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    The Legend of Zelda: Majora's Mask FAQ/WalkthroughFor the Nintendo 64

    Version 1.0 (Last Updated 11/11/2000)

    By Devin Morgan

    This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved.

    *****************************************************************************

    Table of Contents

    1. What's New2. Introduction3. Story4. Controls5. Walkthrough6. Enemies

    7. Mini-Bosses8. Bosses9. Items10. Heart Pieces11. Masks12. Songs13. Shops14. Spider Houses15. Keaton's Questions16. Secrets/Tips and Tricks17. Credits18. Copyright Notice19. Contact Information

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    -=-=-=-=-=-=-=-=-=-=-= 1. What's New -=-=-=-=-=-=-=-=-=-=-=

    Version 1.0 (11/11/00): With this version, the FAQ is complete.

    Version 0.1 (10/25/00): The first version of this FAQ.

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    -=-=-=-=-=-=-=-=-=-=-=-= 2. Introduction -=-=-=-=-=-=-=-=-=-=-=-=

    Well, the wait is over since the newest Zelda game for the Nintendo 64 hasarrived! This game is very similar to the original Ocarina of Time engine,but with a few changes here and there to suit this game. Anyway, you have 3days (the time is shorter because the game counts the time differently) tocomplete the game. However, you can warp back in time and alter time toaccomplish certain tasks. There are also various masks you can collect, and

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    you turn into that particular creature when wearing that mask. I'm not goingto discuss the game anymore for now, so why don't you go buy this game andsee for yourself!

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    -=-=-=-=-=-=-=-=-= 3. Story -=-=-=-=-=-=-=-=-=

    In the land of Hyrule, there echoes a legend. A legend held dearly by theRoyal Family that tells of a boy...

    A boy who, after battling evil and saving Hyrule, crept away from that landthat had made him a legend...

    Done with the battles he once waged across time, he embarked on a journey. Asecret and personal journey...

    A journey in search of a beloved and invaluable friend...

    A friend with whom he parted ways when he finally fulfilled his heroicdestiny and took his place among legends...

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    -=-=-=-=-=-=-=-=-=-= 4. Controls -=-=-=-=-=-=-=-=-=-=

    Control Stick: Move around in the game, move cursor in menus

    Start: Access the submenu during the game

    A: Action button (there is a blue circle on the top of the screen with theaction you can perform; press A to perform that action), dive, talk topeople, etc., roll (press this while running to roll)

    B: Use your Sword to attack (hold B to charge Sword for spinning attack)

    C-Up: Change camera view, listen to what Tatl has to say

    C-Down, Left, Right: Use items currently assigned to the C buttons

    Z: Use Z-Targeting (when fighting an enemy, press Z to lock onto the enemy tomake it your target for attack)

    L: Show or hide the map of the area you're in

    R: Raise your shield in front of you for protection

    Z + Left or Right + B: Swing Sword horizontally

    Z + Up + B: Stab with your Sword

    Control Stick (Make a full rotation) + B: Spin attack

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    Z + A: Jump attack with the Sword (must have the Sword out first)

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    -=-=-=-=-=-=-=-=-=-=-=-= 5. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=

    Introduction------------

    The game's opening scene shows Link riding Epona slowly through a mysteriousforest. They stop and two fairies appear, and they knock Link off the horse.At that point, the Skull Kid will appear with a strange mask on his face.Skull Kid will try to rob Link and he'll take Link's ocarina. After anargument between the two fairies, Link wakes up and Skull Kid tries to getaway with Epona and the ocarina. Link grabs onto Epona and gets dragged alongfor a while before falling, allowing Skull Kid to get away for now.

    You will now gain control of Link after this scene. So, head north and cut

    down all the bushes for some quick rupees. After that, head up into the cavethat Skull Kid vanished into. You'll appear in another area of this weirdforest. Go right and up towards the back of this area first, and cut downmore bushes to get some rupees. Watch out for when the bushes start movingsince they'll chase after you before disappearing into the ground.

    Head back to the entrance to this room and go up the "steps" in the middle.Jump from ledge to ledge to the end, then go up and enter another cave. Here,Link will enter a room with a seemingly endless pit and fall down it. At thebottom, you'll meet the Skull Kid. He'll tell you he got rid of Epona, andthen he'll taunt you for a moment before sending a whole team of Deku Scrubsafter you. They'll turn you into Deku Link, and then Skull Kid will laughsome more before leaving the area with one of his fairies.

    The other "good" fairy was left behind and wants you to open the door SkullKid escaped from. Now that you have control again, destroy the nearby bushesto get some rupees. Then, go up to the door and press A to open it. Head upthe path to the end and the fairy will introduce itself as Tatl beforejoining you in your journey.

    Now that you're a little used to the controls, go up and drop down to theground. Destroy the bushes with a spin attack (press A) to get rupees. Afterthat, go to the nearby Deku Flower and press A to dive into it, then releaseA after a moment to start flying. Fly onto a higher ledge, then do it againwith another Deku Flower to get to the top ledge again. Then, use the DekuFlower there and fly across the room to the ledge at the other side. Go upand open the door to reach the next area. Here, go up and dive into the Deku

    Flower. Then, fly up and left to the next ledge. There, use that Deku Flowerand fly up onto the left ledge. Open the chest there to get 10 Deku Nuts.

    Now, use the Deku Flower and fly to the right around the wall to anotherledge. Next, turn around and look towards the left to a ledge in thedistance. Use the Deku Flower on this ledge and fly onto that next ledge. Goup to the next Deku Flower and Tatl will call you from the following ledge.Press Z to Z-Target the tree she's flying next to, and then press A to talkto her to learn how to talk to people standing far away. Now, dive into theDeku Flower and fly to that ledge and check out that tree. After that, go up

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    and into the next area.

    Here, go up and continue up the path in front of you. When you reach the top,turn around and go up towards the door. Suddenly, a voice calls you and theman who owns the Happy Mask Shop will appear behind you. He'll offer tochange you back to normal after you find the item that the little imp stolefrom you. In exchange, you agree to find the important mask stolen from thisman. Agree to help, then go up through the door to enter Clock Town for thefirst time.

    South Clock Town----------------

    As soon as you enter this town, the time for the game starts ticking, just soyou know. You can pause the time by pressing Start and staying on the submenuuntil you're ready. Anyway, go right and up to a golden Deku Flower. A goldenDeku Scrub will appear and tell you not to touch its property. It'll alsooffer to give up its Deku Flower if you give it the Moon's Tear. Now, go backto the clock tower entrance and head left and up the ramp. Then, go left and

    straight through this area. Go up the ramp at the end and go left and throughthe doorway to the right into North Clock Town.

    North Clock Town----------------

    Here, go up the path and talk to the kid in green clothes. He'll introducehimself as Tingle, and then he'll ask if you want to buy any maps. For now,buy the Clock Town Map for 5 rupees since that's probably all you can affordfor now. Then, head to the left side of this area and go up the path, theninto the cave, which is the Fairy's Fountain. Go up and you'll find that theGreat Fairy isn't there. Enter the fountain and the many fairies will tellyou to find the lost fairy in town and bring her back here.

    So, go back and exit this cave, then take the path back down and take thesouth exit back to South Clock Town.

    South Clock Town----------------

    Back in this area, go all the way to the south end, and take the southwestexit to the Laundry Pool area.

    Laundry Pool

    ------------

    Over here, go forward and you will see the stream and a fairy floating aroundabove it. Jump to collect the fairy, who asks you to return it to thefountain. You cannot swim in the water as Deku Link, so you'll just hoparound on the water. Quickly get back onto land and make your way back toNorth Clock Town.

    North Clock Town

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    ----------------

    When you arrive back here, go west and up the hills to enter the Fairy'sFountain once again. Inside, go forward and the stray fairy will reunite withthe others, and will come together to form the Great Fairy. She will thankyou by giving you a magic meter, so you can use magic now. In your currentform, you can shoot bubbles by pressing B. After the Great Fairy disappears,exit this cave.

    Back in North Clock Town, go down towards the kid that keeps shooting at theballoon in the air. Use the bubble shooting technique and aim up to shootdown the balloon. After that, talk to the nearby kid and he'll tell you abouthis group's hideout leading to the observatory. You'll need a code, but youmust play a game of hide-and-seek first. Accept the challenge and 5 kids willappear, and you must find them all within 24 hours in the game to obtain thecode.

    Start by going right and behind the giant slide, and chase down the first kidto catch him. Then, go back towards the path leading to the Fairy's Fountain.Look to the left of that path and catch that kid. Now, take the path back

    across this area and go to East Clock Town.

    East Clock Town---------------

    Go right and up the steps to the middle part of this area to see another kidgetting away with a chicken. Go up and drop down to the lower area, then givechase to that kid. Catch him, and then get to the middle of this area anddive into the Deku Flower you find. Launch yourself out of the flower andonto a type of straw roof to find the fourth kid. Chase him around until youcatch him, then head all the way to the south part of this area. Go down theramp to the right to enter South Clock Town.

    South Clock Town----------------

    Here, go straight across the area and through the doorway near the GoldenDeku Scrub to reach West Clock Town.

