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    Topic 7: Interactional Theoriesof Cognitive Development

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    Objectives

    Discuss Bruners models of representation

    Discuss the course of cognitive growthApply the Vygotskys concepts of cognitive growth toinstruction

    Determine the difference between good and back

    interaction design

    Apply concepts of user experience and usability tointeraction design

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    Readings and Resources Driscoll Chapter 7: Interactional Theories of

    Cognitive Development Preece, Rogers & Sharp: Chapter 1: What is

    interaction design?

    http://tip.psychology.org/bruner.html http://tip.psychology.org/vygotsky.html http://psych.hanover.edu/vygotsky/subbot.html http://en.wikipedia.org/wiki/Interaction_design

    http://tip.psychology.org/bruner.htmlhttp://tip.psychology.org/vygotsky.htmlhttp://psych.hanover.edu/vygotsky/subbot.htmlhttp://en.wikipedia.org/wiki/Interaction_designhttp://en.wikipedia.org/wiki/Interaction_designhttp://psych.hanover.edu/vygotsky/subbot.htmlhttp://tip.psychology.org/vygotsky.htmlhttp://tip.psychology.org/bruner.html
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    Key Terms

    Discovery Learning

    EnactiveIconic

    Intersubjectivity

    MediationSymbolic

    Scaffolding

    Zone of Proximal Development (ZPD)

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    BrunerSequence ofrepresentational systems

    children acquire throughwhich they understand theirworlds

    Role of culture in the course

    of cognitive growth and ofschooling as an instrumentof culture in humandevelopment

    Click to edit Master text stylesSecond level

    Third level Fourth level

    Fifth level

    http://educationupdate.com/archi

    http://educationupdate.com/archives/2005/Nov/html/col-jeromebutler.htmlhttp://educationupdate.com/archives/2005/Nov/html/col-jeromebutler.html
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    Models of Representation Enactive stage:Action or patterned motor

    acts. Knowledge is stored mainly in the form of

    motor responses. Iconic Stage: Conventionalized imagery and

    perception. Knowledge is stored primarily in theform of visual images.

    Symbolic Stage: Language and reason.Knowledge is stored primarily as words,mathematical symbols, or in other symbolsystems.

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    Models of Representation

    Mode Definition Implications forInstruction

    Enactive Representing onesunderstandingthrough motorresponses

    Use manipulablesand tactileinstruction withyoung learners toteach conceptswhere learners haveno prior experience.

    Iconic Using images toorepresentunderstanding

    Accompanyinstruction withdiagrams and otherstrategies thatappeal to theimagination.

    Symbolic Using symbols suchas mathematics and

    music to representunderstandin

    Use familiar symbolswhen teaching new

    concepts in a topicthat learner has

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    Sequence and Instruction

    To determine what mode of representation is optimalrequires knowing something about learners prior

    knowledge and dominant mode of thinking

    Speed of learning or transfer of learning may dictatewhat representation models should be included in theinstruction

    Spiral curriculum as a strategy for translating materialinto childrens mode of thought

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    Discovery Learning Bruner defined discovery all forms of obtaining

    knowledge for oneself by the use of ones own

    mind Involves finding regularities and relationships in

    the environment Learners devise strategies for searching and

    finding out what the regularities andrelationships are

    Learners must determine what variables arerelevant, what information should be sought

    about those variables, and when information is

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    Promoting Discovery Learning

    Teacher:

    Asks certain kinds of questions

    Prompts certain hypotheses during problem-solving

    Models conduct of inquiry

    Need for reflectionGuided practice

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    Inquiry Teaching Selecting positive and negative exemplars Varying cases systematically Selecting counterexamples Generating hypothetical cases Forming hypotheses Testing hypotheses Considering alternative predictions Entrapping students Tracing consequences Questioning authority

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    Effective Teaching

    A set of strategies for systematically selecting casesthat will facilitate student achievement of a

    particular, top-level goal

    As it proceeds teachers adjust their questionsaccording to their model of the student

    As teachers identify the specific problems they addsub-goals too their agenda

    Teachers use priority rules for adding sub-goals

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    Inquiry Teaching

    Present Cases

    Vary Cases Systematically

    Present Counterexamples

    Generate hypothetical cases

    Prompt Students to Form and Test

    Hypotheses

    Provide Alternative Predictions to

    Consider

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    Culture and Cognition

    Culture influences the manifestation of inherentcompetence

    Demands of respective cultures have made it likelyfor them to develop different manifestations oftheir abilities.

    What goes on in schools should equip studentswith the cognitive skills required for utilization andcontrol of the resources of the culture

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    Culture and Cognition Children should be accepted as member and

    participants in the culture and provided

    opportunities to make and remake the culture ineach generation

    Performance differences evident in theclassroom should be viewed in the context of

    situational difference in how the children havelearned to apply their skills outside if theclassroom

    By understanding how skills are influenced by

    culture, teachers will be in a better position to

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    Bruner: Theory of Instruction Theories of development and instruction go

    together Cognitive growth is a matter of growing from

    inside and outside Some environments push cognitive growthbetter, earlier, longer than others

    Goal of effective instruction is to tread the fineline between economy of representation andpower of representation to convey importantmeanings.

