trollszine 06
DESCRIPTION
Tunnels & TrollsTRANSCRIPT
T S E H M N T R O S A I T
Iss
Trolls Delve
Standing in
Eating for A
Henchmen
Meszmyr H
Night Walk
The Tooth P
Rubus the R
Old Kramm
Soul Survivo
Armor Altern
Ice Exile (T
Troll Links 6
sue 6
e – by Dan H
a Corner – b
Adventurers
for Solo Del
eldaer – by
in the Wild
Pick vs. the
Redneck Ho
– by Roy Cr
or (T&T sol
natives – by
T&T GM Ad
6
TABLTrollsZ
Hembree
by David S. M
– by Stefan J
lvers – by D
Paul Ingrassi
d Woods (T&
Broadsword
obb – by E.P
ram
o)– by Sid O
y Justin T. W
dventure) – b
LE OFZine! is a T
Moskowitz
Jones
Dan Hembree
ia
&T solo) – b
d – by Mark
P. Donahue
Orpin
Williams
by Mark Tho
F CONTrollbridg
e
by James Fall
Thornton
ornton
NTENge Produc
lows
NTS tion
Page 3
Page 4
Page 6
Page 9
Page 1
Page 1
Page 2
Page 2
Page 2
Page 2
Page 4
Page 4
Page 5
3
4
6
9
11
13
22
23
24
29
40
47
55
C TT F A TCC ATp Tch
E E C C
A SDAPEJJSD SJ Pp
CreditsTunnels and TTunnels and T
First edition o
All rights reser
TrollsZine! LoCover Layout Cover Illustrat
All visual and The copyrightpermission for
The contents copyright holdhope you do!
EditingEditor – Dan
Compilation, I
Copy Editing –
Art CreSubmitted ArDarrenn E. CaAlexander CooPatrick CrusiauE. P. Donahueames Fallows. Lambert: p.
Simon Lee TraDavid Ullery: p
Stock Art eff Freels: p. 2
Public Domap. 34, 37, 42, 4
s Trolls™ is a tTrolls™ produ
f this magazin
rved. © 2010 T
ogo © 2012 MDesign © 201tion © 2012 P
textual contets for the conr their work to
of this publiders; however
g CreditHembree
Interior Layou
– Dan Hembr
edits rt anton: p. 7 ok: p. 3, 24, 26u: Cover, p. 4 e: p. 22, 23 : p. 13, 15, 1656 anter: p. 11 p. 9, 10, 47, 49
2
ain Art 43, 45, 46
trademark of ucts visit www
ne published b
Trollbridge
M. E. Volmar &12 M. E. VolmPatrick Crusiau
ent has been cntents of the o be published
ication cannor, you may fre
ts
ut and Design
ree, Val Kelso
6, 29, 31, 33, 3
, 18-20
9-54
Flying Buffalw.flyingbuffalo
by Dan Prentic
& Simon Lee Tmar & Simon Lu
contributed bymagazine are
d within Trolls
ot be reprodueely print the
– Dan Hemb
on, Dan Prenti
36
lo Inc., and iso.com.
ce and Kevin
Tranter Lee Tranter
y the individue the propertysZine! on a no
uced elsewhercontents of t
bree
ice
s used with pe
Bracey in July
ual authors any of the indivot-for-profit b
re without thethis publicatio
ermission. Fo
y 2010.
nd artists credvidual contribbasis.
e express conon for your pe
or more inform
dited in this pubutors, who h
nsent of the ersonal enjoym
mation on
ublication. have given
respective ment—we
T
T WfaGtetcgsd ToSwJecRapsscJcJYHfoinhcMaPaKHNfTWa BcC
TrollsZine!
TrollsWelcome to Tfocused on deall about. In GM adventurethe creative menough to keethink. There characters to glory, and imseveral articledelvers and ha
This issue incold and new. DSalkti, gives uswits and ingeones, author
excellent rulescharacters witRoy Cram, adventures incprovided this slightly differesuch notable contributing tames Fallow
challenging soames provide
You can find Hobb-Sized Adfrom James inof my favorincluding Rapshas provided characters cowMark Thorntoand Giants bloPressure Drop,adventure throKen St. AndreHammer Press, NPC sure to mfor your nextTrollsZine! witWilliams. Thisarmor elaborat
Bringing all ocontributions Canton, Alexa
s DelvTrollsZine! #6. elving, which these pages ae, and a shor
minds of the T&ep you busy fo
are plenty odie horrible
mmortality. Wes to help sarried game m
ludes a nice mDavid Moskows an interestinenuity of an of Dark Temp
s on challengith the basic author of m
cluding Mistywissues piece
ent take on tromembers o
to TrollsZine!. ws who wrolo Night in the ed the illustra
another onedventures. I loon the future. Site recently pscallion, Devotianother solo
wering in fear. on, the creatiog and autho, has providough which he. Paul Ingraspresents us w
make a valuablt game. Of cthout an artis issue he prtions for all yo
of this writinof many art
ander Cook, P
e This issue ois what Tunn
are two solo rt GM scenari&T communior quite someof opportunite…I mean oWith these adsupport yourasters.
mix of T&T witz, author o
ng game scenaadventuring
ple, has come ng players to necessities ofmany T&T wood and Game of short fiolls. It’s wondof the T&TAmong the n
ote the enteWild Woods. A
ations for the of James’ so
ok forward toSid Orpin, aupublished solion to Duty, an guaranteed tDid someone
ive mind behr of the uniq
ded a giant-e ran the Trosia, the powewith an interele ally or cunncourse it justcle by the presents an exou gear heads
ng to life aretists includingatrick Crusiau
f TrollsZine! isnels & Trolls is
adventures, aio fresh fromity; more than time I wouldties for your
obtain wealth,dventures arer beleaguered
authors bothof Amulet of theario to test the
party. Stefanup with someprovide their
f life. Finally,articles and
esmen of Kasar,iction with aderful to haveT communitynewcomers isertaining andAs a side note,
solo as wellolos online ato seeing moreuthor of manylo adventuresnd Formication,to leave youre say demons?
hind the Gemsque new solo-infused GM
ollgod himself,r behind Trollesting Wizardning adversaryt wouldn’t beprolific Justincellent set ofout there.
the inspiredg Darrenn Eu, E. P.
Page 3
s s a
m n d r , e d
h e e n e r ,
d r, a e y s d , . t e y s , r ? s o
M f, ll d y e n f
d .
DonTranimprprodCrusthe rathetravecould I hothis mlike tVisitdiscu Now Dan
nahue, James nter, and Dressed by theduce and freesiau provided cover of thiser benign, delling togetherd be more ple
ope you enjoymagazine depto see TrollsZt the TrollsZinussion forum
w, let’s get delv
Hembree
Fallows, J. David Ullery.e quality of wely contribute
the trollish is issue. The
don’t they? Jur on a bright
easant?
y this issue ofpends on yourZine! thrive, thine! thread at to learn how y
ving!
Lambert, Si I am conwork that the to TrollsZinillustration fefeatured tro
ust a father t and sunny
f TrollsZine!. Ar contributionhen please get
the TrollBriyou can contr
Issue 6
imon Lee ntinuously ese artists
ne!. Patrick eatured on lls appear
and son day; what
As always, s. If you’d t involved. idge T&T ribute.
T
Tprc
S Aifttle Pinsm Itt Ainjaa Aucdcin At Erp
T Ttg
TrollsZine!
This is a conplayer’s abilityrolling dice ancrippled by co
SETUP
A generically pf I didn't thitalking to youtogether beforetting you tak
Poof. They're n diameter ansoon as playemechanical sou
In the center othree objects triangle:
A glass jar wnside. At the ar is enchantanything but
A candle as cunlit, but at itcharacter can damage. If yocigarette or banstead.
A carved ramto the touch.
Embedded in red button. Feprefer a bit mo
The Gam
The players shthe room befogreenish fog. T
ntrived encouy to act like chnd revealing nventions in e
P
powerful poteink you could. I want to sere I decide w
ke with you. Y
teleported innd 30 yards hers are inside und from beh
of the room ipositioned as
with a pair of jar's base is
ed to be immthe mallet w
colorful as thets base is a sm
cast a Call our world has arbecue lighte
m's horn, clea
the center oeel free to wrore subtlety, u
e's Afoot
hould have a ore jets in theThe fog will ri
Sta
unter, designeharacters rathethey've been
electronic gam
ntial employed fight, I woee how you thwhat of mine our goal is to
to a round rohigh, with a sin
there will behind the door l
is a single rous vertices of
moth wings a small golde
mobile and inwhich will eas
e moth wings mall wand wiFlame spell more munda
ers of some s
arly made for
f the table isite “Reset” on
use an appropr
t
minute or twe floor start fiise at six inche
andingBy Dav
d to test theer than actors
n intellectuallymes.
r says, “Look,ouldn't botherhink and work
I should riskget out.”
oom, 20 yardsngle door. Ase an ominousleading out.
und table withan equilateral
flying aroundn mallet. The
nvulnerable tosily shatter it
are drab. It isith which anyof negligible
ane items likeort, use them
blowing, cold
a palm-sizedn it or, if youriate symbol.
wo to exploreilling it with aes per minute,
Page 4
g in a Cid S. Mosk
e s y
, r k k
s s s
h l
d e o .
s y e e
m
d
d u
e a
irritadamadamacharatheiris alsroominhalthe lplaye
Ho The empldoorcannof thThe efforwhatsounby teffec The If puinitiareplaLost
Cornekowitz
ating exposedage. If inhaledage to CONacters must ar level minus so flammablem into a toxiclation becomelevel of the saers' level plus o
ow Things
Door: Whenloyer's minior with enoughnot break throhe door, the door is no l
rt that failed t's happening nds coming frthe employersct work to foo
Giant Red Bushed, all of al state, instaay of the afort CON and ex
er
d skin but d, however, thN per minutalso make a sone to avoid . Any contactc inferno at wes three CONaving roll agaone.
s Work
n the players fns barricade
h force to ensugh. After theminions will
longer lockedpreviously win the room
rom the doors’ minions d
ol players.
Button: This ithe room's c
antly and silerementioned
xpended WIZ
otherwise cahe fog does one, at which saving roll onbeing blinded
t with fire wilwhich point dN points per mainst blindness
first enter the the other si
sure that the e characters' fi
remove the d, just stuck. will work, reg. All of the mr are actually
doing their b
is indeed a rescontents reverently—except tsounds from are not refres
Issue 6
ausing no ne point of
time the n CON at d. The fog ll turn the
damage for minute and s becomes
room, the de of the characters
first testing barricade. The same
gardless of mechanical
produced est sound
set button. rt to their there is a the door.
shed, but
T
c Taatar TRtBts Ttwfkfst
TrollsZine!
characters that
The Horn: Bla ray of cold taway, with no time a delver callow others inrealize that the
The Candle: Roman candlethat gets in iBlasting Powethe player whshould get a re
The Wings: twenty feet aflapping causekick up the caface—and anystay close enouthey fly out of
t were blinded
lowing the hothat will freezsaving roll ne
commits to bln the way to mey need to mo
Lighting thee of unlimitets way is hit
er spell and recho pointed iteal-world smac
Once freed, cross and flye’s sufficient taustic fog so y lit flames. Ifugh to the tabf range of the h
d, however, ca
rn will cause ize anything upeeded or allowlow the horn,make a SR on
ove.
candle will ted duration. At with the eqceives 5D+10t at his or hck in the head
the moth wy around the turbulence init now hits p
f the candle isble to be frozehorn’s ray.
an see again.
it to dischargep to ten yardswed. The first, the GM may
n IQ or LK to
turn it into aAny characterquivalent of a0 damage (andher teammated).
wings grow toroom. Their
the room toplayers in the lit, the wings
en. Otherwise,
Page 5
e s t y o
a r a d e
o r o e s ,
The ...is Barrithe wingroomwhisthe PerhGno
En The pleasand Cof Th Delvof aordethe bthe E
path of no hof course toing that, playcandle, then
gs, which will m gives no tles, or openiplayers have
haps delvers otehfeckingexb
nd Game
reward for sused, provide CON. If not,
That's A Natty B
vers who spenactions shouldeal than those bonus should EMPLOYER
harm... o ignore eveyers should ac
breaking thefall to the gr
signs of sucing of the doe done anytcan learn embawx or some
uccess? Cheeextra calciummaybe it will
Beard.
nd time tryingd receive slighwho don't lopale in compatrusts them w
erything but ct immediatele jar and freround and shccess; no lighoor. No suggething right omployer's trueething similar.
se, of coursem and protein
act as a whisk
g multiple comhtly more APse sight of thearison to the e
with.
Issue 6
the door. ly, lighting eezing the hatter. The ghts, bells, estion that or wrong. e name is
. If you're n for STR ker-variant
mbinations Ps for the e goal; but equipment
TrollsZine! Page 6 Issue 6
Eating for Adventurers By Stefan Jones
Most T&T adventures are not the sort of errands where characters need to be bothered with trivial details like eating, or keeping track of rations. However, on extended quests the challenge of staying fed can add to the fun rather than being an exercise in tedious bookkeeping. Below are a set of suggested rules for dealing with buying food, foraging, and staying fed.
Well Fed, Hungry, and Starving To be in tip-top shape for adventuring, characters need at least two square meals a day. The quality doesn't matter; a meal could be a feast, a piece of hard tack and a bit of sausage, or a couple of handfuls of bugs, berries, and roots resulting from foraging. A character that eats two or more meals is well fed and suffers no penalties. Characters that eat just one meal per day are hungry. Hungry characters take twice as long (twenty minutes) to regain a lost point of Strength (STR) or Wizardry (WIZ). They also heal damage to Constitution (CON) at half the normal rate (1/2 point a day). Characters that go without a meal for more than a day are starving. Starving characters regain lost STR and WIZ at one-sixth the normal rate (one point every hour). They not only do not regain lost points of CON through normal healing, but they also lose one point of CON each day. This damage cannot be healed by magic or potions, but is "healed" immediately after eating two hearty meals and getting a good night's sleep. Eating just one meal returns a character to hungry status; the hunger damage then starts to heal at "normal" hungry rate of a half point a day.
Buying Food Meals can be served up at an inn ready to eat, purchased in the form of raw materials for cooking, or bought in the dried or salted form for eating on the road or underground. Players should feel free to have their characters bargain for better prices!
Meals at an Inn Virtually every inns and tavern serves meals to their guests. The quality varies with the type of inn and how much the guest is willing to pay. The quality of a meal doesn't affect a character's health unless the GM makes a special ruling; but meals could affect an adventure in other ways. A potential employer might look down her nose at adventurers who are seen eating boiled turnips, for example. On the other hand, a fancy meal might make a nice bribe for an official whose favor the adventurers are trying to curry (Mmmmm, curry!). Eating an especially rich and fancy meal could have consequences as well, ranging from being a bit slow or having gas. Meals at an Inn Miserable Meal 5 cp Ordinary Meal 12 cp Fancy Meal 3 gp Sumptuous Feast 10 gp
Miserable meals consist of poor peasant fare like porridge, hard black bread, and thin fish soup. Ordinary meals include dishes like stew, good bread and butter, cheese, sausage, and greens. Fancy meals include chops of fresh meat, roast fowl, vegetables with sauces, and good wine. Sumptuous feasts are rarely found outside of the homes of nobles and inns that serve the high-born; they include fancy roasts, soups, sauces, and pastries. The basic price includes some kind of drink, ranging from cheap ale to a goblet of fine wine. Extra rounds might add 20% to the price of the meal.
Raw Ingredients If the campaign deals with the characters' lives between adventures, they will want to know what it costs to stock their cupboard.
T
Rama
M
FlifFwm Dshc Mvsac
C Ikseaod Adbt
TrollsZine!
Raw Ingred Miserable MeOrdinary MeFancy Meal M
Raw ingrediena meal! Mostmeal; fancy appropriate Ta
Meals on t
Rations Field RationsDungeon Rat
Field rations areike rolls, sausfresh for abouField rations with a pot anmore appealin
Dungeon rationssturdy, spoil-rehard tack. Thconsists of two
Miserable mevegetables) canship's hold. Tand keep for cooked.
Cooking G
In a rough-anknife, some wsmall game oelaborate meaare for new iteor salvaged frdens.
A mess kit is adoubles as a bbig pot or cauldto hold a sturd
ients
eal Fixings al Ingredients
Makings
nts need a kitct people can
feasts requalent.
the Go
s tions
e used on thesage, cheese, ut a week. A racan be eaten
nd tripod can g.
s (which are aesistant foods
hey can keep o meals.
al fixings (grn be brought
Two meals woa week; how
Gear
nd-ready mediwood, and a wa
r fish into a als require somems; used gearom ruins, b
a modest indbowl. A cookingdron over a firedy spit for a la
Meal
2 cp s 5 cp 12 cp
chen and a comake a mis
uire someon
Cost
5 sp/day 1 gp/day
e road. They iand dried fruation consists
as-is, but caturn them in
also used abos like jerky, pefor many we
rains, dried fion the road
orth weighs aever, the sup
ieval world, aay to start a ftasty roasted
me gear. The ar can be had attlegrounds,
dividual cooking tripod is usede. Two tripodarge piece of g
Week
3 sp 8 sp 2 gp
ok to becomeserable-quality
ne with the
Weight
30 w.u. 20 w.u.
include thingsuit. They keep
of two mealsampfire cooksnto something
ard ships) areemmican, andeeks. A ration
fish, and rootor stored in about 40 w.u.,plies must be
anyone with afire could turnd meal. More
prices belowvery cheaply,or monsters
ng set, whichd to suspend ads can be usedgame. A camp
Page 7
e y e
s p . s g
e d n
t a , e
a n e
w , '
h a d
Coo MeCooBigCauCam
cook'sfor a
Fo AnyoThis area roll mwild perso A chat a nat hawork Forafindsroll s
oking Gear
ss kit oking tripod
g pot uldron mp cook's kit
's kit has everya dozen or mo
raging
one can try torequires a L1or a L2SR onmeans the chgreens, and
on. Foraged fo
haracter can mnormal pace, talf normal paking from a ca
aging can bes two meal's wsucceeds.
10 2 3 1
ything requireore people.
o find edible i1SR on Intellin INT in a barharacter finds
grubs to mafood keeps for
make one foragtwo rolls if treace, or four ramp.
taken as a taworth of foo
Cost We
0 gp 20 w.u2 gp 40 w.u
gp 50 w.u8 gp 800 w10 gp 100
ed to prepare a
items in the wigence (INT) irren waste. A enough rootake one mear two days.
ging roll whileekking througrolls if staying
alent! A skilled instead of
Issue 6
eight
u. u. u. w.u. 0 w.u.
a big meals
wilderness. in a fertile successful ts, berries, al for one
e traveling gh the land g put and
ed forager one if the
T
AWofOrcrm Smdc1p
T Iadf Attwinssmtle
TrollsZine!
A party of advWoods. Two of tof extending theOne character hrolls a 6, not enocharacter is a Rrolls a 6, but it meals worth of nu
Shomol the Armaking his way done is picking bcan make two fo11, he must rolpickings for a sin
Trapping
Instead of foranimals. This difficult, but wfrom trapping
A character trapping roll ptwo trapping rn a fertile areasuccessful L2Ssuccess abovemeals worth otalent. A talenevel of the tra
Trapping G Trapping Kit
venturers is on the characters deeir food supply. as an INT of ough to find a mRanger with a F
is enough for a uts and berries.
rcher has escapeup a desolate c
berries as a kid. foraging rolls a dll a 14 or bettngle meal.
raging, a charatakes more
wields richer keeps for one
traveling at per day; a charrolls. Trappina, or a L3SR oSR yields twoe L2, the chof game. Trapnted trapper apping SR by o
ear
t
the march throecide to forage as They can mak13; she makes
meal's worth of foForaging talent successful SR a
ed from a slavcoastline. The onBecause he is trday. But with ater on each roll
acter can try ttime and is rewards on s
e day after it is
half pace caracter staying
ng requires a Lon INT in a bo meals. For haracter obtainping can also may reduce
one.
Cost
2 gp
ugh the Drebatthey go in hopes
ke one roll each.her L1SR andrage. The secondof 16. He also
and he finds two
ve galley and isnly foraging he'sraveling slowly hean INT of onlyl to find enough
to catch smalla little more
success. Foods caught.
an make oneput can make
L2SR on INTbarren area. Aeach level of
ns two morebe taken as athe difficulty
Weight
20 w.u.
Page 8
t s . d d o o
s s e y h
l e d
e e T A f e a y
A trspearallowper d Lazaspendsnare makedoes ha 5. makegame. Gannslow pper dGannL2 Splayerearnin
Big Of cdeer,dinoitselfnumexpirthe pneedsuch If a hdozeprepat leratio
trapping kit irheads for ga
ws a character day.
ark the Reprobads his day ticklie made from hise two trapping rohave an INT ofThe first roll a
e a L2 SR and.
nert the Ranger pace would norm
day, but she has nert is a skilled SR versus her Tr rolls an 8 anng Gannert two
g Game
course, charac, boar, wild saurs. Huntinf, requiring t
mber of hits oring, and wheparty runs int
d to make SRh as Hunting o
hunt is succesens of mealsparation; smokeast a day) buons.
includes snaraffing fish andr to make one
ate is hiding out ing fish and trys shoelaces. Sincrolls. He doesn't f 18. On a partand Lazark's d thus gather tw
is patrolling the rmally allow her
a trapping kit trapper, meanin
Trapping talent d an 11. The smeals.
cters can go acattle, giant
ng of this sort the GM to of damage a ether the preyto a prey crea
Rs on INT oor Tracking or
ssful, a single s. Game willking meat is a ut results in
res, fish hod frogs. A traadditional tra
in a small, fertilying to catch rabce he is staying have the trappin
rticular day he roINT totals 25wo meals worth
barren frontier r to make one t
so she can makng she only needof 16 to succeedsecond roll is a
after bigger gbipedal birdsis really an addetermine rabeast can ta
y can fight bacature by chanr an appropr
r Survival to fi
deer or boar cl keep a daymajor operatithe equivalen
Issue 6
oks, little apping kit apping roll
le valley. He bbits with a put he can
ng skill, but olls a 7 and
5, enough to of fish and
wastes. Her trapping roll ke two rolls. ds to make a d. Gannert’s L2 success,
ame, be it s or small dventure in anges, the ake before ck! Unless nce, they'll riate talent ind one.
can supply y without ion (taking nt of field
T
Lyunejeths(wcfdclig TpcAwfennitdwin
TrollsZine!
