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Torque9 + Quest Software
Next Generation Web Site User Experience - Proposal and Statement of Work
10.18.2007
Prepared by:
Heather Walton – Director of Operations Torque9 (primary contact)
Amy Cueva – Chief Experience Officer Mad*Pow
Torque9, LLC
42 Sanborn Road
Hampton Falls, N.H. 03844
http://www.torque9.com/
p: 603.580.5520
f: 603-580-5826
Copyright © 2007 Torque9, Inc. | www.torque9.com 2
Next Generation Web Site User Experience
TABLE OF CONTENTS
Business Goals & Objectives page 3
Timeframe/Schedule page 4
Our User-Centered Design Process page 5
Proposal of Work page 6
Project Deliverables and Parameters page 13
Project Fees page 14
Authorization and Acceptance page 15
About Us page 16
Project Management Process page 22
References page 23
Testing and Support Plan page 25
Service Level Agreement page 26
Copyright © 2007 Torque9, Inc. | www.torque9.com 3
Next Generation Web Site User Experience
EXECUTIVE SUMMARY
Initial goals for the Quest Software Next Generation User Experience
project are:
Make the Site Easy to Use and Intuitive
· Support various user types (those with different roles, needs, or
at different points in the relationship) through the design of a
consistent and simplified interface
· Effectively structure the navigation, content hierarchy and
information architecture so that information is easy to find
and tasks are easy to perform
· Improve integrated content relevancy and importance; content
delivery in a simple yet not simplistic fashion
· Adhere to ADA and W3C standards
· Build customer loyalty, enhance customer relationships, and
create a point of competitive differentiation in the marketplace
Improve Marketing Effectiveness
· Extend Quest Software marketing strategy into the
user experience by integrating relevant information and strategic
calls to action into the experience
· Explore new site functionality that will assist Quest Software in
meeting it’s marketing, lead generation, market share, program
delivery, and customer satisfaction goals
· Determine and measure benchmarks to test the site’s marketing
effectiveness and ease of use
Provide a Branded & Stunning Visual Design
· Design a clean and crisp interface that is consistent with existing
brand and visual collateral
· Design the new interface considering future functionality and
feature additions
Copyright © 2007 Torque9, Inc. | www.torque9.com 4
Next Generation Web Site User Experience
TIMEFRAME/SCHEDULE
Quest Software has indicated their desire to complete this project in a 6
month timeframe. Torque9 has developed a project timeline accordingly,
engaged resources, and is sufficiently prepared to meet this objective.
Torque9 will collaborate with Mad*Pow Media Solutions, a leader in user
experience design, and will follow a user-centered process to assist
Quest Software in achieving its goals. This methodology is comprised
of four phases: 1) Discovery, 2) Definition, 3) Design and 4)
Development
For a detailed description of each phase, please refer to the
section of this proposal titled “User-Centered Design Process”.
We propose the following timeline to begin the engagement:
October 19, 2007: Engagement Proposal delivered to Quest Software by
Torque9, LLC. This document will be reviewed and any changes made, if
necessary.
November 30, 2007: Terms agreed upon by both parties; Proposal and
Professional Services Agreement signed.
Week of December 3, 2007: Project kick-off meeting held. 40% of total
project fee due upon commencement of project.
A very detailed, yet breathable, Project Timeline is included as an
attachment with this proposal.
This timeline as well as any and all project related documentation and
deliverables will be housed on the Torque9 client extranet for Quest
Software at:
http://torque9.projectpath.com/login
Username: questPassword: techn0logy
Torque9, LLC and Quest Software will need to strictly adhere to agreed-
upon timelines to achieve the aggressive timetable for this project.
Based on this caveat, Torque9 estimates that this project can be
completed in a 6 month timeframe or less.
Copyright © 2007 Torque9, Inc. | www.torque9.com 5
Next Generation Web Site User Experience
USER-CENTERED DESIGN PROCESS
Phase I
Discovery:
*Begin QS Phase 1*
Strategic Workshops
Stakeholder Interviews
Business Goals
Documentation Review
Technical Benchmark
Timeline & Extranet
Phase II
Definition:
Comp & Heuristic
Analysis
Upfront Usability Testing
User Research & Analysis
User Personas Creation
Task Flow Analysis
*Begin QS Phase 2*
Information Architecture
Directional Interface
Design
Usability Testing
Directional Interface
Design
Refinement
Phase III
Design:
Creative Brief
Competitive Visual
Analysis
Visual Interface Design
Visual Design Extension
Phase IV
Development:
Prototype Creation
Usability Testing
Prototype Refinement
HTML/CSS Templates
Graphics Library
Style
Guide/Interaction
Document
Copyright © 2007 Torque9, Inc. | www.torque9.com 6
Next Generation Web Site User Experience
PHASE I DISCOVERY
Phase I Business Intelligence
During Phase I Torque9 and Mad*Pow will work with Quest Software to
identify and prioritize business goals and project requirements
We conduct a series of strategic workshops with key project
stakeholders to extract information that will help us determine
the breadth and depth of the project requirements.
