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  • www.aveva.com

    AVEVA Marine (12.1) Marine Drafting TM-2100

  • AVEVA Marine (12.1) Marine Drafting TM-2100

    2

    www.aveva.com Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

  • AVEVA Marine (12.1) Marine Drafting TM-2100

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    www.aveva.com Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

    Revision Log

    Date Revision Description of Revision Author Reviewed Approved

    20/09/2011 1.0 Issued for training on 12.1.1 JP NM SK 15/11/2011 2.0 Issued with latest copyright footer CF CF 06/03/2012 2.1 Issued for review for12.1.SP2 JP/AH 09/03/2012 3.0 Reviewed and Issued for 12.1 SP2 JP/AH JP 21/03/2012 3.1 Updated and reviewed after training JP JP SK 03/05/2012 3.2 Updated and reviewed after training (KA) JP 02/11/2012 3.3 Issued for review for 12.1.SP3 JP 10/01/2013 3.4 Reviewed JP WR 10/01/2013 4.0 Issued for Training on 12.1.SP3 JP WR SK

    Updates All headings containing updated or new material will be highlighted.

    Suggestion / Problems If you have a suggestion about this manual or the system to which it refers please report it to AVEVA EDS Training and Product Support at [email protected]

    This manual provides documentation relating to products to which you may not have access or which may not be licensed to you. For further information on which products are licensed to you please refer to your licence conditions.

    Visit our website at http://www.aveva.com

    Disclaimer 1.1 AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free from viruses.

    1.2 AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar losses; loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of data or information; any special, indirect, consequential or pure economic loss, costs, damages, charges or expenses which may be suffered by the user, including any loss suffered by the user resulting from the inaccuracy or invalidity of any data created by the AVEVA software, irrespective of whether such losses are suffered directly or indirectly, or arise in contract, tort (including negligence) or otherwise.

    1.3 AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with the performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year

    is brought.

    1.4 Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.

    1.5 In the event of any conflict between the above clauses and the analogous clauses in the software licence under which the AVEVA software was purchased, the clauses in the software licence shall take precedence.

  • AVEVA Marine (12.1) Marine Drafting TM-2100

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    www.aveva.com Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

    Trademarks AVEVA and Tribon are registered trademarks of AVEVA Solutions Limited or its subsidiaries. Unauthorised use of the AVEVA or Tribon trademarks is strictly forbidden.

    AVEVA product/software names are trademarks or registered trademarks of AVEVA Solutions Limited or its subsidiaries, registered in the UK, Europe and other countries (worldwide).

    The copyright, trade mark rights, or other intellectual property rights in any other product or software, its name or logo belongs to its respective owner.

    Copyright Copyright and all other intellectual property rights in this manual and the associated software, and every part of it (including source code, object code, any data contained in it, the manual and any other documentation supplied with it) belongs to, or is validly licensed by, AVEVA Solutions Limited or its subsidiaries.

    All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or transmitted without the prior written permission of AVEVA Solutions Limited. Where such permission is granted, it expressly requires that this copyright notice, and the above disclaimer, is prominently displayed at the beginning of every copy that is made.

    The manual and associated documentation may not be adapted, reproduced, or copied, in any material or electronic form, without the prior written permission of AVEVA Solutions Limited. The user may not reverse engineer, decompile, copy, or adapt the software. Neither the whole, nor part of the software described in this publication may be incorporated into any third-party software, product, machine, or system without the prior written permission of AVEVA Solutions Limited, save as permitted by law. Any such unauthorised action is strictly prohibited, and may give rise to civil liabilities and criminal prosecution.

    The AVEVA software described in this guide is to be installed and operated strictly in accordance with the terms and conditions of the respective software licences, and in accordance with the relevant User Documentation. Unauthorised or unlicensed use of the software is strictly prohibited.

    Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved. AVEVA

    associated documentation.

    AVEVA Solutions Limited, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom.

  • 5

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    Contents

    Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

    1 Introduction ............................................................................................................................................ 11 1.1 Aim .................................................................................................................................................. 11 1.2 Objectives ....................................................................................................................................... 11 1.3 Prerequisites .................................................................................................................................. 11 1.4 Course Structure ........................................................................................................................... 12 1.5 Using this guide ............................................................................................................................. 12

    2 How AVEVA Marine Can Help You. ..................................................................................................... 13 3 Getting Started. ...................................................................................................................................... 15

    3.1 The Interface .................................................................................................................................. 16 3.2 Toolbars .......................................................................................................................................... 16

    3.2.1 Toolbar Tips ............................................................................................................................. 17 3.2.2 Viewing the Toolbars ............................................................................................................... 17

    3.3 Marine Drafting Explorers ............................................................................................................. 17 3.4 Storage of Drawings ...................................................................................................................... 18 3.5 Opening an Existing Drawing ....................................................................................................... 20

    3.5.1 Starting a New Drawing ........................................................................................................... 22 3.5.2 Saving a Drawing ..................................................................................................................... 24 3.5.3 Deleting a Drawing ................................................................................................................... 25

    3.6 Functions and Operations ............................................................................................................ 26 3.7 Viewing the Workspace/Drawing ................................................................................................. 27

    3.7.1 Zoom In .................................................................................................................................... 27 3.7.2 Zoom Out ................................................................................................................................. 27 3.7.3 Mouse Wheel Zoom ................................................................................................................. 28 3.7.4 Mouse Wheel Move / Pan ........................................................................................................ 28 3.7.5 Move / Pan ............................................................................................................................... 28 3.7.6 Display Entire Drawing............................................................................................................. 28 3.7.7 Display Previous Window ........................................................................................................ 28 3.7.8 Predefined Windows ................................................................................................................ 28 3.7.9 Display a Predefined Window .................................................................................................. 29