    West Clock Town---------------

    In this area, go straight up and around the path to the top of the area. Goup to find the last kid, then quickly catch him. You'll then be warped back

    to North Clock Town where you started this whole thing.

    North Clock Town----------------

    The kids won't let you in their group, but they will teach you the code,which is a randomly generated 5-digit number. Now, head to the right half ofthis area and enter East Clock Town.

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    East Clock Town---------------

    Go straight forward and talk to the kid standing there waving his arms, thenenter the code for him. After he moves, go down the path to the next area.

    When you enter this underground cave, go all the way down the path into thelarger area. There, go up to the water and get to the right side of theplatform. Then, hop across the water onto the next platform. Continue jumpingfrom ledge to ledge until you reach the more shallow water that you can walkin. Now, go up the path and defeat the Skulltula that comes down from theceiling. After you defeat it, continue up and right along the path to thenext large room.

    Here, go up and aim upward towards the balloon floating in the air, thenshoot a bubble at it to deflate it. Destroy the nearby pots for some rupeesif needed, then climb up the ladder and go all the way down the hall to enterthe next room. Go up and walk all the way up the rainbow-colored stairs tothe top. There, go around and talk to the man standing in the middle of the

    area.

    Look into the telescope and look at the top of the clock tower, then zoom into see Skull Kid staring at you. The camera will scroll up and the moon willdrop a tear on the ground, causing a loud noise. After this, go back andleft, then go through the door to get outside. Go up and walk over the bluishtear to get the Moon's Tear.

    Now, go back into the observatory and head left all the way down the steps tothe bottom in the previous room. Then, go up and left and down the longhallway to the following room. Drop down to the lower area and continuestraight up the steps in front of you, then go up and left along the dry pathto the end. There, go right and hop across the water from ledge to ledge tothe other side. Then, head up and left along the path to exit this cave andreemerge in East Clock Town.

    Here, go up the path and head left and south to the end of this area. Then,go right down the ramp at the end to enter South Clock Town.

    South Clock Town----------------

    When you get here, go up and right towards the Clock Tower. Before you getthere, go left to the golden Deku Scrub again. Talk to it until you get theoption to press the Start button and select an item. Select the Moon's Tearand assign it to a C button, then exit this menu and press that button to

    give it to the Deku. It'll give you the Land Title Deed for its Deku Flower,then pack up and fly away.

    Now, since there really isn't much left for you to do, I'd say just wanderaround until 12AM of the Final day. At that point, the door to the ClockTower will open (Tatl will also remind you about this). When the FMV startsand the tower opens up, use the golden Deku Flower and launch yourself up,then fly towards the Clock Tower and land on the ledge above the door youcame out of earlier in the game.

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    When you enter this place, you'll meet Skull Kid again. After a littlescuffle between the two fairies and Skull Kid, you'll have 5 minutes todefeat Skull Kid. Simply go up towards the center of this area and use Z-Targeting to aim at Skull Kid, then shoot a bubble at him to make him dropthe Ocarina. Then, walk over to the Ocarina and pick it up.

    You will then enter a flashback of Princess Zelda giving you that Ocarina,and you'll learn the Song of Time in the process. After you return to thegame, Tatl will complain about not having enough time to defeat Skull Kid.You'll also find that your bubbles are no longer effective. So, equip theOcarina to a C button, then play the Song of Time. Choose yes and you'll bewarped back to the first day of the game, but with no Rupees, Deku Nuts, orthat Land Title Deed.

    When you arrive back in the first day, Tatl will realize that everythingstarted over again. She'll also remind you to visit the mask salesman sinceyou have one of your most precious items returned to you. So, go up and enterthe Clock Tower.

    Here, go talk to the Happy Mask Shop owner and he'll be very happy you have

    your most precious item back, which is the Ocarina of Time. He'll then teachyou the Song of Healing and you'll regain your original form, as well asobtaining the Deku Mask!

    The man will become upset that you didn't obtain his lost mask, and he'lltell you about Majora's Mask. After that, turn around and go up to exit theClock Tower. Back in South Clock Town, Tatl will tell you that you shouldhead to the swamp. For now, go left and up the ramp to find an owl statue.

    Hit it with your Sword since this is the first time you visited it. Press Aand check it out after that, then choose to save your game and quit if youwant to stop for now. Keep in mind that each time you want to save, just headto an owl statue and do this again.

    Now, go back down the ramp and go east, then up the ramp to enter East ClockTown.

    East Clock Town---------------

    Here, go up and left and up the steps to the north part of this area. Go upand right and talk to the kid guarding the underground cave from earlier. Usethe code from earlier to make the kid move, then go down the path into thiscave. Since there's nothing really to do in this place, just turn around andgo back out to East Clock Town.

    Go up and a Bomber Kid will come and ask you how you knew the code. He'llrealize you're really good and give you the Bombers' Notebook. After heleaves, go straight up and into North Clock Town.

    North Clock Town----------------

    When you enter this area, go across the area to the western half, then go upthe path and enter the cave. Go up and talk to the fairies to find that the

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    stray Fairy is on the loose again. After that, go back and exit the cave.Back in North Clock Town, go east across this area and enter East Clock Townagain.

    East Clock Town---------------

    There, go right and down the ramp to the middle area. Here, assign theDeku Mask to a C button, and then use it to turn into Deku Link. Now, waituntil it becomes night, then use the Deku Flower nearby and launch into theair. Fly back and touch the stray Fairy in the air to grab it. Now, land andtake off the mask, then go north and west to North Clock Town.

    North Clock Town----------------

    Go back across this area to the other side, then go up the path and enter thefairy cave again. Go forward and the fairies will turn into the Great Fairy

    again. Talk to her to recover your health, then she'll tell you about thestray fairies in the four temples of the land. To help you catch thosefairies, she gives you the Great Fairy Mask! Now, go back and exit this cave.

    Stick around in the area until about 12AM in the game (the day doesn'tmatter). At that point, an old woman will start walking along the path. Keepan eye on her until a weird man suddenly runs onscreen and steals the lady'sbag. Chase him around this area and use the Sword to make him drop the bag.After he runs away, the old lady will thank you for your help. She'll alsogive you the Blast Mask, and her information will be added to your notebook.

    Now, head south to South Clock Town.

    South Clock Town----------------

    In this area, head all the way to the south end of this area. Go up the rampin the corner and take the path right and down to the Laundry Pool.

    Laundry Pool------------

    Here, go left and talk to the man with the music box (this only happensbetween 12AM and 6AM). Listen to his little confession, and then he'll giveyou the Bremen Mask. Now, go back up the path to South Clock Town.

    South Clock Town----------------

    Back here, head north towards the clock tower. When you get there, go rightand up the ramp, then through the door to East Clock Town.

    East Clock Town

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    ---------------

    When you enter this area, go left up the steps, then go up and right to thekid by the hideout entrance. Go down the path and enter this cave. Here, goup the path all the way to the large room. Go up to the water, then jump inand swim all the way left while staying against the wall. That way you'llmiss the Skulltula that'll come down above you. At the end, get onto the leftledge and use the Blast Mask to blow open the hollow wall. Open the chestthere to get 100 rupees on the spot!

    Now, get back in the water and swim back to the first platform. Go right ontothe dry ledge and go straight up and out of this cave. Back in East ClockTown (make sure it's around 10AM on the first day; you can use the Song ofTime to warp back there), go right and up into the Mayor's Residence. Go upand talk to the guy who is talking to the secretary to hear his story.

    After his data is added to your notebook, go right and into that room. Go inand talk to the fat lady named Madame Aroma. Agree to help her find her son,Kafei, and she'll give you Kafei's Mask. Her data will also be added intoyour notebook. Now, leave this room and go all the way to the other end of

    this hall, then enter that room. Go up and talk to the mayor to hear aconversation between him and some visitors. After that, you'll have theMayor's data added to your notebook. Next, leave this room and go right, thendown and out of this building. Head south down the ramp and go right into theStock Pot Inn.

    Here, wait until 2PM, then put on Kafei's Mask and talk to Anju, theinnkeeper. She'll realize you're looking for Kafei as well. After the postmancomes in, drops off a letter, then leaves, talk to Anju again with the maskand she'll ask to meet her at 11:30PM (First Day) in the inn kitchen. Herinformation will also be added to your notebook.

    Now, leave this place and do whatever until it's about 11PM, then use theDeku Mask and turn into Deku Link. Use the Deku Flower in East Clock Town andfly onto the roof where you found that Bomber Kid earlier. Turn back intoregular Link, then go up and open the door to secretly enter Stock Pot Inn.Go down the steps to the left, then go around and back to the kitchen. WhenAnju shows up, talk to her and she'll ask for you to mail her letter toKafei. Agree and she'll give you the letter, and a promise will be added toyour notebook as a reminder.

    Leave the kitchen after Anju does, then go down the hall and up the steps tothe upper floor. Enter the first door to get outside again. There, drop downto the lower area and go up to the postbox (triangular-shaped boxesthroughout Clock Town) and mail the letter to Kafei. Now, head to West ClockTown.

