the promise of the computer culture

Upload: dweiss99

Post on 03-Apr-2018

214 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/28/2019 The Promise of the Computer Culture

    1/19

    1

    The Promise of the Computer Culture

    Dr. Dennis M. Weiss

    Professor of Philosophy

    York College of Pennsylvania

    English and Humanities Department

    1999

    I. The Promise of the Computer Culture

    A fairy tale for the information age.

    Slide 1

    Once upon a time, a new and unusual form of technology appeared. Itpromised to make all fantasies become reality. Some called it the Information

    Superhighway. Others called it Cyberspace. It had lots of names.

    Slide 2

    At first people didn't know what to make of it. And many were even

    confused by it. But there was a Wizard who understood this new technology

    was not as it appeared. He knew it was here to help people communicate in

    ways they never dreamed possible. So he got together with technology and

    created magical new products and services that everyone could use. Life in

    the kingdom became much easier. And much more enchanting. Herein lies a

    true story.

    Slide 3

    While all the king's horses and all the king's men couldn't put Humpty

    Dumpty back together again, the Wizard and technology were able to find a

    solution to Mr. Dumpty's predicament.

    Slide 4

    In the Computer Kingdom, Hansel and Gretel are never lured into the

    Witch's house. They use their Personal Intelligent Communicator to send an

    urgent message to their dad who in turn sends to Hansel and Gretel's

  • 7/28/2019 The Promise of the Computer Culture

    2/19

    2

    communicator an image of a map to guide his children home. No stale

    breadcrumbs in this high-tech fantasy.

    Slide 5

    The Prince was able to use his Network Notes to locate that one piece

    of information that led him and the glass slipper back to Cinderella.

    Slide 6

    The Wizard and all his magical products and services made it easier for

    people to embrace technology. So what once seemed unattractive became

    beautiful in the eyes of everyone. And they all communicated happily ever

    after.

    Slide 7

    Welcome to Cyberspace. This series of advertisements appeared in a

    Time magazine special issue devoted to the issue of cyberspace, specifically

    in this case, the promise of cyberspace.

    These claims regarding the transformative powers of the computer,

    better living through information, are also common place in advertising.

    Consider, for instance, the claims made on behalf of America Online

    Slide 8

    which promises to make us more capable, powerful, connected,

    knowledgeable, productive, properous, and happier, if we just insert this disk.

    The power of the computer to transform us personally is a regular theme of

    computer advertising.

    Slide 9

    Visio tells us that we dont need chrome underwear to be a superhero.All you need is Visio software which gives you the power to do things you

    never dreamed of doing.

    Slide 10

  • 7/28/2019 The Promise of the Computer Culture

    3/19

    3

    Captain Access endows the mild mannered office worker with powers

    and abilities far beyond those of mortal LAN managers.

    Beyond transforming us personally, computers also promise to

    transform our world. Microsoft has been particularly adept at appropriating

    this theme in their ad campaigns. Following the unveiling of Windows 95,

    their theme was "Where do you want to go today?"

    Slide 11

    Just start me up, Windows 95 proclaims, and you will be transported to

    a world without fences, a world where we can be kids again, running free

    through summer fields.

    Slide 12

    "In here" Microsoft asserts, "revelations happen"

    Slide 13

    and "you work miracles." Within the space defined by what appears to

    be a computer screen, the miraculous occurs.

    Slide 14

    While life may be suffering, transient, and an illusion, Unity promises

    nirvana.

    Slide 15

    Super stack promises us choice, freedom, empowerment, and growth.

    Slide 16

    Slide 17

    And Gateway laptops, draped in the colors of the American flag, echoPatrick Henry's call for liberty. The copy reads, "Don't be shackled with a

    substandard portable PC! All hailthe Liberty small notebook from Gateway

    2000! It's the fastest portable PC from sea to shining sea!Join the portable

    revolution and call Gateway 2000 today for the euphoric freedom of the

    Liberty.". Politically meaningful symbols are exploited for the purpose of

    marketing the computer revolution.

  • 7/28/2019 The Promise of the Computer Culture

    4/19

    4

    II. Computers, Community, and Democracy

    The theme of freedom and the liberating potential of computers has

    become commonplace in computer advertisements, beginning perhaps with

    Apple's 1984 Superbowl halftime ad which featured the face of Big Brother

    glowering down from a monumental television screen, haranguing a pathetic

    mass of uninformed minions. Suddenly from the ranks of Big Brother's

    cowering audience, a rebellious spirit emerges. It is a muscular young woman

    who rushes forward and flings a Thor-sized hammer at the screen. It shatters.

