tmd2063 | digital animation - chapter 3
DESCRIPTION
Animation Development ProcessTRANSCRIPT
![Page 1: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/1.jpg)
Animation Development ProcessChapter 3
![Page 2: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/2.jpg)
Hardware Requirement and Specifications3.1
![Page 3: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/3.jpg)
Hardware Requirement and Specifications
• IBM compatible personal computer (PC)• The most widely used system today.
• Manufactured under license by IBM and usually comes with microprocessor manufactured by Intel Corp.
• Generally accepted as a computing standard.
![Page 4: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/4.jpg)
Hardware Requirement and Specifications
• Apple Macintosh computer• The Macintosh computer and compatibles follow similar
requirements, but use MacOS operating system.
• Uses a processor made by Motorola or IBM. (Motorola, PowerPC, Intel)
• Widely used in publication, printing, graphic andmultimedia.
• In the design and development world,the Macintosh type computer isconsidered as standard.
![Page 5: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/5.jpg)
Hardware Requirement and Specifications• Graphic Workstation
• Workstation is a high-end technical computing desktop microcomputer designed primarily to be used for multimedia development.
• Workstations usually offer higher performance than normally found in a personal computer, especially with respect to graphics, processing power and multitasking ability.
![Page 6: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/6.jpg)
Hardware Requirement and Specifications
• Graphic Workstation• Silicon Graphics (SGI) is the most widely used graphical
computing workstation. (HP, nVIDIA, AMD)
• It is a high technology computer system used in engineering, architecture, graphic design and digital animation.
• Workstations tend to be very expensive, typically several times the cost of a standard PC.
![Page 7: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/7.jpg)
Software Requirement and Specification3.2
![Page 8: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/8.jpg)
Software Requirement and Specification
• 2D Animation Software• Mostly used 2D software are Macromedia Flash, SwishMax, Flax,
Animo, Toonz and Toon Boom Studio.(ToonBoom, Claymotion Studio, Animation Workshop, Anime Studio Debut, Adobe Flash)
• These software are used for multimedia application, web development, animation for advertisement and cartoon.
• Flash plays important role in evolving the use of 2D animation software. The ability to integrate multimedia elements into standalone application makes it most widely used for web and animation.
![Page 9: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/9.jpg)
Software Requirement and Specification
• 3D Animation Software• The 3D animation software enables animator to create 3D
object with special effects.
• 3D animation software exists in different level, based on the complexity of the animation that can be created by the software.
![Page 10: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/10.jpg)
3D Animation Softwares’ Levels
• Elementary level• Simple, cheap and easy to control software can be used
• Asymmetrix 3DFX, Ulead Cool 3D Studio, Xara 3D and Ray Dream 3D. (Daz Studio, Blender 3D, povRAY)
• Intermediate level • gives the ability to create more complex animation but still easy to
operate.
• InfiniD, Hash Animation Master and Ray Dream Studio. (Blender 3D, 3Ds Max)
![Page 11: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/11.jpg)
3D Animation Softwares’ Levels
• Master level • Gives the ability to create most complex and realistic animation for
multimedia application and animated movie
• 3D Studio Max, Lightwave 3D, Maya and Avid Softimage.(Maya, 3Ds Max, Solidworks, Blender 3D)
![Page 12: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/12.jpg)
Production Phases3.3
![Page 13: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/13.jpg)
Production Phases
1. Pre-production Process
2. Production Process
3. Post-production Process
![Page 14: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/14.jpg)
Pre-Production Process
1. Idea • Involving discussion, reading and observation to gather the
idea.
• Creativity and imagination plays important role to gather an interesting idea.
2. Storyline • Creates the narrative based on the idea gathered before.
• The narrative must have the elements that can attract audience to watch the animation, and also can make it remain in the audience memory.
![Page 15: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/15.jpg)
Pre-Production Process
3. Conceptual Design• The way to visualize the idea and storyline.
• One technique is to sketch any images that related to the story.
• The images consist of main character and background image.
• The conceptual design must be made in several different versions, to enhance the idea of the story. In the end, the best idea can be selected.
![Page 16: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/16.jpg)
![Page 17: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/17.jpg)
Pre-Production Process4. Character Development
• Process of planning and developing characters in the story.
• Character must be unique in order to attract audience.
• Characters created are not necessarily in complete human form. Sometimes characters can be created in animal form, object, shape,plant and so on.
• Creativity and imagination plays important role to develop an interesting character.
• All the characteristics of characters should be considered – face impression, body position, structure, clothing, color, standing, sitting, running and so on.
![Page 18: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/18.jpg)
![Page 19: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/19.jpg)
Pre-Production Process
5. Screenplay• Screenplay or script is a blueprint for creating a motion images.
• The major components of a screenplay are action and dialogue.
6. Storyboard • A series of illustrations displayed in sequence for the purpose of
pre-visualizing an animated or live-action film.
• The main function of storyboard is to visualize how the animation will look.
![Page 20: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/20.jpg)
Production Process
1. Character Sheet• Process of drawing a more details character based on the
sketches done in pre-production phases.
• Each character will be re-drawn in different angles and position.
• The character sheet will be a reference for animator through the whole process of production.
![Page 21: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/21.jpg)
Character Sheet
![Page 22: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/22.jpg)
Production Process
2. Prop• Process of drawing background images.
• Graphic artist who designing prop must analyze the screenplay/script in order to get the clearer view of the story.
![Page 23: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/23.jpg)
Production Process
3. Visual Development• Develop character and turnarounds of characters based on
screenplay and storyboard.
• Main scene will be drawn in a keyframe (act as a reference to other drawing).
• In-betweening is performed to generate intermediate frames between two keyframes. It is to give the appearance that the first image evolves smoothly into the second image
![Page 24: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/24.jpg)
![Page 25: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/25.jpg)
Production Process
4. Scanning• Converting drawn image into digital form.
• All drawings (props and characters) in the previous process are converted into digital form by using scanner, digitizing pen or camera.
![Page 26: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/26.jpg)
Production Process
5. Trace and Clean Up• Converted image is traced to produce more fine and details
drawing.
• This process is important to gain clearer and clean image. It also creates fine lines of images.
![Page 27: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/27.jpg)
Clean-up
![Page 28: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/28.jpg)
Production Process
6. Coloring• Painting and adding shade effect to object.
• Coloring is depends on the software requirements.
![Page 29: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/29.jpg)
Coloring
![Page 30: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/30.jpg)
Production Process
7. Audio• Adding dialog and sound effect to animation.
• Analog sound and dialog is recorded and converted into digital form to be combined with animation.
![Page 31: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/31.jpg)
Production Process
8. Compositing• Process of combining characters with props.
• Characters and background must be drawn separately in order to manipulate characters.
![Page 32: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/32.jpg)
Post-Production Process
1. Editing and Special Effect• Process of cutting, reassembling and recording scenes in the
animation.
• Special effect and audio effects is added in this phase.
• If necessary, re-recording process (dubbing) will be implemented to add background music.
![Page 33: TMD2063 | Digital Animation - Chapter 3](https://reader034.vdocument.in/reader034/viewer/2022042816/5589098cd8b42aab748b476f/html5/thumbnails/33.jpg)
Post-Production Process
2. Distribution • Technique of delivering the animation to the audience.
• The animation will be stored in a media for distribution, such as film, video cassette (VHS or SVHS), VCD, DVD, CD or web.
• Selection of media is based on how the animation will be distributed.