theory of computing, part 3

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Theory of computing, part 3

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Theory of computing, part 3. Course outline. Finite automata. Outline. Introduction Deterministic finite automata (DFA’s) Non-deterministic finite automata (NFA’s) NFA’s to DFA’s Simplifying DFA’s Regular expressions  finite automata. Automatic one way door. - PowerPoint PPT Presentation

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Page 1: Theory of computing, part 3

Theory of computing, part 3

Page 2: Theory of computing, part 3

1 Introduction2 Theoretical background

Biochemistry/molecular biology3 Theoretical background computer science4 History of the field5 Splicing systems6 P systems7 Hairpins

8 Detection techniques

9 Micro technology introduction

10 Microchips and fluidics11 Self assembly12 Regulatory networks13 Molecular motors14 DNA nanowires15 Protein computers16 DNA computing - summery17 Presentation of essay and discussion

Course outline

Page 3: Theory of computing, part 3

Finite automata

Page 4: Theory of computing, part 3

Introduction Deterministic finite automata (DFA’s) Non-deterministic finite automata (NFA’s) NFA’s to DFA’s Simplifying DFA’s Regular expressions finite automata

Outline

Page 5: Theory of computing, part 3

Consider the control system for a one-way swinging door:

There are two states: Open and Closed

It has two inputs, person detected at position A and person detected at position B

If the door is closed, it should open only if a person is detected at A but not B

Door should close only if no one is detected

A B

Automatic one way door

Page 6: Theory of computing, part 3

Open Closed

A, no B

No A or B

A and BA, no BB, no A

A and BB, no ANo A or B

Control schematic

Page 7: Theory of computing, part 3

A finite automaton is usually represented like this as a directed graph

Two parts of a directed graph:

The states (also called nodes or vertices)The edges with arrows which represent the allowed transitions

One state is usually picked out as the starting point

For so-called ‘accepting automata,’ some states are chosen to be final states

Finite automaton

Page 8: Theory of computing, part 3

The input data are represented by a string over some alphabet and it determines how the machine progresses from state to state.

Beginning in the start state, the characters of the input string cause the machine to change from one state to another.

Accepting automata give only yes or no answers, depending on whether they end up in a ‘final state.’ Strings which end in a final state are accepted by the automaton.

Strings and automata

Page 9: Theory of computing, part 3

The labeled graph in the figure above represents a FA over the alphabet Σ = {a, b} with start state 0 and final state 3.

Final states are denoted by a double circle.

Example

Page 10: Theory of computing, part 3

The previous graph was an example of a deterministic finite automaton – every node had two edges (a and b) coming out

A DFA over a finite alphabet Σ is a finite directed graph with the property that each node emits one labeled edge for each distinct element of Σ.

Deterministic finite automata (DFA’s)

Page 11: Theory of computing, part 3

A DFA accepts a string w in Σ* if there is a path from the start state to some final state such that w is the concatenation of the labels on the edges of the path.

Otherwise, the DFA rejects w .

The set of all strings accepted by a DFA M is called the language of M and is denoted by

L(M)

More formally

Page 12: Theory of computing, part 3

Construct a DFA to recognize the regular languages represented by the regular expression (a + b)* over alphabet Σ = {a, b}.

This is the set {a, b}* of all strings over {a, b}. This can be recognised by

Example: (a+b)*

Page 13: Theory of computing, part 3

Find a DFA to recognize the language represented by the regular expression a(a + b)* over the alphabet Σ = {a, b}.

This is the set of all strings in Σ* which begin with a. One possible DFA is:

Example: a(a+b)*

Page 14: Theory of computing, part 3

Build a DFA to recognize the regular language represented by the regular expression (a + b)*abb over the alphabet Σ = {a, b}.

The language is the set of strings that begin with anything, but must end with the string abb.

Effectively, we’re looking for strings which have a particular pattern to them

Example: pattern recognition

Page 15: Theory of computing, part 3

The diagram below shows a DFA to recognize this language.

