the pattern problem
TRANSCRIPT
- The Pattern Problem Google Firestarters, September 2017 John V Willshire / @willsh
- SMITHERY
- Strategic Design bridges disciplines and departments, roles and responsibilities. It is concerned with the factors around a thing, not just the thing itself.
- 2011
- Metamechanics & Behaviour
- IED Innovation & Future Thinking Barcelona, 17th-29th July 2017 summer course
- let's start with this
- Jean Tinguely 1925-1991
- If you stare long enough, you see how it works http://www.vernissage.tv
- If you stare long enough, you see how it works
- What are the underlying mechanics?
- Mechanics: What happens to things when things happen to them?
- Movement Maps Loops Layers Metamechanics
- Movement Maps Loops Layers Metamechanics
- Lets go back to September 2011
- What can planning learn from design thinking?
- Companies were comfortable and welcoming to Design Thinking because it was packaged as a process. Bruce Nussbaum, Design Thinking is a Failed Experiment, 2011
- We dont need another process
- BACK TO THE PRESENT
- Laseaus Funnel
- Double Diamond, British Design Council
- time
- Linear processes are built for comfort
- The roadmap is complicit dishonesty
- manoeuvrability > speed
- manoeuvrability > speed ?
- OODA Loops Observe Orient Decide Act
- OBSERVE DECIDE ACTORIENT outside world implicit guidance & control REPEAT
- OBSERVE DECIDE ACTORIENT outside world implicit guidance & control New information about changing environment Form a hypothesis Test it REPEAT
- OBSERVE DECIDE ACTORIENT outside world implicit guidance & control How do you orient yourself?
- Orient To align yourself with relation to surroundings, circumstances, and facts
- New information Analysis & synthesis Previous experience Cultural traditions SOURCE: JOHN BOYD
- New information Analysis & synthesis Previous experience Cultural traditions SOURCE: JOHN BOYD PRESENT} PATTERNS}
- The pattern problem An example becomes a lesson A lesson becomes a method A method becomes a practice A practice becomes a doctrine A doctrine becomes death
- We cant get caught waiting for things to happen again
- So how do you break patterns?
- Bruce Lee The highest technique is to have no technique
- Jeet Kune Do
- Bruce Lee it is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back
- Charlie Munger Eighty or ninety important models will carry about 90% of the freight in making you a worldlywise person.
- Loops help (re)make our models in response to reality
- Movement Maps Loops Layers Metamechanics
- If loops are the behaviour, layers are the environment
- but this year
- 1994 1995 1996 1997 1998 1999
- Stewart Brand The quick processes provide originality and challenge, while the slow provide continuity and restraint
- SLOW FAST FAST SLOW
- THE GEARBOX
- THE GEARBOX
- SLOWFAST PEOPLE
- SLOWFAST PEOPLE FRIENDS FAMILY KIDS TEAM FUNDRAISERS PARTIES PARENT HELPERS COMMUNITY PROGRAMMES LOCAL TEAMS HERITAGE OFFICIAL LEAGUES GRASSROOTS MATCH OFFICIALS GOVERNING BODIES TOURNAMENT INTERNATIONAL TEAMS EUROPEAN COMPETITION SUPPORTERS CLUBS TELEVISION COVERAGE
- SLOWFAST SPACE
- SLOWFAST SPACE GRAFFITI CHALKING FLYPOSTING STREET ART STICKERS ADVERTISING PUBLIC NOTICE BOARDS SHOP SIGNS STREET SIGNS COUNCIL NOTICES TRAFFIC DIVERSIONS FOUNTAINS MOSAICS PUBLIC AMENITIES MURALS SCULPTURES STREET FURNITURE
- SLOWFAST PEOPLE SLOWFAST SPACE
- - Stewart Brand All durable, dynamic systems have this sort of structure; its what makes them dynamic and robust
- dynam ic and robust
- What happens here?
- What happens when a gear jumps?
- small, nimble groups of people vs. slow, regulated, built-up space
- instant changes in the space vs. large groups of people with shared understanding
- a baby-step to virtual reality New York Times
- I PROMISE YOU, THIS IS RESEARCH
- Physically agnostic
- Temporally agnostic
- Visualising cultural deserts
- @willsh What is here? pic: Aiko Graywolfe
- Is the Pokmon really here?
