threat report - doctor shock
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Gordon Shockley, M.D., Ph.D., grew up in love with science.
He loved the exhilaration of delving into the mysteries of the
universe and, as he grew older, how super-beings seemed
to defy the laws of physics. This fascinated Shockley, who
felt there was nothing outside the realm of science, only
things science hadnt gotten around to explaining yet. He
made a hobby of studying superhumans and their powers.
It was a matter of curiosity, and more than a little jealousy,
given what these people were capable of
and the fame heaped upon them. When,
as an adult, Shockleys latent muta-tions emerged, which allowed him
to generate and control electrical
fields, he thought it was an answer
to unspoken prayers.
Then the problems started.
In the world of superpowers, not everyone is a winner and
Shockleys powers were killing him. His body, specifically
his nervous system, couldnt handle the electrical current
it was generating and it was shutting down. Desperate, helooked everywhere for answers. He frantically put his own
multi-disciplinary genius to use, trying cybernetics and
gene therapy, applying his analyses of hundreds of super-
human physiologies to his own dilemma. At some point,
his experimentation succeeded without him noticing. He
managed to stop the neural deterioration, but his own
modifications had already radically changed his brain
chemistry and personality, submerging the old Gordon
under an intellect shed of inhibition and moral judgment.
Months after Dr. Gordon Shockley disappeared into his re-
search, Doctor Shock made the news for his capture and
terminalscientific exami-
nation of the growth-
powered hero
Mr. Big (whose
remains were later
found by AEGIS).
Since then he has
quickly become a
boogeyman for the
powered community, the
scalpel in the shadows waiting
to divine their secrets in the mostgruesome of fashions.
PERSONALITY
Doctor Shock is a high-functioning psycho-
path obsessed with expanding his knowledge
of the darker areas of scientific experimentation;
in other words, the archetypal mad scientist. He no
longer feels emotions as normal people define them.
Shock never loses his temper and he never raises his
voice... even so, his reverberating electronic tones arequite menacing. Even more disturbing is his ability
to compartmentalize his thinking, which allows
him to literally have discussions with himself.
POWERS & ABILITIES
Shock is a self-made cyborg who has tampered
with his physiology using nano-tech, cyber-
implants, and hardcore bio-engineering. In
fact, his body is one of his favorite test beds
for his studies and inventions. His listedpowers and abilities are only examples of
what he could possess, since he might make
modifications before any given appearance as
it suits the needs of the story. He has yet to
master psionic engineering (a holy grail for
him) and he doesnt believe in magic, ra-
DOCTOR SHOCKREAL NAME: Dr. Gordon Shockley
OCCUPATION:Mad Scientist (former medical doctor, cy-
berneticist, and researcher)
BASE:Emerald City
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DOCTOR SHOCK PL11
STR STA AGL DEX FGT INT AWE PRE
6 8 1 1 6 9 1 2
POWERS
Cybernetic Implants:Communication 2 (radio), Senses 5 (DirectionSense, Distance Sense, Extended Hearing, Infravision, Lowlight Vision)
13 points
Dermal Armor and Skeletal Reinforcement: Enhanced Strength1, Limited to lifting (Lifting Str 7; 3 tons), Impervious Protection 4
9 points
Electrical Affinity: Immunity 10 (Electrical Damage), Senses 3
(Analytical and Acute Detect Electricity) 13 points
Electrical Generation: Reaction Damage 5, Ranged Damage 11(Accurate 5) 47 points
Internal Expert Systems: Enhanced Advantage 3 (Close Attack 3),Enhanced Defenses (Dodge 4, Parry 4) 11 points
SKILLSAthletics 4 (+10), Deception 2 (+4), Expertise: Superhumans 8 (+17),Expertise: Science 11 (+20), Investigation 6 (+15), Perception 4 (+5),
Technology 11 (+20), Treatment 4 (+13), Vehicles 6 (+7)
ADVANTAGES
Diehard, Eidetic Memory, Equipment 20, Fearless, Great Endurance,
Inventor
EQUIPMENT
50 points allocated by the GM for various vehicles (Shock prefers
nondescript and innocuous-looking work-vans and sedans (with
large trunks)) and numerous HQs secreted around the city (useAbandoned Warehouse and Underground Lair from the exampleHQs in the Heros Handbook).
OFFENSE
INITIATIVE +1
Electrical Generation +11 Ranged, Damage 11
Unarmed +9 Close, Damage 6
DEFENSE
DODGE 10 FORTITUDE 11
PARRY 10 TOUGHNESS 12
WILL 11
POWER POINTS
ABILITIES 68 SKILLS 28
POWERS 93 DEFENSES 18
ADVANTAGES 25 TOTAL 232
COMPLICATIONS
Motivation Misguided: Doctor Shock was originally motivated by
a desire to save his life, but his experiments have broken his mind, sohes still looking for his cure.
Obsessed: Shock believes that he has only temporarily cured himselfand that his answers lie in the abilities of some mystery superhuman,
that its only a matter of time before he finds the right DNA or theright technological advancement in use in some costumed-types
shiny toys. Hes wrong on both counts, but hes incapable of seeingthat on any level.
Quirk Is Gordon Home?:Buried underneath layers of psychosis,
the basic personality of Gordon Shockley lies dormant. On infrequentoccasions, people can force that personality to the surface with the
right triggered memories or other suitable persuasion.tionalizing any such supernatural powers and abilities as
metahuman manifestations.
Brilliant before his self-experimentation, Shocks intellect
can no longer be considered any more human than the
rest of him.
ALLIES
Shock doesnt work will with anyone whose intellect and
scientific acumen he doesnt respect... and he has little
respect for most other science-criminals because of their
juvenile approach or self-limiting obsessions. He is, of
course, blind to his own obsessions and limitations.
ENEMIES
Shock doesnt have enemies, only test subjects, rivals,
and overly-emotional inferiors who dont understand
his work. Besides, in order for him to have true enemies,
hed need to feel hatred, anger, or jealousy toward them,and he no longer possess those emotions. If a hero or
group of heroes were to interfere with his plans too
often, Shock would hold them responsible for their
actions and target them in future schemes. Partially to
remove the impediment to his work and partly to prove
his superiority.
HOOKS
It Was Gordon, I Tell You: A person from Shockleys
past come to the heroes for help, claiming that she has
had contact from her missing friend. He says hes being
held captive by Doctor Shock. Only after intense inves-tigation is it discovered that Shocks original personality
has been asserting itself while Doctor Shock sleeps and is
sending out desperate pleas for help.
Unintended Consequences: The good doctors experi-
ments make good backgrounds for the origin of one or more
superhumans, or even for the serious modification of an
existing one. His experiments might unlock latent abilities,
artificial life forms he creates may get free and turn on him,
turning to a life of crime-fighting or villainy all on their own.
Your Sacrifice for Science is Appreciated: The classic
Shock plota particular hero (or villain, as Shock doesntdiscriminate) displays powers, abilities, or technology that
piques Shocks interest. Shock is always more interested in
taking things apart to see what makes them tick than he
is in killing opponents in unnecessary fights. He sets a trap
for the target, who may be a player character or associate
of the heroes, and then its off to the vivisection table.
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Mutants & Masterminds Threat Report #3: Doctor Shock,
Copyright 2011, Green Ronin Publishing; Author Aaron
Sullivan.
Mutants & Masterminds Threat Report #3: Doctor Shock
Writing:Aaron Sullivan
Design, Editing, and Development: Jon Leitheusser
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