    The enslaved millions are free. Apple, the force of defiance, liberation, and

    revolution, frees the masses, saves us from Big Brother

    Computers are cast in a similar drama today, though now it is

    cyberspace and the networked computers of the Internet that hold out thepromise of democracy and community. The democratizing power of the

    Internet is a common theme in works by Howard Rheingold, John Perry

    Barlow, George Gilder, Alvin Toffler and others. In a piece appearing in the

    Chronicle of Higher Education, Richard Detweiler argues that the Internet

    re-creates the street corner of 1776, with almost everybody having the

    opportunity to express ideas, provide information and services, or discuss

    crucial issues of the day. The Internet, he argues, is the ultimate tool of

    democracy, making speech and ideas freely available.

    As Gingrich reminds us, in defense of his proposal to give the poor a

    tax credit for laptops, "There has to be a missionary spirit that says to the

    poorest child in America, 'Internet's for you'" (Newsweek, 55). From the other

    end of Pennsylvania Avenue comes equally fervent missionary zeal. Speaking

    before the International Telecommunications Union in Buenos Aires in 1994,

    Vice-President Gore extolled the changes that a Global Information

    Infrastructure would bring to "all members of the human family": early

    warning of natural catastrophes, improved health care, better education,

    resolution of environmental problems, economic competitiveness, the spread

    of democracy. Indeed, Gore suggests that the Global InformationInfrastructure will be a metaphor for democracy itself, with each citizen of the

    world acting as a self-contained processor of information and having the

    power to control his or her own life. Said Gore, "I see a new Athenian Age of

    democracy forged in the fora the Global Information Infrastructure will

    create."

  • 7/28/2019 The Promise of the Computer Culture

    5/19

    5

    Similar promises are made on behalf on community and the Internet.

    Today it is very common to hear of virtual or computer communities.

    Cyberspace is often portrayed as the last place you can find small town

    America. Essays such as John Coates Innkeeping in Cyberspace: Building

    Online Community, Cliff Figallos The WELL: Small Town on the Internet

    Highway System, and Rheingolds bookThe Virtual Community make the

    case for seeing cyberspace as a small town community.

    All draw on the work of Ray Oldenburg. In The Great Good Place

    Oldenburg argues for the significance of cafes, coffee shops, community

    centers, bars, and other hangouts. These are third places, informal places

    where people can gather, putting aside the concerns of work and home, and

    hang out simply for the pleasures of good company and lively conversation.

    These third places, Oldenburg argues, are the heart of a communitys social

    vitality, the grassroots of democracy. Unfortunately, the rise of the typicalsuburban neighborhood has led to the loss of many of these traditional third

    places. Rheingold argues that the communities one finds on the Internet are

    just such third places.

    Rheingold argues that one of the explanations for the phenomenon of

    virtual communities is "the hunger for community that grows in the breasts of

    people around the world as more and more informal public spaces disappear

    from our real lives" (6). He repeatedly describes electronic bulletin boards,

    computer conferences, muds and moos, and other computer mediated

    communities as small towns, coffee shops, pubs, and cafes, suggesting their

    essential identity to Oldenburg's third places. Writing about one of the earliest

    computer communities, the WELL, or Whole Earth Lectronic Link,

    Rheingold notes, "It might not be the same kind of place Oldenburg had in

    mind, but so many of his descriptions of third places could also describe the

    WELL. Perhaps cyberspace is one of the informal public places where people

    can rebuild the aspects of community that were lost when the malt shop

    became a mall" (26).

    Barlow concurs, suggesting that the WELL is an example of thelastest thing in frontier villages, the computer bulletin board. In this kind of

    small town, Main Street is a central minicomputer to whichmicrocomputers

    may be connected

    The idea of the third place is explicitly evoked in the design of many

    muds and moos. Perhaps the most popular moo, Lambdamoo, is set up as a

  • 7/28/2019 The Promise of the Computer Culture

    6/19

    6

    large sprawling home where virtual residents sit around virtual living rooms,

    kitchens, and hot tubs chatting and socializing.

