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    4.1.3.1

    Differentiate between linear andnon-linear multimedia interactivity

    P01

    P02P05

    P06

    Define, State ,What,Give

    Define, State ,What,

    GiveCategorise, Match

    Differentiate, Match

    Differentiate between linear and non-liner multimedia interactivity

    Linear Non-linearthe user interacts with the multimediaapplication without controlling theprogress of the content.

    allows the user to interact with thecontent according to what the userwants from the content, it is a two-waycommunication

    content is usually arranged insequence.

    Content arranged in selection concept

    the user has no control over thesequence of events

    That user can control the progress andsequence of the multimedia content byusing buttons or links .

    Define what is Linear multimedia interactivity.

    the user interacts with the multimedia application without

    controlling the progress of the content. user is a passive receiver of the multimedia content most

    of the time.

    content is usually arranged in sequence.

    An example of the multimedia linear content is a movie.

    Define what is non-linear multimedia interactivity.

    allows the user to interact with the content according towhat the user wants from the content.

    it is a two-way communication.

    The user can control the progress and sequence of themultimedia content by using buttons or links.

    Non-linear interactivity uses tools like hypertext toconnect a word or a phrase to another screen.

    Eg lectronic book with links to another screen isconsidered as havin a non-linear multimedia content.

    Eg hypermedia is also used in non-linear interactivity.This tool is similar to hypertext. However, it connects todifferent media elements such as audio and video.

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    Virtual Reality is the best example of multimedia

    technology which uses non-linear interactivity

    State the Web-based multimedia

    Web-based multimedia is a combination of multimedia technology andInternet technology

    State the Cd-based multimedia

    CDs like CD-ROM (Compact Disc Read Only Memory) have been usedto store and deliver multimedia content

    Give differentiate between Web-based and CD-based.

    Contoh soalan

    As a Project Manager of a multimedia program for your school you are askedto use both types of multimedia medium of delivery.Name the two types of multimedia delivery and give their advantages

    Two types of multimedia delivery arei)CD Base or Web base

    Ii) If student choose CD Base

    Can store high end multimedia element such as video

    Can be permanently store and are not changeable

    4.1.4.1

    Explain briefly the medium ofdelivery for multimediaapplications

    P01

    P02

    P05

    What, State, List, Name,Give

    What, Explain, State,List, Give

    Match, Classify,Identify, Determine

    Web-based CD-based

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    ii) If student choose Web Base

    Can be update easily and cheaper

    No need to bring the resource because it is upload at the server

    Can access at anywhere , any time and any place

    4.2.2.1

    Identify editing software that canbe used to produce multimediaproducts.

    P01

    P02

    P05

    What, Give, List, Label

    What, Identify, Name,LabelMatch, Classify,Identify, Choose

    Text editor Graphic and image editor Audio editor Video and animation editor

    4.1.5.1

    Identify the multimedia elements(text, audio, video, graphics,animation) and their standard fileformat

    P01

    P02

    Identify, What, List,GiveState, Name, Match,Label.

    4.2.1

    .1

    Identify hardware that can be used

    to produce multimedia products

    P01

    P02

    P05

    What, Give, List, Label

    What, Identify, Name,LabelMatch, Classify,Identify, Choose

    Scanner Video camera Camera Audio devices Audio capture devices

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    4.2.4.1

    Describe and give examples of webeditor

    P01

    P02P05

    Define, What, Give, List.

    What, Identify, Name,Explain, Describe

    Match, Classify,Identify, Choose

    Text based WYSIWYG

    Define what is WYSIWUG ?

    WYSIWYG web editors provide an editing interface that shows how thepages will be displayed in a web browser.

    Using a WYSIWYG editor does not require any HTML knowledge.

    It is easier for an average computer user.

    Differentiate between text based and WUSIWYG web editor.

    Text based WYSIWYGLess user friendly More user friendly

    No junk HTML Has junk HTML

    Requires HTML knowledge No HTML knowledge needed

    Difficult to insert a specific tag Easy to insert a specific tag

    Cannot visualize the design Easy to visualize the design

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    Describe the interface principle

    1. Consistency the interface design is in harmony and the same applies to

    all screen in a software program

    2. Clarity

    clearness of labels on all icons to make the system easy tounderstand.

    use relevant icons or graphics to indicate the information.

    3. Context

    every part of a lesson should be relevant to a particular title.

    Ideas presented need to relate to the title

    4. Navigation

    users can move around the menus.5. Search

    enables users to search keywords or glossary.

    6. Learnability

    provides support information and help files to make thesystem easy to understand

    7. Flexibitlity

    user has the authority to navigate through all the sectionswithout any limitations.

    8. Personalisation

    users can make their own personal or individual learning.

    4.3.2.1

    State the role of member indevelopment team (examples :project manager, subject matterexpert, designer, script writer,graphic artist, audio-video

    technician, instructional designer,programmer)

    P02 State, Identify, List,Give,

    Match, Complete

    4.3.2.2

    Form a development team A00 Follow, Form,

    THE PROJECT MANAGER'S ROLES

    to define the scope of the project and discuss with the client.

    search for financial resources, equipment and facilities.

    4.3.1.1

    State the interface principles P02 Identify, What, List,Give, State.

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    to coordinate the production team.

    THE SUBJECT MATTER EXPERT'S ROLE

    to do research on the content of a multimedia program.

    to provide content for the multimedia program.

    THE GRAPHIC ARTIST'S ROLE

    to develop the graphic elements of the program such as backgrounds,buttons, photo collages, 3D objects, logos and animation.

    THE AUDIO-VIDEO TECHNICIAN'S ROL

    responsible for recording the voice.

    edits the sound effects.

    records and edits music.

    capturing, editing and digitizing the video.