If in state 1: the last character was aIf in state 2 : the last two symbols were ab If in state 3: the last three were abb

Solution: (a+b)*abb

Page 16: Theory of computing, part 3

State transition function

Page 17: Theory of computing, part 3

We can also represent a DFA by a state transition function, which we'll denote by T, where any state transition of the form

is represented by: T(i,a) = j

To describe a full DFA we need to know:what states there are, which are the start and final ones, the set of transitions between them.

State transition function

Page 18: Theory of computing, part 3

The class of regular languages is exactly the same as the class of languages accepted by DFAs!

Kleene (1956)

For any regular language, we can find a DFA which recognizes it!

Regular languages

Page 19: Theory of computing, part 3

DFA’s are very often used for pattern matching, e.g. searching for words/structures in strings

This is used often in UNIX, particularly by the grep command, which searches for combinations of strings and wildcards (*, ?)

grep stands for Global (search for) Regular Expressions Parser

DFA’s are also used to design and check simple circuits, verifying protocols, etc.

They are of use whenever significant memory is not

required

Applications of DFA’s

Page 20: Theory of computing, part 3

DFA’s are called deterministic because following any input string, we know exactly which state its in and the path it took to get there

For NFA’s, sometimes there is more than one direction we can go with the same input character

Non-determinism can occur, because following

a particular string, one could be in many possible states, or taken different paths to end at the same state!

Non-deterministic finite automata

Page 21: Theory of computing, part 3

A non-deterministic finite automaton (NFA) over an alphabet Σ is a finite directed graph with each node having zero or more edges,

Each edge is labelled either with a letter from Σ or with .

Multiple edges may be emitted from the same node with the same label.

Some letters may not have an edge associated with them. Strings following such paths are not recognised.

NFA’s

Page 22: Theory of computing, part 3

If an edge is labelled with the empty string , then we can travel the edge without consuming an input letter. Effectively we could be in either state, and so the possible paths could branch.

If there are two edges with the same label, we can take either path.

NFA’s recognise a string if any one of its many

possible states following it is a final state

Otherwise, it rejects it.

Non-determinism

Page 23: Theory of computing, part 3

DFA for a*a :

Why is the top an NFA while the bottom is a DFA?

NFA for a*a :

NFA’s versus DFA’s

Page 24: Theory of computing, part 3

Draw two NFAs to recognize the language of the regular expression ab + a*a.

This NFA has a edge, which allows us to travel to state 2 without consuming an input letter.

The upper path corresponds to ab and the lower one to a*a

Example

Page 25: Theory of computing, part 3

This NFA also recognizes the same language. Perhaps it's easier to see this by considering the equality

ab + a*a = ab + aa*

An equivalent NFA

Page 26: Theory of computing, part 3

Since there may be non-determinism, we'll let the values of this function be sets of states.

For example, if there are no edges from state k labelled with a, we'll write

T(k, a) =

If there are three edges from state k, all labelled with a, going to states i, j and k, we'll write 

T(k, a) = {i, j, k}

NFA transition functions

Page 27: Theory of computing, part 3

All digital computers are deterministic; quantum computers may be another story!

The usual mechanism for deterministic computers is to try one particular path and to backtrack to the last decision point if that path proves poor.

Parallel computers make non-determinism almost

realizable. We can let each process make a random choice at each branch point, thereby exploring many possible trees.

Comments on non-determinism

Page 28: Theory of computing, part 3

The class of regular languages is exactly the same as the class of languages accepted by NFAs!

Rabin and Scott (1959)

Just like for DFA’s! Every NFA has an equivalent DFA which recognises

the same language.

Some facts

Page 29: Theory of computing, part 3

We prove the equivalence of NFA’s and DFA’s by showing how, for any NFA, to construct a DFA which recognises the same language

Generally the DFA will have more possible states than the NFA. If the NFA has n states, then the DFA could have as many as 2n states!

