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Page 1: TrollsZine 06
Page 2: TrollsZine 06

T S E H M N T R O S A I T

Iss

Trolls Delve

Standing in

Eating for A

Henchmen

Meszmyr H

Night Walk

The Tooth P

Rubus the R

Old Kramm

Soul Survivo

Armor Altern

Ice Exile (T

Troll Links 6

sue 6

e – by Dan H

a Corner – b

Adventurers

for Solo Del

eldaer – by

in the Wild

Pick vs. the

Redneck Ho

– by Roy Cr

or (T&T sol

natives – by

T&T GM Ad

6

TABLTrollsZ

Hembree

by David S. M

– by Stefan J

lvers – by D

Paul Ingrassi

d Woods (T&

Broadsword

obb – by E.P

ram

o)– by Sid O

y Justin T. W

dventure) – b

LE OFZine! is a T

Moskowitz

Jones

Dan Hembree

ia

&T solo) – b

d – by Mark

P. Donahue

Orpin

Williams

by Mark Tho

F CONTrollbridg

e

by James Fall

Thornton

ornton

NTENge Produc

lows

NTS tion

Page 3

Page 4

Page 6

Page 9

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3

4

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22

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24

29

40

47

55

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C TT F A TCC ATp Tch

E E C C

A SDAPEJJSD SJ Pp  

CreditsTunnels and TTunnels and T

First edition o

All rights reser

TrollsZine! LoCover Layout Cover Illustrat

All visual and The copyrightpermission for

The contents copyright holdhope you do!

EditingEditor – Dan

Compilation, I

Copy Editing –

Art CreSubmitted ArDarrenn E. CaAlexander CooPatrick CrusiauE. P. Donahueames Fallows. Lambert: p.

Simon Lee TraDavid Ullery: p

Stock Art eff Freels: p. 2

Public Domap. 34, 37, 42, 4

s Trolls™ is a tTrolls™ produ

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ogo © 2012 MDesign © 201tion © 2012 P

textual contets for the conr their work to

of this publiders; however

g CreditHembree

Interior Layou

– Dan Hembr

edits rt anton: p. 7 ok: p. 3, 24, 26u: Cover, p. 4 e: p. 22, 23 : p. 13, 15, 1656 anter: p. 11 p. 9, 10, 47, 49

2

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trademark of ucts visit www

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Trollbridge

M. E. Volmar &12 M. E. VolmPatrick Crusiau

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6, 29, 31, 33, 3

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Flying Buffalw.flyingbuffalo

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Page 4: TrollsZine 06

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TrollsWelcome to Tfocused on deall about. In GM adventurethe creative menough to keethink. There characters to glory, and imseveral articledelvers and ha

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challenging soames provide

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Bringing all ocontributions Canton, Alexa

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Page 3

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Issue 6  

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Page 5: TrollsZine 06

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TrollsZine!  

This is a conplayer’s abilityrolling dice ancrippled by co

SETUP

A generically pf I didn't thitalking to youtogether beforetting you tak

Poof. They're n diameter ansoon as playemechanical sou

In the center othree objects triangle:

A glass jar wnside. At the ar is enchantanything but

A candle as cunlit, but at itcharacter can damage. If yocigarette or banstead.

A carved ramto the touch.

Embedded in red button. Feprefer a bit mo

The Gam

The players shthe room befogreenish fog. T

ntrived encouy to act like chnd revealing nventions in e

P

powerful poteink you could. I want to sere I decide w

ke with you. Y

teleported innd 30 yards hers are inside und from beh

of the room ipositioned as

with a pair of jar's base is

ed to be immthe mallet w

colorful as thets base is a sm

cast a Call our world has arbecue lighte

m's horn, clea

the center oeel free to wrore subtlety, u

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Sta

unter, designeharacters rathethey've been

electronic gam

ntial employed fight, I woee how you thwhat of mine our goal is to

to a round rohigh, with a sin

there will behind the door l

is a single rous vertices of

moth wings a small golde

mobile and inwhich will eas

e moth wings mall wand wiFlame spell more munda

ers of some s

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minute or twe floor start fiise at six inche

andingBy Dav

d to test theer than actors

n intellectuallymes.

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oom, 20 yardsngle door. Ase an ominousleading out.

und table withan equilateral

flying aroundn mallet. The

nvulnerable tosily shatter it

are drab. It isith which anyof negligible

ane items likeort, use them

blowing, cold

a palm-sizedn it or, if youriate symbol.

wo to exploreilling it with aes per minute,

Page 4

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ating exposedage. If inhaledage to CONacters must ar level minus so flammablem into a toxiclation becomelevel of the saers' level plus o

ow Things

Door: Whenloyer's minior with enoughnot break throhe door, the door is no l

rt that failed t's happening nds coming frthe employersct work to foo

Giant Red Bushed, all of al state, instaay of the afort CON and ex

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n the players fns barricade

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longer lockedpreviously win the room

rom the doors’ minions d

ol players.

Button: This ithe room's c

antly and silerementioned

xpended WIZ

otherwise cahe fog does one, at which saving roll onbeing blinded

t with fire wilwhich point dN points per mainst blindness

first enter the the other si

sure that the e characters' fi

remove the d, just stuck. will work, reg. All of the mr are actually

doing their b

is indeed a rescontents reverently—except tsounds from are not refres

Issue 6  

ausing no ne point of

time the n CON at d. The fog ll turn the

damage for minute and s becomes

room, the de of the characters

first testing barricade. The same

gardless of mechanical

produced est sound

set button. rt to their there is a the door.

shed, but

Page 6: TrollsZine 06

T

c Taatar TRtBts Ttwfkfst

TrollsZine!  

characters that

The Horn: Bla ray of cold taway, with no time a delver callow others inrealize that the

The Candle: Roman candlethat gets in iBlasting Powethe player whshould get a re

The Wings: twenty feet aflapping causekick up the caface—and anystay close enouthey fly out of

t were blinded

lowing the hothat will freezsaving roll ne

commits to bln the way to mey need to mo

Lighting thee of unlimitets way is hit

er spell and recho pointed iteal-world smac

Once freed, cross and flye’s sufficient taustic fog so y lit flames. Ifugh to the tabf range of the h

d, however, ca

rn will cause ize anything upeeded or allowlow the horn,make a SR on

ove.

candle will ted duration. At with the eqceives 5D+10t at his or hck in the head

the moth wy around the turbulence init now hits p

f the candle isble to be frozehorn’s ray.

an see again.

it to dischargep to ten yardswed. The first, the GM may

n IQ or LK to

turn it into aAny characterquivalent of a0 damage (andher teammated).

wings grow toroom. Their

the room toplayers in the lit, the wings

en. Otherwise,

Page 5

e s t y o

a r a d e

o r o e s ,

The ...is Barrithe wingroomwhisthe PerhGno

En The pleasand Cof Th Delvof aordethe bthe E

path of no hof course toing that, playcandle, then

gs, which will m gives no tles, or openiplayers have

haps delvers otehfeckingexb

nd Game

reward for sused, provide CON. If not,

That's A Natty B

vers who spenactions shouldeal than those bonus should EMPLOYER

harm... o ignore eveyers should ac

breaking thefall to the gr

signs of sucing of the doe done anytcan learn embawx or some

uccess? Cheeextra calciummaybe it will

Beard.

nd time tryingd receive slighwho don't lopale in compatrusts them w

erything but ct immediatele jar and freround and shccess; no lighoor. No suggething right omployer's trueething similar.

se, of coursem and protein

act as a whisk

g multiple comhtly more APse sight of thearison to the e

with.

Issue 6  

the door. ly, lighting eezing the hatter. The ghts, bells, estion that or wrong. e name is

. If you're n for STR ker-variant

mbinations Ps for the e goal; but equipment

Page 7: TrollsZine 06

TrollsZine!   Page 6   Issue 6  

Eating for Adventurers By Stefan Jones

Most T&T adventures are not the sort of errands where characters need to be bothered with trivial details like eating, or keeping track of rations. However, on extended quests the challenge of staying fed can add to the fun rather than being an exercise in tedious bookkeeping. Below are a set of suggested rules for dealing with buying food, foraging, and staying fed.

Well Fed, Hungry, and Starving To be in tip-top shape for adventuring, characters need at least two square meals a day. The quality doesn't matter; a meal could be a feast, a piece of hard tack and a bit of sausage, or a couple of handfuls of bugs, berries, and roots resulting from foraging. A character that eats two or more meals is well fed and suffers no penalties. Characters that eat just one meal per day are hungry. Hungry characters take twice as long (twenty minutes) to regain a lost point of Strength (STR) or Wizardry (WIZ). They also heal damage to Constitution (CON) at half the normal rate (1/2 point a day). Characters that go without a meal for more than a day are starving. Starving characters regain lost STR and WIZ at one-sixth the normal rate (one point every hour). They not only do not regain lost points of CON through normal healing, but they also lose one point of CON each day. This damage cannot be healed by magic or potions, but is "healed" immediately after eating two hearty meals and getting a good night's sleep. Eating just one meal returns a character to hungry status; the hunger damage then starts to heal at "normal" hungry rate of a half point a day.

Buying Food Meals can be served up at an inn ready to eat, purchased in the form of raw materials for cooking, or bought in the dried or salted form for eating on the road or underground. Players should feel free to have their characters bargain for better prices!

Meals at an Inn Virtually every inns and tavern serves meals to their guests. The quality varies with the type of inn and how much the guest is willing to pay. The quality of a meal doesn't affect a character's health unless the GM makes a special ruling; but meals could affect an adventure in other ways. A potential employer might look down her nose at adventurers who are seen eating boiled turnips, for example. On the other hand, a fancy meal might make a nice bribe for an official whose favor the adventurers are trying to curry (Mmmmm, curry!). Eating an especially rich and fancy meal could have consequences as well, ranging from being a bit slow or having gas. Meals at an Inn Miserable Meal 5 cp Ordinary Meal 12 cp Fancy Meal 3 gp Sumptuous Feast 10 gp

Miserable meals consist of poor peasant fare like porridge, hard black bread, and thin fish soup. Ordinary meals include dishes like stew, good bread and butter, cheese, sausage, and greens. Fancy meals include chops of fresh meat, roast fowl, vegetables with sauces, and good wine. Sumptuous feasts are rarely found outside of the homes of nobles and inns that serve the high-born; they include fancy roasts, soups, sauces, and pastries. The basic price includes some kind of drink, ranging from cheap ale to a goblet of fine wine. Extra rounds might add 20% to the price of the meal.