    THE INSTRUCTIONAL DESIGNER'S ROLES

    to decide on the best educational strategies and practices to presentthe information.

    THE PROGRAMMER'S ROLE

    to write the program code lines or scripts using the authoring tool.

    combines the multimedia elements into a multimedia program.

    4.3.3.1

    Describe the phases in multimediamaterial development

    P01 List, State

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    P02P04

    Identify, Name,State,MatchExplain,Describe,Arrange,Complete

    Analysis

    Design Implementation Testing Evaluation Publishing

    ANALYSIS PHASE

    Enable multimedia developers to set the focus of the project.

    Five main focus are to identify use Problem Analysis Formo project title,

    o project problem,

    o project objectives,

    o project possible solution and

    o project target users.

    Interview the clients and the ends user to find out their needs .

    three types of analysiso Focus Group Analysis,

    to find the needs of target users.

    Form use - Questionnaireo Content Analysis

    choose the contents for the multimedia program

    Form use - Content Analysis Form.o Goal Analysis.

    to set up the focus or goal of the project.

    Form use - Goal Analysis Form

    Lastly write the Problem Statement and a Proposal of the project.

    Question 1

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    Being in the Reporters Club, you need to produce a multimedia program forthe club. This program will promote the club and you will be able to recruitnew members. The program based on the Problem Analysis Form below

    ITEMS RESPONSESProject Title Reports ClubProblem -Not enough promotion given on the Reporters Clubs

    -lack knowledge in selecting suitable co-curruculum

    activitiesObjectives -Promote Reporters Club

    -Give relevant and good knowledge about co-curiculumactivities to club members-To recruit new members

    Possible solution -Multimedia project containing text,audio,vedio,animation and graphic

    Target users Students

    i ) . As a Project Manager write your proposal for your multimedia programthat will be produced by your group

    ii ). Draw a flow chart for your multimedia program

    ans

    i). Program about promotion of ReportersClubStudents will be informed of the activities of Reporters ClubBenefit of joining reporters club will be mentioned to recruit new

    members

    Ii).

    DESIGN PHASE

    refers to the planning of the design of the multimedia program to bedeveloped.

    design a Flow Chart and Storyboard Based on the needs of target use.

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    two popular tools used,o Flow Chart

    o Storyboard

    Flow Charts help multimedia developers to lay out the flow of amultimedia program.

    The storyboard lays out how the multimedia elements are to beput in a multimedia program.

    In screen design, CASPER principles are used to make sure that themultimedia program is user-friendly.

    o Contrast,

    the usage of different types of multimedia elementst tomake it more attractive.

    o Alignment,

    the arrangement of multimedia elements on the screen.o Simplicity,

    simple and easy way of presenting the multimediao Proximity,

    the concept of grouping a similar or related element.

    o Emphasis creating the focus point on the screen.

    o Repetition).

    concept of repeating the same texture, colour, size of fontand style in the multimedia

    IMPLEMENTATION PHASE

    refers to the process of converting the design plan into a multimediaprogram.

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    the phase where the multimedia program is produced.

    Example of authoring tool used,o Toolbook Assistant

    o Micromedia Flash

    o Pinaccle Studio

    Six elements that will be apply in the Implementation Phase,o creating texts

    o inserting Graphicso inserting animations

    o inserting audio

    o inserting vedio

    o inserting hyperlink( in non-liner multimedia )

    Each page can be linked through objects or text in thepresentation area.

    let the user use multimedia program according to theirneeds.

    Copyright isues during the pdoduction of multimedia programo the materials used must be legal and does not go against

    copyright laws.o you have to pay to use other peoples material.

    o Use royalty free audio, video, animation and graphic

    downloaded from Web sites.

    TESTING PHASE

    The purpose of testing phase is to ensure that the programruns correctly without errors.

    use a Checklist to test the multimedia program.

    Checklist aspects arecontent, interface and navigation.o Content - refers to the goals of the multimedia program,

    o interface - how the multimedia program displayed on the

    computer screen.CASPER principles are usedo Navigation - the navigation aids and consistency are tested.

    Alpha testing - tested by developer at the developer's site.

    Beta testing tested by users on users computers.

    EVALUATION PHASE

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    focus on overall presentation and effectiveness of the multimediaprogram

    users use an Evaluation Form to try out the program and givefeedback.

    2 aspects evaluated:

    Contento all key ideas have been included.

    A suitable introduction, A suitable reason,

    A suitable effect,

    A suitable Prevention

    A suitable conclusion

    user interface.o A good user interface will have

    consistency,

    clarity,

    context,

    navigation

    flexibility of the multimedia program.

    PUBLISHING PHASE

    Aspects of delivering completed multimedia program to users(publishing).

    Two types of publishing

    CD-based type use CD as medium

    Web- based type delivered through web pages

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    Analysis Phase

    Design Phase

    Implementation Phase

    Testing Phase

    Evaluation Phase

    Publishing Phase

    4.3.3.2

    Apply all the phases to produce aninteractive educational multimediaproject

    A00 Follow, Apply

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    4.4.1.1

    Identify an example of animmersive multimedia applicationthat is related to any field

    P01

    P02

    Define, State ,What,Give

    State ,What, Give ,Identify

    Give two examples of immersive multimedia

    Education

    Medical students today can perform surgical operations on virtualpatients

    Business

    Virtual tours give you a 360 degree view of physical space. These toursprovide customers with a detailed viewing experience

    Entertainment

    Video games like the Star Wars, Ages of Empire brings its players todifferent roles and live in different environments and lifestyles

    EXTENSION : VRML

    VRML, also pronounced as ver mul, is the term for Virtual RealityModeling Language.

    VRML is a programming language used to create 3D interactivegraphics or environments for use on the Internet, such as virtualgalleries and virtual gaming.