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    TRANSACTIONALANALYSIS

    A BRIEF OVERVIEW

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    EACH OF US IS REALLYTHREE PEOPLE!!!!

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    THREE MODES OF

    BEHAVIOR

    Parent

    Adult

    Child

    These are called EGO STATES

    They are Felt states of being and notjust roles.

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    Child Ego State

    Natural Child(PRINCE)- Hateful/ loving/

    spontaneous/ playful Intuitive Child(LITTLE PROFESSOR)-

    Thoughtful/ imaginative/ creative

    Adapted Child(FROG)- fearful/ guilty/ashamed

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    Parent Ego State

    A collection of pre-recorded, pre-judged,

    prejudiced codes for living. Decides, without reasoning, how to react

    to situations.

    Can be over-controlling and oppressiveor life giving, supportive and tender.

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    Overly Critical- Critical parent

    Loving and nurturing the child- Nurturingparent

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    Adult Ego State

    Has no emotionsable to detach from

    feelings. Logical.

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    Contamination

    When the Adult uses information which

    has its source in the Child or in theParent and which may be incorrect.

    Prejudice.

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    Voices in the head!!

    Parental Tapes being played over in our

    minds. They may be good or bad depending on

    which parents tapes we are playing.

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    Critical parent is opposed to natural child.

    Nurturing parent is supportive to natural

    child.

    Critical parent activates the Adapted

    Child.

    It is possible to fight your Critical

    Parent(also called Pig Parent).

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    RELATIONSHIPS

    Child to Child

    Parent to parent

    Child to Adult

    Adult to Parent

    Adult to Adult

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    STROKES

    The recognition that one person gives to

    another Essential to a person's life

    Can vary from actual physical touch to

    praise

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    MOST OF US SUFFER FROMSTROKE HUNGER!!!!!!

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    Positive Strokes- I love you, you did agood job- Warm Fuzzies

    Negative Strokes- I hate you- cold

    Pricklies.

    When positive strokes are not given, we

    look for negative strokes rather than be

    without strokes at all!!

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    We should learn to open our hearts and

    ask for strokes. It makes life easier.

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    There are five ways peoplecan structure their time to get

    strokes:

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    RITUALS, PASTIMES,GAMES, INTIMACY, WORK

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    RITUAL

    A pre-set exchange of recognitionstrokes.

    "Hi!"How are you?""Fine, thanks."

    "Well, see you around. Bye!"

    This is a four-stroke ritual.

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    PASTIME

    A pre-set conversation around a certain

    subject.

    Pastimes are most evident at cocktail

    parties and family get-together.

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    Games

    Repetitive, devious series of transactions

    intended to get strokes.

    Unfortunately, the strokes obtained in

    games are mostly negative.

    A game is a failed method of gettingstrokes.

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    Intimacy

    A direct and powerful exchange of

    strokes which people crave but seldom

    attain

    The Child is frightened away from it by

    hurtful experiences.

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    Work

    An activity which has a product as its

    result.

    Good work results in the exchange of

    strokes as a side effect.

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    TRANSACTIONS

    Transactions occur when any person

    relates to any other person.

    The three types of transactions:COMPLEMENTARY,CROSSED &

    COVERT.

    Every transaction is made up of astimulus and response.

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    Complementary Transaction

    between Adult and Adult

    Parent to Child

    Parent to Parent

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    Communication can continue between

    ego states as long as trans-actions are

    parallel.

    Whenever a disruption of communication

    occurs, a crossed transaction caused it.

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    Cross Transaction

    When three or more ego states are

    involved

    The transactional response is addressed

    to an ego state different from the one

    which started the stimulus They disrupt communication.

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    Discount Transaction

    One very important kind of crossedtransaction

    Here one person completely disregardswhat the other one issaying.

    Discounts are not always obvious but arealways unpleasant

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    Covert Transactions

    A covert transaction is when people say

    one thing and mean another.

    Are the basis of games and areespecially interesting because they are

    crooked.

    They have a social (overt) and a

    psychological (covert) level.

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    WHY DONT YOU, YES BUT(YDYB,) RAPO, AND THEIRPAYOFFS.

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    PAYOFFS OF GAMES

    The biological pay-off is strokes

    The social pay-off of a game is time-structuring.

    The existential pay-off of a game is the

    way in which the game confirms theexistential position of each player.

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    RACKETS & STAMPS

    People collect psychological trading

    stamps to be traded

    in for a divorce, a suicide, a drug binge or

    a blow-up.

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    ROLES & DEGREES

    The three basic game roles are

    Persecutor, Rescuer, and Victim

    Games can be played soft or hard

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    TURNING PEOPLE INTO

    FROGS

    People are born princes and princesses

    Their parents turn them into frogs.

    Parents script their children

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    IT IS POSSIBLE TO DISCARD

    YOUR SCRIPT AND WRITE ANEW ONEAUTONOMOUSLY!!!!

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    SCRIPT CHECKLIST

    Life course. What short sentence best

    describes the person's life?

    Counterscript. This is a period of life

    dominated by the Parent. What does the

    person do when he seems to beescaping the life-course?

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    The Tragic Ending

    Extremist, self-destructive scripts.

    Banal scripts.

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    The Therapist's Role.

    A good therapist is aware of roles and

    how to avoid them.

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    GOOD AND BAD GAMES and

    SCRIPTS

    Even though games are crooked they

    can sometimes be useful.

    Certain scripts may have socially

    redeeming features

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    THREE Ps; PERMISSION,

    PROTECTION,POTENCY