    West Clock Town---------------

    In this area, enter the Bomb Shop (read the walls next to each door to findit). Buy a Bomb Bag with the rupees you should've been saving up all thistime. It'll also come with 20 Bombs free! Exit the shop and take care ofwhatever you want until 3:30PM on the second day. At that point, go to SouthClock Town and head to Laundry Pool in the southwest area.

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    Laundry Pool------------

    Here, go up and left onto the bridge where the postman and a kid with aKeaton Mask are standing. After the postman leaves, follow the kid along thepath and into the building, which is the back room of the Curiosity Shop.Follow the kid up the steps to the top, then talk to him and keep a secret tohear that he's Kafei. After hearing his story, he'll give you the Pendant ofMemories for Anju. After this is added to the notebook, go back down thesteps and out of this place.

    Back outside, head up the path and into South Clock Town, then continueonward to East Clock Town.

    East Clock Town---------------

    Here, go up and left into Stock Pot Inn. Talk to Anju, then when you have the

    option to do so, assign the Pendant of Memories to the C button, then pressthat button and give it to her. She'll become happy and that will be added toyour notebook. Exit the inn and play the Song of Double Time to warp ahead tothe Dawn of the Final Day.

    Now, wander around and wait until the afternoon (around 3:00PM again) and godown to Laundry Pool again.

    Laundry Pool------------

    Go up across the bridge, then follow the path right and enter the building.Go all the way up the steps and talk to the Curiosity Shop owner to hearabout what happened with Kafei. He'll also give you the Keaton Mask, as wellas express mail you must bring to Madame Aroma quickly. After this guy tellsyou about the thief, Sakon, go down and out of this building. Now, wait untilit becomes night on the Final Day, then go north and west into West ClockTown.

    West Clock Town---------------

    Enter the post office and talk to the postman, then give him the SpecialLetter. After he agrees to deliver the letter, follow him out of thebuilding. Next, follow him all the way to East Clock Town, where he'll enter

    the Milk Bar Latte to deliver the letter to Madame Aroma.

    East Clock Town---------------

    After he comes back outside, talk to the postman to get the Postman's Hat(listed under the Masks section). Now, use the Song of Time to warp back tothe First Day.

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    South Clock Town----------------

    When you arrive at the first day again, play the Inverted Song of Time toslow down time for you. Then, head south towards the exit of Clock Town. Talkto the guard and he'll move since you have a sword, then continue out toTermina Field.

    Termina Field-------------

    Here's the large area surrounding Clock Town, which is full of enemies andlinks the four regions together. Time also passes out here, but you can makeit go slower if needed by playing the Inverted Song of Time. I will not betelling you when to play the Song of Time to start at the First Day again,since I don't know exactly what day it is in your game. I'll leave that up toyou, but when you play it, you'll warp back to South Clock Town.

    Anyway, start by wandering around the field area for a while to get used tothings. Defeat some nearby enemies and cut down bushes to get some rupees,bombs, etc. When it becomes night, head north of Clock Town towards the snowyregion. You'll find several mushroom-shaped pillars in this area. At 12AM onany night, you'll find a man atop one of them. From the higher ledge, jumponto the top of that mushroom and talk to the guy, whose name is Kamaro.Listen to his sad story and he will be added to your notebook.

    After that, play the Song of Healing and he'll teach you his dance by givingyou Kamaro's Mask! After he disappears and additional information is enteredinto your notebook, drop down to the snowy area. Now, head west and souththrough the snowy area, then through the beach area. Continue through to thegrassy area and go to the southwest corner of the map. Get through thisforest region and go down to the southwest corner, where you'll find a pathleading to a new area. The sign will say that it's Milk Road and Romani Ranchis up ahead, so go up to enter Milk Road.

    Milk Road---------

    When you enter this area, go up the path past the first path leading to theleft. Continue up to the second path leading left to a gate, then look up tofind Tingle floating high above from a balloon. Use the Deku Mask to becomeDeku Link, then shoot a bubble at it to make Tingle come down. Buy the RomaniRanch map from him, then take off the Deku Mask.

    Now, head up the path to find a giant boulder blocking the way. Talk to theman hammering at it to find out someone blocked the way to Romani Ranch withit, so you'll have to come back later. Now, go back down the path until youreach the owl statue and a few bushes to the right. From there, take the pathright to the next area, which is Gorman Track.

    Gorman Track------------

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    Here, go up and talk to the Gorman Brothers. One will have a rude attitude,while the other will try to sell you milk. They'll also be added to yournotebook. Now, go back and exit this area to get back to Milk Road.

    Milk Road---------

    Back on Milk Road, use the owl statue to save if you want. Then, play theSong of Double Time until you reach the dawn of the Final Day. At that point,head left up the path and the boulder will finally be removed. So, continueup the path to enter Romani Ranch.

    Romani Ranch------------

    When you enter this area, follow the dirt path up to where it splits. At thatpoint, go right towards the buildings and Tatl will point out Epona in thestable. Link will then run to Epona for a moment. Now, go back down the path

    to where it split again and take the left path this time. Continue all theway to the end and you'll see a building in front of you, and another one tothe right. Go right and enter the Cucco Shack.

    There, go right and down into the field. Continue straight up through thefield to a tree and talk to the skinny guy sitting there named Grog. He'll beupset since he won't be able to see his chickens grow to be roosters. Afterhis information is added to the notebook, assign and put on the Bremen Mask.Now, press and hold B to march, then march all around the field. There are 10small chickens total, so march near one to get it to follow you. After all ofthem are following you, they'll all turn into roosters. After that, Grog willreward you by giving you the Bunny Hood.

    After this, go back out of this field area and go through the door to themain ranch area. Follow the path all the way east since there's nothing elseto do here, except leave the ranch.

    Milk Road---------

    When you get back here, continue east along the path through Milk Road untilyou exit to Termina Field. (You may have to play the Song of Time so you'llbe back in the First Day, so you'll have more time to do things. If youwarped with the Song of Time, go through the south exit of Clock Town toenter Termina Field.)

    Termina Field-------------

    When you get back here, head directly south of Clock Town into the forestarea. Go up towards the golden tree and Tatl will notice a drawing on it.She'll tell you it was a picture her and Tael drew with Skull Kid. Watch thefollowing FMV about Tatl and Tael meeting Skull Kid, and how they used tohang out with him. After that's all over, continue left around the tree anddown the path to the road leading to the Southern Swamp.

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    Road to Southern Swamp----------------------

    Here, go up the path to the middle of this area. Defeat the Bad Bats and thedifferently colored Chuchu enemies here as well. When you reach the areawhere the path splits, take the right path and use the Deku Mask to turn intoDeku Link. Look up and shoot a bubble at the red balloon to make Tingle comedown. Buy the Woodfall Map from him, then continue down the path to theSouthern Swamp.

    Southern Swamp--------------

    When you enter this area, head to the right along the dry land. Strike theowl statue with your sword and save/quit if you want. Then, go back to theleft half of the dry land area. Go into the swampy water and follow the pathof lily pads to the next area of dry land. Follow the path up and around to

    the Magic Hags' Potion Shop. Go up to the shop, then climb the ladder andenter the shop.

    Talk to Kotake (the old hag inside) if you want. You don't have any bottlesyet, so you can't buy potions from her. So, leave the shop and get back downto the ground. Now, go around and behind the shop, then continue up into thecave.

    Woods of Mystery----------------

    When you enter this area, go up and talk to the monkey and it'll ask for youto follow it. Follow it through the different parts of this forest (follow itvery closely since it might try to trick you into going to the wrong place)until you reach Koume at the end. She'll be lying on the floor asking foryour help. So, take any of the paths with signs in front of them to get backto the swamp area.

    Southern Swamp--------------

    Here, go up and through the water to the middle area. Walk around to thefront and climb up the ladder, then enter the potion shop again. Talk toKotake and she'll give you a Bottle with a Red Potion inside to help saveKoume. Now, leave the shop and go back around and into the Woods of Mystery.

    Woods of Mystery----------------

    Back in this area, talk to the monkey and follow it through the forest againwhile avoiding the enemies along the way for now. When you reach Koume, talkto her and assign the potion to a C button, then give it to her. She'llrecover and fly away, leaving you with an Empty Bottle. Now, take any pathout of this area back to the Southern Swamp.

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    Southern Swamp--------------

    When you reenter this area, get across to the other side of this area, thenfollow the path through the area. At the end, swim through the water whilefollowing the lily pads to reach the dry land again. Go around and up intothe Swamp Tourist Center. Go to the booth to the right and talk to Koume fora free Boat Cruise ride. She'll also give you a Pictograph Box, which you canuse to take pictures.

    When you get on the boat, just enjoy the ride until you hit the Octorok inyour way, then you'll continue to the next area. When the boat stops at thedock in front of Deku Palace, choose to disembark, then jump onto the dock.Put on the Deku Mask and become Deku Link, then follow the monkey up and intothe Deku Palace.

