tomorrows war fog of war (8028421)

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  • 7/25/2019 Tomorrows War Fog of War (8028421)

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  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    Praise the Lord

    and Pass the

    Ammunition

    A supply snau or a long march up has lef

    your units low on ammo. Your orce is nowconsidered to be Poorly Supplied.

    Tis card is played immediately.

    Wait, the

    Colonel Said

    WHAT?!

    Radio communications is on the ritz andyour orce has just received garbled orders thatcontradict the mission brie.

    I the scenario allows Initiative to change hands,your opponent automatically gains Initiative onthe next turn.

    I the scenario doesnt allow initiative to changehands, your units must remain in place until theend o the next turn while orders are sorted out.Your units may move into cover i they are notalready there but no other movement is allowed.Your units may fire as normal.

    Tis card is played immediately.

    Wait, the

    Colonel Said

    WHAT?!

    Radio communications is on the ritz ayour orce has just received garbled orders tcontradict the mission brie.

    I the scenario allows Initiative to change hanyour opponent automatically gains Initiativethe next turn.

    I the scenario doesnt allow initiative to chahands, your units must remain in place until end o the next turn while orders are sorted oYour units may move into cover i they are already there but no other movement is allowYour units may fire as normal.

    Tis card is played immediately.

    Theres Nothing

    Friendly

    About It!

    One o your units has been struck by riendlyfire, either rom an errant aircraf or off targetartillery.

    Randomly determine which unit has beenstruck. I it is an inantry unit, each figure in theunit must roll a 4+ to avoid becoming a casualty.I a vehicle is struck, roll on the Medium Guncolumn o the appropriate Vehicle DamageResults chart.

    I you had air assets, other than unarmed UAVs

    or Drones, they are grounded as a result o theattack and lost or the rest o the game.

    Tis card is played immediately.

    Theres Nothing

    Friendly

    About It!

    One o your units has been struck by riendlyfire, either rom an errant aircraf or off targetartillery.

    Randomly determine which unit has beenstruck. I it is an inantry unit, each figure in theunit must roll a 4+ to avoid becoming a casualty.I a vehicle is struck, roll on the Medium Guncolumn o the appropriate Vehicle DamageResults chart.

    I you had air assets, other than unarmed UAVs

    or Drones, they are grounded as a result o theattack and lost or the rest o the game.

    Tis card is played immediately.

    Incoming!

    One o your units is struck by a randbarrage o mortar fire.

    Randomly determine the unit that is hitthe mortar rounds. Te affected unit is struwith a Firepower o 6D6.

    Tis card is played immediately.

    Incoming!

    One o your units is struck by a randombarrage o mortar fire.

    Randomly determine the unit that is hit bythe mortar rounds. Te affected unit is struckwith a Firepower o 6D6.

    Tis card is played immediately.

    Hunted!

    Your Area o Operations has just been

    transormed into a hunting reserve or twotrained killers and its open season on yourmen!

    Your opponent gains a sniper team that canbe placed anywhere within 24 o one oyour units. Te sniper team is In Cover andHidden. It is a two man team with a roopQuality and Morale o D10. Te team isStealthy and has Night Vision. It may beactivated or perorm Deensive Fire any t imeafer it is placed.

    Tis card is played immediately.

    Mad Minute!

    One o your inantry units gets carried aw

    and has a mad minute. Tey fire everyththey have as ast as they can the next tithey engage an enemy unit.

    Randomly determine the unit affected. Tunit will receive an extra Firepower die orattacks, Reactions, or Deensive Fire or rest o the turn.

    Make a roop Quality Check or the unithe end o the turn. I the unit ails the cheit is considered to be Poorly Supplied or duration o the game.

    Tis card is played immediately.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WARme matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    Mad Minute!

    One o your inantry units gets carried awayand has a mad minute. Tey fire everythingthey have as ast as they can the next timethey engage an enemy unit.

    Randomly determine the unit affected. Tisunit will receive an extra Firepower die or allattacks, Reactions, or Deensive Fire or the

    rest o the turn.

    Make a roop Quality Check or the unit atthe end o the turn. I the unit ails the check,it is considered to be Poorly Supplied or theduration o the game.

    Tis card is played immediately.

    These Guys

    Can Hack It

    Your orce has managed to mount a successulECM attack against the enemy, temporarilydisrupting their communications and Gridcapabilities.

