thrill: fairground laboratory - nottinghampszsr/files/equator_review_poster100507.pdf · • a...

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A collaboration between Brendan Walker, Equator (UCL, Nottingham and Bristol) and Health-Smart. Video cameras mounted above these installations capture images of the flashlight beams which are then processed by our software which triggers various forms out output, including audio and video displays and also special effects including a smoke machine. The project revisits the interactive flashlights technology from the Equator Devices challenge. Players then see their 3D avatar overlaid on this video view in such a way that it appears to be falling through the atrium. By working the footpad, they can steer this avatar, colliding with other players and wrestling with them in mid-air. Schizophrenic Cyborg Interfaces for public performance iPoi: Augmented poi Blurring the frame of mobile experiences One Rock Designing the spectator experience • A framework for considering a performer’s interaction from the spectators’ perspective. • Manipulations of the interface and the effects of those manipulations. • Design strategies for hiding, revealing and augmenting these manipulations and effects to the spectator. • Augmented reality device overlays zoomable video data on large bottles. • Transitions between bystanders and participants. • Negotiating handover the technology. Flypad Enlighten at MAGNA Thrill: Fairground Laboratory A wireless telemetry system uses wearable technologies to capture live video, audio, heart-rate and acceleration data from riders. The data was then streamed to large public displays and was also recorded. The technology was embedded into a live theatrical event at which riders were selected from a watching audience and their captured data was subsequently presented back to this audience and discussed by experts in medical monitoring, psychology and ride design as part of a ‘Thrill evening.’ Acknowledgements: photos and images by Jennifer Sheridan, Tara Khan, Marina Ng, Stuart Reeves, Hayes Davidson, Martin Flintham, Leif Oppermann, Steve Benford, ArchitectureWeek.com, Visible Interactions Limited Early explorations Theoretical work • Involves a performer with a wearable display at a social event. • A hidden orchestrator watches, listens and modifies the display. • Bystanders are unwitting (unaware) of the source of the activity. • The display becomes a ‘magical’ way for the orchestrator to engage with the audience. Demonstration experiences Further experimentation Demonstration experiences A collaboration between Equator and the MAGNA Science Adventure Centre at Rotherham with additional funding from NESTA. Enlighten at MAGNA opened to the public in November 2006. The MAGNA Science Adventure Centre is a massive ex-steel mill. Six specially constructed searchlights are mounted on the railings of a large steel gantry that runs through the building, enabling visitors to point to disused steel-making machinery far away. The interface is both engaging to use but also engages spectators, attracting them to it, enabling them to learn how to operate it by watching each other. This is a collaboration between Equator and the artists group Blast Theory. Flypad is due to open to the public in the first half of 2008. A permanent multi-player augmented reality game installation for a major multi- million pound new arts centre located in West Bromwich. Up to twelve players at a time stand on footpads in front of a mounted screen, behind which is a motorised camera looking out into a large atrium beyond the screen. On the screen they see a video display from the camera which shows them a view into the atrium. Additional large- screen spectator interfaces are mounted high above the atrium to attract and engage spectators. A ‘priming’ interface on each footpad display carefully inducts spectators as they step up to become players. Players’ conduct on the footpads is also highly visible to spectators down in the atrium. • How a performance is ‘framed’ through the conduct of performers and use of props. • Strategies for ‘blurring’ this frame: • Extending the frame: implying bystanders and objects are part of the frame. • Shrinking the frame: implying performers and props are outside the frame. • Performers construct the frame for spectators who interpret it. • The frames subdivides, e.g., hidden behind-the-scenes work, and induction of bystanders at front-of-house. • Moves beyond performer and spectator roles: considers bystanders, orchestrators and participants. • Transitions between these roles. • Realtime visualisation and sonification. • Multiple and mobile performers. User testing Performer Audience Bystander (implied performer) Interface Actual frame Apparent frame Performer Audience Performer (implied bystander) Interface Actual frame Apparent frame Demonstration experiences Avatars wrestling … and mutating • Explores witting and unwitting interaction with spectators. • Employs acceleration as a medium. •A framework describing how a performance is ‘framed’ through conduct and physical objects.

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Page 1: Thrill: Fairground Laboratory - Nottinghampszsr/files/equator_review_poster100507.pdf · • A hidden orchestrator watches, listens and modifies the display. • Bystanders are unwitting

A collaborationbetween BrendanWalker, Equator(UCL, Nottinghamand Bristol) andHealth-Smart.

