tretich

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Tretich 5 The Caves of Molten steel, Fringeborn Hell, CX-607 “Yeah we lost men, we always lose men. How we survive? Well we don’t do we, they import new men.” –Mineveteran Tandy Tretich 5 is a mining colony mere hours of warptravel from Footfall. The colony was created by the Scourge dynasty and sold to the Disciples of Thule. The mine is a very rich one able to provide steel, silver and even adamantium to the Lathe worlds. It is however as dangerous as it is rich, it orbits very close to it’s star causing the mines to be less cavern systems and more hellish nightmares of flowing metal. The casualty rates are extreme and few miners survive a whole week of service, the gains are however high enough to keep more recruits coming. As Tretich 5 is an official world it was decided that it must pay tithes just as any other, people who survive a full month are thus rewarded with a retirement to the Imperial Guard, something that seems most appealing after a few days of work.

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An Only War Regiment.

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Page 1: Tretich

Tretich  5  The Caves of Molten steel, Fringeborn Hell, CX-607

“Yeah  we  lost  men,  we  always  lose  men.  How  we  survive?  Well  we  don’t  do  we,  they  import  new  men.”    

–Mine-­‐veteran  Tandy  

Tretich  5  is  a  mining  colony  mere  hours  of  warptravel  from  Footfall.  The  colony  was  created  by  the  Scourge  dynasty  and  sold  to  the  Disciples  of  Thule.  The  mine  is  a  very  rich  one  able  to  provide  steel,  silver  and  even  adamantium  to  the  Lathe  worlds.  It  is  however  as  dangerous  as  it  is  rich,  it  orbits  very  close  to  it’s  star  causing  the  mines  to  be  less  cavern  systems  and  more  hellish  nightmares  of  flowing  metal.  The  casualty  rates  are  extreme  and  few  miners  survive  a  whole  week  of  service,  the  gains  are  however  high  enough  to  keep  more  recruits  coming.  

As  Tretich  5  is  an  official  world  it  was  decided  that  it  must  pay  tithes  just  as  any  other,  people  who  survive  a  full  month  are  thus  rewarded  with  a  retirement  to  the  Imperial  Guard,  something  that  seems  most  appealing  after  a  few  days  of  work.  

 

 

 

 

 

 

 

 

 

 

 

Page 2: Tretich

 

Playing  a  Tretich  5  Retired  in  Only  War  Characteristics:  +3  Agility,  +3  Toughness  

Wounds:  +1  on  starting  wounds  

Skills:  Awareness,  Common  lore  (Tech,  War  and  Imperial  Guard),  Linguistics  (Low  Gothic),  Tech-­‐use  +10    

Talents:  Heightened  senses  (Hearing),  Resistance  (Heat),  Bombardier  

Traits:  

• Tunnel  Rat:  Tretich  5  Retired  get  a  +10  bonus  to  Awareness  and  Navigate  (Surface)  when  underground,  

• The  horror,  the  horror:  Bright  lights  tend  to  bring  back  horrible  flashbacks  of  the  stressful  and  lethal  life  they  suffered  before  they  retired  to  the  relative  peace  and  calm  of  the  Imperial  guard,  due  to  this  they  suffer  a  -­‐10  penalty  to  all  perception  tests  in  bright  light.  

• Fire  in  the  hole!:  Tretich  5  use  demolitions  in  their  work  frequently  and  with  high  casualty  rates.  The  regiment  gets  a  +10  bonus  to  all  Logistics  Tests  made  to  obtain  grenades,  missiles,  explosives  and  special  tank  ammunition.  

Standard  Equipment:  Uniform,  Mining  coats,  laspistol  with  two  charge  packs,  knife,  light  carapace  armour,  rucksack,  set  of  basic  tools,  mess  kit,  sleeping  bag,  two  water  canteens,  rechargeable  lamp  pack,  grooming  kit,  Guard  modified  miner’s  ID,  Imperial  Infantryman’s  Uplifting  Primer,  two  weeks  rations,  Great  weapon  (Mattock),  chrono,  M36  Lasgun  with  auxiliary  grenade  launcher,  one  Krak  grenade,  one  Frag  grenade,  one  deadspace  earpiece,    

Each  squad  receives  two  greande  launchers  

Favoured  Weapons:  Mole  Mortar,  Heavy  Flamer,  Flamer