Raw Ingredients If the campaign deals with the characters' lives between adventures, they will want to know what it costs to stock their cupboard.

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T

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TrollsZine!  

Raw Ingred Miserable MeOrdinary MeFancy Meal M

Raw ingrediena meal! Mostmeal; fancy appropriate Ta

Meals on t

Rations Field RationsDungeon Rat

Field rations areike rolls, sausfresh for abouField rations with a pot anmore appealin

Dungeon rationssturdy, spoil-rehard tack. Thconsists of two

Miserable mevegetables) canship's hold. Tand keep for cooked.

Cooking G

In a rough-anknife, some wsmall game oelaborate meaare for new iteor salvaged frdens.

A mess kit is adoubles as a bbig pot or cauldto hold a sturd

ients

eal Fixings al Ingredients

Makings

nts need a kitct people can

feasts requalent.

the Go

s tions

e used on thesage, cheese, ut a week. A racan be eaten

nd tripod can g.

s (which are aesistant foods

hey can keep o meals.

al fixings (grn be brought

Two meals woa week; how

Gear

nd-ready mediwood, and a wa

r fish into a als require somems; used gearom ruins, b

a modest indbowl. A cookingdron over a firedy spit for a la

Meal

2 cp s 5 cp 12 cp

chen and a comake a mis

uire someon

Cost

5 sp/day 1 gp/day

e road. They iand dried fruation consists

as-is, but caturn them in

also used abos like jerky, pefor many we

rains, dried fion the road

orth weighs aever, the sup

ieval world, aay to start a ftasty roasted

me gear. The ar can be had attlegrounds,

dividual cooking tripod is usede. Two tripodarge piece of g

Week

3 sp 8 sp 2 gp

ok to becomeserable-quality

ne with the

Weight

30 w.u. 20 w.u.

include thingsuit. They keep

of two mealsampfire cooksnto something

ard ships) areemmican, andeeks. A ration

fish, and rootor stored in about 40 w.u.,plies must be

anyone with afire could turnd meal. More

prices belowvery cheaply,or monsters

ng set, whichd to suspend ads can be usedgame. A camp

Page 7

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Coo MeCooBigCauCam

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Fo AnyoThis area roll mwild perso A chat a nat hawork Forafindsroll s

oking Gear

ss kit oking tripod

g pot uldron mp cook's kit

's kit has everya dozen or mo

raging

one can try torequires a L1or a L2SR onmeans the chgreens, and

on. Foraged fo

haracter can mnormal pace, talf normal paking from a ca

aging can bes two meal's wsucceeds.

10 2 3 1

ything requireore people.

o find edible i1SR on Intellin INT in a barharacter finds

grubs to mafood keeps for

make one foragtwo rolls if treace, or four ramp.

taken as a taworth of foo

Cost We

0 gp 20 w.u2 gp 40 w.u

gp 50 w.u8 gp 800 w10 gp 100

ed to prepare a

items in the wigence (INT) irren waste. A enough rootake one mear two days.

ging roll whileekking througrolls if staying

alent! A skilled instead of

Issue 6  

eight

u. u. u. w.u. 0 w.u.

a big meals

wilderness. in a fertile successful ts, berries, al for one

e traveling gh the land g put and

ed forager one if the

Page 9: TrollsZine 06

T

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TrollsZine!  

A party of advWoods. Two of tof extending theOne character hrolls a 6, not enocharacter is a Rrolls a 6, but it meals worth of nu

Shomol the Armaking his way done is picking bcan make two fo11, he must rolpickings for a sin

Trapping

Instead of foranimals. This difficult, but wfrom trapping

A character trapping roll ptwo trapping rn a fertile areasuccessful L2Ssuccess abovemeals worth otalent. A talenevel of the tra

Trapping G Trapping Kit

venturers is on the characters deeir food supply. as an INT of ough to find a mRanger with a F

is enough for a uts and berries.

rcher has escapeup a desolate c

berries as a kid. foraging rolls a dll a 14 or bettngle meal.

raging, a charatakes more

wields richer keeps for one

traveling at per day; a charrolls. Trappina, or a L3SR oSR yields twoe L2, the chof game. Trapnted trapper apping SR by o

ear

t

the march throecide to forage as They can mak13; she makes

meal's worth of foForaging talent successful SR a

ed from a slavcoastline. The onBecause he is trday. But with ater on each roll

acter can try ttime and is rewards on s

e day after it is

half pace caracter staying

ng requires a Lon INT in a bo meals. For haracter obtainping can also may reduce

one.

Cost

2 gp

ugh the Drebatthey go in hopes

ke one roll each.her L1SR andrage. The secondof 16. He also

and he finds two

ve galley and isnly foraging he'sraveling slowly hean INT of onlyl to find enough

to catch smalla little more

success. Foods caught.

an make oneput can make

L2SR on INTbarren area. Aeach level of

ns two morebe taken as athe difficulty

Weight

20 w.u.

Page 8

t s . d d o o

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A trspearallowper d Lazaspendsnare makedoes ha 5. makegame. Gannslow pper dGannL2 Splayerearnin

Big Of cdeer,dinoitselfnumexpirthe pneedsuch If a hdozeprepat leratio

trapping kit irheads for ga

ws a character day.

ark the Reprobads his day ticklie made from hise two trapping rohave an INT ofThe first roll a

e a L2 SR and.

nert the Ranger pace would norm

day, but she has nert is a skilled SR versus her Tr rolls an 8 anng Gannert two

g Game

course, charac, boar, wild saurs. Huntinf, requiring t

mber of hits oring, and wheparty runs int

d to make SRh as Hunting o

hunt is succesens of mealsparation; smokeast a day) buons.

includes snaraffing fish andr to make one

ate is hiding out ing fish and trys shoelaces. Sincrolls. He doesn't f 18. On a partand Lazark's d thus gather tw

is patrolling the rmally allow her

a trapping kit trapper, meanin

Trapping talent d an 11. The smeals.

cters can go acattle, giant

ng of this sort the GM to of damage a ether the preyto a prey crea

Rs on INT oor Tracking or

ssful, a single s. Game willking meat is a ut results in

res, fish hod frogs. A traadditional tra

in a small, fertilying to catch rabce he is staying have the trappin

rticular day he roINT totals 25wo meals worth

barren frontier r to make one t

so she can makng she only needof 16 to succeedsecond roll is a

after bigger gbipedal birdsis really an addetermine rabeast can ta

y can fight bacature by chanr an appropr

r Survival to fi

deer or boar cl keep a daymajor operatithe equivalen

Issue 6  

oks, little apping kit apping roll

le valley. He bbits with a put he can

ng skill, but olls a 7 and

5, enough to of fish and

wastes. Her trapping roll ke two rolls. ds to make a d. Gannert’s L2 success,

ame, be it s or small dventure in anges, the ake before ck! Unless nce, they'll riate talent ind one.

can supply y without ion (taking nt of field

Page 10: TrollsZine 06

T

Lyunejeths(wcfdclig TpcAwfennitdwin

TrollsZine!  

Let’s face it, byou have to bundead, slaverneedles, and everything. Newels, and mtorches, oil, rohold your owshield or secon(which is the course someofor your plundo kill that countryside anifetime of sacgoing to carry

That’s where professional dcome from allAfter all, theywork. Maybe tfair share of everything to now afraid of nobleman tryins simple. Thtorches. They deal with the well out of then combat, sco

H

being a solo debe prepared toring monsterancient magicot just the gagic swords bope, water, anwn torch or lnd weapon whtypical workpne was nice e

ndering convegiant ogre

nd his great cking and looit all back hom

henchmen celvers, they arl walks of lifey’re agreeing there’s a farmthe family’s lfire, flood, orwater, or evenng to survive ey carry backmake sure thdangerous st

e way. They mout ahead for t

Hench

elver is tougho face ravenous, spike-filledc but you’ve

good stuff likbut extra weand food. Plus lantern, so fohen you go soplace of delveenough to leanience. Then that was tehorde of tre

oting is yours;me yourself?

come in. Nore simply hired, but they areto some pret

mer’s son who land, a merchr gambling, a n a disowned in the real wokpacks, sackshat your handtuff while the

most certainly dtrouble, open

hmen foBy D

. Not only dous beasts, vile

d pits, poisongot to carry

ke gold coins,apons, arrows,you’ve got toorget using aomeplace darkers); unless ofave a light on

let’s say youerrorizing theeasure from a

how are you

o, they’re notd hands. They all desperatetty dangerousdidn’t get his

hant who lostsailor who isand disgraced

orld. Their jobs, chests, andds are free toey hang backdo not engagedoors, chests

Page 9

or SoDan Hembre

o e n y , ,

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t y . s s t s d b d o k e

or tocannsaid,

Rul The advehencrulessoloscomp A chhencabov(e.g.,three Whenumhenc Hencno aown;be uslockswind

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ouch anythingnon fodder (b

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les For H

following rulentures. In achmen may cs are intendeds while still panions.

haracter with achman at a tve 12, a chara, a character we henchmen a

en you hire a hmber by 100. chman.

chmen have armor nor ma; they are strised to lead ths, force downdows, or any o

elvers

g first for thaut accidents de in quite hand

Henchmen

les are for usadventures rucertainly play d to preserve

allowing th

a Charisma of time. For eveacter may havwith a Charismat one time).

henchman, rolThis is the

no other attray they carryct noncomba

he way, solve pn stuck doors,other kind of d

at matter. Thedo happen). Tdy.

sing henchmeun by game

a greater ro a sense of f

he solo delv

f 12 or less maery point of ve one more hma of 15 may h

ll 3D6 and mucarrying abili

ributes. They y any weapontants. They alpuzzles, test fl, open chests,delving related

Issue 6  

ey are not That being

en in solo e masters, ole. These fairness to

ver a few

ay hire one Charisma

henchman have up to

ultiply that ity of the

may wear ns of their lso cannot loors, pick , doors, or d task.

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T

Htsebow( Ath

TrollsZine!  

