to be or not to be mobile? - baltimore | mindgrub · • samples of apps you could build for your...
TRANSCRIPT
2
• Overview of Mobile Market Place• Samples of Apps you Could Build For Your Business• Mobile Marketing• The Development Process High-Level Overview• Native vs. Mobile Web• 6 key steps to mobile App success• How to submit your App to the store(s)• Common reasons an App can get rejected• How to monetize your App• How to gain users• How to distribute your App• How to keep users engaged and retained• The Internet of Things• The Future of Mobile
How To Leverage Mobile For Your Organization
This session will cover the following topics:
3
6 Key Steps To A Successful App
Mobile Market Trends
5
Convergence of Technology
6
Growth of the Gadget
http://conmoz.org/mobile-
trends/mobile-devices-3g/?lang=en
7
Tablets Entered The Enterprises in 2011
8
Tablets In The Enterprise
Customer Support
10
Case Study :: GEICO Customer Support
11
Case Study :: DELL Customer Support
12
Case Study :: Yamaha Customer Support
Data Visualization
14
Data & Reporting :: Blue Sky Factory
Reporting & Metrics key to determining ROI
15
Data Visualization :: Total Baby
User Generated Content
17
News Media
Dawn of the Social Consumer
19
•Tweet…. ReTweet•Like•Share•Check-in•Group Buy•QR Code Scan•RFID•Augmented Reality(Nov 3, 2010, Fast Company)
The Dawn of the Social Consumer
20
The Dawn of the Social Consumer
21
Augmented Reality :: GEICO
22
Case Study: GEICO Tailgate
23
Case Study: GEICO Tailgate
24
LBS & Augmented Reality
25
Case Study :: 600Block
26
Convention & Visitors Associations
27
Case Study :: UNLV Alumni Association
28
Case Study :: Sonoma County, CA
29
Case Study :: University of Md (UMBC)
30
Johns Hopkins > Wayfinding
31
Yamaha > Dealer Locator
32
viaPlace - Augmented Reality
33
viaPlace - Augmented Reality
ECommerce
35
iPad Applications :: ConnorNYC
36
MyMakeup101
37
Order Up
Tablets
39
iPad Applications :: FORBES
40
iPad Applications :: GEICO Glovebox
41
iPad Applications :: Netapp Salesman App
42
iPad Applications :: Admiral
43
iPad Applications :: KPSS Salesman App
eLearning
45
Discovery Kids, Scuba Adventures
46
UMBC – Instructional Systems Dev App
47
UDL Links :: Resource Finder
Production
49
Native vs. Mobile Web
50
Native vs. Mobile Web (Facebook)
Facebook’s move to a native app• Faster
performance• Use of native
controls• Offline storage
51
1) Start small, with a clear vision
2) Do your research
3) It's all in your name -- and your brand
4) See if a DIY solution will really meet your needs, and get ready for the next steps
5) Know how to hire a developer
5 Steps To Get Started
http://www.huffingtonpost.com/2011/10/14/building-apps-for-your-business_n_1011681.html
52
Mobile Development Process
Monetization
54
Download Cost
55
Why Pay? – Clickz Stats
• Expanded features and capabilities
(77 percent)
• Remove ads (44 percent)
• Trial expired (35 percent)
• To support the developer (22 percent)
• Curiosity (16 percent)
56
Mobile Ad Frameworks
Google AdSense
Millennial Media
iAd
AdMob
Brightroll
Greystripe
InMobi
Jumptap
MdotMSAY Media
ZestADZ
57
“Freemium”
• Free To Play. Costs to unlock additional content
• Apple, Android and Amazon all Keep 30%• Barnes and Noble most likely will do the same
58
Subscription
• Similar to Freemium which uses and In-App Purchase
• Apple, Android and Amazon all Keep 30%
User Acquisition
60
iPad Applications : GEICO Glovebox
62
Case Study :: Escape From Detention
63
User Acquisition
• Can no longer just stick it in the store• Good SEO practice with
Social Media Marketing • Dark Art of “App Store Optimization.”
