the templars' castle - cry havoc · the templars' castle at the time of the crusades the...

4
- either give battle with all their forces while withdrawing from that part of the castle or town that they control; in that situation the besieged garrison automatically recovers control of the whole fortification; - or divide their forces into two: one party will give battle while the other will continue the siege in the interior of the fortification; in this situation, the besieged automatically gain the initiative and can try to retake the part of the town or castle held by the besiegers. This initiative is only applicable for the first day of the strategic siege turn during which battle takes place. If the besieged refuse to take the initiative, it will revert to the besiegers. The battle and the combats in the interior of the castle or town must be played simultaneously, each player passing from one table to the other. If the besiegers refuse to give battle and decide to take refuge in the part of the castle or town that they control (as was notably the case at the siege of Antioch during the Crusades in 1098), they can take their siege engines there. No rule stops the besieged from trying to set these on fire during the assaults. From the supply table, the besiegers have at their disposal the rations left by the besieged garrison when they retreated to the citadel (see Action 1 of section 2.64 of the CROISADES rules), as well as those that they may have brought with them. Concerning initiative, the roles are from now on reversed: the besieged (citadel and reinforcements) from now on become the besiegers, and those who hold the ramparts become the besieged. However, if the new besiegers choose to batter from a distance, the side that holds the ramparts can decide on an assault against the citadel, even if they have not obtained the initiative. The negotiations concerning surrender of one or the other side are suspended. Only the rules on automatic surrender are applicable (see Game Aid 2 for CROISADES). Garrison surrender table It is necessary to add the following bonus at the end of the Surrender Table (from Game Aid 2 of CROISADES): "or +4 if the besiegers control all the castle, or all the town, with the exception of the keep (this situation does not apply to the border castle)". It will be noted that three different factors are taken into account for bonuses: the number of besiegers, the level of supply of the besieged, and the degree of progress of the siege. Only the bonuses derived from different factors are cumulative. Movement and combat on stairways When the start or end of a stairway coincides exactly with the side of a hexagon, only the space of the hexagon in question allows access to the stairway or combat with a character on it. In the same way, when a stairway opens onto two hexes at the same time, both hexes allow access and combat. Finally, when a stairway opens into the middle of a hex, all the hexes adjacent to that one can be used for access to the stairway or to participate in combat with a character on it. THE TEMPLARS' CASTLE At the time of the Crusades the castle was thought to be the best weapon for holding onto territory. Over two centuries the barons of the Franks and the Religious Orders built nearly one hundred castles, with a length of walls of over 1000 kilometres, from inland Anatolia to the edge of the Red Sea. An enormous project within which we can identify the importance of particular fortresses and gain understanding of the technologies of the period, not least the difficulties of building a castle in mountains or in open desert. By building in this way a large number of strongholds, of which some are counted among the most beautiful produced in the Middle ages, the Crusaders were not only following the medieval art of war. They were also looking for a way of compensating for their enormous numerical inferiority. A handful of men in a castle acquired, in fact, a capacity for defence worth ten times their number, and represented a constant danger to an invader who dared to ignore them. Lines of communication and supply were never certain if there was an enemy castle nearby. Also, apart from a few big battles and frequent surprise attacks and raids between neighbours, the conflicts of this period consisted above all of a succession of sieges which often ended up wearing down even the most intrepid of conquerors. In times of war, the role of border castles was to delay the advance of the enemy so as to give time for the garrisons of towns and hinterland castles to organise their response. The role of the great fortresses was more strategic. It consisted of holding at all costs in front of an enemy which was most commonly vastly superior in number, in such a way as to create islands of resistance which would provide many points of support for the re- conquest of the invaded territory. As a consequence the baronial castles provided very elaborate systems of defence, as you can see in the description that follows. 1 8

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Page 1: THE TEMPLARS' CASTLE - Cry Havoc · THE TEMPLARS' CASTLE At the time of the Crusades the castle was thought to be the best weapon for holding onto territory. Over two centuries the

- ei

ther

giv

e ba

ttle

with

all

thei

r fo

rces

whi

le w

ithdr

awin

g fr

om t

hat

part

of

the

cast

le o

r to

wn

that

the

y co

ntro

l; in

tha

t si

tuat

ion

the

besi

eged

gar

rison

aut

omat

ical

ly r

ecov

ers

cont

rol o

f the

who

le fo

rtific

atio

n;

- or

div

ide

thei

r fo

rces

int

o tw

o: o

ne p

arty

will

giv

e ba

ttle

whi

le t

he o

ther

will

con

tinue

th

e si

ege

in t

he i

nter

ior

of t

he f

ortif

icat

ion;

in

this

situ

atio

n, t

he b

esie

ged

auto

mat

ical

ly

gain

the

ini

tiativ

e an

d ca

n tr

y to

ret

ake

the

part

of

the

tow

n or

cas

tle h

eld

by t

he

besi

eger

s.

Thi

s in

itiat

ive

is o

nly

appl

icab

le f

or t

he f

irst

day

of t

he s

trat

egic

sie

ge t

urn

durin

g w

hich

ba

ttle

take

s pl

ace.

If

the

besi

eged

ref

use

to t

ake

the

initi

ativ

e, i

t w

ill r

ever

t to

the

be

sieg

ers.

The

bat

tle a

nd t

he c

omba

ts i

n th

e in

terio

r of

the

cas

tle o

r to

wn

mus

t be

pl

ayed

sim

ulta

neou

sly,

eac

h pl

ayer

pas

sing

from

one

tabl

e to

the

othe

r.