Henchmen cathe delver musacks for mostetc.). Henchmbelts, bows, qover their showeapons such(they just cann

Another exceltorch or lanterhands in dark

an carry whatust provide cot items (food,

men could alsquivers of arroulders or ach as spears ornot use them t

llent use of arn bearer, givinenvironments

ever the delvntainers suchoil, torches, r

so carry spareows or extra ross their bar pole arms into fight).

a henchman wng the solo des.

ver wants, but as packs andrope, treasure,e weapons inshields slung

cks, or largern their hands

would be as aelver two free

Page 10

t d ,

n g r s

a

Hencdoesnoncin co1D6henchas babso Wheto strequifromhencThe 2D6 increSavinalongmorerandthe S Of cexpeEachmoncour I hopbe tobe alprisoexchor wor twdo yo

chmen may ns not mean thcombatant rolombat (scorin. If another

chman got caubeen killed. If

orbs that point

en the going gtick around. ired. Whenev

m Spite damachman is kille

Saving Roll >3) the first

eases by one ng Roll meansg with everythe than one he

domly. Note thSaving Roll lev

course, henchect to get somh henchman netary treasurerse of the adve

pe that you co a solo delvellowed them inoner for examhange for just wizard worth hwo. You don’tou?

not engage in hat your oppole. For every 6ng spite damar 6 is rolledught in the mf using spite dt of spite.

gets tough, heAt these tim

ver the delverage), runs froed make a Savstarts at Levetime a moralfor each subss that one of yhing he/she wenchman, dethat a failed Savvel progressio

hmen don’t wmething out should recei

e (coins, gementure.

can see how ver. While you n all solo adve

mple), they can a little gold.

his salt shouldt want to carr

combat; howonents will res6 that an adveage in 7th edd, that meanmiddle of the damage, this

enchmen maymes a Morale

r loses CONom a fight, oving Roll on el 0 (requires le check is reqsequent checkyour henchme

was carrying. Iftermine whichving Roll doe

on.

work for freeof this dangeive a 5% cu

ms, jewelry) w

valuable hencmay not nee

entures (if you make life a loAfter all, eve

d have a trustry all that stuf

Issue 6  

wever, that spect their ersary rolls dition) roll ns that a

fight and effectively

y not want Check is

N (but not or another Charisma. a roll on quired and k. A failed en has fled f you have h one fled s not reset

e; they do erous job. ut of any

won in the

chmen can d them or u start as a ot easier in ery warrior ty sidekick ff yourself,

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T

MD5 SCDSIWLCA T Ww DwtppoRPaMbp Taaleb(wehecMs

TrollsZine!  

Meszmyr HDark Elf 5th Level Wiza

STR: 17 CON: 17 DEX: 39 SPD: 17 INT: 21 WIZ: 56 LCK: 27 CHA: 22 ADDS: +52

Talents: Alch

Weapons: Stawith stone-fish

Description: with deep purtop of his heapointy ears, anpierced multipon each of hisRing of Dis-SProtective Pappropriate krMeszmyr has bottom jaw, apointy nails.

The Dark Elfassortment of and black, all eather sandalsburlap-like ma(which he neeyes, and the that to pitch foeyeball. It is clcan make it oMagic, Oh Thspells one at a

Heldaer

ard

hemy, Magical

aff Ordinaireh poison

Meszmyr is arple eyes and ad. He has a nd dark tan,

ple times, and s hands. The Spell; the onePentagram. Eremm amount

two small fand his finge

f wears volumf earth tones held closed ws on his feet.aterial, long anver fastens). tip ends in a sorward. The 'losed when in

open, and thenhere It Is, Catime, without

MA

Lore, Gem T

, Poniard, Bl

about 5'8" talla jet black tulong, narrow,leathery skin.he wears an ering on the ri

e on the left Each leechet from him whfangs protrudrs and toes e

minous robes- deep green,

with a belt. He Meszmyr’s hnd pointy, witThe hat droort of tassel th'tassel' is actuactive, but at wn he is able tateyes, or Omt any kremm c

MeszmyA T&T

By P

Trader

lowpipe/darts

l and 170 lbsuft of hair on, pointy nose,. His ears are

enchanted ringight hand is ais a Ring of

es half thehen he uses itding from hisend in sharp,

s in a motley, brown, gray,e favors blackhat is a heavyth chin straps

oops over hishat causes the

ually a magicalwill, Meszmyrto cast Detect

mnipotent Eyecost.

Page 11

yr HeNPC P

Paul Ingrass

s

. n , e g a f e . s ,

y ,

k y s s e l r t e

Meszbull'smostsmalThe 10 pjar ison whandof hito dealso item BackeyedTorrinfluthe dcity.

eldaerPortrait

ia

zmyr carries s horns, with t likely) strunll corked jar hskull is magic

points of armos always filled

what Meszmyrd. Meszmyr knigher level spetermine basehas a variety s hidden away

kground: Med, blonde hairer-ah Orilin, wuence in Khazdaughter of aTarr, to the c

a 7' staff oa tiny skull (h

ng between thanging from cal and grantsor when he isd with a potior’s needs may nows all 1st leells, which I w

ed upon their of magical, eny in his tower.

eszmyr was boed, Noble Elfwas a rich alan. His motheanother influehagrin of his s

ordinaire crowhobb, gnome

the horn pointhe base of t

s him the equs holding the on, the type dbe for the ad

evel spells, andwill leave for own unique

nchanted, and.

orn Tarr Orilif of Khazan. Hchemist with er, Kahla Oomential noblemsnooty father,

Issue 6  

wned with or dwarf, nts, and a the horns. uivalent of staff. The

dependent dventure at d a variety each GM needs. He

d bespelled

in, a green His father,

powerful mpah, was

man of the , was quite

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amWuw Oetdwwplewbrhbin AdwfaDa Ubbahaob AaittctbHlolabn

TrollsZine!  

a mischievous magical aptituWizard's Guilduse his magicawould curb his

Only a few weexploring thethrough a mademonic worlwhat happenewould never bpurple, his haeathery, dark would be Mesbe referred to returned with hatchling. Almbegan to morpnsatiable thirs

Although Medisobeying Guwas at the topfor his sadistialso feared thDemonosaur aand spent near

Upon graduatiby his side, setbecame obsessapprentice withis personalitapprenticeshipon a life of adbecame the ac

After many amassed a gretems. He dectower by slaconstructing atower he starblack market He also indulgore, by buildaboratories wbuilding projenetwork of tun

lad. Howeverude, so his fad. Torr-ah hoal gift, and thas troublesome

eeks after arriv Guild hall agical portal ld for 666 hoed in the debe the same. air black, andtan. He decla

szmyr Heldaeras Tarr Orilina new compan

most immediatph into a quietst for power.

eszmyr was uild rules, he p of his class, c, pompous p

he ever-growialways by his rly all his time

ing from the Gt out to build sed with gemsth a gem tradty clashed wp was short-livdventure and cumulation of

years of adeat amount ofcided to settleaying the resa dungeon beted a businesbusiness as a ged his other pding an extenwithin his dct that was bennels and room

r, he also displfather enrolledped his son wat the regimene ways.

ving, while sneafter hours, that brought

ours. Tarr neemon portal,

His eyes hadd his skin hared his name r, and that he

n again. Meszmnion, Ghor, a tely, his mischt, brooding cu

in constant excelled at hia class which personality. Hing, and highside. Meszmy

e at his studies

Guild, Meszmhis power an

s and jewelry, er. He learned

with his masved. He decidexploration,

f magic and ge

dventures, Mf wealth and ue down, so hsident wizardeneath it. Fross as a gem potion and p

passion, maginsive library adungeon, a ecoming quitems.

layed a strongd him at thewould learn ton of the Guild

eaking aroundTarr passed

t him into aever spoke of

but the boyd turned darkad become afrom then on

e would nevermyr had also Demonosaurievous nature

uriosity and an

trouble foris studies anddespised him

His classmateshly protective,yr was a loners.

myr, with Ghornd fortune. He

so decided tod quickly, butster’s, so theded to set outand his focusems.

Meszmyr hadunusual magiche captured ad, and beganom within histrader, and a

poison dealeric and magicaland series ofnever-ending

e an extensive

Page 12

g e o d

d d a f y k a n r

r

n

r d

m s , r

r e o t e t s

d c a n s a . l f g e

Fromadvespecihis st

GhFam MR 2 Ghoattribattribkilleddeathferocequa The giantgreenstronthickand the tthreeflat aits mtusksnoseblackmagitusk

m time to timeentures to acial magic itemtudies in Mag

hor the miliar)

216 (22D + 1

or’s MR is equbutes, and incbutes, not hid, Ghor will imh, and then wcious in comal to Meszmer

Demonosaurt ball of flesh n reptilian scang legs, but hak as his body a row of horntail, where thee horns acrosand takes up

mouth is filled s extending fre (actually twok eyes toppedical 'armband'that grants hi

e, Meszmyr ancquire more w

m he may havegical Lore.

Demonos

08)

qual to the totcreases/decreas current attrmmediately trywill die after

mbat, and has’s INT + 4.

r stands aboutand muscle c

ales. Ghor haas an enormois tall. It tapens runs downe horns end iss the top of the entire frowith razor sh

rom the bottoo nostril holesd with bony ' type of ring im 20 points o

nd Ghor still wealth, or to learned abou

saur (Me

tal of all of Mases with his ributes. If My to avenge hi

rwards. The cs a Talent in

t 4'10" and locovered in duls only two sh

ous tail that isers to a thick,n the back to in a cluster. Iits face. Gho

ont of its bodyharp teeth andom jaw. Ghor s) and two sm

ridges. Ghoaround his rig

of armor prote

Issue 6  

go out on o chase a ut through

eszmyr’s

Meszmyr's maximum

Meszmyr is is master’s creature is

n Tracking

ooks like a ll, grayish-

hort, thick, almost as , blunt tip, the tip of

It also has or’s face is y. Most of

d two huge has a tiny

mall, beady or wears a ght mouth ection.

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TatmmLLntabosncd

I YHfWtcafohhnnacour

Imog

TrollsZine!  

This adventure wand designed to bthat the text insmake it at your make a Saving L1SR on LK, Lower level charnor enter into cothat feel that thassured that therbe arbitrarily kilor kindred of chsimplicity, optionneed to use your cast. Your chardistant city. So fa

ntroductio

Your journey Hulgar’s Fort,fabled city of GWest, across Btrader of somcaravan by thaarrival of a sfarms at Jabbopportunity toher guard for however, is pnight’s delay hneed to maaccompanied bcabbage. So yout alone on tup onto the bread paragrap

It is late in themany long miover the distagloomy forest

NA

was written usinbe playable by chstructs you to mcharacter’s level.Roll on Luck,if 5th level th

racters ought to ombat indiscrimheir mettle will re are plenty of lled. Thus is balharacter may be ns for magic use

judgment to detracter is betweefar, the journey h

on

has been lon, you are encGhometh liesBlack Oak Hme renown, at road. But fshipment of bersnatch Guo earn a handthe journey. Y

pressing and holds no appeaake the remby the pervas

you decline ththe broken, dbleak moors oph 1.

