the traffic snake game · what is the traffic snake game? ... –‘our class’ of 27 pupils = 19...

32
THE TRAFFIC SNAKE GAME @TheTrafficSnake

Upload: phungtuong

Post on 29-Jun-2018

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

THE TRAFFIC SNAKE GAME

@TheTrafficSnake

Page 2: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

What is the Traffic Snake Game?

A fun and effective game

for primary schools

to promote walking and cycling or using public transport

to school.

Page 3: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Promoting walking and cycling for children?

• Important target group for changing travel modes.

• Travel behaviour of parents has a significant impact on children and their choice of travel modes.

• Most children and adolescents do not formally learn how to use alternative transport modes, or learn about the advantages of using sustainable transport from their parents or their school.

M

r

o

e

s

re

pa

a

re

n

h

n

g ts

o

b

r rio ngu

t

s

h

e

ir ki

c

ds

a

y

t

u

o

sc

e

c

h

oo

m

a

l b

r

y

r

.

ca

.

r

p

.

bec

r

a

e

use

t

t

s

he bs

cho

ol

g

tr

i

t

p

h

be

e

com

es ever

t

m

o

od

c ebe

b

soea

n

rin

ir kids

ol

Page 4: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Promoting walking and cycling for children?

• Mobility and traffic education is still too often only related to learning traffic rules or road safety training.

• Many children are driven by car to schools that are often within walking or cycling distances.

• Today’s children are tomorrow’s adult transport users and individual mobility behaviour is created at a very early age.

Page 5: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Once upon a time, in a land far, far away

• Traffic Snake Game aims to break the vicious circle.

• Started as a small campaign with only a handful of schools in Flanders, Belgium.

• These days, the campaign reaches yearly around 1,000 schools, 150,000 families and 200,000 children in the region of Flanders alone.

Page 6: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Good results, much appreciation

• Easy: a relatively hassle free campaign to implement at a school.

• Educational: fits curricula concerning Traffic Education, Health Education, Sustainable Development (ESD), …

• European: international , but embedded in a national, regional or local context.

• Appealing: also a low political threshold, the theme of sustainable mobility is easily picked up these days: the combination of safety, health and children can be a good opportunity for a more structured working basis.

Page 7: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc
Page 8: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

The game in 6 steps

1. Measurement before and defining goals

2. Preparation

3. Collect sustainable travel dots

4. Reward progress

5. Play the deluxe version of the game

6. Collect data after the campaign

Page 9: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Campaign materials

• Traffic Snake banner

• Green stickers per class

• Dots per class

• Manual for teachers

• Information for parents

• Measurement forms

• Minikit (banner, dots, leaflet, gadgets)

Page 10: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

STEP 1 - Measurement before and defining goals

• Set baseline – +/- three weeks before starting the game – By hands-up survey – Use the class measurement forms – Overall results will be calculated on a school form

• Define goal/SCHOOL , e.g. – Baseline sustainable trips = 50% – Target = 70%

• Calculate the number of dots per sticker/CLASS – ‘Our class’ of 27 pupils = 19 sustainable trips/day – Green sticker completed with 19 dots

• Set number of stickers to reach the goal

Page 11: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Hands-up survey before the campaign of how children normally travel to school

• Idem

Page 12: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Define goal/SCHOOL

Page 13: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Calculate the number of dots per sticker/CLASS

Day 1 – 14 ST’s = 12 +2 => 1st full sticker

Day 2 – 16 ST’s = 10 + 6 => 2nd full sticker

Day 3 – 18 ST’s = 6 + 12 => 3th & 4th full sticker

Page 14: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Set number of stickers needed to reach the goal

Page 15: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

STEP 2 - Preparation

• Hang the banner in an easy to reach place

• Divide the dots/stickers over the different classes

• Decide on reward for the pupils

• Divide the class forms

• Organise deluxe activities (step 5)

Page 16: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

STEP 3 - Collect sustainable travel dots

Children receive a dot when they

Walk Cycle (including kick bike, roller blade, skate board) Take the bus Travel by train (including tram, metro) Car share

Teachers still fill in the class forms during the campaign period!

Page 17: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Measurement during

• Class teacher keeps count of transport modes

• At the end of the two weeks class measurement forms are collected

• Overall results will be calculated on www.trafficsnakegame.eu (or on a school form)

Page 18: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Hands-up survey during the campaign period

Page 19: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Traffic Snake Game

• Each class adds dots on to green sticker

• Sticker is complete when the predefined target has been reached

Page 20: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Example: Day 1 – 14 sustainable trips

• +2 • 12

Page 21: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Example: Day 2 – 16 sustainable trips

• +6 • 2+10

Page 22: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Traffic Snake Game

• Stickers are stuck on the banner

• Reward when getting to a milestone (large circular drawings of stickers)

Page 23: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

STEP 4 - Reward progress

• Reward pupils who travel to school sustainably.

• Reaching each drawing on the banner can lead to a small reward.

• Rewards can be individual, for a class or for the whole school.

• Look for the bigger reward (material or non-material) at the end of the game, when the goal has been achieved.

Page 24: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Reward examples

Extra playtime, apples, bicycle bells, balloons, pens, playing materials, games, books, having lunch with the teacher, watch television during lunch, organise a playground party, icecream after school, breakfast at school, pimp your bike/vest materials, etc.

Page 25: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

STEP 5 - Play the Deluxe version of the game

• The TSG is a first step towards more embedded working in the field of sustainable mobility.

• Organise additional activities on sustainable mobility

• Organise a celebration event at the end of the week, especially when the target has been reached.

• Invite the press during the campaign weeks

Page 26: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Deluxe examples

• Practical cycling lessons • Puppet show or theatre about

mobility • Pimp your bike • Police teaching at school • Miss & Mister fluo • Exhibition of childrens drawings on

the theme • Bicycle bell concert • Bike wash & shoe polish sessions • Exhibitions, etc.

Page 27: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

STEP 6 - Collect data after the campaign

• Three weeks after the campaign another Hands-up survey is carried out.

• All data from the class forms after the campaign are collected on www.traffisnakegame.eu (or in the school form)

• All before, during and after data are collected on www.trafficsnakegame.eu (or in the school form.

Page 28: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Hands-up survey after the campaign

Page 29: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Collect data after the campaign

Important!

Reward the pupils/classes still travelling sustainably once in a while to keep them going.

Communicate the results. Show the impact to parents/local stakeholders!

Page 30: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

www.trafficsnakegame.eu

• Offers a core instrument of mobility management for primary schools.

• It is simple, but simplicity is the ultimate sophistication.

Page 31: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Contact

National focal point <country>

Page 32: THE TRAFFIC SNAKE GAME · What is the Traffic Snake Game? ... –‘Our class’ of 27 pupils = 19 sustainable trips/day ... pimp your bike/vest materials, etc

Let’s play!

The sole responsibility for the content of this document lies with the authors. It does not necessarily reflect the opinion of the European Union. Neither the EASME nor the European Commission are responsible for any use that may be made of the information contained herein.