Let’s face it, byou have to bundead, slaverneedles, and everything. Newels, and mtorches, oil, rohold your owshield or secon(which is the course someofor your plundo kill that countryside anifetime of sacgoing to carry
That’s where professional dcome from allAfter all, theywork. Maybe tfair share of everything to now afraid of nobleman tryins simple. Thtorches. They deal with the well out of then combat, sco
H
being a solo debe prepared toring monsterancient magicot just the gagic swords bope, water, anwn torch or lnd weapon whtypical workpne was nice e
ndering convegiant ogre
nd his great cking and looit all back hom
henchmen celvers, they arl walks of lifey’re agreeing there’s a farmthe family’s lfire, flood, orwater, or evenng to survive ey carry backmake sure thdangerous st
e way. They mout ahead for t
Hench
elver is tougho face ravenous, spike-filledc but you’ve
good stuff likbut extra weand food. Plus lantern, so fohen you go soplace of delveenough to leanience. Then that was tehorde of tre
oting is yours;me yourself?
come in. Nore simply hired, but they areto some pret
mer’s son who land, a merchr gambling, a n a disowned in the real wokpacks, sackshat your handtuff while the
most certainly dtrouble, open
hmen foBy D
. Not only dous beasts, vile
d pits, poisongot to carry
ke gold coins,apons, arrows,you’ve got toorget using aomeplace darkers); unless ofave a light on
let’s say youerrorizing theeasure from a
how are you
o, they’re notd hands. They all desperatetty dangerousdidn’t get his
hant who lostsailor who isand disgraced
orld. Their jobs, chests, andds are free toey hang backdo not engagedoors, chests
Page 9
or SoDan Hembre
o e n y , ,
o a k f n u e a u
t y . s s t s d b d o k e
or tocannsaid,
Rul The advehencrulessoloscomp A chhencabov(e.g.,three Whenumhenc Hencno aown;be uslockswind
olo Deee
ouch anythingnon fodder (b
they do come
les For H
following rulentures. In achmen may cs are intendeds while still panions.
haracter with achman at a tve 12, a chara, a character we henchmen a
en you hire a hmber by 100. chman.
chmen have armor nor ma; they are strised to lead ths, force downdows, or any o
elvers
g first for thaut accidents de in quite hand
Henchmen
les are for usadventures rucertainly play d to preserve
allowing th
a Charisma of time. For eveacter may havwith a Charismat one time).
henchman, rolThis is the
no other attray they carryct noncomba
he way, solve pn stuck doors,other kind of d
at matter. Thedo happen). Tdy.
sing henchmeun by game
a greater ro a sense of f
he solo delv
f 12 or less maery point of ve one more hma of 15 may h
ll 3D6 and mucarrying abili
ributes. They y any weapontants. They alpuzzles, test fl, open chests,delving related
Issue 6
ey are not That being
en in solo e masters, ole. These fairness to
ver a few
ay hire one Charisma
henchman have up to
ultiply that ity of the
may wear ns of their lso cannot loors, pick , doors, or d task.
T
Htsebow( Ath
TrollsZine!
Henchmen cathe delver musacks for mostetc.). Henchmbelts, bows, qover their showeapons such(they just cann
Another exceltorch or lanterhands in dark
an carry whatust provide cot items (food,
men could alsquivers of arroulders or ach as spears ornot use them t
llent use of arn bearer, givinenvironments
ever the delvntainers suchoil, torches, r
so carry spareows or extra ross their bar pole arms into fight).
a henchman wng the solo des.
ver wants, but as packs andrope, treasure,e weapons inshields slung
cks, or largern their hands
would be as aelver two free
Page 10
t d ,
n g r s
a
Hencdoesnoncin co1D6henchas babso Wheto strequifromhencThe 2D6 increSavinalongmorerandthe S Of cexpeEachmoncour I hopbe tobe alprisoexchor wor twdo yo
chmen may ns not mean thcombatant rolombat (scorin. If another
chman got caubeen killed. If
orbs that point
en the going gtick around. ired. Whenev
m Spite damachman is kille
Saving Roll >3) the first
eases by one ng Roll meansg with everythe than one he
domly. Note thSaving Roll lev
course, henchect to get somh henchman netary treasurerse of the adve
pe that you co a solo delvellowed them inoner for examhange for just wizard worth hwo. You don’tou?
not engage in hat your oppole. For every 6ng spite damar 6 is rolledught in the mf using spite dt of spite.
gets tough, heAt these tim
ver the delverage), runs froed make a Savstarts at Levetime a moralfor each subss that one of yhing he/she wenchman, dethat a failed Savvel progressio
hmen don’t wmething out should recei
e (coins, gementure.
can see how ver. While you n all solo adve
mple), they can a little gold.
his salt shouldt want to carr
combat; howonents will res6 that an adveage in 7th edd, that meanmiddle of the damage, this
enchmen maymes a Morale
r loses CONom a fight, oving Roll on el 0 (requires le check is reqsequent checkyour henchme
was carrying. Iftermine whichving Roll doe
on.
work for freeof this dangeive a 5% cu
ms, jewelry) w
valuable hencmay not nee
entures (if you make life a loAfter all, eve
d have a trustry all that stuf
Issue 6
wever, that spect their ersary rolls dition) roll ns that a
fight and effectively
y not want Check is
N (but not or another Charisma. a roll on quired and k. A failed en has fled f you have h one fled s not reset
e; they do erous job. ut of any
won in the
chmen can d them or u start as a ot easier in ery warrior ty sidekick ff yourself,
T
MD5 SCDSIWLCA T Ww DwtppoRPaMbp Taaleb(wehecMs
TrollsZine!
Meszmyr HDark Elf 5th Level Wiza
STR: 17 CON: 17 DEX: 39 SPD: 17 INT: 21 WIZ: 56 LCK: 27 CHA: 22 ADDS: +52
Talents: Alch
Weapons: Stawith stone-fish
Description: with deep purtop of his heapointy ears, anpierced multipon each of hisRing of Dis-SProtective Pappropriate krMeszmyr has bottom jaw, apointy nails.
The Dark Elfassortment of and black, all eather sandalsburlap-like ma(which he neeyes, and the that to pitch foeyeball. It is clcan make it oMagic, Oh Thspells one at a
Heldaer
ard
hemy, Magical
aff Ordinaireh poison
Meszmyr is arple eyes and ad. He has a nd dark tan,
ple times, and s hands. The Spell; the onePentagram. Eremm amount
two small fand his finge
f wears volumf earth tones held closed ws on his feet.aterial, long anver fastens). tip ends in a sorward. The 'losed when in
open, and thenhere It Is, Catime, without
MA
Lore, Gem T
, Poniard, Bl
about 5'8" talla jet black tulong, narrow,leathery skin.he wears an ering on the ri
e on the left Each leechet from him whfangs protrudrs and toes e
minous robes- deep green,
with a belt. He Meszmyr’s hnd pointy, witThe hat droort of tassel th'tassel' is actuactive, but at wn he is able tateyes, or Omt any kremm c
MeszmyA T&T
By P
Trader
lowpipe/darts
l and 170 lbsuft of hair on, pointy nose,. His ears are
enchanted ringight hand is ais a Ring of
es half thehen he uses itding from hisend in sharp,
s in a motley, brown, gray,e favors blackhat is a heavyth chin straps
oops over hishat causes the
ually a magicalwill, Meszmyrto cast Detect
mnipotent Eyecost.
Page 11
yr HeNPC P
Paul Ingrass
s
. n , e g a f e . s ,
y ,
k y s s e l r t e
Meszbull'smostsmalThe 10 pjar ison whandof hito dealso item BackeyedTorrinfluthe dcity.
eldaerPortrait
ia
zmyr carries s horns, with t likely) strunll corked jar hskull is magic
points of armos always filled
what Meszmyrd. Meszmyr knigher level spetermine basehas a variety s hidden away
kground: Med, blonde hairer-ah Orilin, wuence in Khazdaughter of aTarr, to the c
a 7' staff oa tiny skull (h
ng between thanging from cal and grantsor when he isd with a potior’s needs may nows all 1st leells, which I w
ed upon their of magical, eny in his tower.
eszmyr was boed, Noble Elfwas a rich alan. His motheanother influehagrin of his s
ordinaire crowhobb, gnome
the horn pointhe base of t
s him the equs holding the on, the type dbe for the ad
evel spells, andwill leave for own unique
nchanted, and.
orn Tarr Orilif of Khazan. Hchemist with er, Kahla Oomential noblemsnooty father,
Issue 6
wned with or dwarf, nts, and a the horns. uivalent of staff. The
dependent dventure at d a variety each GM needs. He
d bespelled
in, a green His father,
powerful mpah, was
man of the , was quite
T
amWuw Oetdwwplewbrhbin AdwfaDa Ubbahaob AaittctbHlolabn
TrollsZine!
a mischievous magical aptituWizard's Guilduse his magicawould curb his
Only a few weexploring thethrough a mademonic worlwhat happenewould never bpurple, his haeathery, dark would be Mesbe referred to returned with hatchling. Almbegan to morpnsatiable thirs
Although Medisobeying Guwas at the topfor his sadistialso feared thDemonosaur aand spent near
Upon graduatiby his side, setbecame obsessapprentice withis personalitapprenticeshipon a life of adbecame the ac
After many amassed a gretems. He dectower by slaconstructing atower he starblack market He also indulgore, by buildaboratories wbuilding projenetwork of tun
lad. Howeverude, so his fad. Torr-ah hoal gift, and thas troublesome
eeks after arriv Guild hall agical portal ld for 666 hoed in the debe the same. air black, andtan. He decla
szmyr Heldaeras Tarr Orilina new compan
most immediatph into a quietst for power.
eszmyr was uild rules, he p of his class, c, pompous p
he ever-growialways by his rly all his time
ing from the Gt out to build sed with gemsth a gem tradty clashed wp was short-livdventure and cumulation of
years of adeat amount ofcided to settleaying the resa dungeon beted a businesbusiness as a ged his other pding an extenwithin his dct that was bennels and room
r, he also displfather enrolledped his son wat the regimene ways.
ving, while sneafter hours, that brought
ours. Tarr neemon portal,
His eyes hadd his skin hared his name r, and that he
n again. Meszmnion, Ghor, a tely, his mischt, brooding cu
in constant excelled at hia class which personality. Hing, and highside. Meszmy
e at his studies
Guild, Meszmhis power an
s and jewelry, er. He learned
with his masved. He decidexploration,
f magic and ge
dventures, Mf wealth and ue down, so hsident wizardeneath it. Fross as a gem potion and p
passion, maginsive library adungeon, a ecoming quitems.
layed a strongd him at thewould learn ton of the Guild
eaking aroundTarr passed
t him into aever spoke of
but the boyd turned darkad become afrom then on
e would nevermyr had also Demonosaurievous nature
uriosity and an
trouble foris studies anddespised him
His classmateshly protective,yr was a loners.
myr, with Ghornd fortune. He
so decided tod quickly, butster’s, so theded to set outand his focusems.
Meszmyr hadunusual magiche captured ad, and beganom within histrader, and a
poison dealeric and magicaland series ofnever-ending
e an extensive
Page 12
g e o d
d d a f y k a n r
r
n
r d
m s , r
r e o t e t s
d c a n s a . l f g e
Fromadvespecihis st
GhFam MR 2 Ghoattribattribkilleddeathferocequa The giantgreenstronthickand the tthreeflat aits mtusksnoseblackmagitusk
m time to timeentures to acial magic itemtudies in Mag
hor the miliar)
216 (22D + 1
or’s MR is equbutes, and incbutes, not hid, Ghor will imh, and then wcious in comal to Meszmer
Demonosaurt ball of flesh n reptilian scang legs, but hak as his body a row of horntail, where thee horns acrosand takes up
mouth is filled s extending fre (actually twok eyes toppedical 'armband'that grants hi
e, Meszmyr ancquire more w
m he may havegical Lore.
Demonos
08)
qual to the totcreases/decreas current attrmmediately trywill die after
mbat, and has’s INT + 4.
r stands aboutand muscle c
ales. Ghor haas an enormois tall. It tapens runs downe horns end iss the top of the entire frowith razor sh
rom the bottoo nostril holesd with bony ' type of ring im 20 points o
nd Ghor still wealth, or to learned abou
saur (Me
tal of all of Mases with his ributes. If My to avenge hi
rwards. The cs a Talent in
t 4'10" and locovered in duls only two sh
ous tail that isers to a thick,n the back to in a cluster. Iits face. Gho
ont of its bodyharp teeth andom jaw. Ghor s) and two sm
ridges. Ghoaround his rig
of armor prote
Issue 6
go out on o chase a ut through
eszmyr’s
Meszmyr's maximum
Meszmyr is is master’s creature is
n Tracking
ooks like a ll, grayish-
hort, thick, almost as , blunt tip, the tip of
It also has or’s face is y. Most of
d two huge has a tiny
mall, beady or wears a ght mouth ection.
T
TatmmLLntabosncd
I YHfWtcafohhnnacour
Imog
TrollsZine!
This adventure wand designed to bthat the text insmake it at your make a Saving L1SR on LK, Lower level charnor enter into cothat feel that thassured that therbe arbitrarily kilor kindred of chsimplicity, optionneed to use your cast. Your chardistant city. So fa
ntroductio
Your journey Hulgar’s Fort,fabled city of GWest, across Btrader of somcaravan by thaarrival of a sfarms at Jabbopportunity toher guard for however, is pnight’s delay hneed to maaccompanied bcabbage. So yout alone on tup onto the bread paragrap
It is late in themany long miover the distagloomy forest
NA
was written usinbe playable by chstructs you to mcharacter’s level.Roll on Luck,if 5th level th
racters ought to ombat indiscrimheir mettle will re are plenty of lled. Thus is balharacter may be ns for magic use
judgment to detracter is betweefar, the journey h
on
has been lon, you are encGhometh liesBlack Oak Hme renown, at road. But fshipment of bersnatch Guo earn a handthe journey. Y
pressing and holds no appeaake the remby the pervas
you decline ththe broken, dbleak moors oph 1.
1e day, and youles. The sun s
ant mountainsof gnarled oa
ight WA T&T
ng the T&T 5tcharacters of anymake a Saving R
(e.g., if the text if you are 1sen you must mbe careful not t
minately. Highernot be put to opportunities ah
lance achieved! Aused. For reasohave not been gtermine the outcen adventures,
has been uneventf
ng and lonelycouraged to l just a few daeath. Madamwill soon b
for now she iscabbages fromulley. She of
dful of silver bYour businessthe prospect al, particularly
mainder of ysive stench ofhe offer and deep-rutted roof Black Oak
1 u are weary, hasets amidst crs. The road aaks and leaning
Walk in5th Ed
By J
th Edition rulesy level. Any timeRoll, you shouldt instructs you tost level, make a
make a L5SR).to roll unluckilyr level charactersthe test may behead for them toAny gender, type,ons of space andgiven, so you willcome of any spell
travelling to atful…
y. Arriving atlearn that theays’ ride to thee Shakasha, a
be taking hers awaiting them the goblinffers you theby enlisting in in Ghometh,of even one
y if you wouldyour journeyf Jabbersnatchinstead strikead that windsHeath. Now
aving travelledrimson cloudsahead enters ag pines.
Page 13
n the Wition Soames Fallow
s e d o a . y s e o , d ll ll a
t e e a r e n e n , e d y h e s
w
d s a
Shadany presespenoptio(mecreadhollothe n
A diregarin sehear perhmeekthis Apolhear the magiRead
Wild Wolo Advws
ded over by retunnel in theence, and you
nd the night wons. If you wchanical, magid 20. If you wow somewhernight, read 30
isembodied hrds you with aepulchral tone
my tale of whaps bowing kly for good loathsome splogize that, mthe head’s ta
story about tical kingdom d 37.
Woodsventure
eaching brance ground. Theu are not sur
within it. You wish to press aical or naturawould prefer re off the roa0.
2 head floats aba cold, blank es: “Stranger!woe!” Will yyour head ameasure? Rea
pecter with yomuch as you ale of woe, ythe little pigg in a friendl
s
ches, it looks e forest is a fre whether yo
pause to conahead, and ha
al) of lighting instead to fin
ad and set up
ove the foresstare and add Kneel befor
you kneel as and baring yad 16. Take aour weapon? would be de
you’d much ragies that travly wizard’s f
Issue 6
as dark as forbidding
ou wish to nsider your ave means your way,
nd a small camp for
st floor. It dresses you re me and requested, your neck a swing at Read 29.
elighted to ather hear
velled to a flying hat?
TrollsZine! Page 14 Issue 6
3 Ouch! You lose 1 point of CON. It certainly seems that you are awake, however strange your surroundings. Perhaps you should follow the path? Read 6. Or would you prefer to settle back down to sleep, hoping that you will awaken in better circumstances? Read 13.
4 You slay your doppelganger. As its corpse slumps to the floor, it blackens and crumbles to dust along with all of its possessions. With a mighty rumble the room beyond the mirror collapses, and the tree roots around you twist and writhe. You decide that you had better get out of here as quickly as you are able. Read 18.
5 You press on into the forest. Make a LUCK Saving Roll. If you fail, read 25. If you succeed, read 17.
6 The path twists and turns through the woods, and you are soon completely befuddled about which direction you are heading. As doubts plague you, you are distracted by the noise of something approaching. You have been disturbed by the occurrence of a Random Encounter. Read 49. If you survive the encounter read 32.
7 The runes are of some lost language unfamiliar to you and broken in many places by the protruding tree roots. However, you find them strangely fascinating, and a sense of their meaning begins to grow in your mind. Make an INT Saving Roll. If you fail, read 21. If you succeed, read 43.
8 Unless you are somehow immune to all forms of poison (in which case there is no effect, and you may continue, following your snack, to 35), that was a particularly bold (or foolish) decision! The glowing toadstool is indeed virulently toxic. Make a CON Saving Roll. If you fail, read 13. If you succeed, read on. You choke on the foul tasting fungus. You lose 5 points of CON. If this is sufficient to kill you, read 13. If you still live, then read on further still. You drop to the floor in a convulsive spasm, and are afflicted by a striking auditory hallucination, in which it appears that the very woods around you speak: “Stranger, your lack of sense in the face of obvious dire danger does you credit! What is more, it indicates that you may be the one we seek. Our name is Fafahlfahal, and we are afflicted by Ghrl’khutt
Bhaeghoar, Eater of Souls! Fight him in our name, and naught he does may harm you!” Should you perchance find yourself in combat with an incarnation of Ghrl’khutt Bhaeghoar, Eater of Souls at any time in the near future, you may say “Fafahlfahal” and indeed suffer no damage from Ghrl’khutt Bhaeghoar, Eater of Souls’ attacks, whilst inflicting your full damage against him, until the demon is slain. At length, the vision passes, and you are recovered. As you come to your senses, though, you fear that something fearsome approaches you through the trees. Read 25.
9 You are glad to leave the sobbing and the blackened oak behind you, but fear that you are hopelessly lost in these confounded woods. Make a LUCK Saving Roll. If you are successful, read 23. If you fail, read 25.
10 You take great delight in mocking your weeping reflection. This enrages your double – it jumps to its feet, takes a couple of steps back, and launches itself once more at the glass! This time… (read 14)
11 “You!” the horned rider declares in a voice as deep and strong as the very woods themselves. Will you flee as fast your little (or big, whichever) legs will carry you? Read 19. Or stand and fight? Read 22
12 The water is refreshing. Regain 5 points of lost CON. Drinking it also cleans your mind and suggests an idea – you could follow this stream, as surely it must eventually lead you out of this forest. If you wish to do this, read 33. Otherwise, strike back out in what you hope was the direction you were originally headed (read 35).
13 Alas, that was not one of your better ideas. There are terrible things that lurk in dark places, and it seems that one such has brought about your untimely demise. For you, the adventure ends here. For your shade, an eternity of torment lies ahead, haunting these cursed woods. The hours aren’t good, the pay is lousy, and the prospect of career progression non-existent – but all that said, at least it’s a job…
14 The glass shatters into a thousand pieces. Your reflection is no longer weeping but smiling. It is not one of those friendly, light-hearted smiles that you like to think give you quite a winsome appearance, but a
T
slefaAcaI
YrDykm Yrsdrdschsnat
TrollsZine!
sickening, twiseaps to attacfighting is a fattributes and Any tactic, speconsider to eagainst you. IfIf your Doppe
You are overwrun to escape DEX Saving Ryou flee and lokill you, read make the Savin
You run alongrun, and you sense of horrodistance than road. Perhapsdeeper into thsome kind oconfused and hooded cloakstrides. Will yonew menace? attack? Read the new arriva
sted leer. “Thck! The mirroform of Doppsame equipm
ecial item, speemploy againf you defeat yelganger defea
15whelmed by a
from this unRoll. If you failose 3 points of C13. If you surng Roll, read o
g the winding run. In fact, yor that you ha
you originall in your con
he forest – or f enchantmenunsure, you
ks approachinou strike off iRead 32. D44. As confidls and ask for
hank you,” it sor creature wpelganger. It
ment that you cell, or ability thst it, it will
your Doppelgaats you, read 3
5 primal panic,
nwholesome wl, you stumbleCON. If this irvive this damon.
path, and youyou realize wave run for a ly travelled o
nfusion you hperhaps you nt? Standing see three fig
ng you with nto the trees
Draw a weapodently as you directions? R
says, and thenwhich you are
has the samecarry yourselfhat you might
also employanger, read 4.34.
and turn andwood. Make ae on a root asis sufficient to
mage, or if you
u run, and youwith a growing
much greateron this foresthave only runare subject tomomentarily
gures in longswift, certainto escape this
on and boldlyare able, hail
Read 42.