    3.8 Displaying Viewports .................................................................................................................... 30 3.9 Setting up a drawing ..................................................................................................................... 31

    3.9.1 New geometry preferences ...................................................................................................... 31 3.9.2 Defaults .................................................................................................................................... 32 3.9.3 Drawing Scale .......................................................................................................................... 32 3.9.4 The Title Block ......................................................................................................................... 33

    Exercise 1 Creating a Drawing .................................................................................................................. 34 4 Viewing the Ship Model ........................................................................................................................ 35

    4.1 The Marine Drafting View Concept .............................................................................................. 35 4.2 Adding Hull Items to a Model View (Insert Model) ..................................................................... 35

    4.2.1 Drag and Drop to a Model View from Design Explorer ............................................................ 38 4.3 Adding Outfit/Hull Items to a Model View (Search Utility) ......................................................... 41

    4.3.1 Changing an Existing Model View Projection .......................................................................... 43 4.3.2 Copy Model Objects from an Existing View. ............................................................................ 44

    4.4 View Types ..................................................................................................................................... 46 4.4.1 Wireline .................................................................................................................................... 46 4.4.2 Modelled Wireline .................................................................................................................... 46 4.4.3 Wireline Hidden Line ................................................................................................................ 47 4.4.4 Local Hidden Line .................................................................................................................... 47 4.4.5 Global Hidden Line .................................................................................................................. 47 4.4.6 Universal Hidden Line .............................................................................................................. 48 4.4.7 Changing View Type ................................................................................................................ 48

    4.5 Creating a Sliced View .................................................................................................................. 49 4.6 Updating the Views Model Data ................................................................................................ 51

    4.6.1 Update Design ......................................................................................................................... 51 4.6.2 Exchange Model View ............................................................................................................. 51

    4.7 Updating Individual Elements (Exchange Model) ................................................................... 52 4.8 Hull Model Draw Codes ................................................................................................................. 53 4.9 Validate ........................................................................................................................................... 54

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    4.10 Creating a Symbolic View ............................................................................................................. 55 4.10.1 The Plane Tab ......................................................................................................................... 55 4.10.2 The Limits Tab ......................................................................................................................... 56 4.10.3 The Select Tab ......................................................................................................................... 57 4.10.4 The Outfit Tab .......................................................................................................................... 58 4.10.5 The Misc Tab ........................................................................................................................... 58

    4.11 Recreate an Existing Symbolic View. .......................................................................................... 59 4.12 Modify an Existing Symbolic View. .............................................................................................. 59

    4.12.1 Modify the view. ....................................................................................................................... 59 4.13 Detail Views. ................................................................................................................................... 60

    4.13.1 Creating a Detail View of Multiple Objects. ............................................................................. 60 4.13.2 Creating a Detail View of Flanges, Stiffeners, Brackets or Seams ......................................... 62

    4.14 Model Information .......................................................................................................................... 62 Exercise 2 View Creation ........................................................................................................................... 63

    4.15 Adding Rulers to an Existing View .............................................................................................. 64 4.16 Text .................................................................................................................................................. 64

    4.16.1 Adding Text .............................................................................................................................. 64 4.16.2 Editing Text .............................................................................................................................. 65 4.16.3 Moving/Rotating Text ............................................................................................................... 65 4.16.4 Options for Text. ...................................................................................................................... 66 4.16.5 Copy Text ................................................................................................................................. 67 4.16.6 Delete Text ............................................................................................................................... 67

    4.17 Introduction to Subpictures ......................................................................................................... 67 4.18 The Drawing Structure .................................................................................................................. 68 4.19 Current subpicture. ....................................................................................................................... 68

    4.19.1 Make an existing subpicture current ........................................................................................ 69 4.20 Create New View (Level 1) ............................................................................................................ 69 4.21 Create New Subview (Level 2) ...................................................................................................... 69 4.22 Create New Component (Level 3) ................................................................................................ 70 4.23 Transforming a Subpicture ........................................................................................................... 70

    4.23.1 Ways to Transform. .................................................................................................................. 71 4.24 Copy a Subpicture ......................................................................................................................... 74 4.25 Deleting a Subpicture .................................................................................................................... 74

    Exercise 3A Hull Trainees ......................................................................................................................... 75 Exercise 3B Outfitting Trainees ................................................................................................................ 76

    4.26 Re-use of Subpictures ................................................................................................................... 77 4.26.1 To split level 1. (Create new view) ........................................................................................... 77 4.26.2 Split level 2 (Create new subview) ........................................................................................... 78 4.26.3 Regroup Subpicture ................................................................................................................. 78 4.26.4 Output subpicture ..................................................................................................................... 80 4.26.5 Insert subpicture ...................................................................................................................... 80 4.26.6 Exchange subpicture ............................................................................................................... 81 4.26.7 Backdrops ................................................................................................................................ 81 4.26.8 Transfer Subpicture ................................................................................................................. 82

    4.27 Standard Detail Book .................................................................................................................... 83 4.28 Delete Standard Detail Book ........................................................................................................ 84

    Exercise 4 Subpicture Handling ............................................................................................................... 85 5 Basic Geometry ..................................................................................................................................... 87

    5.1 Creating Geometry ........................................................................................................................ 87 5.1.1 Points ....................................................................................................................................... 87 5.1.2 Lines......................................................................................................................................... 90 5.1.3 Arcs .......................................................................................................................................... 91 5.1.4 Insert Fillet ............................................................................................................................... 91 5.1.5 Virtual Geometry ...................................................................................................................... 92

    5.2 Modifying Geometry ...................................................................................................................... 93 5.2.1 Colour ...................................................................................................................................... 93 5.2.2 Line type .................................................................................................................................. 93 5.2.3 Modifying General Subpicture/ALL. ......................................................................................... 94 5.2.4 Multiple Selection ..................................................................................................................... 95

