the sound's guide to creative development research

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CREATIVE DEVELOPMENT RESEARCH The Sound Guide - Volume 3

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Page 1: The Sound's Guide to Creative Development Research

CREATIVE DEVELOPMENT

RESEARCHThe Sound Guide - Volume 3

Page 2: The Sound's Guide to Creative Development Research

2THE SOUND

THE SOUND GUIDE - VOLUME 3

Too many cooks spoil the broth

Not  being  a  fan  of  broth,  it’s  hard  to  imagine  it  being  spoiled.  But  why  does  this  idiom  pop  into  my  head  as  soon  as  I  think  of  crea=ve  development  research,  you  ask?  

I  shall  tell  you:  When  researching  adver=sing  there  are  a  lot  of  cooks  in  the  metaphorical  kitchen  and  not  all  of  those  cooks  know  what  a  broth  is,  let  alone  how  to  spoil  it.  And  the  cooks  in  this  kitchen  probably  don’t  like  each  other  all  that  much  (but  pretend  to).  

What  they’re  actually  cooking  is  not  a  broth  but  something  much  more  abstract  that  some  people  love  and  others  want  to  pour  down  the  sink.  This  can  make  for  quite  a  tense  kitchen  to  cook  in,  and,  now  that  I  think  about  it,  explains  why  so  much  food  that  comes  out  of  it  is  so  bland  and  forgeHable.  

So  what  does  great  crea=ve  development  research  look  like  and  how  do  we  avoid  making  shit  soup?  Read  on  for  The  Sound’s  Guide  to  Crea2ve  Development  Research.

GETTING STARTED

Page 3: The Sound's Guide to Creative Development Research

WHY BOTHER WITH research?

3THE SOUND

THE SOUND GUIDE - VOLUME 3

A  very  senior  client,  who  will  remain  nameless,  once  said  these  exact  words  to  me:  “We’re not doing advertising research anymore. It costs a fortune. We’re going to make ads and if Twitter likes them we’ll spend more against them. If they don’t like them, we’ll just withdraw them.”  

No,  really.        

And  look,  I  get  it.  There  are  probably  lots  of  examples  of  bad  research  killing  ideas  and  forcing  crea=ve  to  put  bigger  pack  shots  into  their  beau=ful  ads.  That  sucks.    

But  you  don’t  stop  ea2ng  broth  because  one  2me  you  had  bad  broth,  do  you?

GETTING STARTED

Page 4: The Sound's Guide to Creative Development Research

THE ROLE OF RESEARCH IN THE creative process

4THE SOUND

THE SOUND GUIDE - VOLUME 3

So  you’ve  got  three  great  adver=sing  ideas  for  your  new  broth.  You  love  all  of  them  (one  secretly  more  than  the  others,  just  like  your  kids...)  but  you  want  to  know  which  one  to  make.  What  beHer  than  to  ask  consumers  which  one  they  like  the  best?  Right?  

Wrong.    

Research,  when  done  well,  determines  what  works  and  what  doesn’t  against  the  objec=ves  of  the  adver=sing.  It  doesn’t  maHer  which  ad  people  like  the  most,  what  maHers  is  which  ad  is  achieving  the  objec=ves  (that's  assuming  the  objec=ves  are  right,  more  on  that  later).  

So  we  have  our  broth  adver=sing  ideas  and  we  need  to  do  some  research.  But  when  do  you  do  it?  

First  up,  you  can  never  have  too  much  research,  no  maHer  what  the  ad  agency  says.    Sorry,  but  you  can’t  be  researched  to  death.  That's  like  saying  you  can  die  from  too  much  sex.  And  yes  I  am  comparing  market  research  to  sex.    

There  are  three  really  great  =mes  to  have  sex  (er  …  I  mean  conduct  research)  in  the  crea=ve  process.          

Let’s  look  at  each…  

Good research doesn’t kill ideas – it informs you about them and allows you to make them better.

GETTING STARTED

Page 5: The Sound's Guide to Creative Development Research

WHEN DEVELOPING THE strategy

5THE SOUND

THE SOUND GUIDE - VOLUME 3

The  strategy  for  crea=ve  work  is  rarely  actually  researched  during  the  crea=ve  process.  It’s  usually  done  when  developing  the  brand  posi=oning.    

