transforming education - imaginximaginxavr.com/assets/images/transforming_education.pdfvirtual...
TRANSCRIPT
TRANSFORMING EDUCATION With A Campus-wide Enterprise Approach
To Implementing Augmented and Virtual Reality
Reaching Into Every Personrsquos World
Agendabull Description and overview of AVR (Augmented
and Virtual Reality) ndash Credibility
bull An Enterprise Approach to AVR
bull Society Shift ndash Engagement
bull Why AVR Can Impact Education Compared to Other Technologies
bull Oral Roberts University Success
bull List of the many other colleges and universities who are embracing the enterprise approach to AVR
Virtual Reality
Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing
Augmented Reality Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it more
meaningful through the ability to interact with
it AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another but can also be told
apart easily
Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom
8
Background and Selection
Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo
President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Reaching Into Every Personrsquos World
Agendabull Description and overview of AVR (Augmented
and Virtual Reality) ndash Credibility
bull An Enterprise Approach to AVR
bull Society Shift ndash Engagement
bull Why AVR Can Impact Education Compared to Other Technologies
bull Oral Roberts University Success
bull List of the many other colleges and universities who are embracing the enterprise approach to AVR
Virtual Reality
Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing
Augmented Reality Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it more
meaningful through the ability to interact with
it AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another but can also be told
apart easily
Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom
8
Background and Selection
Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo
President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Agendabull Description and overview of AVR (Augmented
and Virtual Reality) ndash Credibility
bull An Enterprise Approach to AVR
bull Society Shift ndash Engagement
bull Why AVR Can Impact Education Compared to Other Technologies
bull Oral Roberts University Success
bull List of the many other colleges and universities who are embracing the enterprise approach to AVR
Virtual Reality
Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing
Augmented Reality Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it more
meaningful through the ability to interact with
it AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another but can also be told
apart easily
Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom
8
Background and Selection
Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo
President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Virtual Reality
Virtual reality (VR) is an artificial computer-generated simulation or recreation of a real life environment or situation It immerses the user by making them feel like they are experiencing the simulated reality firsthand primarily by stimulating their vision and hearing
Augmented Reality Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it more
meaningful through the ability to interact with
it AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another but can also be told
apart easily
Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom
8
Background and Selection
Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo
President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Augmented Reality Augmented reality (AR) is a technology that
layers computer-generated enhancements
atop an existing reality in order to make it more
meaningful through the ability to interact with
it AR is developed into apps and used on
mobile devices to blend digital components
into the real world in such a way that they
enhance one another but can also be told
apart easily
Johnphillipsstarbuckscom johnphillipsstarbuckscomJohnphillipsstarbuckscom johnphillipsstarbuckscom
8
Background and Selection
Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo
President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
8
Background and Selection
Oral Roberts University is a private internationally renown university in Tulsa Oklahoma USA Students from 95 international countries attend ORU for itrsquos innovative approach to whole person education with over 100 programs The vision for every student for over 50-years at ORU has been lsquoMake no Little Plansrsquo and lsquoReach into Every Personrsquos Worldrsquo
President William M Wilson began a Globalization Initiative to reach millions of people with whole person education that was unique to ORU He secured $8M in funding to convert an old TV studio into a state-of-the-art Global Learning Center President Wilson Board of Trustees and Chief Designer desired Augmented and Virtual Reality to be the anchor technology used to reach millions The TV studio took 38 years to reach 50-million people and with augmented realities like Pokeacutemon Go which reached 50 million people in 38 days ORU was committed to designing a campus wide approach with AVR After 12 months EON Reality was the only AVR provider who could deliver an enterprise edition of AVR for all students faculty and students
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
9
Rational for IDC and Enterprise AVR Investment