    5.3 Trimming ........................................................................................................................................ 96 5.3.1 Trim By Length. ........................................................................................................................ 97

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    5.3.2 Trim by Gap ............................................................................................................................. 97 5.3.3 Trim by Cutout ......................................................................................................................... 98 5.3.4 Trim by Fillet ............................................................................................................................ 98 5.3.5 Stretch ...................................................................................................................................... 99

    5.4 Hatching ....................................................................................................................................... 101 5.5 Fill Styles ...................................................................................................................................... 101 5.6 Deleting Geometry ....................................................................................................................... 102

    5.6.1 Deleting an individual geometry ............................................................................................. 102 5.6.2 Deleting a group/area of geometry ........................................................................................ 102

    5.7 Creating Geometry ...................................................................................................................... 103 5.7.1 Polylines ................................................................................................................................. 103 5.7.2 Staircase ................................................................................................................................ 103 5.7.3 Splines ................................................................................................................................... 104 5.7.4 Rectangle ............................................................................................................................... 105 5.7.5 Squares .................................................................................................................................. 105 5.7.6 Parallel Curves ....................................................................................................................... 105 5.7.7 Conic ...................................................................................................................................... 105

    5.8 Moving Geometry ........................................................................................................................ 106 5.9 Copying Geometry ....................................................................................................................... 106 5.10 Additional 2D Geometry Functions ........................................................................................... 107

    5.10.1 Create Pipe Restriction Symbol ............................................................................................. 107 5.10.2 Create Cross (Tank Boundary) .............................................................................................. 107 5.10.3 Create Cloud .......................................................................................................................... 107 5.10.4 Delete Last Entity ................................................................................................................... 107 5.10.5 Chain Geometry ..................................................................................................................... 107 5.10.6 Dechain Geometry ................................................................................................................. 107

    Exercise 5 Create Geometry ................................................................................................................... 108 6 Annotation & Enquiries ....................................................................................................................... 109

    6.1 Dimensioning ............................................................................................................................... 109 6.1.1 2D Linear Dimensions............................................................................................................ 109 6.1.2 Radius measure ..................................................................................................................... 116 6.1.3 Diameter measure ................................................................................................................. 116 6.1.4 Angle measure ....................................................................................................................... 117 6.1.5 Dimension along a curve ....................................................................................................... 118 6.1.6 Dimension area ...................................................................................................................... 119 6.1.7 Distance ................................................................................................................................. 120 6.1.8 3D Linear ............................................................................................................................... 120 6.1.9 3D Axis Parallel ...................................................................................................................... 121 6.1.10 3D Coordinate ........................................................................................................................ 122 6.1.11 3D Curve Length .................................................................................................................... 122 6.1.12 3D Weight and COG .............................................................................................................. 122 6.1.13 Shell Profile Mounting Angle .................................................................................................. 123 6.1.14 ................................................................................................................. 123 6.1.15 Dimensions from a plane ....................................................................................................... 123 6.1.16 Associative Dimensions ......................................................................................................... 124 6.1.17 Deleting dimensions ............................................................................................................... 124

    Exercise 6 Creating Dimensions ............................................................................................................ 125 6.2 Adding notes ................................................................................................................................ 126

    6.2.1 Adding Outfit Intelligent Text Labels ...................................................................................... 127 6.2.2 Hole Annotate ........................................................................................................................ 129 6.2.3 Delete Notes .......................................................................................................................... 129 6.2.4 Deleting Labels ...................................................................................................................... 129

    6.3 Auto Tagging ................................................................................................................................ 130 6.3.1 Creating Tags ........................................................................................................................ 130 6.3.2 Library Tagging ...................................................................................................................... 131 6.3.3 Local Tagging ........................................................................................................................ 132 6.3.4 Creating a new Local Tagging Rule ....................................................................................... 133 6.3.5 With Selection ........................................................................................................................ 133 6.3.6 Template Type ....................................................................................................................... 133

    Exercise 7 Auto Tagging ......................................................................................................................... 137 6.4 Position Numbers ........................................................................................................................ 137

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    6.4.1 Adding Hull Position Numbers to a Drawing .......................................................................... 137 6.4.2 Adding General Position Numbers to a Drawing ................................................................... 138

    6.5 Symbols ........................................................................................................................................ 138 6.5.1 Inserting a Symbol ................................................................................................................. 138 6.5.2 Symbol Status ........................................................................................................................ 139 6.5.3 Symbol Properties .................................................................................................................. 139 6.5.4 Move Symbol ......................................................................................................................... 139 6.5.5 Copy Symbol .......................................................................................................................... 139 6.5.6 Deleting a Symbol .................................................................................................................. 140

    6.6 Enquiries ...................................................................................................................................... 140 6.6.1 Model Information/Attributes .................................................................................................. 140 6.6.2 Verify Drawing ........................................................................................................................ 141 6.6.3 Tools Enquiry Name .............................................................................................................. 141

    Exercise 8 Adding Labels & Position Numbers .................................................................................... 142 7 Automatic Drawing Production (ADP) ............................................................................................... 143

    7.1 General ADP ................................................................................................................................. 143 7.1.1 Creating a General ADP Drawing. ......................................................................................... 143 7.1.2 Modify General ADP View ..................................................................................................... 145 7.1.3 Apply ...................................................................................................................................... 148 7.1.4 Update ................................................................................................................................... 148 7.1.5 Updating the View Content .................................................................................................... 149

    7.2 Steelwork Detailing ...................................................................................................................... 150 7.2.1 Creating Outfit Steelwork Detail ............................................................................................. 150

