tower defence manual
TRANSCRIPT
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Tower Defence 1.0 ManualBy Fuggles
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Table of Contents
Introduction........................................................................................................3Installation Instructions ......................................................................................3
Game Play Instructions.......................................................................................3
Turret Descriptions.............................................................................................6
Important Note On Saving Your Game...............................................................8
Creating Your Own Tower Defence Maps ..........................................................9
Thanks..............................................................................................................10
Appendix Weapon Statistics ..........................................................................11
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Introduction
Welcome to the Tower Defence for Dawn of War: Dark Crusade (DC)! This is a mod
by Fuggles for DC and when installed will appear in the Game Manager.
Installation Instructions
To install Tower Defence, you will need to ensure that the files are in the correct
location, although note that the .zip archive will be correctly structured if you simply
extract to the default DC directory.
Tower defence folder into C:\ProgramFiles\THQ\DarkCrusade\
The .mod file into C:\ProgramFiles\THQ\DarkCrusade\
The tower defence maps, consisting of a .tga, .sgb and .SCAR into
C:\ProgramFiles\THQ\DarkCrusade\DXP2\Data\scenarios\mp.
Map loading screens into
C:\ProgramFiles\THQ\DarkCrusade\DXP2\Data\scenarios\mp\loading
I am presuming that you have used the default install and that the directories exist. Ifthis is not the case, then you will have to put them in the corresponding location and
also create directories where needed.
Once the files are in the correct locations, simply load up DC and select Tower
Defence from the Game Manager on the front menu.
When the game has restarted, select Skirmish and then load a Tower Defence map.
Have Tower Defence as your only game option (except you can have Game Timer
and No Malice if you so choose), ensure that fixed positions are on and then go forglory!
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special rounds thrown into the mix, and you will receive warning at the end of the
previous round if the next one is unusual.
To trigger the next wave of creeps, move your Farseer from the red beacon to thewhite.
If your stock of lives reaches zero, then the game is over and your score will be
displayed.
At the end of each wave you will receive a bonus to your gold and score supply which
is dependent on the amount of gold you have in stash and the rate of interest you have
currently.
When the map loads, your bonesinger is assigned to the key 1, your Farseer 2 and
your aspect portal 3 for convenience (single player only).
Note that you can sell your turrets by selecting them and pressing 'Delete'. You will
not get the full value back, but it's better than nothing.
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Turret Descriptions
Basic Turrets
At the start of the game you have access to the three basic types of turret:
Scatterlaser The cheapest tower you can buy. The scatterlaser is a rapid fire, low
damage turret. It has a medium range and can shoot at both air and ground targets.
Upgrading the scatterlaser increases its range and damage.
Vyper The vyper missile turret is a slow firing, medium damage turret. It has ashort range, but the missiles that it fires explode on impact, inflicting blast damage to
the surrounding area. The viper can only shoot ground units. Upgrading the viper
increases its range, damage and missile blast radius.
AA Missile Turret The missile turret is a medium firing, medium damage turret. It
has a high range, but can only shoot at air targets. Upgrading the Missile turret
increases the range and damage of its missiles.
Advanced TurretsThese turrets can only be unlocked by purchasing the relevant research at the aspect
portal
D-Cannon requires Warp Portal research
The D-Cannon tears open a warp rift around its targets. It has a slow rate of fire, a
medium range and can attack ground and air units. The warp rifts cause high damage
and has an area of effect. Upgrading the D-Cannon increases the damage it causes per
shot.
Gauss Cannon - requires Magnetic research
The Gauss Cannon uses magnetic pulses to fire projectiles at massive speeds. It has a
slow rate of fire, medium range and does extreme damage. It can only attack ground
units Upgrading the Gauss Cannon increases the damage it caused per shot
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Malicious Turrets
(Multiplayer Only)
My idea of multiplayer turret defence is twofold:
1) Survive
2) Get more points than everyone else
Now...whatever happens, if you both survive then a winner will be declared based on
points. So... the question is what can you do to maximise your chance of victory?
The most obvious thing to do is to place turrets in the other player's half and stealtheir creep points by killing their creeps. This benefits them as it means that they are
more likely to survive however it is a slight gamble for you, as you are spending less
money on your own half.
