the uncanny valley in 3d modeling steve seitz and rick szeliski birs workshop on computer vision and...
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The Uncanny Valleyin 3D Modeling
Steve Seitz and Rick Szeliski
BIRS Workshop onComputer Vision and the Internet
August 31, 2009
The Uncanny Valley
• "The uncanny valley hypothesis holds that when robots and other facsimiles of humans look and act almost like actual humans, it causes a response of revulsion among human observers. The "valley" in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot's lifelikeness. It was introduced by Japanese roboticist Masahiro Mori in 1970." <exerpt from Wikipedia>
Final Fantasy
Polar Express
Façade
View-dependent texture mapping
1. Determine visible cameras for each surface element
2. Blend textures (images) depending on distance between original camera and novel viewpoint
Model-based stereo
• Compute offset from block model
• Some more results:
Graz reconstruction
Photo Tourism
Piecewise planar proxiesSinha, Steedly, Szeliski ICCV’09
http://research.microsoft.com/en-us/um/redmond/groups/ivm/PlanarStereo/
Reflections
Change blindnesshttp://www.psych.ubc.ca/~rensink/flicker/download/
Lightness constancy
Image Based Rendering
Real Scene
Real Cameras-or-
Expensive Image Synthesis
Images+Model
Image
Output
SyntheticCamera
Graphics/Imaging Continuum
Lumigraph
Light field
Geometry centric
Image centric
Warping Interpolation
Polygon rendering + texture mapping
Fixed geometry
View-dependent geometry
View-dependent texture
Concentric mosaics
Sprites with depth
LDI