Obvious  point  –  but  strategies  do  need  research.  Because  it’s  important  to  know  that  they  are  built  on  solid  founda=ons.    

A  client  once  invented  a  brand  variant  that  would  help  guys  appear  irresis=ble  to  girls.  Like  Axe/Lynx  but  in  a  totally  different  category  (for  the  sake  of  this  guide,  a  broth).    

They  were  so  pleased  with  this  idea  that  they  went  straight  into  crea=ve  development  with  some  ideas  about  how  the  broth  gets  the  girl.  All  of  them  tanked  because  guys  could  see  no  credible  way  broth  could  help  you  get  some  ac=on.    

The  strategy  was  wrong  and  that  meant  that  no  maFer  how  smart  the  ideas  were  or  how  brilliant  the  execu2ons  were,  the  issues  were  insurmountable.    

STRATEGY DEVELOPMENT

The lessons here?

1. Research your strategy and get it right before briefing the agency.

2. Broth is not sexy.

Page 6: The Sound's Guide to Creative Development Research

KNOW THE DIFFERENCE BETWEEN Strategy, Idea & Execution

6THE SOUND

THE SOUND GUIDE - VOLUME 3

You  know  the  difference  between  strategy,  idea  and  execu=on,  right?  You  do?  Good.  Well,  just  to  be  sure,  a  quick  recap…  

Strategy:  Usually  closely  related  to  the  posi=oning,  a  convergence  of  product  benefits,  consumer  insight  and  brand  role.  So,  for  example,  our  broth  strategy  is  to  communicate  how  broth  brings  the  family  together.    

Idea:  Crea=ve  ideas  are  broad  concepts  which  are  designed  to  deliver  against  the  strategy.  For  example,  one  of  our  broth  ideas  is  that  there  is  a  world  shortage  of  broth  and  as  a  result  family  life  has  broken  down.      

Execu2on:  Execu=ons  make  abstract  ideas  tangible  -­‐  using  scripts  and  posters  and  ac=va=on  ideas.  For  example,  one  of  the  broth  scripts  against  the  above  idea  is  called  Broth  Zombies  where  family  members  become  zombies,  wandering  around  the  house  in  zombie-­‐like  states,  because  they  have  no  broth.  They  just  say,  ‘broooooth’  as  they  wander  past  each  other.  

I  so  should  have  been  an  adver=sing  crea=ve.    

COMPONENTS OF A CAMPAIGN

Page 7: The Sound's Guide to Creative Development Research

RESEARCHING creative ideas

7THE SOUND

THE SOUND GUIDE - VOLUME 3

Assuming  the  strategy  is  sound,  then  we  can  move  into  crea2ve  development  research.      

So  we  have  three  ideas  and  to  bring  these  ideas  to  life  the  agency  has  developed  a  couple  of  execu=ons  for  each.  One  of  them  of  course  is  Broth  Zombies  (which  would  later  go  on  to  win  a  Cannes  Lion).    

Given  we  are  researching  ideas  and  the  execu=ons  exist  just  to  help  get  the  idea  across,  then  we  want  to  do  some  focus  groups.  Why  groups?  Well,  groups  are  s=ll  the  best  way  of  exploring  and  building  ideas,  and  that's  what  this  stage  is  all  about.      

This  means  s=mulus  doesn’t  need  to  be  too  finished;  it  just  needs  to  ensure  people  understand  the  execu=ons,  and  hence  the  idea.  A  drawing,  a  few  words  or  a  script  read  out  by  the  moderator  are  o_en  enough.      

Now,  as  you’re  researching  abstract  ideas  you  decide  to  recommend  to  the  client  that  we  will  be  recrui=ng  university-­‐educated  and  eloquent  members  of  the  target  group.  This  is  to  maximize  our  chances  of  ge`ng  insighaul  feedback  on  ideas;  don’t  worry,  later  on  in  the  process  we’ll  show  more  finished  execu=ons  to  the  core  target  market.    

CREATIVE DEVELOPMENT

Groups are still the best way of exploring and building ideas, and that's what this stage is all about.

Page 8: The Sound's Guide to Creative Development Research

BRIEFING & HYPOTHESES

8THE SOUND

THE SOUND GUIDE - VOLUME 3

Before  we  moderate  the  groups  we’re  going  to  need  a  proper  briefing  where  we  go  through  all  the  broth  ideas,  execu=ons  and  s=mulus  and  the  client  and  agency  inform  us  of  their  concerns,  intent  and  ques=ons  for  each.      