Video cameras mounted above theseinstallations capture images of theflashlight beams which are thenprocessed by our software whichtriggers various forms out output,including audio and video displaysand also special effects including asmoke machine. The project revisitsthe interactive flashlights technologyfrom the Equator Devices challenge.

Players then see their 3D avatar overlaid on this video view in sucha way that it appears to be falling through the atrium. By workingthe footpad, they can steer this avatar, colliding with other playersand wrestling with them in mid-air.

Schizophrenic Cyborg

Interfaces for public performance

iPoi: Augmented poi

Blurring the frame ofmobile experiences

One Rock

Designing the spectator experience• A framework for considering aperformer’s interaction from thespectators’ perspective.• Manipulations of the interface and theeffects of those manipulations.• Design strategies for hiding, revealingand augmenting these manipulationsand effects to the spectator.

• Augmented reality device overlayszoomable video data on large bottles.• Transitions between bystanders andparticipants.• Negotiating handover the technology.

Flypad

Enlighten atMAGNA

Thrill:FairgroundLaboratory

A wireless telemetrysystem uses wearabletechnologies tocapture live video,audio, heart-rate andacceleration datafrom riders.

The data was then streamed to large public displays and was also recorded.The technology was embedded into a live theatrical event at which riderswere selected from a watching audience and their captured data wassubsequently presented back to this audience and discussed by experts inmedical monitoring, psychology and ride design as part of a ‘Thrill evening.’

Acknowledgements: photos and images by Jennifer Sheridan, Tara Khan, MarinaNg, Stuart Reeves, Hayes Davidson, Martin Flintham, Leif Oppermann, SteveBenford, ArchitectureWeek.com, Visible Interactions Limited

Early explorations Theoretical work

• Involves a performer with a wearabledisplay at a social event.• A hidden orchestrator watches,listens and modifies the display.• Bystanders are unwitting (unaware)of the source of the activity.• The display becomes a ‘magical’ wayfor the orchestrator to engage with theaudience.

Dem

onst

rati

onex

peri

ence

s

Further experimentation

Dem

onstrationexperiences

A collaboration between Equator and the MAGNAScience Adventure Centre at Rotherham with additionalfunding from NESTA. Enlighten at MAGNA opened tothe public in November 2006.

The MAGNA Science AdventureCentre is a massive ex-steel mill.

Six specially constructed searchlights are mounted on therailings of a large steel gantry that runs through thebuilding, enabling visitors to point to disused steel-makingmachinery far away. The interface is both engaging to usebut also engages spectators, attracting them to it, enablingthem to learn how to operate it by watching each other.

This is a collaborationbetween Equator and theartists group Blast Theory.Flypad is due to open to thepublic in the first half of2008.

A permanent multi-playeraugmented reality gameinstallation for a major multi-million pound new arts centrelocated in West Bromwich.

Up to twelve players at a timestand on footpads in front of amounted screen, behind which isa motorised camera looking outinto a large atrium beyond thescreen. On the screen they see avideo display from the camerawhich shows them a view intothe atrium. Additional large-screen spectator interfaces aremounted high above the atriumto attract and engage spectators.

A ‘priming’ interface on each footpaddisplay carefully inducts spectators asthey step up to become players. Players’conduct on the footpads is also highlyvisible to spectators down in the atrium.

• How a performance is‘framed’ through theconduct of performers anduse of props.• Strategies for ‘blurring’this frame:

• Extending theframe: implyingbystanders and objectsare part of the frame.• Shrinking the frame:implying performersand props are outsidethe frame.

• Performers construct the frame forspectators who interpret it.• The frames subdivides, e.g., hiddenbehind-the-scenes work, and inductionof bystanders at front-of-house.• Moves beyond performer andspectator roles: considers bystanders,orchestrators and participants.• Transitions between these roles.

• Realtime visualisationand sonification.• Multiple and mobileperformers.

User testing

Performer

AudienceBystander(implied

performer)

Interface

Actual frame

Apparent frame

Performer

Audience

Performer(implied

bystander)

Interface

Actual frame

Apparentframe

Demonstration experiences

Avatars wrestling

… and mutating

• Explores witting and unwittinginteraction with spectators.• Employs acceleration as amedium.

•A framework describing how a performance is ‘framed’ through conduct and physicalobjects.