This tactic is at least partially benevolent however... unlike the malice towers.
The malice turrets are a pair of towers purely designed to hinder your 'friends' in
multiplayer. They look identical and have identical tooltips, so initially only the
builder will know what they are (although if you too get confused, look at the choiceof add-on shown in the toolbar for that turret).
But what do they do?
Malicious Gauss Turret - requires Magnetic research
The malicious gauss turret blasts pure bolts of...creep buffing joy...? Every zap from
this bad boy increases the amount of hit points left on a creep. Gosh...having an extra
thousand hit points stuck on right near the exit would suck for someone.
Malicious Starcannon - requires Atomic Deceleration research.
Like the malicious gauss turret, the malicious starcannon is the polar opposite of it's
t t E h t i th i d f th H b th !
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Important Note On Saving Your Game
For one reason or another (well, one reason) if you save when there are no creeps on
the field, your save game will crash out with a SCAR error. For this reason, only savemid-wave. Im looking into it, but its proving tricky to eliminate.
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Creating Your Own Tower Defence Maps
In this section I am going to presume that you know how to use the Dawn of War map
editor and will detail the specifics needed to make a map into a Tower Defence map.
For reference it would be easiest if you opened up the example Tower Defence map
included within the zip.
Markers
You will need 7 markers for a single player map
creepin where the creeps entercreepout where the creeps leave, this needs a radius of around 5.
p1base this needs a radius larger than the aspect portal and bonesinger combined,
call it 20.
p2die this needs a large enough radius to catch player 2s builder and HQ, again, 20
will do.
start1 this is where your Farseer will start. It will need a radius of about 3.
start2 this is where the Farseer goes to initialise the next round. It will need a radius
of about 5.
singerreset this is where the bonesinger will respawn should you do somethingdumb like delete him. Radius of 0.
You can create multiple entrances or exits if you require, although to use them will
require some SCAR modification.
I have used the red and white light to indicate the farseer trigger, but you could use
any item you wanted really.
Units
You will need to place a Farseer belonging to player 1 onto the marker start1.
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Creep gold value
Creep penalty value
Energy allocation
Allow alternating creep entrances and exits
Scheduling of special waves.
Number of waves.
Loading Screen
Completely optional, but if you put a .TGA picture file into the
Loading subdirectory of the mp folder where your maps are stored then this will be
shown when your map is loading.
Thanks
I would like to take this moment to extend my thanks to the following:
Havoc without him there would be no closer to codex towers and this mod would
not have happened
Mdcertainty sorted out the mess my icons had become
ShadowsTalon motivation and testing
Blade44 beta tester extraordinaire
Relic for making Dawn of War in the first place
The most excellent members of Relic Forums who provided help and support in this
project Thanks! Nowgo make maps!!
You for reading this far. Well done, you have continued long after most have fallen!
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Appendix Weapon Statistics
NameScatterlaserUpgrade1Upgrade2Upgrade3
VyperUpgrade1Upgrade2Upgrade3
AA MissileUpgrade1Upgrade2Upgrade3
D-cannonUpgrade1
Cost
5132436
7152642
9203050
5050
Requires Damage369
15
11265275
4070
150400
75175
Range15182026
10151717
30354040
2530
ReloadTime(secs)
0000
2222
2222
3.53.5
Slows
creepsSlowscreepsSlowscreepsSlowscreeps
BlastDamage
SingleTarget
AttacksAir
AttacksGround Special
Upgrade1Upgrade2
Upgrade1
Upgrade2
Upgrade1Upgrade2
Warp Portal Research
Starcannon
Upgrade1
Upgrade2
Upgrade3
50
50
50
50
Atomic Deceleration Research 5
7
15
16
17
20
1
1
1
1
Upgrade1
Upgrade2
10
25
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NameGaussUpgrade1Upgrade2Upgrade3
BiggaTowwaUpgrade1
Cost50505050
RequiresMagnetic Research
Upgrade1Upgrade2
Magnetic, Atomic & WarpResearch
Damage1883767521504
Range20253035
ReloadTime
(secs)3333
Blast
Damage
Single
Target
Attacks
Air
Attacks
Ground Special
200190
30003000
4040
52.5