the stories we tell

42
The Stories We Tell James Collins Smithsonian Center for Learning and Digital Access @JamesCollinsJr

Upload: james-collins

Post on 12-Aug-2015

143 views

Category:

Education


3 download

TRANSCRIPT

Page 1: The Stories We Tell

The Stories We TellJames CollinsSmithsonian Center for Learning and Digital Access

@JamesCollinsJr

Page 2: The Stories We Tell

Braid, 2008

Page 3: The Stories We Tell

Five Questions

(1)Why games?

(2)Why narrative?

(3)How do they relate?

(4)How does this connect to collections?

(5)How can we implement this?

Page 4: The Stories We Tell
Page 5: The Stories We Tell

“Does Game-Based Learning Work? Results from Three Recent Studies” Richard Blunt

Can the use of games improve performance on tests?

Answer: Yes – sometimes by as much as 30%

But other factors are at play

Page 6: The Stories We Tell

“Level Up Learning: A National Survey on Teaching with Digital Games” Joan Ganz Cooney Center

55% of teachers use digital games weekly

71% say games are effective for math learning

47% say games benefit lowest performers the most

Page 7: The Stories We Tell

“Digital Games for Learning: A Systematic Review and Meta-Analysis”SRI

Digital game interventions perform better than non-game interventions

Adaptive games perform better than non-adaptive games

Non-competitive games perform better than student vs. student games

Page 8: The Stories We Tell

“Emotion and the Structure of Narrative Film: Film as an Emotion Machine”Ed Tan

“When viewing any film . . . we do not only see solid bodies in motion, and understand that they represent people, but also, and perhaps above all, we feel something for the characters and are somehow moved by the sight of them.”

Inside Out, 2015

Page 9: The Stories We Tell
Page 10: The Stories We Tell

“Is There A Text In This Class?”Stanley Fish

“Interpretation is not the art of construing but the art of constructing. Interpreters do not decode poems; they make them.”

Final Fantasy 7, 1997

Page 11: The Stories We Tell

Asteroid, 1979

Page 12: The Stories We Tell
Page 13: The Stories We Tell

“Fully Operational Fandom”

Page 14: The Stories We Tell

“Learning From Fiction: Applications in Emerging Technologies”Ruthanna Gordon

“One common source of information is fiction. Although we are capable of recalling and understanding individual facts, we vastly prefer narratives that draw causal connections between the diverse elements of our world. This tendency can be distressing to experts who would prefer that people learn facts in their most accurate and clearly presented form, unadorned by irrelevancies. Fiction, after all, is not usually created with the sole or primary goal of communicating an accurate picture of the world. Nevertheless, this narrative advantage is a principle familiar to every politician who has chosen an engaging anecdote over a pie chart in attempting to influence people’s worldviews.”

Page 15: The Stories We Tell

“Story and Discourse: Narrative Structure in Fiction and Film”Seymour Chatman

“[The] transposability of the story is the strongest reason for arguing that narratives are indeed structures independent of any medium.”

Page 16: The Stories We Tell

Discrete Narrative

Narrative

Medium

Page 17: The Stories We Tell

Prince of Persia: Sands of Time, 2003

Page 18: The Stories We Tell

Prince of Persia, 2010

Page 19: The Stories We Tell
Page 20: The Stories We Tell

E.T.: The Extra-Terrestrial, 1982

Page 21: The Stories We Tell

E.T.: the Extra-Terrestrial, 1982

Page 22: The Stories We Tell

E.T.: the Extra-Terrestrial, 1982

Page 23: The Stories We Tell

Discrete Narrative – Lossy Transfer

Medium

Fidelity LossMediu

m

Page 24: The Stories We Tell
Page 25: The Stories We Tell

Jurassic World, 2015

Page 26: The Stories We Tell

Gee + Chung Audio Tour Display

Page 27: The Stories We Tell

Dependent Narrative

Narrative

Medium

Page 28: The Stories We Tell

Differences in Perspective

Discrete Narrative:It is an augmentation of the exhibit.

Dependent Narrative:It redefines the experience.

Page 29: The Stories We Tell

Discrete Narrative – Game as Add-on

Game

Exhibit

Audio

Tour

Marketing

Narrative

Fidelity Loss

Fidelity Loss

Fidelity Loss

Page 30: The Stories We Tell

Dependent Narrative

GameExhib

it

Narrative

Othermedi

a

Narrative

Narrative

Page 31: The Stories We Tell

Where can you see our stuff?

Page 32: The Stories We Tell

Raiders of the Lost Ark, 1981

Page 33: The Stories We Tell

Jurassic Park test, c. 1992

Page 34: The Stories We Tell
Page 35: The Stories We Tell

Wait

ing

in L

ine 3

D,

2013

Page 36: The Stories We Tell

Implementation?

FILL IN QUICK MIRACLE FIX HERE

Page 37: The Stories We Tell
Page 38: The Stories We Tell
Page 39: The Stories We Tell
Page 40: The Stories We Tell

University Partnerships

Game Dev

University

Expertise

Content

Museum

Funding Pathway

s

Game

Page 41: The Stories We Tell

Five Questions; Five Answers

(1)Why games?

(2)Why narrative?

(3)How do they relate?

(4)How does this connect to collections?

(5)How can we implement this?

Page 42: The Stories We Tell

The Stories We TellJames CollinsSmithsonian Center for Learning and Digital Access

@JamesCollinsJr