    Exercise 8 Automatic Drawing Production............................................................................................ 151 8 Appendix A Common Functionality ............................................................................................... 153

    8.1 The Attributes Form .................................................................................................................... 153 8.1.2 Modifying Attributes ............................................................................................................... 159 8.1.3 Attribute Right-Mouse Options ............................................................................................... 159

    8.2 Search Utility ................................................................................................................................ 161 8.3 Introduction .................................................................................................................................. 162

    8.3.1 Item Type ............................................................................................................................... 162 8.3.2 Search Filters ......................................................................................................................... 163 8.3.3 Attribute Filters ....................................................................................................................... 164

    8.4 General Functionality on the Search Results Form ................................................................. 165 8.4.1 Displaying Search Results in Separate Tabs ........................................................................ 165 8.4.2 Setting of Columns in the Tabular Control ............................................................................. 169 8.4.3 Additional right click menus ................................................................................................... 175 8.4.4 Virtual Hierarchies .................................................................................................................. 176

    8.5 Manipulating the 3D View ........................................................................................................... 177 8.5.1 Using the 3D View Shortcut Menu ......................................................................................... 177 8.5.2 Using the Keyboard Function Keys ....................................................................................... 177 8.5.3 Using the 3D View Controls ................................................................................................... 177 8.5.4 The 3D Shortcut Menu ........................................................................................................... 181

    8.6 Status Control .............................................................................................................................. 186 8.7 Activating the Status Controller ................................................................................................. 187 8.8 Status Control Toolbar ................................................................................................................ 188 8.9 .................................................................................................. 188 8.10 Removing Status ......................................................................................................................... 189 8.11 Status History .............................................................................................................................. 189 8.12 Statistical Report ......................................................................................................................... 190

    8.12.1 Changing the Graphical representation of the report ............................................................ 191 8.12.2 Additional Graphical Report Features .................................................................................... 192 8.12.3 The Element Interaction Toolbar ........................................................................................... 193

    8.13 Saving a Status Layout ............................................................................................................... 194 9 Appendix B Toolbar Listing ............................................................................................................ 195

    9.1.1 File Toolbar ............................................................................................................................ 195 9.1.2 Button Toolbar ....................................................................................................................... 195 9.1.3 Geometry Toolbar .................................................................................................................. 195 9.1.4 Geometry 2 Toolbar ............................................................................................................... 195 9.1.5 Geometry Arc Toolbar............................................................................................................ 196 9.1.6 Geometry Conic Toolbar ........................................................................................................ 196

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    9.1.7 Geometry Line Toolbar .......................................................................................................... 196 9.1.8 Geometry Polyline .................................................................................................................. 196 9.1.9 The Vitesse Toolbar ............................................................................................................... 196 9.1.10 Geometry Point Toolbar ......................................................................................................... 197 9.1.11 2D Lock Toolbar ..................................................................................................................... 197 9.1.12 Transform Toolbar ................................................................................................................. 197 9.1.13 Subpicture Level Toolbar ....................................................................................................... 198 9.1.14 Shaded View Tools ................................................................................................................ 198 9.1.15 Dimension toolbar .................................................................................................................. 198 9.1.16 Subpicture Toolbar ................................................................................................................. 198 9.1.17 Windows Toolbar ................................................................................................................... 199 9.1.18 Symbol Toolbar ...................................................................................................................... 199 9.1.19 Text toolbar ............................................................................................................................ 199 9.1.20 History .................................................................................................................................... 199 9.1.21 Search .................................................................................................................................... 199 9.1.22 Default .................................................................................................................................... 199 9.1.23 Assembly Drafting .................................................................................................................. 200 9.1.24 Assembly Department............................................................................................................ 200 9.1.25 3D Request ............................................................................................................................ 200 9.1.26 Isometric ADP ........................................................................................................................ 200

    10 Appendix C Keyboard Short Cuts............................................................................................... 201 11 Appendix D Intelligent Text Syntax ............................................................................................ 203

    Intelligent Text Syntax ............................................................................................................................ 203

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    CHAPTER 1

    Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

    1 Introduction This training course will be taken by all users of the Hull / Outfitting system and provides the grounding for further training in the AVEVA Marine modelling applications. With AVEVA Marine 12 Series it is possible to view the model by creating a wide range of views of the ship model. There are special functions to handle these views and produce the desired drawings rapidly and accurately. Once the relevant views are placed in a drawing they can be annotated with further information. AVEVA Marine 12 Series has powerful text and dimensioning functions and full 2D drafting functionality. AVEVA Marine 12 Series also has very powerful editing functions. All entities have editable properties, such as, colour, layer, and line type. Whilst a series of transformations provide all other tools needed to edit the layout of the drawing.

    The basic Marine Drafting functions can also be found in all the AVEVA Marine Hull Design products (Structural Design, Planar Modelling, Curved Hull, and Plate Nesting).

    1.1 Aim

    Over the next two days the participants will learn the basic functions to control the graphical view, create hull symbolic views, outfits views, annotate and dimension the drawings. 1.2 Objectives

    To have a clear understanding of the basic features of AVEVA Marine.

    To be familiar with the screen layout and the workings of the user interface.

    To create and manipulate views of a model, in a way that reflects the intended use of the

    system.

    To discover the ways in which the model can be interpreted on screen.

    To understand the concept of sub-pictures and be able to work effectively with them.

    To create geometry and add text and other annotation to a drawing.

    To understand the various ways in which a drawing can be edited or modified.

    1.3 Prerequisites

    Trainees should be familiar with Microsoft Windows

    Outfitting users will be familiar with the Attribute forms, Search Utility, Groups, 3D View and

    Status Control functions which are covered in the TM-2201 AVEVA Marine (12.1) Outfitting Foundations training guide. However these are included in Appendix A of this guide as reference only for Hull users. It will not be covered as part of the training course.