    The parallel that Rheingold sees between real life and virtual third

    places is clearly exploited in the construction and advertising of online and

    Internet services whose ads promise to provide the connection to the world

    and to others that many people are sorely missing. Internet providers and

    computer networks focus on the nostalgia for small towns and villages and

    the yearning for community that Oldenburg and others remind us is

    disappearing in the real world.

    The headline for a recent advertisment for CyberTimes, the electronic

    version of The New York Times, reads If the Web is a community, think of

    this as its town square. The copy suggests that CyberTimes is part

    newspaper, part gathering place. Its like a town square for the globallyconnected to share information, and for anyone else interested in discovering

    intelligent life on-line.In a world as complex as the Web, its reassuring to

    know there is, in fact, a town square.

    When logging into most community freenets you are presented with a

    menu-equivalent of the town square, with choices ranging from the library,

    medical center, community center, and the city hall.

    Slide 18

    Compuserve's information highway includes visitor centers, shopping

    malls, town squares, and world travelers.

    Slide 19

    Visually, these ads treat us to a world full of people, all out, walking

    among the town's squares, seeing and being seen. While our suburban

    communities may be virtual ghost towns, our virtual communities and streets

    are well populated.

    Slide 20

    Similar images were used to sell Apple Computer's now defunct on-line

    communication and information service, e-world, described as an engaging

    electronic community. The copy reads, "From your first bird's-eye view of

  • 7/28/2019 The Promise of the Computer Culture

    7/19

    7

    this inviting communication and information village, you discover a distinctly

    different kind of on-line service." Its desk top icons are explicitly designed to

    invoke the village-life for which we all seemingly long.

    Slide 21

    NetCity directs us to their exit off the information superhighway, where

    we can find a convention center, a shopping mall, a transportation corridor,

    and presumably avoid the urban hassles of crime, congestion, and parking.

    Slide 22

    ImagiNation's desktop, The ImagiNation map, evokes a rather rustic,

    perhaps western scene, a town square with a shop, post office, inn, and

    casino. It is the kind of town we would all like to visit, a third place for theimagination, an imaginary nation to replace the one we've lost in real life.

    These virtual analogues of real life are becoming increasingly popular

    on the World Wide Web with a number of towns and cities setting up

    electronic villages and towns that mirror their real life town or city. Perhaps

    the most wired city in America is Blacksburg, Virginia which, through its

    close ties with Virginia Tech has set up the Blacksburg Electronic Village on

    the Web. Roughly 40% of the residents of Blacksburg has access to the

    Electronic Village and 62% have electronic mail. Says Andrew Cohill, the

    head of the BEV project, "We're giving people a new way to communicate

    with friends, family, neighbors and local businesses. It's making a stronger

    community." Cohill adds, Were providing an analogue of the old general

    store front porch. BEV has attracted world wide attention, including the

    attention of a number of television producers. I would like to play for you a

    short clip on the Blacksburg experience that demonstrates the potential of

    virtual communities.

    Video Clip 1

    As Cortney Vargo, the information manager of BEV, noted, "People

    want a home on the Internet. They want a place they can sort of call their

    own."

  • 7/28/2019 The Promise of the Computer Culture

    8/19

    8

    Why does the promise of the computer culture resonate so much with

    us? They respond to a need that is also being addressed by other phenomena

    in our culture:

    the absence of third places in our real lives

    Martha Stewart and similar home shows (recreating your personal

    space),

    the proliferation of sitcoms defined by a strong sense of place and

    their use of third places

    Nickelodeons success with TV-Land and their 1960s rebroadcasts.

    the growth of coffee bars and malls designed to look like living rooms

    (BUT: the problems of being all alone together)

    III. Interrogating the Promise: Questions for the Computer Culture

    1. Is it the same old song, just a different chorus?

    The rhetoric identifying computers with renewed community and

    strong democracy is reminiscent of a similar rhetoric surrounding previous

    technological innovations. There is an almost eerie pattern to the promises

    that accompanied the introduction of electricity, radio, television, cable

    television, and computers and computer networks. In 1922, for instance, the

    magazine Radio Broadcastwas predicting that the new technology of radio

    would make Government more responsive to citizens and improve our

    schools. The Government will be a living thing to its citizens instead of an

    abstract and unseen force.Elected representatives will not be able to evade

    their responsibility to those who them in office. James Carey has shown how

    the electrification of the country was accompanied by promises of freedom,

    decentralization, ecological harmony, and democratic community. Similar

    promises have been made on behalf of these other forms of technology as

    well. The failures of the past technologies to live up to their promises does

    not bode well for the present technology.

