topic 4: social issue dan ru isym-540-p 07/30/2009
TRANSCRIPT
Topic 4: Social Issue
Dan RuISYM-540-P07/30/2009
• Technology-enhanced learning (TEL)• Computer, digital technology• “Pedagogy empowered by digital technology”• Planned teaching/learning experience• Company: employee training• University: distance education• 80s in China: TV-university
Technology-Enhanced Learning
Goals• Support any learning
activity through technology• Provide socio-technical
innovations• Improving efficiency and
cost effectiveness
Benefits• Access to quality education• Affordable education• Convenience and flexibility
to learners• Reducing environmental
impact
Navy e-Learning
• Knowledge management and reusability• Available to military members
• active duty• Retired• disable
• Certificate courses• Military training• civilian skill sets
• E-learning system• Provide learning objectives• Evaluate the progress of student
e-Learning Content Development
Development
E-learning 1.0• First 10 years• Focus on using internet• Replicate instructor-led
experience• Lead learner through
content• Provide a wide set of
interactions, experiences, assessments, simulations
E-learning 2.0• Built around collaboration• Emphasis social learning• Conversation and grounded
interaction• Use social software, social
networks• Virtual
classroom
E-learning 2.0
• Social software• Blogs, wikis, podcasts • Virtual worlds (Second Life)
• Social networks• Online learning communities• Test preparation • Language education
• Mobile Assisted Language Learning (MALL)• Handheld computers • Cell phones
• Virtual classroom – Live online presentation (Temple Fox School)
E-learning 2.0
3D Virtual Learning Environments
• Second Life become virtual classroom in colleges and universities
• Harvard University• University of Edinburgh (UK)• Open University (UK)
• Most widespread – Language learning• Many universities• Mainstream language institutes• Private language schools
Market
• e-Learning industry worth over $53 billion• Basic enabler of e-learning
• Internet• Multimedia
• Three key sectors of e-learning industry• Content • Technology• Services
• Covers a wide range of instructional material that can be delivered
• On CD-ROM, DVD• Over a local area network (LAN)• Or on the Internet
Growth
Industry• Self-paced (asynchronous)
– Continuously grew– Highest in 2007 to 20%– First drop in 2008 to 16%
• Virtual class (synchronous)– Dropping year-by-year– From 16% in 2005– To 8% in 2008
High Education• Rapidly growth• By 2006, nearly 3.5 million
students• Majority of
– higher education institutions– for-profit institutions
• Half of – Private schools– non-profit schools
• Online doctoral programs– developed at Leading research
universities