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    1.4 Course Structure

    Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation will have a training project, populated with model objects. This will be used by the trainees to practice their methods, and complete the set exercises. 1.5 Using this guide

    Certain text styles are used to indicate special situations throughout this document, here is a summary:- Menu pull downs and button press actions are indicated by bold dark turquoise text. For Menu pull downs > indicates the next menu level e.g. File > Open Drawing Information the user has to key-in will be bold and red. Annotation for trainees benefit:

    Additional information System prompts should be bold, italic and in inverted commas i.e. 'Choose function' Example files or inputs will be in the courier new font, colours and styles used as before.

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    CHAPTER 2

    Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

    2 How AVEVA Marine Can Help You. The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully detailed, full size model. AVEVA Marine allows the user to see a full colour shaded representation of the model as the design progresses, adding an unprecedented level of realism to drawing office techniques. The model can store huge amounts of data referring to position, size, part numbers and geometric relationships for the various parts of the project. This model becomes a single source of engineering data for all of the sections and disciplines involved in a design project. All this information is stored in databases. There are many different output channels from the databases through which information can be distributed, these range from reports on data stored in the databases, fully annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which allow visualisation of the complete design model. Even with the advanced features of AVEVA Marine, the main form of communication between the designer and those who build the ships remains the drawings. Without engineering drawings the task of shipbuilding would almost be impossible. To meet this requirement, AVEVA Marine can produce numerous types of drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping isometrics All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the design information.

    AVEVA Marine

    Databases

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    CHAPTER 3

    Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries.

    3 Getting Started. Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each module accesses the databases for a different purpose. To start AVEVA Marine click Start > All Programs > AVEVA Marine > Design > 12.1.SPx > Marine Drafting After starting the application the following screen will be displayed, for the training project environment use the following login information as displayed in the screen below, the Password is PHULLFWD (upper case). In reality the system administrator will set project specific databases/passwords and will advise the users of these settings when working on real projects. They are selected from the scrollable list menus by clicking After completing the information in the form click OK.

    The Marine Drafting interface is also accessible from within the Hull Design modules Planar Modelling, Curved Modelling, Plate Nesting etc.

    Drawings created using the Outfitting Draft application can be opened using the Marine Drafting interface. However, if any changes are made to the document it will not be possible to re-open the document in the Outfitting Draft application.

    The Marine Drafting interface is displayed. The status of Toolbars and Explorers which are displayed are saved when exiting the application and may vary to those displayed below:

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    3.1 The Interface

    3.2 Toolbars

    The functions accessed via the application pull-down menu are also readily available via numerous toolbars. The layout and availability is determined by the user and will consequently vary from user to user.

    Default Toolbar Application Pull-down

    Menu

    Floating Toolbar

    Cross Hair Workspace

    Drawing Form Message Window Model View/Subpicture

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    3.2.1 Toolbar Tips The function of each button of the toolbar can be displayed by placing the cursor over the appropriate button.

    Refer to Appendix C for a list of the available keyboard shortcuts 3.2.2 Viewing the Toolbars The toolbars are displayed by clicking the right mouse button in the menu bar area of the screen, then clicking the appropriate toolbar text. A check box will be added to show the toolbars currently displayed.

    There are numerous tool bars available which can be toggled on/off depending upon the task being performed. It is not recommended to include all toolbars for general use as this will take up valuable workspace. The following are the recommended settings for this training course

    For a complete listing of the toolbars that are available to the user refer to Appendix B Toolbar Listing

    3.3 Marine Drafting Explorers

    There are four explorers available to the user in the Marine Drafting application:-

    Design Explorer this shows the hierarchy of the Design World present in the current MDB Manufacturing Explorer - this shows the hierarchy of Manu World present in the current MDB. Draft Explorer - this shows the hierarchy of the Draft World present in the current MDB Marine Drawing Explorer this shows the hierarchy of the current drawing with respect to the

    various views and the drawing form.

    There are settings to adjust the general set up and presentation of the explorers.

    E.g. show TUBI elements within the Design explorer. Select

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    These explorers are accessed by selecting View > Explorers > Design Explorer/Manufacturing Explorer/Draft Explorer/Drawing Explorer from the application pull-down menu.

    The function of Manufacturing Explorer is not relevant to this course. It is covered in TM-2106 AVEVA Marine (12.1) Hull Detailed Design Production Information.

    The use of each of these explorers will be covered in more detail in the relevant sections of this guide. 3.4 Storage of Drawings

    All drawings created within in the Marine Drafting application are stored in a Registry which is in turn owned by a Department. This can be easily seen by checking the hierarchy of the Draft Explorer.

    The Departments and their members are stored in PADD databases. The allocation of the Departments to the relevant databases is an administration task, but the general user should have some knowledge of this to understand the limitations that are imposed.

    The setting up of the Drawing Types, Departments and Registries is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.

    Marine Drafting adopts the common philosophy that is used throughout the AVEVA Marine applications. The User must be a member of the Team that owns the database. This means that logging in as a different user might result in previously created drawings not being available. Navigate to the DEPT General shown in the Draft Explorer. The owning database can be queried by keying in q dbname in the Command Window.

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    From the Admin application it can be seen that the HULLFWDDPADD1 database is owned by the HULLDRAFTFWD Team.

    The PHULLFWD user is a member of the owning HULLDRAFTFWD Team.

    The access rights to any database in the MDB can be determined by keying in STATUS in the Command Window. This will list all the databases and suffix each with R or RW for Read and Read/Write access respectively.

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    3.5 Opening an Existing Drawing By default when the Marine Drafting application is started there is no drawing open.

