trends in teaching information literacy

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Chris Morrison, University of Kent

https://copyrightliteracy.org @UKCopyrightLit

COPYRIGHT THE CARD GAME:

WORKS, USAGES, LICENCES AND EXCEPTIONS

@cbowiemorrison [email protected]

http://blogs.kent.ac.uk/copyrightliteracykent/13th October 2016, Library Connect Webinar

CHRIS MORRISON

@cbowiemorrison

FREE* STUFF!!!

**DOWNLOAD THE FULL COPYRIGHT CARD GAME RESOURCES HERE**

*Free as in beer, and free as in speech

@cbowiemorrison @jsecker

COPYRIGHT LITERACY

@ukcopyrightlitWhy copyright education is a fundamental part of

digital and information literacy [blog post]

THE OPPORTUNITY

INSPIRATION

Can I Copy? Copyright Snakes and Ladders

© 2014 Annette Moore, University of Sussex

Icon Right Description

Attribution

(BY)

Licensees may copy, distribute,

display and perform the work and

make derivative works based on it

only if they give the author or licensor

the credits in the manner specified by

these.

Share-alike

(SA)

Licensees may distribute derivative

works only under a license identical

to the license that governs the

original work. (See also copyleft.)

Non-

commercial

(NC)

Licensees may copy, distribute,

display, and perform the work and

make derivative works based on it

only for noncommercial purposes.

No Derivative

Works (ND)

Licensees may copy, distribute,

display and perform only verbatim

copies of the work, not derivative

works based on it.

https://creativecommons.org

THE LEARNING

The Hand, Frank R. Wilson

THE CREATIVE PROCESS

HOW THE GAME WORKS

Works usages licences exceptions

HOW THE GAME WORKS

Each round focuses on one ‘suit’

Each team gets one deck of cards

Each team must nominate a card handler

Answers to the scenarios are given by playing the cards

Teams are encouraged to confer and agree answers

WHY THE GAME WORKS

"best session on copyright I

have ever attended.

great game format make me

think about the issues"

“Very informative, in small

chunks of information and

mixed with group interaction. I

learned a lot in the two hours

and consolidated some

previous knowledge also.

Explain concept to team

mates or discussing possible

options, it made it clearer for

myself.” “It is a fun way to approach

a fairly turgid subject”

“It was a lot of fun, copyright

can be a lot to chew and this

session made it easy to

digest... The cards were very

well done, the activity was

clear which made it a lot more

fun.”

“I found innovative the

presentation of copyrighting

issues through an

interactive workshop.”

COPYRIGHT LITERACY RESEARCH

©

©

Click here for ECIL 2016

phenomenography research

Click here for lecture recording surveyClick here for UK Copyright Literacy survey paper

COMMUNITIES OF PRACTICE

WHAT NEXT?

New Game: The Publishing Trap

Runners up at LILAC 2016

Lagadothon - Click here for video

Read the book: Click here for

information and here for a free

chapter download

A Game-based Learning Approach to STEM Information Literacy

Jay Bhatt|Liaison Librarian for Engineering| [email protected] Academic Partnerships, Drexel University Libraries

Elsevier AES-LAB Primary Advisor

Daniel Christe| Research Associate|[email protected]. of Mechanical Engineering & Mechanics, Drexel University

Center for Functional Fabrics, Drexel UniversityElsevier AES-LAB Innovation Advisor

Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar

17

Empowering Engineers with Information

18

2016 Engineering Academic Challenge

19

Based on Knovel + EV

20

Based on Transdisciplinary Themes

WEEK 1 - Energy for a Sustainable Future

WEEK 2 - Connectivity in the 21st Century

WEEK 3 – The Future of Making

WEEK 4 – The Future of Medicine

WEEK 5 – The Future of Transport

21

This?

Or this?

games = structured play

24

games = unnecessary obstaclesvoluntarily overcome

25

26

• Microcosms of the real world

• Challenging…but doable

• Progressively harder

• Instant feedback

• “Just-in-time” learning

• FUN !!!!

Game Design Principles || Active learning

Drexel University Libraries Strategic Plan

29

Scenario

You just received an interview for a job a Instagram! As part of the interviewing

process, the Human Resources department has sent you a short timed task withtwo questions.

Question 1

At Instagram,we use high and low pass filters to adjust images and manipulate

them in different ways. Sometimes we can use a linear combination of wavelets

to filter an image signal. Wavelet bases for a nested sequence of vector spaces

of functions have finite energy. A filter operates on a signal, creating a newsignal.

Connectivity in the 21st Century

By Students….for Students

31

Campus Engagement

33

Excitement

34

Epic Wins!

To download our whitepaper and register for the 2016 Engineering Academic Challenge:

Visit: https://eac.elsevier.com/sign-up/

• Would love to learn more from your experiences

• Thoughts and questionsJay BhattLiaison Librarian for Engineeringhttp://www.library.drexel.edu/[email protected]

10/13/2016 36

Thank You!

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