We review all relevant documentation, participate in site
demonstrations, and accomplish any other ramp-up necessary to
develop an appropriate project proposal, timeline, scope of deliverables
and budget.
Value provided in this phase: At the end of this phase the business
goals and requirements for the project will be defined and refined, and
all key stakeholders in the company will be engaged and synchronized.
Process:
· Create the Torque9/Quest client extranet site
· Author executive summary & proposal
· Construct project timeline
· Review relevant documentation
· Complete technical benchmark
· Conduct stakeholder interviews
· Conduct strategic workshops (detailed on the next page)
· Document business goals, workshop and interview output
Discovery Deliverables:
Torque9 Client Extranet Site
Your project will be given a password protected extranet. All project documents and
deliverables will be posted to this site.
Executive Summary & Proposal
This summary will outline strategic goals, project opportunities, risks, limitations and
initial concepts. The proposal will outline every element of the project including: a detailed
description of the project, your dedicated team, our process, the set of deliverables, the
technologies we will use and the total investment request.
Project Timeline
The timeline will be delivered as a Microsoft Project file and documents key events and
delivery dates as they relate to each step in our process.
Technical Benchmark
This document determines how technology could and should affect the interface design.
Stakeholder Interview Document
The stakeholder interview document outlines what will be covered during interviews
conducted with business stakeholders. Interviews or focus group like sessions will be
conducted with the customer insights team and other key business stakeholders.
Business Goals, Strategic Workshop and Stakeholder Interview Output
This document will provide Quest with clarified business goals gained from strategic
sessions and stakeholder interviews. These business goals will guide the project moving
forward and will be used to determine scope.
Copyright © 2007 Torque9, Inc. | www.torque9.com 7
Next Generation Web Site User Experience
PHASE I DISCOVERY – ONSITE KICKOFF & WORKSHOPS
Attendees & Location:
Key stakeholders: Will be determined by Quest Software. Can include project
managers, business sponsors, business analysts, technology leads, Quest
Software design representatives, and anyone else deemed to be crucial to the
discussion/decision making process. Sessions will be conducted on-site at
Quest Software, in the location that makes the most sense for the participants
involved.
Session 1: Meet & Greet:
· Meet & greet/introductions
· Give an overview of the project
· Discuss why we are here; goals and outputs of the engagement
· Present timeline & give a session overview
· Discuss roles & responsibilities
· Discuss working relationship & decision making process
Session 2: Business Goals & Objectives
· Discuss project history
· Identify goals/prioritize
· Outline important risks and opportunities
Session 3: User Persona Workshop
· Review existing personas
· Describe selected personas using the Mad*Pow persona outline as a guide
Session 4: Competitive Review
· Give a product/site/site demo
· Identify pain points, concerns, and areas of focus
· Identify areas of current success
· Identify technical constraints and opportunities
Session 5: Technical Discussion
We will conduct a session where we outline the risks opportunities and
limitations presented by the chosen technology solution.
Session 6: Task Flow Analysis
Conduct an interactive session to identify and detail the top 10 - 20
task flows of the target user personas. The scenarios will describe
how tasks occur entirely from the perspective of the user. site
interaction will only be indicated by a description of what the user
would expect, not indicating current or future site click paths.
Session 7: Vision Brainstorm
We will brainstorm and identify new ideas for: content, screens,
components, features, functions, etc. We will conduct an interactive
session designed to prioritize output from the brainstorming session
Copyright © 2007 Torque9, Inc. | www.torque9.com 8
Next Generation Web Site User Experience
PHASE II DEFINITION – USER EXPERIENCE DEFINITION
Phase II User Experience Definition
Intense research and analysis is conducted during Phase II that helps
the team uncover important details about the intentions and
interactions of your target users.
Once the user’s perspective and mental model are fully understood, we
build the information architecture and navigational site. These concepts
are illustrated through two interface paradigms, each with its own
philosophical approach.
Once a paradigm direction has been chosen, key screens are
wireframed, reviewed and refined.
Value provided in this phase: At the end of this phase, Quest will
have a precisely formulated user experience that will both satisfy user
needs and meet business goals. The information architecture for the
entire site will be documented, site functionality will be defined and
wireframes for each key screen will be provided.