    To open a drawing select File > Open Drawing from the application pull-down menu or click the Open an existing drawing button on the File toolbar.

    The Open Drawing form is displayed:- When starting AVEVA Marine for the first time the list will not be populated, click the List button to view the drawings in the current Department. To reduce the number of drawings that are listed, wildcards may be used to replace single or multiple characters in the file name. * replaces any number of characters. % replaces one character. For example keying in *KEY* and clicking the List button will result in only drawings with the

    KEY

    The behaviour of the application on start up is influenced by the INITIAL_DRAWING keyword in the Drafting Default file. This can be set to New drawing / Previously saved drawing / Open drawing etc.

    For more information on default file settings refer to TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.

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    To open a drawing, select it from the list of drawing names. When a drawing is selected, a preview is displayed for verification. The drawing name will be displayed in the Name box and the List button will be replaced with Open. Click the Open button to display the selected drawing.

    The Department and Registry are read-only fields defined by the system administrator for storing different types of drawings. They are directly related to the Drawing Type selected.

    The setting up of the Drawing Types, Departments and Registries is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.

    The drawing can be opened as read only by checking the Read-Only checkbox.

    Default databases exist for different drawing / sketch types. To change to another database to access other drawings / sketches select the arrow at the end of the Drawing type box, and from the list displayed select the type of drawing / sketch to be viewed. The contents of the selected drawing database can now be listed as described above. The set up of these databases is the responsibility of the administrator.

    The Search all departments check box allows the user to search all departments for a drawing when checked. When unchecked the search will be performed only on the Drawing type / Department chosen.

    The drafting default keyword SEARCH_ALL_DEPARTMENTS controls the value of the Search all departments checkbox.

    The Envelope section of the form controls the appearance of the drawing:-

    None No envelope will be shown. This is the default behaviour, the drafting default setting for SEARCH_ALL_DEPTARTMENTS = No

    Initial View are initially shown within their envelope. Subsequent pan, zoom etc. will remove the envelopes.

    Permanent All Views are permanently defined as envelopes.

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    Alternatively the drawing maybe opened directly from the Draft Explorer by right clicking on the drawing and selecting Open Sheet from the right mouse button context sensitive menu.

    3.5.1 Starting a New Drawing To start a new drawing select File > New Drawing from the application pull-down menu.

    Alternatively click the Create a new drawing button on the File toolbar. The system will then display the New Drawing as shown.

    Name: The Drawing Name can be replaced with the desired drawing name. Drawing Type: List of drawing types that the new drawing should be assigned. Use the scrollable list to select an appropriate drawing type. Backing Sheet: Click the Browse button to open the Select Backing Sheet form. The list will initially appear empty, click the List button to list the available drawing forms. Click on the name of the desired Backing Sheet, the List button will now be replaced with an Insert button, click the Insert button.

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    The name of the selected Backing Sheet will then be added to the New Drawing form as shown. At this stage if no name has been specified for the new drawing. The drawing will initially be called UNTITLED until the first time the user saves the drawing, at this point the user can specify the desired drawing name if not already defined. If the user attempts to key in a drawing name that already exists an Error alert form is presented to the user.

    Click the OK button on the Error alert form and the system will return to the previous form allowing the specification of a unique drawing name.

    Clicking the OK button on the New Drawing form will open the new drawing with the selected drawing form.

    It is possible to work without a drawing form if desired. Simply leave the Backing Sheet text field empty on the New Drawing form. This will allow the user to draw and create views without the confines of a drawing border.

    If at any time the user wishes to add/exchange a drawing form, this is achieved by the selecting Insert > Drawing For from the application pull-down menu. The user will then be presented with a form allowing the selection of the drawing form. The use of which is identical to the form explained previously.

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    3.5.2 Saving a Drawing To save a drawing, select File > Save Drawing from the application pull-down menu.

    Alternatively click the Save the drawing button on the File toolbar.

    If the current drawing is new and has not previously been saved the Save Drawing

    will appear. Allowing the user to replace UNTITLED with the desired drawing name, select Drawing Type for the location that the drawing should be saved in, and click the Save button.

    Drawing names should not contain any blank spaces or special characters. Giving a drawing the exact same name as any other object in the Dabacon database should be avoided. Drawing names can be saved in upper case only using DWG_NAME_UPPERCASE = YES keyword in the drafting default file.

    If the drawing name already exists in the database an Information alert form will appear. Click the OK button and the system will return to the previous menu allowing the definition of a unique drawing name.

    If the drawing has already been saved successfully then subsequent saving will simply result in the user being notified in the Message Window.

    To save an open drawing with a different name select File > Save Drawing As from the application pull-down menu. The form shown previously will be displayed. The current name of the drawing will appear in the Name field. Edit this to suit and then click the Save button. Please note that Save Drawing As will result in a drawing with the new name being stored in the database, the original drawing will not be deleted.

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    3.5.3 Deleting a Drawing To delete a drawing from the database select File > Databank > Delete from the application pull-down menu. The Delete in Database form will be displayed as shown

    Click 1. Drawings and the system will display the Delete Drawings form.

    If the list is empty click the List button to display the available drawings. Locate the drawing to be deleted, using wildcards if required. Selecting a drawing will result in the List button being replaced with the Delete button. Clicking the Delete button will result in the user being prompted to confirm the deletion. Click the Yes button to remove the drawing from the database.

    The user will be notified of the deletion in the Message Window.

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    3.6 Functions and Operations

    The Marine Drafting application has a workflow using functions and operations. Normal use consists of beginning or initiating functions/operations, executing them, then ending or completing in order to move on to the next operation/function. Consider the function Insert > Line

    This can be accessed from the application pull-down menu or from the Geometry toolbar.