    Deku Palace

    -----------

    When you enter this place, go up across the bridge to the other side. As DekuLink, talk to the guards in your way and they'll let you pass. Now, gostraight down the hall and enter the room at the end, which is the RoyalChamber. Here, go up around the fire and jump up to the higher platform. Talkto the Deku King and he'll tell you that they're going to punish the monkeythat kidnapped the Deku Princess. Go left to the fenced-off area and talk tothe monkey through the cage. It'll tell you that it really didn't kidnap theprincess.

    Now, go back down and out of this room. Talk to the monkey outside blockingyour path and it'll tell you about a secret route to rescue the imprisonedone. After it leaves, go down the hallway a little bit and enter the room tothe left. When you enter this room, the camera will switch to an overheadview of this maze. There are two guards walking around in this room and ifthey see you, you'll be kicked out of the palace. You can see their line ofsight by looking at the white dots in front of each guard.

    Make your way to the first boulder without being seen, then hide behind ituntil the first guard walks around to the other side of it. Follow the pathdown to the next boulder and hide behind there. When it's safe, continue upthe path and avoid the third guard. After that, collect the rupees at the endand enter the next part of this room. Go left and up and stand behind theboulder when the guard is in front of it. Wait until it walks around theboulder, then quickly go down the path and wait for the second guard to walkto the right.

    At that point, go up and stand behind the square barrier. When the guardwalks around it, go around the other way and drop down the hole to the right.Here, go left up the hill and talk to the man to get a free sample of MagicBeans. Now, go back down the hill and go left to the water. Use the bottle toget some spring water, then assign the bean to a C button and plant it in thesoft soil patch as regular Link. Then, use the Spring Water to water theplant and it'll grow to a giant platform.

    Ride it up to a high ledge and open the chest there to get 20 rupees. Then,

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    get back down to the ground and fill the bottle with Spring Water. Next, goup the hill and buy some more of the Magic Beans for later. Then, go backdown the hill and get out of this cave. Now, go back left and down throughthis area while avoiding being seen by the guards. Get back to the previoussection of this room and get through this area without being seen.

    When you reach the end, exit the room and go left to the entrance of thepalace. Start to go across the bridge, then hop to the east across to thelily pad. Hop across the lily pads around to the right side of the palace.When you reach the ledge there, go up and take off the Deku Mask. Now, plantthe Magic Bean in the soft soil there, then water it using the Spring Waterin a bottle.

    After that, ride the giant platform up to the top of the palace wall. Jumponto the ledge there and follow the path around to the end. Drop down to theledge below and use the Deku Mask to become Deku Link again. Go up and diveinto the Deku Flower, then launch out of it. Fly up and land on the movingplatform with the next Deku Flower. While on this platform, shoot a bubble atthe Deku Scrub on the left ledge to kill it.

    Now, dive into and launch from the Deku Flower and fly to that ledge. There,dive into the next Deku Flower and before you launch, look across the wall infront of you. When the next moving platform with the Deku Flower is visible,launch up and fly onto that platform. Shoot the Deku Scrub with a bubble,then fly to that ledge. Use that Deku Flower and fly to the following ledgein the corner, then follow the path across to the next room at the otherside.

    There, shoot the Deku Scrub that's shooting at you, then use the Deku Flowerand fly to that ledge. Fly onto the moving platform up ahead and shoot abubble at the Deku Scrub on the other side of the wall. Then, fly over tothat ledge and dive into the Deku Flower there. Wait for the next movingplatform to come closer, then fly over to it.

    Ride the next platform right and up to its highest point, then turn aroundand launch from the Deku Flower and fly to the higher ledge. There, enter thecave to the left to enter the Deku King's room. Drop down to the ground andtalk to the tied up monkey as regular Link. It'll be happy to see you, thenit'll ask for you to cut it loose. Use your sword a couple times to try andthe monkey will ask if you have a loud instrument.

    Turn into Deku Link and pull out the Ocarina (Deku Pipes when you're DekuLink). The monkey will then teach you the Sonata of Awakening. After that,the Deku King will notice you and have you thrown out of the palace. Themonkey will then tell you to enter the Woodfall Temple via a secret passage,the same way the Deku people do.

    Back outside, go across the bridge to the middle and hop east onto the firstlily pad. This time, hop onto the lily pad to the right, then onto the ledgeat the end. Use the Deku Flower there and fly onto the higher ledge, then goup to enter the Southern Swamp.

    Southern Swamp--------------

    Back in this area, go up and defeat the Dragonflies that will appear, then

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    use the Deku Flower and fly to the following red platform. Use the DekuFlower there to fly to the next platform, then use that Deku Flower to flyonto the fallen tree. From there, walk onto the next platform and use theDeku Flower there to fly left onto the next ledge.

    Upon landing, the owl from the previous Zelda game will appear. It'll tellyou about the owl statues, then ask you to learn the song on the stone it issitting on. After it flies away, check out the stone to learn the Song ofSoaring. After that, use the Deku Flower and fly to the ledge on the otherside of the waterfall. There, go into the cave to enter the Woodfall area.

    Woodfall--------

    When you enter this new area, go right and hop across the water to the lilypad. From there, hop across to the next platform. Go up the path and defeatthe Hiploops along the way. Defeat the Deku Scrub at the end and use its DekuFlower to the next ledge down and to the right. Defeat the Deku Scrub whenyou land and walk left across the plank to the other end. Defeat another Deku

    Scrub and use the Deku Flower to fly up to another platform.

    When you land, Tatl will point out a Deku Scrub symbol on the floor and saysthat the Dekus may have worshipped there. Turn into regular Link and strikethe owl statue with your Sword, then save your game if you want. Otherwise,stay as Deku Link and use the Deku Flower to fly to the ledge to the east.When you land, defeat the Deku Scrub and use its flower to fly down to theplatform below.

    Go up the path and defeat the Hiploop, then defeat the Deku Scrub and fly tothe next ledge. Defeat another Deku Scrub and use the Deku Flower to get tothe following ledge, then go down the path to the other side. Defeat yetanother Deku Scrub and open the chest to get a Heart Piece. Now, use the DekuFlower and fly left to a small ledge. Open that chest to get 20 rupees, thenhop across the water to the lily pad nearby. From there, hop onto the ledgeat the beginning of this area.

    Now, play the Song of Soaring and fly to the owl statue at Woodfall. You'llland on the platform with the Deku Scrub symbol and the owl statue (thissaves you time, unless you want to make your way through this area to reachthis point again). Here, stand on the symbol and play the Sonata ofAwakening, which will cause the giant Woodfall Temple to rise out of thewater in the middle of this area. Now, use the Deku Flower and fly across tothe temple (you'll have just enough time in the air to make it across). Whenyou land, go up and enter the Woodfall Temple.

    Woodfall Temple---------------

    When you enter this first big dungeon, there are a couple things I shouldpoint out. First, there are dungeon items (Maps, Compass, Boss Key) thatyou'll find along the way, as well as a new item for your inventory. Also,there are 15 Stray Fairies floating around in each dungeon, and I'll list howto get them as I go along in the walkthrough for this place (and for the restof the temples later on, too).

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    Anyway, go up to the gray part of the platform. Take off the Deku Mask andput on the Great Fairy Mask to make the Stray Fairy in front of you come toyou. You'll then have your first Stray Fairy for this level! Become Deku Linkagain and use the Deku Flower to fly across to the ledge to the right, justaround the tall column. Open the chest to make Stray Fairy #2 come out, thengrab it when it comes near.

    Now, use the Deku Flower and fly up to the next ledge. From there, use thatDeku Flower and fly to the platform at the other side of the room. Avoid theSkulltula and go through the door to enter the next room. Here, go left anddown the path to the bottom. Then, defeat the Deku Baba and grab Stray Fairy#3. Next, hop right across the water onto the giant flower-type thing in thewater. Go across it and hop across the water to the next one. Continue thatuntil you reach the platform at the end.

    Before going to the next room, go right and hop across the water to aplatform full of pots. Destroy the pots and grab the Stray Fairy #4 that youfind. Now, hop back to the previous ledge and go into the next room. In thisroom, go up and bounce across the water to the Deku Flower in the middle. Useit and fly to the left to the left ledge. Open the chest there to get a Small

    Key, then bounce back to the Deku Flower. Now, go to the other side of theroom, then enter the following room.

    Become regular Link here and use the Blast Mask or Bombs to flip over theSnappers, then finish them with your Sword. Defeat all 3 of them to make achest appear. Open the chest to get the Map. Now, turn into Deku Link and goback to the previous room. Here, hop up across to the middle platform. Then,continue across to the other side and enter the next room.

    Back in this room, go up and bounce onto the first giant flower. Bounce leftand up across them to the next platform, then use the Small Key and open thedoor to reach the new room. Here, go up and push the gray block straightahead, then take the path to the right. Defeat the Skulltula at the end andtake the Stray Fairy #5 it leaves behind. Now, continue along the path to getto the other side of the block. Push the block up a couple times to get itout of your way.

    Now, go back to where you defeated the Skulltula and become regular Link.Take out a Deku Stick and light it with the torch, then go back along thepath and go right to an unlit torch. Light it to open the locked door, thengo into the next room. Here, defeat the two Dragonflies to unlock the door,as well as make a chest appear. Open the chest to get the Compass. Now, gothrough the door and back to the previous room.