If th

e be

sieg

ers

refu

se to

giv

e ba

ttle

and

deci

de to

take

ref

uge

in th

e pa

rt o

f the

cas

tle o

r to

wn

that

the

y co

ntro

l (a

s w

as n

otab

ly t

he c

ase

at t

he s

iege

of

Ant

ioch

dur

ing

the

Cru

sade

s in

109

8),

they

can

tak

e th

eir

sieg

e en

gine

s th

ere.

No

rule

sto

ps t

he b

esie

ged

from

tryi

ng to

set

thes

e on

fire

dur

ing

the

assa

ults

. Fr

om th

e su

pply

tabl

e, th

e be

sieg

ers

have

at t

heir

disp

osal

the

ratio

ns le

ft by

the

besi

eged

gar

rison

whe

n th

ey r

etre

ated

to th

e ci

tade

l (se

e A

ctio

n 1

of s

ectio

n 2.

64 o

f the

CR

OIS

AD

ES

rule

s), a

s w

ell a

s th

ose

that

they

m

ay h

ave

brou

ght w

ith th

em.

Con

cern

ing

initi

ativ

e, t

he r

oles

are

fro

m n

ow o

n re

vers

ed:

the

besi

eged

(ci

tade

l an

d re

info

rcem

ents

) fr

om n

ow o

n be

com

e th

e be

sieg

ers,

and

tho

se w

ho h

old

the

ram

part

s be

com

e th

e be

sieg

ed.

How

ever

, if

the

new

bes

iege

rs c

hoos

e to

bat

ter

from

a d

ista

nce,

th

e si

de th

at h

olds

the

ram

part

s ca

n de

cide

on

an a

ssau

lt ag

ains

t the

cita

del,

even

if th

ey

have

not

obt

aine

d th

e in

itiat

ive.

The

neg

otia

tions

con

cern

ing

surr

ende

r of

one

or

the

othe

r si

de a

re s

uspe

nded

. O

nly

the

rule

s on

aut

omat

ic s

urre

nder

are

app

licab

le (

see

Gam

e A

id 2

for

CR

OIS

AD

ES)

.

Gar

riso

n su

rren

der

table

It

is n

eces

sary

to a

dd th

e fo

llow

ing

bonu

s at

the

end

of th

e Su

rren

der

Tab

le (

from

Gam

e A

id 2

of C

RO

ISA

DE

S):

"or

+4

if th

e be

sieg

ers

cont

rol a

ll th

e ca

stle

, or

all

the

tow

n, w

ith t

he e

xcep

tion

of t

he

keep

(th

is s

ituat

ion

does

not

app

ly to

the

bord

er c

astle

)".

It w

ill b

e no

ted

that

thr

ee d

iffer

ent

fact

ors

are

take

n in

to a

ccou

nt f

or b

onus

es:

the

num

ber

of b

esie

gers

, th

e le

vel o

f su

pply

of

the

besi

eged

, an

d th

e de

gree

of

prog

ress

of

the

sieg

e. O

nly

the

bonu

ses

deriv

ed fr

om d

iffer

ent f

acto

rs a

re c

umul

ativ

e.

Mov

emen

t an

d co

mbat

on

stai

rway

s W

hen

the

star

t or

end

of

a st

airw

ay c

oinc

ides

exa

ctly

with

the

sid

e of

a h

exag

on,

only

th

e sp

ace

of t

he h

exag

on i

n qu

estio

n al

low

s ac

cess

to

the

stai

rway

or

com

bat

with

a

char

acte

r on

it.

In

the

sam

e w

ay,

whe

n a

stai

rway

ope

ns o

nto

two

hexe

s at

the

sam

e tim

e, b

oth

hexe

s al

low

acc

ess

and

com

bat.

Fin

ally

, w

hen

a st

airw

ay o

pens

int

o th

e m

iddl

e of

a h

ex, a

ll th

e he

xes

adja

cent

to th

at o

ne c

an b

e us

ed fo

r ac

cess

to th

e st

airw

ay

or to

par

ticip

ate

in c

omba

t with

a c

hara

cter

on

it.

THE

TE

MP

LA

RS

' C

AS

TLE

At

the

time

of t

he C

rusa

des

the

cast

le w

as t

houg

ht t

o be

the

bes

t w

eapo

n fo

r ho

ldin

g on

to te

rrito

ry. O

ver

two

cent

urie

s th

e ba

rons

of t

he F

rank

s an

d th

e R

elig

ious

Ord

ers

built

ne

arly

one

hun

dred

cas

tles,

with

a le

ngth

of

wal

ls o

f ov

er 1

000

kilo

met

res,

fro

m in

land

A

nato

lia to

the

edge

of t

he R

ed S

ea. A

n en

orm

ous

proj

ect w

ithin

whi

ch w

e ca

n id

entif

y th

e im

port

ance

of p

artic

ular

fort

ress

es a

nd g

ain

unde

rsta

ndin

g of

the

tech

nolo

gies

of t

he

perio

d, n

ot le

ast t

he d

iffic

ultie

s of

bui

ldin

g a

cast

le in

mou

ntai

ns o

r in

open

des

ert.