As  an  intelligent  researcher,  we  would  of  course  have  developed  our  own  hypotheses  about  each  idea  and  rough  execu=on  prior  to  the  briefing.  

In  this  briefing  process,  if  you’re  a  client  or  agency  person,  please  don’t  ask  the  researcher  which  idea  is  their  favorite.  Firstly,  we  probably  won’t  have  one  as  we’re  not  as  close  or  as  invested  as  you  are.    

Secondly,  if  we  do,  we  can’t  tell  you  because  then  we  introduce  perceived  bias  and  to  avoid  this  we  have  to  say  something  like:  “Well  they’re  all  great  and  seem  to  be  on  brief  but  I’m  not  a  broth-­‐ea9ng  father  of  three  and  therefore  I’ll  just  have  to  wait  and  see  how  they  respond.”  

Now  that  we  fully  understand  the  ideas,  it’s  2me  to  do  some  groups…

CREATIVE DEVELOPMENT

As an intelligent researcher, we would of course have developed our own hypotheses about each idea and rough execution prior to the briefing.

Page 9: The Sound's Guide to Creative Development Research

MODERATING groups

9THE SOUND

THE SOUND GUIDE - VOLUME 3

When  it  comes  to  idea  groups,  remember  that  we’re  not  researching  finished  execu=ons.  You’re  trying  to  understand  to  what  degree  each  of  the  high-­‐level  ideas  achieves  the  objec=ves  of  the  brief.  

You’re  researching  abstract  concepts  with  a  gigan=c  s=mulus  effect.  This  can  mean  that  a  lot  of  what  people  say  in  the  groups  is  confused,  confusing  and  meaningless.  Some=mes  you  just  have  to  ignore  the  respondent  feedback  that's  linked  to  the  s=mulus  effect.  

The  answer  rarely  reveals  itself  before  at  least  four  groups  have  been  conducted,  and  it  o_en  takes  six.    

Anyways.  

When  researching  adver=sing  ideas,  we’re  really  interested  in  understanding  the  message,  the  fit  with  the  brand  and  how  it  makes  people  feel.  Of  course,  to  get  to  this  point  you’ve  got  to  get  people  to  tell  you  what  they  like  and  don’t  like  about  the  execu=ons,  what  it’s  saying,  what  they  can  remember,  who  it’s  aimed  at  and  even  how  they’d  improve  it.

CREATIVE DEVELOPMENT

Sometimes you just have to ignore the respondent feedback that's linked to the stimulus effect.

Page 10: The Sound's Guide to Creative Development Research

MODERATING groups

10THE SOUND

THE SOUND GUIDE - VOLUME 3

We  also  need  to  avoid  group-­‐think  or  the  influence  of  the  one  opinionated  individual  who  sits  directly  opposite  the  moderator  and  fills  all  the  pauses  with  noise.    

So  we  start  off  looking  at  individual  reac2ons,  with  things  like  round-­‐robin  exercises  to  understand  how  each  person  is  processing  the  message  and  how  it  makes  them  feel.  

Adver=sing  idea  groups  can  o_en  be  quite  flat  with  energy,  especially  if  the  ideas  are  somewhat  flawed.  If  so,  don’t  be  disheartened;  we’ve  researched  amazing  adver=sing  that  ini=ally  researched  horribly  at  this  stage.  For  now,  it’s  all  about  the  message.  

That  said,  some2mes  people  just  don’t  get  it.  But  don’t  worry,  that’s  why  we  do  research.  Let’s  look  at  what  happens  when  things  don’t  go  to  plan…  

CREATIVE DEVELOPMENT

Page 11: The Sound's Guide to Creative Development Research

11THE SOUND

THE SOUND GUIDE - VOLUME 3

It  happens.  Some=mes  people  just  don’t  get  what  you’re  trying  to  say.  This  can  trigger  panic  in  the  back  room  because  the  strategy  is  fixed  and  you  absolutely  need  some  ideas  that  delivers  against  it.    

Like,  tomorrow.    

This  is  oNen  where  we  really  earn  our  money.  Experienced  crea=ve  development  researchers  know  how  to  find  a  way  forward.    

