the urban game
DESCRIPTION
The Urban Game. On desk: One large piece of paper A pencil A template. Draw a compass rose on the bottom right. Draw a river across your paper connecting east to west; the river should be about 1 inch wide Draw a simple wooden bridge crossing the river; - PowerPoint PPT PresentationTRANSCRIPT
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The Urban Game
On desk:
1. One large piece of paper
2. A pencil
3. A template
![Page 2: The Urban Game](https://reader035.vdocument.in/reader035/viewer/2022062309/56815141550346895dbf5f6d/html5/thumbnails/2.jpg)
Draw a compass rose on the bottom right.
Draw a river across your paper connecting east to west; the river should be about 1 inch wide
Draw a simple wooden bridge crossing the river;
Draw 2 roads one running north to south and crossing the river at the bridge and one running from east to west. Neither road need be a straight line.
Draw 10 houses; 1 church; 1 cemetery; 1 store; 1 pub; 1 coalmine; and at least 50 trees
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1745
Draw a canal the parallels the River
Build yourself one nice house anywhere on the map that you would like it to be.
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1750
Add FIVE houses.
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1760
Enclosure Acts are passed by Parliament. This means that landowners can buy pieces of common land from the government.
Fence off an area 3x3 inches to be reserved as a commons.
Add 5 houses and 1 more nice house.
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1773
Add 1 factory (it is powered by water).
Remember, the cotton factory must be placed on the river bank. Canal water is not swift enough to generate the power to the working parts of the water frame.
Add 5 houses for workers
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1774
People move to your village to find work.
Add 15 houses, 1 church , 1 pub, & 1 store.
You may draw additional roads and 1 additional bridge.
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Profits!
Add 5 new factories (must be on the river bank as they need water power).
Add 5 houses
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1780
Add 5 Tenements
A large residential building in a city, usually of three or more stories and with only basic amenities, where a large number of people live in self-contained rented apartments
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1781
Add 1 store, 1 pub, 1 church, & 1 school for those families wealthy enough to send their children (boys) to school.
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1782
Add 5 more pubs.
Destroy 5 houses (erase)
Add 4 tenements
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1783
Add 2 special homes. Handsome manor houses.
Add 1 factory, add 15 houses for management personages.
Note: from this point on trees may be removed if you need space.
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1785
Add 10 factories with smoke.
Add smoke to all other pre-existing factories.
Also, add one nicer house since people continue to get rich.
Add 5 houses and 1 tenement.
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1800
Add 1 new coal mine and a new iron bridge to replace the old wooden one.
Add 5 houses.
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1815
Add another coal mine.
Draw 1 cemetery.
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1820
Add 1 major railroad line connecting all your factories to your coal mines. This is one continuous track which must connect all factories and mines (you may build additional railroad bridges only as needed).
Add 5 houses for railroad builders.
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1827
Add 1 jail , 2 pubs and 2 tenements.
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1835
Add 20 street lamps. (these are streetlamps and must be located along streets).
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1838
Add 2 hospitals and 1 more cemetery.
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1840
Add 1 more railroad line passing east to west through your town.
Add 5 houses and 1 tenement for the new railroad workers.
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1842
Add 1 theater and 1 museum.
Add 2 private schools for upper class students mark these schools with the letter “P”.
Add 1 nice house.
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1845
Add 1 cemetery, 1 jail, 1 hospital to accommodate the victims of urban life.
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1850
Add 20 houses, 5 tenements, 2 stores, 1 church, 5 factories, 1 pub, 2 more nice houses, and one special house.
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http://www.thecaveonline.com/APEH/TheUrbanGame.htm
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Henry Bessemer
During the Crimean War (1853-56) Bessemer patented a process by which molten pig-iron could be turned directly into steel by blowing air through it in a converter. This cut out the wrought-iron stage and dramatically reduced the cost of producing steel
British entrepreneurs were slow to make use of Bessemer's converter but Andrew Carnegie saw it on a trip to England and made a fortune using this method to produce steel in the United States.
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http://www.terrierman.com/historypics.htm