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  • 7/27/2019 Threat Report - Doctor Shock

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    Gordon Shockley, M.D., Ph.D., grew up in love with science.

    He loved the exhilaration of delving into the mysteries of the

    universe and, as he grew older, how super-beings seemed

    to defy the laws of physics. This fascinated Shockley, who

    felt there was nothing outside the realm of science, only

    things science hadnt gotten around to explaining yet. He

    made a hobby of studying superhumans and their powers.

    It was a matter of curiosity, and more than a little jealousy,

    given what these people were capable of

    and the fame heaped upon them. When,

    as an adult, Shockleys latent muta-tions emerged, which allowed him

    to generate and control electrical

    fields, he thought it was an answer

    to unspoken prayers.

    Then the problems started.

    In the world of superpowers, not everyone is a winner and

    Shockleys powers were killing him. His body, specifically

    his nervous system, couldnt handle the electrical current

    it was generating and it was shutting down. Desperate, helooked everywhere for answers. He frantically put his own

    multi-disciplinary genius to use, trying cybernetics and

    gene therapy, applying his analyses of hundreds of super-

    human physiologies to his own dilemma. At some point,

    his experimentation succeeded without him noticing. He

    managed to stop the neural deterioration, but his own

    modifications had already radically changed his brain

    chemistry and personality, submerging the old Gordon

    under an intellect shed of inhibition and moral judgment.

    Months after Dr. Gordon Shockley disappeared into his re-

    search, Doctor Shock made the news for his capture and

    terminalscientific exami-

    nation of the growth-

    powered hero

    Mr. Big (whose

    remains were later

    found by AEGIS).

    Since then he has

    quickly become a

    boogeyman for the

    powered community, the

    scalpel in the shadows waiting

    to divine their secrets in the mostgruesome of fashions.

    PERSONALITY

    Doctor Shock is a high-functioning psycho-

    path obsessed with expanding his knowledge

    of the darker areas of scientific experimentation;

    in other words, the archetypal mad scientist. He no

    longer feels emotions as normal people define them.

    Shock never loses his temper and he never raises his

    voice... even so, his reverberating electronic tones arequite menacing. Even more disturbing is his ability

    to compartmentalize his thinking, which allows

    him to literally have discussions with himself.

    POWERS & ABILITIES

    Shock is a self-made cyborg who has tampered

    with his physiology using nano-tech, cyber-

    implants, and hardcore bio-engineering. In

    fact, his body is one of his favorite test beds

    for his studies and inventions. His listedpowers and abilities are only examples of

    what he could possess, since he might make

    modifications before any given appearance as

    it suits the needs of the story. He has yet to

    master psionic engineering (a holy grail for

    him) and he doesnt believe in magic, ra-

    DOCTOR SHOCKREAL NAME: Dr. Gordon Shockley

    OCCUPATION:Mad Scientist (former medical doctor, cy-

    berneticist, and researcher)

    BASE:Emerald City

    22 THREAT REPORT: DOCTOR SHOCKTHREAT REPORT: DOCTOR SHOCK

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    DOCTOR SHOCK PL11

    STR STA AGL DEX FGT INT AWE PRE

    6 8 1 1 6 9 1 2

    POWERS

    Cybernetic Implants:Communication 2 (radio), Senses 5 (DirectionSense, Distance Sense, Extended Hearing, Infravision, Lowlight Vision)

    13 points

    Dermal Armor and Skeletal Reinforcement: Enhanced Strength1, Limited to lifting (Lifting Str 7; 3 tons), Impervious Protection 4

    9 points

    Electrical Affinity: Immunity 10 (Electrical Damage), Senses 3

    (Analytical and Acute Detect Electricity) 13 points

    Electrical Generation: Reaction Damage 5, Ranged Damage 11(Accurate 5) 47 points

    Internal Expert Systems: Enhanced Advantage 3 (Close Attack 3),Enhanced Defenses (Dodge 4, Parry 4) 11 points

    SKILLSAthletics 4 (+10), Deception 2 (+4), Expertise: Superhumans 8 (+17),Expertise: Science 11 (+20), Investigation 6 (+15), Perception 4 (+5),

    Technology 11 (+20), Treatment 4 (+13), Vehicles 6 (+7)

    ADVANTAGES

    Diehard, Eidetic Memory, Equipment 20, Fearless, Great Endurance,

    Inventor

    EQUIPMENT

    50 points allocated by the GM for various vehicles (Shock prefers

    nondescript and innocuous-looking work-vans and sedans (with

    large trunks)) and numerous HQs secreted around the city (useAbandoned Warehouse and Underground Lair from the exampleHQs in the Heros Handbook).