By

build

ing

in t

his

way

a l

arge

num

ber

of s

tron

ghol

ds,

of w

hich

som

e ar

e co

unte

d am

ong

the

mos

t be

autif

ul p

rodu

ced

in t

he M

iddl

e ag

es,

the

Cru

sade

rs w

ere

not

only

fo

llow

ing

the

med

ieva

l art

of w

ar. T

hey

wer

e al

so lo

okin

g fo

r a

way

of c

ompe

nsat

ing

for

thei

r en

orm

ous

num

eric

al i

nfer

iorit

y. A

han

dful

of

men

in

a ca

stle

acq

uire

d, i

n fa

ct,

a ca

paci

ty fo

r de

fenc

e w

orth

ten

times

thei

r nu

mbe

r, a

nd r

epre

sent

ed a

con

stan

t dan

ger

to

an in

vade

r w

ho d

ared

to

igno

re t

hem

. Li

nes

of c

omm

unic

atio

n an

d su

pply

wer

e ne

ver

cert

ain

if th

ere

was

an

enem

y ca

stle

nea

rby.

Als

o, a

part

fro

m a

few

big

bat

tles

and

freq

uent

sur

pris

e at

tack

s an

d ra

ids

betw

een

neig

hbou

rs,

the

conf

licts

of

this

per

iod

cons

iste

d ab

ove

all o

f a

succ

essi

on o

f si

eges

whi

ch o

ften

ende

d up

wea

ring

dow

n ev

en

the

mos

t int

repi

d of

con

quer

ors.

In t

imes

of

war

, th

e ro

le o

f bor

der

cast

les

was

to

dela

y th

e ad

vanc

e of

the

ene

my

so a

s to

giv

e tim

e fo

r th

e ga

rris

ons

of to

wns

and

hin

terla

nd c

astle

s to

org

anis

e th

eir

resp

onse

. T

he r

ole

of t

he g

reat

for

tres

ses

was

mor

e st

rate

gic.

It

cons

iste

d of

hol

ding

at

all c

osts

in

fron

t of a

n en

emy

whi

ch w

as m

ost c

omm

only

vas

tly s

uper

ior

in n

umbe

r, in

suc

h a

way

as

to c

reat

e is

land

s of

res

ista

nce

whi

ch w

ould

pro

vide

man

y po

ints

of s

uppo

rt fo

r th

e re

-co

nque

st o

f th

e in

vade

d te

rrito

ry.

As

a co

nseq

uenc

e th

e ba

roni

al c

astle

s pr

ovid

ed v

ery

elab

orat

e sy

stem

s of

def

ence

, as

you

can

see

in th

e de

scrip

tion

that

follo

ws.

1

8

Page 2: THE TEMPLARS' CASTLE - Cry Havoc · THE TEMPLARS' CASTLE At the time of the Crusades the castle was thought to be the best weapon for holding onto territory. Over two centuries the

Des

crip

tion

of th

e C

astl

e In

des

igni

ng t

he c

astle

rep

rese

nted

her

e w

e w

ere

insp

ired

by d

iffer

ent

plan

s of

cru

sade

r ca

stle

s, n

otab

ly b

y th

e m

ost f

amou

s of

them

all:

Kra

k de

s C

heva

liers

whi

ch c

an b

e fo

und

in

hex

3208

of

the

stra

tegi

c m

ap f

or C

RO

ISA

DES

. A

s it

was

des

igne

d th

e Te

mpl

ars'

Cas

tle

offe

rs fo

ur s

ucce

ssiv

e lin

es o

f def

ence

.

The

first

is, o

f cou

rse,

mad

e up

of t

he o

uter

ram

parts

. The

mai

n en

tranc

e is

prot

ecte

d by

a

fort

ifie

d gu

ard

post

and

an

uncr

ossa

ble

moa

t th

at is

too

deep

to b

e fil

led

with

bun

dles

of

woo

d. A

ny c

hara

cter

falli

ng in

to th

e m

oat i

s au

tom

atic

ally

kill

ed b

y th

e fa

ll. A

cces

s to

the

mai

n co

urty

ard

of th

e ca

stle

is b

y m

eans

of a

stra

ight

ram

p, w

hich

end

s in

a c

hica

ne. T

his

layo

ut m

akes

sur

prise

atta

cks

very

diff

icul

t, ev

en w

ith t

he d

raw

brid

ge lo

wer

ed.

Also

, w

hile

th

ey h

old

the

Gua

rd P

ost,

the

defe

nder

s ha

ve th

e po

ssib

ility

of m

akin

g sa

llies

, who

se e

ffect

ca

n be

dev

asta

ting

agai

nst b

esie

gers

def

endi

ng a

mon

g th

e cl

umsy

sie

ge e

ngin

es.

The

seco

nd li

ne o

f de

fenc

e co

nsist

s of

the

wal

ls of

the

cit

adel

, w

hich

incl

udes

the

low

er

inne

r co

urty

ard,

the

uppe

r co

urt

and

the

keep

. The

two

cour

tyar

ds a

re o

pen

to th

e sk

y w

ith th

e ex

cept

ion

of th

e co

rner

tow

ers.

It is

diff

icul

t not

to n

otic

e th

at a

par

t of t

he ra

mpa

rts

of t

he c

itade

l fa

ce d

irect

ly o

nto

the

outs

ide

of t

he c

astle

. Th

e be

siege

rs w

ould

cou

nt

them

selv

es lu

cky

if ju

st o

ne m

ajor

err

or o

n th

e pa

rt of

the

def

ende

rs w

ere

to e

nsur

e th

e su

cces

s of

an

atta

ck o

n th

is sid

e.

The

third

lin

e of

def

ence

is

plac

ed a

t th

e le

vel

of t

he u

pper

cou

rt.