Example: NFA has three states {A}, {B}, {C}the DFA could have eight: {}, {A}, {B}, {C},

{A, B}, {A, C}, {B, C}, {A, B, C}

These correspond to the possible states the NFA could be in after any string

From NFA’s to DFA’s

Page 30: Theory of computing, part 3

Begin in the NFA start state, which could be a multiple state if its connected to any by

Determine the set of possible NFA states you could be in after receiving each character. Each set is a new DFA state, and is connected to the start by that character.

Repeat for each new DFA state, exploring the possible results for each character until the system is closed

DFA final states are any that contain a NFA final state

DFA construction

Page 31: Theory of computing, part 3

The start state is A, but following an a you could be in A or B; following a b you could only be in state A

A B Ca b

a,b

A A,Ba b

b

A,C

ab

a

NFA

DFA

Example (a+b)*ab

Page 32: Theory of computing, part 3

Regular expressions represent the regular languages.

DFA’s recognize the regular languages.

NFA’s also recognize the regular languages.

Summary

Page 33: Theory of computing, part 3

So far, we’ve introduced two kinds of automata: deterministic and non-deterministic.

We’ve shown that we can find a DFA to recognise anything language that a given NFA recognises.

We’ve asserted that both DFA’s and NFA’s recognise the regular languages, which themselves are represented by regular expressions.

We prove this by construction, by showing how any regular expression can be made into a NFA and vice versa.

Finite automata

Page 34: Theory of computing, part 3

Given a regular expression, we can find an automata which recognises its language.

Start the algorithm with a machine that has a start state, a single final state, and an edge labelled with the given regular expression as follows:

Regular expressions finite automata

Page 35: Theory of computing, part 3

1. If an edge is labelled with , then erase the edge.

2. Transform any diagram like

into the diagram

Four step algoritm

Page 36: Theory of computing, part 3

3. Transform any diagram like

into the diagram

Four step algoritm

Page 37: Theory of computing, part 3

4. Transform any diagram like

into the diagram

Four step algoritm

Page 38: Theory of computing, part 3

Construct a NFA for the regular expression, a* + ab

Start with

Apply rule 2

a* + ab

ab

a*

Example a*+ab

Page 39: Theory of computing, part 3

ab

a

a

a b

Apply rule 4 to a*

Apply rule 3 to ab

Example a*+ab

Page 40: Theory of computing, part 3

1 Create a new start state s, and draw a new edge labelled with from s to the original start state.

2 Create a new final state f, and draw new edges labelled with from all the original final states to f

Finite automata regular expressions

Page 41: Theory of computing, part 3

3 For each pair of states i and j that have more than one edge from i to j, replace all the edges from i to j by a single edge labelled with the regular expression formed by the sum of the labels on each of the edges from i to j.

4 Construct a sequence of new machines by eliminating one state at a time until the only states remaining are s and the f.

Finite automata regular expressions

Page 42: Theory of computing, part 3

As each state is eliminated, a new machine is constructed from the previous machine as follows:

Let old(i,j) denote the label on edge i,j of the current machine. If no edge exists, label it .

Assume that we wish to eliminate state k. For each pair of edges i,k (incoming edge) and k,j (outgoing edge) we create a new edge label new(i, j)

Eliminating states

Page 43: Theory of computing, part 3

The label of this new edge is given by:

new(i,j) = old(i,j) + old(i, k) old(k, k)* old(k,j)

All other edges, not involving state k, remain the same:

new(i, j) = old(i, j)

After eliminating all states except s and f, we wind up with a two-state machine with the single edge s, f labelled with the desired regular expression new(s, f)

Eliminate state k

Page 44: Theory of computing, part 3

Initial DFA

Steps 1 and 2

Add start and final states

Example

Page 45: Theory of computing, part 3

Eliminate state 2

(No path to f)

Eliminate state 0

Eliminate state 1

Final regular expression

Example

Page 46: Theory of computing, part 3

Sometimes our constructions lead to more complicated automata than we need, having more states than are really necessary

Next, we look for ways of making DFA’s with a minimum number of states

Myhill-Nerode theorem:‘Every regular expression has a unique* minimum state DFA’* up to a simple renaming of the states

Finding simpler automata

Page 47: Theory of computing, part 3

Two steps to minimizing DFA:

1 Discover which, if any, pairs of states are indistinguishable. Two states, s and t, are equivalent if for all possible strings w, T(s,w) and T(t,w) are both either final or non-final.