64
How Do They Find It – Clickz Stats
• Categories (57 percent)
• Search (57 percent)
• Featured - new (52 percent)
• Top 25 overall (52 percent)
• Features - what's hot (48 percent)
• Featured - personalized recommendations
(e.g., Apple's Genius) (18 percent)
• Ads in other apps (12 percent)
65
Incentivized User Acquisition
66
Value of Paid Installs
67
Value of Certain Users
68
Mobile Ad Frameworks, Flurry
Google AdSense
Millennial Media
iAd
AdMob
Brightroll
Greystripe
InMobi
Jumptap
MdotMSAY Media
ZestADZ
69
Magic Numbers
Top 25 in Appstore
• 40-50k downloads in 24-48 hours
• 1:.75 or 1:1 Organic uplift per incentive
Ad Revenue
• 100k total downloads
• 50k MAU’s (Monthly Active Users)
• Monthly ad revenue
Users
• Lifetime Value
• IAP (In-App Purchases) rate
Mobile Marketing Methodology
71
Mobile Marketing Methodology
A Good Mobile Marketing Campaign1:
• Know your audience
• Establish your budget in advance
• Choose How to deploy your mobile marketing message
• Build Long-Term Relationships
1http://www.business2community.com/mobile-apps/how-to-create-mobile-marketing-campaigns-that-win-0225899
QRcodes
SMS
In-App Advertising
Social Media Integration
Marketing Apps
Native Apps
Mobile Web
Augmented Reality
Mobile Gaming
Ecommerce
Discount and Specials
LBS / Tours
72
Mobile Marketing ROI
The steps to achieve a solid ROI on a mobile marketing initiative are as follows:
73
Mobile Marketing Steps to Measure ROI
1) Establish - a Baseline to measure results2) Create an Activity Timeline
Activites, Social Data, Web Data, Transactions
3) Monitor – Sales RevenueHow often customers make transactions.
How many customers you are reaching.
How much customers are spending.
ROI =Cost of Investment
(Gain from Investment - Cost of Investment)
74
Case Study :: GoEnglish.me
Distribution
76
Distribution
• iOS Apps Must go into the App store• Amazon and Kindle Apps must go into
their respective stores• Google Apps can be distributed a number
of different ways including Email, posting onwebsite and several 3rd Party distributionchannels.
• 3rd Party Distribution Channels include: Amazon, GetJar, AppBrain, Appsfire to name just a few…
77
Mobile Gaming Explosion
78
The Rise of 3rd Party Frameworks
79
Welcome to the Social Game Layer
Engagement & Retention
81
Engagement & Retention
82
Loyalty Matrix
83
Retention Solutions
Clever gameplay solutions
for retention problems
84
Trends in Retention
• Social network layers for games and apps
• Games as a service model, the
“minnow/whale” balancing act
• Artificial barriers
• Time warping Donuts
• Soliciting for “Lives” on Facebook
• Daily allotment of tokens to play
• Incentives too (login bonus)
• User segmentation
• Featured achievements
Analysis
86
Analysis
• Flurry• Google
Analytics• Appboy
The Future of Apps
88
More Convergence
89
Convergence- Bigger, Better, Faster, Social
• Social/Network
game play
• Upgrades in
hardware
• Network
Upgrades
90
Convergence- Location Based Mobile Social
91
History Repeating Itself
19
80
19
82
19
84
19
86
19
88
19
90
19
92
19
94
19
96
19
98
20
00
Genre Innovation
20
06
20
07
20
08
20
09
20
10
20
11
20
12
20
13
Genre Innovation
Product Innovation
Product Innovation
Product Innovation
SIMPLE CASUAL SOFTWARE
INNOVATION
HARDWARE
INNOVATION
92
History Repeating Itself
20
06
20
07
20
08
20
09
20
10
20
11
20
12
20
13
Genre Innovation
Product Innovation
SIMPLICITY SOFTWARE
INNOVATION
HARDWARE
INNOVATION
93
Innovations in Wearable Tech
• Google Glasses
• iWatch
• Oculus Rift
• Myo Thalmic Labs
• Tobii Eye tracking
AUGMENTED REALITY & BLUETOOTH PAIRED ACCESSORIES
The Internet of Things
95
96
97
98