1e day, and youles. The sun s

ant mountainsof gnarled oa

ight WA T&T

ng the T&T 5tcharacters of anymake a Saving R

(e.g., if the text if you are 1sen you must mbe careful not t

minately. Highernot be put to opportunities ah

lance achieved! Aused. For reasohave not been gtermine the outcen adventures,

has been uneventf

ng and lonelycouraged to l just a few daeath. Madamwill soon b

for now she iscabbages fromulley. She of

dful of silver bYour businessthe prospect al, particularly

mainder of ysive stench ofhe offer and deep-rutted roof Black Oak

1 u are weary, hasets amidst crs. The road aaks and leaning

Walk in5th Ed

By J

th Edition rulesy level. Any timeRoll, you shouldt instructs you tost level, make a

make a L5SR).to roll unluckilyr level charactersthe test may behead for them toAny gender, type,ons of space andgiven, so you willcome of any spell

travelling to atful…

y. Arriving atlearn that theays’ ride to thee Shakasha, a

be taking hers awaiting them the goblinffers you theby enlisting in in Ghometh,of even one

y if you wouldyour journeyf Jabbersnatchinstead strikead that windsHeath. Now

aving travelledrimson cloudsahead enters ag pines.

Page 13

n the Wition Soames Fallow

s e d o a . y s e o , d ll ll a

t e e a r e n e n , e d y h e s

w

d s a

Shadany presespenoptio(mecreadhollothe n

A diregarin sehear perhmeekthis Apolhear the magiRead

Wild Wolo Advws

ded over by retunnel in theence, and you

nd the night wons. If you wchanical, magid 20. If you wow somewhernight, read 30

isembodied hrds you with aepulchral tone

my tale of whaps bowing kly for good loathsome splogize that, mthe head’s ta

story about tical kingdom d 37.

Woodsventure

eaching brance ground. Theu are not sur

within it. You wish to press aical or naturawould prefer re off the roa0.

2 head floats aba cold, blank es: “Stranger!woe!” Will yyour head ameasure? Rea

pecter with yomuch as you ale of woe, ythe little pigg in a friendl

s

ches, it looks e forest is a fre whether yo

pause to conahead, and ha

al) of lighting instead to fin

ad and set up

ove the foresstare and add Kneel befor

you kneel as and baring yad 16. Take aour weapon? would be de

you’d much ragies that travly wizard’s f

Issue 6  

as dark as forbidding

ou wish to nsider your ave means your way,

nd a small camp for

st floor. It dresses you re me and requested, your neck a swing at Read 29.

elighted to ather hear

velled to a flying hat?

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TrollsZine!   Page 14   Issue 6  

3 Ouch! You lose 1 point of CON. It certainly seems that you are awake, however strange your surroundings. Perhaps you should follow the path? Read 6. Or would you prefer to settle back down to sleep, hoping that you will awaken in better circumstances? Read 13.

4 You slay your doppelganger. As its corpse slumps to the floor, it blackens and crumbles to dust along with all of its possessions. With a mighty rumble the room beyond the mirror collapses, and the tree roots around you twist and writhe. You decide that you had better get out of here as quickly as you are able. Read 18.

5 You press on into the forest. Make a LUCK Saving Roll. If you fail, read 25. If you succeed, read 17.

6 The path twists and turns through the woods, and you are soon completely befuddled about which direction you are heading. As doubts plague you, you are distracted by the noise of something approaching. You have been disturbed by the occurrence of a Random Encounter. Read 49. If you survive the encounter read 32.

7 The runes are of some lost language unfamiliar to you and broken in many places by the protruding tree roots. However, you find them strangely fascinating, and a sense of their meaning begins to grow in your mind. Make an INT Saving Roll. If you fail, read 21. If you succeed, read 43.

8 Unless you are somehow immune to all forms of poison (in which case there is no effect, and you may continue, following your snack, to 35), that was a particularly bold (or foolish) decision! The glowing toadstool is indeed virulently toxic. Make a CON Saving Roll. If you fail, read 13. If you succeed, read on. You choke on the foul tasting fungus. You lose 5 points of CON. If this is sufficient to kill you, read 13. If you still live, then read on further still. You drop to the floor in a convulsive spasm, and are afflicted by a striking auditory hallucination, in which it appears that the very woods around you speak: “Stranger, your lack of sense in the face of obvious dire danger does you credit! What is more, it indicates that you may be the one we seek. Our name is Fafahlfahal, and we are afflicted by Ghrl’khutt

Bhaeghoar, Eater of Souls! Fight him in our name, and naught he does may harm you!” Should you perchance find yourself in combat with an incarnation of Ghrl’khutt Bhaeghoar, Eater of Souls at any time in the near future, you may say “Fafahlfahal” and indeed suffer no damage from Ghrl’khutt Bhaeghoar, Eater of Souls’ attacks, whilst inflicting your full damage against him, until the demon is slain. At length, the vision passes, and you are recovered. As you come to your senses, though, you fear that something fearsome approaches you through the trees. Read 25.

9 You are glad to leave the sobbing and the blackened oak behind you, but fear that you are hopelessly lost in these confounded woods. Make a LUCK Saving Roll. If you are successful, read 23. If you fail, read 25.

10 You take great delight in mocking your weeping reflection. This enrages your double – it jumps to its feet, takes a couple of steps back, and launches itself once more at the glass! This time… (read 14)

11 “You!” the horned rider declares in a voice as deep and strong as the very woods themselves. Will you flee as fast your little (or big, whichever) legs will carry you? Read 19. Or stand and fight? Read 22

12 The water is refreshing. Regain 5 points of lost CON. Drinking it also cleans your mind and suggests an idea – you could follow this stream, as surely it must eventually lead you out of this forest. If you wish to do this, read 33. Otherwise, strike back out in what you hope was the direction you were originally headed (read 35).

13 Alas, that was not one of your better ideas. There are terrible things that lurk in dark places, and it seems that one such has brought about your untimely demise. For you, the adventure ends here. For your shade, an eternity of torment lies ahead, haunting these cursed woods. The hours aren’t good, the pay is lousy, and the prospect of career progression non-existent – but all that said, at least it’s a job…

14 The glass shatters into a thousand pieces. Your reflection is no longer weeping but smiling. It is not one of those friendly, light-hearted smiles that you like to think give you quite a winsome appearance, but a

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slefaAcaI

YrDykm Yrsdrdschsnat

TrollsZine!  

sickening, twiseaps to attacfighting is a fattributes and Any tactic, speconsider to eagainst you. IfIf your Doppe

You are overwrun to escape DEX Saving Ryou flee and lokill you, read make the Savin

You run alongrun, and you sense of horrodistance than road. Perhapsdeeper into thsome kind oconfused and hooded cloakstrides. Will yonew menace? attack? Read the new arriva

sted leer. “Thck! The mirroform of Doppsame equipm

ecial item, speemploy againf you defeat yelganger defea

15whelmed by a

from this unRoll. If you failose 3 points of C13. If you surng Roll, read o

g the winding run. In fact, yor that you ha

you originall in your con

he forest – or f enchantmenunsure, you

ks approachinou strike off iRead 32. D44. As confidls and ask for

hank you,” it sor creature wpelganger. It

ment that you cell, or ability thst it, it will

your Doppelgaats you, read 3

5 primal panic,

nwholesome wl, you stumbleCON. If this irvive this damon.

path, and youyou realize wave run for a ly travelled o

nfusion you hperhaps you nt? Standing see three fig

ng you with nto the trees

Draw a weapodently as you directions? R

says, and thenwhich you are

has the samecarry yourselfhat you might

also employanger, read 4.34.

and turn andwood. Make ae on a root asis sufficient to

mage, or if you

u run, and youwith a growing

much greateron this foresthave only runare subject tomomentarily

gures in longswift, certainto escape this

on and boldlyare able, hail

Read 42.

Page 15

n e e f. t y .

d a s o u

u g r t n o y g n s y l

“AlaadvePerhnot expesomeskull

As yis cagrowbite formbesidout ofooliindulthing

The sensegonestatumonunplcompis qube wOnceopenDaylbranunwhair. Athat trunkwestwreliefout, moo

You unhinyour advewhilsslain desti

as,” begins theenturer, and fehaps there is m

hear it, for erience a ewhere in thel and the top o

you proceed waught by a

wing at the basmarks in one

m of some dede it. You feelof the unwhoish thoughts alge your strang? Read 8.

chamber of e that the poe. On the flouette of a rathnstrosity. Comleasant thing pels you to piuite heavy for

worth hundrede you have a

n air, you light is break

nches overheholesome chaAble to see bthe paths whik soon join atward. You ff, find that beand the road

orland. Read 5

flee in abjinged by fearr senses and enture ends hest you are redu

n by foul creained to haunt

16 e head, “I waell prey to a Ramore to the

the narrativsudden, d

e region betwof your should

17 warily into thepatch of tallse of an anciene of the toadstead squirrel-ll a curious co

olesome funguand quickly m

nge whim and

18 f runes has aower which ooor in its cenher hideous, mmmon sense w

well alone,ick it up and r its size (weigds of gold piecascended the notice anoth

king through ead. The aracter, and trbetter in the gich diverge aroagain, in a roafollow the roefore too longd proceeds o50.

19 ject terror, yr. Unfortunat

whatever yoere. If it is anuced to a gibbatures, and dothis accursed

as once a moavening Fiendtale, but sadly

ve is interrupecapitatory ween the basders. Read 13

e woods, yourl, luminous nt pine. Theretools, and thelike creature ompulsion to tus. Will you igmove on? Rea

taste the eeri

altered somehonce dwelt henter is a sm

many-limbed, warns you to , but sometplace it in yought 20), and cces to the righ

spiral staircaher welcomethe dense coforest has rills of birdsogrowing light,ound the blacad which headoad, and to yg the trees begonce more ac

your mind cely, you neve

our fate may ny consolationbering loon, yo not becomplace for all e

Issue 6  

ost foolish d Head…” y you will pted. You

sensation e of your 3.

r attention toadstools e are some e shriveled curled up take a bite

gnore such ad 35. Or ily glowing

how. You ere is now all golden cylindrical leave the

thing else ur pack. It could well t buyer. ase to the e change. overing of

lost its ong fill the , you note kened oak ds steadily your great gin to thin ross open

completely er recover

be, your n, though, ou are not

me a shade eternity. I

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hgs

YetaupWoyt

Awpaks TastkagElipt

YrbFwfh Iyay1Hta

TrollsZine!  

hope that helpglass half full suppose.