    2. Are computers creating the technological panopticon?

    The narrative that is featured in many accounts of the history of

    hackers, computers, and cyberspace is one that focuses on the capacity of the

    technology to revitalize community and democracy. But this is not the only

    story that can be told. Equally relevant to a discussion of the role of

    computers in democracy and community is a narrative that focuses on the

  • 7/28/2019 The Promise of the Computer Culture

    9/19

    9

    connection between computers and computer networks to power, control, and

    surveillance by both government and industry. This alternative narrative is

    persuasively told in works such as:

    Soshana ZuboffsIn the Age of the Smart Machine,

    Mark PostersMode of Information, and

    Paul Edwards The Closed World.

    A dominant metaphor in these accounts is not the computer as

    democratic system but the computer as panopticon. These narratives

    challenge the almost a priori connection to freedom, democracy, and

    community thought to be found in computers.

    Typical of these works is Theodore Roszaks The Cult of

    Information. Roszak warns, for instance, that computers lendthemselves to the subversion of democratic values. As he points out,

    The ongoing military-industrial drive toward rationalizing,

    disciplining, and ultimately dehumanizing the workplace is among the

    foundation stones of information technology.

    3. What happens with the information have-nots?

    The New York Times news service reported that a recently released

    study by the Census Bureau has confirmed what black people in the computer

    industry long suspected: that many blacks, even those who can afford to buy

    personal computers, are not embracing them as necessary tools.

    This finding has many worried in the information industry that African-

    Americans may be left out of the electronic loop.

    Based on a survey of 55,000 households in 1993, the Census Bureau

    estimated that 37.5% of whites were using computers at home, at work or in

    places like public librariescompared with 25% of blacks, and 22% of

    Hispanic people.

    Moreover, it estimated that 26.9% of white adults had personal

    computers at home, compared with 13.8% of black adults and 12.9% ofHispanic adults.

    The Panos Institute, a non-governmental organization funded largely

    by Scandanavian countries, warns that information poverty threatens the

    developing world. The report notes that about 70% of computers linked to the

  • 7/28/2019 The Promise of the Computer Culture

    10/19

    10

    Internet are in the U.S. and only 10% in Africa. (Reported in the Toronto

    Globe and Mail, 10/17/95)

    According to an Advertising Age survey, only about 9.6% of

    Hispanic households own a personal computer while the figure for all homes

    and small businesses is over 30% (2/93). The Tomas Rivera Center asks in its

    policy brief on Hispanics and the Internet: How many Hispanics29.3

    percent of whom are below the poverty levelwill be able to afford

    computers, modems, software, and the online connections to information

    without some sort of subsidy?

    A 1994 U.S. Department of Commerce survey of computer

    ownership reveals the following:

    Asian or Pacific Islander: 39.1%White: 28.6%

    American Indian: 20.7%

    Hispanic: 13.1%

    Black: 11.1%

    4. Is cyberspace English-only?

    It is often claimed that the Internet will produce the Global Village,

    bringing together peoples from diverse cultures. The Internet is multicultural

    because anyone can get on the information superhighway and form a

    community. And indeed, this has been the case. The Internet does allow a

    people scattered around the world to form virtual groups to share their

    common cultural and ethnic experience. On the other hand, a number of

    commentators have begun to notice the hegemony of English and the United

    States on this supposed global network. Writing in the New York Times,

    Michael Specter has argued that the Internet and World Wide Web really

    only work as great unifiers if you speak English. for now if you want to

    take advantage of the Internet there is only one real way to do it: learn

    English, which has more than ever become Americas greatest and mosteffective export (carrying with it immense cultural power).

    5. Will the Internet change everything?

    Together with the claim that computers will foster community and

    democracy is the equally common claim that computers will change

  • 7/28/2019 The Promise of the Computer Culture

    11/19

    11

    everything. This is illustrated in a photospread from a recent Newsweek

    special edition on technology. The photos as well as the message are

    provocative.

    Slide 23

    Slide 24

    This changes everything, Newsweek seems to warn us.

    As Newt Gingrich puts it, youre talking about transformations on

    such a scale that everything changes.

    From the other side of the political spectrum, Gore remarks, There is

    no longer any doubt that [computers] will reshape human civilization

    even more quickly and more thoroughly than did the printing press.