Page 15
n e e f. t y .
d a s o u
u g r t n o y g n s y l
“AlaadvePerhnot expesomeskull
As yis cagrowbite formbesidout ofooliindulthing
The sensegonestatumonunplcompis qube wOnceopenDaylbranunwhair. Athat trunkwestwreliefout, moo
You unhinyour advewhilsslain desti
as,” begins theenturer, and fehaps there is m
hear it, for erience a ewhere in thel and the top o
you proceed waught by a
wing at the basmarks in one
m of some dede it. You feelof the unwhoish thoughts alge your strang? Read 8.
chamber of e that the poe. On the flouette of a rathnstrosity. Comleasant thing pels you to piuite heavy for
worth hundrede you have a
n air, you light is break
nches overheholesome chaAble to see bthe paths whik soon join atward. You ff, find that beand the road
orland. Read 5
flee in abjinged by fearr senses and enture ends hest you are redu
n by foul creained to haunt
16 e head, “I waell prey to a Ramore to the
the narrativsudden, d
e region betwof your should
17 warily into thepatch of tallse of an anciene of the toadstead squirrel-ll a curious co
olesome funguand quickly m
nge whim and
18 f runes has aower which ooor in its cenher hideous, mmmon sense w
well alone,ick it up and r its size (weigds of gold piecascended the notice anoth
king through ead. The aracter, and trbetter in the gich diverge aroagain, in a roafollow the roefore too longd proceeds o50.
19 ject terror, yr. Unfortunat
whatever yoere. If it is anuced to a gibbatures, and dothis accursed
as once a moavening Fiendtale, but sadly
ve is interrupecapitatory ween the basders. Read 13
e woods, yourl, luminous nt pine. Theretools, and thelike creature ompulsion to tus. Will you igmove on? Rea
taste the eeri
altered somehonce dwelt henter is a sm
many-limbed, warns you to , but sometplace it in yought 20), and cces to the righ
spiral staircaher welcomethe dense coforest has rills of birdsogrowing light,ound the blacad which headoad, and to yg the trees begonce more ac
your mind cely, you neve
our fate may ny consolationbering loon, yo not becomplace for all e
Issue 6
ost foolish d Head…” y you will pted. You
sensation e of your 3.
r attention toadstools e are some e shriveled curled up take a bite
gnore such ad 35. Or ily glowing
how. You ere is now all golden cylindrical leave the
thing else ur pack. It could well t buyer. ase to the e change. overing of
lost its ong fill the , you note kened oak ds steadily your great gin to thin ross open
completely er recover
be, your n, though, ou are not
me a shade eternity. I
T
hgs
YetaupWoyt
Awpaks TastkagElipt
YrbFwfh Iyay1Hta
TrollsZine!
hope that helpglass half full suppose.
You decide toeerily quiet. Athe last circle are deep in thunease – thereplace, and youWill you turn of this place byou made of sthe imminence
As you trace words form opressure in yoattempting to knees in agonsufficient to ki
The pain is sucaware of a hasuddenly realithat you doknowledge dawa looming pregag, as there isEvery sense yife! Will you presence? Reaturn and face i
You fight threduce the Hublow another Foul Wolves.wolves are sumfight against huntsman.
If you defeat tyour prize. Tanywhere abovyou exactly as1D6 worth However, youthe horn will antlers out of t
ps. Kind of dor glass half
20o proceed int
After a few twof daylight is
he murk. Youe is somethingu sense that and flee as qubefore ill befsterner stuff, e of peril? Rea
2your fingers
on your tonguour skull as force their w
ny! You lose 5ill you, read 1
ch that you almarsh, rhythmiize is your owo not underwns on you: sesence. You hs a thick, chemou have screa
flee in blinad 19. Or wiit? Read 31.
22he Wild Hununtsman to a blast on his h Roll 1D6 mmoned. Eac
you togeth
the HuntsmanThe horn canve ground in it has for theof MR20 F
u will discoverbe that you wthe sides of yo
depends whetf empty kind
0 to the gloomy
wists and turnss left behind u feel a growg very unnatuhidden dange
uickly as you cfalls you? Reaand in no waad 5.
1 over the run
ue, and you fthough the c
way out. You 5 points of CO3. If you live,
most black ouical chanting wn voice, sprstand. Thensomething standhave stopped mical odor in ams at you tod panic fromll you defy y
2 ntsman! (MRMR of 40 o
horn, summonto determine
ch wolf has Mher with th
n, you may takn be used othe wilds. It
e Huntsman –oul Wolves r that a side-ewill grow irreour skull (part
her you are aof person, I
y forest. It iss of the road,you, and you
wing sense ofural about thisers lurk herecan, to get outad 15. Or areay deterred by
nes, unfamiliarfeel a growingcontents weredrop to your
ON. If this isread on.
ut, but you are– which youeaking words
n unwelcomeds behind you,chanting, andthe chamber
o run for yourm the terribleour fears and
R80). If your less, he will
ning a pack ofe how many
MR20 and willhe wounded
ke the horn asonce per daywill work for– summoningto aid you
effect of usingemovable stagticularly
Page 16
a I
s ,
u f s . t e y
r g e r s
e u s e ,
d . r e d
u l f y l
d
s y r g . g g
embapermhumor fwhen
You you are njust aboufreshstreathis p
You own that eyes You your againabjecReadreflecyou a
arrassing if manently redu
mans and otherforgot to mance you arrive
trudge warilfear that you
not even sure wandering ai
ut in growing h looking watam? Read 12.place? Read 3
try to speak tmisery, it paybeyond it, a dand a profusiturn around q
r side of the nst the glass, wct fear. Will d 39. Smash ction? Read are able? Rea
you are a duce your Chr judgmental sake a note oed, read 13.
23 ly through thhave lost all if you are fol
imlessly betwepanic, you n
ter. Do you w. Or press on32.
24 to your reflectys you no attedark, monstroion of weavinquickly, but thmirror. Your
wailing, its soyou wait to the glass to
14. Or get oud 19.
doe/female). harisma to 5species. If you
of the paragr
he strange forsense of direcllowing a patheen the trees
notice a small wish to drinkn and try to g
tion, but absoention. Then yous shape withng limbs is apphere is no suchr doppelgangrrow now ovewatch what free your un
ut of here as
Issue 6
This will amongst u are slain, raph from
rest. Soon ction. You h at all, or s. Looking
spring of k from the get out of
orbed in its you notice h three red proaching. h thing on
ger shrinks ertaken by happens?
nfortunate quickly as
TrollsZine! Page 17 Issue 6
25 Your apprehensions are realized! Something terrible approaches! Consult the Encounter Table at 49. If you survive the encounter, read 35.
26 Congratulations! You have found the Lost Scythe of Yang-yi! It has 26 dice and 17 adds. Furthermore it allows you a free strike at the start of any combat, inflicting full damage against up to six opponents. Shouldering your newly found weapon, and laughing at your great good fortune, you proceed merrily on your way. Read 13
27 You are in a small circular chamber beneath the forest. Roots protrude from the ceiling and walls. There is a stone staircase leading up, and a single corridor exiting the chamber. A mournful sobbing echoes down the corridor from somewhere ahead. The walls of the chamber are inscribed with ancient runes. Do you wish to head down the corridor? Read 36. Or would you prefer to first make a closer examination of the ancient runes? Read 7.
28 You push your way into the room and stand before the mirror. You see your reflection looking back – well, almost your reflection, for the face in the mirror is twisted in grief, and crying out in wordless anguish! You stagger backwards in surprise – but your reflection lunges forward! It crashes against the glass – which shivers at the impact, but doesn’t shatter. How do you wish to respond? Try to speak to this thing beyond the mirror to find out how it/you came to be trapped there? Read 24. Use a weapon to smash the glass and free your reflection? Read 14. Jump up and down and pull moonish faces to mock the mirror being in its torment? Read 10.
29 You attack the Ravening Fiend Head (MR70)! If you defeat this foe, you will be pleased to discover that it wore a pearl earring, which your inner pawnbroker whispers is worth a good 50 gp from any (semi-) respectable booty dealer. You may also wear it yourself if you wish, it is most fetching. If you do not defeat this foe or if you cannot remember which paragraph you were supposed to return to following your encounter, read 13.
30 The ground rises to the north of the highway, and there you find a little hollow, shaded from the road by
a growth of stunted bushes. It seems to be a discreet spot to make camp. The evening is warm and you have hard cheese and stale bread, so decide not to risk a fire in case of drawing unwanted attention. Helping your sparse meal down with a few gulps of sour Brannish wine, you settle down on a bed of ferns, pulling your travel cloak over you, and soon drift into a troubled sleep. You dream a most peculiar dream. In it, you are floating above the ground, looking down on your own sleeping form. Tendrils of mist are rolling out from the forest, and these reach your body like so many gaseous tentacles. The limbs of mist wrap themselves sinuously about you, lift you into the air, and draw you within the dark, forbidding woods. You awaken with a start, reaching instinctively for your weapon and your pack, which you are relieved to find straight away. But although you have grabbed your belongings, you cannot see them, or anything, for you are in pitch blackness. What is more, you feel a pressing presence around you that you instinctively know to be the old forest. Was your dream true, or did you wander here, sleepwalking? You are about to scrabble in your pack for the means to light your way, when you notice that you can see your hands before you, and the ground, and the trunks and branches of trees. Everything seems to be lit with an eerie luminescence that your eyes grow increasingly accustomed to. You seem to be in a small clearing of sorts (though branches still cover over head), with a single path winding out amongst the trees. Will you follow the path to see where it leads? Read 40. Or should you pinch yourself hard to see if you yet dream? Read 3.
31 You turn and behold the thing behind you – and your heart almost freezes in shock at what you behold! Make a CON save! If you fail, read 13! If, however, you succeed, read on. The thing is huge, quite filling the small chamber and blocking you from reaching the stairway. It is a great cylindrical mass of rubbery, luminescent flesh, from which dozens of jointed limbs extend and weave ominously. At the center of the mass is something of a face – three small deep red eyes regard you balefully; beneath them is a long vertical fissure lined with hundreds of irregular, razor sharp teeth. A thin purple tongue protrudes from the mouth, snaking slowly towards you. Do you turn and flee, screaming
T
inWys
Ydurros
AaMbe(se
YuachdcamdiaaayrmR
TpBtmYein
TrollsZine!
ncoherently dWill you draw you believe thstand your gro
You are lost direction to undergrowth relief find thatrelief is shooverwhelmed something ver
As you followand its merry Make a LK Saby some wanexactly what, m(33) if you ssucceed in tencounter, rea
Your mirror unusual situaadventure as character was have to workdouble twistecorpse of youand treasure, imagical itemsduplicated in s only one catany future quean evil doppelgat your triumpyou set off barunes. You aremirror world Read 18.
The road that press in, until By the blackenthe path splitsmenacingly cloYour attentioemanating fronvestigate the
down the corriyour weapon
hat it would bound and see w
32in the trees,go. Striking and fallen brt you are backort lived, hby growing an
ry wrong in th
33w the stream, i
rhythm matchving Roll. If yo
ndering beastimaking note tshould survivthe LK Saviad 38.
34self has trium
ation where your twistedalready twist
k out for yod and evil m
ur former selfincluding anys gained on your doppelgtch, which is tests, you shouganger of youph over your ack down theen’t entirely sor its original
35you are follo
it is soon littlened shell of a ls at a fork. ose, both routon is caught m within the
e sobbing? Re
idor behind yoand fight? Re
be folly to dowhat befalls yo
2 , with no sen
out, you pranches, and k on the fore
however, as nxiety and doese woods. R
3 it grows widehes your ownou fail, you haie. Go to 49to return to tve the encouing Roll or
4 mphed! This you may c
, evil mirror ted and evil
ourself exactlymeans. You mf. Note that ay ridiculously
previous adganger’s possethat hencefort
uld only choosurself would ta
foolish and we corridor to ure whether yl, as both app
5 owing dwindlee more than alightning-blastWith the treetes seem equa
by faint, mdead tree. Doad 45 Or will
ou? Read 19.ead 48. Or do anything butou? Read 46.
nse of whichpush throughto your great
est road. Yourit is soon
ubts. There isead 35.
er and swifter,n rising spiritsave been beset9 to discoverthis paragraphunter. If you
survive the
leads to thecontinue this
self. If yourthen you willy what beingmay loot theall belongingsover-powered
dventures, areessions. Thereth, in this andse actions thatake. Delightedweak original,the room of
you are in thepear identical
es as the treesa narrow pathted oak trunk,es pressing inally uninviting
mournful sobso you wish toyou ignore it
Page 18
o t
h h t r n s
, . t r h u e
e s r l g e s d e e d t d , f e .
s . ,
n . s o
and (read
The you thickconctherethey of robeyoand someof thRead
The groanpiggyyou sooththis recortable
It is AftertakenTo expeout, earlymacaof biout o
press on dowd 9)?
corridor leadshave to push
ker tree roots. cealed by the e are other fucannot be se
oots. The soond the mirro
look into ething (call it his eerie hole id 9
head seems sns, “oh, veryy’s…” Althoufind the famhing. You recovexperience. Norded before e, or, failing th
a long marchr a while, youn on an increyour great
ectations, youand that the
y dawn. The abre aspect, anirdsong and oof the forest!
wn the left for
36 s to another ch and squeez To one side roots, is a larg
urnishings in oeen owing to obbing appearor. Do you wthe mirror? common senin the ground
37 surprised at yoy well. Once, ugh the circu
miliar story ofver 10 points of ow return trolling on t
hat, read 13.
38 h through a su notice that yeasing and un
relief and u realize that
luminescencewoods arounnd are slowly
other morning
rk (read 6) or
hamber, whicze past more of the chambge, gilt-edged or exits from the thick entrs to be com
wish to enter Read 28.
nse) warn you d as quickly as
our request. “there were t
umstances aref your childhf CON and gainto the paragthe random
eemingly endyour surroundnfamiliar lum
against yothe trees are
e is the naturnd you have coming alive
g noises. Finall
Issue 6
r the right
ch to reach and ever
ber, almost mirror. If the room, anglement
ming from the room Or does to get out
s possible?
Really?” it three little e unusual,
hood most n 50 AP for graph you encounter
dless night. dings have
minescence. our worst e thinning ral light of
lost their with trills ly, you are
T
Yrwleyrmugy STepn
Yomutr
Yp
StitawshLt
“or “litt Tli“
TrollsZine!
You stumble uroad; a better which must leeft you wearyyou and hopefrecover. Youmystery of thounresolved, bgratitude for tyour veins.
Something or Take 50 AP experience. If prefer to headnight there, th
You watch otherworldly dmuch like youup at you, andthe glass as thrun! Read 19.
You follow tpounding in yo
Something latowards you! Yts approach. Ta horse rears uwearing the astrange rider? horn-headed oLangford’s Hothou hoary mi
“Excuse me,” one of you firoute out of th
“Well,” says thike rusted steeto give you ththat question…
The second Gike foul air “That’s you all
up a rise, andone than th
ead to Ghom, but you hopfully find an i
carry a linose haunted wut that is nothe life blood
someone hasand increase
f this feels sod back to theen go ahead a
39and see w
demon devouru. When it hasd then moveshough it were
40he path, youour ears. Read
4arge is crashYou draw youThere is the bup before youantlers of a Read 22. As
one?” Read oly Bones, besbegotten trop
42you ask in a qne fellows di
his confounde
he first Grim el scraped ove
he rather obvio…”
Grim Spectral Wescaping froml over,” he com
beyond it yoe one you we
math. A sleeplpe to get someinn where youngering doubwoods has remot enough tod which still f
s been watchyour Luck bmehow unear
e forest and sand read 13 in
9 what happens
rs someone ws finished, the s forward, pae not there. Y
0 ur heart racind 25.
1 hing throughur weapon an
blast of a hunt, bestridden bstag. Will yo
sk, “What is i11. Or decla gone and trope!” Read 47
2 quavering voicrect me as to
ed place?”
Spectral Warrer wet stone, ous and termi
Warrior lets oum a newly omplains, “alw
ou see anotherere following,less night hase miles behindu can rest andbt that somemained behind,o lessen yourflows through
hing over youby 1 for yourrned and youspend anothernstead.
s, when thewho looks very
demon looksssing throughYou turn and
ng, the blood
h the woodsnd prepare forting horn, andby a huntsmanou attack thisit you hunt, oare: “By Saintouble me not,.
ce, “but couldo the shortest
rior, in a voice“I’m temptedinal answer to
ut a long sigh,opened tombays going for
Page 19
r , s d d e , r h
! r u r
e y s h d
d
s r d n s o t ,
d t
e d o
, .
the omillen The chucsuitabthe ftime fightFrogback
As ywordpressattemmentwrenmark Yourof COworswallslurksthis YourfrombefoReadfrom
obvious. Getnnia now.”
third Grim Sckle like… webly morbid similfirst. He shov
at all, all tting over copg Tavern. Whik away, then tu
you trace youds form on ysure as thougmpting to fortal effort, yo
nching your kings!
r head spins aON), but youse fate. It seems are runes of s here, beyondthe cancerour thoughts are
m down the cre. Will you nd 36. Or is it t
m this place as
ts mighty tedi
Spectral Warrell, take 30 Aile to insert here)ves the third ithree are brapers in the g
hilst the three urn and run. R
43 ur fingers oveyour tongue, agh the contenrce their wayou force you
gaze away
and you feel nu feel that youms to you th
f binding, and d the thin, straus heart of the interrupted
corridor – rennow investigattime to get ouquickly as po
ious after, oh
rior chuckles AP if you can ), which greatin the chest, awling like sgutters outside
are thus occuRead 35.
er the runes, and you feel nts of your sy out. With aurself to stop
from the
nauseous (yo lu have escape
hat the markin that somethiaining walls ofhis wood’s strby hearing th
newed, and lote this unsettlut of this hole ssible? Read
Issue 6
h, say four
at this (a think of a
tly offends and in no treet girls e the Blue upied, you
unfamiliar a growing skull were a supreme p reading,
invidious
lose 3 points ed a much ngs on the ng unseen f reality. Is rangeness? he sobbing ouder than ling noise? and as far 9.
T
YWescttynwystbaty
WspTdOa(
Yin
YHroyaeitr(fm
YEEubo
TrollsZine!
You find yourWarriors! Eaexaggerated sesingly if your character is sothreat at all, tthem at a suiyour back, barnaked), and ywhatever levelyou ought to slay the warriothough their behind a silveapiece. You mtriumph they wyou will read 1
Warily, you psurprise you phosphorescenThe sobs are descend the stOr would youas you can, by (read 9) forks?
Your beliefs, hn this situation
Your words Huntsman wiridiculousnessoff. You may you ever choadventure, refeffect. You mat should fetchreturn to the(before rollingfailed to propmore careful in
You have deciEater of SouEater of Soulsupon to resolvby your pluckone-to-one co
44self in combaach warrior ense of fair plcharacter is l
o proficient ththey will polititable handicare-handed, bliyou may huml of experiencbe able to w
ors, you will bforms crum
er GSW broomay proceed twill offer you13.
45peer within find a ston
nt mosses, twechoing up fr
taircase to inve prefer to get travelling eith
?
46however welln. Read 13.
47are most efth an overwh. He throws take the Horn
oose to blow fer to Paragay instead choh 150 gp froe paragraph g for this raerly make notn future, and i
48ided to take o
uls (MR250) s has untold ve the situatio
k, and decidesombat. If you
4 t with three G
is MR30. lay, they will oless than 3rd hat the three tely suggest tap (one handindfolded, wh
mor them if ce you are in
work out the dbe pleased to
mble to dust,och, probably to 35. Should
ur corpse a fin
5 the tree tru
ne spiral staiwisting down irom down beestigate furtheas far from h
her the left (re
6 -founded, are
7 ffective and helming sensedown his ho
n of the Wild it, in this o
graph 22 tooose to sell it, om an honest
from whencandom encoute of it, makeinstead read 1
8 on Ghrl’khutt
in combat. Apowers whichon, it is perha to give you
u triumph, rea
Grim SpectralOut of an
only fight youlevel. If yourpose you no
that you fightd tied behindhat-the-heck –you wish. At
n such a case,details. If youdiscover that, each leavesworth 15 gp
d the warriorsnal salute, and
unk. To yourircase, lit byinto the earthelow. Will youer? Read 27. here as quicklyead 6) or right
e of little help
fill the Wilde of his ownorn and ridesHuntsman. If
or any future discover itsin which case
t trader. Nowce you cameunter). If youe a note to be13.
t Bhaeghoar,Although theh it could callaps impresseda fair fight inad 18. If you
Page 20
l n u r o t d – t ,
u , s p s d
r y .
u
y t
p
d n s f e s e
w e u e
, e l
d n u
are dthe d
Roll of thwith resulthe liencoroll tyou! the mreturbefoencothe p Roll2,3,45,6
7
8,9
10,11
defeated, you drill, read 13.)
Rand2D6, and find
he encounters some foul sp
lts are special listed paragrapounter each othat result agWhether you
monsters, if yorn to whichevre reading thi
ounter, or if yparagraph you
l Resu4 Read
Shadyour cTranRoll tdamagEitheFoulMR 2
1,12 Read
know the dr)
49 dom Encound the result onwill require y
pirit or beast oencounters in
ph number tof these once
gain, treat it au roll a speciaou survive thever paragraphis section. If yyou simply foru came from, r
ult d 2 des of Mist (ycharacter, each ansient Wightto avoid its toucge to your CONr way, the Wighl Wolves (You20) d 41
rill. (If you do
nter Table n the table be
you to engage of the woods,n which you mo resolve. You
per adventuras no encountal encounter e encounter yh you made you are defeatrgot to make read 13.
you face one for eat MR25.) t (Make a DEch: fail and you
N per level of youht then fades awau face 1D6 wol
Issue 6
on’t know
elow. Most in combat
, but some must go to u may only e – if you ter. Lucky or one of
you should a note of ted by the a note of
every level of
EX Saving u take 1D6 ur character. ay). lves, each at
T
Tauft SyatssvbbasTbw “m “oO YCy
TrollsZine!
