transform - computer graphics · gl modelview: obiect to world transform gl projection: world to...

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Page 1: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 2: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 3: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 4: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 5: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 6: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 7: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 8: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 9: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 10: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 11: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 12: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 13: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 14: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 15: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 16: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 17: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 18: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 19: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 20: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 21: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 22: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 23: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 24: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 25: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 26: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 27: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one
Page 28: transform - Computer Graphics · GL MODELVIEW: obiect to world transform GL PROJECTION: world to screen transform = GL PROJECTION * GL MODELVIEW Why? May need to transform by one