    Mark Poster suggests: The solid institutional routines that have

    characterized modern society for some two hundred years are being

    shaken by the earthquake of electronically mediated communication

    and recomposed into new routines whose outlines are as yet by no

    means clear.

    Marshall McLuhan has argued that the introduction of new media

    reshapes and restructures every aspect of our personal lives. All

    media work us over completely, he writes. They are so pervasive in

    their personal, political, economic, aesthetic, psychological, moral.

    ethical, and social consequences that they leave no part of us

    untouched, unaffected, unaltered.

    A number of commentators on the computer culture from Kenneth

    Gergen to Sherry Turkle and Rosanne Stone have argued that

    computers and computer mediated communication are causally

    implicated in the shift from a modernist society of stable identities to a

    postmodern world of flexible, shifting identities.

    If it is true that the introduction of electronic media and the so-called

    computer revolution is responsible for such massive shifts in social patterns, it

    seems unlikely that computers will also be responsible for producing

    communities and democracies in any form like we have known them.

  • 7/28/2019 The Promise of the Computer Culture

    12/19

    12

    And if we take seriously the claims of the digital pundits that we are

    living through a computer revolution that will ulitmately change everything,

    then it is clear that the desire for small town that cyberspace purportedly

    represents must remain unfulfilled. In the digital era, you cant go home

    again.

    Kenneth Gergen, in The Saturated Self, argues that electronic media

    has fundamentally altered our sense of self and community.

    Technological drift, he suggests, does not favor strong and enduring

    communities of the traditional variety. The technology of social

    saturation, he writes, works toward the dissolution of homogeneous,

    face-to-face communities, and toward the creation of a polymorphous

    perversity in social pattern. Both the character and the potentials of the

    community are transformed in substantial ways.

    Given these substantial transformations, the representation of

    cyberspace as small town seems to suggest first a kind of escape from where

    we are today and secondly a model that is increasingly out of touch for

    polymorphously perverse social patterns. Cyberspace as small town does not

    represent the saving grace of community and democracy. Rather, it fosters a

    way of thinking about community and a hope for community that is no longer

    appropriate. The digital third place is not appropriate to our placeless, digital,

    nonhierarchical culture.

    6. What happens when the self becomes completely malleable?

    The computer culture is premised on a belief in the inherent

    malleability of human nature and the human self. This message is presented in

    a striking photo spread from Wired magazine.

    Slide 25

    It reads, No ambition, however extravagant, no fantasy, however

    outlandish, can any longer be dismissed as crazy or impossible. This is theage when you can finally do it all.

    Slide 26

  • 7/28/2019 The Promise of the Computer Culture

    13/19

    13

    Suddenly technology has given us powers with which we can

    manipulate not only external realitythe physical worldbut also, and much

    more portentously, ourselves. You can become whatever you want to be.

    Within the computer culture, the human being becomes a plug and play

    entity, composed of various parts that can be updated with the simple flip of a

    switch or the insertion of a new line of code. Indeed, a common feature of

    many virtual communities is the ability of participants to remain anonymous

    and create new identities if desired. As one commentator notes, "almost every

    aspect of an individual's charactereverything from description to gender to

    messages to possessionscan be controlled, altered, and customized to the

    personal needs, interests, or whims of the player."

    The malleability of the self and the ease with which we might change

    our nature is nowhere more evident than in discussions of the phenomenon of

    mudding. Muds are networked, multiparticipant, text-based virtual reality

    systems found on the Internet. Howard Rheingold characterizes muds asplaces where identity is fluid. The grammar of CMC media, he writes,

    involves a syntax of identity play: new identities, false identities, multiple

    identities, exploratory identities, are available in different manifestations of

    the medium.

    Freed from the control and strictures that govern identity in this life,

    our playing with identity on computer networks gives rise to a new image of

    the self in terms of multiplicity, hetereogeneity, flexibility, and fragmention.

    Our identities become a reflection of the windows on our computer desktop.

    We are split, our attention divided into multiple tasks. We are a multitasking

    self. Sherry Turkle, in an analysis of online identity, argues that people will

    come to experience identity as a set of roles that can be mixed and matched

    and through which we can rapidly cycle depending on interest.