The forest is and straightenutterly weary find the strentavern or inn w
Sometime afteyour shouldeapproaching ato sight over isee the riderssome unspeakventured this back. But youby the dozen:and thankful seat by the roaThe heavily-arbut riding amowho merrily bi
“Tell me,” youmanaged to pa
“Forest?” she of the name, thOak Heath sin
You recount Clearly, the Myou feel bound
50far behind yons with everafter your exp
ngth to push where you can
er noon, you er, and notalong the roadintervening his better, havikable thing frofar, even in b
u see that bey: Madame Shfor the oppo
ad and wait formoured Trolongst them is ids you a good
u ask, “how iass through th
replies, “whahere hasn’t be
nce before the
your adventuadame does nd to prove her
0 ou, and the rory passing mperiences of ton, and hop
n safely rest.
happen to lotice the dusd. The forest ills and rises. ng some sillyom the wood
broad daylightyond the riderhakasha’s caraortunity to resr the merchanllish guards eyMadame Sha
d day.
is it that you hat accursed fo
at forest? I daeen a tree grow reign of the J
ures of the not believe a wr wrong.
oad improvesmile. You arethe night, butpe to reach a
ook back overst of ridersis already lostYou strain toy notion thatds might havet, to draw yours are wagonsavan. Curious,st, you take ant to arrive. ye you warily,akasha herself,
and this trainorest?”
aresay, in spitewing on BlackJade Kings.”
night beforeword of it, and
Page 21
s e t a
r s t o t e u s , a
, f,
n
e k
. d
“Youwoula wag And Excecarveashen “Putand join you p You And surfacompmem **** This 500 Ghrlcomeit mwhet
u think I lie?” ld be interestegon or two of
from your pept that it ised from blacn-faced, and d
t that thing awwithout a sinher wagons. pay them no h
look at the cyet… you
ace and stranpelling. Perha
mento. Surely n
*************
adventure is AP for you
l’khutt Bhaee in handy as
may one day ther for good
you ask, “vered in buying thf your stinking
ack you withdsn’t made of ck wood. Mdraws back in
way,” she croangle word moThe guards g
heed.
carving. It is run one finnge angles, aps you will no harm can c
*************
at an end. Your experienceeghoar, Eatea paperweighprove to h
or for ill, time
ry well. But pehis – it shouldg cabbages!”
draw the goldf gold any loadame Shakarevulsion.
aks in a hoarsore gallops baglower menac
a truly repulsnger down itfinding it inkeep it your
come of that?
*************
ou may take a e, and the cer of Souls.ht or bookendhave other pe alone must t
Issue 6
erhaps you d be worth
d statuette. onger, but asha turns
e whisper, ack off to cingly, but
sive thing. ts smooth nexplicably rself, as a
*********
reward of carving of It could
d. Feasibly, properties: tell.
T
GraktmmwhTHamhtbsh PrteininHlebtm Tgfhasbwcottpg
TrollsZine!
Gustov Vynd rough town, Gand his prowekilled even mthird level andmade his way made it throuwith the markhis tracks by aThe boot was He looked at and weighed hman most cerhard in the chthe horse trobathing ratherstayed on his had not been a
Prokta had crecently when that turned ouend. Good thin mourning fon a sour mooHe was a veryevel and his bothered withtoo many savmore than com
The confrontagathered specfrom its scabbhis favorite wadds were a msomewhat qbrandished it awooden pokecolossal +62! onlookers thothe broadsworthe outcome player may thiget a combat t
The
strolled intoGustov was cess with a swore. Gustov
d his attributestowards the
ugh the woodk of many sorea gob of spit thmade of expethe man who
him up as avertainly was noest, thinking t
ough handily r than for efeet, howeveras savvy as he
curly hair; hahe had stuck
ut to be hidinging it was onlyor his beautifuod (that spittly experienced
adds were nih magic as hisving rolls, butmpensated.
ation soon dctators. Gustbard. As a L3 wweapons (hou
meaty +22. He uirkily prodat Gustov. He
ey thing, but Surely the o
ought, expectird is mightier is obvious, y
ink – Gustov total of 47 with
TootA T
o town. Althoonfident in b
word. He’d sehad hacked hs were rising nGutrot Inn, b
den swing dooe heads, he what landed on
ensive Nesstleo had spat inerage; althougot. Gustov shoto pitch him ‘a
placed for equine libationr, the first sign
thought he w
ad, in that hek his head intog a baby dragoy a baby, but iul ginger barne certainly warogue; he’d micely mountins INT causedt his phenom
developed intoov drew hiswarrior he go
use rule!) andfelt gooood!
duced a toe got just 1D6his combat
outcome was ing much blo
than the tooyou, the expewill roll 21 onh his adds wh
thpick T&T C
By M
ough it was aboth his savvyeen a lot andhis way up tonicely. Gustovbut before heors imprinted
was stopped inn his left boothaven leather
n his directiongh average theoved the mana’ over ‘t’ intosobering andns. The mann that Gustov
was.
e had lost ito a crawl way
on at the otherit had left him
net and he wasas not sweet)
made it to fifthng. He hardlyd him to miss
menal accuracy
o a fight ands broadswordt 6D6+4 with his personalHis opponentothpick and6 for the littleadds were aobvious, the
ood to flow –thpick. Surely
erienced T&Tn average and
hile Prokta will
Page 22
vs. thCombat E
Mark Thorto
a y d o v e d n . .
n e n o d n v
t y r
m s .
h y s y
d d h l t d e a e – y T d l
get a18 isarmowith sharp In fbackmadeGustvaultof thSRs manewoulappe
e BroExamplon
and average cos more than or that both co
a toothpick p sword?
fact, as it hkwards out of e a SPD SR tov jumped at over the wahe head (unpro
on both Deuver perfectlld surely finisealed to the G
oadswle
ombat total ofenough to g
ombatants favreally beat a
happened, Prf danger as Guand got hims
at him again, arrior, spin anotected) with
DEX and STly – now the sh Gustov! N
GM that a tooth
ord
f 65. The diffeget through thvor. But how man skilled w
rokta electedustov sliced aself out of ha
but Prokta nd stab him in
his toothpickTR and execjab from the ot so…Gustohpick just wou
Issue 6
erence of he leather can a man
with a big,
d to leap at him. He arm’s way. choose to
n the back . He made cuted the little stick
ov’s player uldn’t kill
T
hwed AaloHcatnd AP
TrollsZine!
him and the Gwhile he was enough or strodo 65 points o
And so the figattack and Proooking for oHow would icritical saving and on averagthrough the sninth critical deadly would o
Actually, GustProkta should
GM agreed. Hepierced and
ong enough toof damage. Th
ght went on okta stunting hopportunities t end? Probaroll; there is
ge the 1 and 2equence of esaving roll sooccur.
tov’s player ehave to make
e wasn’t goingthe toothpick
o get to the brhe GM allowed
with Gustov his way out ofto deal nasty
ably someone a one in eig2 would comeeighteen, so pomething unf
eventually poie a LK SR to a
g to stand stillk wasn’t longrain. It did notd just 1D6.
moving in tof trouble whiley little pricks would fail a
ghteen chancee up half way
perhaps at thefortunate and
inted out thatavoid tripping
Page 23
l g t
o e . a e y e d
t g
over charaLK Sthe bpoorProkon tacupenouGM pass wherand Khabman’end went
the spectatacter then claSR to have ebroadsword –r man whosekta then madetop of the
puncture on bugh to kill him
to require a out in agony
reupon the stleft the too
boomian khau’s nose. He eof it (the too
t off home wit
tors’ feet anaimed Gustovnough room
– he too failede wife who we SRs on both
nonplussed both of his eym, but Prokta’current CON
y. The GM agtill sour Prokt
othpick (whicauriwood) proeven made a lothpick, not th the unfortu
nd he failed.v would need
to decapitated and slashed was rooting foh DEX and SP
Gustov andyeballs. It was player appea
N SR for Gustgreed and Gusta throttled thh was made
otruding fromlittle flag to pthe nose) and
unate spectato
Issue 6
. Prokta’s to make a
e him with into some or Prokta. PD to leap d perform as still not aled to the tov not to stov failed he warrior
e of stout m the dead put on the d then he
or’s wife.
T
Lftsrgbt EbhmhOn “d Ou “o Shstt Tpasaf NlitwPqWe
TrollsZine!
Long ago in aforest. Over these woods. small farms wraised familiesgrain, vegetabbecause it wasthere had been
Eight-year-oldbrother, Peer, house was qumost of the hhad done all tOlga, told themnew baby, Kat
“But," she todon’t want Old
Old Kramm wused to scare t
“Be good, or toff and cook y
Stories from huge creature steal the axes trees in the forthe forest as th
The area wherplace for the band-seek. Neitsince they hadand hunt for eforest’s edge.
Now Peer, asiked to annoytease and taunwith someonePeer found Lquickly becamWhen Peer beeach time and
a faraway landtime a little Around the
where hard ws and supporbles, and anims far from then peace in the
d Lars Olavsolived on one
uite near the harvest work their chores som to go outsitina, could tak
old them, “dod Kramm to c
was the local their kids into
the Troll will cyou for breakf
the early settthat would cand saws peorest. This washe "Trollwood
re the forest mboys to play tther boy reallyd never seen oeach other in t
s some older y his younger nt him about e who was soLars, he mocme angry witegan to go dee
Lars complain
d called Valesitown had grtown were
working men rted themselvmals. Life wae king’s tax cland for a lon
on, and his elof the farms aforest. It washad been doo after lunch ide and play ske a nap.
on't go into carry you off!"
boogey man good behavio
come tonight fast in his big p
tlers told of come on foggople had usedthe reason th
d."
met the clearintheir favorite gy believed thatone. So they the bushes and
brothers are brother. Soonhow boring i
o easy to fincked him agath this irritatieper into the wned, the older
OldBy
ia there was arown up neara number ofand women
ves by raisingas good herecollectors, andng time.
leven-year-oldand their littles autumn andone. The boys
their mother,o she and the
the woods. I"
that mothersor
and carry youpot!”
a mysterious,gy nights and
d to cut downhey referred to
ng was a goodgame of hide-t trolls existeddared to hided brush at the
wont to do,n he began toit was to play
nd. Each timeain, and Larsing badinagewoods to hider boy mocked
Page 24
d KramRoy Cram
a r f n g e d
d e d s , e
I
s
u
, d n o
d -d e e
, o y e s . e
him Thatolderimagevenhide,job ohim. out, wronwas lfor th Peer and begatell hwoodand to thsafely
mm
for being afra
t really irritater brother tha
ginary monsten Peer could n, Lars ran deepof hiding thaUnfortunatelLars was in
ng way, and solate in the aftehe thick foliag
went as far searching for
an to lengthenhis father Olads to hide andhungry, Peer
he clearing anly back home
aid of Old Kra
ed Lars, and hat, not only ers, but he cnot find him. p into the for
at Peer was inly, when Peer the woods so
oon found himernoon and it ge in the deep
into the woor Lars. But, a
n, Peer realizedav that Lars hd had not comhurried abou
nd swearing thhe would nev
amm.
he resolved towas he not
ould hide so So, on his ne
rest and did sundeed unablecalled for him
o far that hemself completwas hard to s
per parts of the
ods as he darat last, as thed that he had had gone deep
me out again. Fut seeking the hat if he founver misbehave
Issue 6
o show his afraid of well that
ext turn to uch a good e to locate m to come e went the tely lost. It see the sun e wood.
ed, calling e shadows to go and
p into the Frightened
way back nd his way
again.
T
Phcrthw TuHBrcrewttat TtBdtcpt SbeHo Dhbtlegwwwtc
TrollsZine!
Peer got his ehis younger bcalled in vain ran the short dthe men therehunt for his bwere very reluc
Then a strangup. His name He was passinBjorn said thareward. Olav, could afford. running low oneasy way to fawhy they wouthey told him the woods. It anyone who dthem harm.
The hunter asthe Troll and Bjorn was amudid not believthe overactivechildren. But pick up a littletravel.
So, Bjorn got bear traps froedge of the wHe made himoff into the da
Deep in the hehill. There waby a large slabthe Troll lay oeaves. He cougot up, stretchwood to the fwas satisfied thwent to his dthat served ascool of the ni
ears boxed fobrother. Afterat the edge odistance to the to go with hboy. But it wactant to do so
ger who was swas Bjorn and
ng through onat he would gvery concernBjorn quick
n cash and thoatten his purseuld not go int
that they feawas said to co
dared to trespa
ked if anyonethey admitte
used now; he ve that they ee imaginationshe was also v
e extra cash as
together his m his gear th
woods where tmself several toark woods to f
eart of the olds a cave in th
b of stone. Inon his simple uld sense that hed, and wenfire under his hat it was hea
door and easila door. Old
ight and again
r not taking br Peer and hof the forest fe little town’shim into the
as now sunseto in the dark.
staying in the d he was a hun his way to ago and find t
ned, offered thkly accepted ought that thie. He asked tto the forest
ared the Troll ome out at niass among his
e in the town ed that none had never see
existed anywhs of country bvery glad of ts he still had
crossbow andhen went withthe boys had orches, lit onfind the missin
d forest there he hill, its entrnside the cave,
bed of piled the sun had
nt to add a febig cooking p
ating properlyly slid back tKramm went
n stretched hi
better care ofhis father hadfor Lars, Olav tavern to askTrollwood to
t and the men
tavern spokeunter by tradeanother townthe boy for ahe man all he
for he wasis would be anthe other men
at night, andwho guarded
ight to punishs trees and do
had ever seenof them haden a Troll andhere except inbumpkins andthe chance toa long way to
d several largeh Olav to thebeen playing
ne up, and setng child.
stood a rockyrance blocked, Old Krammbranches andset, and so heew faggots ofpot. When he
y, Old Krammthe huge rockt out into thes ten-foot-tall
Page 25
f d v k o n
e . . a e s n n d d h o
n .
d n d o o
e e . t
y d
m d e f e
m k e l
bodythe eand also smalKramdistuhumhad ffire chis hKramset owho It wafarthbeendaytibecoLars soonat nicookand wolvand rif he awfu Not stoppthingman temprewatorchwolv Old bringthe Cold wclearhad a
y. He climbedevening breezeears so they see well in t
ll by comparimm inhaled deurbing scents i
mans in his wofire! Fire in hicould do to ahuge throat. Hmm closed upoff through th
trespassed in
was dark and phest thing fromn comfortableime. In the g
ome very scaryknew that he
n for Olga hadight to look king pot. Thenmisery, he h
ves. Barely abran as fast as were allowed
ul woods again
far away, Bped to cock g, for while w
with a weappting and easyard Olav had h and then huves.
Kramm, on hg fire into hisCrone whom woman had lring there for always left him
d up onto a boes. Now Trollsmell and he
the dark too,ison with theeeply and immin the eveningoods, not far is forest! Old
a forest, and aHe would havep his cave, climhe trees to finhis beloved w
past his bedtim young Lar
e in or even gloom of they indeed for te had to get
d told him thafor bad childn, to add imm
heard, not farble to hold bac
he could, swd to live he won.
Bjorn also hhis crossbow
wolves would pon, an unarmy prey for thepromised him
urried in the d
his way to finds woods, passhe allowed to
lived in her lmany years. E
m a bowl of p
oulder there als have very laear very well. , though theireir other featmediately pickg breeze: thereaway, and onKramm had
a low growl rue to deal with
mbed down thnd these fooliwoods.
time, but sleeprs’ mind. He near the woo
e night, the fthe eight-yearout of this aw
at Old Krammdren to boil measurably to r away, the hck his tears, L
wearing and prould never go
heard the wow. This was seldom attack
med little boy e beasts. He nm. Bjorn lit hdirection of th
d the people wsed near the o live in his flittle cottage iEach winter soorridge, and h
Issue 6
and sniffed arge noses
They can r eyes are tures. Old
ked up two e were two ne of them
seen what umbled in
h that. Old he hill, and ish people
p was the had never
ods in the forest had r-old child. wful place
m came out in his big his terror
howling of Lars turned raying that into these
olves, and a serious
k an adult would be
needed the his second he howling
who dared cottage of
forest. The in a small olstice she he had no
T
qlictp Oc Lthjuntcsssdeelisftt
TrollsZine!
quarrel with hittle dead woocalling of the trail of some ppeople in his w
Old Kramm dcarried him sw
Lars could heterrified throuhimself beforeutting up fronot outrun ththe rough surfclimb further, several dark shsniffing at his stood. The wdown, Lars coeyes below. Teyes and prayeiterally explodstone on whicfled. When thetrees and bushtheir anger and
her. Normally od for her hewolf pack, an
prey. He also woods smelled
doubled his pwiftly towards
ar the wolvesugh the darke a big stone tom the grounhe wolves, Larface of the bigLars turned a
hadows emergtrail leading uolves looked
ould see the mThey croucheded, and suddeded against thch Lars stoodey reached thehes, they turnd frustration.
he would stoearth fire, butnd knew theyknew now th
d like a child.
pace and his lthe intruders.
s howling closk woods. Ththat lay againsd. Realizing trs clambered g rock to its toand watched wged from the up to the rock
up and growmoonlight refld to leap, Laenly, BAMM!!he side of thd. With a yelpe shelter of thed, barking an
op and drop ahe heard the
y were on thehat one of the
long troll legs
se by and ranen he found
st a rocky cliffthat he couldfrantically upop. Unable towith horror asnearby brush
k on which hewled. Lookinglected in theirars closed his! A large rock
he big slab ofp, the wolvese surroundingnd howling in
Page 26
a e e e
s
n d f d p o s h e g r s k f s g n
Lars aboudrivemominto KramdownOld pushinsiddeal torch Bjornsteppadvacocksmalside hugebut bcrossthe breachsnuffflam
could scarcelyut to see whoen off the bea
ment of his shthe small re
mm. That wasn the rock intKramm stare
hed aside his de. Closing the
with the otheh into his fore
n heard the wped away fromanced with toked and ready,ll clearing andof a stone h
e loomed up bbefore he cousbow from hibushes. The hed out and,ffed it out like.
ly believe he wo it was whoasts. In that m
hort life, for hed eyes in ts the last strawto the shovel
ed at the boy fbig rock doo
e door behinder human, theest.
wolves fussinm the bear trrch in one h, in the other. d saw a huge shillside. Thenbehind him. Huld take aim, ais grasp and ssecond hand
, grabbing thke a man wou
was still alive. Ho hurled the moment, had
he found himsthe huge facw; Lars faintedlike hands offor a momentor and placedd him he then one who dar
ng in the distrap he had juand and the He quickly arslab of rock an, suddenly, sHe spun readya huge hand swsent the bolt fd of the gianhe flame of tuld pinch out
Issue 6
He looked stone and the worst
self staring ce of Old d, and slid f the Troll. t. Then he
d the child n set off to red bring a
tance, and ust set. He crossbow, rrived in a against the something y to shoot, watted the flying into
nt creature the torch, t a candle
T
BtheaHr WhcotTtBcOdwsbhu Aow “ Tbo Sf LhluatoTw Tors
TrollsZine!
Bjorn’s motheturned and rahad come, anescape alive, wand covered wHe yelled withrat.
With great efhimself over. close by. Bjornout, but knewthen, the wolvThe giant whtorch came sBeside himselfcringed away Old Kramm down with bowaiting for thscreamed in pbear trap aparhunter had hunconsciousne
A short time lof the Cronewounds.
“How did I ge
The old lady brought you. Sopened it, I fo
So Bjorn, wofainted once ag
Lars woke up huge table andumber and a bagainst the farthe cave was tof coals at theTroll’s dreadedwith fear again
Then the hugeopen and Oldrock back intosat, too exhaus
er had not ran for his life.d was just be
when the jaws with brush snah pain and sp
ffort, Bjorn mThen he sawn whimpered
w it would onlves scattered, ho had disarmtriding up anf with fear, Bjfrom the towstudied him th his huge ha
he giant to teapain as the Trrt freeing his
had all he coess claimed hi
later, Bjorn we who was w
et here?” he st
shrugged, “TSomeone kno
ound you lying
rn out by thegain.
in the dimly d bench there bed of branchr wall. But ththe big iron coe end of the cad soup pot! Ln.
e rock slab thd Kramm camo place blockinsted now by th
aised any fool. He fled baceginning to hof the bear tr
apped shut onprawled there,
managed to pw the wolves s
and drew his ly delay the inyelping and b
med him andnd stopped born dropped
wering monstebriefly and
ands. Bjorn clar him to pieroll forced thinjured leg. Luld tolerate, m.
woke up. He wwashing and
ammered,
The Old Onocked on my dg there on my
e adventures
lit big cave. made of crud
hes, leaves, andhe most disturooking pot sitave opposite t
Lars felt himse
at served as ame inside. Heng any hope ohe stresses of
ls; the hunterck the way heope he mightrap he had setn his own leg
caught like a
painfully turnstaring at himhunting knifenevitable. Butbarking againd snuffed hisbefore Bjornthe knife, ander above himthen reachedlosed his eyes,ces, and then
he jaws of theLike Lars, theand merciful
was in the hutdressing his
ne must havedoor. When Ithreshold.”
of the night,
There was ade, unfinishedd pine needlesrbing thing intting on a bedthe door. Theelf grow weak
a door grounde slid the big
of escape. Larsthis awful
Page 27
r e t t ! a
n m e t . s .
d .
d ,
n e e l
t s
e I
,
a d s n d e k
d g s
nightto thits bepickefaint the pbegathemthe bthe twoodKramheavrealizFindtaste Old the fman memlivedhad humTrollhad sthe sknewto semoreinto tatterof hi It wbefopounwas fathethe aTheyhis awoodbrou Whatroub
t to even weehe end of the ed of coals. Ted up a big cht again, but thpot and pulle
an to chop them to his pot. Hbroth. Then ththick soup anden spoon. Lmm filled anvily on his grzed how hung
ding no evidene and was soon
Kramm had forest and es
child brougmories of his Td here with hi
it been sincman kind, gone
l Warrens in tstayed here, “seasons had sw that it had bee his kin againe. A little Trohis soup bowred sleeve andis meal. Now,
was very earlyre sunrise,
nding on the embraced wi
er, but got hianxiety he hady all scoffed atamazing adveds had rescue
ught him safely
at stories childble!
ep. The troll wcave where th
The giant creahopper. Lars fhe Troll simpled out some em up with hiHe stirred it ahe troll filled
nd placed it nLars dared to
nother bowl reat bench, agry he was nonce of any mn eating his fil
always lovedspecially theirght back to Trollwife and Tim in a time
ce they had, e back down ithe deep place
“just a little whstretched into been too long n and be nearll tear ran dow
wl. He quicklyd picked up thwhat to do w
y in the morwhen Lars door of the
th joy and reis ears boxed d caused themt him when h
entures of howed him from thy home.
dren make u
walked by himhe big pot simature reached felt like he waly reached intobeets and tu
is large knife aand after a wha large stone
near the boy wo breathe agaifor himself,
and began to w and sniffedeat in it, he hll.
d the small crr babies. The
him a flooTrollkins whoso long ago. at the cominnto the cavernes of the Earthile longer” he
centuries. Suand his big h
r to his own fawn his big noy wiped his eyhe bowl to drinwith the man c
rning, at leastwoke up hhouse and y
elief by his m by dad after
m. he told them hw the old Trhe wolves, fed
up to try to g
Issue 6
m and went mmered on
down and as about to o a bin by urnips. He and added hile tasted bowl with with a big in, as Old sat down eat. Lars
d the soup. hazarded a
reatures of e unhappy od of old o had once How long ng of the ns and the th? But he e said, and
uddenly he heart ached amily once se and fell yes on his nk the last
child?
t 2 hours his family yelling. He
mother and rwards for
his story of roll of the d him, and
get out of
T
BttorliahwEtahbinndbhmhschnAh Thws
TrollsZine!
