the reality on fantasy sports: what preventionists need to know in 2017
TRANSCRIPT
WHAT PREVENTION SPECIALISTS NEED TO KNOW IN 2017
Julie M. Hynes, MA, CPS27th Annual “Leading the Challenge” Prevention Conference
June 22, 2017 | State College, PA
The complete slide deck & print-friendly handouts are posted at:
www.preventionlane.org/maine
1:18 PM
I have none (funding or otherwise).NCPG: neutral on legalized gambling.
Info about NCPG: www.ncpgambling.org
1:19 PM
1. Define & identify daily fantasy sports & sports
3. Discuss how toaddress concerns.
9:13 AM
2. Understand concerns & w/problem gambling.
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Some content here could present as a trigger.
OBJECTIVE 1
Source: Pew Research Center (2017, January). Mobile Fact Sheet.http://www.pewinternet.org/fact-sheet/mobile/
DAILY FANTASY SPORTS & ESPORTS.
PART 1.
J. Hynes | 6/22/17 | www.preventionlane.org/pa
10 LET’S TAKE A LOOK ONLINE TOGETHER…
BIG BUCKS IN INVESTORS & SPONSORS.
DIGITIZING THE GAMES :
Image source: FX Network Image sources: FanDuel.com
J. Hynes | 6/22/17 | www.preventionlane.org/pa
WHY DFS EXPLODED.
Growing consumption of sports via TV, online, print and social media.• “Instant gratification & engaging
2nd screen experience” that attracts millennials.
• Alternative to illegal sports betting in jurisdictions around the U.S.
Image source: Fantasy Trade Sports Association (FSTA.org)Information source: Eilers Research; http://www.legalsportsreport.com/2919/state-of-dfs-inudstry/
J. Hynes | 6/22/17 | www.preventionlane.org/pa
91% of profits
J. Hynes | 6/22/17 | www.preventionlane.org/pa
from top 1.3% of players
Image source: http://www.businessinsider.com/skilled-players-win-daily-fantasy-sports-2015-10
OTHER SPORTS are GETTING INTO THE ACTION….(SEGUE to Part 2)
J. Hynes | 6/22/17 | www.preventionlane.org/pa
LET’S PLAY “GUESS THE SPORT!”
J. Hynes | 6/22/17 | www.preventionlane.org/pa
LET’S PLAY “GUESS THE SPORT!”
J. Hynes | 6/22/17 | www.preventionlane.org/pa
Answer: League of Legends Pro League.Source: http://espn.go.com/esports/story/_/id/14555655/latest-league-legends-news-esports
ESPORTSPART 2
J. Hynes | 6/22/17 | www.preventionlane.org/pa
Source: “Competitive video gaming will be a $1.5 billion industry by 2020, researchers say,” Jeff Dunn / Business Insider / 3/27/17 http://www.businessinsider.com/esports-popularity-revenue-forecast-chart-2017-3
J. Hynes | 6/22/17 | www.preventionlane.org/pa
GROWING SPECTATOR SPORT
Data source: “eSports goes from gaming to big money league” (April 24, 2017)http://www.businesstimes.com.sg/life-culture/esports-goes-from-gaming-to-big-money-league
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League of Legends Championships NBA Finals
2016 Finals Competitions, Viewership in Millions
AND TRADITIONAL SPORTS ARE GETTING IN ON THE ACTION.
Source: NewZoo report, 2016.http://www.espn.com/video/clip?id=12097064 J. Hynes | 6/22/17 | www.preventionlane.org/pa
http://www.espn.com/video/clip?id=12097064 J. Hynes | 6/22/17 | www.preventionlane.org/pa
And now… Athletic Scholarships…
EVEN DEDICATED ESPORTS VENUES
Left: Source – engadget.com Right: Source -- espn.com J. Hynes | 6/22/17 | www.preventionlane.org/pa
GAMBLING ON ESPORTS.
2. Betting “skins” on games that can be purchased and sold for real money
Image source: http://venturebeat.com/2015/12/08/the-future-of-esports-marketing/
1. Betting on professional gaming teams
Image source: csgostash.com J. Hynes | 6/22/17 | www.preventionlane.org/pa
3. Fantasy leagues
SKINS BETTING:REAL MONEY FOR VIRTUAL STUFF.
Esports betting = ~$2.3 billion market.
Source: http://www.bloomberg.com/features/2016-virtual-guns-counterstrike-gambling/J. Hynes | 6/22/17 | www.preventionlane.org/pa
J. Hynes | 6/22/17 | www.preventionlane.org/pa
HOW DO PEOPLE DO IT?
HOW DO PEOPLE DO IT?
J. Hynes | 6/22/17 | www.preventionlane.org/paSource: esportsbettingreport.comm
LEGALITY.J. Hynes | 6/22/17 | www.preventionlane.org/pa
“Game of ______________”
KEY ARGUMENT OF DAILY FANTASY SPORTS INDUSTRY
J. Hynes | 6/22/17 | www.preventionlane.org/pa
Thrones??SKILL.
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Anything of value the sponsor awards in a promotion. (Example: goods/services with a monetary value or items of value.)
A process beyond the participant's direct control determines the outcome. (Example: an instant-win game at a fast food restaurant.)
Requires money or significant effort. (Example: attending a sales presentation, downloading a file.)
Do they pay money to play?
And do they win something?
Then it’s gambling.