    But the self which is characteristic of the computer culture has been

    freed from any commitments or connections to this world. It is defined as

    pure autonomy, completely unencumbered because it is not embedded in any

    social, cultural, or institutional contexts except those defined by the self's own

    choices, choices which are the product of ever shifting desires, feelings, and

    whims. Such a self is not rooted in any world other than the shifting,

    ephemeral world of cyberspace. Robert Bellah argues that this empty self is acharacteristic of a radical individualism that lacks any moderating influence

    from social and communal ties. This unencumbered and improvisational self

    obscures personal reality, social reality, and particularly the moral reality that

    links person and society (80). Rather than holding out the promise of

    community, the computer culture fosters a radical individualism that tells us

    we can be whoever or whatever we want. We can free ourselves from our

  • 7/28/2019 The Promise of the Computer Culture

    14/19

    14

    past, our family, our community and define ourselves in this new space of

    multiple, shifting, virtual identities.

    7. Can communities be based on like-mindedness?

    There are several issues that are interconnected within this point:

    (i) virtual communities as self-selected

    Virtual communities, it is often suggested, offer you a substantial

    amount of control over where you go and who you associate with.

    J. C. R. Licklider predicted in 1968 that in the future, life would be

    happier for the on-line individual because the people with whom one

    interacts most strongly will be selected more by commonality ofinterests and goals than by accidents of proximity.

    Amy Bruckman and Mitchel Resnick comment that virtual

    communities are made up of a self-selected population; everyone who

    is there wants to be there. "The population of third places are self-

    selectedpeople go to a cafe because they want to and not because

    they must. From this self-selection process emerges a group of people

    with some degree of common interests and values. Traditional third

    places draw people from the local geographic area. On the Internet

    [virtual communities] draw people with common interests from all

    around the world.It is a strength of the medium that the community is

    self-selectedeveryone who is there wants to be there."

    Coates argues that an online community is one of the easiest and

    lowest risk ways to meet new people. Rheingold points out, in a

    virtual community we can go directly to the place where our favorite

    subjects are being discussed, then get acquainted with people who

    share our passions.

    A virtue of cyberspace, Esther Dyson suggests, is that you can bypass

    a place on the net much easier than avoiding walking past an unsavory

    block of stores on your way to the local 7-11. Whats likely to happen

    in cyberspace, Dyson writes, is the formation of new communities,

    free of the constraints that cause conflict on earth.Well have

    invented another world of self contained communities that cater to their

  • 7/28/2019 The Promise of the Computer Culture

    15/19

    15

    own members inclinations without interfering with anyone elses.

    And of course we can do all this from the safety of our own rooms,

    while masking our identity, and logging out whenever we desire.

    In respect to its security, control, and homogeneity, cyberspace as

    small town isnt about forming community in this world. Its about fleeing the

    problems of a diverse society making too many demands on limited

    resources, freeing us from the constraints that cause conflict on earth, not

    dealing with those constraints and conflicts. In Habits of the Heart, Robert

    Bellah and his colleagues argue that what passes for community in

    contemporary America are actually enclaves defined by ones individual

    lifestyle choices. Bellah writes, Whereas a community attempts to be an

    inclusive whole, celebrating the interdependence of public and private life and

    of the different callings of all, lifestyle is fundamentally segmental and

    celebrates the narcissism of similarity. It usually explicitly involves a contrastwith others who do not share one's lifestyle. For this reason, we speak not of

    lifestyle communities, though they are often called such in contemporary

    usage, but of lifestyle enclaves"(72).The substitution of suburbs and

    subdivisions for neighborhoods are emblematic of Bellah's lifestyle enclaves,

    communities that include only those with a common lifestyle. Bellah points

    out, "The different, those with other lifestyles, are not necessarily despised.

    they may be willingly tolerated. But they are irrelevant or even invisible in

    terms of one's own lifestyle enclave" (72). We want to be surrounded by

    people who share our lifestyles, and often this translates into being

    surrounded by people like us. Our communities become enclaves in which we

    surround ourselves with people just like us. And this is what computer

    networks promise: the capacity to surround ourselves with people just like us.

    We want to be surrounded by people who share our lifestyles and so we

    transform our communities into enclaves of like-minded individuals.