Process:
Research & Analysis
· Conduct heuristic & competitive analysis
· Perform upfront usability testing
· Conduct open card sort and affinity diagramming sessions
· Perform contextual inquiry (observation & experiential interviews)
· Author and present recommendations report
· Document user personas
· Perform wireframe usability testing
Directional Interface Design
· Create and present information architecture
· Design and present interface paradigms
· Design and present wireframes of key screens
· Conduct wireframe usability test
User Experience Deliverables:
Upfront Usability Testing Script
A script will be created that will test the current site to evaluate the effectiveness of the
navigation, the user’s ability to complete tasks and the effectiveness of Quest’s marketing
efforts. Your input is essential in the creation and validation of this document of which we
will provide 1 revision. Quest will be responsible for recruiting for the tests and providing the
honorarium. The tests will be conducted at Quest facilities, on-site with the users or in
another offsite location. Your input is essential in the creation and validation of this
document of which we will provide 2 rounds of edits.
Card Sort Strategy
The card sort strategy will document what items will be included in the card sort, whether
the sort will be conducted on site with a select number of users or remotely with an
extended audience. Your input is essential in the creation and validation of this document of
which we will provide 2 rounds of edits.
Contextual Inquiry Document
The research document outlines what is covered during contextual research and user
interviews. Users selected represent key user types and will not exceed 80 total users. User
sessions will be arranged by Quest Software and take place in the location where the user
typically interacts with Quest Software. Research includes observation of the user
interacting with the application, and interview questions directed at the their background, job
Copyright © 2007 Torque9, Inc. | www.torque9.com 9
Next Generation Web Site User Experience
PHASE II DEFINITION – USER EXPERIENCE DEFINITION
User Experience Deliverables (cont):
responsibilities, and application usage. Your input is essential in the creation
and validation of this document of which we will provide 2 rounds of edits.
Recommendations Report
This report presents themes and recommendations gathered during the
research and analysis phase of the project. Themes are derived from
quantitative analysis, for example “Five users said X, and 1 said Y”, as well
as independent factors and observations recognized during heuristic
analysis. Recommendations are reviewed with you and the group decides
which recommendations are in and which are out.
User Persona Document
This document defines the demographic information, position and specific
application usage for the target users of the site. The user personas serve as
a guideline for the future project deliverables and will not exceed 10
personas. The target user types are mutually identified and agreed upon and
2 rounds of edits will be included.
Task Flow Scenarios
Five to ten scenarios document the key task flows of the target users. The
scenarios describe how tasks occur entirely from the perspective of the user.
System interaction is only indicated by a description of what the user would
expect, not indicating current or future system click paths. The ten to twenty
scenarios are mutually identified and agreed upon. Your input is essential in
the creation and validation of this document of which we will provide 2 rounds
of edits.
Information Architecture
The IA maps out all of the various content and working areas in the site. The
goal of the IA is to document all screens in the site and begin to identify
content
affinities, consistent task flows, and organizational metaphors. The IA will not
indicate final navigational labels. Navigational labels will be finalized through
the interface paradigm and wireframing process. Your input is essential in the
creation and validation of information architecture of which we will provide 3
rounds of edits.
Interface Paradigms/High Level Concepts
There are usually several different philosophical ways of approaching an
interface. We will narrow in on the two with the best potential and will validate
the choice with Quest Software. We will then brainstorm, formulate and
concept wireframe layouts that represent the best of each philosophical
interface approach.
The wireframe layouts will illustrate the content hierarchy, navigation and
functionality for a mutually agreed upon set of screens (not to exceed 100
screens). Usually this set of screens will represent key screen types, or
screens in a key task flow. Your input is essential in the creation and
validation of the interface paradigms of which we will provides 3 rounds of
edits.
Copyright © 2007 Torque9, Inc. | www.torque9.com 10
Next Generation Web Site User Experience
PHASE II DEFINITION – USER EXPERIENCE DEFINITION
User Experience Deliverables (cont):
Screen Inventory Document
The inventory document lists all screens in the site and identifies screens that
share form and function with other screens as being a certain screen type;
“Search and List”, “Simple Form” or “Site Prompt” for example. Key screens
are earmarked in this document. A key screen can be a specific screen;
“Homepage” for example, or a screen type “Search and List,” for example. The
mutually agreed upon list of key screens specifies which wireframes will be
delivered in consequent phases. Your input is essential in the creation and
validation of this document of which we will provide 2 rounds of edits.
Wireframes of Key Screens
Wireframes of the key screens identified in the screen inventory document
above are provided. Your input is essential in the validation of this document of
which we will provide 3 pre-usability testing and 3 post-usability testing rounds
of edits.
