the sign (grafica editoriale)

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SIGN the Legno e carta: il nuovo materiale di Drill Design Breathing Chair Bysteel Red Dot Award Emmanuel Gardin Tunnel Solare Ross Lovegrove Anca Fectu 03 settembre

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Page 1: the sign (Grafica Editoriale)

SIGNthe

Legno e carta: il nuovo materiale di Drill Design

Breathing ChairBysteel

Red Dot AwardEmmanuel Gardin

Tunnel SolareRoss Lovegrove

Anca Fectu

03settembre

Page 2: the sign (Grafica Editoriale)

Pooling the design resources of the Departments of Art & Art History and Mechanical Engineer-ing, Stanford offers the option of two graduate degrees in design: the M.F.A and the M.S., both two-year programs. M.F.A. candidates apply through the Department of Art & Art History; M.S. candidates apply through the Design Divi-sion ont of Mechanical Engineering.

The Joint Program in Design involves a joint fac-ulty that interacts equally with all students re-gardless of their degree objective. The program springs from two pivotal areas, visual design and product design, but may include students whose interests explore far a field, or others whose work falls closer to fine arts concerns. The program encourages explorations that are conduits for philosophical and commentary.

MFA/MS DESign

design

32

Page 3: the sign (Grafica Editoriale)

“Votal areas, visual design and product design, but may include students whose interests explore”

Page 4: the sign (Grafica Editoriale)

design

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The planning that lays the basis for the mak-ing of every object or system. it can be used

both as a noun and as a verb and, in a broader way, it means applied arts and engineering (See design disciplines below). As a verb, “to design” refers to the process of originating and developing a plan for a product, structure, system, or component with intention[1]. As a noun, “a design” is used for either the final (solution) plan (e.g. proposal, drawing, model, description) or the result of implementing that plan in the form of the final product of a de-sign process[2]. This classification aside, in its broadest sense no other limitations exist and the final product can be anything from cloth-ing to graphical user interfaces to skyscrapers. Even virtual concepts such as corporate iden-tity and cultural traditions such as celebration of certain holidays[3] are sometimes designed. More recently, processes (in general) have also been treated as products of design, giving new meaning to the term process design.

The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web designer). Designing often requires a designer to consider the aes-thetic, functional, and many other aspects of an object or a process, which usually requires considerable research, thought, modeling, interactive adjustment, and re-design. With such a broad definition, there is no universal language or unifying institution for designers of all disciplines. This allows for many differing philosophies and approaches toward the sub-ject. However, serious study of design demands increased focus on the design process[4][5].

According to video game developer Dino Dini[6][7], design underpins every form of crea-tion from objects such as chairs to the way we plan and execute our lives. For this reason it is useful to seek out some common struc-ture that can be applied to any kind of design, whether this be for video games, consumer products or one’s own personal life.

For such an important concept, the ques-tion “What is Design?” appears to yield an-swers with limited usefulness. Dino Dini states that the design process can be defined as “The management of constraints”. He identifies two kinds of constraint, negotiable and non-negotiable. The first step in the design process is the identification, classification and selec-tion of constraints. The process of design then proceeds from here by manipulating design variables so as to satisfy the non-negotiable

constraints and optimizing those which are negotiable. it is possible for a set of non-ne-gotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be another. The choice of materials and the aesthetic quali-ties of the chair might be negotiable.

Dino Dini theorizes that poor designs oc-cur as a result of mismanaged constraints, something he claims can be seen in the way the video game industry makes “Must be Fun” a negotiable constraint where he believes it should be non-negotiable.

it should be noted that “the management of constraints” may not include the whole of what is involved in “constraint management” as defined in the context of a broader Theory of Constraints, depending on the scope of a design or a designer’s position.

Pooling the design resources of the Depart-ments of Art & Art History and Mechanical Engineering, Stanford offers the option of two graduate degrees in design: the M.F.A and the M.S., both two-year programs. M.F.A. candi-dates apply through the Department of Art & Art History; M.S. candidates apply through the Design Division ont of Mechanical Engineering.

The Joint Program in Design involves a joint faculty that interacts equally with all stu-dents regardless of their degree objective. The program springs from two pivotal areas, visual design and product design, but may include students whose interests explore far a field, or others whose work falls closer to fine arts concerns. The program encourages explora-tions that are conduits for philosophical and commentary.

Something that is redesigned requires a dif-ferent process than something that is designed for the first time. A redesign often includes an evaluation of the existent design and the find-ings of the redesign needs are often the ones that drive the redesign process. Some authors nevertheless suggest that from the evolution-ary point of view the functionality, and even the aesthetic sophistication of artifacts is best understood as a result of redesign rather than design, as all successful artifacts are outcomes of cumulative improvements.The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web

Page 5: the sign (Grafica Editoriale)

“Dino Dini theorizes that poor de-signs occur as a result of misman-aged constraints, something he claims can be seen in the way the video game industry makes “Must be Fun” a negotiable constraint where he believes it should be non-negotiable.”