    Te opposing player loses one Initiative dieon the next Initiative Check.

    Tis card may be held and played later.

    These Guys

    Can Hack It

    Your orce has managed to mount a succesECM attack against the enemy, temporadisrupting their communications and Gcapabilities.

    Te opposing player loses one Initiative on the next Initiative Check.

    Tis card may be held and played later.

    Where Are

    YOU Going?

    One o your vehicular or off-board assets(your opponents choice) is recalled by highercommand.

    Roll 1D6:

    1-2: Leaves immediately, even iactivated this turn.

    3-4: Leaves next time it activates.

    5-6: Agrees to stick around 1 more turn.Roll again at the end o your next

    turn.

    Tis card is played immediately.

    Where Are

    YOU Going?

    One o your vehicular or off-board assets(your opponents choice) is recalled by highercommand.

    Roll 1D6:

    1-2: Leaves immediately, even iactivated this turn.

    3-4: Leaves next time it activates.

    5-6: Agrees to stick around 1 more turn.Roll again at the end o your next

    turn.

    Tis card is played immediately.

    General

    Confusion Take

    Command!An officer in the lofy realms o the chaincommand takes a personal interest in your operaand decides he knows better than any stratcorporal on the ground. His conusing and poconsidered commands, passed down through company net, have robbed your orce o its tacinitiative.

    Your orce loses Initiative (i you had it) and cannot regain Initiative until General Conusloses interest in your operation. Roll a D6 at the o each turn. On a 5 or 6 the General has lost inteand you can test or Initiative on the ollowing tuOtherwise, your opponent automatically ginitiative.

    Tis card is played immediately.

    General

    Confusion Takes

    Command!An officer in the lofy realms o the chain ocommand takes a personal interest in your operationand decides he knows better than any strategiccorporal on the ground. His conusing and poorlyconsidered commands, passed down through thecompany net, have robbed your orce o its tacticalinitiative.

    Your orce loses Initiative (i you had it) and youcannot regain Initiative until General Conusionloses interest in your operation. Roll a D6 at the endo each turn. On a 5 or 6 the General has lost interestand you can test or Initiative on the ollowing turn.Otherwise, your opponent automatically gainsinitiative.

    Tis card is played immediately.

    In the Zone!A unit o your choice is in the zone! Teyreclicking along like a well-oiled machine andnothing can stand in their way!

    Te selected units Q and Morale are raisedby one die type and they are treated as i theyhave High Confidence or the duration o theturn (at the end o the turn, all values returnto normal).

    Tis card is played immediately.

    In the Zone!A unit o your choice is in the zone! Teyclicking along like a well-oiled machine anothing can stand in their way!

    Te selected units Q and Morale are raiby one die type and they are treated as i thave High Confidence or the duration o turn (at the end o the turn, all values retuto normal).

    Tis card is played immediately.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WARme matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    Man Down!

    A randomly selected unit in your orce hassuffered a non-combat casualty. Immediatelytreat the unit as i it has taken a casualty. Rollon the First Aid table appropriate to the unit

    to determine the severity o the casualtysinjuries.

    Tis card is played immediately.

    Man Down!

    A randomly selected unit in your orce hassuffered a non-combat casualty. Immediatelytreat the unit as i it has taken a casualty. Rollon the First Aid table appropriate to the unit

    to determine the severity o the casualtysinjuries.

    Tis card is played immediately.

    The Cost of the

    Lowest Bidder

    A randomly determined vehicle in your osuffers a breakdown o some sort. Roll a D

    1 Electrical system ailure. Vehiclecompletely disabled

    2 3: Mobility ailure vehicle is

    immobilized4 5: MGs or AGLs are so jam prone

    that they cannot lay down effectivefire

    6 Main gun disabled

    Tis card is played immediately.

    The Cost of the

    Lowest Bidder

    A randomly determined vehicle in your orcesuffers a breakdown o some sort. Roll a D6:

    1 Electrical system ailure. Vehiclecompletely disabled

    2 3: Mobility ailure vehicle isimmobilized

    4 5: MGs or AGLs are so jam pronethat they cannot lay down effectivefire

    6 Main gun disabled

    Tis card is played immediately.

    Shufing

    the Stack

    New ast-air assets are arriving while thosethat are bingo on uel withdraw. FACs needsome time to orient the new pilots to trooppositions on the ground to avoid a riendlyfire incident.