Usability Testing of New Wireframe Solution: Script & Report
A script will be created that will test the current wireframes to evaluate the
effectiveness of the navigation, the user’s ability to complete tasks and the
effectiveness of Quest’s marketing efforts. Your input is essential in the creation
and validation of this document of which we will provide 1 revision. Quest will
be responsible for recruiting for the tests (not to exceed 20 users) and providing
the honorarium. The tests will be conducted at Quest facilities, on-site with the
users or in another offsite location. Your input is essential in the creation and
validation of this document of which we will provide 2 rounds of edits.
The report presents themes and proposed solutions. Themes are derived
from quantitative analysis, for example “Five users said X, and 1 said Y”, as
well as independent factors and observations. Recommendations include
proposals for solutions to the themes. Recommendations are reviewed with
EF and the group decides which recommendations are in and which are out.
We will provide 1 revisions to this document.
Copyright © 2007 Torque9, Inc. | www.torque9.com 11
Next Generation Web Site User Experience
PHASE III DESIGN – VISUAL DESIGN
Phase III Visual Design
During visual design we identify what characterizes a successful
interface design and do a competitive analysis of your competitors’
visual designs.
We create three independent options for the visual layer, composing
the colors, icons, fonts, layout and other design elements.
We apply any existing brand guidelines where necessary to ensure
that the interface will be either groundbreaking for your company, or
achieving uniformity with other implementations.
Once an option is selected, we will conduct 3 rounds of revisions
to perfect it.
Value provided in this phase: At the end of this phase Quest will
have a beautifully branded and usable site visual design. Content
gaps will be filled by Quest and all content will be refined as
necessary by Torque9
Process:
· Conduct visual groundwork meeting
· Conduct competitive visual analysis
· Design and present up to 5 visual ‘look and feel’ interface concepts·
· Extend the visual design to all key screens
· Create content outline
· Re-write/re-organize content
Visual Design Deliverables:
Up to 5 Visual ‘Look and Feel’ Interface Concepts
Torque9 will design three compositions of the visual site, each with its own
interpretation of the brand and its respective guidelines. We will work with internal
design/graphics resources to determine the online brand direction for Quest. We will
provide three rounds of edits to refine the visual design.
Visual Extension
Torque9 will apply the chosen visual direction to all key screens. This visual
extension will be ready before the January conference. We will provide three
rounds of to key screens, culminating in thirty polished screenshots which can be
used in conference communications materials/demonstrations. We will provide three
rounds of edits to refine the visual design extension.
Content Outline
Torque9 will deliver a content outline that will enable content creators to gather and
keep track of content all in one place. It will be used to identify gaps and
opportunities. We will provide three rounds of edits to refine the content outline.
Content Audit
Torque9 will take inventory of the current site content and make recommendations
on areas which need improvement, re-write or re-organization.
Content re-write and re-organization
Torque9 will re-writing, re-organizing, improve necessary content as noted in the
content audit. We will provide three rounds of edits to refine the new content.
Copyright © 2007 Torque9, Inc. | www.torque9.com 12
Next Generation Web Site User Experience
PHASE IV DEVELOPMENT – PROTOTYPING
Phase IV Prototyping
During the interface development phase we code and create the
elements of the interface that will allow the development team to hit
the ground running and/or facilitate their efforts. We will provide you
with the source files and image libraries necessary to develop the
key screens of the interface that were outlined in the screen
inventory.
Value Provided: At the end of this phase Quest will have a tested
and refined prototype for all 100 key screens. The prototype can be
used as a communication tool internally, and in coordination with the
high level business requirements will become a resource for the
design and development teams as they move towards
implementation. The prototype will define the vision for quest.com.
The business and development teams may determine that a phased
approach to the release of the new vision is necessary, in which
case Mad*Pow can support your interface development efforts on
an ongoing basis, providing whatever interface design assistance
you require. The interface development support phase is often bid
separately upon completion of the initial project.
Process:
· Code HTML/CSS templates
· Build supporting graphics libraries
· Build rich content prototype
· Create style guide/interaction document
· Perform wireframe usability testing & report
Prototyping Deliverables:
Supporting Graphics and Graphic Libraries
Torque9 will develop and easy to understand library of source graphics with proper
naming conventions.
HTML Templates & Cascading Style Sheets
Torque9 will code and create html templates for key screens so that the development
team has a solid starting point as they transfer our files into their staging environment.
Our cascading style sheets will represent the brand guidelines and will allow for a
consistent visual experience for users of the system.