Back in the fothe side of ththe last thousaof the night. recalled now tived with hisand how the whad driven himworld until thEarth itself. Hthe forest and and won his hhe had lived wbeen born. Bncreasing numnever been a wdeep places ofbehind to watchumans. But tmore humanshere. There wstop the men cut down his the would not bnow missed hA second tearhis lap.
Then, as the horizon, Old went slowly inshut behind hi
orest, Old Kre rocky tor thand years andHow things
the early days own parents
war with the m and his kin hey finally re
He rememberedall the new th
heart with its awith his wife But the hummbers and thwarlike peoplef the Earth agch over the wothere seemed, s. It seemed
was little morefrom coming trees and cleabe able to preis old crabby r ran down h
first deadly rKramm, last nto his cave, aim.
ramm sat on hat had been d thought abo were changof his own yo
s deep in thelittle people, to ever highe
eached the sud the beauty ahings that so ealmost magical
and here hismans had cohe other Troe, went back dgain until he aood and proteevery day, toto him that one old Trolhere. He kne
ar the brush awevent it any loTrollwife and
his nose and d
rays of the suof the wood and slid the b
a boulder onhis home for
out the eventsging now. Heouth, when he Earth belowthe Dwarves,r levels of theurface of theand wonder ofenchanted himl beauty. Here children hadome in everolls, who haddown into thealone was leftect it from the
o be more andhe was donell could do to
ew they wouldway and soonnger. How he
d his childrendropped onto
un tickled thetrolls, got up,
boulder firmly
Page 28
n r s e e
w , e e f
m e d r d e t e d e o d n e .
o
e , y
A fewtownbattlstop wounmonout ohim, and t Ten own partlumbwhernot tserveusing But for a So Lspecimadehe wTrollOld
ew days later, n on a home-med the wood in the Cron
nds. Olav, afney to pay his of town as q
anxious to pthe ‘vanquishe
years later, afamily and faof the forest
ber or firewoore a rocky hiltake him longed the troll as g a large tree b
the cave was a long, long tim
Lars returnedial had departe his way homwould alwayslwood when Kramm.
the hunter Bmade crutch.
toll to a stanne’s house tofter much argbill at the In
quickly as his put some dised’ troll of the
a full grown Larm, made ano
that had not od. He madell jutted up fr
g to find the ba door, but it
branch as a lev
empty, and hme.
d home, sadted from the wme to his wifes remember he sat in a c
jorn hobbled He claimed th
ndstill and tho get treatmengument, gave nn. Then Bjorn
damaged leg stance betweee woods.
Lars who nowother trip into
yet been hare his way to rom the grou
big slab of roct took his a lover to open it
had apparentl
ddened that sworld of men.e and childrenhis wild nig
cave and ate
Issue 6
back into hat he had
hen had to nt for his him some n hobbled would let
en himself
w had his the small
rvested for the center
und. It did ck that had ot of effort
up.
ly been so
something . But as he n, he knew ght in the soup with
T
I Ywbtaamt Tnmwanf_ S&
TrollsZine!
ntroductio
Your entire liwork the carabetween Solihthe high passealways thoughand too muchmake mentionthe netherworl
This day thoseno uncertain fmaking the mwatch as someasunder by denightmares. Isfate and escap___________
Soul Survivor is & Trolls 7/7.5
A
on
ife you have avans across thar and Khelles. Stories to ht; or the comh ale perhapsn of demons ald by their Pri
e tales have bfashion as, fomountain croe of your travemons and hes there any wae from their f
____________
a solitaire adv edition rules.
A T&T
heard from tthe East Brahl of the terrofrighten chil
mbination of s. All of the and souls beinince, Baclitax'l
been proved tllowing your
ossing, you avelling companellhounds fromay you can av
foul clutches? ___________
venture for us Any characte
Soul 7th Ed
By
the men whohm Mountainsors that hauntdren you hada weak mindtales though,
ng dragged tol.
true to you incapture while
are forced tonions are tornm your worstvoid the same
___________
se with Tunnelser type of 1st
Page 29
Survition SoSid Orpin
o s t d d ,
o
n e o n t e
s
or 2nbravetherepoweconjoComwhensuccelong succeeach regai The weapno eplus (maxconvparag Baclidown
vivor olo Adv
n
nd level with e these caverne is limited oers here wheoin. Combat
mbat Spell Tn you cast essful. A ‘Poas the appro
essfully. For h new paragrined.
demons willpon(s), but foenchanted typ
you still haximum 10 poventions applygraphs you ha
itax'l's devilishn at all times w
venture
no more thans, but magic
opportunity tore our world t spells are able located one to see
oor Baby’ spepriate INT Sathe purpose
raph visited
l have stripportunately youpes please) waave any armoints protecty and, as alwaave visited is a
h minions willwhile you wan
an 30 combat users will dis
o use their suand the dempermitted; cat the end ofif the incan
ell will alwaysaving Roll (SRes of recoverallows 1 poi
ped you of yur dagger (anyas hidden in y
mor you weretion). The usays, keeping tra jolly good id
l be trying to tnder the caves
Issue 6
adds may scover that upernatural mon realm check the f this solo ntation is s work, as R) is made ring WIZ, int to be
your main y sort, but your boot, e wearing sual T&T rack of the ea.
track you s and
TrollsZine! Page 30 Issue 6
passages of this projection of the demon realm into your reality. Every time you leave a cavern or room with the exception of the main cavern where you start, you must roll 1D6. If the result is odds, you meet one of these horrors and must roll on the Rampaging Demon Table at the end of this solo to determine which one. Also, if you return to a place you have visited before, unless instructed otherwise, you will find it empty of everything you saw before except a Rampaging Demon. Roll on the Rampaging Demon Table to see which one it is. Finally, should you die during combat at any point, go to 72. Now, go to 1 to start.
1 You are huddled with a crowd of your fellow captives in the center of a large cavern. Huge hellish hounds, the size of small horses, surround you guarding against any attempt at escape. In front of you, the Demon Prince Baclitax'l has already plucked out the hearts of two other prisoners and thrown the corpses to his minions for sport. You have seen strange translucent clouds leave the bodies; surely the souls of the dead being forced into the demons' foul realm. Your turn cannot be too much longer in coming. As you contemplate your own demise, one of the other prisoners, a dwarf, makes a run for one of the exits. The giant dogs immediately leap after him and in moments they have run him down and start to tear him apart. In the confusion that follows, you have a brief opportunity to make your own escape attempt. To just run for the nearest exit, go to 42. To try to hide in one of the shadowy areas at the edge of the cavern, go to 24. You could try to leap on the back of one of the demon dogs and ride out of here by going to 50. Or you could wait for a better opportunity to flee by going to 68.
2 You perform brilliantly. Baclitax'l applauds warmly baring his fangs in a fierce grin into the bargain. He vanishes, but rewards you by raising the level attribute of your choice by 2 points. The west door springs open while all the others fade away. Exit this way to 51.
3 You find a length of the chain that was used to tether the hellhounds that were guarding the prisoners. It will make a serviceable weapon, scoring 3D6+2 and requiring a STR and DEX of 6 to use. Return to 17.
4 You have defeated the Prince of Demons in single combat. Truly a heroic effort! You earn 150 APs and can now step safely through the fire curtain to 66.
5 Attempt a L2SR on LK. If you succeed, go to 22. Otherwise, return to 45.
6 You cup the weird black fluid material into your hands. It has the consistency of quicksilver running in globular aggregations over your palms back into the pool. Do you really want to ingest this netherworld concoction? To drink it down, go to 37. Otherwise, return to 45 and make a new choice.
7 You turn quickly to check on those chasing you. Fortunately, they are not near enough for you to see them yet, but as you turn back to continue your flight, you slip. You find yourself falling towards the inky blackness of the chasm. Attempt to make a L1SR on DEX. If you succeed, you manage to regain your balance and can continue on to your destination paragraph. If you fail, you drop over the edge and fall to your doom; go to 72.
8 In order to release the scimitar from the skeleton's death grip you have to pull so hard that the remaining articulated bones collapse in a heap and instantly turn to dust. When the cloud has settled, the ring and helm are gone. The sword is ancient and battered, but perfectly serviceable. It will score 4D6 in combat. Now, leave here by returning to 21.
9 Attempt a L2SR on CHR or a Singing talent if you have one. Success leads to 2, while failure means you should visit 70.
10 You have got past the Prince of Demons and just have the fire curtain left between you and the outside world. You cannot wait to time your jump; you will just have to leap and trust to luck. Roll 2D6. If you roll doubles, you are caught by the flames and take direct CON damage equal to the number you just rolled (2, 4, 6...12). If you are still alive, go to 66. If your CON drops to 0 or less, go to 72.
T
YnnaineTytseunCdt
Ttbboprcaao
TrollsZine!
You are in a north, east, anumber of gharound and ncreases, youechoes off theThe speech reyou pain whilethe verge of csucceed, you ceast to 27, orunconscious anumber by wCON remain disorientated bto 0 or below,
The object transforms inbejeweled eye be able to fleeof the undeadpoints of damreduce its MRcombat turn aand join the bappear in totaopponent to fi
11small squaris
and south. Thostly apparitioeven through
u notice a she grey stone eaches an inte your vision collapse. Makecan leave safer southwest tand suffer Chich you misabove 0, yo
but can now dgo to 72.
12of your in
nto a living and tooth so
e, so you will . It has a MR
mage each comR to - 5 or leanother of thebattle. A maxal. If, at any pight, you can h
1 h cavern with
The moment ons appear anh you. As tharp hissing walls and int
tensity that ststarts to blur
e a L1SR on ely by headingto 41. If you ON damage
ssed your SR.ou awake feeldepart. If you
2 ntense scruti
skeleton cockets. You arhave to fightof 26 and can
mbat turn. Youss to destroy
e mounds willximum of 6 point, you dohead to 69.
h exits to theyou enter, a
nd start to flytheir numberwhisper that
to your mindtarts to causer. You are onCON. If you
g north to 17,fail, you fallequal to the Should yourling cold and
ur CON drops
iny suddenlyomplete withe too close tot this creaturen regenerate 5u will have toit. Every 4th
l spring to lifeskeletons will
o not have an
Page 31
e a y r t . e n u , l e r d s
y h o e 5 o h e l
n
The than one direc1D65–6 go to
Roll Othedemocomb
Refewhengame
In ofingearticuto duhelmrecei(noteevenCON
R
2
4
6
8
1
1
giant dog flingraceful arc
of the three ct CON dam. 1–2 you heasoutheast to 1o 72.
your full attaerwise, go to on. His CONbat total.
er to the tablen you have fine of hop-scotc
rder to releaser you have ulated bones ust. When the
m are gone. Tives double hie this does no
n if successful,N. Now leave
Roll
2 Fiery blafail L1SR
4 You are
6 Magical byou fail L
8 Lightningyou fail L
10 Freezingyou fail L
12 Move on
13 ngs you into th
across the cexits. You la
mage. If you ad southwest 11. If your CO
14 ck. If you sco25 and conti
N will obviou
15 e to see what nished here anch.
16 se the ring froto pull so hacollapse in a e cloud has sThe ring is eis/her DEX aot include de, leads to a pehere by going
Out
ast. 1D6 directR on DEX.
teleported dir
blast. 1D6 dirL1 SR on WIZ
g blast. 1D6 dL1SR on SPD
g blast. 1D6 diL1SR on STR
n 2 lines safely
he air. You saavern and ouand doing 1Dremain conscto 65; 3–4 so
ON drops to 0
ore 50 or morinue the battlesly be reduce
happens. Retnd continue th
om the skeletard that the heap and inst
settled, the scienchanted. Thadds versus thmons); but ev
ermanent 1 pog to 21.
tcome
t CON damag
rectly to 51.
rect CON damZ.
direct CON daD.
irect CON damR.
y.
Issue 6
ail in a less ut through D6 + 1 in cious, roll
outh to 36, 0 or below,
re, go to 4. e with the
ed by your
turn to 55 his strange
ton's dead remaining tantly turn imitar and he wearer he undead very fight,
oint loss of
ge if you
mage if
amage if
mage if
TrollsZine! Page 32 Issue 6
17 You are back in the cavern where you started this adventure. Fortunately, the Prince of Demons and his hellish horde are not in residence. The only thing left is the large rock upon which Baclitax'l sacrificed your compatriots for his own devilish ends. If you want to have a look around for anything useful, go to 53. Otherwise, you can leave by heading southeast to 27, south to 11 or southwest to 65.
18 The passageway you enter slopes downwards quite steeply and you slow down in order to take care with your footing. Unfortunately, after just a couple of steps, you start to skid down slope as if you were walking on ice. You cannot slow your decent, but you can try to remain upright by making a successful L2SR on DEX. If you fail the roll, you fall taking the number you missed by in direct CON damage. Remember whether you managed to remain on your feet or not and proceed straight to 61.
19 Attempt a L2SR on INT or a Poetry or similar talent if you have one. Success leads to 2, while failure means you should visit 70
20 In order to grab something from the pile of treasure and still keep moving as quickly as you can away from the demons and hellhounds chasing you, you must attempt to make as high a SR as you can on SPD.
If you fail the roll, one of the demons catches you. Roll on the Rampaging Demon Table to discover which one. Should you survive this encounter, you may gather treasure as if you had made a 1st level SPD roll successfully.
If you succeed at 1st level, you grab 5D6 in GPs.
If you succeed at 2nd level, you grab 10D6 in GPs, 1D6 gems worth 10 to 60 GPs each.
If you succeed at 3rd level or better, you grab 10D6 in GPs, 2D6 gems worth 20 to 120 GPs each, plus an item that you can find at 48.
When you have finished collecting treasure return to 65 and leave here.
21 You are in a large rectangular cavern with exits to the northwest, southwest, and south. If you have been here before, go to 38. Scattered at irregular intervals across the floor, though concentrated at its center, are
half a dozen or so piles of pale grey dust or dirt. To examine the nearest mound, go to 58. If you prefer to keep moving along, you can stride amid the mounds to your chosen exit via 44 or you can skirt around the edge of the cave at 69.
22 You find a secret door in the east wall of the pool chamber. It leads to 41 if you choose to go that way. Alternatively, you could return to 45 and decide on a different course of action.
23 You bend to look at the moss when suddenly a large cloud of purple matter erupts into your face. You start to cough. You gasp desperately trying to draw air into your lungs but you cannot. You collapse and roll on the floor your lips and tongue turning blue as you suffocate and die. Go to 72.
24 The pandemonium created by the dwarf's escape attempt dies down and your absence seems to have gone unnoticed. Attempt a L1SR on WIZ. If you succeed, go to 47. If you fail, Baclitax'l's demonic horde discovers your hiding place and drags you before their leader where your heart is ripped out. Go to 72.
25 In a straight fight you are unlikely to defeat such an opponent. You need some sort of strategy to tip the odds in your favor. Attempt to make a L1SR on INT. Success leads to 59, otherwise fight for all you are worth. You may attempt this roll again during the heat of battle should you fail first time, however, the level of difficulty rises by one for every combat turn the fight has lasted (e.g., after the first combat turn L2SR, after the second combat turn L3SR, and so on). What you are up against here is obviously not the demon Baclitax'l, but merely a projection of some part of him into the mortal realm. He has a CON of 50 and MR of 52. If you are defeated, go to 72. If you are the victor, you should head to 4.
26 You drop into the strange dark pool. Immediately, you feel your strength and will being sapped. You sense you need to get out as quickly as possible. Attempt to make the highest level CHR SR you can.
If you make the roll at L3 or higher, you escape in 1 combat turn.
If you make the roll at L2, you escape in 2 combat turns.
T
FalerSitbbm
YsdftdnhIacLgctRyc2
TrollsZine!
If youcomb
If youturns.
For each comattempt a STRevel for each reduce your SSR for the next returns to nbelow at anybeneath the sumanage to dra
You are in a nsoutheast, anddirection you figure approacthe creature idwarf wearingno weapons. Hhighest attribuIf the zombieagainst you, ycan try to doL1SR on DEXgets to attackcombat turn. turn, a demonRampaging Dyou have avoidcan, the north21 and the east
u make the rat turns. u fail the roll
mbat turn you R SR, starting
additional roSTR by the amxt 6 different normal levels. y time, your urface into oblag yourself out
27narrow cave wd west. As yo
should headches from the is upon you. g chain mail aHe has a MR utes. Your choe dwarf scoreyou will mutaodge past himX. Failing thisk you withouIf your battle
n turns up andDemon Tablded your opp
hwest tunnel let tunnel to 11.
oll at L1, you
l, you escape
are in the Pig at L0 and inll. Any failure
mount that yoparagraphs yoIf your STR spirit fails a
livion. Go to t onto the side
7 with exits to tou try to decd from here, shadows. In aIt is clearly
rmor (11 hitsequal to the t
oices are to staes more thante into zomb
m by makings roll means tut retaliation e extends to ad joins the figle to see whiconent in whateads to 17, the
u escape in 3
in 4 combat
it of Despair,ncreasing by 1es temporarilyou missed theou visit beforedrops to 0 or
and you sink72. When youe, go to 45.
he northwest,cide in which
a humanoida few seconds
y a zombified) but carrying
total of your 3and and fightn 4 spite hitsbie form. Youg a successfulthat the dwarf
for a singlea fifth combatght; go to thech one. Oncetever way youe southeast to
Page 33
3
t
, 1 y e e r k u
, h d s d g 3 . s u l f e t e e u o
As yawarthe imeitheIf yothey to 7.can k
Roll you Tablenco
You exit bof Bto thone. 51, n
Ring makeleaveworkstartione l150 G
You threaso, tinto tooth
You hellha L1OtheattemGo t
You It coattacDEX
you leave the Cre that you areimpenetrable der side of you.ou decide to l
are so close . If you just kkeep ahead of
1D6. If you rmeet a demole to discove
ounter, you en
will have to abefore the dem
Baclitax'l's fienhe Rampagin
If you succenorthwest to 6
of Solace: Thise any of thee your presenck, all you neeing at L0 the flevel on each GPs if you esc
suddenly reaat to you and the pile that ya living skeleth sockets. No
are gripped ihounds and to1SR on LK. erwise, you armpt to escapeto 72.
discover a teronsists of a bched to it. It sX of 10 to use
28 Cavern of Sace crossing a nadark of a likel. The sounds look behind athat you havekeep your heaf them, go to 5
29 roll evens, go on; go to theer which on
nd up at 21.
30 attempt a L2Smon prince ca
ndish cohorts ng Demon Teed, you can l65, northeast t
31 s enchanted o
e demons, exce and forget wed do is makefirst time you subsequent acape from her
32 alize that thebolt for one
you had beenton complete
ow go to 44 an
33 in the enorm
ossed around If you are
re torn apart be has quickly
34 rbutje-like webamboo pole scores 4D6+2e. Return to 17
crifice, you arearrow rocky bly bottomless of pursuit gro
at your pursuee to stand andad down and 56.
to 39. If you e Rampagingne. If you su
SR on SPD toan react. If yodescends upo
Table to discoleave and heato 11, or east t
object has thexcept Baclitaxwhere you aree a successfuluse it and inc
attempt. It willre.
e mounds maof the exits. A
n looking at twith bejewele
nd try to leave
ous jaws of olike a rag dollsuccessful, g
by the giant caended in you
apon hidden iwith vicious
2 and requires7 and leave he
Issue 6
e suddenly bridge with
chasm on ow louder. ers in case d fight, go hope you
roll odds, g Demon urvive this
o get to an ou fail, one on you; go over which ad west to to 46.
e power to 'l himself, e. For it to l WIZ SR
creasing by l be worth
ay pose a As you do transforms ed eye and .
one of the l. Attempt go to 13.
anine; your ur demise.
in the dirt. s 3" claws s STR and ere.
T
YDmmyb
YfTgft2
Tnyrebd
YinmDfle
Ttwwyttacbczamwtdmt
TrollsZine!
You will need DEX to bypamake either romissed the royou have to fboth rolls succ
You are in a from the east The floor is cgives off a fainfrom here at ttake a closer lo23.
The black liquno taste. Wityourself fadinrealm. You arenjoy all that beyond hope death, your ad
You are back n, though themake a L1SR Demon. Go tofail the SR. Ifeads to 27, so
The thin piecthem and a wwith a silvery lwith increasinyou find yourthe Well of Spto steal your soas if it were creature here battle using thcombat but wzero or less aaway from youmeans that yowell and trulytimes your oppdefeated, all omerge to formthat leads to 51
35to try to mak
ass the Princoll means thaoll(s) by in difight him by cessfully, you n
36small circulaand there is
covered in a nt purple lumtop speed, go ook at this glo
37uid has an odthin seconds
ng. You haveren't dead, bunormal mortof rescue or tventure has en
38in the cavern
ey have now on LK to av
o the Rampagf and when tuth to 46, or
39es of materia
waxy warm sulight at your apg frequency. Tself feeling tirpirits and the oul. Use the sa MR to prohas a rating o
hese ratings as without spite hat any time, yur earthly she
ou cannot be ry over. If you ponent's ratinf the flaps drm an opening1. You could,
5 ke L2SRs on bce of Demonat you take thirect CON dagoing to 25. nip by him to
6 ar cave. You
another exit thick carpet inescence. Toto 60. If you
owing botanic
7 dd consistency
of swallowie crossed intout you don't ality has to othe deliverancnded.