    Your orce may not call or any urther airstrikes rom the time this card is drawn untilthe end o the next turn.

    Tis card is played immediately.

    Shufing

    the Stack

    New ast-air assets are arriving while ththat are bingo on uel withdraw. FACs nsome time to orient the new pilots to tropositions on the ground to avoid a rienfire incident.

    Your orce may not call or any urther strikes rom the time this card is drawn uthe end o the next turn.

    Tis card is played immediately.

    Bug Out!

    Effective counter-battery fire has begun tosplash around your orces off-board artilleryassets, orcing them to relocate.

    You may not utilize off-board art illery or theduration o the game.

    Tis card is played immediately.

    Amped Up!Your orces squad and platoon level leadersare doing a fine job o ocusing your mensattention on the job at hand their situationalawareness is so amped up that its highlyunlikely anyone will get the jump on them!

    Your units receive a +1 to all Reaction testsor the duration o the game.

    Tis card is played immediately.

    The Golden BB

    Tis card may be played by any A capaweapon at the time that it engages a vehicutarget. Te vehicle engaged is automaticadestroyed, brewing up in such a dramaashion that it raises the morale o the weapons orce by one die type and lowers morale o the opposing orce one die type the duration o the current turn.

    Tis card may be held by the drawing plauntil their next A fire at a vehicle, at whtime it must be played.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WARme matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    I Just Gave it

    a Good Smack!

    An enterprising crew member is able to puthis mechanical skills to good use and restoreone o your broken-down vehicles to action!

    I your Force has suffered any Fog o War

    induced vehicle breakdowns (not combatdamage), this card will restore one o them toaction. Randomly determine which vehicle isrepaired.

    Tis card may be held and played later.

    I Just Gave it

    a Good Smack!

    An enterprising crew member is able to puthis mechanical skills to good use and restoreone o your broken-down vehicles to action!

    I your Force has suffered any Fog o War

    induced vehicle breakdowns (not combatdamage), this card will restore one o them toaction. Randomly determine which vehicle isrepaired.

    Tis card may be held and played later.

    Who Goes

    There?

    Mists, og, sheets o light rain, or swirling sndescend upon the battlefield, obscuring visand muting sound.

    All fire is treated as i it is outside OptimRange and units more than 18 away may be engaged at all. All units on both sides monly make Cautious moves or ear o draw

    riendly fire.

    Vehicles with advanced thermal optics unctnormally.

    Tis effect remains in play or the durationthe game unless a Fog o War card negates drawn.

    Tis card is played immediately.

    A Break in

    the Clouds

    Te sun breaks through the clouds andmomentarily drives away the og, rain, snow,or any other negative weather effect currentlyin play.

    Tis card negates any weather related Fog oWar or scenario effects or the duration o thegame or until a new weather Fog o War cardis drawn.

    Tis card is played immediately.

    A Break in

    the Clouds

    Te sun breaks through the clouds andmomentarily drives away the og, rain, snow,or any other negative weather effect currentlyin play.

    Tis card negates any weather related Fog oWar or scenario effects or the duration o thegame or until a new weather Fog o War cardis drawn.

    Tis card is played immediately.

    Gas! Gas! Gas!

    New intelligence indicates that an attack wchemical weapons is imminent. Your omust don its chem gear and fight on as bthey can.

    All inantry units in your orce receive ato their Reaction est rolls and suffer a 1 type reduction to their roop Quality. Tpenalties apply until the end o the gameuntil countered by another FoW card draw

    Tis card is played immediately.

    Gas! Gas! Gas!

    New intelligence indicates that an attack withchemical weapons is imminent. Your orcemust don its chem gear and fight on as bestthey can.

    All inantry units in your orce receive a -1to their Reaction est rolls and suffer a 1 dietype reduction to their roop Quality. Tesepenalties apply until the end o the game oruntil countered by another FoW card draw.

    Tis card is played immediately.

    All Clear!

    Tis card negates the effects o the Gas! Gas!Gas! Fog o War card.

    Tis card may be held and played later.

    All Clear!

    Tis card negates the effects o the Gas! GGas! Fog o War card.

    Tis card may be held and played later.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WARme matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    Grid down

    I your orce is on a Grid, the Grid goes down.I not, your opponents Grid goes down. Ineither side is Grid capable, discard this card.