You decide toeerily quiet. Athe last circle are deep in thunease – thereplace, and youWill you turn of this place byou made of sthe imminence

As you trace words form opressure in yoattempting to knees in agonsufficient to ki

The pain is sucaware of a hasuddenly realithat you doknowledge dawa looming pregag, as there isEvery sense yife! Will you presence? Reaturn and face i

You fight threduce the Hublow another Foul Wolves.wolves are sumfight against huntsman.

If you defeat tyour prize. Tanywhere abovyou exactly as1D6 worth However, youthe horn will antlers out of t

ps. Kind of dor glass half

20o proceed int

After a few twof daylight is

he murk. Youe is somethingu sense that and flee as qubefore ill befsterner stuff, e of peril? Rea

2your fingers

on your tonguour skull as force their w

ny! You lose 5ill you, read 1

ch that you almarsh, rhythmiize is your owo not underwns on you: sesence. You hs a thick, chemou have screa

flee in blinad 19. Or wiit? Read 31.

22he Wild Hununtsman to a blast on his h Roll 1D6 mmoned. Eac

you togeth

the HuntsmanThe horn canve ground in it has for theof MR20 F

u will discoverbe that you wthe sides of yo

depends whetf empty kind

0 to the gloomy

wists and turnss left behind u feel a growg very unnatuhidden dange

uickly as you cfalls you? Reaand in no waad 5.

1 over the run

ue, and you fthough the c

way out. You 5 points of CO3. If you live,

most black ouical chanting wn voice, sprstand. Thensomething standhave stopped mical odor in ams at you tod panic fromll you defy y

2 ntsman! (MRMR of 40 o

horn, summonto determine

ch wolf has Mher with th

n, you may takn be used othe wilds. It

e Huntsman –oul Wolves r that a side-ewill grow irreour skull (part

her you are aof person, I

y forest. It iss of the road,you, and you

wing sense ofural about thisers lurk herecan, to get outad 15. Or areay deterred by

nes, unfamiliarfeel a growingcontents weredrop to your

ON. If this isread on.

ut, but you are– which youeaking words

n unwelcomeds behind you,chanting, andthe chamber

o run for yourm the terribleour fears and

R80). If your less, he will

ning a pack ofe how many

MR20 and willhe wounded

ke the horn asonce per daywill work for– summoningto aid you

effect of usingemovable stagticularly

Page 16

a I

s ,

u f s . t e y

r g e r s

e u s e ,

d . r e d

u l f y l

d

s y r g . g g

embapermhumor fwhen

You you are njust aboufreshstreathis p

You own that eyes You your againabjecReadreflecyou a

arrassing if manently redu

mans and otherforgot to mance you arrive

trudge warilfear that you

not even sure wandering ai

ut in growing h looking watam? Read 12.place? Read 3

try to speak tmisery, it paybeyond it, a dand a profusiturn around q

r side of the nst the glass, wct fear. Will d 39. Smash ction? Read are able? Rea

you are a duce your Chr judgmental sake a note oed, read 13.

23 ly through thhave lost all if you are fol

imlessly betwepanic, you n

ter. Do you w. Or press on32.

24 to your reflectys you no attedark, monstroion of weavinquickly, but thmirror. Your

wailing, its soyou wait to the glass to

14. Or get oud 19.

doe/female). harisma to 5species. If you

of the paragr

he strange forsense of direcllowing a patheen the trees

notice a small wish to drinkn and try to g

tion, but absoention. Then yous shape withng limbs is apphere is no suchr doppelgangrrow now ovewatch what free your un

ut of here as

Issue 6  

This will amongst u are slain, raph from

rest. Soon ction. You h at all, or s. Looking

spring of k from the get out of

orbed in its you notice h three red proaching. h thing on

ger shrinks ertaken by happens?

nfortunate quickly as

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TrollsZine!   Page 17   Issue 6  

25 Your apprehensions are realized! Something terrible approaches! Consult the Encounter Table at 49. If you survive the encounter, read 35.

26 Congratulations! You have found the Lost Scythe of Yang-yi! It has 26 dice and 17 adds. Furthermore it allows you a free strike at the start of any combat, inflicting full damage against up to six opponents. Shouldering your newly found weapon, and laughing at your great good fortune, you proceed merrily on your way. Read 13

27 You are in a small circular chamber beneath the forest. Roots protrude from the ceiling and walls. There is a stone staircase leading up, and a single corridor exiting the chamber. A mournful sobbing echoes down the corridor from somewhere ahead. The walls of the chamber are inscribed with ancient runes. Do you wish to head down the corridor? Read 36. Or would you prefer to first make a closer examination of the ancient runes? Read 7.

28 You push your way into the room and stand before the mirror. You see your reflection looking back – well, almost your reflection, for the face in the mirror is twisted in grief, and crying out in wordless anguish! You stagger backwards in surprise – but your reflection lunges forward! It crashes against the glass – which shivers at the impact, but doesn’t shatter. How do you wish to respond? Try to speak to this thing beyond the mirror to find out how it/you came to be trapped there? Read 24. Use a weapon to smash the glass and free your reflection? Read 14. Jump up and down and pull moonish faces to mock the mirror being in its torment? Read 10.

29 You attack the Ravening Fiend Head (MR70)! If you defeat this foe, you will be pleased to discover that it wore a pearl earring, which your inner pawnbroker whispers is worth a good 50 gp from any (semi-) respectable booty dealer. You may also wear it yourself if you wish, it is most fetching. If you do not defeat this foe or if you cannot remember which paragraph you were supposed to return to following your encounter, read 13.

30 The ground rises to the north of the highway, and there you find a little hollow, shaded from the road by

a growth of stunted bushes. It seems to be a discreet spot to make camp. The evening is warm and you have hard cheese and stale bread, so decide not to risk a fire in case of drawing unwanted attention. Helping your sparse meal down with a few gulps of sour Brannish wine, you settle down on a bed of ferns, pulling your travel cloak over you, and soon drift into a troubled sleep. You dream a most peculiar dream. In it, you are floating above the ground, looking down on your own sleeping form. Tendrils of mist are rolling out from the forest, and these reach your body like so many gaseous tentacles. The limbs of mist wrap themselves sinuously about you, lift you into the air, and draw you within the dark, forbidding woods. You awaken with a start, reaching instinctively for your weapon and your pack, which you are relieved to find straight away. But although you have grabbed your belongings, you cannot see them, or anything, for you are in pitch blackness. What is more, you feel a pressing presence around you that you instinctively know to be the old forest. Was your dream true, or did you wander here, sleepwalking? You are about to scrabble in your pack for the means to light your way, when you notice that you can see your hands before you, and the ground, and the trunks and branches of trees. Everything seems to be lit with an eerie luminescence that your eyes grow increasingly accustomed to. You seem to be in a small clearing of sorts (though branches still cover over head), with a single path winding out amongst the trees. Will you follow the path to see where it leads? Read 40. Or should you pinch yourself hard to see if you yet dream? Read 3.

31 You turn and behold the thing behind you – and your heart almost freezes in shock at what you behold! Make a CON save! If you fail, read 13! If, however, you succeed, read on. The thing is huge, quite filling the small chamber and blocking you from reaching the stairway. It is a great cylindrical mass of rubbery, luminescent flesh, from which dozens of jointed limbs extend and weave ominously. At the center of the mass is something of a face – three small deep red eyes regard you balefully; beneath them is a long vertical fissure lined with hundreds of irregular, razor sharp teeth. A thin purple tongue protrudes from the mouth, snaking slowly towards you. Do you turn and flee, screaming

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T

inWys

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TpBtmYein

TrollsZine!  

ncoherently dWill you draw you believe thstand your gro

You are lost direction to undergrowth relief find thatrelief is shooverwhelmed something ver

As you followand its merry Make a LK Saby some wanexactly what, m(33) if you ssucceed in tencounter, rea

Your mirror unusual situaadventure as character was have to workdouble twistecorpse of youand treasure, imagical itemsduplicated in s only one catany future quean evil doppelgat your triumpyou set off barunes. You aremirror world Read 18.

The road that press in, until By the blackenthe path splitsmenacingly cloYour attentioemanating fronvestigate the

down the corriyour weapon

hat it would bound and see w

32in the trees,go. Striking and fallen brt you are backort lived, hby growing an

ry wrong in th

33w the stream, i

rhythm matchving Roll. If yo

ndering beastimaking note tshould survivthe LK Saviad 38.

34self has trium

ation where your twistedalready twist

k out for yod and evil m

ur former selfincluding anys gained on your doppelgtch, which is tests, you shouganger of youph over your ack down theen’t entirely sor its original

35you are follo

it is soon littlened shell of a ls at a fork. ose, both routon is caught m within the

e sobbing? Re

idor behind yoand fight? Re

be folly to dowhat befalls yo

2 , with no sen

out, you pranches, and k on the fore

however, as nxiety and doese woods. R

3 it grows widehes your ownou fail, you haie. Go to 49to return to tve the encouing Roll or

4 mphed! This you may c

, evil mirror ted and evil

ourself exactlymeans. You mf. Note that ay ridiculously

previous adganger’s possethat hencefort

uld only choosurself would ta

foolish and we corridor to ure whether yl, as both app

5 owing dwindlee more than alightning-blastWith the treetes seem equa

by faint, mdead tree. Doad 45 Or will

ou? Read 19.ead 48. Or do anything butou? Read 46.

nse of whichpush throughto your great

est road. Yourit is soon

ubts. There isead 35.

er and swifter,n rising spiritsave been beset9 to discoverthis paragraphunter. If you

survive the

leads to thecontinue this

self. If yourthen you willy what beingmay loot theall belongingsover-powered

dventures, areessions. Thereth, in this andse actions thatake. Delightedweak original,the room of

you are in thepear identical

es as the treesa narrow pathted oak trunk,es pressing inally uninviting

mournful sobso you wish toyou ignore it

Page 18

o t

h h t r n s

, . t r h u e

e s r l g e s d e e d t d , f e .

s . ,

n . s o

and (read

The you thickconctherethey of robeyoand someof thRead

The groanpiggyyou sooththis recortable

It is AftertakenTo expeout, earlymacaof biout o

press on dowd 9)?

corridor leadshave to push

ker tree roots. cealed by the e are other fucannot be se

oots. The soond the mirro

look into ething (call it his eerie hole id 9

head seems sns, “oh, veryy’s…” Althoufind the famhing. You recovexperience. Norded before e, or, failing th

a long marchr a while, youn on an increyour great

ectations, youand that the

y dawn. The abre aspect, anirdsong and oof the forest!

wn the left for

36 s to another ch and squeez To one side roots, is a larg

urnishings in oeen owing to obbing appearor. Do you wthe mirror? common senin the ground

37 surprised at yoy well. Once, ugh the circu

miliar story ofver 10 points of ow return trolling on t

hat, read 13.