The

singl

e st

airw

ay

whi

ch le

ads

from

ther

e ca

n in

fact

be

neut

ralis

ed th

anks

to a

sys

tem

of p

ulle

ys w

hich

ena

ble

the

top

of th

e st

airw

ay to

be

raise

d lik

e a

draw

brid

ge. T

o w

ork

the

mec

hani

sm a

cha

ract

er

mus

t be

in

the

keep

on

the

arro

w-s

lit h

ex n

ext

to t

he m

iddl

e of

the

sta

irway

. Th

e ru

les

appl

ied

are

the

sam

e as

for

dra

wbr

idge

s (s

ectio

n 1.

8 of

the

SIE

GE

rule

s).

How

ever

, if

a ch

arac

ter

is on

the

sta

irway

hex

at

the

mom

ent

that

the

mec

hani

sm is

set

in m

otio

n, t

hat

char

acte

r w

ill b

e w

ound

ed (

not s

tunn

ed).

To s

how

that

the

stai

rway

is n

ot u

sabl

e, p

lace

a

blan

k co

unte

r on

the

upp

er h

ex.

That

hex

is

cons

ider

ed t

o be

im

pass

able

. N

ote

that

a

besie

ger

cann

ot u

se a

sca

ling

ladd

er to

rea

ch th

e U

pper

Cou

rt un

less

it c

an b

e pl

aced

on

a ra

mpa

rt he

x ne

xt to

the

wal

l, or

on

a fla

t te

rrai

n he

x in

the

inne

r co

urty

ard

of t

he c

itade

l. Th

e w

all s

urro

undi

ng th

e U

pper

Cou

rt of

fers

the

sam

e pr

otec

tion

as a

nor

mal

ram

part.

The

final

lin

e of

def

ence

is

prov

ided

by

the

keep

and

on

occa

sion

the

Tow

er of

S

olom

on.

A s

ecre

t pa

ssag

e, m

arke

d by

dot

ted

lines

on

the

map

, co

nnec

ts t

hese

tw

o pa

rts o

f the

cas

tle. Y

ou e

nter

the

two

ends

by

ston

e sp

iral s

tairc

ases

. The

sta

ircas

e he

x co

sts

two

mov

emen

t po

ints

. Th

e ot

her

pass

agew

ay h

exes

cos

t on

ly o

ne p

oint

eac

h. F

riend

ly

char

acte

rs c

an p

ass

each

oth

er.

Ene

my

char

acte

rs c

an f

ight

eac

h ot

her.

To d

iffer

entia

te

char

acte

rs in

the

sec

ret

pass

age

from

cha

ract

ers

on t

he s

urfa

ce,

plac

e a

blan

k co

unte

r on

to

p of

the

m.

The

secr

et p

assa

ge c

an b

e flo

oded

tha

nks

to a

slu

ice

syst

em,

whi

ch a

ch

arac

ter

can

initi

ate

from

the

keep

hex

con

tain

ing

the

lette

r "S

" of

Sec

ret.

The

rule

s us

ed

are

the

sam

e as

thos

e fo

r a

draw

brid

ge (

sect

ion

1.8

of th

e SI

EGE

rule

s). A

t the

end

of t

he

othe

r pl

ayer

's tu

rn a

ll ch

arac

ters

foun

d in

the

pass

age

(exc

ept t

hose

on

the

stai

rcas

e he

xes)

ar

e co

nsid

ered

dro

wne

d.

In t

he s

ame

way

it is

pos

sible

to

drai

n th

e w

ater

and

mak

e th

e pa

ssag

eway

usa

ble

agai

n.

Not

e: T

he r

ules

of

SIE

GE

con

cern

ing

the

mai

n do

or t

o th

e ke

ep a

re a

lso

appl

ied

here

(s

ee s

ecti

ons

1.5

4 an

d 1.7

5.

Spe

cial

det

ails

: So

me

arro

w-s

lits,

who

se d

esig

n m

ay c

ause

som

e co

nfus

ion,

con

tain

a

smal

l bla

ck a

rrow

: th

is ha

s th

e so

le p

urpo

se o

f sh

owin

g w

hich

dire

ctio

n is

affe

cted

by

an

arro

w-s

lit.

On

the

othe

r ha

nd, f

or a

esth

etic

rea

sons

, som

e ra

mpa

rt he

xes

are

curv

ed: a

s a

resu

lt th

ey d

o no

t pre

cise

ly m

atch

the

hexa

gona

l grid

. As

a ge

nera

l rul

e th

e ty

pe o

f he

x is

dete

rmin

ed b

y th

e m

ajor

ity t

erra

in,

in o

ther

wor

ds b

y th

e te

rrai

n w

hich

cov

ers

mor

e th

an

half

the

area

of t

he h

ex.

Map

s an

d ru

les

by D

ucci

o V

itale

A

rtwor

k by

Pau

l Kirb

y Tr

ansla

tion

by B

ob G

inge

ll SI

EG

E an

d C

RO

ISA

DE

S ar

e R

EX

TON

gam

es

with

exc

lusiv

e lic

ence

from

STA

ND

AR

D G

AM

ES

Cla

rifi

cati

ons

And

Sup

plem

enta

ry R

ules

C

once

rnin

g S

iege

s

Com

para

tive

tab

le o

f le

vels

of

elev

atio

n T

he t

able

bel

ow a

llow

s co

mpa

rison

of

diffe

rent

leve

ls o

f el

evat

ion

show

n on

the

map

s fo

r th

e B

orde

r C

astle

, the

Tem

plar

s' C

astle

and

the

Fort

ified

Med

ieva

l Tow

n, w

hich

can

be

foun

d re

spec

tivel

y in

the

gam

e SI

EG

E a

nd th

e E

xpan

sion

Set

s 1

and

2. T

he p

rinci

ple

appl

ied

is t

he s

ame

for

all t

hree

map

s: t

he l

evel

of

elev

atio

n of

a h

ex i

s eq

ual

to

the

num

ber

of

stai

r he

xes

nece

ssar

y to

rea

ch i

t fr

om L

evel

0.