    Knowledge getting dictates type of strategies to

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    VygotskyBelieved that individualdevelopment could not be

    understood withoutreference to the social andcultural context withinwhich such development isembedded

    Click to edit Master text stylesSecond level

    Third level Fourth level

    Fifth level

    http://web.syr.edu/~agforbes/K

    http://web.syr.edu/~agforbes/KB-C/Other%20Proponents%20of%20Cognitivism.htmlhttp://web.syr.edu/~agforbes/KB-C/Other%20Proponents%20of%20Cognitivism.html
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    Themes in Vygotskys TheoreticalFrameworkReliance on genetic or developmental method

    Claim that higher mental processes in theindividual have their origin in social processes

    Claim that mental processes can be understoodonly if we understand the tools and the signs that

    mediate them

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    Vygotskys Developmental Method Was concerned with how human beings came to

    develop higher psychological processes Was interested in how individuals through

    childhood come to presses the cognitivefunctions they later exhibit in life

    Believed it was important to study the natural

    development of cognitive skills in humans, tomake cross-species comparisons and to considerthe role of socio-historical factors and how theycan mediate development

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    Natural Process of Development Higher forms of human behavior, individual

    actively modifies the stimulus situation as part of

    the process of responding to it Vygotskys techniques:

    Introducing obstacles that disrupt normal problem-solving

    Providing external aids to problem-solving that can beuse in a variety of ways Asking children to solve problems that exceed their

    current knowledge and skills

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    Sociocultural History

    Considered the development of intelligence to beinternalization of ones culture

    Understanding historical and cultural is importantto understanding human mental functions

    Sociocultural and historical perspectives are the

    same because cultures can be viewed along acontinuum of social evolution

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    Mental Functions

    Origins

    StructureThe way of functioning

    The relation to other mental functions

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    Internalization

    Bodies of knowledge and tools of thought first existoutside the child, in the culture of the environment

    Development consists of internalization, primarilythrough language, to form their culturaladaptation.

    When child internalizes the meaning theinterpersonal activity is transferred into anintrapersonal one.

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    Zone of Proximal DevelopmentThe difference between what a learner can dowithout help and what they can do with

    Full development of ZPD depends on full socialinteraction

    The range of skill that can be developed with adult

    guidance or peer collaboration is more than whatcan be achieved alone

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    Learning and Development Development is a precondition for learning Development in learning is more characteristic

    of behaviorist and cognitive informationprocessing theories

    Acquiring specific prerequisite skills andknowledge within a content discipline is

    important Learning involves solving problems that arise

    out of conflict-generating dilemmas in everydaysituations

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    ScaffoldingInstructor should provide the guidance requiredfor learners to bridge the gap between the current

    and desired skill level

    Partners should come to some degree of jointunderstanding about the task to be completed

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    Role of Language The signs children establish in their imagination

    can make up a complex symbol system which

    they communicate through verbal and non-verbal gestures

    Vygotsky believed that language constitutes themost important sign-using behavior to occur

    during cognitive development because it freeschildren from constraints of their immediateenvironment

    Provides for decontextualization where signs

    become more and more removed from a

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    Interaction DesignRefers to the structure and definition of thebehavior of a system, the surrounding

    environment, corresponding artifacts, and theelements whom communicate the aforementionedbehavior.

    Concerned with how to design user experiences

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    Interaction DesignInteraction design is the discipline that defines thebehavior of products and systems that users

    interact with

    Practice centers on technology systems such assoftware, mobile devices, etc.

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    What to DesignConsider who is going to use them

    Understanding the kinds of activities that people aredoing when interacting with the products

    The appropriateness of different kinds of interfacesand arrangements of input and output devices

    depends on what kinds of activities need to besupported

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    Optimizing User InteractionAccount what people are good or bad at

    Consider what might help people with the way they are

    currently doing things

    Think through what might provide quality user experience

    Listen to what people want and getting them involved in thedesign

    Use tried and tested user-based techniques during thedesign process

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    People in User DesignEngineers

    Designers

    Programmers

    Psychologists

    Sociologists

    Educators

    Etc

    Include people with different backgrounds to bring

    different perspectives

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    Process of Interaction DesignIdentify needs and establishing requirements for theuser experience

    Develop alternative designs that meet thoserequirements

    Building interactive versions of the designs so that

    they can be communicated and assessedEvaluating what is being built throughout theprocess and the user experience it offers

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    Usability GoalsEffectiveness

    EfficiencySafety

    Utility

    LearnabilityMememorability

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    Design PrinciplesVisibility

    FeedbackConstraints

    Consistency

    Affordance

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    Summary Predisposition towards learning Social interaction plays a fundamental role in the

    development of cognition. Cognitive development depends on the zone of

    proximal development Interaction design should pay attention to users

    should be able to interact with interface andinstructional products.

    Importance of having a better understanding ofpeople in the contexts in which they live, work,

    d l