tom fogal
DESCRIPTION
Parallel Rendering && VisIt Infrastructure. Tom Fogal. Impact. Infrastructure projects Efficient parallel rendering in VisIt VisIt infrastructure: process, community outreach “Basic” infrastructure: wide range of groups Most applicable: large data “Too big to move” groups - PowerPoint PPT PresentationTRANSCRIPT
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www.vacet.org
Tom Fogal
Parallel Rendering && VisIt Infrastructure
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Impact
• Infrastructure projects– Efficient parallel rendering in VisIt– VisIt infrastructure: process, community outreach
• “Basic” infrastructure: wide range of groups• Most applicable: large data
– “Too big to move” groups– 20 seconds is too long for volume rendering!
• Accelerate it (now)• Other approaches (later)
• CI-testing, BTS: all VisIt development
www.vacet.org
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Back to the Future
• Tuvok / VisIt integration• Multi-GPU Distributed Volume Rendering• New Bug tracking system• IceT and related work• GLEW / Mesa issues sorted out (AIX)• GPU – IO paper
www.vacet.org
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Multi-GPU Parallel Volume Rendering
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VisIt/VisTrails – Web
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VisTrails Integration
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Input Needed – Parallel Rendering
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Future - Multiresolution
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• Colleague integrated multires operator, DB• Basic implementation now• Expand in this cycle
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Future Work
• Parallel VisIt GPU access (2.1)• Multiresolution in VisIt• BTS• CI improvements• Infrastructure: Plot OpenGL use (2.1)• GLEW v2?• VisIt/Tuvok (2.2?)• Long term: tiled rendering?
www.vacet.org
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End
• Thanks– Cyrus (LLNL) – Mesa/GLEW, buildbot– Jianrong (Utah) – GLEW, particularly win32/GLEW– Hank – IceT interface issues needed for default,
paper
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Questions?