trinity, new monster - flying monkey
TRANSCRIPT
Holy Lands RPG - Trinity Edition Monster/Demon
Bankeibo (Flying Monkey)
Life: 2d20+8
Attributes:
INT: 10, WIS: 9, PAT: 6, WILL: 9, MEM: 9, STR: 10, AGI: 12,
SPD: 10, END: 8
Abilities:
PER: 9, SCH: 8, CMB: 9, JMP: 11, BAL: 9, HID: 9
Skills: Acrobatics +3, CS Backflip +3
Combat Skills:
ADV: +2, DAM: +2, DOD: +2, DEF: +2
Weapon Skills: WS Light Arms +1, WS Hand to Hand +2,
Weapons [DAM]: Dagger (1d6, 1AtR), Paws/Feet (1d6+1, 2
AtR))
Armor: Natural +5 (aDEF)
tDEF: 5 [ nDEF: 5 ]
Magic: N/A
Saving Throws: +2 vs Fright
Ht: 3’ – 5’, Wt: 100-250lbs
Spoken Language: Bankeibo, (Understands common human commands)
Weakness: Must follow orders of their summoner.
Immunity: Immune to magical/supernatural charm or coercion.
Value: 50 + 1 EXP per LP
Description: The Bankeibo (Flying Monkey) is a magically created creature, made in the
darkness of a wizards workshop long ago. They are generally seen as minions of witches and
wizards who cannot or for some reason choose not to associate with the regular demonic servants
such as imps or gremlins. They mainly function as messengers, or shock troops.
Flying Monkeys are summoned in a ritual involving many days of preparation after which the
wizard/witch (never successfully attempted by less than Greater though it is more common for
Advanced levels) summons 2d20 Flying Monkeys (5d20 for Advanced) who will serve him/her
until death.
They are similar to regular monkeys in that they are social and are rarely found in groups of less
than 5 (1d12+4). They can run and move on the ground as normal primates although their tree
swinging is seriously hindered by their wings. A Flying Monkey can carry aloft half of its body
weight (roughly 50-100lbs), but can work together and lift greater loads. They can also
understand and follow simple commands, but they cannot speak a human tongue.
Flying Monkeys do not enjoy being mistreated, but are under magical compulsion to follow the
orders of their master. If that master were to die the Bankeibo would be free to choose their own
future.
Flying Monkeys will flee all human contact if freed and as they are not able to breed successfully
(either with each other or other natural monkeys) they generally will live out the rest of their
“natural” life of 2-10 yrs (1d10+2) causing mischief and running rough shod over local simple
creatures becoming a boogieman or legend in local tales and are often mistaken for other demons
and killed on sight.