Rich Content Prototype
Torque9 will develop a click-through html/css prototype of the new vision. The prototype
will allow a user to “walkthrough” key screens, will be used for usability testing and will be
used as a resource for the development team.
Style Guide/Interaction Document
An interaction document will be created which outlines how styles, fonts, colors and other
visual treatments are used. It will also provide a screen by screen description/narration
or the items on the screen and how they should function for the thirty key screens.
Usability Testing of Prototype: Script & Report
A script will be created that will test the current wireframes to evaluate the effectiveness
of the navigation, the user’s ability to complete tasks and the effectiveness of Quest’s
marketing efforts. Your input is essential in the creation and validation of this document
of which we will provide 1 revision. Quest will be responsible for recruiting for the tests
(not to exceed 20 users) and providing the honorarium. The tests will be conducted at
Quest facilities, on-site with the users or in another offsite location. Your input is essential
in the creation and validation of this document of which we will provide 2 rounds of edits.
Copyright © 2007 Torque9, Inc. | www.torque9.com 13
Next Generation Web Site User Experience
PROJECT DELIVERABLES AND PARAMETERS
Business Intelligence Phase Deliverables:
1) Your Torque9 Extranet Site
2) Executive Strategic Summary
3) Project Proposal
4) Project Timeline
5) Technical Benchmark
6) Stakeholder Interview Document (<12 Participants - 1 Round of Edits)
7) Business Goals, Strategic Workshop and Stakeholder Interview Output
User Experience Definition Phase Deliverables
1) Upfront Usability Testing Script (<20 Users - 2 Rounds of Edits)
2) Card Sort Strategy (<10 Users in Person, Unlimited Remote –
2 Rounds of Edits)
3) Contextual Inquiry Document (<40 - 80 Users - 2 Rounds of Edits)
4) Recommendations Report (2 Rounds of Edits)
5) User Persona Document (5 - 10 Personas - 2 Rounds of Edits)
6) Task Flow Scenarios (10 - 20 Tasks - 2 Rounds of Edits)
7) Information Architecture (3 Rounds of Edits)
8) Interface Paradigms (2 Interface Approaches
Illustrated through Wireframe Concepts for <8 Screens in a Top
Scenario, 1 Direction Chosen, 3 Rounds of Edits)
9) Screen Inventory Document (2 Rounds of Edits)
10) Wireframes of Key Screens (<100, 3 Pre-Usability Testing Rounds of Edits
and 3 Post-Usability Testing Rounds of Edits)
11) Usability Testing of New Wireframe Solution: Script and Report (<20 Users -
2 Rounds of Edits)
Visual Design Deliverables:
1) 2-5 Visual ‘Look and Feel’ Concepts of the Interface
(2 Key Screens used to present, 1 Direction, 3 Rounds of edits)
2) Visual Application to the Key Screens
3) Content Outline
4) Content Audit
4) Content Re-write/Re-organization
Prototyping Phase Deliverables:
1) Supporting Graphics and Graphic Libraries
2) HTML Templates and Cascading Style Sheets
4) Rich Content Prototype (HTML/CSS)
5) Style Guide/Interaction Document
6) Usability Testing of Prototype: Script and Report (<20 Users - 2
Rounds of Edits)
Copyright © 2007 Torque9, Inc. | www.torque9.com 14
Next Generation Web Site User Experience
PROJECT FEES
Torque9 proposes to engage in the Quest Software Next Generation User
Experience Project for the price of $427,550.00. This price is based upon
Torque9’s Creative Process and includes all time and materials required for
developing and presenting this project according to the process. The cost
breakdown associated with the process is:
Phase I Discovery – Onsite Kickoff & Workshops: $65,430.00
Phase II Definition - User Experience Definition: $236,320.00
Phase III Design - Visual Design: $60,200.00
Phase IV Development – Prototyping: $65,600.00
Total Fees: $427,550.00
Payment Terms
40% Due Upon Commencement of Project
30% Due Upon Commencement of Phase II
30% Due Upon Completion of Project
Change Orders
If, at any time throughout the process, the project scope for a deliverable
changes due to client requests to increase or broaden the scope of the
project, a “Scope Addendum” will be submitted and approved in writing prior to
the commencement of any additional work required.
Upon payment in full, Torque9 will assign all rights, titles and interests in the
original works of authorship prepared hereunder to Quest Software including,
but not limited to, the copyrights in the works of authorship. Torque9 retains
copyrights and ownership over all concepts and artwork presented, but not
chosen, for the project herein.
Travel
Travel will be billed separately, and will not exceed $40,000 for air, hotel, food
and beverage. This amount accounts for a total of 6 - 8 trips to Ohio and/or
target audience locations for user centered activities and client meetings.