    There, go up and push the block forward, then turn into Deku Link and lookstraight up. You'll find a beehive hanging from the ceiling, so shoot it witha bubble to make it fall, dropping Stray Fairy #6. Go right onto the platform

    that isn't fenced off and wear the Great Fairy Mask to lure the fairy towardsyou. Then, go through the door to the east to the next room. Here, just goback through the door to the previous room to reset the gray block.

    Go up and push the block forward, then go left to the torch by the otherdoorway. Turn into regular Link and light a Deku Stick with the torch. Then,go right and up the path to the upper floor and light the unlit torch there.Now, put the Deku Stick away to avoid having to waste an entire stick. Now,pull out a stick again and use the newly lit torch to light it. Next, jumpright over the gap to the next platform, then left to the following one. Go

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    up and use your Deku Stick torch to burn down the cobweb. Now, go up anddefeat the Deku Baba when it stands tall to get more Deku Sticks. Then, godown the hallway and head up the steps at the other end to a darker room.

    In this dark room, go up the hall and defeat the Black Boes that come yourway. When you get to the larger room, walk all around and defeat several moreBlack Boes. After you kill them all, a chest will appear in the room. Go andopen the chest behind the torch to get Stray Fairy #7. Now, light a DekuStick using the torch in the center of the room, then go around and light thefour unlit torches around this room.

    After you've lit them all, the door in the east side of this room will openfor you. So, go right and through the door into the next room. Here, turninto Deku Link and dive into the Deku Flower. Wait for the first movingplatform to get towards the center of this room, then launch out and fly upto land on it. Try and shoot down the Dragonflies with bubbles, then use thenext Deku Flower and fly to the next moving platform when you get close toit.

    Get to the platform in the upper-right corner of the room, then go down the

    steps to the first floor again. There, go right and you'll see a Stray Fairytrapped within a bubble. Attack the bubble to destroy it and grab the eighthStray Fairy. Then, go back towards the entrance of this room and continueonward to find a switch. Become regular Link and step on it to make someladders appear leading to the lower part of this room.

    Now, go back around to where you collected Stray Fairy #8. Turn back intoDeku Link and use the Deku Flower to fly to the upper-left corner of the room(the ledge with the unlit torch and a switch next to it). When you land, turnback into regular Link and hit the switch to make a chest appear. Now, dropdown to the poisonous water below and bounce onto the platform by the door.Go straight up the path and open the chest at the top to get Stray Fairy #9.Then, drop down to the water below and bounce onto the platform with all thepots.

    From there, bounce left onto the next platform and climb the ladders to reachthe upper area. Now, just go through the door in front of you to enter thenext room. In this room, go right and down along the path to the end, then gointo the following room. Here, you'll enter battle against the Dinofols mini-boss, so read the Mini-Bosses section for some help on beating it. Afterthat, the door will open and a chest will appear in the room. Open this chestand you'll finally obtain the Hero's Bow! It comes automatically equippedwith 30 arrows and the regular Quiver as well.

    Now, go back and exit this room. Go left and follow the path to the end.There, take out your bow and arrows and shoot the yellow eye on the ledgebelow the north door. Hitting it will cause a platform with a Deku Flower on

    it to start moving up and down. Go back to the Deku Flower at the entrance tothis room, then turn into Deku Link.

    Launch yourself from that flower and fly onto that platform in the middle ofthe room. From there, use the Deku Flower there to fly to the ledge at theother side, then enter the next room. Here, you'll fight the Gekko mini-boss,so read the Mini-Bosses section once again for help on defeating it. Afteryou beat it and the doors unlock, go up into the north part of this room.Open the chest to get the Boss Key for this dungeon.

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    Then, go back through the door into the main room. There, go across the roomand go through the door there to reach the next room. There, go up and usethe Deku Flower (turn into Deku Link if you're not already) to fly to thewest ledge. Once there, turn around and become regular Link again, then lookto the left of the north door. Shoot the beehive in the alcove of the wall toknock the hive down, revealing a Stray Fairy. Put on the Great Fairy Mask andthat fairy will come to you, then you'll have Stray Fairy #10 for this level.

    Next, go through the west door and enter the next room. In this room, go upto the edge of the platform and look down towards the center of the roombelow. Shoot an arrow through the torch in front of you while it's lined upwith the unlit torch in the middle flower-type thing below. Do this right andit'll rise up from the water and detoxifies the water. Now, go right and upthe path to find a Deku Flower, then jump onto the rotating center platformfrom there.

    There, you're going to have to perform something that's a real pain to do.You'll notice there is an unlit torch in the upper-left corner of this room.Stand towards the middle of this platform and aim an arrow just above thetorch. When the flame passes in front of you, shoot the arrow through the

    flame, hopefully lighting that torch. If you're successful, one of the doorswill become unlocked.

    Move to the outer part of this platform and jump to the north ledge when youpass by it. Then, go around to the east side of the room and climb down theladder to the lower area. Become Deku Link and bounce up across the flower-like platforms to the west side of the room. Once there, go ahead into thenext room, then become regular Link again. Go left and up into the water,then swim up and right between the barriers to the center area by the trappedfairy. Just touch the bubble and it'll pop, giving you Stray Fairy #11.

    Now, swim back around and onto the east ledge, and go back to the previousroom. Go up and swim across to the other side, then climb up the ladder toreach the higher area. There, go around the path to the north door and justgo up into the next room. Here, go forward and climb down the ladder to thelower part of this room. Turn into Deku Link and use the Deku Flower to flyright onto the higher ledge along the south side of the room. Destroy thebubble and collect Stray Fairy #12 inside.

    Use the Deku Flower and fly onto the higher ledge, then from there, fly up tothe following ledge. Destroy the bubble that's trapping the fairy, then youcan grab Stray Fairy #13. Now, go right and drop down to the bottom ledge atthe bottom of the ladder. Use the Deku Flower and fly to the ledge on theother side of the room. Fly from ledge to ledge until you reach the ledgewith the trapped fairy on it. Destroy that bubble and you'll have Stray Fairy#14.

    Now, use the Deku Flower and fly to the top of the platform to thewest. Defeat the Skulltula that comes down in the middle, as well as anynearby Dragonflies. Look to the north to find a fairy trapped in a bubblenear the flame. Shoot the bubble with a bubble attack from Deku Link, thenbecome regular Link and use the Great Fairy Mask to grab Stray Fairy #15.

    After that, drop down to the water below and swim to the middle platform witha Deku Flower on it. Become Deku Link and use the Deku Flower there to reachthe higher ledge, then collect the rupees there (20 total). Next, drop downto the lower platform and use the Deku Flower to fly to the south ledge. From

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    there, use that Deku Flower and fly onto the higher ledge to the east.

    Use the next Deku Flower to reach the next ledge, then become regular Linkagain and look north to a crystal switch. Shoot it with an arrow (as regularLink) to make all the flames disappear from the room for a limited time. Now,use the Deku Flower and fly up towards the crystal switch, but land on thatcolumn that used to have the flame on it. Use the Deku Flower you find thereto fly right onto the roof of that little platform with the crystal switch.Now, use this Deku Flower and fly north onto the ledge by the door. Open thedoor with the Boss Key and enter this next room.

    Walk up a small bit and you'll see the scene of the boss lowering down fromthe ceiling to the ground. When he lands, you'll enter battle against theMasked Jungle Warrior, Odolwa. Read the Bosses section for help on defeatinghim. After you win, collect the Heart Container and step into the blue lightto get Odolwa's Remains. After the mask leaves, watch the scene to learn theOath to Order song.

    After you return to the game, Tatl will tell you to head to the mountains forthe next area of the game. Now, go up and cut through the vines in the way

    and enter that room to free the Deku Princess. When she's done talking,assign the empty bottle to a C button and use it to contain the princessinside to take her to Deku Palace. Now, go back up and out of the templecompletely.

    Woodfall--------

    When you end up here again, you'll notice there's now a path leading straightto the exit of Woodfall. Instead of taking that path, play the Song ofSoaring and fly to the Woodfall owl. When you land, become Deku Link and usethe Deku Flower to fly east to the next ledge. Use the Deku Flower there andfly into the cave carved in the wall.

    In that cave, go up and into the fountain to let the 15 Stray Fairies fromthe temple loose. The Great Fairy will then appear and grant you a strongerspinning sword attack. After that, go back and exit this cave. Back outside,become regular Link and jump into the water below. Swim all the way to thenorth end by the exit of Woodfall, then go up and into the Southern Swampagain.

    Southern Swamp--------------

    Here, go down and drop down to the water below (it's no longer poisonous).

    Swim up to the dock and use the Deku Mask to become Deku Link again, then goup to enter the Deku Palace.

    Deku Palace-----------

    Back in this palace, go up across the bridge and talk to the guards in yourway. After they let you in, go straight up the hall and enter the RoyalChamber. You'll be just in time to see the Deku people punishing the

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    imprisoned monkey. Go around and up to where the Deku King is sitting, thenempty the bottle in front of him. The princess will come out and clobber theking, then order the monkey be freed that instant.