- If it isnt over here
- And isnt over here
- It must be here
- Pokemon Go mob, July 20th, San Francisco Photo: NYT TEMPORARY SPATIAL SHOCKS
- @willsh
- Pic: Jean-Louis Zimmermann
- It makes it harder to live here
- virtual layer
- Gamers Pokmon Public parks Fashion fans Ltd editions Shopping malls Patients NHS Doctors Surgeries Self-driving cars Cheap fuel Village petrol station Violent mobs Suppression Polling stations
- All environments now change faster than our processes can allow for dynam ic and robust we cant aord to get stuck in patterns
- How do we design tools that break patterns? An example becomes a lesson A lesson becomes a method A method becomes a practice A practice becomes a doctrine A doctrine becomes death
- The blacksmith makes his own tools Daniel Dennett
- THE OBLIQUISCOPE
- THE OBLIQUISCOPE Dont look at what youre looking at
- WHO WHAT Culture, Individuals, Groups What are they part of? How do they communicate? What beliefs do they share? Matter, Space, Objects What is it made of? How is it accessed? What does it depend on?
- SLO W ER FASTER WHO WHAT Culture, Individuals, Groups What are they part of? How do they communicate? What beliefs do they share? Matter, Space, Objects What is it made of? How is it accessed? What does it depend on? What happens in ve years time? What have the last 24 hours been like? In the long run, how is this sustainable? Step by step, how does this work?
- SLO W ER FASTER WHO WHAT Sketch the momentary interaction Write the 5th anniversary press release Map the supply chain Evaluate long-term sustainability Analyse population trends by location Sort through user complaints Empathy mapping Prototype new supporting service
- SLO W ER FASTER WHO WHAT using LEGO bricks for a news organisation that doesnt exist yet using metaphorical territorial features as if you are a UN working group as if this is a long dead civilisation at the turning point as a card game using LEGO minigs as if you are a parasitic start-up
- SLO W ER FASTER WHO WHAT The Obliquiscope
- WHO WHAT WHO WHAT WHO WHAT
- The fox is the master of adaptability
- Domains Resources Interactions
- SLOWFAST PEOPLE SLOWFAST SPACE If loops are the behaviour, layers are the environment
- people space actions, interactions, conversations objects, environments, systems
- people space MATERIALISM: all things, including mental things and consciousness, are results of material interactions. IDEALISM: reality as we know it is fundamentally mental, mentally constructed, or otherwise immaterial actions, interactions, conversations objects, environments, systems
- people space MATERIALISM: all things, including mental things and consciousness, are results of material interactions. IDEALISM: reality as we know it is fundamentally mental, mentally constructed, or otherwise immaterial actions, interactions, conversations objects, environments, systems Sometimes its this. Sometimes its this.
- p s Fast Slow FastSlow
- p s
- Team
- Team Qualitative
- Team Qualitative Quantitative
- p Qualitative QuantitativeTeam
- Sketch
- Sketch Scaold
- Sketch Scaold Structure
- Scaold Structure Sketch s
- p s
- p s Improve? Share?
- p s
- Time is an output, not an input p s
- If loops are the behaviour, layers are the environment
- OODA Loops Observe Orient Decide Act
- p s 1. OBSERVE 2. ORIENT 3. DECIDE 4. ACT 2 3 4 1
- p s Team Qualitative Quantitative Sketch Scaffold Structure
- Structurally, its intuitive
- p s Its also a fractal
- P S
- The best way to learn is to play
- Describe Five Pivotal Moments
- p s
- (FIVE MORE SLIDES TILL BEER) SO, TO CONCLUDE
- Make your own tools to break the pattern problem An example becomes a lesson A lesson becomes a method A method becomes a practice A practice becomes a doctrine A doctrine becomes death
- Tools which naturally reinvent themselves WHO WHAT WHO WHAT WHO WHAT
- p s Tools which change behaviour, not simply repeat it
- Bruce Lee Set patterns, incapable of adaptability, of pliability, oer only a better cage. Truth is outside of all patterns
- Thank you John V Willshire [email protected] @willsh smithery.com artefactshop.com