- JOE NAMATH
“”
Image source: Twitter, @RealJoeNamath
• Made it illegal for banks and credit card companies to allow money to be transferred to online casinos or gambling websites
• Sharply reduced U.S. play on internet gambling sites
• Unintentionally fostered growth of daily fantasy sports…
Source: Unlawful Internet Gambling Enforcement Act of 2006. Retrieved from: https://www.congress.gov/109/plaws/publ347/PLAW-109publ347.pdf
Source: http://www.legalsportsreport.com/daily-fantasy-sports-blocked-allowed-states/,
OBJECTIVE 2
- JOHN OLIVER
Daily fantasy sports: the most addictive thing you can do on your phone, other than, perhaps, cocaine.
“”
Watch: https://www.youtube.com/watch?v=Mq785nJ0FXQ
5.6% college age (18-24)
2½ % all adults (18+)
4% teens (13-17)
This is the first generation of widely available electronic gambling.
We really don’t know the effects yet.
Why? Is it the generation? Technology? Or what?
http://www.nytimes.com/2015/11/23/sports/fantasy-sports-addiction-gambling-draftkings-fanduel.html
“Skin in the Game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it's barely regulated and open to any kid who wants in.” ESPN.com, 1/20/17
Electronic gaming machines directed at ”high rollers” and internet-based environments have ”greater appeal for players with problems and
vulnerabilities” versus “social” and “value” environments
(Rockloff, et al., 2017)
Rockloff, M., Moskovsky, N., Thorne, H. et al. J Gambl Stud (2017). doi:10.1007/s1089901796817
From renowned researcher Dr. Mark Griffiths:
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Mark Griffiths, 2015 - http://www.cnn.com/2015/01/21/opinion/gaming-addiction-risks/
This is the first generation of truly widely available electronic gaming & gambling. We really don’t know the effects yet.
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Much like the
technology itself,
research is new.
The Great
UNKNOWN.
This link has some great research articles from one of the most prominent online behavior addiction researchers in the field.
https://drmarkgriffiths.wordpress.com/2016/04/22/game-over-view-a-brief-overview-of-our-recent-papers-on-gaming-addiction/
• Kids who play free online games are far more likely to develop gambling problems
• Characteristics of online gaming addiction are almost identical to to those of problem gambling
• There are key correlations with other mental health and addiction issues.
MMORPGI can stop whenever I want. I just don’t want to.
Availability/Convenience
Speed & Intensity
Anonymity. + “Relationships”
Discovery (always new
stuff)
Competition
Risk Factors & Similarities with Problem Gambling.
Stakes:Rewards &
Reinforcements
Dissociation.$!
GA has added fantasy sports to the list of activities it defines as gambling and urges individuals in recovery to avoid due to the risk of triggering a gambling addiction.
Slide source: Keith Whyte
Source: http://ftw.usatoday.com/2014/08/nfl-fantasy-football-elementary-school-curriculum
And it’s easier to affect a contest than traditional sports bets (you’re betting on players, not their whole team)
Quote source: National Collegiate Athletics Association. (2013, May). NCAA Student-Athlete Gambling Behaviors and Attitudes: 2004-2012 Executive Summary.
“Fewer student-athletes consider certain activities (e.g., fantasy football where entry fees and prize money are involved, which is a violation of NCAA bylaws) to constitute gambling”
OBJECTIVE 3
a. High level.
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●Staff Training
●Assisting Customers
●Timeouts
●Self-exclusion
●Responsible advertising/promotion
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National Council on Problem Gambling (2015): Fantasy sports consumer protection guidelines.
Prevention
NCPG Prevention Committee: Has a new “Emerging Trends” task group. Info:
www.ncpgprevention.org
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Source: https://www.draftkings.com/help/responsible-gaming
a. High level.
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b. Local systems level.
Treatment
We need to work toward problem gambling treatment providers being able to provide services for (and BILL for!) individuals with gaming problems
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Prevention & Treatment:
Ensure your systems and agencies are including fantasy sports & eSports in your conversations about potential addictions.
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For Those Who Can:
Engage community members to advocate on any laws involving online gambling / fantasy sports (can use NCPG guidelines as a tool).
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a. High level.
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b. Local systems level.
c. Ground level.
Prevention
• Include gambling in conversationsabout alcohol & other drugs, ANDtechnology.
Download free fact sheet: http://www.preventionlane.org/maine
Prevention:
• Ensure they’re educated on NCAA rules
• Inform about social media as they are more vulnerableto those contacting them to offer $
O’Brien, T. (2015, Dec.) Raise awareness about legal risksconnected to involvement with daily fantasy sports sites.College Athletics and the Law.
For Youth & Those in Recovery:
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● CONTROLS: set them (your mobile carrier, not just the device!)
● CREDIT CARD: don’t link it.
● MONITOR: Keep computer use in open area –if you can (desktop computer).
For Addicted Gamers:
● GAME QUITTERS:www.gamequitters.com
● “How to Quit Playing Video Games” kingpinlifestyle.com/how-to-quit-playing-video-games/(look at the comments)
“Last Week Tonight with John Oliver: Daily Fantasy Sports,” 11/15/15“The Fantasy Sports Gamble,“ (PBS FRONTLINE, 2/9/16)“Is it Gambling? How States View Daily Fantasy Sports,” (PBS FRONTLINE, 2/8/16)
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Other things to watch & share!
1. Recent gaming trends.
3. Some ways toaddress concerns.
10:22 AM
2. Concerns & connections w/gambling.
COMMENTS?
preventionlane.org [email protected]
facebook.com/preventionlane
Thank you!! Questions, Resources, Connections :
@PreventionLane@HynesUO