38 h through a su notice that yeasing and un

relief and u realize that

luminescencewoods arounnd are slowly

other morning

rk (read 6) or

hamber, whicze past more of the chambge, gilt-edged or exits from the thick entrs to be com

wish to enter Read 28.

nse) warn you d as quickly as

our request. “there were t

umstances aref your childhf CON and gainto the paragthe random

eemingly endyour surroundnfamiliar lum

against yothe trees are

e is the naturnd you have coming alive

g noises. Finall

Issue 6  

r the right

ch to reach and ever

ber, almost mirror. If the room, anglement

ming from the room Or does to get out

s possible?

Really?” it three little e unusual,

hood most n 50 AP for graph you encounter

dless night. dings have

minescence. our worst e thinning ral light of

lost their with trills ly, you are

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T

Yrwleyrmugy STepn

Yomutr

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StitawshLt

“or “litt Tli“

TrollsZine!  

You stumble uroad; a better which must leeft you wearyyou and hopefrecover. Youmystery of thounresolved, bgratitude for tyour veins.

Something or Take 50 AP experience. If prefer to headnight there, th

You watch otherworldly dmuch like youup at you, andthe glass as thrun! Read 19.

You follow tpounding in yo

Something latowards you! Yts approach. Ta horse rears uwearing the astrange rider? horn-headed oLangford’s Hothou hoary mi

“Excuse me,” one of you firoute out of th

“Well,” says thike rusted steeto give you ththat question…

The second Gike foul air “That’s you all

up a rise, andone than th

ead to Ghom, but you hopfully find an i

carry a linose haunted wut that is nothe life blood

someone hasand increase

f this feels sod back to theen go ahead a

39and see w

demon devouru. When it hasd then moveshough it were

40he path, youour ears. Read

4arge is crashYou draw youThere is the bup before youantlers of a Read 22. As

one?” Read oly Bones, besbegotten trop

42you ask in a qne fellows di

his confounde

he first Grim el scraped ove

he rather obvio…”

Grim Spectral Wescaping froml over,” he com

beyond it yoe one you we

math. A sleeplpe to get someinn where youngering doubwoods has remot enough tod which still f

s been watchyour Luck bmehow unear

e forest and sand read 13 in

9 what happens

rs someone ws finished, the s forward, pae not there. Y

0 ur heart racind 25.

1 hing throughur weapon an

blast of a hunt, bestridden bstag. Will yo

sk, “What is i11. Or decla gone and trope!” Read 47

2 quavering voicrect me as to

ed place?”

Spectral Warrer wet stone, ous and termi

Warrior lets oum a newly omplains, “alw

ou see anotherere following,less night hase miles behindu can rest andbt that somemained behind,o lessen yourflows through

hing over youby 1 for yourrned and youspend anothernstead.

s, when thewho looks very

demon looksssing throughYou turn and

ng, the blood

h the woodsnd prepare forting horn, andby a huntsmanou attack thisit you hunt, oare: “By Saintouble me not,.

ce, “but couldo the shortest

rior, in a voice“I’m temptedinal answer to

ut a long sigh,opened tombays going for

Page 19

r , s d d e , r h

! r u r

e y s h d

d

s r d n s o t ,

d t

e d o

, .

the omillen The chucsuitabthe ftime fightFrogback

As ywordpressattemmentwrenmark Yourof COworswallslurksthis YourfrombefoReadfrom

obvious. Getnnia now.”

third Grim Sckle like… webly morbid similfirst. He shov

at all, all tting over copg Tavern. Whik away, then tu

you trace youds form on ysure as thougmpting to fortal effort, yo

nching your kings!

r head spins aON), but youse fate. It seems are runes of s here, beyondthe cancerour thoughts are

m down the cre. Will you nd 36. Or is it t

m this place as

ts mighty tedi

Spectral Warrell, take 30 Aile to insert here)ves the third ithree are brapers in the g

hilst the three urn and run. R

43 ur fingers oveyour tongue, agh the contenrce their wayou force you

gaze away

and you feel nu feel that youms to you th

f binding, and d the thin, straus heart of the interrupted

corridor – rennow investigattime to get ouquickly as po

ious after, oh

rior chuckles AP if you can ), which greatin the chest, awling like sgutters outside

are thus occuRead 35.

er the runes, and you feel nts of your sy out. With aurself to stop

from the

nauseous (yo lu have escape

hat the markin that somethiaining walls ofhis wood’s strby hearing th

newed, and lote this unsettlut of this hole ssible? Read

Issue 6  

h, say four

at this (a think of a

tly offends and in no treet girls e the Blue upied, you

unfamiliar a growing skull were a supreme p reading,

invidious

lose 3 points ed a much ngs on the ng unseen f reality. Is rangeness? he sobbing ouder than ling noise? and as far 9.

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T

YWescttynwystbaty

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Yin

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YEEubo

TrollsZine!  

You find yourWarriors! Eaexaggerated sesingly if your character is sothreat at all, tthem at a suiyour back, barnaked), and ywhatever levelyou ought to slay the warriothough their behind a silveapiece. You mtriumph they wyou will read 1

Warily, you psurprise you phosphorescenThe sobs are descend the stOr would youas you can, by (read 9) forks?

Your beliefs, hn this situation

Your words Huntsman wiridiculousnessoff. You may you ever choadventure, refeffect. You mat should fetchreturn to the(before rollingfailed to propmore careful in

You have deciEater of SouEater of Soulsupon to resolvby your pluckone-to-one co

44self in combaach warrior ense of fair plcharacter is l

o proficient ththey will polititable handicare-handed, bliyou may huml of experiencbe able to w

ors, you will bforms crum

er GSW broomay proceed twill offer you13.

45peer within find a ston

nt mosses, twechoing up fr

taircase to inve prefer to get travelling eith

?

46however welln. Read 13.

47are most efth an overwh. He throws take the Horn

oose to blow fer to Paragay instead choh 150 gp froe paragraph g for this raerly make notn future, and i

48ided to take o

uls (MR250) s has untold ve the situatio

k, and decidesombat. If you

4 t with three G

is MR30. lay, they will oless than 3rd hat the three tely suggest tap (one handindfolded, wh

mor them if ce you are in

work out the dbe pleased to

mble to dust,och, probably to 35. Should

ur corpse a fin

5 the tree tru

ne spiral staiwisting down irom down beestigate furtheas far from h

her the left (re

6 -founded, are

7 ffective and helming sensedown his ho

n of the Wild it, in this o

graph 22 tooose to sell it, om an honest

from whencandom encoute of it, makeinstead read 1

8 on Ghrl’khutt

in combat. Apowers whichon, it is perha to give you

u triumph, rea

Grim SpectralOut of an

only fight youlevel. If yourpose you no

that you fightd tied behindhat-the-heck –you wish. At

n such a case,details. If youdiscover that, each leavesworth 15 gp

d the warriorsnal salute, and

unk. To yourircase, lit byinto the earthelow. Will youer? Read 27. here as quicklyead 6) or right

e of little help

fill the Wilde of his ownorn and ridesHuntsman. If

or any future discover itsin which case

t trader. Nowce you cameunter). If youe a note to be13.

t Bhaeghoar,Although theh it could callaps impresseda fair fight inad 18. If you

Page 20

l n u r o t d – t ,

u , s p s d

r y .

u

y t

p

d n s f e s e

w e u e

, e l

d n u

are dthe d

Roll of thwith resulthe liencoroll tyou! the mreturbefoencothe p Roll2,3,45,6

7

8,9

10,11

defeated, you drill, read 13.)

Rand2D6, and find

he encounters some foul sp

lts are special listed paragrapounter each othat result agWhether you

monsters, if yorn to whichevre reading thi

ounter, or if yparagraph you

l Resu4 Read

Shadyour cTranRoll tdamagEitheFoulMR 2

1,12 Read

know the dr)

49 dom Encound the result onwill require y

pirit or beast oencounters in

ph number tof these once

gain, treat it au roll a speciaou survive thever paragraphis section. If yyou simply foru came from, r

ult d 2 des of Mist (ycharacter, each ansient Wightto avoid its toucge to your CONr way, the Wighl Wolves (You20) d 41

rill. (If you do

nter Table n the table be

you to engage of the woods,n which you mo resolve. You

per adventuras no encountal encounter e encounter yh you made you are defeatrgot to make read 13.

you face one for eat MR25.) t (Make a DEch: fail and you

N per level of youht then fades awau face 1D6 wol

Issue 6  

on’t know

elow. Most in combat

, but some must go to u may only e – if you ter. Lucky or one of

you should a note of ted by the a note of

every level of

EX Saving u take 1D6 ur character. ay). lves, each at

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T

Tauft SyatssvbbasTbw “m “oO YCy

TrollsZine!  

The forest is and straightenutterly weary find the strentavern or inn w

Sometime afteyour shouldeapproaching ato sight over isee the riderssome unspeakventured this back. But youby the dozen:and thankful seat by the roaThe heavily-arbut riding amowho merrily bi

“Tell me,” youmanaged to pa

“Forest?” she of the name, thOak Heath sin

You recount Clearly, the Myou feel bound

50far behind yons with everafter your exp

ngth to push where you can

er noon, you er, and notalong the roadintervening his better, havikable thing frofar, even in b

u see that bey: Madame Shfor the oppo

ad and wait formoured Trolongst them is ids you a good

u ask, “how iass through th

replies, “whahere hasn’t be

nce before the

your adventuadame does nd to prove her

0 ou, and the rory passing mperiences of ton, and hop

n safely rest.

happen to lotice the dusd. The forest ills and rises. ng some sillyom the wood

broad daylightyond the riderhakasha’s caraortunity to resr the merchanllish guards eyMadame Sha

d day.

is it that you hat accursed fo

at forest? I daeen a tree grow reign of the J

ures of the not believe a wr wrong.

oad improvesmile. You arethe night, butpe to reach a

ook back overst of ridersis already lostYou strain toy notion thatds might havet, to draw yours are wagonsavan. Curious,st, you take ant to arrive. ye you warily,akasha herself,

and this trainorest?”

aresay, in spitewing on BlackJade Kings.”

night beforeword of it, and

Page 21

s e t a

r s t o t e u s , a

, f,

n

e k

. d

“Youwoula wag And Excecarveashen “Putand join you p You And surfacompmem **** This 500 Ghrlcomeit mwhet

u think I lie?” ld be interestegon or two of

from your pept that it ised from blacn-faced, and d

t that thing awwithout a sinher wagons. pay them no h

look at the cyet… you

ace and stranpelling. Perha

mento. Surely n

*************

adventure is AP for you

l’khutt Bhaee in handy as

may one day ther for good

you ask, “vered in buying thf your stinking

ack you withdsn’t made of ck wood. Mdraws back in

way,” she croangle word moThe guards g

heed.

carving. It is run one finnge angles, aps you will no harm can c

*************

at an end. Your experienceeghoar, Eatea paperweighprove to h

or for ill, time

ry well. But pehis – it shouldg cabbages!”

draw the goldf gold any loadame Shakarevulsion.

aks in a hoarsore gallops baglower menac

a truly repulsnger down itfinding it inkeep it your

come of that?