As a research university with a history of innovation ORU desired the following to differentiate their award winning reputation ad curriculum
1 Allow research professors to invest their lives work into quicker and further research with AVR
2 Allow an entire enterprise edition of AVR that spanned smart-phone connections around the world to full immersion VR environment for in-person and broadcast capability
3 Ownership by ORU in a proprietary system through the IDC that allowed a 5-10 year investment Devices will change but the investment in the enterprise platform will be constant over the next 5-10 years
4 Connect at every level of education industry sports and entertainment that would accommodate all programs alumni and industry while building an international AVR learning commons
5 A recruitment and retention tool for prospective students that is also a reputation builder for each if the six colleges
6 The ability to develop specialized curriculum that no other institution can develop
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
VR AR POSSIBILITIES
From Phone to DomeHolographic3D Displays
Immersive Displays
InteractGesture ARVR GlassesMobile ARVR
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Example AVR Education Platform CustomersExample EON Academic Customers
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
121552018
Example AVR Education Platform CustomersExample EON Academic Customers
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
TRANSFORMING EDUCATION With An Enterprise Approach to AVR
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
14
EON Reality has based on +17 years of RampD become the world leader in VR based Knowledge Transfer in Industry Education And Edutainment with gt 450 industry customers gt 400 academic organizations amp 55 government partners
EON Reality Was Our Choice
Leader in VR AR based Knowledge transfer
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
15
AVR Knowledge Transfer Global Leader
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
EONrsquos Undeniable Completive Edge
In-depth domain penetration gt400 academic organizations450 industry customers 55 government partners 1 VRAR App Librarygt 8000 Applications
End to End Solution Best in class cross platform 1 in VR AR Development Software for Knowledge Transferamp patent pending
technology that can import data to gt120 formats and publish to gt30 formats from Phone to Dome
Rapidly growingaudience 1 VRAR AudienceFor Knowledge Transfer With Over 40 Million Viewers
Unmatched global reach Over 22 locations with Interactive digital centers and Entrepreneur schools and customers in 60 countries Global Partners with FIFA UNIDO Exxon 1 VR AR Network
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
120 Input 3D Data Formats
360 Video
360 Image
3D CAD
3D Animation
3D Scanning
GIS
MRI
30 Publishing
formats
Mobile
Headsets
AR glasses
Laptops
Group displays
Immersive display
A R V R D E V E LO P M E N T E N V I R O N M E N T
User generated tools
Advanced dev tools
C O L L B O R T I V E P U B L I S H I N G
AR VR MOBILE
30 Formats Support
Multi-user Collaboration
AcademicAssessment
C L O U D D E L I V E R Y
I N F R A S T R U C T U R E
Functionality Full Enterprise End To End Solution
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
VR AR and Immersive Systems
Enterprise Publishing Formats
Phone to Dome Solution
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
INTEGRATED SYSTEMS ndash PHONE TO DOME
AVR CLOUD BASED PLATFORM COMPONENTS
ADDITIONAL MODULES
EON GEO Geo position EON Assessment EON SmartWorker
Content Services customized AVR apps creation
External Hosting host the platform on customer location
Localization front-end language localization
EON Explorer
FrameworkFor Interactive 360 Apps
ADVANCED DEVELOPMENT TOOLSEON PROFESSIONAL EON STUDIO EON SDK
EON AI (2017)Artificial intelligenceLMS link and CMS link
Develop Run Manage Access Store Host And Distribute AVR Applications
White Label PlatformBranding amp Adaption
Experience AR VR amp Mobile Content 3D amp 360 Videos
EON COLISEUM Multi-user Functionality
EON CREATOR AVR Easy Content Creation
EON EXPERIENCE AVR Library
Hosting of AVR content Deployment Service
SEGMENT SPECIFIC SOLUTIONS
EON ENERGY
EON AEROSPACE
EON TOURISM
EON EDUTAINME
NT
EON REAL ESTATE
EON EDUCATION
EON MEDICAL
EON MANUFACT
URING
Detailed Enterprise and End-To-End Solution
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
In-depth Domain Penetration
VR Applications used for Training -Aerospace Gas Turbine Engine-Aerodynamics and Systems
VR Applications used for rehabilitation training
VR Applications for training for offshore platform
Industry
Education
Edutainment
VR AR Mobile Enterprise Platform for predictive MRO
EON Interactive aquarium Applications Intends to expand to its 71 parks
VR training Applications for onshore and offshore Operators
World Cup 2014 EON Soccer experience Applications based on football FIFA video game
Interactive social VR platform that simulates t communal experiences
Baseball VR Applications for attracting training and assessment of baseball players
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
TRANSFORMING EDUCATION SOCIETY SHIFT
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
July 2016 ndash Shift
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
The Internet is 10000 days old
July 28 2016
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
10000 day of the Internet (WWW)