On

all t

hree

map

s Le

vel 0

is s

how

n by

fla

t te

rrai

n he

xes

(yel

low

). T

here

are

, ho

wev

er,

two

cate

gorie

s of

flat

terr

ain

hex

that

are

not

at l

evel

0: t

hose

that

are

at t

he b

otto

m o

f a

moa

t, an

d th

ose

that

for

m t

he in

ner

cour

tyar

d of

the

cita

del o

f th

e T

empl

ars'

Cas

tle.

In

the

seco

nd s

ituat

ion

it is

con

side

red

in r

ealit

y th

at a

cces

s th

roug

h th

e St

. Ja

mes

Gat

e in

clud

es a

bro

ad r

amp

and

that

the

re i

s a

cons

eque

nt c

hang

e in

lev

el f

rom

one

co

urty

ard

to th

e ot

her.

Not

e: T

he l

evel

s sh

own

here

for

the

Bor

der

Cas

tle

repl

ace

thos

e ru

les

used

in

the

gam

e S

IEG

E.

2

3

Page 3: THE TEMPLARS' CASTLE - Cry Havoc · THE TEMPLARS' CASTLE At the time of the Crusades the castle was thought to be the best weapon for holding onto territory. Over two centuries the

Leve

l of

el

evat

ion

Bor

der

Cas

tle

(SIE

GE)

Te

mpl

ars’

Cas

tle

(Ext

ensio

n 1)

Fo

rtifie

d M

edie

val T

own

(Ext

ensio

n 2)

-5

M

oat a

t mai

n en

try.

-1

M

oat a

roun

d th

e ca

stle

St

. Jam

es G

ate

moa

t; Se

cret

pas

sage

M

oat a

t ent

ry to

cita

del

0 Fl

at te

rrai

n he

xes

(exc

ludi

ng m

oat)

Gua

rd P

ost a

t mai

n en

try;

Flat

terr

ain

hexe

s (e

xclu

ding

ci

tade

l cou

rtyar

d an

d m

oats

)

Stab

les

and

hous

es;

Flat

terr

ain

hexe

s (e

xclu

ding

moa

t) +

1 To

wer

and

ram

part

hexe

s Lo

wer

leve

l of Y

oung

Lad

ies'

Tow

er a

nd ra

mpa

rt he

xes

up to

to

wer

to ri

ght o

f mai

n en

tranc

e;

Inne

r Cou

rtyar

d of

cita

del

Out

er ra

mpa

rts

(exc

ept t

he p

art f

rom

Gre

at

Tow

er to

Lad

y G

ate

and

the

two

Pilg

rims

Gat

e to

wer

s)

+2

Kee

p he

xes.

U

pper

leve

l of Y

oung

Lad

ies'

Tow

er a

nd re

mai

ning

ram

part

hexe

s (in

clud

ing

thos

e of

the

cita

del).

Out

er ra

mpa

rts fr

om G

reat

To

wer

to L

ady

Gat

e;

Pilg

rims

Gat

e to

wer

s;

Cita

del r

ampa

rts

+3

So

lom

on T

ower

and

adj

oini

ng

smal

l tow

er;

Upp

er C

ourt

(in c

itade

l)

+5

K

eep

hexe

s K

eep

hexe

s an

d lin

ked

tow

er

+7

W

atch

tow

er o

n ro

of o

f the

kee

p W

atch

tow

er o

n th

e ke

ep

Sho

otin

g fr

om d

iffe

rent

lev

els

As

a ge

nera

l ru

le w

hen

the

shoo

ter

and

the

targ

et a

re n

ot o

n th

e sa

me

leve

l an

d ar

e se

para

ted

by a

n ob

stru

ctio

n (r

ampa

rt,

hous

e, e

tc.)

, sh

ootin

g is

pos

sibl

e if

the

char

acte

r si

tuat

ed o

n th

e lo

wer

leve

l is

at le

ast a

s fa

r aw

ay fr

om th

e ob

stru

ctio

n as

the

char

acte

r on

th

e up

per

leve

l. H

owev

er, a

sub

stan

tial d

iffer

ence

in le

vels

of e

leva

tion

can

inte

rfer

e w

ith

lines

of f

ire w

hich

do

not t

hen

fit in

to th

e ge

nera

l fra

mew

ork.

In th

at s

ituat

ion

the

play

ers

can

wor

k ou

t th

e po

ssib

ility

of

shoo

ting

by m

akin

g a

quic

k ca

lcul

atio

n dr

awn

from

T

halè

s' T

heor

em:

If "N

" is

the

diffe

renc

e in

leve

l bet

wee

n th

e sh

oote

r an

d th

e ta

rget

;

If "D

" is

the

num

ber

of h

exes

bet

wee

n th

e tw

o ch

arac

ters

;

If "D

1" is

the

num

ber

of h

exes

bet

wee

n th

e lo

wer

cha

ract

er a

nd t

he b

otto

m o

f th

e ob

stru

ctio

n;

And

if

"H"

is

the

diffe

renc

e in

le

vel

betw

een

the

low

er

char

acte

r an

d th

e ob

stru

ctio

n;

A S

HO

T I

S P

OS

SIB

LE

IF:

N x

D1 i

s gr

eate

r or

equ

al t

o D

x H

.