Page 6: the sign (Grafica Editoriale)

constraints and optimizing those which are negotiable. it is possible for a set of non-ne-gotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be another. The choice of materials and the aesthetic quali-ties of the chair might be negotiable.

Dino Dini theorizes that poor designs oc-cur as a result of mismanaged constraints, something he claims can be seen in the way the video game industry makes “Must be Fun” a negotiable constraint where he believes it should be non-negotiable.

it should be noted that “the management of constraints” may not include the whole of what is involved in “constraint management” as defined in the context of a broader Theory of Constraints, depending on the scope of a design or a designer’s position.

Pooling the design resources of the Depart-ments of Art & Art History and Mechanical Engineering, Stanford offers the option of two graduate degrees in design: the M.F.A and the M.S., both two-year programs. M.F.A. candi-dates apply through the Department of Art & Art History; M.S. candidates apply through the Design Division ont of Mechanical Engineering.

The Joint Program in Design involves a joint faculty that interacts equally with all stu-dents regardless of their degree objective. The program springs from two pivotal areas, visual design and product design, but may include students whose interests explore far a field, or others whose work falls closer to fine arts concerns. The program encourages explora-tions that are conduits for philosophical and commentary.

Something that is redesigned requires a dif-ferent process than something that is designed for the first time. A redesign often includes an evaluation of the existent design and the find-ings of the redesign needs are often the ones that drive the redesign process. Some authors nevertheless suggest that from the evolution-ary point of view the functionality, and even the aesthetic sophistication of artifacts is best understood as a result of redesign rather than design, as all successful artifacts are outcomes of cumulative improvements.The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web

Page 7: the sign (Grafica Editoriale)
Page 8: the sign (Grafica Editoriale)
Page 9: the sign (Grafica Editoriale)

DrEMu DESign: FrESCA CrEATiviTá DA SingAPorE

Most Honorable Mention per Mimo & Simi Bar stools, una spiritosa coppia di sgabelli in ABS, sormontati da parrucchini in schiu-ma di EvA.

Puah Kim Sing

constraints and optimizing those which are negotiable. it is possible for a set of non-ne-gotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be another.

Page 10: the sign (Grafica Editoriale)

constraints and optimizing those which are negotiable. it is possible for a set of non-ne-gotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be another. The choice of materials and the aesthetic quali-ties of the chair might be negotiable.

Dino Dini theorizes that poor designs oc-cur as a result of mismanaged constraints, something he claims can be seen in the way the video game industry makes “Must be Fun” a negotiable constraint where he believes it should be non-negotiable.

it should be noted that “the management of constraints” may not include the whole of what is involved in “constraint management” as defined in the context of a broader Theory of Constraints, depending on the scope of a design or a designer’s position.

Pooling the design resources of the Depart-ments of Art & Art History and Mechanical Engineering, Stanford offers the option of two graduate degrees in design: the M.F.A and the M.S., both two-year programs. M.F.A. candi-dates apply through the Department of Art & Art History; M.S. candidates apply through the Design Division ont of Mechanical Engineering.

The Joint Program in Design involves a joint faculty that interacts equally with all stu-dents regardless of their degree objective. The program springs from two pivotal areas, visual design and product design, but may include students whose interests explore far a field, or others whose work falls closer to fine arts concerns. The program encourages explora-tions that are conduits for philosophical and commentary.

Something that is redesigned requires a dif-ferent process than something that is designed for the first time. A redesign often includes an evaluation of the existent design and the find-ings of the redesign needs are often the ones that drive the redesign process. Some authors nevertheless suggest that from the evolution-ary point of view the functionality, and even the aesthetic sophistication of artifacts is best understood as a result of redesign rather than design, as all successful artifacts are outcomes of cumulative improvements.The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web

interior design

46

designer). Designing often requires a designer to consider the aesthetic, functional, and many other aspects of an object or a process, which usually requires considerable research, thought, modeling, interactive adjustment, and re-design. With such a broad definition, there is no universal language or unifying institution for designers of all disciplines. This allows for many differing philosophies and approaches toward the subject. However, serious study of design demands increased focus on the design process[4][5]. constraints and optimizing those which are negotiable. it is possible for a set of non-negotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be an-other. The choice of materials and the aesthet-ic qualities of the chair might be negotiable.

Dino Dini theorizes that poor designs oc- Dr

EMu

Page 11: the sign (Grafica Editoriale)

designer). Designing often requires a designer to consider the aesthetic, functional, and many other aspects of an object or a process, which usually requires considerable research, thought, modeling, interactive adjustment, and re-design. With such a broad definition, there is no universal language or unifying institution for designers of all disciplines. This allows for many differing philosophies and approaches toward the subject. However, serious study of design demands increased focus on the design process[4][5]. constraints and optimizing those which are negotiable. it is possible for a set of non-negotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be an-other. The choice of materials and the aesthet-ic qualities of the chair might be negotiable.

Dino Dini theorizes that poor designs .