If  the  ideas  aren’t  landing,  it  might  be  the  execu=ons.  So,  at  this  stage  it’s  OK  to  explain  what  the  execu=on  is  trying  to  say,  otherwise  the  idea  dies  because  of  an  execu=onal  fail.  

Or  maybe  the  idea  is  ar=culated  badly.  Then  our  job  is  to  explore  if  there’s  a  way  of  ar=cula=ng  it  beHer.  Knowing  when  to  take  a  few  steps  back  can  help  unlock  new  ways  of  expressing  the  ideas.  Change  the  ar=cula=on  of  the  idea  for  the  next  group  and  try  again.      

You  have  to  think  on  your  feet  some2mes.  Earlier  we  men2oned  hypotheses:  Having  them  helps  us  do  this.  Not  having  them  makes  us  look  even  swea2er  and  more  agitated  than  usual.  

WHAT IF THEY just don’t get it?

CREATIVE DEVELOPMENT

Knowing when to take a few steps back can help unlock new ways of expressing the ideas.

Page 12: The Sound's Guide to Creative Development Research

THE Darkness

12THE SOUND

THE SOUND GUIDE - VOLUME 3

We  can’t  talk  about  crea2ve  development  without  talking  about  the  back  room.    

Now  if  I  was  a  client  I  would  watch  the  first  group  or  two,  to  ensure  the  s=mulus  works  and  the  researcher  is  doing  a  good  job,  and  then  go  home  and  wait  to  talk  to  the  researcher  a  few  days  a_er  the  final  groups.  

But  no…  

In  the  back  room  we  have  an  equal  number  of  agency  and  client  people.  At  least  half  of  them  don’t  really  need  to  be  there  (and  most  probably  don’t  want  to  be).  There  are  at  least  four  different  agendas  hiding  in  the  darkness.  

Everyone  is  furiously  wri=ng  notes,  capturing  everything  everyone  says  regardless  of  whether  it  is  important  or  not  (note:  it  isn’t,  so  please  put  the  laptop  away  and  just  listen).  

At  least  half  the  people  are  keeping  scores  of  the  execu=ons  that  ‘win’.    

With  this  process  is  it  any  wonder  that  so  much  =me  is  spent  dealing  with  the  poli=cs  born  of  half-­‐developed  analysis,  rather  than  focusing  on  making  some  decent  broth  adver=sing?      

Like  a  good  broth,  crea2ve  development  analysis  needs  2me  to  simmer  to  perfec2on.    

At  the  end  of  every  group  everyone  sends  an  email  to  his  or  her  boss  with  an  update  

At  the  end  of  the  night  everyone  sends  a  slightly  longer  note  to  his  or  her  boss  with  an  update

Repeat  every  night  un=l  the  groups  are  finished.  Everyone  then  sends  a  final  longer  topline  to  his  or  her  boss  (a_er  a  2  hour  wrap  up  at  10:30pm)  

CREATIVE DEVELOPMENT

Page 13: The Sound's Guide to Creative Development Research

ANALYSIS & REPORTING TIME

13THE SOUND

THE SOUND GUIDE - VOLUME 3

Just  to  repeat,  the  role  of  the  research  is  not  to  give  you  the  answer.    

The  role  of  research  is  to  inform  the  client  and  agency  teams,  what  is  working  and  what  is  not.    

We  never  report  back  on  s=mulus-­‐related  issues;  these  are  all  weeded  out  so  we’re  just  focusing  on  the  idea  and  intended  execu=on.    

For  this  reason,  we  work  with  a  nice  simple  analysis  and  repor=ng  structure.  For  each  we  simply  report  what’s  working,  what  is  not  and  why.      

Our  recommenda2ons  will  focus  on  issues  to  fix  and  the  idea  emerging  from  the  research  with  the  most  poten2al  to  achieve  your  objec2ves.      

1. A  quick  check  on  the  strategy    

2. Exploring  the  crea=ve  ideas:  which  ones  are  resona=ng  with  people?  Are  they  understood?  Are  they  true,  are  they  relevant,  are  they  compelling,  do  they  evoke  a  reac=on?    

