third eye crime: premortem
DESCRIPTION
When AI = Design. Third Eye Crime: Premortem. Damián Isla, Moonshot Games. Trailer A. What’s all this then?. History The “Creative” Vision The Fiction When the rubber hits the road Not my problem It’s Christian’s. History. History: GDC 2009. Not so fast. History: Circa 2001. - PowerPoint PPT PresentationTRANSCRIPT
THIRD EYE CRIME: PREMORTEM
When AI = Design
Damián Isla, Moonshot Games
Trailer A
What’s all this then?
History
The “Creative” Vision
The Fiction
When the rubber hits the road Not my problem It’s Christian’s
HISTORY
History: GDC 2009
Not so fast
History: Circa 2001
Synthetic Characters, MIT Media LabNot so fast
History: circa 1954
Jean Piaget1896-1980
History: Object Permanence
3eC: Omap and Behavior
Single Omap shared by all NPCs “Information sharing”
P* = current most probable cell
The NPCs... ... look at + move toward current P* ... pause when P* moves
(pause longer when it moves farther) ... shoot at the player
if (x){ do_y();}else{ do_z();}
THE “CREATIVE” VISION
The Idea
A Game about playing with AI Perception, but ...
... Render the Omap!
Stealth!
Casual Stealth
Top-down Deemphasize “intermediate” alertness
states No light/darkness gameplay
You start
You get seen You fail
You start
You get seen You win
When (not if) you get seen...... what do
you do?
The Cut the Rope of AI
3-4 min. popcorn challenges Challenge stars
easy to finish hard to finish with the stars
Basically 3eC is just like a physics game zero scripting simulated elements “do their thing” Analog puzzles challenge is embedded in the structure of the environment
THE FICTION
But Will this Play in Peoria?
Occupancy Map = Telepathy Telepathy is the selling point
BURGLAR TELEPATHIST
AN EPIC NOIR TALE OF DANGER, ROMANCE AND INTRIGUE!
THE RUBBER HITS THE ROAD
Making it into a Game
Omap Algorithm informed gameplay fictional wrapping art style marketing / pr
BUT How to make it readable? How to make it varied? How to make it fun?