“the most dangerous game” by: richard connell. what does it take to survive?

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“The Most Dangerous Game” By: Richard Connell

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“The Most Dangerous Game”By: Richard Connell

What does it take to survive?

“The Most Dangerous Game”Famous for

Suspense Uncertainty or anxiety the reader feels about what is going to happen next. MDG has been made into many movies.

FYI

Cossack- fierce Russian soldiers

Palatial Chateau

Gargoyle

Short Story StructureKey Terms

Plot-sequence of events in a literary work Exposition -introduces the characters,

setting, and the basic situation. Climax-the high point of interest or

suspense Resolution/Denouement- the final part of a

play, movie, or narrative in which the strands of the plot are drawn together and matters are explained or resolved.

Exposition

Climax

ConflictResolution

Falling actionRising action

Short Story Structure

ConflictConflict

Man vs Man

Man vs Self

Man vs Nature

The struggle between opposing forces.

In literature, conflict drives the rising action. The story can include one or multiple types of conflict.

Understanding PlotConsider the following questions as you read:

1. Identify the exposition and tell how it sets the scene for coming events.

2. Explain how the plot involves conflicts between a person and nature; two men; two different views of life; and a man’s own ideas of survival.

3. At what point is the climax reached?

4. How are the conflicts resolved?

“The Most Dangerous Game”

Setting

Time Place Characters

Situation

“The Most Dangerous Game”

Building Suspense:Authors use various techniques to build suspense such as language choice, isolation, setting, power/powerlessness, conflict, and control/lack of control.

Creating a sense of altered reality through time manipulation can also create suspense – flashbacks and foreshadowing can do this.

Playing with Time

Flashback - An interruption of the flow of events to look back at a past event.

Flash-forward - An interruption in the flow of events to look forward at events.

Foreshadowing - Hints or clues that suggest what is to come in a story.

“I am still a beast at bay.”

What makes us civilized?