    Increasingly, though, it is more difficult to maintain the homogeneous

    communities of the past. Our workplaces and neighborhoods are becoming

    more ethnically diverse. The tensions that this growing diversity gives rise to

    in our society are indicated by the anger and invective surrounding such

    issues as immigration, welfare, and affirmative action. It is also indicated, Ithink, by the nostalgia for the now mythic small town. Cyberspace represents

    the virtual fulfillment of that desire. We are fleeing from the world of

    difference into well constructed worlds where we only have to hang out with

    people similar to ourselves. These online enclaves do not represent the saving

    of community and democracy. They simply represent the fulfillment of the

    same trends that are producing the walled community and the stratified

  • 7/28/2019 The Promise of the Computer Culture

    16/19

    16

    society. The New York times reports that the fastest-growing residential

    communities in the nation are private and usually gated. As they report: A

    big portion of middle-class families, in non-retirement, largely white areas of

    the country, have chosen to wall themselves off, opting for private

    government, shools, and police. Our virtual communities are in reality the

    virtual analogue of self-contained, self-selected communities where we need

    only encounter like-minded people. Our society is increasingly characterized

    as fragmented and polarized, both threats to strong community and

    democracy. In its emphasis on small towns of like-minded individuals,

    though, cyberspace does not run counter to that development.

    (ii) narrowcasting information

    We can relate these comments to the issue of using software agents to

    narrowcast information to us, thereby serving to further fragment our alreadyfragmented nation. This is one of the major themes of Nicholas Negropontes

    recent bookBeing Digital. Negroponte looks forward to the day in which we

    will all have software agents that will be able to filter, sort, prioritize, and

    manage multimedia on our behalf computers that read newspapers and

    look at television for us, and act as editors when we ask them to do so (20).

    Negropontes vision is a necessary one given the supposed flood of

    information that will deluge us in the future. We might wonder, though, to

    what extent this narrowcasting of information, tailored to each individual, will

    produce a fragmented society in which there is no longer a common

    experience of national events and taken-for-granted experience.

    (iii) virtual communities as communities of mind

    This aspect of virtual communities is further underscored by the fact

    that virtual communities are often described as "communities of the mind" in

    which looks, gender, race, and ethnicity don't matter.

    As John Coates, one of the founders of the WELL, writes "The great

    equalizing factor is that nobody can see each other online so ideas arewhat really matter. You can't discern age, race, complexion, hair color,

    body shape, vocal tone, or any of the other attributes that we all

    incorporate into our impressions of people."

    But Wes Cooper, in an essay on virtual communities, unwittingly

    points to a subtle subtext present in this feature of computer communities. He

  • 7/28/2019 The Promise of the Computer Culture

    17/19

    17

    writes, "The complete or partial masking of identity in many [virtual

    communities] is one reason why members of visible minorities are well-

    represented in cyberspace: they aren't visible. The tolerance and

    understanding this teaches is a welcome counterpoint to the increasing

    splintering of North American society into socio-economic, racial, sexual, and

    religious enclaves." The ideology driving people to virtual communities is

    suggested in this contradictory passage on visible minorities that are invisible.

    Visible minorities are well represented in cyberspace, Cooper suggests,

    precisely because they remain invisible. One wonders how you could even

    know that minorities are present in cyberspace given the masking of their

    identity, their invisibility. Indeed, some estimates have suggested that more

    than 80% of those online are young, white males. The State of Disunion, a

    Gallup survey commissioned by the Postmodernity Project and conducted

    from January to April of 1996, found that the most disaffected group in the

    country is the white middle class, precisely that group which has most takento living life online.

    Bellah points out that in our lifestyle enclaves, "the different, those

    with other lifestyles, are not necessarily despised. They may be willingly

    tolerated. But they are irrelevant or even invisible in terms of one's own

    lifestyle enclave" (72). Virtual communities have carried this invisibility to its

    logical extreme, finding a way to make minorities truely invisible. If issues of

    diversity, multiculturalism, and affirmative action trouble us in this world and

    threaten to disrupt our carefully self-constructed communities, our virtual

    world at least holds out the promise of a carefully crafted community of like-

    minded citizens. Our virtual worlds are worlds of sameness where we have

    excised any disruptive influences. These points I think ultimately undermine

    the claim that cyberspace will lead to renewed communities and revitalized

    democracies. By reducing the other to a thing of words alone we effectively

    neutralize and void the difficult conflicts that make a community and a

    democracy hard to maintain. The same forces that drove people to the

    suburbs is now driving them into cyberspace. And if we failed to find

    community in the suburbs, that failure seems even more likely in virtual

    suburbia.

