transport over ip (ii) - cpe.ku.ac.th
TRANSCRIPT
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Transport Over IP (II)
รศ.ดร. อนันต์ ผลเพิ.มAsso. Prof. Anan Phonphoem, Ph.D.
[email protected]://www.cpe.ku.ac.th/~anan
Computer Engineering DepartmentKasetsart University, Bangkok, Thailand
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Outline
n Transport Layern User Datagram Protocol (UDP)n Transmission Control Protocol (TCP)n Stream Control Transmission Protocol
(SCTP)n Real-Time Transport Protocol (RTP)
Transmission Control Protocol (TCP)
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Transmission Control Protocol (TCP)
n Most popular/important in Internetn Reliable transport protocoln Connection-oriented
n need establishment n [IP+source port] « [IP+destination port]n guarantee delivery / error
n Checksum is mandatory
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TCP Messages (Segment)
TCP Header
UDP Header
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Connection Establishment
n Application requests connection through socket APIn not part of TCPn method to access services provided by TCP
n To start connection establishmentn receiver must be listening
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Making connection
n Application on servern passive receive moden listening by issue Listen request to socket locally
n Application on Clientn request to socket API locally with
n destination IPn destination port n (source port: if not specify, TCP assigns private
port)
Server
Client
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TCP Connection Establishment
Application TCP stack TCP stack Application
Server ClientInternet
Passive Open Active OpenSynchronize
Ack and Synchronize
Ack
Open Req
Open ReadyOpen Ready
3-way Handshake
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TCP Connection Establishment
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TCP Segment
n Segment sizen at source node = MTU local linkn fit in IP packetn may be fragment along the way
IP Header IP HeaderPayload Data
TCP Header DataTransport Layer
IP Layer
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TCP Checksum
rsev (0)8 bits
TCP Length16 bits
Source IPv4 Address
Destination IPv4 Address
Protocol Type(TCP = 6)
Options
TCP Header20 bytes
Data
TCP header
Pseudoheader
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Data Transmission (I)
Server ClientInternet
Send Req. 1500 bytes
Seq. 1 ; length 1000
Rec. 1000 bytesSeq. 1001 ; length 500 Push
Ack 1001
Ack 1501
Application TCP stack TCP stack Application
Rec. 500 bytes
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Application
Transport
Network
Data Link
Physical
PHS (Push) Flag
n To allow applications to read write to the socket at any timen buffers are needed (both sides/ both direction of a
TCP connection
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Application
Transport
Network
Data Link
Physical
TCP BufferTCP Buffer
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PHS (Push) Flag
n To “Push” out data immediately, PHS flag is set n Sender: sent out immediatelyn Receiver: immediately forward the segment up to
application
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Data Transmission (II)
Server ClientInternet
Send Req. 2500 bytes
Seq. 1 ; length 1000
Rec. 500 bytes
Ack 1001
Ack 2501
Application TCP stack TCP stack Application
Rec. 2000 bytesSeq. 2001 ; length 500 Push
Seq. 1001 ; length 1000
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Data Transmission (III)
Server ClientInternet
Send Req. 3500 bytes Seq. 1 ; length 1000
Rec. 2500 bytes
Ack 1001Ack 1001
Application TCP stack TCP stack Application
Rec. 1000 bytesSeq. 2001 ; length 1000
Seq. 1001 ; length 1000
Seq. 1001 ; length 1000
Seq. 3001 ; length 500; Push
Ack 3501
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TCP Window Control Send Buffer Recv. Buffer
Win
Win
Win
Win
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Poor TCP Window Control“Silly Window Syndrome”
Send Buffer Recv. Buffer
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URG (Urgent Data) Flag
n Set Urgent bit in the flag fieldn Overtake any byte in queue (e.g. Esc)
indicates how much of the data in the segment is urgent (from 1st byte)
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Closing Connection (By either end)
Server ClientInternet
DataLast Data Segment (Fin Flag)
Data
Fin Flag; Ack = n+2; Seq.= m + 1
Ack
(Empty Data) Fin Flag; Seq.= n + 1
Application TCP stack TCP stack Application
CloseClose req
Close