*************

ou may take a e, and the cer of Souls.ht or bookendhave other pe alone must t

Issue 6  

erhaps you d be worth

d statuette. onger, but asha turns

e whisper, ack off to cingly, but

sive thing. ts smooth nexplicably rself, as a

*********

reward of carving of It could

d. Feasibly, properties: tell.

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T

GraktmmwhTHamhtbsh PrteininHlebtm Tgfhasbwcottpg

TrollsZine!  

Gustov Vynd rough town, Gand his prowekilled even mthird level andmade his way made it throuwith the markhis tracks by aThe boot was He looked at and weighed hman most cerhard in the chthe horse trobathing ratherstayed on his had not been a

Prokta had crecently when that turned ouend. Good thin mourning fon a sour mooHe was a veryevel and his bothered withtoo many savmore than com

The confrontagathered specfrom its scabbhis favorite wadds were a msomewhat qbrandished it awooden pokecolossal +62! onlookers thothe broadsworthe outcome player may thiget a combat t

The

strolled intoGustov was cess with a swore. Gustov

d his attributestowards the

ugh the woodk of many sorea gob of spit thmade of expethe man who

him up as avertainly was noest, thinking t

ough handily r than for efeet, howeveras savvy as he

curly hair; hahe had stuck

ut to be hidinging it was onlyor his beautifuod (that spittly experienced

adds were nih magic as hisving rolls, butmpensated.

ation soon dctators. Gustbard. As a L3 wweapons (hou

meaty +22. He uirkily prodat Gustov. He

ey thing, but Surely the o

ought, expectird is mightier is obvious, y

ink – Gustov total of 47 with

TootA T

o town. Althoonfident in b

word. He’d sehad hacked hs were rising nGutrot Inn, b

den swing dooe heads, he what landed on

ensive Nesstleo had spat inerage; althougot. Gustov shoto pitch him ‘a

placed for equine libationr, the first sign

thought he w

ad, in that hek his head intog a baby dragoy a baby, but iul ginger barne certainly warogue; he’d micely mountins INT causedt his phenom

developed intoov drew hiswarrior he go

use rule!) andfelt gooood!

duced a toe got just 1D6his combat

outcome was ing much blo

than the tooyou, the expewill roll 21 onh his adds wh

thpick T&T C

By M

ough it was aboth his savvyeen a lot andhis way up tonicely. Gustovbut before heors imprinted

was stopped inn his left boothaven leather

n his directiongh average theoved the mana’ over ‘t’ intosobering andns. The mann that Gustov

was.

e had lost ito a crawl way

on at the otherit had left him

net and he wasas not sweet)

made it to fifthng. He hardlyd him to miss

menal accuracy

o a fight ands broadswordt 6D6+4 with his personalHis opponentothpick and6 for the littleadds were aobvious, the

ood to flow –thpick. Surely

erienced T&Tn average and

hile Prokta will

Page 22

vs. thCombat E

Mark Thorto

a y d o v e d n . .

n e n o d n v

t y r

m s .

h y s y

d d h l t d e a e – y T d l

get a18 isarmowith sharp In fbackmadeGustvaultof thSRs manewoulappe

e BroExamplon

and average cos more than or that both co

a toothpick p sword?

fact, as it hkwards out of e a SPD SR tov jumped at over the wahe head (unpro

on both Deuver perfectlld surely finisealed to the G

oadswle

ombat total ofenough to g

ombatants favreally beat a

happened, Prf danger as Guand got hims

at him again, arrior, spin anotected) with

DEX and STly – now the sh Gustov! N

GM that a tooth

ord

f 65. The diffeget through thvor. But how man skilled w

rokta electedustov sliced aself out of ha

but Prokta nd stab him in

his toothpickTR and execjab from the ot so…Gustohpick just wou

Issue 6  

erence of he leather can a man

with a big,

d to leap at him. He arm’s way. choose to

n the back . He made cuted the little stick

ov’s player uldn’t kill

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T

hwed AaloHcatnd AP

TrollsZine!  

him and the Gwhile he was enough or strodo 65 points o

And so the figattack and Proooking for oHow would icritical saving and on averagthrough the sninth critical deadly would o

Actually, GustProkta should

GM agreed. Hepierced and

ong enough toof damage. Th

ght went on okta stunting hopportunities t end? Probaroll; there is

ge the 1 and 2equence of esaving roll sooccur.

tov’s player ehave to make

e wasn’t goingthe toothpick

o get to the brhe GM allowed

with Gustov his way out ofto deal nasty

ably someone a one in eig2 would comeeighteen, so pomething unf

eventually poie a LK SR to a

g to stand stillk wasn’t longrain. It did notd just 1D6.

moving in tof trouble whiley little pricks would fail a

ghteen chancee up half way

perhaps at thefortunate and

inted out thatavoid tripping

Page 23

l g t

o e . a e y e d

t g

over charaLK Sthe bpoorProkon tacupenouGM pass wherand Khabman’end went

the spectatacter then claSR to have ebroadsword –r man whosekta then madetop of the

puncture on bugh to kill him

to require a out in agony

reupon the stleft the too

boomian khau’s nose. He eof it (the too

t off home wit

tors’ feet anaimed Gustovnough room

– he too failede wife who we SRs on both

nonplussed both of his eym, but Prokta’current CON

y. The GM agtill sour Prokt

othpick (whicauriwood) proeven made a lothpick, not th the unfortu

nd he failed.v would need

to decapitated and slashed was rooting foh DEX and SP

Gustov andyeballs. It was player appea

N SR for Gustgreed and Gusta throttled thh was made

otruding fromlittle flag to pthe nose) and

unate spectato

Issue 6  

. Prokta’s to make a

e him with into some or Prokta. PD to leap d perform as still not aled to the tov not to stov failed he warrior

e of stout m the dead put on the d then he

or’s wife.

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Lftsrgbt EbhmhOn “d Ou “o Shstt Tpasaf NlitwPqWe

TrollsZine!  

Long ago in aforest. Over these woods. small farms wraised familiesgrain, vegetabbecause it wasthere had been

Eight-year-oldbrother, Peer, house was qumost of the hhad done all tOlga, told themnew baby, Kat

“But," she todon’t want Old

Old Kramm wused to scare t

“Be good, or toff and cook y

Stories from huge creature steal the axes trees in the forthe forest as th

The area wherplace for the band-seek. Neitsince they hadand hunt for eforest’s edge.

Now Peer, asiked to annoytease and taunwith someonePeer found Lquickly becamWhen Peer beeach time and

a faraway landtime a little Around the

where hard ws and supporbles, and anims far from then peace in the

d Lars Olavsolived on one

uite near the harvest work their chores som to go outsitina, could tak

old them, “dod Kramm to c

was the local their kids into

the Troll will cyou for breakf

the early settthat would cand saws peorest. This washe "Trollwood

re the forest mboys to play tther boy reallyd never seen oeach other in t

s some older y his younger nt him about e who was soLars, he mocme angry witegan to go dee

Lars complain

d called Valesitown had grtown were

working men rted themselvmals. Life wae king’s tax cland for a lon

on, and his elof the farms aforest. It washad been doo after lunch ide and play ske a nap.

on't go into carry you off!"

boogey man good behavio

come tonight fast in his big p

tlers told of come on foggople had usedthe reason th

d."

met the clearintheir favorite gy believed thatone. So they the bushes and

brothers are brother. Soonhow boring i

o easy to fincked him agath this irritatieper into the wned, the older

OldBy

ia there was arown up neara number ofand women

ves by raisingas good herecollectors, andng time.

leven-year-oldand their littles autumn andone. The boys

their mother,o she and the

the woods. I"

that mothersor

and carry youpot!”

a mysterious,gy nights and

d to cut downhey referred to

ng was a goodgame of hide-t trolls existeddared to hided brush at the

wont to do,n he began toit was to play

nd. Each timeain, and Larsing badinagewoods to hider boy mocked

Page 24

d KramRoy Cram

a r f n g e d

d e d s , e

I

s

u

, d n o

d -d e e

, o y e s . e

him Thatolderimagevenhide,job ohim. out, wronwas lfor th Peer and begatell hwoodand to thsafely

mm

for being afra

t really irritater brother tha

ginary monsten Peer could n, Lars ran deepof hiding thaUnfortunatelLars was in

ng way, and solate in the aftehe thick foliag

went as far searching for

an to lengthenhis father Olads to hide andhungry, Peer

he clearing anly back home

aid of Old Kra

ed Lars, and hat, not only ers, but he cnot find him. p into the for

at Peer was inly, when Peer the woods so

oon found himernoon and it ge in the deep

into the woor Lars. But, a

n, Peer realizedav that Lars hd had not comhurried abou

nd swearing thhe would nev

amm.

he resolved towas he not

ould hide so So, on his ne

rest and did sundeed unablecalled for him

o far that hemself completwas hard to s

per parts of the

ods as he darat last, as thed that he had had gone deep

me out again. Fut seeking the hat if he founver misbehave

Issue 6  

o show his afraid of well that

ext turn to uch a good e to locate m to come e went the tely lost. It see the sun e wood.

ed, calling e shadows to go and

p into the Frightened

way back nd his way

again.

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Phcrthw TuHBrcrewttat TtBdtcpt SbeHo Dhbtlegwwwtc

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Peer got his ehis younger bcalled in vain ran the short dthe men therehunt for his bwere very reluc

Then a strangup. His name He was passinBjorn said thareward. Olav, could afford. running low oneasy way to fawhy they wouthey told him the woods. It anyone who dthem harm.

The hunter asthe Troll and Bjorn was amudid not believthe overactivechildren. But pick up a littletravel.