    8. Does cyberspace represent our flight from the material world?

    Cyberspace is not about solving the problems of this, the material

    world, but is about another space, another realm. William Gibson, who first

    coined the term cyberspace, refered to it as a consensual hallucination. "A

  • 7/28/2019 The Promise of the Computer Culture

    18/19

    18

    graphic representation of data abstracted from the banks of every computer in

    the human system. Unthinkable complexity. Lines of light ranged in the

    nonspace of the mind, clusters and constellations of data." In this space of

    hallucination, this nonspace of the mind, the problems of this world are easily

    forgotten. Consider two founding political documents of cyberspace.

    In Cyberspace and the American Dream: A Magna Carta for the

    Knowledge Age, Esther Dyson, Alvin Toffler, George Keyworth and

    George Gilder argue that the central event of the 20th century is the

    overthrow of matter. As they put it, In technology, economics, and the

    politics of nations, wealthin the form of physical resourceshas

    been losing value and significance. The powers of mind are everywhere

    ascendant over the brute force of things. We are witnessing, they

    argue, a shift from a mass-production, mass-media, mass-culture

    civilization to a demassified civilization. Matter no longer matters.Were moving from the world of atoms to the world of bits. The

    knowledge age is about mind and consciousness and information.

    In his "Declaration of Independence for Cyberspace" John Perry

    Barlow, one of the founders of the influential Electronic Frontier

    Foundation, declares: "Governments of the Industrial World, you

    weary giants of flesh and steel, I come from Cyberspace, the new home

    of Mind. On behalf of the future, I ask you of the past to leave us

    alone. You are not welcome among us." Barlow's Declaration and the

    Magna Carta set up an opposition between the weary world of flesh

    and matter, the world of the past and the future world of cyberspace

    and mind.

    Cyberspace is the place where we can escape from the problems of this

    world, becoming pure mind not hindered by the failings of the body or the

    material lack of the real world. Rather than a response to the real world, the

    flight to cyberspace represents a fleeing from the real world and the problems

    of living and forging community in a material world. The community of

    cyberspace is a community in an imaginary if not mythic realm whereproblems need not be faced because they can be programmed right out of

    existence.

    Video Clip 2

  • 7/28/2019 The Promise of the Computer Culture

    19/19

    19

    In a recent advertisement for Packard Bell computers, the city is

    portrayed as paradise lost, a gritty, dirty, crowded, completely dystopian

    urban nightmare. As the camera pans through these dark and dirty vistas, it

    suddenly swings upward and away from the city to a suburban dreamland

    with emerald green hills, sunny skies with fluffy clouds, and a gingerbread

    house. In the sunny, open spaces of the house sits a Packard Bell computer.

    The narrator intones: Wouldnt you rather be at home? The message seems

    clear: the computer and cyberspace save the middle-class suburbanite from

    having to enter the dystopian city. Cyberspace guarantees that we will never

    have to leave our suburban dreamlands and risk encounter with the other.

    IV. Conclusion

    Ultimately, I think that virtual communities and the computer culture

    are completely consistent with the forces that have led to the decline ofcommunity and the disruption of our sense of place. They represent a fleeing

    from the embedded and encumbered lives that are characteristic of

    community. We turn to the computer and the computer culture in response to

    the problems of place and community in our lives. We seek to try to

    reinvigorate and reestablish the communities and the sense of home that we

    can no longer find in this world. And, in truth, computers do offer us some

    respite from the problems of this world. We are able to reach out and forge

    new connections. The computer holds out the promise of liberation from the

    problems of this life. But it also holds out the promise of liberation from this

    material world. It promises to free us from the having to face the Other. It

    promises to free us from the limits and controls that are placed on us in this

    world. We can voluntarily associate with whoever we want. We can be

    whoever we want. Our very identities are freed from the limitations of this

    world. But this form of liberation has the potential to obscure that it is in this

    world that we must live and negotiate our lives and forge our communities.

    To be part of a community is to be embedded in a world that is not entirely of

    my making, to risk myself in the presence of others, to define myself in terms

    of a communities commitments, traditions, and ideals. As we approach the

    next millenium we have the opportunity to benefit greatly from whatcomputers and virtual communities make possible. We also face the potential

    of perhaps cutting ourselves off from what defines our humanity and

    community. We must be vigilant in how we appropriate technology and how

    it appropriates us.