On

the

tact

ical

pla

n it

is of

ten

usef

ul t

o kn

ow t

he

zone

s of

fire

, and

as

a co

nseq

uenc

e th

e de

ad a

reas

of

a sh

oote

r on

sent

ry d

uty.

Fo

r su

ch,

it is

nece

ssar

y to

car

ry o

ut o

ne o

f th

e tw

o fo

llow

ing

calc

ulat

ions

: D

1 =

D2 x

H /

(N - H

) D

2 =

D1 x

(N

- H

) / H

Th

e re

sult

mus

t be

rou

nded

up

if ne

cess

ary

to t

he

next

who

le n

umbe

r. It

show

s th

e m

inim

um d

istan

ce

betw

een

the

obst

ruct

ion

and

the

char

acte

r w

ho m

ay

be a

ble

to s

hoot

(see

dia

gram

).

Not

e: H

exes

in

whi

ch o

ther

cha

ract

ers

can

be

foun

d ar

e no

t ta

ken

into

acc

ount

whe

n m

akin

g th

e ca

lcul

atio

n of

dis

tanc

e. T

o de

term

ine

the

leve

l of

ele

vati

on,

cons

ider

the

hi

ghes

t po

int

of h

ouse

s an

d tr

ees

to r

epre

sent

an

obst

ruct

ion

of l

evel

1,

wit

hout

the

m

blo

ckin

g sh

ooti

ng f

rom

one

ram

part

to

anot

her

acro

ss t

he i

nter

ior

of a

for

tres

s. W

hen

a li

ne o

f fi

re p

asse

s th

roug

h a

cove

red

tow

er i

t is

nec

essa

ry t

o ad

d 1 p

oint

to

the

leve

l of

the

tow

er t

o in

clud

e th

e he

ight

of

the

roof

. W

hen

a sh

ot p

asse

s ov

er s

ever

al

obst

acle

s, i

t is

ess

enti

al t

o ch

eck

whe

ther

any

one

of

them

blo

cks

the

line

of

fire

. Fin

ally

, ea

ch s

tair

way

hex

is

trea

ted

as b

eing

at

the

corr

espo

ndin

g le

vel

of e

leva

tion

.

Mis

sile

-fir

e an

d ra

mpa

rts

A c

hara

cter

on

a ra

mpa

rt h

ex w

hich

is

set

back

in

rela

tion

to t

he b

attle

men

ts,

in o

ther

w

ords

on

a he

x w

hich

doe

s no

t tou

ch th

e ou

ter

wal

l, ca

nnot

fire

tow

ards

the

outs

ide

nor

can

he b

e ta

rget

ed fr

om th

e ou

tsid

e, e

xcep

t in

two

situ

atio

ns:

1.)

If he

is

stan

ding

on

the

side

of

a de

mol

ishe

d w

all

hex.

He

can

then

sho

ot o

r be

ta

rget

ed a

cros

s th

e br

each

. He

does

not

ben

efit

in a

ny w

ay fr

om a

ny c

over

. 2.

) If

the

enem

y is

sta

ndin

g on

a s

iege

tow

er.

Shoo

ting

is t

hen

poss

ible

in

both

di

rect

ions

, fr

om t

he t

ime

that

the

cha

ract

er i

n th

e si

ege

tow

er i

s as

clo

se t

o th

e ba

ttlem

ents

as

is th

e ch

arac

ter

on th

e ra

mpa

rts.

Her

e al

so th

e ch

arac

ter

on th

e ra

mpa

rts

does

not

rec

eive

any

cov

er.

Whe

n th

e ra

mpa

rts

are

at le

vel 1

or

leve

l 2, h

ouse

s an

d tr

ees

that

are

situ

ated

at a

low

er

leve

l will

not

blo

ck fi

ring

from

one

ram

part

to a

noth

er.

Tw

o ch

arac

ters

, on

e on

the

low

er le

vel i

nsid

e th

e w

alls

, an

d th

e ot

her

on t

he r

ampa

rts,

ca

n sh

oot

at e

ach

othe

r. H

owev

er,

if th

e ch

arac

ter

abov

e is

not

at

the

edge

of

the

ram

part

s (o

n th

e in

terio

r si

de),

sho

otin

g w

ill o

nly

be p

ossi

ble

unde

r ce

rtai

n co

nditi

ons:

-

the

ram

part

can

not b

e fo

rtifi

ed o

n th

e in

terio

r si

de, a

s is

the

case

for

exam

ple

with

the

tow

ers

eith

er s

ide

of th

e La

dy G

ate

in th

e M

edie

val T

own;

-

if th

ere

is o

ne le

vel o

f diff

eren

ce b

etw

een

the

high

er a

nd th

e lo

wer

cha

ract

er, t

he la

tter

mus

t be

tw

ice

as f

ar f

rom

the

edg

e of

the

ram

part

as

the

char

acte

r st

andi

ng o

n th

e ra

mpa

rt it

self;

-

if th

ere

are

two

leve

ls o

f diff

eren

ce, t

he lo

wer

cha

ract

er m

ust b

e fo

ur t

imes

as

far

from

th

e ed

ge o

f the

ram

part

as

is th

e up

per

char

acte

r.

In c

alcu

latin

g th

e di

stan

ce s

epar

atin

g ea

ch c

hara

cter

from

the

edge

of t

he r

ampa

rts,

the

char

acte

r's o

wn

hex

is n

ot c

ount

ed.