    After the apologies are said and done, the monkey will tell you that a butleris outside of the palace in a shrine to the right. Now, go back and exit thisroom, then continue down the hallway past the guards. Go up the bridge alittle bit, then become Deku Link if you're not already and hop right ontothe west lily pad. Hop across the lily pads all the way into the Deku Shrineat the west side of the palace.

    In the shrine, go up and talk to the butler. He'll tell you that there'ssomething the Deku people want to give you, and he'll lead you to it. Now,become regular Link and put on the Bunny Hood, then closely follow himthrough this cavern. Follow closely and be quick as you navigate through thishellish maze. Try not to fall into a pit because you'll have to start fromthe beginning if you do.

    When you finally reach the end of this all, talk to the butler again toreceive the Mask of Scents. Then, step into the blue light to get back

    outside. Now, become Deku Link and hop across those lily pads all the way tothe bridge again. There, go south and exit the Deku Palace area completely.

    Southern Swamp--------------

    When you arrive outside of Deku Palace again, jump in the water as regularLink and swim north. Get onto an island a bit north of the palace, then lightup a Deku Stick using the torch on the island. Use it to burn down the webcovering the door, then enter the building. Go up and a weird Skulltula kidwill come down from the ceiling. Talk to it and it'll ask for you to enterthe house and defeat all the Gold Skulltulas, then come back for a reward. Sogo through the door to enter the Swamp Spider House.

    Please read the Spider House section of this guide for help on getting allthe Skulltulas, as well as what you should have before entering this house.After you defeat them all, talk to that spider kid again to get the Mask ofTruth (you'll have to come back later to do all this, obviously). Now, exitthe house and play the Song of Soaring, then fly to the owl at the SouthernSwamp (this is a shortcut to save you some time). When you get there, takethe north path out of the Southern Swamp.

    Road to Southern Swamp----------------------

    Back on the path between the swamp and Termina Field, head south towards themiddle of this area. There, continue north all the way out to Termina Fieldagain.

    Termina Field-------------

    Back in Termina Field, head north through the forest-type area again as ifyou're going into Clock Town. Instead, head around the outer perimeter of

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    Clock Town while going north. When you reach the north section of TerminaField, you'll notice that there's snow on the ground and that you're near theSnowhead area.

    Go north and drop down to the lower area, then continue up and left. Then, goup the ramp and follow the path to a blockade of solid ice, which willtemporarily freeze you if you touch it. Aim up with your Hero's Bow and shootthe ice chunk hanging above until it falls, clearing the way. After that,just continue along to the road leading to the Mountain Village.

    Road to Mountain Village------------------------

    When you enter this snowy area, go up the path and defeat the Blue Tektitesalong the way. You might want to bomb the giant snowballs along the way tofind more enemies or even an item or two. Continue along the path until youreach the point where the path is blocked by snowballs. Bomb the barrier,then go north and up the ledges to the top. Follow the path up and aroundinto the Mountain Village.

    Mountain Village----------------

    Upon entering this frozen and snow-covered village, head north and you'llfind a Goron standing on a high ledge to the left. He'll tell you that hewants something tough to eat before he starves, but you can't fix that justyet. Continue up to find an owl statue, so hit it with your sword to activateit. Then, turn around to see Mountain Smithy's building, and follow the pathbehind it to the Twin Islands.

    Twin Islands------------

    Here, go up the path and defeat the Blue Tektite. Continue up and across thebridge, then defeat the White Wolfos at the other side. After that, continueacross the next bridge and look up to find Tingle hanging from that redballoon. Shoot it down with an arrow and buy the Snowhead map from him. Now,follow the path some more and go across the bridge, then go up into the GoronVillage.

    Goron Village-------------

    When you enter this frozen village, go up the path and talk to the Goron onthe path. Have him open the door to the Goron Shrine, then go right and dropdown to the lower area. From there, quickly enter the open room, which is theGoron Shrine.

    Goron Shrine------------

    Here, go left and up the path all the way to the top of this area. Talk to

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    the Goron standing next to the door to hear that the Elder Goron is gone, andhis baby won't stop crying! Enter the room and try talking to the baby andit'll call out for its father. So, go back down the path and exit thisshrine.

    Goron Village-------------

    Back outside, go left and follow the path along the left wall to the top.There, go left and around the path past the Goron guard, then continue upacross the wooden bridge. Go up a bit more and you'll see the owl on a highperch. Drop down to the lower area, then go up towards the owl and it'll talkto you. Tell it you'll proceed, then it'll start to fly over the large gaptowards the east, dropping feathers along the way. Don't worry about notseeing the platforms. Just jump across the gap by following the path of thefeathers.

    When you reach the other side, go up and enter the cave. In this cave, go upand open the chest to get the Lens of Truth. Now, cut down the bushes to get

    bombs and use one to destroy the boulder to the left. Open the chest you findto get 50 rupees. Make sure to open the other visible chest in the room toget 20 rupees as well. Then, go back and exit this cave. Back outside, usethe Lens of Truth and you'll be able to see all those invisible platforms.

    Jump across them all to the other side, then look a little to the left tofind the ghost of a Goron in front of you (you can only see it with thelens). Talk to it and use the Bunny Hood to follow it all around this area.When it stops at the entrance to the area, go up to it and it'll head rightto the Twin Islands, and you should follow it there.

    Twin Islands------------

    Here, go up across the bridge and use the Lens of Truth to see the ghostagain. Avoid the White Wolfos and follow the ghost all the way across thebridges to the other side of this area. At the end, follow it into theMountain Village.

    Mountain Village----------------

    Back in the Mountain Village, go up and use the lens to see the ghost for thethird time. Follow it up, then jump across the platforms in the water to theother side. Then, use the Lens of Truth to reveal ladders leading to the top

    of the cliff. Climb up the ladder to where it ends, then move right andcontinue going up. When the ladder ends again, move left and up some more.Move to the right and continue up to the top of the cliff. At the top, usethe Lens of Truth and follow the ghost into the Goron Graveyard.

    Goron Graveyard---------------

    In this area, use the lens again and go up to talk to the ghost. After

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    listening to his sad story, play the Song of Healing with the Ocarina. Theghost will then be healed of his sorrows and you will gain the Goron Mask!After that, put on the Goron Mask to become a Goron and read the ghost'sgrave to learn how to do things as a Goron. Then, go behind the tombstone andpull it back to reveal a hole, which will fill the room with Hot SpringWater.

    Now, use a bottle and fill it with the hot water, then exit this cave. Goleft and empty the bottle on the frozen Goron to thaw him out. After that,you'll hear them talk about how the great Darmani is supposedly still alive.After that, go back in the cave and fill the bottle again with more HotSpring Water. Then, turn around and become regular Link again and exit thiscave.

    Mountain Village----------------

    Back outside, go up and jump off the ledge and land in the water below.Quickly swim to the ledge at the other side and get out, then go east along

    the path to reach the Twin Islands.

    Twin Islands------------

    When you enter this area, become Goron Link and roll to the second islandplatform (this is quicker than walking). You'll find a large ice glacierthere. Use the hot water to melt it, revealing a hole in the ground. Dropdown into the cave below, where you'll find another Hot Spring. Fill thebottle again with the Hot Spring Water, then exit this cave and drop down tothe lower part of this area.

    Walk around past the snowballs until Tatl turns green and flies over one ofthem. Bomb that one to find the frozen Elder Goron. Then, use the Hot SpringWater to thaw him out. Become Goron Link and talk to the Elder and he won'tbelieve you're Darmani. After that, he'll teach you the Lullaby Intro to helphis son go to sleep.

    Now, get to the south part of this area and go up the ramp to the higher area(or roll up the hills as Goron Link to save time). Then, go across thebridges and defeat the White Wolfos along the way. Continue up the bridges tothe end, then enter the Goron Village.

    Goron Village-------------

    Back in this village again, go up the path and talk to the Goron standingguard. After he opens the Goron Shrine below, go right and drop down to thelower area and enter the shrine.

    Goron Shrine------------

    Inside, go left and up the path all the way to the top, then go left into the

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    Elder's room. Become Goron Link if you're not already and play the LullabyIntro for the crying baby. The baby will then stop crying and teach you therest of the song. You will learn the Goron Lullaby, which replaces theLullaby Intro. Now that you learned this song, the baby will finally go tosleep, as well as the nearby Gorons. So, go back out of this room andcontinue down the path to exit this place.

    Goron Village-------------

    Back outside, go left and along the left wall all the way up the path. At thetop, go right to the Twin Islands area.

    Twin Islands------------

    Here, go straight down the bridge to the first platform. Defeat the WhiteWolfos and continue across the bridges, then defeat a second White Wolfos.

    Cross the last bridge and follow the path right and up to the MountainVillage.

    Mountain Village----------------

    Back in the village, head straight across this area. When you're at the otherside of this area, activate the owl statue with the sword and save/quit ifyou want. Otherwise, continue northwest along the path to reach the pathleading to Snowhead.