8 n that had the
disappeared. void meeting ging Demonthe time comsouthwest to 7
9 al have subtleurface. They bpproach; slowThe effect is red suddenly. evil presence
sum of your Woduce dice anof 3D6 + 20if it were an o
hits. If your rayour soul hasell and you hareincarnated, are victoriou
ng in APs. If trop to the cavg to a narrowof course, tur
both SPD andns. Failure tohe total(s) youamage beforeIf you make10.
have enteredto the southof moss that
o just head offwould like toal mass, go to
y and virtuallying, you feelo the demon
really get tooffer. Trappedce afforded by
e dirt moundsYou need toa Rampaging
n Table if youmes, northwest
71.
e veins withinbegin to pulsewly at first, but
hypnotic andThis place ishere is trying
WIZ and CHRnd adds. The. Run a spiritordinary T&Tating drops tos been stolenave died. Thisso your life is
us, you gain 3the creature isvern floor andw passagewayrn around and
Page 34
d o u e e
d . t f o o
y l
n o d y
s o g u t
n e t d s g R e t
T o n s s 3 s d y d
head
You dust can cann
You in thnorthplatfbackDemleaniat ymaleChamway here requreciteOtheavailchallgoing
You the hyou ryou s
In yoknocfloorcloudpiecedecidTo le
d back northea
manage to band may nowtake this op
not retaliate at
are in a largehe east and whwest and noform against tked golden cmons, Baclitaxing forward anyou and annevolence, "Wmber of Entethat befits malive." Your
ests and eithee an epic poeerwise you coulable exits bylenge this examg to 67.
bolt for one heavy footfallrapidly from tsucceed, go to
our attempt tck the visibler. The bonesd has settled, e of armor apde to try it oneave here now
ast by going to
40 blind the demw either rush pportunity to14.
41 e rectangular hwest walls pluortheast. Thethe south wa
chair at its cx'l himself, is nd looking in
nounces in aWelcome pun
rtainment. If my station, I m
r options areer sing a sonem at (at 19)uld try to maky going to 3mple of demo
42 of the 3 exit
ls of one of ththe rear. Attemo 63. If you fa
43 to retrieve thee parts of thes collapse intthe ring and
ppears entirelyn, it looks abow without the
o 38.
mon with a hpast him to
attack him
hall with ordinus two other
ere is a raisedall with an orncenter. The
sitting on thyour direction
a voice drippny humanoidyou can amus
may allow youe to try to
ng (at 9), danc, or tell a jokke a dash for o30. Finally, yonic royalty to
ts and immedihe hounds apmpt a L1SR o
ail, go to 33.
e helm, you me uruk skeletto dust and scimitar are gy unremarkabout your size,helm, go to 21
Issue 6
handful of 10 or you while he
nary doors rs heading d wooden nate high-Prince of his throne n. He leers ping with d to my se me in a u to leave do as he ce (at 54), ke (at 49). one of the you could o a duel by
iately hear pproaching on SPD. If
manage to on to the when the
gone. This ble. If you , go to 62. 1.
TrollsZine! Page 35 Issue 6
44 As you stride across the cavern, one of the mounds transforms into a living skeleton complete with bejeweled eye and tooth sockets. It has a MR of 32 and can regenerate 5 points of damage each combat turn. You will have to reduce the MR to - 5 or less in a single turn to destroy it. If you manage to survive the ensuing battle, you can head to 69.
45 You are in a small chamber on the edge of a pool that contains an odd blackness. Up close to this strange pond you feel more on edge, as if your hope of escape and confidence is being sucked from you. All in all, it is an uncomfortable place to be. There is only one exit through a doorway leading south. Do you want to leave here straight away by heading that way? If so, go to 51. If you would like to drink some of the dark liquid, go to 6. You could also search the area around the edge of the pool by going to 5.
46 You are in a narrow hall that runs east-west. There are large wooden doors in the north wall at the east of the hall and in the west wall. The whole place is beautifully decorated with rich, gold-embossed wallpaper, delicate plaster mouldings along the ceiling, and a highly polished marble floor. Approximately two thirds of the floor is taken up by a checkerboard pattern of red and white squares; 3 squares wide and 8 squares long. When you look closely at the squares, you can see subtle images appearing and disappearing at short, but irregular, intervals. To leave here via a door you did not enter by, you will have to step on some of these squares. If you wish to turn around and head back the way you came, return to the paragraph that sent you here in the first place. To press on, go to 55.
47 The demons perform their dreadful rite on the rest of your compatriots and then drift away leaving you the chance to slip out quietly. Go to 63.
48 Roll 1D6 to see what you have found. 1 - 2 Go to 31. 3 - 4 Go to 52. 5 - 6 Go to 73. When you have retrieved your treasure, return to 65 and leave here.
49 Attempt a L1SR on LK or a Comic or similar talent if you have one. Success leads to 2, while failure means
you should visit 70.
50 You leap onto one of the hellhounds and grab hold as tightly as you can. The beast starts bucking and thrashing around trying desperately to dislodge you. Attempt a L1SR on STR. If you are successful, you manage to stay on board your canine mount. Eventually, the dog runs into the cavern wall and knocks itself out so that you can leap off to 63. Failure means you fall to the stony floor. Before you can react, however, Baclitax'l's demons are upon you. You are torn apart in a frenzied attack. Go to 72.
51 You are in a wide north-south corridor. South of you, beneath a high granite archway, a curtain of fire leaps and crackles. Sometimes the flames reach as high as the ceiling. Beyond this inferno, through the arch, you can see blue sky and glimpses of the East Brahm Mountains. It looks like you have made it to the gateway out from this demon-infested hole. Just as you start to contemplate the possibility of escape, Baclitax'l himself appears blocking your escape route. He bares his fangs and reveals his sharp claws all the while fixing his orange lidless eyes upon you. You must get past him to gain your freedom. Do you try to dodge and run around him by going to 35, or do you decide to attack him before he attacks you by going to 25?
52 Sword of Sanity: This is just an ordinary looking short sword (3D6) except that it will protect the wielder from any spite damage inflicted by any enchanted or other worldly creature (demon, zombie, living skeleton, balrukh etc.).
53 Attempt to make a LK SR. If you fail, return to 17 and leave. If you make a L1SR, go to 3. If you make a L2SR, go to 34. If you make a L3 or higher SR, go to 64.
54 Attempt a L2SR on DEX or a Dancing talent if you have one. Success leads to 2, while failure means that you should visit 70.
55 In order to get across the hall you need to cross 8 lines of checkerboard tiles. For each line of the checkerboard you step on, roll 2D6. Each time you roll doubles, make a note of the die roll, and go to 15.
T
YrDju3fn2tnmdht
Yc
Ttyablorlotwt
AsA3c
TrollsZine!
You can attemreduce the nuDEX SR at umped + 1 (e3 lines a L4SRfall and take number you fa2 lines of squathere as if yonumbers you must accept thdouble 2s). If hall, the exit totakes you to 41
You safely pacontinue on to
The skeleton athe battered syellow jewel oan unusually behind the skong-dead fingring and want ook at the helthe uruk and walls and theiturn around an
As you approaspot what looAttempt a L1S32. Otherwiseclose quarters
mpt to jump umber you act
a level equale.g., to jump oR). Should you
direct CON ailed by (roundares. Roll 2D6ou had rolledrolled (e.g., if
he consequencyou manage to the north le1.
56ss the bridge
o your destina
57appears to be cimitar, there
on the index fishaped open
keleton. To pgers, go to 8. to remove it, lm at 43. If yohis possessioir strange flapnd leave by go
58ach the small hk like a few sSR on INT. i, you continuat 12.
over lines oftually step onl to the num
over 1 line requ fail your Savdamage equa
d up). You als6 and go to 15d doubles of f you roll a 4ces of rolling dto get to the feads to 21 and
6 across the ch
tion paragraph
7 that of an uru
e is a silver riinger of the ri
n-faced helm pry the swordIf you like thgo to 16. Or y
ou have a badns, you could
ps at 39, or yoing to 29.
8 hill of fine-grasmall jewels amif you are suce to examine
f tiles and son by making amber of linesquires a L2SR,ving Roll, youal to half theso slide across; use the table
f each of the4 and a 2 youdouble 4s andfar side of thed the west one
hasm and canh.
uk. As well asing sporting aight hand andon the floor
d from thosehe look of theyou can take a
d feeling aboutd examine theyou could just
ained soil, youmid the heap
ccessful, go tothe mound at
Page 36
o a s ,
u e s e e u d e e
n
s a d r e e a t e t
u .
o t
You ashescouldL1SRGETNowblind
As yplumwalkyour uncoyou you still cIf yo
Havithat yof soslideyou aover take
This transotherfor lgivesto whto pu
You caverto 65you g
You pick
You the nincluthe mloot,
notice that ths. If you could buy you preR on DEX toT ONE CHAw return to 25d Baclitax'l du
you stomp ames of violet king through cr throat becontrollably. Atfail, you losemissed the SRconscious, he
our CON drop
ing slid more you are rapidl
omething blac, you will be dare still on youthe pool by
you to 45. If y
is Hadron's Hsformed into r knowledge alife whether ts the standard
whichever paraut the helm on
manage to rn. Roll 1D6.5; 3-4, south tgo to any of th
unearth a glit up, you are
are in a smalnortheast, souuding coins, armiddle of the, even though
59 he floor of thld throw it inecious time. Yo hit your targANCE, SO D5 and have at uring your batt
60 across the ca
dust up intoclouds of oddlcomes sore. ttempt to make CON pointR by; armor wead to 18 and ps to 0 or less
61 than 20 feet dly approaching
ck. If you lost deposited intour feet as youmaking a L2you fail, then
62 Helm. Any whan uruk. Youare unaltered.the helm is wd 2 points of pagraph you wen.
63 get to one If you roll 1
to 36; 5-6, souhese paragrap
64 lowing green
e transported t
65 ll, roughly cir
uth, and west. rtifacts, and eve floor. To tryou are suppo
e corridor is cnto the demonYou will need get. YOU WILDO NOT WAit. If you do mtle, go to 40.
avern your so the air. Yoly glowing paYou start
ke a L1SR on Cts equal to thwill not help. leave here go, go to 72.
down the slopg what looks lyour footing
o the sable poou descend, youSR on STR, wgo to 26 anyw
ho don it areur attributes, . This transfoworn or not. protection. Noere at when yo
of the exits -2, you head
utheast to 11. Bphs, visit 28 fir
gem. As sooto 51.
cular cave witA large pile o
ven a few jewery to grab somosed to be fle
Issue 6
covered in n's eyes, it to make a
LL ONLY ASTE IT! manage to
teps send ou end up rticles and to cough CON. If
he number If you are
oing south.
pe, you see like a pool during the ol at 26. If
u can jump which will
way.
e instantly skills, and rmation is The helm ow, return ou decided
from the southwest
But before rst.
on as you
th exits to of treasure els rests in me of the eing from
T
tts
CninEStimaostloh FAScdoobcsm
Baas
YBotvsbr
Yyty
TrollsZine!
the demonic hthrough one southeast to 41
Congratulationnetherworld bntervention oEast Brahm Solihar. You atotal exhaustiommediate phand healing yoof the demonsame incredulotellers of simiooked after. home.
For surviving APs in additioSRs throughocaverns on thdemon world of the creaturon, for every bonus combacreatures of thso you now gmove on to ne
Baclitax'l hesitand even contand while hisslowly lose con
You have wasBefore you reon the crude tears out yourvaguely awaresome other pbecause your reincarnated. Y
You skip arouyour chosen eto 27, while syou to 71.
horde, go to 2of the exits
1, and west to
66ns! You have back to realityf the gods, yoMountains b
are suffering fon, but your rysical need: w
our wounds. W host of Baclous look that yilar stories; buIn less than
this adventuron to those yut. In additioe boundary bhave given yes that dwell battle you too
at add when he undead (e.et 4 bonus coew adventures
67tates while exptempt cross hs guffaws echnsciousness on
68sted the bounealize what is
stone alter ar heart. As yoe of your eterplace. You ar
soul has bYour adventur
69und the edgeexit unmolestesouth leads to
0. Otherwise, . Northeast
o 36.
6 escaped from
y. By good foou are found wby a caravan from exposurerescuers soonwarming you,Whenever youlitax'l, they allyou once reseut that apart, a week, you
re you receiveyou earned foron, your experbetween this wyou a special u
in such placeok part in tod
fighting demg., you had 4
ombat adds). s. THE END
7 pressions of suhis face. He beho around thnly to reawake
8 nty that fate h
happening, ynd the Prince
our life ebbs arnal soul beinre dead. Worbeen lost youre is over.
9 of the cavered. To head no 46, and sou
you can dashheads to 17,
m the demonortune or thewandering the
en route toe and are near
n tend to your feeding you,
u tell your talel give you theerved for the
you are wellu are back at
e a bonus 250r combat andriences in theworld and theunderstandinges. From nowday, you get amons or any4 fights today,You can now
D
urprise, mirth,egins to laughhe room, youen at 51.
had given youyou are placede of Demonsaway, you areng dragged torse than that,u cannot be
rn and get tonorthwest, gouthwest takes
Page 37
h ,
n e e o r r , e e
l t
0 d e e g w a y ,
w
, h u
. d s e o , e
o o s
Bacliand uncevanisHellhponynorth
You northtrianvery hittinits wanciethe wa cloturn
Yourearththe rnevesurvibeenYour
Shieldshielprotecomb
itax'l looks bwhen you ha
ertain terms shes but leavhounds (MR3y. If you survihwest to 65, n
are in a smalheast. The w
ngular flaps oflow and yo
ng your head. waist In the ment bronze scwalls with theioser look at th
around imme
r life on this hly vessel sucrealm of demoer ending agoive this adve
n stolen away r time here is
ld of Sanctity:ld (5 pointsection on combat turn 2 of a
70 bored throughave finished hhow poor yves you to 30), a great slaive, you can lenortheast to 11
71 ll, round cave
walls are coverf silvery greenou have to s
A humanoid middle of the cimitar in its ir odd append
he skeleton, goediately and le
72 plane of exis
ccumbs, your ons where it wony. Not onenture, but yo
and you can over.
73 This is an o
s protection)mbat turn 1 anany battle.
hout your perhe lets you knyour efforts face one of
avering brute aeave heading w1, or east to 46
ern with one ered in multipl
n material. Thestoop slightly skeleton is busandy floor. left hand. To
dages, go to 3o to 57. If youave, go to 29.
stence is oversoul is rippe
will suffer an enly have you our essential never be rein
ordinary-looki), but it gnd double pro
Issue 6
rformance now in no were. He his giant
as big as a west to 51, 6.
exit to the le roughly e ceiling is
to avoid uried up to
It has an o examine 9. To take
u decide to
r. As your d away to eternity of
failed to spirit has
ncarnated.
ing round gets triple tection on
TrollsZine! Page 38 Issue 6
Rampaging Demon Table You have been discovered by one of the demons that inhabit this place. Roll 2D6 and consult the table below to find out which of these devils you encounter. If your roll was a double (e.g., 1, 1 a meeting with Adal'meb) you should go to the Demonic Powers Table and roll 1D6 to see what special ability your opponent has. If you ever roll the same opponent again, they will have an increase in MR of 5 for each subsequent encounter with APs for victory increased by the same amount.
Demonic Powers Table 1 = Leaching Gift: drains 1 CON every combat turn unless opponent makes L1SR on WIZ. 2 = Gift of Inertia: slows opponent down, halving combat total every combat turn, unless a L1SR is made on SPD. 3 = Gift of Spite: scores double spite damage. 4 = Gift of Invisibility: halves opponent's combat total every combat turn unless a L1SR is made on LK 5 = Gift of Draining: reduces opponent's STR by 2 each combat turn and adds it to MR unless a L1SR on CON is made. 6 = Gift of Spite: scores triple spite damage.
1st D6
↓
2nd D6
→ Odd Even
1 - 2
Adal'meb A great blue demon with 2 pairs of
arms and a black tongue at least 3 feet long.
MR 30. Armor provides 6 points of protection. (40 APs)
Vin'Crex A small red-brown demon with 2 pairs of
wings and a single horn on his head. MR 28. Armor provides 4 points of
protection. (30 APs)
3 - 4
Cal'Plax A black demon with 2 pairs of eyes and
3 rows of razor sharp teeth. MR 34. Armor provides 6 points of
protection. (40 APs)
Gol'Mab A large demon in the shape of a flying
reptile. MR 32. Armor provides 2 points of
protection. (35 APs)
5 - 6
Ust'Mek A great horned demon with huge claws
on his 7-fingered hands. MR 36. Armor provides 4 points of
protection. (40 APs)
Hellhound The hounds of Baclitax'l are great slavering
brutes as big as a pony. MR 30. No armor protection. (30 APs)
T
YdWatsob
TrollsZine!
You may onlydirect damageWater, Blastinattack rolls (Vthat you need spell. By someof reality, no abetween WIZ
y attempt to to an oppon
ng Power) or Vorpal Blade,to make a suce strange effeaccount need values of each
cast spells tnent (TTYF, Cthat improve , Whammy). ccessful INT Sect of this par
be taken of th combatant.
Comba
that either doCall Fire, Callyour weaponDon't forget
SR to cast anyrticular cornerthe difference
Page 39
at Spell T
o l
n t y r e
Just neth1 = S2 = S3 = S4 = S5 = S6 = S
Table
roll 1D6 to erworld has oSpell has half Spell has full eSpell has no eSpell has no eSpell has half Spell has full e
discover whaon your incanteffect. effect.
effect. effect. effect. effect.
at effects thetation.
Issue 6
e demonic
TrollsZine! Page 40 Issue 6
Armor Alternatives and Elaborations By Justin T. Williams
Since before the dawn of recorded history, man has sought to protect himself from the malice of his enemies. From the first humble hide shield to the most elaborate suit of Maximilian articulated plate, warriors both rich and poor have used the best defense they could find. Armor and shields of all varieties, styles, and of a dazzling array of materials have highlighted man’s innate inventiveness and desire for protection all over the world and throughout history. Please find below a sample of some of the amazing diversity of protective gear from around the world. I designed this armor table so players and GM's could use the amount of detail that they are interested in using. So you can simply use the "Hits Taken" like regular armor in T&T or the “DEX Modifier” to add to the difficulty of Maneuvering and Movement SRs when wearing restrictive armor, or "Missile Hits Taken" to add a little realism, or you can use the "Blunt /Slashing /Piercing Hits Taken" to make each kind of armor truly distinct, or all of them together or any combination you see fit. Use and abuse the table to your heart’s content. I hope it adds something to your game. Also, give my new shield rule for Warriors a spin; it’s about time for shields to take the active part in combat that they deserve.
Shields and Warriors For members of the Warrior type, all shields are considered to be 1D6 weapons (unless they are already listed as doing more damage) in addition to their protective values.
Table Description STR (Strength Needed): The minimum needed Strength score to use the armor without exhausting the wearer. DEX (Negative Dexterity Modifier): Modifier to Maneuvering and Movement SR's (i.e., 2nd level basic SR becomes a 3rd level). Example: Roarick the Bold is decked out in a suit of plate and mail and is currently fleeing
from the wardens of Finder's Keep. Running across a rooftop, Roarick spies a coach and team of four horses below. His player decides to try and leap into the driver’s seat and grab a ride out of town. The GM decides that a 1st Level SR would normally be called for to complete this maneuver, however, Roarick’s suit of plate and mail gives him a +1 DEX SR modifier bringing the needed DEX SR to 2nd Level. Roarick rolls doubles twice and is off with his new coach while the wardens curse him from the rooftops. HT (Hits Taken): The basic amount of hits taken by a specific armor type. If using the Missile Hits Taken statistic, HT should be used as the base number of melee hits taken. MHT (Missile Hits Taken): The amount of hits taken from fired, thrown, or launched missile attacks, such as arrows, spears, sling bullets, bolts, thrown daggers or knives, boomerangs, etc. B/S/P (Blunt/Slashing/Piercing Hits Taken): The different hits taken by the armor when attacked by blunt, slashing, and piercing weapons. Blunt: Damage from crushing and blunt force trauma inducing weapons such as clubs, maces, staffs, hammers, etc. as well as certain polearms. Note: Some blunt weapons like the warhammer, some maces, and some clubs include a spike or multiple spikes that can be used to inflict piercing damage. Some polearms, like the poleax and halberd, can be used as blunt, piercing, or slashing weapons. Slashing: Damage from edged weapons such as axes, most swords, and large knives. Note: Many swords, daggers, and knives can also be used as piercing weapons. Many single-bladed axes include a hammer on the reverse side that can be used to inflict blunt damage or a spike that can be used to inflict piercing damage. Some polearms, like the poleax and halberd, can be used as blunt, piercing, or slashing weapons. Piercing: Damage from pointed weapons like spears, thrusting swords (gladius and estok), bec de corbin, ankus, sickles, daggers, and most knives. Note: Some piercing weapons like the estok can also be used as a blunt weapon. Some polearms, like the poleax and halberd, can be used as blunt, piercing, or slashing weapons.
TrollsZine! Page 41 Issue 6
Armor Table Name STR* DEX* HT* MHT* B/S/P* Weight Cost Articulated Plate 12 +1 18 18 18/18/18 1000 Special Plate 11 +1 14 14 14/14/14 1100 500 Field Plate 10 +1 13 10 13/13/11 1000 450 Plate & Mail 14 +1 13 10 12/13/10 1500 350 Half-Plate 10 +0 09 06 09/09/09 900 300 Bronze Plate 14 +2 12 10 12/10/10 1300 300 Brigandine 10 +0 12 09 10/12/09 900 250 Splint Mail 11 +2 11 08 10/11/08 1000 200 Chain Mail 12 +0 11 07 08/11/07 1200 300 Japanese Lamellar 08 +0 10 10 07/10/10 800 500 Lamellar 06 +0 10 09 09/10/09 900 400 Scale Mail 07 +0 08 07 07/08/07 750 80 Ring Joined Plate 04 +0 07 04 05/07/05 300 100 Greek Hoplite 10 +0 08 06 08/08/08 800 250 Cuirbolli Leather 05 +0 06 04 06/06/05 200 60 Linothorax 05 +0 05 05 05/05/05 150 55 Studded Leather 05 +0 05 03 04/05/03 120 50 Fiber 08 +1 05 03 04/05/03 200 40 Disc or Tri-Disc 03 +0 03 02 03/02/02 85 32 Reinforced Cloth 04 +0 04 02 04/04/02 115 40 Feather Mantle* 06 +1 03 07 04/03/01 350 325 Layered Hide 08 +1 05 02 05/04/02 300 35 Wooden 08 +1 04 02 04/04/02 200 40 Bamboo 02 +1 04 01 03/04/01 200 30 Rope or Cord 06 +1 04 01 04/03/01 250 30 Quilted Cotton 03 +0 03 01 03/03/02 150 35 Quilted Silk 02 +0 03 04 03/03/03 100 100 Soft Leather 03 +0 03 01 02/03/01 60 30 Paper 06 +1 03 05* 02/03/03 150 30
Shield Table Name STR* DEX* HT* MHT* B/S/P* Weight Cost Tower (Scutum) 06 +1 06 10 06/06/06 550 100 Pavise* 06 +1* 05 10 05/05/05 500 50 Greek 07 +1 06 10 06/06/06 600 120 Kite (Knights) 05 +0 05 08 05/05/05 450 65 Large Round 05 +0 05 08 05/05/05 400 60 Target 05 +0 04 06 04/04/04 300 35 Buckler 01 +0 03 03 03/03/03 75 10 Lantern* 06 +0 04 06 04/04/04 325 95 Tarch* 10 +2 03 02 02/04/02 350 95 Irish Targe* 05 +0 04 06 04/04/04 450 90 Madu* 01 +0 01 01 01/01/01 15 20
TrollsZin
Armor Note: All skullcap. Articulatemade for even someof articulafitting and“many thstrength maximizinkeeping th Plate: Intjoints and Field Plagambesonthe plate periods. Plate & Mplate, brac Half-Platguards, gabody is colight gamb Bronze P"Dendra overlap frthigh. Thbracers an Brigandinmetal sowwith sleevkilt covericovering t Splint Mstrips sow(either leachain macovering t Chain Mrings cove
ne!