    Once the Insert > Line function has been invoked an operation can be started to define the type of line to be inserted, in this case Line: Two Points. This operation is started from the Geometry Line toolbar as shown.

    To complete an operation or accept a selection, click the Operation Complete button or use Return/Enter on the keyboard.

    To exit a function and quit any operations in progress, click the Quit button. or Esc on the keyboard. As many drawing operations will be repeated, most operations behave in a looped fashion so that after one operation the system is immediately ready to perform the same operation again. Use the Quit button or Esc key to leave this loop. For example:- Drawing poly line Ready for next poly line Ready for new function

    OC Quit

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    3.7 Viewing the Workspace/Drawing 3.7.1 Zoom In

    This will adjust the view so the selected area fills the screen. Select Cursor Position 1 (1st Corner) Select Cursor Position 2 (2nd Corner)

    3.7.2 Zoom Out

    This will adjust the view so the current display will fill the area of the rectangle indicated. Select Cursor Position 1 (1st Corner), Select Cursor Position 2 (2nd Corner)

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    3.7.3 Mouse Wheel Zoom Rolling the mouse wheel will zoom in or out of the drawing depending on the direction of the mouse wheel turn. Rolling the mouse wheel in a direction away from the user will zoom in and rolling it towards the user will zoom out. The zoom will vary depending on the position of the mouse pointer over the drawing and the Zoom Increment setting on the Tree Property Sheet form accessed via Tools > Preferences > Miscellaneous from the application pull-down menu.

    The mouse wheel zoom can be toggled off or on using the check box. The increment setting can also be changed between 1 and 20. This setting will affect the zoom level of the mouse wheel zoom. The higher the setting, the greater the zoom effect.

    3.7.4 Mouse Wheel Move / Pan Click and hold the mouse wheel, to drag the drawing to the required position. 3.7.5 Move / Pan

    When selected the cursor position it is fixed at the centre of the drawing area, the next indicated position will be moved to the centre of the screen.

    3.7.6 Display Entire Drawing

    This will adjust the display scale so that all objects appear on the screen. This is independent of the drawing form

    3.7.7 Display Previous Window

    This will toggle between the previous window and the current window.

    3.7.8 Predefined Windows To define a window that can be recalled, zoom / pan to display the area of the drawing to be defined for redisplay. Select View > Zoom > Define Window from the application pull-down menu. Select the view number on the Windows toolbar to be associated with the current display, the window will be saved.

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    Multiple windows can also be defined in one operation.

    Click Display the entire drawing button to display the whole drawing area.

    Select View > Zoom > Define Window, then click the options button . Instead of selecting the Predefined Window number the user is prompted to indicate the opposite corners of the area of the drawing to be displayed, then select a view number to associate with your selection. This can be repeated, indicate opposite corners / select view numbers, for each view required. 3.7.9 Display a Predefined Window

    Displays the predefined windows on the drawing, allowing the user to make the desired selection.

    Select a window number on the Windows toolbar or indicate the window on screen.

    For example, selecting window 5 in this case displays the title block.

    If the Windows toolbar is visible and the user is aware of the window definition it is possible to select

    the windows by clicking the corresponding number on the toolbar directly.

    To make this easier the user may adopt a philosophy of allocating numbers to certain projections or positions relative to the drawing form, i.e. Plan View or top left = Window1.

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    3.8 Displaying Viewports

    Viewports are additional windows that can be created.

    Select View > New viewport from the application pull-down menu.

    This allows the user to stretch a rectangle around the area to be displayed using the left mouse button. A new viewport is now displayed.

    To display an existing viewport select Window then select the name of the viewport to be displayed, Main Viewport is the default name of the original window displayed when opening a drawing.

    There are also various methods of arranging the viewports from the Window pull-down option.

    Shaded Viewports are not intended for use with the AVEVA Marine 12.1 Marine Drafting application they will eventually be removed and have limited support.

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    3.9 Setting up a drawing

    3.9.1 New geometry preferences

    The preferences for drawing colour, line type, layer and hatch pattern are set under the Format pull-down. Select the desired option and the system will display a menu of available options for that setting. Select from the displayed menus by clicking on the desired setting.

    When a menu is active and the system is prompting the user to select a setting it is possible to use the Options/Indicate button and identify existing geometry. The system will then set the relevant value to that of the geometry selected.

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    3.9.2 Defaults

    To view / edit the defaults for the current drafting session select Format > Default from the application pull-down menu. The system will display a menu containing all the current default settings. A particular setting can be selected and edited, affecting the current drafting session only. It is also possible to store the changes made to the defaults but this should not be attempted by a user unless with relevant authorisation. The setting and maintenance of the master defaults is considered a task for the system administrator.

    The default keyword TEXT_STD_HEIGHT is used to change the STANDARD text height, not the model text height

    The setting of the Default File keywords is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.

    3.9.3 Drawing Scale Marine Drafting have one scale as such, instead each view within the drawing has its own scale. As an example of this, main sections, elevations and plan views could be displayed at 1:50 while detail views could be shown at 1:5 or 1:10 etc. For views created using the modelled elements each view in the drawing is generated by the system and it is therefore very easy to modify the scale of each view. Therefore the initial scale is not a major concern as it can be modified at any time. However if the occasion arises where a new view is to be created using traditional drafting methods then it is important to set the correct scale before constructing the view.

    To start a new view with a new drawing scale select Tools > Subpicture > Current... from the application pull-down menu or click the Current Subpicture button on the Subpicture toolbar. The system will display the current drawing scale in the Message Window and display the Current Subpicture form as shown.

    Click 4. New View and the system will display the following dialogue box:

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    The system will automatically display the scale set in the defaults or of the current view. Modify the scale as required and click the OK button. It is not necessary to type the full string, entering 100 has the same effect as entering 1:100.