2 Combine all equivalent states into a single state, modifying the transition functions appropriately.

Finding minimum state DFA

Page 48: Theory of computing, part 3

States 1 and 2 are indistinguishable! Starting in either, b* is rejected and anything with a in it is accepted.

a ab

b ab

1

2

a,b

aa,b a,b b

Consider the DFA

Page 49: Theory of computing, part 3

1. Remove all inaccessible states, where no path exists to them from start.

2. Construct a grid of pairs of states.

3. Begin by marking those pairs which are clearly distinguishable, where one is final and the other non-final.

4. Next eliminate all pairs, which on the same input, lead to a distinguishable pair of states. Repeat until you have considered all pairs.

5. The remaining pairs are indistinguishable.

Part 1, finding indistinguishable pairs

Page 50: Theory of computing, part 3

1. Construct a new DFA where any pairs of indistinguishable states form a single state in the new DFA.

2. The start state will be the state containing the original start state.

3. The final states will be those which contain original final states.

4. The transitions will be the full set of transitions from the original states (these should all be consistent.)

Part 2, construct minimum DFA

Page 51: Theory of computing, part 3

a

a

a,b a

a

b b b 0

3

2

1

4

What are the distinguishable pairs of states?

Clearly, {0, 4} {1, 4} {2, 4} {3, 4} are all distinguishable because 4 is final but none of the others are.

b

Example

Page 52: Theory of computing, part 3

We eliminate these as possible indistinguishable pairs.

Next consider {0, 1}. With input a, this becomes {3, 4} which is distinguishable, so {0, 1} is as well.

Similarly, we can show {0, 2} and {0, 3} are also distinguishable, leading to the modified grid…

1234

? ? ? ? ? ?x x x x

0 1 2 3

1234

xx ? x ? ?x x x x

0 1 2 3

Grid of pairs of state

Page 53: Theory of computing, part 3

We are left with

{1, 2} given a {4, 4}given b {2, 1}

{2, 3} given a {4, 4}given b {1, 2}

{1, 3} given a {4, 4}given b {2, 2}

These do not lead to pairs we know to be distinguishable, and are therefore indistinguishable!

Remaining pairs

Page 54: Theory of computing, part 3

States 1, 2, and 3 are all indistinguishable, thus the minimal DFA will have three states:

{0} {1, 2, 3} {4}

Since originally T(0, a) = 3 and T(0, b) = 1, the new transitions are T(0, a) = T(0, b) = {1,2,3}

Similarly, T({1,2,3}, a) = 4 and T({1,2,3}, b) = {1,2,3}

Finally, as before, T(4, a) = 4 and T(4, b) = 4

Construct minimal DFA

Page 55: Theory of computing, part 3

The resulting DFA is much simpler:

aa,b a,b b

0 1, 2, 3 4

This recognises regular expressions of the form, (a + b) b* a (a + b)*

This is the simplest DFA which will recognise this language!

Resulting minimal DFA

Page 56: Theory of computing, part 3

We now have many equivalent ways of representing regular languages: DFA’s, NFA’s, regular expressions and regular grammars.

We can also now simply(?!) move between these various representations.

We’ll see next lecture that the automata representation leads to a simple way of recognising some languages which are not regular.

We’ll also begin to consider more powerful language types and correspondingly more powerful computing models!

conclusions

Page 57: Theory of computing, part 3

M = (Q, Σ, δ, q0, F)

Q = states a finite setΣ = alphabet a finite setδ = transition function a total function in Q Σ

Qq0 = initial/starting state q0 QF = final states F Q

Formal definition