bullSir Timothy Berners-Lee March 12 1989 proposed a new information system to CERN in Switzerland -- the birth of the Internet bullThink Malcolm Gladwellrsquos 10000 hour to the power of 24 Enlightenment is certain bullYou and I are in that intersection of time whereby bullThe Internet of Things escalates developmentbullGeonetics trade gets trademarked by ORU
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Education becomes so exciting and accessible that it surpasses iPhone sales porn gambling and Pokeacutemon Go
on the Internet
Fictitious date July 18 2018
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Facebook spend $2 billion on Oculus VRSamsung Test Drive Samsung and Oculus Team up for a Virtual-Reality HeadsetGoogle has Launched the AR glasses called Google Glass Googles Cardboard Headset Googles DIY Cardboard-and-Smartphone Virtual Reality Heads and Invested $542 million into Magic Leap Augmented Reality Microsoft developing headset for Xbox consoleApple is working on its own virtual reality goggles head-mounted display patent was awarded April 2014Sony reveals Project Morpheus its VR headset for PlayStation 4
Facebookrsquos Founder states that VR will become the next big Computing Platform to follow the PC amp mobile phone
Billions Are Being Invested In VR AR
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
NY Times Marc Andreesen - the Future of Silicon Valley - virtual reality will change the world on the scale that web browsers did Forbes Predicting The Impact Of Virtual Reality On Mainstream MarketsFortune Magazine Virtual reality Its not just for video games The next generation of VR technology could help people avoid industrial accidents Gartner Training is a great example of a business process that could benefit from VRWall Street Journal EON Reality develops new Social Media platform for Facebook MarketsandMarkets Global 3D Market Worth $22727 Billion by 2017
VR Its Not Just For Video GamesldquoWithin the next 10 years smart glasses will outsell smart phonesrdquo Gartner
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
Things we learned from Pokeacutemon GOPokeacutemon GO is Easy to learn and difficult to master a way to relax and socialize a place to play outdoors a ldquogamifiedrdquo way to learn creatures hang around ldquoplaces that matterrdquo a giant Easter egg hunt world any moment something good could happen a continual dopamine release
Why Pokeacutemon GO solutions are the Future of educationStudents are on their phones all the time Instead of fighting it use it Students create things on their phones they go outside they like an adventure they are curious they like to engage with other students they love trying new stuff any student can have a mobile phone a Slippery Slope From Video Games To Citizen Science
Educators See Gold In Pokeacutemon Go
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
85 of VR AR Growth Will Come From Non-gaming Sources GS believes knowledge transfer is the biggest VR AR MarketGoldman Sachs estimates that VRAR technology will be most useful in knowledge transfer in fields such as health care engineering education military real estate and life events
EON Reality worlds largest capacity and network in VR AR knowledge transferThis is another validation of Eonrsquos strategy to build the worlds largest content development amp distribution capacity for knowledge transfer through our Interactive Digital Center network to meet the VR AR demand from the rapidly growing non-gaming sources
WATCH VIDEO
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
httpwwwgettyimagescomdetailphotoelementary-students-with-teacher-in-class-royalty-free-image535646619
AR amp VR To Hit $150 Billion Disrupting Mobile By 2020Augmented And Virtual Reality To Hit $150 Billion Disrupting Mobile By 2020 Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality marketSuperdata market research firm suggests significant adoption of VR headsets by the end of 2016Virtual Reality To Reach 11 Million Users By 2016A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through Virtual Reality
Market Size
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
The Next $100b Market The Knowledge Worker 25 billion workers are not supported by ITC todayConstruction a $8 trillion a year market spends less than 1 of its revenue on IT Manufacturing the worldrsquos fourth-largest industry spends less than 2 of revenue on IT
Uniquely positioned to capture this marketEON Reality Uniquely positioned to capture a significant portion of this 100 billion-dollar market
Contextual knowledge on the spot ARVR Mobile Enterprise Solutions workers perform more effectivelyMore accessible contextual knowledge on the spot where and when it is neededLess expensive Easy to use
httpwwweonrealitycompress-releaseseon-creator-avr-industry-bring-contextual-knowledge-specialized-training-apps-workers-around-world
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
37
What ORU Stakeholders Are Saying
Dr Thomas Balletti Student Resources
Parents of Student
Students Comments
ORU Students presenting EONrsquos AVR
At US House of Representatives Mobile app Challenge
Alumni
Three Alumni Board Members
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
38
Faculty Engagement
Larry Stockstill
Dr Ken Weed College Dean of
Engineering and Technology
Dr Perry Stone ndash International Teacher
Nursing Professor Rachel Valentz with AR
Mike Mathews Eye Travel Example
Dr Joel Gaikwad ndash Cancer Researcher and
Dept Chair