3. Evalua=ng  the  execu=ons  and  the  extent  to  which  they  support  the  relevant  ideas:  

a) Comprehension.  What’s  the  message?  Where  are  they  confused  and  why?  

b) Engagement.  Do  they  relate  to  it?  Is  it  really  speaking  to  them?  Are  they  feeling  something?  

c) Brand  Fit.  Does  it  fit  with  the  known  brand  associa=ons?  Does  it  build  associa=ons  as  per  the  brief?  Could  a  lack  of  fit  with  the  brand  hinder  recall?  What’s  anchoring  it  to  the  brand?  

d) Impact.  Does  it  have  poten=al  for  noise  and  buzz?  Is  it  dis=nc=ve,  disrup=ve  and  /or  different?

Sorry,  no  jokes  on  this  slide  (that's  because  broth  adver=sing  is  really  no  laughing  maHer).

CREATIVE DEVELOPMENT

Page 14: The Sound's Guide to Creative Development Research

SO YOU HAVE AN IDEA AND YOU WANT TO develop & refine your executions

14THE SOUND

THE SOUND GUIDE - VOLUME 3

Good  news!  The  research  was  well  received.  The  agency  has  lots  of  room  to  develop  and  fix  the  crea=ve  and  we  offered  some  clear  guardrails  for  future  brand  work.    

The  agency  has  gone  away  and  developed  one  idea  with  6  execu=ons,  some  TV/online  and  some  out-­‐of-­‐home.  They  want  to  make  two  or  three.      

One  of  them,  of  course,  is  Broth  Zombies.      

Now  it’s  2me  to  evaluate  them  all.    

EXECUTIONAL RESEARCH

Page 15: The Sound's Guide to Creative Development Research

THE NITTY GRITTY OF executional research

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We  recommend  triads  for  this  stage  because  we  no  longer  need  to  explore  and  build  –  we  need  detailed  personal  response.      

Needless  to  say  it’s  beHer  to  do  this  research  before  you’ve  actually  made  the  ads.  Anima=cs  and  mock-­‐ups  will  help  iden=fy  anything  that  gets  in  the  way  of    comprehension  or  enjoyment  before  it’s  too  late  to  do  anything  about  it.    

That’s  the  value  of  research  at  this  point.    

So  it’s  really  important  that  the  s=mulus  is  all  consistent  and  equally  polished.  This  might  be  the  last  =me  people  see  the  adver=sing  in  research  before  it  goes  live,  so  care  needs  to  be  taken.    

In  these  groups  we’re  ge`ng  into  lots  of  detail  and  really  trying  to  determine  the  message,  and  what  in  the  execu=on  is  driving  it.      

We’ll  need  to  have  lots  of  hypotheses  about  the  execu=ons  and  specific  issues  we  think  might  emerge.  If,  for  example,  we  think  our  Zombies  might  be  misinterpreted  as  homeless  people  –  we’re  going  to  watch  out  for  that.      

EXECUTIONAL RESEARCH

An executional element can make or break a campaign or completely change the message.

Page 16: The Sound's Guide to Creative Development Research

RECOMMENDING the way forward

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Again  we  approach  the  analysis  with  a  detached  view  on  what’s  working  vs  what’s  not  and,  whilst  our  repor=ng  will  be  quite  clear  on  our  recommended  direc=on,  the  final  decision  on  which  ads  should  be  made  must  be  le_  to  the  client  and  agency  team.        

We  will  however  always  remain  loyal  to  the  brand.  There  may  be  poli=cs  and  there  may  be  pressure  but  if  we  believe  the  research  is  telling  us  we  have  no  winning  ad  then  that  will  be  said.      

We  are  also  very  happy  to  recommend  an  idea  that  people  don’t  actually  claim  to  like;  adver=sing  doesn't  have  to  be  liked  to  be  effec=ve.  It  can  be  uncomfortable  and  even  really  annoying  and  s=ll  be  successful.    

‣ Where  there  is  risk  we  will  point  it  out.  ‣ Where  there  is  op2miza2on  required  we  will  be  clear.  ‣ Where  there  is  a  big  opportunity  we  will  point  towards  it.  

But  we  will  always  tell  you  to  make  Broth  Zombies.

EXECUTIONAL RESEARCH

Advertising doesn't have to be liked to be effective. It can be uncomfortable and even really annoying and still be successful.