    OFFENSE

    INITIATIVE +1

    Electrical Generation +11 Ranged, Damage 11

    Unarmed +9 Close, Damage 6

    DEFENSE

    DODGE 10 FORTITUDE 11

    PARRY 10 TOUGHNESS 12

    WILL 11

    POWER POINTS

    ABILITIES 68 SKILLS 28

    POWERS 93 DEFENSES 18

    ADVANTAGES 25 TOTAL 232

    COMPLICATIONS

    Motivation Misguided: Doctor Shock was originally motivated by

    a desire to save his life, but his experiments have broken his mind, sohes still looking for his cure.

    Obsessed: Shock believes that he has only temporarily cured himselfand that his answers lie in the abilities of some mystery superhuman,

    that its only a matter of time before he finds the right DNA or theright technological advancement in use in some costumed-types

    shiny toys. Hes wrong on both counts, but hes incapable of seeingthat on any level.

    Quirk Is Gordon Home?:Buried underneath layers of psychosis,

    the basic personality of Gordon Shockley lies dormant. On infrequentoccasions, people can force that personality to the surface with the

    right triggered memories or other suitable persuasion.tionalizing any such supernatural powers and abilities as

    metahuman manifestations.

    Brilliant before his self-experimentation, Shocks intellect

    can no longer be considered any more human than the

    rest of him.

    ALLIES

    Shock doesnt work will with anyone whose intellect and

    scientific acumen he doesnt respect... and he has little

    respect for most other science-criminals because of their

    juvenile approach or self-limiting obsessions. He is, of

    course, blind to his own obsessions and limitations.

    ENEMIES

    Shock doesnt have enemies, only test subjects, rivals,

    and overly-emotional inferiors who dont understand

    his work. Besides, in order for him to have true enemies,

    hed need to feel hatred, anger, or jealousy toward them,and he no longer possess those emotions. If a hero or

    group of heroes were to interfere with his plans too

    often, Shock would hold them responsible for their

    actions and target them in future schemes. Partially to

    remove the impediment to his work and partly to prove

    his superiority.

    HOOKS

    It Was Gordon, I Tell You: A person from Shockleys

    past come to the heroes for help, claiming that she has

    had contact from her missing friend. He says hes being

    held captive by Doctor Shock. Only after intense inves-tigation is it discovered that Shocks original personality

    has been asserting itself while Doctor Shock sleeps and is

    sending out desperate pleas for help.

    Unintended Consequences: The good doctors experi-

    ments make good backgrounds for the origin of one or more

    superhumans, or even for the serious modification of an

    existing one. His experiments might unlock latent abilities,

    artificial life forms he creates may get free and turn on him,

    turning to a life of crime-fighting or villainy all on their own.

    Your Sacrifice for Science is Appreciated: The classic

    Shock plota particular hero (or villain, as Shock doesntdiscriminate) displays powers, abilities, or technology that

    piques Shocks interest. Shock is always more interested in

    taking things apart to see what makes them tick than he

    is in killing opponents in unnecessary fights. He sets a trap

    for the target, who may be a player character or associate

    of the heroes, and then its off to the vivisection table.

    33THREAT REPORT: DOCTOR SHOCKTHREAT REPORT: DOCTOR SHOCK

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    CREDITS & LICENSE

    OPEN GAME LICENSE Version 1.0a

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    Open Game License v 1.0 Copyright 2000, Wizards of the

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    System Reference Document, Copyright 2000, Wizards of

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    Mutants & Masterminds Threat Report #3: Doctor Shock,

    Copyright 2011, Green Ronin Publishing; Author Aaron

    Sullivan.

    Mutants & Masterminds Threat Report #3: Doctor Shock

    Writing:Aaron Sullivan

    Design, Editing, and Development: Jon Leitheusser

    Art Direction and Graphic Design:Hal Mangold

    Interior Art:MK Ultra Studios

    Publisher:Chris Pramas

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    usser, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan

    Sass, Marc Schmalz, Jeff Tidball

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    44 THREAT REPORT: DOCTOR SHOCKTHREAT REPORT: DOCTOR SHOCK