Descripti
l armor includ
ed Plate: Arthe wearer a
eone of a simated plate takd refitting. T
housands" rancomes from
ng the strenhe armor light
terlocking plaforming a sho
ate: Interlockin (quilted cottolighter and ea
Mail: Chain mcers and greav
te: Breastplatauntlets and overed with tbeson.
Plate: Heavy Panoply.” B
rom the cheshe arms and nd greaves.
ne: Brigandinwn between twves or bracers ing the groin, the legs.
ail: Splint mwn vertically ather or cloth)ail protectingthe groin and u
Mail: A flexiblering the chest
ions
des an appropr
rticulated plaand will coun
milar size. Thekes months anThe cost shounge. Much ofm curves
ngth of the .
tes with mailort skirt to cov
ing plates wion) instead ofasier to wear
mail with a brves.
te with paula helmet. Ththick leather
bronze armoBulky bronzet and shoulde
legs are pr
ne consists wo layers of cl
covering the and chain ma
mail consists oonto a mat
) with greaveg the joints upper thighs.
le garment ot, arms, and th
riate helmet or
ate is customnt as plate toe constructionnd meticulousuld be in thef its fantasticand fluting,metal while
l covering thever the groin.
ith an armingf mail to make
for extended
reast and back
ldrons, thighhe rest of the
clothing or a
r such as thee plates thaters to middlerotected with
of plates ofloth or leatherarms, a short
ail and greaves
of long metalterial backinges bracers and
and a skirt
f interlockinghe legs with
Page 42
r
m o n s e c , e
e
g e d
k
h e a
e t e h
f r t s
l g d t
g
Isssue 6
TrollsZin
either a kand chain and bar m Japanese been optprotectionsmall shiewide brimmissiles. Lamellar:which areunlike scLamellar ends in a
ne!
knee length skleggings. This
mail.
Lamellar: Jatimized for n from arrowselds mounted
mmed helmet
: Lamellar arme laced togetale armor, dcovers the c
a knee length
kirt or a thighs covers chain
apanese Lamelease of mo
s and other mid on the shofor better pro
mor consists other in paralldo not havehest and upp
h skirt. The
h length skirtn, double mail,
llar armor hasovement andissile fire with
oulders and aotection from
of small plateslel rows, bute a backingper arms andforearms and
Page 43
t ,
s d h a
m
s t .
d d
lowe Greea heaskirt,and l Scaleoverlleathlegs lowelengt Ringseverguesmiddpauldand tasseAddelight skull Cuirin bconscovearmogreav Linoor gangleof a the sgreav Stud"ringof a beveprovStudlengtgreav Fibeotherfromshirt
er legs are prot
ek Hoplite: Gavy bronze br, and bracers legs.
e Mail: Scalapping scales
her backing. Sto the knee
er legs and eitth sleeves and
g Joined Platral pieces of sed it!) large dle of the drons (the arleads to a co
ets (small plated to this are
open helm lcap beneath.
rbolli Leatheoiling water
sists of a breasering the shored skirt witves protect th
othorax: The gluing multiples to increase breast and bashoulders. Anves protect th
dded Leatherg-enhanced leknee length j
els, squares, dvide more prodded leather eth sleeves andves to protect
er: Constructer fibrous plan
m head to toe.t, a reinforced
tected by brac
Greek Hoplitereast and backand greaves t
ale mail cons of metal sewScale mail coves, with greavther full lengt
d bracers prote
te: Ring joinef floating plat
rings. A largchest which rmor that coouple of ringstes that protee light bracers
or turban w
er: Cuirbolli land sealed wst and back poulders and th thigh plate
he lower arms
Linothorax ile layers of lits strength. L
ack plate with n armored skihe lower arms
r: Also knowneather," studdacket of thickdiscs, or ringotection againeither has fuld bracers to prt the lower leg
ed from platents, this armor. It consists o
d breastplate, w
Is
cers and greav
e armor consik plate, an armto protect the
nsists of rowwn onto a clovers the torsves protectinth sleeves or ecting the arm
ed plate consites joined byge plate cover
hangs fromovers the shos from whichect the upper s and greaves with or with
leather is harwith wax or plate with paul
upper armses and bracerand legs.
is made by qulinen at alternLinothorax copauldrons covirt and bracerand legs.
n as "bezainteded leather cok leather with gs sewn ontonst slashing atll sleeves or rotect the arm
gs.
ed coconut fibr covers the w
of full length woven helme
ssue 6
ves.
ists of mored e arms
ws of oth or o and
ng the elbow
ms.
ists of y (you rs the
m the oulder) h hang
legs). and a
hout a
dened oil. It ldrons s. An rs and
uilting nating onsists vering rs and
ed" or onsists
metal it to ttacks. elbow
ms and
ber or wearer pants,
et, and
TrollsZine! Page 44 Issue 6
a back plate that extends over the wearers shoulders to just above the head. The back plate serves to protect the user from missile attacks from behind. The islanders that most commonly wore this armor where accompanied into battle by the women of their tribes, who hurled rocks and other missiles at the opposing forces; the back plate served to protect the wearer from friendly fire. Disc or Tri-Disc: Consists of one large or three smaller bronze discs attached to the front, middle and upper chest, a broad armored belt, and a small bronze or reinforced leather skullcap. Reinforced Cloth: Reinforced cloth consists of a knee length jacket of thick quilted cloth with metal bevels, squares, discs, or rings sown onto it to provide more protection against slashing attacks. Reinforced cloth either has full sleeves or elbow length sleeves and bracers to protect the arms as well as greaves to protect the lower legs. Feather Mantle: Multiple layers of large feathers mounted on a wicker or cord framework covering the wearer from the neck to below the knee. The resplendent feathers that make up the mantle are rare and expensive; the feather mantle was a sign of high prestige and wealth. Although awkward, the mantle is surprisingly effective at blocking missile fire; the multiple layers of thick and slippery feathers serve to either deflect or trap incoming projectiles. Unfortunately, the feathers making up the mantle are delicate and easily damaged, especially in melee combat. *Special: If the mantle takes more than three times the base protection from a single melee hit, it loses a point of protection until it can be repaired. Layered Hide: A primitive armor made by layering tanned or untanned animal hides. It covers the torso, shoulders and hangs to the middle thigh. Furs are also wrapped around the arms and legs to provide a modicum of protection. Wooden: Popular in parts of Asia and with many Northern American native tribes. The basic armor is a thick leather or hide jacket that extends to below the knees and with sleeves to the wrists. The torso is covered with a series of vertical wooden slates tied together in much the way of
splint mail. A wooden full helm completes the armor. Occasionally wooden splint bracers are also used. Bamboo: Bamboo armor covers the torso with an ankle length skirt and full sleeves. This is worn over a quilted cloth ankle length garment that provides protection from blunt attacks. The bamboo itself is tied together in short segments vertically and is worn in much the same way as splint mail. Rope or Cord: Found mainly in China, this armor is constructed of rings of sturdy rope or cordage sown together into a vest with or without pauldrons. A separate two piece kilt of the same material protects the upper legs. A reinforced leather or metal skullcap and occasionally leather bracers complete the armor. This armor was particularly popular with pirates because the armor, after being lacquered or coated in pitch, has a positive buoyancy and does not drag a wearer flung from a ship under the waves. Quilted Cotton: Quilted cotton or quilted linen armor consists of a knee-length jacket. Quilted cotton either has full sleeves or elbow length sleeves and bracers to protect the arms and greaves to protect the lower legs. Quilted Silk: Quilted silk consists of a knee length jacket. Quilted silk either has full sleeves or elbow length sleeves and bracers to protect the arms and greaves to protect the lower legs. Soft Leather: Soft leather consists of a knee length jacket. Soft leather either has full sleeves or elbow length sleeves and bracers to protect the arms and greaves to protect the lower legs. Paper: Paper armor is made by gluing multiple layers of paper at alternating angles to increase its strength. Paper armor consists of a breast and back plate with pauldrons covering the shoulders. An armored skirt and greaves protect the legs and bracers the arms. *Special: Paper armor is extremely ablative to arrow and bolt fire. Once paper armor has taken three times its protection rating in damage from arrows or bolts, it is considered ruined. This also happens if the armor is drenched for a prolonged time and the wax or lacquer coating is overcome.
TrollsZin
Shield Tower (S“the door shield thata large memetal or h Pavise: Tshield thatwith a forbow or crby the set penalty is on Greek: Abronze, cowithout a Kite (Knia point, cothe knee, a heavy mto be wiecover the Large Rocovers frobears a hewith metashields likafter one u Target: Aor kite shwaist, eithmetal or h Buckler: very heavymid-forearfor infightand can alVery muchrapiers is dexterous Lantern: shuttered blades formounted
ne!
Descript
Scutum): Theof war”) is a
t reaches frometal central bohide.
The pavise is at can be strapk to take cove
rossbow. It haof arm straps
nly when used as
A very large overing the usboss.
ights): A largovering from rimmed with
metal boss. Thelded from thleg while ridin
ound: A Vikiom the chest teavy metal bo
al or hide, somke sword breause the shield
A broad varietaped covering
her with a heahide or made c
A small circuy boss coverinrm or simply ting where a lso be treatedh in favor wh
common asuse of fencing
A shield tlantern and
infighting. Thin a cage w
ions
e tower shiellarge rectangu
m the chin to toss and rimme
a crossbowmapped to the ber behind whias no boss, bu in melee. *Sps a normal shield
round shieldser from chin
ge oblong shiethe shoulder metal or hide
he kite shield he back of a ng.
ing and Saxoto just above oss. While us
me warriors usakers (see T&is considered
ty of shields, rg from the shavy boss and completely of
ular or square ng either fromthe hand andlarge shield i
d like a metal ere fencing ws it does nog swords.
that includesone or mo
he internal canwith a reflecto
d (also calledular or oblongthe ankle withed with either
an’s or archersback or set upile reloading aut can be usedpecial: the DEXld in melee.
d faced withn to knees and
eld tapering toto just under
e, and bearingwas designedhorse and to
n design thatthe knee and
sually rimmedsed unrimmed&T rules) but
a buckler.
round, square,houlder to the
rimmed withmetal.
shield with am the hand tod wrist. Goods a hindranceboxing glove
with sabers andt restrict the
an internalore spikes orndle lantern isor backing to
Page 45
d g h r
s p a d X
h d
o r g d o
t d d d t
, e h
a o d e .
d e
l r s o
increunlikextenis aimuser.paneproteguttedarkedeliveand ladds combaon Dit is being 2) Ncover combatheir most historextenmelee.of the TarcwithoAn elbowbladethe warm, verti
ease the radianke a torch, tnds in a cone med it will no. Many histore or pane of ection from ering out theened in close figering a directed bleaving them opeof any foe capabat turn. Agains
DEX by the shiea L1SR on D
g blinded. This tNight Target: W
withdrawn, that penalties agaiposition. 3) Puof the lantern
rical examples nding from the e. These provide e wielder.
ch: The Russiout a boss thattached armw to a gaunte. The circumwearer is inc
cutting of ical movemen
nce cast by ththe light of ahead of the
ot illumine berical examplesthin horn to
drafts or e candle. Speghting, the lantebeam of radianceen to attack. Thble of being blinst MR enemies, elds wielder. Ag
DEX or IQ by trick is only effe
When used in the he lantern shielinst the user as iunch spikes or
rn shields infighave one or medge or boss of and addition 2
ian tarch shielhat encircles tmored sleeve tlet with a p
mference of thecapable of lowmuch of thet. The forward
Is
he candle; howthe lantern wielder so un
ehind or abovs have a thick
provide addiswift move
ecial: 1) Blindiern shield is cape dazzling an ophis reduces the pded by one half fthis requires a
gainst stated oppthe opponent to
fective once per cdark with the
ld negates any it is a dead giveablades: To ma
ghting abilities, more blades or f the shield for 2D to the comba
ld consists of the wearer’s e
covers fromprojecting twoe shield is sucwering their e arms laterad vision is
ssue 6
wever, shield
nless it ve the k glass itional ments ing: In pable of pponent personal f for one
L1SR ponents, o avoid combat. lantern missile
away of ake the
many spikes use in
at total
shield elbow. m the o foot ch that shield
al and
TrollsZin
restricted edge of thshield in sieges. Spein melee com Irish Tarfaced withinch spikeweapon aweapon win melee com Madu: A antelope bottom ofshield, the m
A Sho Bracers: Bthe foreararmor. Greaves:
ne!
so much thathe shield allow
battle. Suppoecial: the two fombat.
ge: A round h leather or he attached to and to help
when parrying.mbat.
small round horns protruf the shield. Smadu provides 1D
ort Armor
Bracers or armrm and are
Greaves or le
t a keyhole ows limited sighosedly used mot punch blade p
variety of thehide and sporthe boss for control you
Special: The ta
metal shield wuding from Special: More a D+3 in melee c
Glossary
m guards covefound in m
eg guards pro
pening in theht through themainly duringprovides 2D+3
e target shieldting an eight-use both as a
ur opponentsarge provides 2D
with two longthe top and
a weapon than acombat.
er and protectmany types of
otect from the
Page 46
e e g 3
d -a s
D
g d a
t f
e
bottofoun Breaplateand opiecetasse Paulthe sthe b Tassthe bformuppe ShieconiccenteIt serformto agdirec
om of the shind in many typ
ast and Bace comprise theoften form thes of armor suets and pauldr
ldrons: Pauldshoulder, armbreast and bac
sets: Tassets breast plate a
m lobster taileer thighs to th
eld Boss: Thecal and former of the shielrves the dual r
ming the hard ggressively pacted shield-bas
in to the top opes of armor.
ck Plate: The torso proteche basis for couch as the ons.
drons or shoumpit, and in sck plate.
or upper leg and are eithered segments
he knee.
e shield boss ms a convex m
ld where the mrole of protecpoint of the s
arry incoming sed attacks in
Is
of the knee an
e breast andction in rigid onnections to
ulder guards some cases ov
guards hang r singular placovering from
is usually roumetal guard imain grip is locting the handshield that allattacks and lturn.
ssue 6
nd are
d back armor other
cover verlap
g from ates or m the
und or in the
ocated. d while ows it launch
TrollsZin
Genera This adveor 7th editwo or moyou can’t would jumonster ra Fire Gianmodifiers: STR and x 1, CHR Rememberather thalatter you Height? I Fire Gianand wear also wear Fire GianFire Giant10: Burning Tcosts 1 Wrequired. Call Flam There areOxy by PGreat BalCombustiothem (yet)when INT
ne!
al Instruct
nture can be ition T&T rulore Fire Gianadd other cha
ust need to atings of the o
nts can be rol
CON x 10, WR x 5, SPD x 1
er SPD is a an sprinting scould average
think about 1
ts are armed fire-proof asbtunics and clo
nts naturally kts know once
Touch – 1D6WIZ to cast
me – costs 6 W
other Fire GProxy, Lava lls of Fire, Bon but these ) – I imagine tT and DEX ar
A
ions
played with eles. While it isnts, there is naracters in if y
consider inopposition.
lled up with
WIZ, LK, DE1 ½
measure of peed, but if
e STR and SPD
5’.
with flame swbestos jerkins oaks.
know two sptheir INT an
6 per 20 STR but no INT
WIZ, no INT S
Giant spells suBoost, HeartBlood Boil, two youths
them unfoldinre high enough
IceT&T G
By M
either the 5ths designed foro reason whyyou want; youncreasing the
the following
EX x 2, INT
reaction timeyou need theD.
words (10D6)(4 hits). They
ells which allnd DEX reach
of the Giant,T saving roll
SR required.
uch as Sauna,t of the Sun,and Externaldo not know
ng in the mindh as they do
Page 47
e ExileGM Ad
Mark Thornt
h r y u e
g
T
e e
) y
l h
, l
, , l
w d
for swhatinvenhavinappe
Gia In thfrequbut GThespoweadolealso the lso tprop
e dventureton
specialist maget they cost, ent your own;ng their own eals to me.
ants of Tr
his manifestatuently as largeGiants (with ase Giants areerful when escence is lonbeings of a m
laws of physictheir height portional weigh
e
es. You can detc. if you wa; the idea of natural ‘spell
rollworld
tion of Trollwe ogres – thata capital ‘G’) e much large
fully grownng by human mmagical naturecs as we knowdoes not n
ght.
Is
ecide what thant to use thef different kinlbooks’ is on
world, giants at is, as hill giaare extremely
er and much n. The periomeasuring. The, not bound w them today
necessarily lea
ssue 6
ey do, em or ndreds ne that
appear ants – y rare. more
od of hey are
by all y, and ad to
TrollsZine! Page 48 Issue 6
There are a number of offshoots from the Giant tree. Those known to the Wizards’ Guild of Trollworld include Fire Giants, Ice Giants, Cloud Giants, Storm Giants, Ocean Giants, and Sand Giants. There is little in the way of reputable lore regarding these true Giants. They mostly keep to themselves and are able to keep lower life forms from intruding on their demesnes, standing aloof above all others in the rich tapestry that is Trollworld. Certain esoteric knowledge has been gained of them by other kindreds. The Dragon People tell stories that may have a few grains of truth mixed with the grit of invention and some ancient wizards who outgrew their mortal peers have passed their wisdoms as heritage tomes. It is within these dusty, near indecipherable pages that we learn hints of the task upheld by these Giants, a task that seems to foreshadow a change in the hegemony of Trollworld, a world in which humans play the dominant role. Snippets and tantalizing references lead some (self-appointed, all too often) authorities to suppose that these Giants are the custodians of races to be groomed to surpass humankind in ways as yet impenetrable, akin to kindergartners ensuring a safe and provoking environment for their wards to learn and extend within. Of these Giants, the only genus which has been associated with anything close to fact in living memory is that of Cloud. One example cannot be claimed to prove an entire thesis, but the reports of angelic beings known as ‘the Feigh’ at least lend credence to the old beliefs that have never quite gone away. In fact, it is only the Ice Giants and the Cloud Giants who have remained alert and attentive to their ancient charter, with their brethren becoming forgetful and dreaming for centuries passed. The wards of the Fire, Storm, Ocean and Sand Giants are lost to history, perhaps irretrievably. Of late, even the lofty Cloud Giants, those lordly aristocrats of languor and lyre, have neglected their purpose and allowed unworthy powers to displace their charges. It is to this backcloth our Fire Giants enter the world of the Snow People, the apparently timeless protégées of their Ice Giant cousins. How much of this the Games Master chooses to reveal to the players is up to you. If the players adopt Fire
Giants as their characters, it would seem that much would naturally be known to them, although surely little regarding the Snow People. If the characters are not Giants, then it is a very different matter and they will have much to learn about the world they thought they knew. Bear in mind that the Fire Giants I am suggesting your players take up are young and therefore are not figures to dominate Trollworld. As for the Snow People, the infant kindred given as wards to the Ice Giants eons ago, they are innocent beyond compare. They are noble savages with the will to ever strive for more, yet often ready to hear the other and to work for their people, not exclusively for the one. This would be more than they could comprehend, for they see the one and the whole as undivided. They are not ‘hippies’ or ‘socialists’ – nothing so glib. The one will challenge the other when the other seems ‘unworthy.’ Their evolution is very slow indeed as they cease to be beings of matter and the boundary between matter and energy, matter and thought becomes as nothingness. These people have no knowledge of the outside world, to such an extent have they been sheltered. If it were only a matter of the physical, doubtless they, just as those natives of Pacific Islands confronted with the tall ships of the European navigators, would simply not see the Giants, their brains deleting this irrelevant optical information. However, kremm-charged beings are seldom invisible and unfelt. The Ice Giants long ago arranged for a food source for the Snow People – a creature that they can hunt and so nourish their spirit as well as their bodies. These pteredon are drawn in sufficient numbers to the moss on the roof of the huge ice castle that confines the yeti-like people. They alone are able to pass through the mists than surround the edges of the Snow People’s world, their tightly-knit village with its naturally stable population. These mists keep both the Snow People in and others out. Even the Ice Giants make very few incursions and so are legendary, mythical beings to their wards. The Giants intervene only when absolutely necessary, the sole arbiter being the appointed Guardian. Much more could be written, but make more or less of it as you will, for each manifestation of Trollworld is as to its own.
TrollsZin
Scene Everlas Two younhave beegathering a great hohis Flamerevered gmerry butawaited rit The goodshattered human; clindicate hwarriors tnow disgrunaware othe wizardwithout dWitch basingle wor You can character highest lev
ne!