4

5

Page 4: THE TEMPLARS' CASTLE - Cry Havoc · THE TEMPLARS' CASTLE At the time of the Crusades the castle was thought to be the best weapon for holding onto territory. Over two centuries the

Bat

teri

ng i

nter

ior

ram

part

hex

es

A r

ampa

rt h

ex b

ehin

d th

e fr

ont

edge

of

the

battl

emen

ts (

i.e.

one

that

is

not

in c

onta

ct

with

the

out

er p

art

of t

he w

all)

cann

ot b

e ba

ttere

d un

less

it

is n

ext

to a

dem

olis

hed

battl

emen

t he

x. A

sin

gle

"D"

resu

lt on

the

Bat

terin

g T

able

will

the

n be

suf

ficie

nt t

o de

mol

ish

it,

com

pare

d to

th

e fo

ur

hits

re

quire

d fo

r a

ram

part

he

x ne

xt

to

the

battl

emen

ts.

Sie

ge T

ower

s The

hei

ght

of t

he t

ower

s: S

iege

tow

ers

allo

w a

ll he

ight

s co

rres

pond

ing

to 1

, 2

or 3

le

vels

of e

leva

tion

to b

e re

ache

d.

Cov

er:

Cha

ract

ers

on t

he t

op o

f th

e si

ege

tow

er b

enef

it fr

om m

ediu

m c

over

whe

n an

yone

sho

ots

at th

em fr

om le

vels

1 o

r 2.

Whe

n th

e sh

oote

r is

on

leve

l 3 o

r ab

ove,

they

on

ly r

ecei

ve li

ght c

over

.

Ang

les

of f

ire:

A s

iege

tow

er a

lway

s to

ps t

he r

ampa

rt t

hat

it at

tack

s by

one

lev

el.

Con

sequ

ently

it is

pos

sibl

e to

sho

ot fr

om th

e to

p of

a s

iege

tow

er in

to th

e fo

rtifi

catio

n so

lo

ng a

s th

e re

stric

tions

on

shoo

ting

are

satis

fied

(see

abo

ve).

The

def

ende

rs o

nly

bene

fit

from

cov

er if

they

are

imm

edia

tely

beh

ind

a ba

ttlem

ent o

r in

a c

over

ed a

rea

of th

e to

wn

or c

astle

.

Mov

emen

t of

sie

ge t

ower

s an

d bat

teri

ng r

ams:

Si

ege

tow

ers

and

batte

ring

ram

s ca

n, w

here

nee

ded,

piv

ot o

n th

eir

cent

re b

y on

e he

x to

th

e rig

ht

or l

eft.

Thi

s m

anoe

uvre

ta

kes

one

full

gam

e-tu

rn.

The

y ca

n al

so m

ove

back

war

ds. A

s a

resu

lt, to

wer

s an

d ra

ms

can

on o

ccas

ion

reac

h th

e in

side

of t

he c

astle

or

tow

n so

long

as

thei

r m

ovem

ent i

s ov

er fl

at te

rrai

n, d

raw

brid

ge o

r fil

led

moa

t.

Lad

ders

and

ram

part

s The

hei

ght

of t

he l

adde

rs:

Scal

ing

ladd

ers

allo

w a

ll he

ight

s co

rres

pond

ing

to 1

or

2 le

vels

of e

leva

tion

to b

e re

ache

d. It

is im

poss

ible

to a

chie

ve h

eigh

ts o

f mor

e th

an 2

leve

ls

with

a la

dder

.

Mov

emen

t: C

limbi

ng u

p or

dow

n a

scal

ing

ladd

er c

osts

3 m

ovem

ent

poin

ts.

If th

e la

dder

cov

ers

1 le

vel o

f ele

vatio

n it

is p

ossi

ble

for

a ch

arac

ter

with

8 m

ovem

ent p

oint

s to

cl

imb

a la

dder

and

mov

e on

to a

ram

part

hex

[w

hich

cos

ts 4

] du

ring

the

sam

e ga

me

turn

, so

long

as

the

ladd

er h

ad b

een

rais

ed o

n a

prev

ious

turn

. On

the

othe

r ha

nd, i

f the

la

dder

cov

ers

2 le

vels

of e

leva

tion,

the

char

acte

r w

ho c

limbs

up

or d

own

it m

ust e

nd h

is

turn

on

the

ladd

er,

how

ever

man

y m

ovem

ent

poin

ts h

e ha

s re

mai

ning

. T

his

rule

re

plac

es th

e on

e in

sec

tion

2.69

of C

RO

ISA

DE

S.

Spe

cial

rul

es o

n ca

rryi

ng l

adde

rs:

Tw

o ch

arac

ters

on

a ra

mpa

rt ca

n lif

t up

a la

dder

so

long

as

it is

cur

rent

ly in

a v

ertic

al p

ositi

on a

nd b

oth

are

adja

cent

to th

e la

dder

with

out

eith

er b

eing

adj

acen

t to

an e

nem

y w

ho is

in a

pos

ition

to a

ttack

. For

this

ope

ratio

n, e

ach

char

acte

r sp

ends

4 m

ovem

ent

poin

ts.

A "

horiz

onta

l la

dder

" co

unte

r m

ust

then

rep

lace

th

e "v

ertic

al la

dder

" co

unte

r. T

his

coun

ter

is p

lace

d on

the

hex

es o

ccup

ied

by t

he t

wo

char

acte

rs.

Sim

ilarly

, tw

o ch

arac

ters

car

ryin

g a

ladd

er o

n a

ram

part

can

slid

e it

to o

ne s

ide

or t

he

othe

r at

any

tim

e so

long

as

they

are

not

adj

acen

t to

an e

nem

y in

a p

ositi

on to

atta

ck

and

at le

ast

one

of t

he t

wo

is a

t th

e ed

ge o

f th

e ra

mpa

rt.