Copyright © 2007 Torque9, Inc. | www.torque9.com 15
Next Generation Web Site User Experience
PROJECT FEES
So that Torque9 can begin to assign the resources required for the
Quest Software Next Generation User Experience project, please acknowledge
below your acceptance of the terms of this proposal.
Both parties agree that before the project kick-off, a Professional Services
Agreement will be executed, and that the terms of that Agreement will be
binding upon both parties. Both parties also agree that this proposal document
shall serve as an exhibit to the Professional Services Agreement, and shall be
referenced therein.
This proposal is valid through November 30, 2007.
Torque9, LLC
by:____________________ date:__________
Heather Walton, Director of Operations
Quest Software
by:____________________ date:__________
Copyright © 2007 Torque9, Inc. | www.torque9.com 16
ABOUT TORQUE9, LLC
Next Generation Web Site User Experience
Company Overview
Torque9 was founded in 2000 and has offered web development services
since 2002. We believe in consistent branding and intuitive user
experiences that can bring our Clients closer to their consumers. Torque9
uses a four phased approach when executing projects; we find this
approach is the most flexible and affective way to work with our Clients.
Through this approach we can share our experience in visual design,
branding, user experience design and development
In order to have flexibility in the services we provide, and also keep our
overhead low Torque9 has developed a unique business model that has
served the company well for the past seven years. We have pooled
together a group of independent designers and developers who do some of
the industries best work. This way we can call on any one of our
designers/developers and tailor our resources according to project needs.
All of our designers and developers have worked for large agencies in the
past and have experience and portfolios that are best in class.
Markets Served
Technology/Internet/Software
Hospitality
Healthcare
Insurance
Retail/Consumer Goods
Automotive
Services Provided
eCommerce Solutions
User Experience Design
Interface Design
Information Architecture
Task Flow Analysis
Visual Design
Branding
Consumer Packaging
Interactive Media (Flash Design, Development & Action Scripting)
Copywriting
HTML/CSS and Client Side Scripting
Copyright © 2007 Torque9, Inc. | www.torque9.com 17
Next Generation Web Site User Experience
ABOUT MAD*POW MEIDA SOLUTIONS, LLC – USER RESEARCH PARTNER
Company Overview
Mad*Pow is a user-centered design studio that specializes in creating visual
communications and intuitive user-experiences for customer-facing
websites and applications, internal systems, ecommerce and marketing
websites and interactive media.
We are located in the heart of the New Hampshire Seacoast in historic
Portsmouth, NH.
Since 2000, we have been providing award-winning creative ideas and
personalized account service for industry leaders and large organizations
such as Global Relief Technologies, Google, American Express, Starwood
Hotels, Aetna, Fidelity and Timberland.
Mad*Pow is comprised of 19 talented and passionate user experience
professionals, each with a deep focus on helping our clients achieve their
business goals and produce measurable results.
Working together as a team with our clients we share our vast knowledge of
user experience, brand identity, editorial redesign, web site construction,
consulting and creative direction.
Markets Served
Technology/Internet/Software
Hospitality
Healthcare
Insurance
Financial
Human Resources
Retail/Consumer Goods
Manufacturing
Energy
Services Provided
eBusiness Strategy
User Experience Design
Interface Design
Information Architecture
Task Flow Analysis
User Research
Market Research
Competitive Analysis
Usability Consulting
Visual Design
Branding
Interactive Media (Strategy, Flash Design, Development & Action
Scripting)
Copywriting
HTML, CSS and Client Side Scripting
Address:
135 McDonough Street
Portsmouth, N.H. 03801
EIN: 20-1036766
Copyright © 2007 Torque9, Inc. | www.torque9.com 18
Next Generation Web Site User Experience
TORQUE9 ORGANIZATIONAL CAPACITY
Visual Design and Production Development
Company Leadership
Andrew Eaton – Art Director/Visual Designer and Flash Developer
Hakki Yemeniciler - Visual Designer, Flash Developer,
HTML/CSS Developer
Mark Raymond - Visual Designer, Flash Developer
Jennifer Bruni - Copywriter
Eric Webster – Web Developer (ASP, Javascript, AJAX, SQL, MySQL, PHP5)
Sam Beam – Web Application Engineer and Developer (SQL, MySQL, Javascript, AJAX,PHP5)
Manik Sarker – Web Application Engineer and Developer
(ASP, Javascript, AJAX, SQL, MySQL, PHP5)
Heather Walton – Partner and Director of OperationsDerrick Brazeal – Founder and Creative Director
Office: 500 square foot contemporary building in Hampton Falls, NH
Hardware/Software: 10 computers (Mac and PC) running Adobe Creative Suite, Microsoft Office, Microsoft Visio,
Microsoft Project.
