the soul of design business value creation in the age of apple robert d. austin, university of new...

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The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

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Page 1: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

The Soul of DesignBusiness Value Creation in the Age of Apple

Robert D. Austin, University of New Brunswick

Page 2: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

How does Vipp get people to pay $500 for a trash can?

• Designer Trash Bins– Other upscale home and

bath products

• Annual growth rate: 30 - 50%

• Sample Price Points– 4 liter bin: $200-$250– 30 liter bin: $500

Vipp

Page 3: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick
Page 4: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

• “Danish trash bin at Louvre”

• “The famous Danish VIPP trash bin will be seen from April 24 at the Paris Louvre”

• “…the only trash bin invited to be an art object [at the Louvre]”

• “Special music composed for the installation”

Trash Can as Art Object

Page 5: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Some (business) things to notice about the Vipp example…

Vipp is about as far as you can get from trying to compete on cost This is not: “Buy mine, it’s just as good but

cheaper” Rather, it’s: “Buy mine, it costs more but its

better”

But better is not a matter of mere function Items normally valued primarily (exclusively?)

for their functionality (trash bins, toilet brushes) valued instead for their meaningfulness

Page 6: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

The B&O MX Series Television

Introduced in 1984, retired in 2003, the MX lasted a remarkable 19 years in an industry in which most product models last only a few months

“The most beautiful TV in the world”

A David Lewis design

Price on the market increased when the product was discontinued

Page 7: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Apple’s market cap in 2012

Page 8: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Price of wood exported in this form: $955 per

metric ton

Price of wood exported in this form: $137,500 per metric ton

Arne Jacobsen Series 7 chair, by Fritz Hansen

Copyright R. D. Austin, 2012

Selling more than function…

Page 9: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Question: What makes products “special”?

Our answer (with a major debt to Aristotle’s Poetics): Coherent form that is accessible and perceived by audience/customers

Page 10: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Patternscombine to suggest

Trajectorieswhich lead people to anticipate direction and bring to mind

Expectationswhich may or may not be met in

Closure

These together create

FORMcoherent in greater or lesser degree

Patterns, Trajectories, Expectations, and Closure Combine to Create Form

Page 11: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

“Coherence” of a product or service

A quality exhibited by a well-plotted product (or service). The interdependent parts achieve coherence on the basis of plotting. A coherent arrangement produces resonance among its interactive parts.

In a coherent plot, beginnings flow into middles, and middles flow into ends

Patterns juxtaposed create trajectories which are resolved in closure

An “incoherent” plot is one that has many “loose ends” Patterns without trajectories that flow from them Trajectories never resolved Closure that does not follow from established trajectories

Page 12: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Some Implications (ones especially relevant to IEOM…)

Page 13: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

1. “Nobody knows anything”

When it comes to predicting whether a new made thing will be perceived as special based past experience, “nobody knows anything” (Williom Goldman, talking about predicting the success of movies)

Specialness derives from how the parts of a thing fit together with its other parts Therefore, each special thing is special for its own reasons Not because it shares a characteristic with something else

or is a certain category

Statistically speaking, each special thing is a draw from a different population

Page 14: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

Broadening De Vany’s conclusions to special things “in general”

Hollywood Economics (Arthur De Vany):

“movie revenues follow a non-linear dynamics that bifurcates into two separate paths, one leading to long lives and high revenues and the other leading to brief lives and low grosses”

Paretian model, non-Gausian distributions, with undefined expectations and standard deviations

“In a Gaussian world there would be no films like Titanic, Gone with the Wind, or Star Wars…[In a Paretian world], an average differs from an expectation. Averages of key variables are unstable over time. Expectation may not even exist. And the variance is infinite. There is room for extraordinary movies like Titanic and even higher grossing movies in the “heavy” upper tail of the stable Paretian probability distribution”

Page 15: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick
Page 16: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

2. Variation is a Source of Innovation

Page 17: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

A challenge to the reflexive tendency to reduce process variation "Invention is by its very nature a disorderly process," says

[3M] CEO George Buckley…"You can't put a Six Sigma process into that area and say, well, I'm getting behind on invention, so I'm going to schedule myself for three good ideas on Wednesday and two on Friday. That's not how creativity works.”– “3M’s Innovation Crisis” by Anthony Bianco, BusinessWeek

“There is no doubt that the application of…programs … such as ISO 9000 and Total Quality Management, has been one of the most important business trends of past decades. But … [eventially], the onus shifts to growth and innovation, especially in today's idea-based, design-obsessed economy. While process excellence demands precision, consistency, and repetition, innovation calls for variation, failure, and serendipity.” Bianco in BusinessWeek

Page 18: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick

3. Marketing is (Partly) Educating The problem: A coherent form might not be perceived

as coherent, thus will not be considered special, if audience or customers can not perceive the form well enough to see its coherence

People might not be familiar with patterns in the made thing

The Rite of Spring at its opening

Original forms are, by definition, unfamiliar

Page 19: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick
Page 20: The Soul of Design Business Value Creation in the Age of Apple Robert D. Austin, University of New Brunswick