    Road to Snowhead----------------

    When you enter this long path to the Snowhead area, go up and defeat theKeese that you find. Then, go back towards the entrance to this area and turninto Goron Link. Curl up and start rolling up towards the path (the snow willslow you down until the spikes come out and you go faster). Roll really fastup the path and jump the ramp to the left across the large pit. At the otherside, continue up the path while avoiding all the large snowballs beingrolled down towards you.

    When you reach the end of the long path, use a Goron punch to destroy thesnowball in front of the ramp. Then, go back a little bit and roll to gainspeed. After you gain the spikes, jump the ramp to the other side. There,

    continue up the path all the way into the Snowhead region.

    Snowhead--------

    As soon as you enter this area, become regular Link again and activate thenearby owl statue. That way, you can use the Song of Soaring to fly to thisstatue as well as the others you've activated along the way. After that,become Goron Link and go up to the beginning of the path. Use the Lens of

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    Truth to see a giant Goron up ahead preventing you from going up this path.So, play the Goron Lullaby and it'll fall asleep, then roll off the cliff.

    Now, go up the path and avoid the snowballs along the way. When you reach themore narrow section, punch any snowballs in your way and continue up to theend. Roll up the steep hill to reach the top of Snowhead, then defeat the twoWhite Wolfos that appear. Then, go left and up the hill you come across. Rollup the hill at full power while cutting through the snowballs along the way.At the top, enter the cave to reach the Snowhead Temple.

    Snowhead Temple---------------

    When you enter this icy temple, go up and defeat all the White Boes thatappear. Then, destroy the icicles against the north wall and push the giantblock forward until it falls into a ditch (as Goron Link). Then, go into thenext room and defeat the White Wolfos. After that, go through the door to theright to enter the next room.

    There, go up and face the bridge, then curl up and roll in the snow to buildpower. Then, speed across the bridge and jump the gap to reach the otherside. Now, become regular Link and jump across the gap to the north platform,then go up to the second floor. Here, go right and claim Stray Fairy #1 outin the open. Then, use the Hero's Bow and shoot the Real Bombchu enemy todefeat it from a distance. Next, go left and open the chest in the corner toget the Map.

    After that, go back down the steps to reach the first floor. There, jump backacross the gap and go right into the next room. You'll see exactly how largethis temple is as soon as you enter this room. Go up across the center ofthis room, then go through the only accessible door at the other side toreach the following room. Here, turn into Goron Link and pull the gray blocksback 3 times. Enter the hidden room and open the chest there to get a Key.

    Exit this small room and push the two blocks across the room all the way tothe small ditch at the end. After you do that, a chest will appear on a highledge. You can't claim this chest yet, so play the Song of Soaring to returnto the entrance of this temple. Once you get there, defeat the White Boesagain. Punch through the icicles and walk into the next part of the room,then defeat the White Wolfos and use the Key to enter the room to the left.

    In this room, go up and defeat any White Wolfos that come out. Open the chestin the middle of the room to get the Compass. Now, go up to find a crackedwall, then become regular Link and bomb the wall. After that, back up andtake out another bomb, then wait until it's about to explode. Move up andthrow it up at the pillar to the right of the steps to reveal Stray Fairy #2.

    Use the Great Fairy's Mask to claim it. Now, go up the steps to reach thesecond floor again.

    Up here, look up and shoot down all the icicles and ice clusters on theceiling to break all the ice blocks on the ledges. Then, jump onto the lowestledge and jump to the following ledge from it. Look at the right wall and usethe Lens of Truth to reveal a hidden room. Reach it by jumping to the nextledge, then right into that room. Open the chest to get Stray Fairy #3, thengo back out and onto that ledge again.

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    Continue jumping across the ledges to the other side of the room. When youreach the last ledge before the platform at the other side, jump onto thehigher ledge to the left. There, destroy the large snowball as Goron Link andopen the chest you find to get a Key. Next, become regular Link and get downto the lower area, then go east and unlock the door to reach the next room.

    In this room, use the Lens of Truth and look up toward the ceiling to find afairy trapped in a bubble. Shoot the bubble with an arrow, then use the GreatFairy's Mask to gain Stray Fairy #4. Then, go down to the lower part of thisroom and defeat all the White Boes. After that, go up the ramp to the highersection again and go up the path to find a switch. Become Goron Link and slamonto the switch (stand on the switch and curl up, then hold B) to make acouple platforms rise for you.

    Now, become regular Link again and jump left onto the ledge. Continue up andleft to the next switch and crush it as Goron Link to make another switchrise in the middle of the room. Now, go back along the path to the highyellow platform you used to get here, then slam that one down. Now, quicklybecome regular Link and go right and jump onto the low platform nearby. Fromthere, jump onto the higher ledge and go left through the door into the next

    room.

    As soon as you enter this room, become Goron Link and start rolling towardsthe center of this room. You'll pick up enough speed to jump the gap to theother side. There, go up and roll right along the wall to the east side ofthis room. Once there, stand in the snowy part of the platform and turn righttoward the middle of the room. Roll up and gain enough power to jump thisgap, then go through the door at the other side to reach the next room.

    When you enter this room, you'll enter battle against the mini-boss calledWizrobe. Read that section for help on defeating it. After you beat it, achest will appear in the middle of the room. Open it to gain the Fire Arrows!Then, play the Song of Soaring to return to the entrance of this temple. Oncethere, go up and defeat the White Boes, then cut through the icicles blockingthe path. Go up and left through the door into the next room.

    Here, go up and you'll see a gray block to the left that's surrounded by ice.Use a Fire Arrow to melt it, then push it to the north. Then, go and push ittowards the east. After that, push it right across to the other side of theroom so you can climb onto it, then jump from it to the higher ledge. Now, goto the back of the room and use a Fire Arrow to melt the ice block to reveala switch. Hit the switch to make a chest appear on that high ledge.

    Go back and climb onto the block and onto the ledge, then open the chest toget Stray Fairy #5. Now, get behind the block (your back should be to theeastern entrance of this room) and push the block west, north, and westagain. Climb onto the block and get onto the higher ledge, then go into the

    next room. There, go up and jump onto the stack of gray blocks from earlier.From there, jump across to the next ledge and avoid the pots that'll try tocrash into you. Use your shield to block them, then go right and open thechest to get Stray Fairy #6.

    Then, play the Song of Soaring yet again and warp to the dungeon's entrance.Go up and cut through the icicles after beating the several White Boes again.Then, go up and defeat the White Wolfos and use a Fire Arrow to melt the iceblock in front of the north door. After that, go up and into the next room.Here, go left and follow the path all the way around to the door blocked by

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    ice. Melt the use with a Fire Arrow and enter the following room.

    Go up to the edge of the platform and look around the room to find 3Freezards blowing their icy breath. Shoot them all with Fire Arrows to make achest appear in the room. Now, jump across the ledges to the north platformand open the chest to get Stray Fairy #7. After you get that fairy, turnaround and use Fire Arrows to light the 3 unlit torches in the room. When youdo that, you'll unlock the door, so jump across to the door directly acrossthe pit (it's the middle door on the map) and enter that room.

    There, become Goron Link and pound the switch to make the middle platform inthis room rise to the top floor. It'll also make another switch on the floorbelow rise. Now, become regular Link and go to the previous room. There, dropdown to the floor below. Go south and through the door there to reach thenext room. Here, go up and right and become Goron Link. Defeat the RedBubble, then walk over the switch in the lava (you don't get hurt by lava inGoron form).

    After the chest appears, go up to the next lava pool and open it to findStray Fairy #8. Then, go to the east and head up the stairs to the first

    floor. There, left and through that door into the following room. Go up andright onto the first section of the bridge, then become regular Link andshoot the Freezards and the ice block with Fire Arrows. After you kill themall, a chest will appear. Go back to the entrance of the room and walk alongthe path to the left of the door. Open the chest to get a Key.

    Then, become Goron Link and drop down the pit to the floor below. When youget down there, get to the north section of this area. Become regular Linkand look up to find a Stray Fairy trapped in a bubble. Shoot an arrow at thebubble, then use the Great Fairy's Mask to get Stray Fairy #9. Then, go southa tiny bit and look up at the ledge under the bridge to find another trappedfairy. Shoot it with an arrow and use the mask to free Stray Fairy #10.

    Next, become Goron Link and head south through the lava pool. Climb up theladder at the other side to get back up to the first floor. There, go left tothe snow before the bridge. Start rolling in the snow, then roll at fullspeed across the bridge to the other side. At the other side, become regularLink and jump across to the north ledge and go up the stairs to the secondfloor.

    Up there, defeat the Real Bombchu in front of you with an arrow, then equipthe Fire Arrows and aim up to the higher ledge. Shoot the Freezard to killit, revealing a frozen eye switch behind it. Jump onto the middle platformand shoot that switch with a Fire Arrow to activate it. The middle platformwill then move upward, so go up and jump to the right platform. Walk aroundthe path to the southeast corner of the room, then use the Lens of Truth toreveal several blocks forming steps to a higher ledge. Jump from block to

    block until you reach the top, then open the chest you find to get StrayFairy #11.