The

low

er h

ex,

on w

hich

the

la

dder

w

ill

be

set

up

vert

ical

ly

(the

coun

ter

will

ha

ve

to

be

chan

ged)

, m

ust

be

unoc

cupi

ed a

nd a

djac

ent

to o

ne o

f th

e tw

o ca

rryi

ng c

hara

cter

s. F

or t

his

oper

atio

n ea

ch

char

acte

r sp

ends

four

mov

emen

t poi

nts.

The

ladd

er c

an b

e us

ed in

the

sam

e tu

rn th

at it

is

inst

alle

d.

Not

e: A

ny m

ovem

ent

of a

lad

der

is i

mpo

ssib

le i

f th

ere

is a

cha

ract

er o

n it

, or

if

an

enem

y ch

arac

ter

is o

n a

hex

adja

cent

to

the

bot

tom

of

the

ladd

er.

Top

plin

g a

ladd

er f

rom

bel

ow:

A c

hara

cter

can

atte

mpt

to

topp

le a

lad

der

from

be

low

in

exac

tly t

he s

ame

way

as

if th

e at

tem

pt h

ad b

een

mad

e fr

om a

bove

(se

e ru

le

1.94

of S

IEG

E).

To

do th

is th

e ch

arac

ter

mus

t be

on a

hex

adj

acen

t to

the

botto

m o

f the

la

dder

.

The

end

of

an a

ssau

lt

An

assa

ult

is t

reat

ed a

s en

ded

whe

n no

fac

e-to

-face

com

bat

has

take

n pl

ace

for

five

turn

s, a

nd a

ll th

e de

fend

ers

are

sepa

rate

d fr

om th

e at

tack

ers

by a

wal

l, a

moa

t, a

gate

or

an im

pass

able

hex

. At t

he e

nd o

f an

assa

ult,

all t

he d

efen

ders

who

are

isol

ated

from

the

keep

(i.e

. una

ble

to tr

ace

an e

mpt

y lin

e of

hex

es to

the

keep

) ar

e au

tom

atic

ally

cap

ture

d.

Thi

s cu

tting

sho

rt o

f the

act

ion,

faith

ful t

o th

e re

ality

of c

omba

t in

the

perio

d, p

erm

its th

e at

tack

ers

to r

egro

up a

nd th

e be

sieg

ed tr

oops

to g

ain

som

e tim

e. It

will

be

note

d th

at a

s a

cons

eque

nce

of t

his

a bo

rder

cas

tle m

ay b

e ta

ken

in t

wo

assa

ults

, al

thou

gh it

will

ofte

n be

nec

essa

ry fo

r fo

ur to

take

a b

aron

's ca

stle

or

a to

wn.

Dep

loym

ent

ben

eath

the

ram

part

s R

epre

sent

atio

n in

two

dim

ensi

ons

limits

the

exte

nt o

f int

erio

r sp

aces

. In

real

ity u

nder

the

ram

part

s w

ould

hav

e be

en fo

und

stab

les,

livi

ng q

uart

ers,

gua

rdro

oms,

etc

. It i

s th

eref

ore

logi

cal t

o pe

rmit

a pl

ayer

to:

1. S

tack

hor

se c

ount

ers

at th

e bo

ttom

of a

ram

part

, in

whi

ch p

ositi

on th

ey w

ill a

ll be

nefit

fr

om in

finite

cov

er;

2. D

eplo

y at

tack

ers

unde

r th

e ra

mpa

rts

befo

re l

aunc

hing

the

ass

ault.

Thi

s so

lutio

n is

ob

viou

sly

only

pos

sibl

e w

hen

the

besi

eger

s ha

ve a

lread

y ga

ined

con

trol

of

part

of

the

fort

ifica

tion.

The

cha

ract

ers

are

plac

ed o

n th

e ra

mpa

rt h

exes

whi

le r

ecog

nisi

ng th

at th

ey

are

in f

act

unde

rnea

th.

As

soon

as

the

assa

ult

star

ts,

the

atta

cker

s co

me

out

of t

heir

hidi

ng p

lace

and

the

ram

part

hex

es r

ever

t to

the

ir us

ual r

ole.

Thi

s ty

pe o

f de

ploy

men

t ad

ds to

and

per

fect

s th

e sp

ecia

l rul

e us

ed in

Sce

nario

4 o

f SIE

GE

.

Bes

iegi

ng t

he b

esie

gers

O

nce

the

besi

eger

s ha

ve b

ecom

e th

e m

aste

rs o

f th

e ra

mpa

rts

and

the

defe

nder

s co

ntin

ue to

res

ist i

n th

e in

ner

part

s of

the

cita

del,

a tr

oop

of r

einf

orce

men

ts m

ay a

rriv

e to

tr

y to

bre

ak t

he s

iege

fro

m o

utsi

de.

Face

d w

ith n

ew a

rriv

als,

the

bes

iege

rs h

ave

the

choi

ce b

etw

een

givi

ng b

attle

out

side

(se

e se

ctio

n 2.

66 o

f th

e C

RO

ISA

DE

S ru

les)

, or

al

tern

ativ

ely

to ta

ke r

efug

e in

that

par

t of t

he c

astle

or t

own

that

they

con

trol

.

If th

ey d

ecid

e to

giv

e ba

ttle

outs

ide,

the

besi

eger

s m

ust c

hoos

e on

e of

the

two

follo

win

g pr

oced

ures

:

6

7