Page 17: The Sound's Guide to Creative Development Research

GO MAKE THE ad

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THE SOUND GUIDE - VOLUME 3

So  Broth  Zombies  has  emerged  with  flying  colors  –  it  achieves  the  adver=sing  objec=ves  and  does  so  in  a  disrup=ve  and  highly  impacaul  way,  ideal  for  both  TV  and  online.        

Now  you  have  to  go  and  make  the  ad,  and  unfortunately  this  is  the  final  stage  where  pilot  error  could  fly  the  broth  jet  into  a  mountain.    

Let  me  tell  you  a  true  story:  Many  years  ago  we  researched  some  adver=sing  for  a  soda.  The  execu=on  featured  a  bunch  of  Oompa  Loompas  burs=ng  into  a  house  and  repea=ng  everything  the  teenage  protagonist  said,  before  somehow  ge`ng  to  why  you  should  drink  this  brand.  The  ad  researched  well,  was  funny  and  did  what  they  wanted  it  to  do.        

When  it  came  to  making  the  ad,  someone  decided  to  swap  the  Oompa  Loompas  for  aggressive  middle-­‐aged  men,  and  the  response  was  a  na=onal  outcry.  Newspapers  and  TV  accused  the  ad  of  promo=ng  bullying  and  eventually  it  was  taken  off  air.          

The  lesson  here  is  don’t  mess  with  the  researched  execu=on.  Make  it  as  close  to  the  researched  material  as  you  can  and  remember  that  an  execu=onal  change  might  just  give  you  something  too  hot  to  handle…      

Now  all  we  need  to  do  is  drop  Kendall  Jenner  into  the  Broth  Zombies  and  we’ll  have  an  ad  that  will  change  the  world.*  

Good  luck.

*If you do this, please do another quick round of research, just a few paired depths to check you haven’t offended an entire generation and become a global laughing stock.

ONE LAST NOTE

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V A N C O U V E R | N E W Y O R K | L O N D O N | T O R O N T O | C H I C A G O | M U M B A I

W W W . T H E S O U N D H Q . C O M

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1 hHps://hips.hearstapps.com/hmg-­‐prod.s3.amazonaws.com/images/kendall-­‐jenner-­‐pepsi-­‐ad-­‐1491402522.png

3 hHp://i2.cdn.turner.com/money/dam/assets/170405095816-­‐kendall-­‐jenner-­‐pepsi-­‐ad-­‐1024x576.jpg

4 hHps://fionadiaries.files.wordpress.com/2015/12/tumblr_niyp28unnr1s7oxg6o1_1280.jpg

5 hHp://cdn.rocketrepublic.com/wp-­‐content/uploads/2015/11/rocketrepublic_com_neuestock_-­‐30.jpg

6 hHps://thenerdsofcolor.files.wordpress.com/2013/10/zoc007.jpg

7 hHp://pleated-­‐jeans.com/wp-­‐content/uploads/2015/01/R0sOWjR-­‐1.jpg

8 hHps://navypilotoverseas.files.wordpress.com/2011/04/vf-­‐3-­‐pilot-­‐briefing2.jpg

9 hHps://assets.bwbx.io/images/users/iqjWHBFdfxIU/iBcvwQHXx2AE/v0/1200x-­‐1.jpg

10 hHp://i.huffpost.com/gen/1969908/images/o-­‐BORED-­‐KID-­‐facebook.jpg

11 hHp://www.lolwot.com/wp-­‐content/uploads/2015/05/12-­‐reasons-­‐why-­‐you-­‐are-­‐in-­‐a-­‐dire-­‐need-­‐of-­‐a-­‐break-­‐1.jpg

12 hHp://controlzine.com/control/wp-­‐content/uploads/2014/10/TheDARKNESS.jpeg

13 hHp://images.tmcnet.com/tmc/misc/ar=cles/image/2015/5951006240-­‐scared-­‐face-­‐shuHerstock.jpg

14 hHp://images.amcnetworks.com/amc.com/wp-­‐content/uploads/2011/12/zombie-­‐guts.jpg

15 hHps://uscworkandfamilylife.files.wordpress.com/2012/10/monkey-­‐grooming.jpg

16 hHps://cdn.pixabay.com/photo/2015/03/26/09/50/alley-­‐690433_960_720.jpg

17 hHps://michaelstvtray.files.wordpress.com/2012/10/oompa-­‐loompas-­‐3.jpg

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IMAGE REFERENCES