Copyright © 2007 Torque9, Inc. | www.torque9.com 19
Next Generation Web Site User Experience
MAD*POW ORGANIZATIONAL CAPACITY
Visual Design & Production
Company Leadership
Will Powley – Founder and Chief Creative OfficerAmy Cueva – Founder & Chief Experience Officer
Bradley Honeyman – Chief Operating Officer and Strategy Director
Josh Corringham – SVP and Director Business Development
User Experience
Michael Hawley – SVP, User Experience Director
Megan Grocki– Sr. User Experience Designer
Jennifer Giroux – User Experience Designer
Eric Muehlmatt – Sr. User Experience Designer
Amanda Rotondo – Sr. Researcher
Kirk Membry – Sr. User Experience Designer
Kyle Pero – Sr. User Experience Designer
Buck Beaudoin – SVP, Creative Director
Chris Mellette – Visual Designer
Morgan Campbell – Visual Designer, Flash Developer
Mike Woodard – Creative Technologist
Michael Etzel – Actionscripter
Rich MacNeill – Designer
Andrew Klein – Designer
Kevin Duffy - Copywriter
Office: 4,000 square feet, 18 Desks, Historic Building, Portsmouth, NH
Hardware/Software: 22 computers running Adobe Creative Suite, Microsoft Office, Microsoft Visio, Microsoft Project.
Bold represents full time employees
Copyright © 2007 Torque9, Inc. | www.torque9.com 20
Next Generation Web Site User Experience
TORQUE9 KEYSTAFF
Creative Director
Derrick Brazeal, Founder and Creative Director
Before founding Torque9, Derrick spent the last decade growing the interactive capabilities of several leading design
agencies and global brands. From MicroArts to Fitch, and RedHat to VW, Derrick has honed his skills converting brand
strategies into high quality interactive experiences. With a true passion for consumer-facing design and technology, Derrick
continues to create memorable brand communication tools.
Project Manager
Heather Walton, Partner and Director of Operations
Before becoming a partner at Torque9 Heather spent the last 8 years managing the work of multi-million dollar clients for
world renown, strategic design agencies like Fitch and Digitas. Work that includes web site builds/redesigns, web
application development, email campaigns and direct marketing campaigns. Heather has gained a true appreciation for
what it takes and what it means to create a quality consumer experience. Leveraging a passion for information architecture
and design, Heather strives in managing the creation and development of top quality work.
Technology Lead
Sam Beam
With 10 years of web application development, Sam is a highly experienced developer and an integral part of the Torque9
family. He has created and deployed original database-backed product catalogs, e-commerce sites, intranet, and content
management applications. Sam has worked for several successful start-ups and web development agencies. He is
dedicated to quality and it shows in his work.
Staffing Percentage:
Torque9 will assign approximately 40% of their time and staff to this account
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Next Generation Web Site User Experience
Business & User Experience Strategist
Amy Cueva, Founder and Chief Experience Officer
Amy is the logic and reason behind Mad*Pow. She combines her analytical capabilities, intuition, creativity, and common sense with
an extensive background in user experience, interface design, information architecture and usability to deliver success on client
objectives. She has developed and evolved the Mad*Pow proprietary user centered design process as the vehicle for the facilitation
of the business intelligence, research, analysis and strategy required to create leading edge user experiences.
Creative Director
Will Powley, Founder and Chief Creative Officer
Will is the creative visionary behind Mad*Pow. He utilizes his extensive background in live motion graphics and cutting edge new
media technologies to give life to every client engagement. Today Will is responsible for building what will prove to be an appropriate
and effective team to meet client objectives. He embraces the client relationship and serves as the primary point of contact. He
develops and manages the budget, timeline and scope of each project while overseeing and ensuring quality creative deliverables.
User Experience Director
Michael Hawley
As director of Mad*Pow’s user experience department, Michael brings deep expertise in user experience research and usability
design to Mad*Pow clients, providing tremendous value. Prior to joining Mad*Pow, Mike served as Usability Project Manager for
Staples, Inc. in Framingham, Mass. He led the projects for customer-facing materials including e-commerce and Web sites,
marketing communications, and print materials. He received a M.S. in Human Factors in Information Design from Bentley College
McCallum Graduate School of Business in Waltham, Mass. and has more than 13 years of usability experience.