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
39
EONrsquos Enterprise Approach to
AVR Brings Instant Credibility
CXO Leadership
Center for Digital Education Article
EDUVENTURESrsquo 2016 Innovator of the Year ndash ORU and EON Reality
Harvard Blog
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
EDUCATION KNOWLEDGE TRANSFER CHALLENGES
WHY AVR CAN TRANFORM EDUCATION COMPARED TO OTHER TECHNOLOGIES
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
httpwwwgettyimagescomdetailphotomale-student-sitting-at-desk-in-classroom-looking-royalty-free-image592235421httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
Education Challenges
Todayrsquos Knowledge Transfer Problems Quantity Quality and Attention
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
The Quantity ProblemWe need to teach more with less Less time and less money
Global shortage of 18m teachers
India needs another 12m teachers
America needs 23m teachers
Sub-Saharan Africa needs a miracle
Need of learning solutionsPeter Smith UN ldquoThis is Darfour of childrenrsquos future in terms of literacy We have to invent new learning solutions or we are as good as writing off this generationrdquo
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
The Quality Problem
Teaching students to ask the right questionsWe need learning methods that teach Creativity Cooperation Critical Thinking Problem Solving Curiosity Communication Grit and Imagination
Memorization of facts is no longer necessaryFacts is what Google does best
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
httpwwwgettyimagescomdetailphotoscientist-royalty-free-image81710995
The Attention Problem Ruthless Competition for Students AttentionIn the 21 century is a media rich environment the competition for attention has become ruthless
Boredom is 1 cause for truancyWe need a learning system that is scalable and wildly entertaining awaken curiosity for learningIf we really want to prepare students for the future learning needs to become addictive
Many Distractions Traditional Education competes for attentions with Internet video games social media
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
EDUCATION AVR SOLUTION
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
VR Simulation Based Learning - Learn faster remember longer and decide betterAR Based Knowledge Injection - Contextual real-time geolocation based knowledge customized for users needsValue as a Service - EON Partnership based on jointly defining and reaching a quantifiable set of outcomes
Principles
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Enterprise Platform ComponentsAVR Cloud-based Platform - Allowing customers to develop run manage access store host and distribute AVR applications without the complexity of building and maintaining the infrastructure associated with developing and launching an app on Android and IOS devicesServer Software License - Site license for up to 300 users with login for teachers and studentsExperience AR VR and Mobile Content - consisting of interactive 3D objectsenvironments and CGI or interactive 360 Videos with EON Experience AVR functionalityCreation Of New AVR Content - Using EON Creator AVR easy-to-use creation functionality non-technical users can create compelling AR and VR experiencesAVR Knowledge Library - consisting of VR and AR apps in subjects such as vocational training anatomy biology geography history physics and astronomyMultiuser Functionality - Based on EON Coliseum users can be immersed and collaborate inside the same experience (AR or VR) and interact with both content and each others via gaze VOIP VR controllerPublishing - AVR content can be published private or public on tablets smart phone (iOS Android) VR Mobile Device (Google Cardboard Zeiss ONE Samsung VR Gear etc) AR Glasses (Epson HoloLens etc) and other EON Immersive ProductsWhite Label Platform - can be customized and branded for your organizationHosting of AVR content - hosting the EON AVR Platform on AWS cloud service in a secure and efficient way in the cloud is includedBranding And Adaption look and feel optionsDeployment Service up to 40 man-days of installation on-site
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
EXAMPLE EDUCATION CUSTOMERS amp USE CASES
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Temasek Polytechnic increases student retention EON VR Modules
The developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that VR students have higher engagement interaction and retention
WorldSkills Foundation selects EON
EON has developed vocational training
applications for plumbing Florist carpentry etc
Worlds second largest vocational training organization selects EON
Brazilrsquos SENAI selected EON to convert its courses using VR Based Knowledge Transfer
Some of EON Academic Customers
Example AVR Education Platform Customers
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
EON Software Installed in the Nationrsquos Most Advanced Health-care Training Facility
University of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
Leading North American University in rehabilitation science selects EONrsquos for VR Research
The University of Alberta selected EON Icube Mobile platform as part of a new research project analyzing the effect virtual reality has on rehabilitation
EON Develops Virtual Competition Aquatronics
Festo a global leader industrial control and automation is together with EON developing a new Training application for Aquatronics that will be launched in Brazil during the Worlsdskills 2015