Ack = m + 2 Close Resp
3-way Handshake
1 byte
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Closing Connection
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Example: 3-way Handshake
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TCP State Machine
Passive open / -
Close / FIN
Send / SYNSYN / S
YN, ACK
RST / -passive open
SYN / SYN, ACK
simultaneous open
SYN,ACK / ACK
ACK / -
Close / FIN
FIN / ACK
FIN / ACK
ACK / - ACK / -
FIN, ACK / ACK
simultaneous close
FIN / ACK
passive close
active close
ACK / -
active open
Close, Timeout, Reset / -
LISTEN
SYN_RCVD
ESTABLISHED
FIN_WAIT_1 CLOSING
FIN_WAIT_2 TIME_WAIT
CLOSE_WAIT
LAST_ACK
SYN_SENT
Close
CLOSED
Active open / -
Timeout = 2MSL
Close / FIN
Server
Client
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Errors in TCP
n Corrupted segmentn Wrong sequence segmentn Lost and redundant segment
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Error Control in TCP
n Checksumn Acknowledgementn Retransmission
n Retransmission Timen 3-duplicate ACKs à Immediately ACK (Fast Retransmission)
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Acknowledgement
Seq 1001-1200, ACK 4001 Seq 1001-1200, ACK 4001
Seq 4001-4200, ACK 1201Seq 4001-4200, ACK 1201
1201
ACK 4201
1201
ACK 4601ACK 4601
Seq 4201-4400, ACKSeq 4201-4400, ACK
Seq 4401-4600, ACK 1201Seq 4401-4600, ACK 1201
Station A Station B
Delay Time before ACK
Delay Time before ACK
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Lost Segment
Seq 401-500, ACK 201
ACK 601
Seq 501-600, ACK 201 Seq 601-700, ACK 201
Seq 701-800, ACK 201
Seq 601-700, ACK 201 Ret
rans
mis
sion
Tim
e ¹
ACK 801
ACK 601
Station A Station B
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Fast Retransmission
Seq 201-300, ACK 201
ACK 401
Seq 301-400, ACK 201
Seq 501-600, ACK 201
Seq 401-500, ACK 201
Seq 601-700, ACK 201 ACK 401
Seq 701-800, ACK 201 ACK 401
ACK 401Seq 401-500, ACK 201
Station A Station B
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2
3
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Congestion Control
Does Window Control help ?No concern with the network status.Every station keeps retransmitting.
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Congestion Window
n cwndn Concern about network status
n Different from “receiver window size”n Concern about Buffer @ receiver
Amount data send = min (cwnd, window size)
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Slow Start
02468
10121416182022242628303234363840
1 3 5 7 9 11 13 15 17 19 21 23
ssthresh = 32
ssthresh = 36/2= 18
cwnd (Max = 64)
cwnd starts with value = 1ssthresh: slow start threshold
Congestion Avoidance à Linear Retransmission
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3-Dup ACKs
Linear
Linear
Fast Recoverycwnd = 20/2 = 10
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Understanding TCP Characteristics
n Keep-alive mechanism n Sequence number
n wrapping boundaryn Slow startn No congestion detection in TCP
n use ICMP source quench messagen destination cannot receive too fast info., issue
ICMP source quench to slow down sender
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Data
TCP Options
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TCP Options
TCP Header
Data
1st Option Type8 bits
1st Option Data16 bits
1st Option Len8 bits
1st Option Data(Con’t) 2nd Option Type 2nd Option Len 2nd Option Data
2nd Option Data Padding
n Encoded as Type-Length-Variable (TLV)sequences
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TCP Options
Type =2(1 byte)
Max Segment Size in byte(2 bytes)
Length =4(1 byte)
Timestamp(Con’t) Echoed Timestamp
Echoed Timestamp(Con’t)
To advertise the value of max. support TCP segment size
Type =3 Window Scaling FactorLength =3
To announce the window scaling factor
Type =8 TimestampLength =10
To utilize time stamp
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Choosing between TCP and UDP
n TCPn reliable transport services
n UDPn only delivery data to specific port
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Protocols that use TCP
n File Transfer Protocol (FTP)n Hypertext Transfer Protocol (HTTP)n Simple Mail Transfer Protocol (SMTP)n Post Office Protocol (POP3)n Telnetn Border Gateway Protocol (BGP-4)n Label Distribution Protocol (LDP)
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TCP well-known ports
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TCP vs UDP
38https://knowledgeofthings.com/tcpip-vs-udp-internet-protocol-suite/
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TCP vs UDP Communication
