innovation, design and development.
Our tools bring together the analysis skills of our partner, IP
Research, with the innovation skills of our design team. We
have designed each tool to add value at different stages during
a development. We are able to help our clients understand
the patent landscape and determine how to apply that
understanding during product development.
Included within this toolkit are:
1. Product and technology scouting — useful in the early
stages of a new development to find out whether a solution
already exists in another industry and to find potential
collaborators.
2. Technology opportunity discovery — great for finding new
markets and applications for technologies.
3. Prior art analysis — useful periodically throughout a
development to determine competitive landscape, establish
patentability of new ideas and identify sources of inspiration.
4. Patent work-around — to find innovative solutions in heavily
patented areas or understand the challenges imposed by a
competitor’s patent.
5. Concept expansion — to grow the scope of a patent by
building on existing ideas to give optimum protection both
now and in the future.
Making patents work for you
We have reorganised our senior management team
and are gearing up for growth with the appointment of
Dave Wilson as managing director. Howard Biddle who
previously held the role, becomes chairman, allowing him
to focus on strategic business opportunities.
Dave Wilson, who first joined 42T as sales and marketing
director in 2002, took up his new position in October
and will be responsible for rolling out and overseeing an
ambitious five year growth strategy for the business. The
management team reshuffle follows an in-depth strategic
review that was started when the company moved into
its new premises in 2011.
“42 Technology has been growing steadily for a number
of years but having recently doubled our office and
laboratory space we can now take on much larger,
longer-term client projects. In his new position, Dave
Wilson will ensure we have all the right people, skills and
systems in place to boost our business development
activities and to take the consultancy up to the next
level,” said Howard Biddle, chairman of 42T.
42 Technology Limited
Meadow Lane, St Ives
Cambridgeshire PE27 4LG
United Kingdom
Tel: +44 (0)1480 302700
Fax: +44 (0)1480 302701
Email: [email protected]
www.42technology.com
42 Technology goes for growth with new managing director
If you are interested in how we can help you use patents to strengthen your work in product development then get in touch.
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How to use patents, what to patent and how to understand the patent landscape