the unity android build: manipulating the interface on the google nexus one phone
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The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone. Dr. Monica M. McGill Bradley University Peoria, Illinois. ? ? ?. What type of game do you want to develop? Will this be impacted by screen size? Processing Speed? GUI Limitations?. ? ? ?. - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/1.jpg)
The Unity Android Build: Manipulating the Interface on the
Google Nexus One Phone
Dr. Monica M. McGillBradley University
Peoria, Illinois
![Page 2: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/2.jpg)
? ? ?
December 2010
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
![Page 3: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/3.jpg)
? ? ?
December 2010
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Will the number of OS releases impact the
development of your game?
![Page 4: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/4.jpg)
Smartphone PenetrationApril 2009 – June 2010
December 2010
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December 2010
Source:The Nielsen CompanyApril 2010
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SmartPhone OS Share: January - March 2010
December 2010
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Smartphone OS Share:October 2010
December 2010
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December 2010
![Page 9: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/9.jpg)
Platform Carriers and OS Releases (US)
Verizon, Sprint, AT&T, T-Mobile, (various phones for each)
2.3 (Gingerbread), 12/102.2 (FroYo), 5/102.1 (Éclair), 10/091.6 (Donut), 9/091.5 (Cupcake), 4/09
AT&T
iOS 4.2.1iOS 4.1iOS 3.1.3iOS 3.0iOS 2.0
AT&T (Torch, Bold, Curve, Pearl)Verizon (Storm, Curve, Tour)Sprint (Curve, Tour)T-Mobile (Bold, Curve)
Blackberry 6 OS
December 2010
![Page 10: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/10.jpg)
? ? ?
December 2010
Will the number of OS releases impact the
development of your game?
What features do the different handsets
offer?
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What delivery method does your operating
system have available for your game?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Is the game purely for entertainment or do you
have a marketing initiative for click-through
ads?
![Page 11: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/11.jpg)
December 2010
August, 2010
![Page 12: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/12.jpg)
? ? ?
December 2010
Will the number of OS releases impact the
development of your game?
What features do the different handsets
offer?
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What delivery method does your operating
system have available for your game?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Is the game purely for entertainment or do you
have a marketing initiative for click-through
ads?
![Page 13: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/13.jpg)
Specifications
• Display type– AMOLED capacitive touch screen, 16M colors– 480 X 800 pixels, 3.7 inches
• Interface– Multi-touch input method (via firmware update)– Accelerometer sensor for UI auto-rotate– Touch-sensitive control– Trackball navigation– Proximity sensor for auto turn-off
• Sound– Vibration and MP3 ringtone alerts– Speakerphone with 3.5mm audio jack
• Memory – Internal 512MB RAM, 512MB ROM– Card slot – microSD, up to 32GB , 4GB included
• Android OS, v2.1 (Éclair)• CPU – Quallcomm Snapdragon QSD8250 1 GHz processor
December 2010
![Page 14: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/14.jpg)
? ? ?
December 2010
What choices do you have for the platform’s game
development environment?
Will the number of OS releases impact the
development of your game?
What features do the different handsets
offer?
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What delivery method does your operating
system have available for your game?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Is the game purely for entertainment or do you
have a marketing initiative for click-through
ads?
![Page 15: The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone](https://reader036.vdocument.in/reader036/viewer/2022070420/56815fb1550346895dcead39/html5/thumbnails/15.jpg)
Mobile Game Platforms
December 2010
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Unity
December 2010
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Example of a Unity Game Build
December 2010
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Contact Information
Dr. Monica McGillLead, Game Design ConcentrationDepartment of Interactive Media
Bradley UniversityPeoria, Illinois [email protected]
December 2010
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Sources and Additional Reading• http://www.infoworld.com/d/developer-world/how-choose-mobile-development-platform-077
• http://gigaom.com/2010/08/02/android-sales-overtake-iphone-in-the-u-s/
• http://gizmodo.com/5556346/iphone-os-triples-androids-market-share-for-now
• http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/
• http://unity3d.com/
• http://www.google.com/phone/detail/nexus-one• http://www.google.com/phone/detail/nexus-s
• http://chitika.com/research/2010/android-users-80-more-valuable-than-iphone-users/
• http://comscore.com/Press_Events/Press_Releases/2010/5/comScore_Reports_March_2010_U.S._Mobile_Subscriber_Market_Share
December 2010