the new materials user interface in revit 2013

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    The New Materials User Interface in Revit 2013

    The latest version of Autodesk Revit brings several new features. Most notableare the following:

    An all-in-one version of Revit is available in addition to the disciplinespecific packages (Architecture, Structure and MEP)

    Model based stair sketches, which allows for T-shaped, Y-shaped andstacked multi-run stairs

    Artificial lighting and photographic exposure in realistic views Ray Trace mode RPC content appearance in realistic views Save and reload selections (this was in Revit Structure previously) Split a dimension string View Templates can be assigned to a view, and then drive the views

    settings Thermal properties in Materials, and assemblies which automatically

    calculate Resistance (U) and Thermal MassThis article will cover the major changes made to the Materials user interface(UI) that current users need to be aware of in order to efficiently use the 2013family of Revit products. We will be looking at the new Materials UI from theperspective of an existing experienced user.

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    Compare New and OldThe two images shown below compare the Materials dialog for 2012 (Figure 1) and 2013(Figure 2). The 2012 dialog is largely self-contained within a single dialog box. In 2013, theprocess has been broken down into multiple dialogs. Admittedly, the new design feels morecumbersome, but complaining about that will not change anything for this version. Once youread this article, you will be aware of where everything is and not get hung up on a few not-so-intuitive aspects of the new Materials UI.The Materials dialog for Revit 2012 is shown below:

    Compare this to the Materials dialog for Revit 2013:

    Looking at the new UI shown above, one can see that the original dialog was essentially splitdown the middle into two dialog boxes. By default, when you first open Materials from theManage tab, both of these dialogs open side-by-side. It is possible to close the MaterialEditor (right) and still have the Material Browser (left) open. If you do this, the next timeyou open Materials, the Editor dialog will not open. If you want both to always open, justclick OK/Cancel and never click the Done button.

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    There are a few steps you can take to maximize the usability of this new layout. First you canadjust the two dialogs to be taller. This allows you to see more information, especially in theMaterial Editor. Second, you can switch the Material list to Text View so you can seemore materials. This is similar to the default view in previous versions. To do this, followsteps #1 and #2 in the image shown below. Once you make these changes, Revit willremember them so you only have to do this once.

    n the image below, you can see the adjusted dialog boxes for overall size and Material textview.

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    Understanding Revit MaterialsThere is a new term being thrown into the mix, which is Assets. Notice this heading in thefigure above, within the Material Editor dialog. To better understand Assets, lets first talkabout the overall concept of a Material. Consider the simple illustration shown below. Thebox shown here represents a Material in Revit.

    Think of a Material as a container. Some of the information represents elements you cantouch and see when the building is complete, while others do not.All of these components shown within the box existed in previous versions of Revit exceptThermal. We did not have the terminology ofAssets either (except in the API). Knowing thiswill help to ease the initial shock one might experience when first looking at the newMaterials UI. We will take a look at each of these material components in the order listed.

    General InformationNotice the circled arrow icons in the image below. These icons expand and collapse sections

    of information. The first one is the easiest to miss as it is collapsed by default and not nearthe others like it.

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    Clicking this arrow expands the General Information such as Keynote and ProductInformation, as shown below, which was previously found on the Identity tab in 2012.

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    One big thing missing in 2013 is the Material Class field. It was at the first item on theIdentity tab. This allowed us to sort Materials.

    Custom InformationThe Custom Parameters button, seen in the lower left of the image above, gives youaccess to a list of material-based parameters in the project. This information was displayed atthe bottom of the Identity tab previously and only appeared if the project had any instancesof this type of parameter in it. In the previous version, the parameters were only viewed froma small area within the main Materials dialog. In 2013, a separate dialog opens to view thecustom parameters, as shown below. It is too bad one cannot initiate the creation of aMaterial parameter from this dialog.

    Graphics Assets

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    All materials have a Graphics asset. This is the same information which was on theGraphics tab previously. Here you control what the material looks like in your basic non-rendered views.As shown in the image below, you need to select the asset name (item #1) to see the relatednformation highlighted by item #2. Clicking any of the other three assets listed here willchange the information displayed in #2.

    Appearance Assets

    Similar to the Graphics asset, the Appearance asset mimics the information foundpreviously on the Appearance tab. The only thing worth pointing out is the new Tint option,as shown below.

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    Physical AssetsThe Physical asset relates to the Structure tab in the previous release. A Physical assetdefines the physical/structural properties of the material, as shown below.

    Thermal AssetsThe last Asset to cover is the big new thing with Materials, that being the Thermal asset.The physical properties about a materials thermal characteristics are defined here. An

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    example of this is shown below where we see the values for Polyurethane Foamed InPlace. Notice that these values can be changed in the project if needed.

    A related feature enhancement is that assemblies (i.e., system families) can now calculatethe total R-Value and Thermal Mass as shown below. Note that deleting all the Thermalassets from your Materials will cause these fields to be blank.

    Adding or Replacing AssetsAll of the assets, except Graphics, can be replaced with another option from the providedibrary. Additionally, the Physical and Thermal assets can be deleted.f the asset already exists, but you want to change it, click the Replace icon as shown below.

    This will open the Asset Browser, from which you can choose a different asset. The assetsproperties are hardwired in the Autodesk libraries and not directly editable until loaded into

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    a project. Clicking the icon pointed out in the image below will push the selected Asset intothe current Material.

    f your Material does not have a Physical or Thermal asset, you use the Add Asset drop-down option shown below. This too will open the Asset Browser.

    Adding MaterialsBack in the second figure, which is shown again below, in the lower left of the MaterialBrowser, you see the Autodesk Material Library. Here you can double-click on aMaterial and thus load it into your project. These materials are complete with the Assetspreloaded (with a few exceptions). As before, you can create a custom user library as well.

    n addition to duplicating a Material within the project, you can now also create a newMaterial from scratch. A new material can be created from the drop-down list in the lowereft corner of the Material Editor dialog.

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    ConclusionWith this information, an existing Revit user should have no problem using the 2013 versionof Revit. Not much has changed that will affect the day-to-day work other than this. The nextbig change is the stairs, but you still have access to Stair by Sketch (i.e. the old way) soyou dont have to worry about that right away.