Staffing Percentage:
Mad*Pow will assign approximately 20% of their time and staff to this account
MAD*POW KEYSTAFF
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Next Generation Web Site User Experience
PROJECT MANAGEMENT PROCESS
Torque9 will assign a Project Manager, responsible for:
Regular client communications
Daily project management
Content and deliverable quality
Scope, budget, and timelines
Torque9 utilizes Base Camp, a secure online project management tool. This tool will be used to document all project
communications including:
Initial deliverables
Client phase/deliverable approvals
Review meeting and conference call contact notes
At the beginning of the project each member of the client team will be given a user name and password to access Base Camp. A detailed
project schedule will be created outlining key delivery dates and client reviews. The Project Manager will be responsible for keeping the
project on schedule and within the scoped budget. They will also be responsible for the timeliness of all scoped deliverables
The Project Manager will manage the approval of all deliverables and phases. All deliverables and phases will need to be approved by the
client via a signed approval form, before moving on to the next deliverable/phase. If additional deliverables/project tasks are needed above
and beyond what is originally scoped, the Project Manager will be responsible for communicating with the client any schedule or financial
implications, and will work with the client in obtaining the appropriate approvals.
Before each review meeting deliverables will be posted to Base Camp for review. Following each review contact notes will be posted to the
project site by the Project Manager for review by all client team members. Contact notes will also be posted after conference calls with the
client.
At the close of the project, the Project Manager will work with the client to ensure the delivery of the final product and all applicable assets,
and will wrap up any outstanding project requests/issues. If requested, the Project Manager will facilitate a project post mortem with the client.
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Next Generation Web Site User Experience
TORQUE9 REFERENCES MAD*POW REFERENCES
IDEXX Laboratories
Susan Beattie
One IDEXX Drive
Westbrook, Maine 04092
(207) 239-7668
Starwood Hotels & Resorts
Shana Shufelt
1515 Washington St.
Braintree, MA 02184
(781) 849–4187
Timberland
Stephanie Ketchum
200 Domain Drive
Stratham, NH 03885
(603) 772-9500
Aetna
John Bahl
151 Farmington Avenue
Hartford, Connecticut 06156
(215) 775-3251
Neteller PLC
Dan Starr
Phone: +1-888-258-5859
Mobile +44-782-434-9331
Leisure Sports, Inc.
Travis Shannon
7077 Koll Center Parkway, Suite 110
Pleasanton, CA 94566
Phone: 925-600-1966
Tufts Health Plan
Jason Shniderson
705 Mount Auburn St.
Watertown, MA 02472
Phone: 617-972-9400 ext 8044
Tufts Health Plan Medicare Preferred
Dana Cutter
705 Mount Auburn St.
Watertown, MA 02472
Phone: 617-972-9400 ext 2759
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Next Generation Web Site User Experience
PARTNERSHIPS
E-Commerce Platform
Mad*Pow is partnered with ATG for e-commerce solutions
Search
Mad*Pow is partnered with Endeca for search solutions
Torque9 does not at this time have any hardware/software
partnerships
IPOs, MERGERS OR ACQUISITIONS
Torque9 and Mad*Pow are not actively engaged in any
IPO’s, mergers, or acquisitions.
Copyright © 2007 Torque9, Inc. | www.torque9.com 25
Next Generation Web Site User Experience
TESTING AND SUPPORT PLAN
In the testing of the HTML/CSS Templates we will concentrate on the high-level functions of the site, these are functions
that are most important to the central purpose of the site (i.e. the functional groups of an e-commerce site might be defined
as shopping cart application, user registration, and order submission). The test plan will provide a breakdown of the sites
functional groups from most important to least.
We will also test the templates for cross-browser and cross-platform compatibility – this is a primary rule of web site quality
assurance. The types of browsers and platforms will be agreed upon by the client before beginning testing. Site
functionality will be tested first followed by how the site is displaying.
During the testing process bugs will be reported and documented. Fixes will be made to the templates as needed and
testing will be repeated. We will do three rounds of testing and fixes.
Torque9 will provide support to the Quest Software internal development team during their development process. We will
provide direction on integrating the HTML/CSS templates and using the style guide and interaction documentation. Service
to our clients is our number one priority so we will continue to work with Quest Software to ensure the site that is pushed
live is of the ut most quality.
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Next Generation Web Site User Experience
SERVICE LEVEL AGREEMENT
Torque9 will provide an agreement to be signed by both parties in which the following will be defined:
· The scope of the work to be performed
· Compensation and payment terms
· Consultants Warranties
· Rights and Intellectual Property
· Non-disclosure and confidentiality
· Indemnification
· Relationship of the parties
· Term and termination
· Miscellaneous agreed upon client additions
This document will record the common understanding about services, priorities, responsibilities, guarantees, etc. with the
main purpose to agree on the level of service provided by Torque9.