One – sting Flam
ng Fire Gianen selected for the Feast
onor. The Chie Witch, a wguests from ot underscoredtuals and cerem
d order of by the arriva
learly a wizardhis peaceful ino escort the raced keepersof their failured presents hisebate or a whnishes the nrd of flame-fo
build this scbuilding or te
vel PC wizard
The Feame
nts, rogues bas sentries of the Everla
ief is at the hiwizard of higother clans. Td by the solemonies.
the gatherinal – out of thd. As he raisesntent, the ChieFlame Witch s of the watce and the intrs case and su
hiff of clemennovice gatekerce.
cene up and ear through it, House Elf, t
ast of the
by profession,at tonight’s
asting Flame –igh table with
gh order, andThe mood isemnity of the
ng is rudelyhin air – of as his hands toef motions toto where the
ch stand, stillrusion. Whilstues for peace,ncy, the Flameepers with a
allow lots oft; I made ourhe visitor,
Page 49
e
, s – h d s e
y a o o e l t , e a
f r
whicis yo
Sc The an iincesarounthe sbut thunsomehalf-mustthan As numIt grafterrecog The eventimefeatumon
ch leads on toour oyster!
cene Two
two Fire Giaicy wastelandssantly. Snow
und them evesnow as it settthen, as the
nderheads aboething glinting-light. They ht approach ththe winds, ice
they stumblmbing, they catrows graduallyr bitter step angnize it as the
glinting begin by giant stans taller than t
ure whatsoevenolith, but still
o another adve
– Ice Exil
ants find themd with a bit
w immediatelyen though thetles. At first th
weak sun bove them, theyg ahead, barelhave nowherehe only sign e, and gloomy
le, hearts hetch a distant wy louder as thnd their froze
ey hunting call
ins to reveal ndards – blocthe Fire Gianter on the pristil there is nothi
Is
enture so the
le
mselves standtter wind hoy begins to peir life-flame hey can see nobreaks througy catch a glimply perceptible e else to go.
of anything y, cloud-laden
eavy, feet awhine on the whey take bitteen memories l of wargs.
itself as a hck of ice, somts. They can sine face of thiing else for th
ssue 6
world
ding in owling ile up melts
othing gh the pse of in the They other skies.
already winds. er step finally
huge – me 30 see no is ice
hem
TrollsZin
here and closer. Withat they half norm It takes temassive icthe wargswhere an approach door behiavoid havweakened quickly endiscretion wargs, it’sautomatic and a MR
ne!
still the call ith a sickeningare much weaal level.
en miserable mce block and t draw near toenormous bothe boulder, tnd it. There mving to deal state if the b
nough – a STis called for
s your call todisaster. Theof 50 each wo
of the wargg rush, they beaker now – th
minutes to wten more fearfo get to the
oulder can be they are able tmay just be en
with the wboulder can bTR SR at a . If they have make it clos pack might would be reason
g pack growsegin to realizeheir STR is at
alk round theful minutes asopposite sideseen. As theyto make out anough time towargs in thisbe rolled awaylevel of youre to fight these but not anwell number 6nable.
Page 50
s e t
e s e y a o s y r e n 6
Sc‘klu The of GHarnfortrdialeundefromthe Fby arestobeyoexertshouStresas th FromthrouAfterencoThis hungfor cThe naturand ain thto figtherecreatfight1D6 oftenway. Afterfolloanothquickpiecewallshavein thrunneight
cene Thrutri
door can be Giantish inscrinak ‘klutri (‘foress’ in the coect is strangeerstand the w
m within. OnceFire Giants finanother 1D6.ore 1D6 STRond 50% of t themselves uld be able toss how cold ahey are to this
m the door, a ugh the blocr 2 minutes,
ounter a shagbeast lives h
gry. It is extrecompany, and
cryoril is orally belligerenattacks withou
he vicinity of ght side by side is only rooture at a timt. Remember t
each combatn the better r
r dealing witow the passagher 10 minukly will drain es of canvass. There are 1e metalloid rinhe centre, withning through tt.
ree – In
opened by reaibed on the dortress of icemmon tongue
e it takes a writing. The de inside and snd their stren. They can uR but it willbase STR anthey again lo
o balance thisand miserable place of unen
10’ wide 20’ ck of ice, grthey hear he
ggy yeti-like chere and gets emely anti-socd will defend if very low int – it gives aut second tho200 if you allde, less if youom for one
me; you want to make the gt turn. Althouroute to take,
th the cryorige as it windsutes (it is smore STR) u
s-like materia10 of these cang holes in thh a cord of uthe six ring h
Is
side Ha
ading aloud adoor. It simpl’ or ‘the ice e) , but becauL2SR on IN
door can be bafe from the w
ngth has gone use Call Flaml not go bacnd every timese 1D6 STR. s by Calling Fthey feel; ban
nding cold.
high passage radually asceneavy footstepcreature, a crfed, but it is
cial, having noits patch to thintelligence a
a blood-curdlinought. Make itlow the Fire Gu prefer to rulgiant to figha reasonably
giant’s STR drugh not fighthere it is the
il, the Fire G round and ulippery and
until they findal hanging onanvases and thhe corners anunknown subsholes in a figu
ssue 6
arnak
a word ly says man’s
use the NT to barred wargs, down
me to ck up e they
They Flame. nished
winds nding.
ps and ryoril. often
o need he hilt. and is ng cry t’s MR Giants le that ht the y even rop by ting is e only
Giants up for going
d large n the hey all d two stance ure of
TrollsZin
As they senoise ahethey reachchasm whFire Giantthe SR levbe able toFire Giantblowing othe roof oOn the faout what icenter of of rock risSitting upThe top ifGiants to jump to itorder to n The canvaL3SR on LL1SR on cords are not. If thwork out pictogramwall. This the Peoplprecludes Blow You
ne!
ee the canvasad, rapidly grh the end of hich would takt to leap acrosvel as it is not o make the leats see that a p
out and acrossof the ice tunar side of the is the start of the chasm thsing up out ofon the columf the column istand upon e
t a L3SR or Lnot simply pitc
ases can be uLK to catch thINT to figufire (and ice)
hey really needwhat they m
m on the backis how the Ic
le beyond ththe casting o
u/Me To spell
es they also hrowing loude
f the passage;ke a L15 SR ss. You may ndesirable for
ap. If they looprodigiously ss the chasm frnnel just befor
chasm, they canother passa
hey can see a f the misty co
mn of rock is ais big enough asily, but if th
L4SR on DEXch off the othe
used as gliderhe wind right
ure out how resistant but
d theses glidemight be used k if they takece Giants cro
he chasm. Levof Fly Me, Wis.
hear a rushinger. Very soon; it ends in aon STR for aneed to adjustthem both to
ok around, thestrong wind isfrom a hole inre the chasmcan just makeageway. In thesmall column
oldness belowa metal chestfor both Fire
hey attempt toX would be iner side.
rs requiring afollowed by ato steer. Thethe canvas is
ers and don’tfor, maybe a
e one off thessed to get tovel 20 magicink-Wing, and
Page 51
g n a a t o e s n . e e n . . e o n
a a e s t a e o c d
The cordice gsecon2D6 Gianhas bCONbut nshoumagidamafor S
Sc The rounshouabouwoulcurreone by th Afterinto miststhe Gianslow The businto in
iron box cod, but 30 secoghost will bnds, the ice gCON damag
nts, of coursebeen left here
N of 150. It cnot weapons.
uld the Fire ic), it will flage attack to
SRs on most a
cene Four
passage beynd and slowly uld lead to mout continuing. ld consider uent CON for wants to turn
he other to pre
r 20 minutes a vast caver
s. It must be Snow People
nts to nurture,w journey of ev
Snow Peopness. There ar
nclude for the Reconnai First enco Hunting
SR to hit Befriendin Yak herdi Confront
hierarchy Exchange
materials,painting,
Chief chaGiants chins for ch
Teaching
ontains 100’ monds after theegin to form
ghost will be ge per turn. It e, but others e to target. Tcan be harme. If the ice gGiants attack
loat out of r1D6 per tur
attributes here
– The S
yond the chaupwards. The
ore suffering aThere is no
using the avea saving roll h
n back and haess on.
of hard slogrn surroundedmeasured in ae, the People, eke out theirvolution.
ple will be re perhaps 12players could ssance ounter – langupteredons (Mor avoid beingng the Chief (ing/milking ation with th
e of cultur, describing tsongs allenged by thosen by the hallenge of hun
children
Is
more of this e box is openm. After 30 solid enough does not attaare exactly w
The ice ghost ed by fire or mghost takes dak it (from fireach, reducinrn. Plenty of e.
now Peop
asm winds itse cold is intensand possibly d‘will’ attribute
erage of CHRhere – interesas to be conv
g, they will emd by thick swacres. This is we given to thr existence on
going about 20 of them. A
be:
uage barrier MR100 plus, g hit) (CHR SR)
he Second i
re e.g., coothe outside w
the Second –Chief as his nting pteredon
ssue 6
stout ned an
more to do ck Ice
what it has a
magic, amage
fire or ng its scope
ple
s way se and doubts e, so I R and ting if vinced
merge wirling where
he Ice n their
their spects
DEX
n the
oking, world,
– Fire stand-ns
TrollsZin
When I ramy son, beginning barrier ancreated aninvited to found it aprodigiousanger frombeings thaand ultimrecently wdrew fromGiants faifinding favideas and If you neemight be r STR and 1, CHR a I picture than menworking odescribingplayers anhave to pcan dream The Snowthat they fact, the mbut have People. Thworld throby the ricthem a creatures lbeen contsustainable Somewherthe Fire Gice, leadinwasn’t harbeyond thpush in tha legend awould suf
ne!
an this adventuCharlie, therand much w
nd the culturnd shared. Ttry their han
a challenge. Tsly, not so thm the Seconat had no pla
mately his chalwatched the Jm this). This iling to take vor with the Lnovelty.
ed attributes freasonable:
CON 3D6 x and DEX x 2
them as tall n but with mout what theyg them in detand will lead tput some reflem it!
w People’s reaare hard-wire
mists will caua fear ench
here is a tunnough which cch moss whicfood sourceliving there totrived by thee environmen
re (wherever yGiants will findng round anrd to get my he mists, but ihe right directiabout the Guaffice nicely eno
ure with Ken re was no bwas made of ral exchanges.hen the Fire
nd at pteredonThe Snow Pehe Giants. Thnd at feeling ace in the Pellenge (I knewJohn Carter was triggereddown ptered
Leader becaus
for the Snow
8, WIZ, LK,
and sturdy, cmore elfin featy look like forail is good forto better gamective time in
alm is surrouned not to pasuse no harm thantment wh
nel in the highcome the pterch grows thee (could be oo if you like e Ice Giants nt for their war
you like) throd a passage on
nd upwards aplayers to waif you need toion perhaps giardian to sharough.
St. Andre andbattle at thethe language
. Songs wereGiants were
n hunting andople can leaphen came the
displaced byeople’s societyw we had allmovie and I
d by the Firedons, but stille of their new
People, these
INT, SPD x
closer to yetistures. I thinkr yourself andr you and the
me play – youn here so you
nded by mistss through. Into the Giantshich hits theh roof to theirredons, drawnre and offers
other small– all this hasto provide ards.)
ough the mistsn through theas before. Itant to exploreo give yours aive the Peoplee. I think that
Page 52
d e e e e d p e y y l I e l
w
e
x
s k d e u u
s n s e r n s l s a
s e t e a e t
ScDe The side but replatake severtheirknowPeopis sle It is Ice GThe an imstepsinsurenouThe Theythe cice m
cene Five –eed
Guardian is and hand the cannot leave
acement has ba hand in th
ral generationr developmenw what has ple and their Feeping deeply,
not easy for aGiant to get tpassage quick
mmense staircs. Each one rmountable fugh to deter dstairs might r
y are carved fcolor differen
may have been
– The Gu
about to passtorch on; he h
e this mortal been sent. He he lives of thens, but is aw
nt, and their etranspired b
Fire Giant visi enveloped in
anyone or anyto the Guardikly ends after ncase of alterna is some 10for a Giant determined huremind some from ice, as i
ntiation betwen augmented f
Is
uardian’s L
s over to the has served hisplane becau
has had no nee Snow Peop
ware of their encounters. Hbetween the itors. The Gua
n thick frost.
ything other thian, deliberateno more than ate black and 0’ high, far
and not acumans and thof a piano peis natural hereen black and
for effect.
ssue 6
Last
other s time,
use no eed to
ple for lives,
He will Snow ardian
han an ely so. 50’ at white from
ctually he like. rhaps. e, and white
TrollsZin
The blackacross, aremore thanceiling to enough toseem rightthe pistonmight be victims restill likely could be f There are lies an emnone of wpassage anGiants wil Left – Thedrop 1D6stream ofdamage toanything sustenanceparticular.appointedthey surelboost to b Center – Tlarge wellibrary. Tmight, witthere are folklore. Tsolid and gently thaconfused What he wvolunteer there is aoffer a grethat he or (I’m not gbecause his created reconcile tGiant spelYou To’d accept theout of hewants to g
ne!
k steps, which e each triggern a leprechaun
smash the lifo walk onto ont to retreat in
n-steps. Perhapossible to a
eactions are tto be injury f
from as high a
20 of these smpty round cwhich are locknd at the endll find the follo
e twisting pas6 STR each tf blue ‘lava’.o any non-icemore than ae to Ice Gia In the even
d, should theyly would), th
both STR and
This is the abll-appointed hose spendinth INT SRs, l
also many The Ice Giantwill not easily
awed out and and frail – hwants, of couso that he canwillingness t
eat gift – chanshe is half Fi
going to give e is too frail tthere is plentthe two halvells and so on.their choice
e task, they arere! If someogo home but
like the whitered by weighn, rising like pfe out of anyne. A L2SR otime if one s
aps some last avoid being ctoo slow; butfrom the fall aas 100’.
teps in total achamber withked. Behind ed of each pasowing:
sage is exceptturn. It leads . This woulde creature wh
a taste – sayants and the nt that a newy consume thhis will give CON of 50%
bode of the Gchamber is
ng considerablearn a variety
histories ant Guardian is y stir. Howevwhen he spea
he has been hurse, is a newn dissolve andto accept thenging the newre Giant and hstats for the
to fight – if aty of scope foes, the learnin Companionsof destinationre on their owone accepts a
is afraid, off
e are some 10ht of anythingpistons to theything unwaryon SPD wouldets off one ofminute stunt
crushed if thet there wouldat least, which
and at the toph three doors,ach is a shortssage the Fire
tionally cold –to a flowing
d do seriousho consumed
y 10D6. It isGuardian in
w Guardian ishis lava (anda permanent
%.
Guardian. Theessentially a
ble time herey of spells andnd books ofalmost frozen
ver, he can beaks he will be
here too longw Guardian tod move on. If task, he will
w Guardian sohalf Ice Giantold Guardian
a hybrid Giantor struggles tog of basic Ices will be Blown. If none willwn for gettingand the otherfer a Scroll of
Page 53
’ g e y d f t e d h
p , t e
– g s d s n s d t
e a e d f n e e .
o f l
o t n t o e
w l g r f
ForgChie Whebelowhim. playe Righ100’ Defeany irespoor ifGuarroominstru The effecattribGM not playeto be
giveness whichef or to the Fla
en the Guardiw), the DefeThis should
ers are determ
ht – At the enthere is a
ender, a hugeicy nature. Heond or move f the Guardrdian is woke
m and either uction.
Defender hactive WIZ obutes can be dwishes. As sbe a fight wers just insist. e sorry!
h can be readame Witch - th
ian is woken nder will ver not lead to
mined on this c
nd of a straighsmall cham
e, intimidatinge stands stockif attacked, di
dian calls or en, he will go
defend the
as a MR of 8of 80. His Sdecided uponstated above,
with this warriIf they do, th
Is
d to the Fire hen it burns.
or threatenedry quickly comcombat unle
course.
ht passage of mber housingg warrior cleak still and wilirectly or indiis woken. Iimmediately Guardian or
800, giving hiSPD is 50. n if necessary
there really sior, but somehey should be
ssue 6
Giant
d (see me to ss the
f some g the arly of ll only irectly, If the to his r take
im an Other as the
should etimes made
TrollsZin
Wrap U If one of tHall, the the GM wreceive anenterprisinmeeting bnumber of If the playwould awato the newdifferent nthinking, 200 and 10 I hope plawith and ethat is Tro
ne!
Up
the Fire GianGM could ea
wants to providn annual visit ng GM mighbetween Fire f outcomes po
yers come throard a total of w Guardian, bnumbers to suthe scenes ge00 APs respec
ayers and GMenjoy here andollworld.
ts returns to tasily play out de for the newor some suchht even worand Ice Gia
ossible.
ough all of the650 APs with
but GMs may uit their campenerate 50, 1ctively.
Ms alike find md it adds to the
the Fire Giantthis scene. If
w Guardian toh, so be it. Anrk through aants with any
e five scenes Ih a bonus 200well settle on
paigns. In my00, 100, 100,
much to worke rich tapestry
Page 54
t f o n a y
I 0 n y ,
k y
Isssue 6
TrollsZine! Page 55 Issue 6
Troll Links 6
TrollsZine! Trollszine! 1 : http://www.rpgnow.com/product/79185/TrollsZine TrollsZine! 2 : http://www.rpgnow.com/product/81203/TrollZine-%232?src=s_pi TrollsZine! 3: http://www.rpgnow.com/product/83082/TrollsZine-3?src=s_pi TrollsZine! 4: http://www.rpgnow.com/product/99363/TrollsZine-4 TrollsZine! 5: http://www.rpgnow.com/product/103116/TrollsZine!-%235
T&T Websites Vin Ahrr Vin’s Trollbridge: http://trollbridge.proboards.com/index.cgi Trollgod's Trollhalla: http://www.trollhalla.com Tunnels and Trolls : www.tunnelsandtrolls.com Tunnels of the Trollamancer: http://trollamancer.weebly.com/index.html Gristlegrim: http://www.gristlegrim.com/ JongJungBu’s T&T 5th Edition Gathering and Paraphernalia: http://www.jongjungbu.com/home Hog Tunnels: http://sites.google.com/site/hogtunnels/home Darrgh’s Den: http://www.darrghsden.co.uk/ The Vital Spot: http://www.vitalspot.f9.co.uk/ The Tunnels and Trolls Archive: http://www.angelfire.com/rpg2/ancientworlds/tandt.html Free Dungeons: http://www.freedungeons.com/ The Troll Mystic: http://www.trollmystic.com/pub/ Ardenstone Adventures: http://www.ardenstoneadventures.com/ Tunnels et Trolls: http://tunnels-et-trolls.eu/ T&T Random Dungeon Generator: http://www.apolitical.info/webgame/dungeon/index2
T&T Blogs Ken St. Andre: http://atroll.wordpress.com/ The Lone Delver: http://danhemsgamingblog.blogspot.com/ The Delving Dwarf: http://thedelvingdwarf.blogspot.com/ Maximum Rock and Role Playing: http://maximumrockroleplaying.blogspot.com/ Tenkar’s Tavern: http://www.tenkarstavern.com/ The Omnipotent Eye: http://theomnipotenteye.blogspot.com/ Lloyd of Gamebooks: http://virtualfantasies.blogspot.com/ Trollish Delver: http://trollishdelver.blogspot.com/ The Many-Headed Troll: http://kopftnt.blogspot.com/ Troll Hammer: http://trollhammerpress.blogspot.com/ H’rrrothgarrr’s Hovel: http://hrrrothgarrrshovel.blogspot.com/ The Order of the Eldritch Imp: http://protectivepentagram.blogspot.com/ Realms of Chirak: http://realmsofchirak.blogspot.com/ Hobb Sized Adventures: http://hobbsized.wordpress.com/ Gems and Giants: http://gemsandgiants.blogspot.com/ The Tower of the Silent Sorcerer: http://jrl755.blogspot.com/ Alchemy Gaming Blog: http://alchemygaming.blogspot.com/ Deeper Delvings: http://delver.posterous.com/
TrollsZin
T&T SFlying BufFlying BufFiery DragFiery DragLone DelvLone DelvPeryton PPeryton PTavernmaTavernmaTrollish DTroll HamTrollish DZodiac GoPostmortuAlligator: hEposic: htFabled WoSlloyd14: hDavid UlleTunnels &KhaghbboMichael H
T&T ALiz DanfoJeff FreelsSouthern RSimari De
ne!
Shops ffalo (print): hffalo (pdf): httgon (print): htgon (pdf): httpver Games (prver Games (pdublishing (prinublishing (pdf
aster Games (paster Games (p
Delver Games mmer Press (pdDelver Games ods Publishingum Studios: hthttp://www.rttp://www.rpgorlds: http://whttp://www.rery: http://ww
& Trolls en Fraoommm: http
Haensel: http:/
Artists orth: http://ws: http://jeffwRealm: http:/
esign and Illust
http://www.fltp://www.rpgttp://fierydragp://www.rpgnrint): http://wdf): http://wwnt): http://wwf): http://wwwprint): http://pdf): http://w(print): http:/df): http://ww(pdf): http://g: http://wwwttp://www.rprpgnow.com/ignow.com/inwww.rpgnow.rpgnow.com/iww.rpgnow.coançais: http://://www.rpgn
//www.rpgnow
www.lizdanfortwerx.com/inde/web.me.comtration: http:/
lyingbuffalo.cognow.com/indgon.com/dragnow.com/pro
www.lulu.comww.rpgnow.coww.perytonpuw.rpgnow.comwww.tavernm
www.rpgnow.c//www.lulu.coww.rpgnow.co/www.rpgnoww.rpgnow.compgnow.com/inindex.php?ma
ndex.php?man.com/index.phindex.php?maom/index.php/www.lulu.com
now.com/indew.com/index
th.com/ ex.html
m/kevinbracey//www.simari
Page 56
om/tandt.htmdex.php?filtergonsbreath/ oduct_info.php/spotlight/da
om/index.phpublishing.com/m/index.php?master-games.ccom/index.phom/spotlight/om/index.php
w.com/index.pm/index.php?mndex.php?cPatanufacturers_i
nufacturers_idhp?manufactu
anufacturers_ip?manufacturem/spotlight/G
ex.php?manufa.php?manufac
y/Southern_R.co.uk/
m rs=0_0_0_0&m
p?products_idanhem35 p?manufacture/ manufacturerco.uk/
hp?manufactur/trollishdelverp?manufacturephp?manufactumanufacturersth=5386 id=3801 =4010 urers_id=2927id=3777 ers_id=4305Grimtooth
facturers_id=4cturers_id=45
Realm/Welcom
manufacturer
d=59112
ers_id=3094
rs_id=2586
rers_id=4176 r ers_id=4505 urers_id=428s_id=2583
7
4780 535
me.html
Is
s_id=2238
3
ssue 6
TrollsZin
ne! Page 57 Isssue 6