    Now, turn around and drop down to the floor below. Stand on the middleplatform and shoot at the eye switch to the north. Ride the platform up andjump to the next ledge, then go through the door in front of you to reach thenext room. In this room, go right and drop down onto the grating that'ssupposed to keep you from falling to the floors below. Go around and climbthe ladder at the other side, then shoot a Fire Arrow at the ice block in thedoorway to melt it. Now, go up the steps to the third floor.

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    There, become Goron Link and roll along the snow bank against the wall to thewest ledge. Then, unlock the door and enter the next room. Here, defeat theEenos throughout this room. Get to the west part of the room and you'll finda few icicles on the ground, as well as snow on the wall. Use the Lens ofTruth to see a hidden fairy trapped in a bubble. Shoot it with an arrow anduse the Great Fairy's Mask to get your Stray Fairy #12. Now, get to the northsection of the room and use a Fire Arrow to melt the ice blocking thedoorway. After that, go up the stairs to the fourth floor.

    In this new room, go up and defeat the two Dinofols and collect the StrayFairies #13 and #14 they leave behind. After you do that, go through the doorin the southeast part of the room to reach the following room. Here, just gostraight across this room and enter the room at the other side. You'll haveto fight the Wizrobe in this room. Read the Mini-Bosses section for help onbeating it. After you win, go through the northwest door to reach the nextroom. Open the chest here to get the Boss Key.

    After that, go through the door to the left of the chest. Follow the pathleft and destroy the icicles in your way, then go across to the west side of

    the room. Go through the door to reach the next room. There, defeat the twoDinofols and go north, then go down the stairs to the floor below. In thisnext room, defeat the Eenos and go through the east door to the next room.Here, become Goron Link and roll left along the snow bank to reach the nextplatform. Then, go down the stairs to the second floor.

    Go up to the middle pillar and Tatl will point out the difference in colorsin that pillar. Punch out the two blue sections in the pillar, then go backup the stairs to the previous floor. Go up to the center pillar and punch outthe first blue section. Then, go back and roll right along the snow bank tothe next section. There, go left to the pillar and punch the other bluesection to level the top of the pillar. Now, go back and roll across thatsnow bank, then go right to the middle of the room. Go straight across andpunch apart the four snowballs in your path. Then, go up the stairs to thefourth floor.

    There, start rolling straight ahead and you should get enough speed to jumpthe gap. At the other side, become Deku Link and activate the Lens of Truth.Then, look down towards the northwest corner of the room a couple floors downand you should see a hidden Deku Flower there. With the lens still on, diveand launch from the nearby flower and float all the way down to that ledge.When you land there, open the chest in the room to get the final Stray Fairyof this temple!

    Now, use the Deku Flower to fly up and left onto the north pathway. Go up thesteps to the next floor and become Goron Link again, then go straight acrossthe room and up to the 4th floor. There, roll up and across the gap, then go

    up and break the icicles. Use the Boss Key to open the door. Enter this roomand you'll see the boss is frozen solid nearby. Become regular Link and use aFire Arrow to thaw it and you'll enter battle against Goht. Read the Bossessection for help on winning this fight.

    After you defeat Goht, collect the Heart Container it leaves behind and stepinto the light to get Goht's Remains! You will then enter a scene where youcommunicate with Goht for a moment. After that, the entire Goron Village willthaw out and become warm again. You will then return to the Mountain Village.

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    Mountain Village----------------

    When you arrive back in the thawed out village, play the Song of Soaring andfly to Snowhead again.

    Snowhead--------

    When you get here, go up and talk to the large Goron and he'll have no cluewhat happened. Go all the way up the path towards the end, then roll up theramp to the top. Then, follow the path right to a cave on the east side ofthis area. Enter the cave and go up to the fairy fountain, then the GreatFairy will appear and give you an enhanced magic meter for finding the 15Stray Fairies! Now, exit this cave and play the Song of Soaring again to warpto the Mountain Village owl.

    Mountain Village----------------

    When you arrive here again, go across the bridge and enter the smithy'sbuilding. Pay 100 rupees and get the Razor Sword forged (you can only do thison the First and Second Days). Then, go back outside and play the Song ofDouble Time to get to the next day. At that point, reenter the smithy andclaim your new sword, which you can use 100 times before it disappears. Now,leave the shop and go southeast to the Twin Islands area.

    Twin Islands------------

    In this area, go up and across the first bridge. Defeat the Wolfos and goacross more bridges to the second large platform. Take care of the Wolfosthere and continue up into the Goron Village.

    Goron Village-------------

    When you enter this village, go right and down the ramp to the lower area.Then, go left and into the Goron Shrine.

    Goron Shrine

    ------------

    Here, go all the way up the path to the top, then become Goron Link and talkto the Elder. He'll thank you and tell you about how the Goron Races havestarted, and that you should go to them. So, go back down the path and exitthis shrine.

    Goron Village-------------

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    Outside, go left and around the path to the north section of the village. Gonorth to a cave with a sign next to it talking about Powder Kegs. Becomeregular Link and enter that cave. Go down the 3 hills and become Goron Link,then talk to the big Goron to be tested with a Powder Keg. He'll tell you tobring it all the way to the Goron Racetrack to destroy the boulder in theway. So, pick up the lit Powder Keg and throw it up onto the top of the firsthill, then roll up to it. Repeat that until you get out of the cave, then goup and right along the path going up. At the top of this path, go straight tothe Twin Islands area.

    Twin Islands------------

    When you enter this area with the Powder Keg, go across the bridges whileavoiding the Wolfos along the way. When you reach the other side of thisarea, go right and throw the keg up to the ledge above the first ramp. Rollup to it and throw it again, then continue that until you get to the top.Place the Powder Keg next to the boulder, then get away before it explodes.

    The path to the track will now be open, so go up and enter the GoronRacetrack.

    Goron Racetrack---------------

    When you enter the now open racetrack, go up and talk to the Elder's son.Choose to race and he'll give you some information about racing. All theGorons will then line up on the starting line, so curl up and wait until itsays go. Then, start rolling down the track for the race. Be sure to destroythe green pots along the way if you're running low on magic power. After youwin the race, the kid will reward you with a Bottle filled with Gold Dust.Now, go right and exit this track completely.

    Twin Islands------------

    Back in the Twin Islands area, go right and down all the hills. Then, goright along the path to the Mountain Village again.

    Mountain Village----------------

    When you enter this village again, go up the path to the middle of this area.

    Go left and up the steps into the smithy, then talk to the guy inside asregular Link. Give him the Gold Dust and he'll make you a stronger sword, butyou have to wait until the next day to pick it up. When you get back outside,play the Song of Double Time until you reach the following day, then reenterthe smithy. Talk to the guy again and you'll have your new Gilded Sword,which is MUCH more powerful than your old swords. Now, exit this place and goeast to the Twin Islands area.

    Twin Islands

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    ------------

    As with all the other times you were here, just go up across the bridges anddefeat the Wolfos along the way. Continue through this area until you reachthe Goron Village.

    Goron Village-------------

    Upon entering this area, go left and take the far-left path all the way downto the lower area. There, go left and become regular Link, then climb up intothe cave. Go down the hills and become Goron Link. Talk to the big Goron toget a free Powder Keg since you're now certified to use them! Now, roll backup the hills and exit this cave. Outside, play the Song of Soaring and fly toMilk Road. If it's not the First Day, play the Song of Time to warp back toDay 1, then collect some bombs, arrows, nuts, etc. After that, head south toMilk Road.

    Milk Road---------

    When you appear at Milk Road, head west to the large boulder blocking thepath to the ranch. Place the Powder Keg there and move away quickly before itexplodes. After that, go up the path and into Romani Ranch.

    Romani Ranch------------

    When you enter this ranch, head all the way up the path to the north sectionof this area. You'll find a girl shooting at a balloon there, as well as yourhorse behind a fence. Talk to the girl, whose name is Romani, then she'lltell you about the weird creatures that come out at night.

    Agree to help and choose to practice with the bow and arrows. Ride Eponaaround the ranch and shoot down all 10 balloons, then Romani will teach youEpona's Song and you get to keep Epona as well! Agree to come back at 2AM tohelp Romani, then get on Epona and ride south to exit this ranch.

    Milk Road---------

    Back on Milk Road, go up the path and take the second path leading to theright. Go down that path to reach the Gorman Racetrack.

    Gorman Racetrack----------------

    Here, go up and talk to the Gorman brother standing by the fence in front.The brothers will make fun of your horse, then challenge you to a race for 10rupees. Agree to race, and you'll have to race one lap around the track andbeat them to win. After you win, you'll claim Garo's Mask as a prize. Now,get on Epona and exit this area.

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    Milk Road---------

    Now, you should play the Song of Double Time to make it become the night ofthe first day. Then, just wander around or go into Termina Field and collectrupees until it's 2AM. At that point, go back to Milk Road and go up the pathinto Romani Ranch.

    Romani Ranch------------

    When you enter this area, summon Epona with the song Romani taught you. Then,ride up the path to the house and wait for Romani to come out. Talk to her,then ride around and make sure you have full capacity of arrows. When 2:30AMcomes, the aliens will start coming in the masses! They're going towards thebarn (not the house Romani came out of, but the other building nearby), soshoot them with arrows to keep t