    Tis card is played immediately.

    Grid down

    I your orce is on a Grid, the Grid goes down.I not, your opponents Grid goes down. Ineither side is Grid capable, discard this card.

    Tis card is played immediately.

    Grid Up

    I your orces Grid is down, your techs hsucceeded in restoring it. Your Grid is nup!

    Tis card may be held and played later.

    Grid Up

    I your orces Grid is down, your techs havesucceeded in restoring it. Your Grid is nowup!

    Tis card may be held and played later.

    Solar Flares

    Unexpected solar activity is playing havocwith the Grid! Any unit in either orceattempting to take advantage o a Gridbased capability must make a roop QualityCheck first. I the check ails, the unit cannotperorm the desired action.

    Tis card is played immediately.

    Dust Gets

    in My Eyes

    Te battlefield has been seeded wnano-dust that seeks out and destroys enedrones. I you have any drones or robactive on the table, each one must makech Level test. I the test is ailed, the drobot shuts down or the duration o the gam

    Tis card is played immediately.

    Next Time Read

    the Field Book!

    One randomly determined figure in one oyour units (also randomly determined) allsprey to a local hazard they are bitten by apoisonous insects, exposed to a poisonousplant, have stepped in a sinkhole, etc.

    Roll 1D6:

    1-5: Figure is considered SeriouslyWounded

    6: Figure is KIA

    Morale or the affected unit suffers a -1 dieshif or the duration o the game.

    Tis card is played immediately.

    Next Time Read

    the Field Book!

    One randomly determined figure in one oyour units (also randomly determined) allsprey to a local hazard they are bitten by apoisonous insects, exposed to a poisonousplant, have stepped in a sinkhole, etc.

    Roll 1D6:

    1-5: Figure is considered SeriouslyWounded

    6: Figure is KIA

    Morale or the affected unit suffers a -1 dieshif or the duration o the game.

    Tis card is played immediately.

    Covered in Cra

    Atmospheric or local conditions hrendered an enemy unit less stealthy. Play tcard on any unit in your opponents orceremove its Stealthy attribute or the durato the game.

    Tis card may be held and played later.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

    12/16

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    FOGOF

    WARme matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

    13/16

    Was That Your

    Stomach?

    A randomly determined unit in your orcehas heard a troubling noise that they cannotidentiy perhaps its hungry local auna? Orthe stories about ghost spacemen are true?

    Roll 1D6:

    1-4: Te unit goes on high alert! +1 toReaction ests or the duration theo game

    5-6: Te unit is so nervous it gets a -1 toall Reaction ests or the durationo the game

    Tis card is played immediately.

    Negative on

    Your Request,

    Ground-

    Pounder!

    Sometimes the priorities o a platoon ogrunts on the ground are ar different rom

    those o an orbiting Combat Controller.Play this card to automatically block oneo your opponents CAS or Interace strikerequests.

    Tis card may be held and played later.

    Negative on

    Your Request,

    Ground-

    Pounder!

    Sometimes the priorities o a platoongrunts on the ground are ar different r

    those o an orbiting Combat Controller.Play this card to automatically block oo your opponents CAS or Interace strrequests.

    Tis card may be held and played later.

    Of Course I

    Know What

    Im Doing!

    Sometimes ACs or FOs make such egregiouserrors in the heat o combat that no amounto ail-saes can save them. Tis is one othose times.

    Play this card when one o your opponentsACs or FOs calls in an air/interace strike orartillery salvo. Instead o its intended target,the strike will land squarely on the unit that

    requested it.Tis card may be held and played later.

    Its a Bad

    Day to Die

    One o your units is seized by a sense oimpending doom that fills them with dreadand melancholy.

    A randomly determined unit in your orcesuffers a -1 die shif to their Morale (cannotbe reduced below D6 by this card) and losesone level o Confidence (cannot be reducedbelow Poor Confidence with this card) orthe duration o the game or until counteredby another Fog o War card.

    Tis card is played immediately.

    Its a Bad

    Day to Die

    One o your units is seized by a senseimpending doom that fills them with dreand melancholy.

    A randomly determined unit in your osuffers a -1 die shif to their Morale (canbe reduced below D6 by this card) and loone level o Confidence (cannot be redubelow Poor Confidence with this card) the duration o the game or until counteby another Fog o War card.