39https://www.colocationamerica.com/blog/tcp-ip-vs-udp
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Port Forwarding
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Outline
n Transport Layern User Datagram Protocol (UDP)n Transmission Control Protocol (TCP)n Stream Control Transmission Protocol
(SCTP)n Real-Time Transport Protocol (RTP)
Stream Control Transmission Protocol(SCTP)
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Stream Control Transmission Protocol (SCTP)
n RFC 2960n Transport Packet Switched Telephone
Network (PSTN) connections over IP networksn Reliable Connection-Orientedn Support large blocks data transfern Includes sender pacing and congestion
avoidancen Establish and maintain multiple streams
between same pair of end points42
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Multiple Streams
Application Streams
SCTP
IP
Application Streams
SCTP
IP
IP network
Different IP Address
Port Port
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Performance Enhancements
n Bundle multiple SCTP messages into a single SCTP packetn reduces network overheadn reduce processing overhead
n Improve network-level fault tolerancen multihoming (multiple IP add.)n distinct routes
n Additional security for flooding /masquerate
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SCTP Message Formats
SCTPHeader
SCTPChunk
SCTPChunk
SCTPChunk
SCTP Packet
SCTP Header: association and verification detailsSCTP Chunk: control message / data for a stream
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SCTP Message Formats
Source Port(16 bits)
Destination Port(16 bits)
Verification Tag
Checksum (not using pseudo header)
SCTP Header
Chunk Type(8 bits)
Chunk Length(16 bits)
Chunk Data
SCTP ChunkChunk Flag
(8 bits)
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Association and Management
Internet
Initiation
Initiation Ack
Association Initiator Association Responder
Cookie Echo
Cookie Echo Ack
Heartbeat
Heartbeat Ack
… 4-way Handshake
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State Cookie
n Used for authenticationn Message Authentication Code (MAC)
n Implement timer for controlling association
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Association and Management
Internet
Association Initiator Association Responder
Data
Selective Ack
……
Shutdown
Shutdown Ack
Shutdown Complete
3-way Handshake
Peer
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Data Transfer
n Same as TCP managementn Each chunk has Transmission Sequence
Number (TSN)n identify 1st byte
n Most important feature – multiplex many streams onto same associationn Stream Sequence Number
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Multiplexing Data Streams
S1 S2SCTP
SenderSCTP
Receiver S2 S1
M#1, 3000 bytes
M#5, 1000 bytes
TSN=1; L=1000; S1; M#1
TSN=1001; L=1000; S2; M#5M#5, 1000 bytesM#6, 2000 bytes
TSN=2001; L=1000; S1; M#1
TSN=3001; L=1000; S2; M#6
TSN=4001; L=1000; S1; M#1
TSN=5001; L=1000; S2; M#6M#5, 2000 bytes
M#1, 3000 bytes
Transmission Sequence Number : TSN
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Note on SCTP
n Not commonly usen Lack of availabilityn both ends must implement SCTP
n Use in private networksn Protocols that use SCTP
n SIPn MTP2
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Outline
n Transport Layern User Datagram Protocol (UDP)n Transmission Control Protocol (TCP)n Stream Control Transmission Protocol
(SCTP)n Real-Time Transport Protocol (RTP)Real-Time Transport Protocol (RTP)
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Real-Time Transport Protocol (RTP)
n Monitor and maintain QoS of real-time applications
n Lightweightn Run over another transport protocol
n Top-up protocoln top of UDP
n RTP needs management protocoln Real-Time Transport Control Protocol (RTCP)
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RTP Implementation
55http://interedes2012.blogspot.com/p/redes-conmutadas.html
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RTP Header
V Sequence Number(16 bits)
Timestamp
Synchronous Source ID
P X CC M Payload Type
Synchronous Source ID
Synchronous Source ID
At le
ast 1
2 By
tes
Version 2
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RTP over UDP
IP Header(20 Bytes)
UDP Header(8 Bytes)
RTP Header(12 Bytes) Payload
40 bytes Overhead (IPv4)
For Audio: 16 bytes 71.4 % overhead
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Summary
n Transport Layern User Datagram Protocol (UDP)n Transmission Control Protocol (TCP)n Stream Control Transmission Protocol
(SCTP)n Real-Time Transport Protocol (RTP)