Some of EON Academic Customers
Example AVR Education Platform Customers
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Emergency Scenario Simulation
EON Reality developed EON has developed with the Emergency Preparedness Center various disaster Scenarios such as Typhoons Earthquakes Tsunamis and Firestorms
MA J Flight Line Maintenance Trainer
EON Reality developed Aviation MaintenanceTrainer (AMT)
The AMT trains on pre-flight checks without coming into contact with a physical aircraft
ITE Marine Offshore Training
EON Reality together with ITE in Singapore created a training simulation for offshore platform workers on identifying safety hazards and proper procedures
Some of EON Academic Customers
Example AVR Education Platform Customers
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
54
Loyola University USAAccording to International Council of Ophthal-mology(ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
55
Loyola University USATo address the growing need for effective Knowledge Transfer in this field the EyeSim application a new Ophthalmology application has been developed
EyeSim offers the worldrsquos most advanced VR Model of the Eye developed with world leading Eye experts from Loyola University USA
Designed to teach medical students and professionals about eye health and diagnostic practices
Students learn how the eye works see how blood flows to the eye and practice eye exam ndash all in Virtual Reality
Application available for smartphones tablets desktop and EON Ibench Mobile systems
See more at EYESIM
EyeSim ndash Medical Training for Ophthalmology
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
56
University of ToledoUniversity of Toledorsquos Inter-professional Immersive Simulation Center (IISC) incorporates a Tri-Center Concept including the Virtual Immersive Reality Center
EON Realityrsquos software platform was selected for installation at the Nationrsquos Most Advanced Health-care Training Facility
Read more athttpwwweonrealitycompress-releaseseon-reality-software-installed-nations-advanced-health-care-training-facility-university-toledo
1552018
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
57
Swinburne Universityof Technology AustraliaSwinburne University is a leading Australia University with a presence both in Australia and overseas
In 2015 the University selected EON Realityrsquos scalable technology platform as a key components of its ldquoFactory of the Futurerdquo project
The facility includes a development lab several EON Ibench Mobile systems EON Icube Mobile wearable AR systems and EON Realityrsquos VR and AR development platform
Read more at httpwwweonrealitycompress-releasesswinburne-university-of-technology-selects-eon-realitys-platform-for-scalable-virtual-reality-applications
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
58
Temasek Polytechnic SingaporeTemasek Polytechnic is a leading Singapore academic institution with over 15000 students
Temasek Polytechnic has decided to adopt EON Realityrsquos technology platform for enhancing education delivery and to increase student retention with EON based VR Modules
Some of the developed VR Modules include -Aerospace Gas Turbine Engine-Aerodynamics and Systems
The evaluation shows that students using VR in their education programs have higher engagement interaction and retention
Watch the students testimonials athttpswwwyoutubecomwatchv=sjkBoCgB0_M
1552018
Engine ExplorerA series of applications for Temasekrsquos aerospace students designed to promote higher engagement through interaction
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
59
Temasek Polytechnic SingaporeldquoEmbarking on the project with EON Reality has resulted in two important goals for us Firstly it enhances our training provided to aerospace students and secondly it has enabled us to extend our capability in developing simulation-based learning courseware within our campusrdquo
Mrs Lay-Tan Siok Lie
Deputy Principal and Director
School of Engineering at Temasek Polytechnic
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
60
University of AlbertaCanadaUniversity of Alberta is a leading North American University in rehabilitation science
The University of Alberta selected EON Icube Mobile platform together with EON Realityrsquos software platform as part of a new research project analyzing the effect Virtual Reality has on rehabilitation
Watch the presentation from the University at httpswwwyoutubecomwatchv=pUJNDKbaEKs
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
61
Qatar UniversityEON installed and maintains a 4-wall EON Icube at Qatar University where educators are hoping to bridge the gap between virtual reality and real life by bringing the experience into classrooms and the workplace
Mohammed Ali Hammami Head of the Virtual Reality Department at Qatar University aims at using the EON Icube for various projects including the Lusail City Qatar Rail and 2022 World Cup
Relationship is now expanding to national roll-out with EON Experience AVR
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
62
Qatar University HealthcareVirtual Anatomy Simulation
EON Reality is bringing its seventeen years of Virtual and Augmented Reality experience to the classroom This technology when combined with knowledge from subject matter experts has improved knowledge transfer in classrooms and training programs