    Tis card is played immediately.

    Its a Good

    Day to Die

    One o your units is filled with a gallantdisregard or their own saety and intensedesire to get the job done.

    A randomly determined unit in your orcereceives a +1 die shif to their Morale (cannotbe raised above D12 by this card) and gainsone level o Confidence (cannot be raisedabove High Confidence with this card) orthe duration o the game or until counteredby another Fog o War card.

    Tis card is played immediately.

    Its a Good

    Day to Die

    One o your units is filled with a gallantdisregard or their own saety and intensedesire to get the job done.

    A randomly determined unit in your orcereceives a +1 die shif to their Morale (cannotbe raised above D12 by this card) and gainsone level o Confidence (cannot be raisedabove High Confidence with this card) orthe duration o the game or until counteredby another Fog o War card.

    Tis card is played immediately.

    Yeah, Thats

    a Bug

    A randomly determined bot or AI in yorce suffers a programming glitch trenders its IFF capabilities ineffectual. Ratthan risk ratricide, the bot/AI shuts downthe duration o the game.

    Tis card is played immediately.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

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    Valor Above

    and Beyond

    A member o one o your units perorms anact o sel-sacrificing valor to save the lives ohis comrades.

    Tis card can be played when an inantryunit receives multiple casualties in a singleround o fire. Te number o casualties taken,however many there were, is reduced to 1.

    Tis card may be held and played later.

    That Wont

    Play Well on

    the Holo-Vids!

    Video o one o your units in action finds itsway onto the web. Some believe that what

    they see is disreputable, so the holo-vid raisesa public uror.

    Lose 3 victory points rom your total.

    Tis card is played at the end of the game.

    Youre a Star,

    Grunt!

    Video o one o your units in action finits way onto the internet. Te courage aproessionalism (or raw firepower) displagains the holo-vid clip a large and admiraudience!

    Add 3 victory points to your total.

    Tis card is played at the end of the game.

    Hal? Hal? HAL?

    I your orce contains units in PoweredArmor, one o them has been inected by avirus that affects the systems in their suits.Randomly determine which PA unit isaffected. Tat unit immediately goes off theGrid and cannot rejoin it unless an I Just GaveIt a Good Whack card is played. Additionally,make a Q check or each figure in the unit.Any roll o 1 indicates the figures suit haslocked up. Any locked up suit counts as aSerious Injury casualty or victory purposes.

    Play this card immediately or discard if thereare no PA units in your force.

    Hal? Hal? HAL?

    I your orce contains units in PoweredArmor, one o them has been inected by avirus that affects the systems in their suits.Randomly determine which PA unit isaffected. Tat unit immediately goes off theGrid and cannot rejoin it unless an I Just GaveIt a Good Whack card is played. Additionally,make a Q check or each figure in the unit.Any roll o 1 indicates the figures suit haslocked up. Any locked up suit counts as aSerious Injury casualty or victory purposes.

    Play this card immediately or discard if thereare no PA units in your force.

    Do These

    Coordinates

    Look Right

    to You?

    Your cyber support has scored a homerand hacked the enemys artillery grid. Ycan re-direct one o your opponents artillsalvos against one o his units (your choionce afer that, the enemy is on to you aswitch to back-up systems.

    You can hold this card and play it any tyour opponent announces an artillery attac

    Is That Missile

    Getting Larger?

    Your cyber support has scored a homerunand hacked the enemys air support grid. Youcan re-direct one o your opponents air orinterace strikes against one o his units (yourchoice) once afer that, the enemy is on toyou and switch to back-up systems.

    You can hold this card and play it any timeyour opponent announces an air or interfacestrike.

    Watch Your

    Step!

    One o your units (randomly determined)has run aoul o an enemy booby trap orlegacy mine. Te unit immediately suffers anAP:4/A:2(L) attack.

    Play this card immediately.

    Watch Your

    Step!

    One o your units (randomly determinhas run aoul o an enemy booby traplegacy mine. Te unit immediately suffersAP:4/A:2(L) attack.

    Play this card immediately.

    me matier (order #8028421)

  • 7/25/2019 Tomorrows War Fog of War (8028421)

    16/16

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR

    TOMORROW,S

    WAR

    FOG OF

    WAR

    TOMORROW,S

    WAR

    FOG OFWAR

    TOMORROW,S

    WAR