    The system will redisplay the original menu and the Message Window will contain information regarding the new drawing scale created. Any geometry created will now appear at the new scale.

    If it becomes necessary to add geometry to an existing view it is important to make that view current.

    Making the view current ensures the correct scale is applied to any additional geometry added to a view.

    3.9.4 The Title Block Marine Drafting drawing forms are created using numerous drawing form rules that allow predefined attributes to be added to the drawing. This makes it possible to fill in the title block for the drawing via an input form. This ensures all title blocks appear the same as it standardised text style and text height. To complete the title block via the input form select File > Propertie from the application pull-down menu. The system will display the File Properties form as shown. Fill in the fields relevant to the particular drawing form and click the OK button. The system will automatically update the fields in the title block with the information submitted in the form. (For alternative forms select UPDATE_DRAW_INFO_FORM Key in 1 / 2 or 3)

    Alternative form representation can be selected by altering the UPDATE_DRAW_INFO_FORM keyword to the permissible values of 1, 2 or 3.

    The creation and maintenance of the drawing forms is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.

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    Exercise 1 Creating a Drawing 1. Click Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting

    use the following login details.

    Password = PHULLFWD

    2. Create a new drawing with an A1-AVEVA drawing form.

    3. Examine the title block and practice using the zoom and pan functions.

    Add the following information to the title block using the input form.

    Title: EXERCISE-01 Drawn by: Dep: Hull or Outfit Date: dd-mmm Scale: 1:100 Tot.sheet.no: 1 Check: AA Appr: BB 4. Save the drawing as EXERCISE-01

    Although the login values used here are specifically referring to a Hull user, Outfitting users should follow the same procedure. There will be no difference in the workflow of this guide from the Outfitting perspective.

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    4 Viewing the Ship Model This chapter involves working with an existing model, which has been created by the designers and modellers at AVEVA Solutions Ltd. The modelling functions are covered in other training courses. 4.1 The Marine Drafting View Concept

    views of a section of the ship. An example is shown below. When a Marine Drafting drawing is plotted the views appear just as any 2D drafting output would appear. However the main differences and advantages of Marine Drafting views become apparent when a drawing is open on the screen.

    live window into the 3D model. Each view is a user-defined slice through the model and is capable of displaying all objects in the model at any given time. 4.2 Adding Hull Items to a Model View (Insert Model)

    Firstly a drawing must be open to which the view can be added.

    To add a new model projection or view to a drawing select Insert > Model from the application pull-down menu or click the Insert Model button on the File toolbar.

    The Model Selections form will then appear. There are 3 main steps to adding a model projection to a drawing:-

    1. Select how to add model objects to the workspace. 2. Collect the type of model objects to add to workspace. 3. Define the view to which the collected objects are to be added.

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    1. First in the View scrollable list select New as

    the way to add objects to the workspace. New: Will create a new view containing the selected objects. All: Will add the selected objects to all views in the workspace, if no view exists a new one will be created. Single: Allows the user to select a single view to add the objects to. Multiple: Will add objects to multiple views selected by the user. Existing: Will add objects to all existing views. Properties: Allows the user to choose the properties of the view eg. Wireline or Hiddenline etc. These properties effect all view types, plan / section / elevation and 3-D. This can also be determined later in the workflow. 2a. Select the Plane Panel check box as the type of model objects to add. This will ensure that only plane panels are selected in the selection process. 2b. Key in the name of the model object to be select, wildcard is accepted. Multiple wild cards may be used separated by a comma e.g. F108-BHD*, F108-LP*. If all the panels in a block should be included use the Block/Zone box and give the name of the block e.g. F108 2c. If the user is confident about the name that has been entered, click the All button to automatically select all objects. Alternatively use the Verify button as shown to display a list of selected objects to be presented.

    How to add model object Name of object Wildcard search

    Type of objects to be selected

    Verify selected objects

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    The selected objects will be displayed with check boxes alongside, those which are checked will be included in the view. Selecting a check box will toggle the selection On/Off. Incl. All will select all items. Excl. All will de-select all items. First, Prev, Next and Last allows the user to view additional pages where then list contents exceeds the current page. OK will include the selected parts in the view. Cancel will return you to the previous form. After the system has searched for the requested objects the number collected is displayed in the Model Selection form. 2d. The user will need to select a projection for the view, click the Projection button to select one of the options from the form. 2e. Clicking the View Properties button will open the View Properties form as shown. When only adding hull elements it is only the View Type options that are applicable. This can be set to the values shown.

    A full explanation of the View Types is covered later in this chapter.

    The Style values are only applicable to Outfitting elements

    If it is the intention to slice the view at a later date then the Wireline and Wireline Hidden Line options

    should not be used. Refer to the Creating a Sliced View section for more details on this function. 3. Click the OK button on the Model Selection form to add the elements to the workspace

    With the cursor, place the new model projection in the workspace. Only the first object is displayed at this stage for positioning purposes.

    When placed click (Operation Complete) to add the rest of the model objects.

    The positioning of the complete View (Subpicture) is covered later in this guide, see the Transforming a Subpicture section.

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    The model objects will appear in the system designated colours. (Each component has its own colour)

    4.2.1 Drag and Drop to a Model View from Design Explorer An alternative method to the use of the Model Selection form is to drag and drop the elements directly from the Design Explorer. This is very useful for adding groups of elements that have a common owner.

    Select the element from the Design Explorer, right click and drag into the drawing canvas.

    The view options will be displayed, as shown. These are the same options that are available from the Model Selection form covered previously.

    If the user drags the cursor over an existing view the options will be slightly different with the addition of the Selected View option.

    Selecting New View will present the Choose Projection form. Click the View Properties button to determine the View Type and Style as before.

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