The Virtual Anatomy Simulator developed by EON Reality enhances the visualization of complex structures in the human body while guaranteeing that students receive the best education whether medical undergraduates and postgraduates Students do not have to worry about damaged cadavers or long waits for lab times Additionally undergrads can have access to a complete dissectible human body something that is typically reserved for advanced students in medicine
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
63
Aviation Maintenance
Training
EON Reality worked closely with subject matter experts on the development of a realistic and detailed immersive Virtual Reality pre-flight and maintenance simulator
The VR training includes a virtual walk-around similar to what you might experience on the runway The trainee will approach the plane and make the same inspection theyrsquod perform in the real world using the same checklist During the virtual pre-flight inspection pilots and ground crew learn everything needed for the specific plane they are training on without needing a real aircraft
EON also developed Cabin Crew Training simulators
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
64
Technion Institute
EON installed and maintains a 3-wall EON Icube Mobile where Technion professors and students conduct a wide range of experiments and simulations in order to increase workersrsquo safety and the safety in buildings that otherwise would take a great deal of time danger and expense to recreate at a construction site The Civil Engineering Faculty at the Technion in Israel partners with construction companies and the Ministry of Labor to develop safety simulations for constructors and for testing of a novel computer system to guide work teams through buildings
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
65
Birzeit UniversityPalestine
The virtual reality project is funded by the World Bank and the European Commission The project is a collaboration between the Faculty of Engineering at Birzeit University and the Faculty of Landscape Architecture and Spatial Planning at the Norwegian University of Life Sciences (UMB)
The goal with the virtual heritage project is to develop interactive 3D models and virtual reality environments that can help increase the public awareness about hidden history of the Palestinian nation One challenge is to change the mentality towards cultural heritages and landscapes as a common property of the people
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
66
Deakin University AustraliaDeakin University is a Australian university with over 52000 students and 5 campuses
Deakin and was awarded a 5-star rating by the prestigious university ranking organization Quacquarelli Symonds (QS) and Deakin is in the global top 50 of the QS ranking of the worlds universities under 50 years
Deakin is now in the top 3 of the worlds universities in each of the three major international rankings Academic Ranking of World Universities
In 2015 November Deakin become the first University in Australia to establish an IDC Hub read more
Online Revenue GenerationDeakin want to rollout our learning libraries and user generated tools to their 52000 studentsDeakin University has also decided to use eons platform for their campus wide AR rollout We expect additionally $400000 dollars for developing a customized version of EONrsquos AR online platform for this campus wide roll-out
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
67
Deakin University
One of the key reasons for Deakin University to invest in EON Realityrsquos platform is to rollout AR and VR learning libraries and user generated creation tools
Deakin University has also decided to use EONrsquos platform for their campus wide AR rollout
The IDC partnership aims also at strengthening WIL (Work Integrated Learning) and skills development programs through the Entrepreneur School
ldquoDeakin Universityrsquos commitment to innovation will take another leap forward thanks to this exciting new partnership with EON Reality Inc and perfectly matches the Federal Governmentrsquos new Innovation Strategyrdquo Deakinrsquos Faculty of Science Engineering and Built Environment Pro Vice-Chancellor Professor Trevor Day
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Campus Discovery AVR ExperienceLocalized AVR content for campuses with POIrsquos that display related information in Augmented Reality with 3D models text photos and videos triggered by GPS Position markers architectural features images or scan codes
Teachers Create POI Mobile Learning Experiences Teachers pick POI locations within the classroom or the campus and populate them with Knowledge Bits from Eon Experience AVR or create new ones with EON Creator AVR Teachers are then able mentor guide and asses their students on their Knowledge Bit queststo
Students go on Mobile Knowledge Bit questsStudents need to ldquofind and solverdquo the Knowledge bit quests They get assessed based on speed problem solving ability knowledge level and team work
AVR platform
EducationSmart Nation
httpswwwdropboxcoms66mf6vlu8c3jbrpARCMSVideoflvdl=0
Deakin University
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app
Deakin AR Campus - Design features of the AR app
Deakin AR Technical Requirements - Overall system
infrastructure and technical features for AR app and CMS
Overview Deakin ProjectAR Editor - Design of AR editor used for uploading content to CMS
cARdiac ECG - storyboard design for ECG medical app