the technological and digital lifeworld teaching and learning in the 21 century 2016
TRANSCRIPT
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The digital and technological lifeworld, teaching and learning in the21st CenturyNathan Hutchings (Director of Information and eLearning Technologies)
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Lifeworld, what is it?
• Edmund Husserl (1858–1938) used the term “life-world” (Lebenswelt)
• All the immediate experiences, activities, and contacts that make up the world of an individual or corporate life.
• The life-world includes individual, social, perceptual, and practical experiences.
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How do we reveal a lifeworld?• Phenomenology, the study of structures of
consciousness as experienced from the first-person point of view. The central structure of an experience is its intentionality, its being directed toward something, as it is an experience of or about some object.
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Which version of revealing?• Transcendental constitutive phenomenology • Naturalistic constitutive phenomenology• Existential phenomenology• Generative historicist phenomenology• Hermeneutical phenomenology• Realistic phenomenology
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Philosophy of Science & Technology• “Science concerns itself with what is, whereas technology
concerns itself with what is to be” (Skolimowski 1966)• Technology is an ongoing attempt to bring the world
closer to the way one wishes it to be. Whereas science aims to understand the world as it is, technology aims to change the world.
• But who controls the change in technology and then possibly the world?
• How do these changes effect the way we see and interact with the world?• Questions for Philosophers of technology.
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Human technology relations
• Seeing through the device• How is what is seen changed by the
device?• Who has access to the device?• What happens when the gaze is turned
towards us?• What is left out is equally as important
as what is included
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Philosopher of technology
• Don Ihde’s phenomenology of technics helps us understand technology as it mediates our interaction with the world
• Our lifeworld is shaped by technology and how we interact through and with it
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Digital life world, critics
• Sherry has a distinct point of view as a mother, grandmother and psychologist
• Susan sees things through the eyes of a neuroscientist
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Our students digital life world at home • Is this familiar?• What is the digital lifeworld of each person at
the table?• Each is using a different device and so their
experience ismediated in subtle and not so subtle ways
• Filter bubbles curate what you see likea fine tuned TV channel
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Our students digital life world at home • Computer Game culture• Hex from ABC goodgame is a positive move
towards giving girls a voice• Girls are a sizable part of the gaming market
but outdated gender stereo types stillproliferate
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Our students digital life world, at school• Many students have more than one
device• The mobile phone is the most private of
devices • Multiple devices being used at the same
time• Internet connectivity expected, like
water and power• Expectation that an individuals devices
share data topersonalize the experience
• Technology as fashion, Apple being a primeexample
• Girls very under represented in IT subjects and industry
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Technologies accessible to our students,mediation of their digital life world• Multiple technologies and digital devices available for
use in the curriculum• Coding using age appropriate tools • Mobile Telepresence• Robotics• 3D Printing• Drones• Online learning management system• Virtual environments • Programmable electronics
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Mobile Telepresence
• Middle years student unable to attend due to illness.
• Attend school via the Double using a College supplied device.
• Remotely attend English and Math classes for one week
• Socialised with friends during homeroom and morning tea
• Connected via Mac Air using Chrome Browser using home Wi-Fi
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Humanoid robotics• Programmable on both Windows
and Mac platforms• Programming requires thinking
about multiple sensors and environments
• NAO platform currently used at many universities and increasingly secondary schools
• Programming tools are accessible for year 5 and more advanced programming possible for senior years
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3D Printing
• Used for rapid prototyping • Designing in 3D software then
creating an artifact• Scanning existing objects and
modifying or reproducing them
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Drones• Capture images and video otherwise recently impossible at
an affordable price• Students rethink how they frame and use action when
creating video• Use at School sporting events • Rapid uptake in use in primary industries and marketing
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Online Learning, anywhere anytime• Accessible across
different platforms• Online timetable for
students and teachers
• Upload and download assessment
• Video• Polls • Quizzes to check
for understanding
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Virtual environments
• Minecraft Edu, like Lego but in a virtual world
• Girls created a Minecraft version of our College
• Working in 3D immersive environments which a commonin many emerging industries and establishedindustries such as computer game development and movies FX
• Girls also practice appropriate online behaviors within a safe environment
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Their technological and digital lifeworld
• Experiences that we see as innovative are quickly seen as ordinary
• Digital devices are a consumable good • Ubiquitous access to the internet • Social advantage and disadvantage delineated
by digital network and technology access• Technological literacy is about using the
device to create and manipulate experience,to become the creator rather than the consumer and the manipulated
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Human technology relationsRich descriptions of human technology relations shed light on how we act, react and form new ways of being human in a world embedded with technology in all its variety.
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The future…
• Convergence of networked devices • Robots, but not as we know them • Increase in speed, resolution and
immersiveness of technology mediated experiences
• Prosthetics and human technology interfaces
• Increased use of semi -autonomous and fullyautomated drones in civilian and military environments
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Thank you for listening