third eye crime: premortem

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When AI = Design. Third Eye Crime: Premortem. Damián Isla, Moonshot Games. Trailer A. What’s all this then?. History The “Creative” Vision The Fiction When the rubber hits the road Not my problem It’s Christian’s. History. History: GDC 2009. Not so fast. History: Circa 2001. - PowerPoint PPT Presentation

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Page 1: Third Eye Crime: Premortem
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THIRD EYE CRIME: PREMORTEM

When AI = Design

Damián Isla, Moonshot Games

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Trailer A

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What’s all this then?

History

The “Creative” Vision

The Fiction

When the rubber hits the road Not my problem It’s Christian’s

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HISTORY

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History: GDC 2009

Not so fast

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History: Circa 2001

Synthetic Characters, MIT Media LabNot so fast

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History: circa 1954

Jean Piaget1896-1980

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History: Object Permanence

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3eC: Omap and Behavior

Single Omap shared by all NPCs “Information sharing”

P* = current most probable cell

The NPCs... ... look at + move toward current P* ... pause when P* moves

(pause longer when it moves farther) ... shoot at the player

if (x){ do_y();}else{ do_z();}

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THE “CREATIVE” VISION

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The Idea

A Game about playing with AI Perception, but ...

... Render the Omap!

Stealth!

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Casual Stealth

Top-down Deemphasize “intermediate” alertness

states No light/darkness gameplay

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You start

You get seen You fail

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You start

You get seen You win

When (not if) you get seen...... what do

you do?

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The Cut the Rope of AI

3-4 min. popcorn challenges Challenge stars

easy to finish hard to finish with the stars

Basically 3eC is just like a physics game zero scripting simulated elements “do their thing” Analog puzzles challenge is embedded in the structure of the environment

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THE FICTION

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But Will this Play in Peoria?

Occupancy Map = Telepathy Telepathy is the selling point

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BURGLAR TELEPATHIST

AN EPIC NOIR TALE OF DANGER, ROMANCE AND INTRIGUE!

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THE RUBBER HITS THE ROAD

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Making it into a Game

Omap Algorithm informed gameplay fictional wrapping art style marketing / pr

BUT How to make it readable? How to make it varied? How to make it fun?