So, Bjorn got bear traps froedge of the wHe made himoff into the da

Deep in the hehill. There waby a large slabthe Troll lay oeaves. He cougot up, stretchwood to the fwas satisfied thwent to his dthat served ascool of the ni

ears boxed fobrother. Afterat the edge odistance to the to go with hboy. But it wactant to do so

ger who was swas Bjorn and

ng through onat he would gvery concernBjorn quick

n cash and thoatten his purseuld not go int

that they feawas said to co

dared to trespa

ked if anyonethey admitte

used now; he ve that they ee imaginationshe was also v

e extra cash as

together his m his gear th

woods where tmself several toark woods to f

eart of the olds a cave in th

b of stone. Inon his simple uld sense that hed, and wenfire under his hat it was hea

door and easila door. Old

ight and again

r not taking br Peer and hof the forest fe little town’shim into the

as now sunseto in the dark.

staying in the d he was a hun his way to ago and find t

ned, offered thkly accepted ought that thie. He asked tto the forest

ared the Troll ome out at niass among his

e in the town ed that none had never see

existed anywhs of country bvery glad of ts he still had

crossbow andhen went withthe boys had orches, lit onfind the missin

d forest there he hill, its entrnside the cave,

bed of piled the sun had

nt to add a febig cooking p

ating properlyly slid back tKramm went

n stretched hi

better care ofhis father hadfor Lars, Olav tavern to askTrollwood to

t and the men

tavern spokeunter by tradeanother townthe boy for ahe man all he

for he wasis would be anthe other men

at night, andwho guarded

ight to punishs trees and do

had ever seenof them haden a Troll andhere except inbumpkins andthe chance toa long way to

d several largeh Olav to thebeen playing

ne up, and setng child.

stood a rockyrance blocked, Old Krammbranches andset, and so heew faggots ofpot. When he

y, Old Krammthe huge rockt out into thes ten-foot-tall

Page 25

f d v k o n

e . . a e s n n d d h o

n .

d n d o o

e e . t

y d

m d e f e

m k e l

bodythe eand also smalKramdistuhumhad ffire chis hKramset owho It wafarthbeendaytibecoLars soonat nicookand wolvand rif he awfu Not stoppthingman temprewatorchwolv Old bringthe Cold wclearhad a

y. He climbedevening breezeears so they see well in t

ll by comparimm inhaled deurbing scents i

mans in his wofire! Fire in hicould do to ahuge throat. Hmm closed upoff through th

trespassed in

was dark and phest thing fromn comfortableime. In the g

ome very scaryknew that he

n for Olga hadight to look king pot. Thenmisery, he h

ves. Barely abran as fast as were allowed

ul woods again

far away, Bped to cock g, for while w

with a weappting and easyard Olav had h and then huves.

Kramm, on hg fire into hisCrone whom woman had lring there for always left him

d up onto a boes. Now Trollsmell and he

the dark too,ison with theeeply and immin the eveningoods, not far is forest! Old

a forest, and aHe would havep his cave, climhe trees to finhis beloved w

past his bedtim young Lar

e in or even gloom of they indeed for te had to get

d told him thafor bad childn, to add imm

heard, not farble to hold bac

he could, swd to live he won.

Bjorn also hhis crossbow

wolves would pon, an unarmy prey for thepromised him

urried in the d

his way to finds woods, passhe allowed to

lived in her lmany years. E

m a bowl of p

oulder there als have very laear very well. , though theireir other featmediately pickg breeze: thereaway, and onKramm had

a low growl rue to deal with

mbed down thnd these fooliwoods.

time, but sleeprs’ mind. He near the woo

e night, the fthe eight-yearout of this aw

at Old Krammdren to boil measurably to r away, the hck his tears, L

wearing and prould never go

heard the wow. This was seldom attack

med little boy e beasts. He nm. Bjorn lit hdirection of th

d the people wsed near the o live in his flittle cottage iEach winter soorridge, and h

Issue 6  

and sniffed arge noses

They can r eyes are tures. Old

ked up two e were two ne of them

seen what umbled in

h that. Old he hill, and ish people

p was the had never

ods in the forest had r-old child. wful place

m came out in his big his terror

howling of Lars turned raying that into these

olves, and a serious

k an adult would be

needed the his second he howling

who dared cottage of

forest. The in a small olstice she he had no

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qlictp Oc Lthjuntcsssdeelisftt

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quarrel with hittle dead woocalling of the trail of some ppeople in his w

Old Kramm dcarried him sw

Lars could heterrified throuhimself beforeutting up fronot outrun ththe rough surfclimb further, several dark shsniffing at his stood. The wdown, Lars coeyes below. Teyes and prayeiterally explodstone on whicfled. When thetrees and bushtheir anger and

her. Normally od for her hewolf pack, an

prey. He also woods smelled

doubled his pwiftly towards

ar the wolvesugh the darke a big stone tom the grounhe wolves, Larface of the bigLars turned a

hadows emergtrail leading uolves looked

ould see the mThey croucheded, and suddeded against thch Lars stoodey reached thehes, they turnd frustration.

he would stoearth fire, butnd knew theyknew now th

d like a child.

pace and his lthe intruders.

s howling closk woods. Ththat lay againsd. Realizing trs clambered g rock to its toand watched wged from the up to the rock

up and growmoonlight refld to leap, Laenly, BAMM!!he side of thd. With a yelpe shelter of thed, barking an

op and drop ahe heard the

y were on thehat one of the

long troll legs

se by and ranen he found

st a rocky cliffthat he couldfrantically upop. Unable towith horror asnearby brush

k on which hewled. Lookinglected in theirars closed his! A large rock

he big slab ofp, the wolvese surroundingnd howling in

Page 26

a e e e

s

n d f d p o s h e g r s k f s g n

Lars aboudrivemominto KramdownOld pushinsiddeal torch Bjornsteppadvacocksmalside hugebut bcrossthe breachsnuffflam

could scarcelyut to see whoen off the bea

ment of his shthe small re

mm. That wasn the rock intKramm stare

hed aside his de. Closing the

with the otheh into his fore

n heard the wped away fromanced with toked and ready,ll clearing andof a stone h

e loomed up bbefore he cousbow from hibushes. The hed out and,ffed it out like.

ly believe he wo it was whoasts. In that m

hort life, for hed eyes in ts the last strawto the shovel

ed at the boy fbig rock doo

e door behinder human, theest.

wolves fussinm the bear trrch in one h, in the other. d saw a huge shillside. Thenbehind him. Huld take aim, ais grasp and ssecond hand

, grabbing thke a man wou

was still alive. Ho hurled the moment, had

he found himsthe huge facw; Lars faintedlike hands offor a momentor and placedd him he then one who dar

ng in the distrap he had juand and the He quickly arslab of rock an, suddenly, sHe spun readya huge hand swsent the bolt fd of the gianhe flame of tuld pinch out

Issue 6  

He looked stone and the worst

self staring ce of Old d, and slid f the Troll. t. Then he

d the child n set off to red bring a

tance, and ust set. He crossbow, rrived in a against the something y to shoot, watted the flying into

nt creature the torch, t a candle

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BtheaHr WhcotTtBcOdwsbhu Aow “ Tbo Sf LhluatoTw Tors

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Bjorn’s motheturned and rahad come, anescape alive, wand covered wHe yelled withrat.

With great efhimself over. close by. Bjornout, but knewthen, the wolvThe giant whtorch came sBeside himselfcringed away Old Kramm down with bowaiting for thscreamed in pbear trap aparhunter had hunconsciousne

A short time lof the Cronewounds.

“How did I ge

The old lady brought you. Sopened it, I fo

So Bjorn, wofainted once ag

Lars woke up huge table andumber and a bagainst the farthe cave was tof coals at theTroll’s dreadedwith fear again

Then the hugeopen and Oldrock back intosat, too exhaus

er had not ran for his life.d was just be

when the jaws with brush snah pain and sp

ffort, Bjorn mThen he sawn whimpered

w it would onlves scattered, ho had disarmtriding up anf with fear, Bjfrom the towstudied him th his huge ha

he giant to teapain as the Trrt freeing his

had all he coess claimed hi

later, Bjorn we who was w

et here?” he st

shrugged, “TSomeone kno

ound you lying

rn out by thegain.

in the dimly d bench there bed of branchr wall. But ththe big iron coe end of the cad soup pot! Ln.

e rock slab thd Kramm camo place blockinsted now by th

aised any fool. He fled baceginning to hof the bear tr

apped shut onprawled there,

managed to pw the wolves s

and drew his ly delay the inyelping and b

med him andnd stopped born dropped

wering monstebriefly and

ands. Bjorn clar him to pieroll forced thinjured leg. Luld tolerate, m.

woke up. He wwashing and

ammered,

The Old Onocked on my dg there on my

e adventures

lit big cave. made of crud

hes, leaves, andhe most disturooking pot sitave opposite t

Lars felt himse

at served as ame inside. Heng any hope ohe stresses of

ls; the hunterck the way heope he mightrap he had setn his own leg

caught like a

painfully turnstaring at himhunting knifenevitable. Butbarking againd snuffed hisbefore Bjornthe knife, ander above himthen reachedlosed his eyes,ces, and then

he jaws of theLike Lars, theand merciful

was in the hutdressing his

ne must havedoor. When Ithreshold.”

of the night,

There was ade, unfinishedd pine needlesrbing thing intting on a bedthe door. Theelf grow weak

a door grounde slid the big

of escape. Larsthis awful

Page 27

r e t t ! a

n m e t . s .

d .

d ,

n e e l

t s

e I

,

a d s n d e k

d g s

nightto thits bepickefaint the pbegathemthe bthe twoodKramheavrealizFindtaste Old the fman memlivedhad humTrollhad sthe sknewto semoreinto tatterof hi It wbefopounwas fathethe aTheyhis awoodbrou Whatroub

t to even weehe end of the ed of coals. Ted up a big cht again, but thpot and pulle

an to chop them to his pot. Hbroth. Then ththick soup anden spoon. Lmm filled anvily on his grzed how hung

ding no evidene and was soon

Kramm had forest and es

child brougmories of his Td here with hi

it been sincman kind, gone

l Warrens in tstayed here, “seasons had sw that it had bee his kin againe. A little Trohis soup bowred sleeve andis meal. Now,

was very earlyre sunrise,

nding on the embraced wi

er, but got hianxiety he hady all scoffed atamazing adveds had rescue

ught him safely

at stories childble!

ep. The troll wcave where th

The giant creahopper. Lars fhe Troll simpled out some em up with hiHe stirred it ahe troll filled

nd placed it nLars dared to

nother bowl reat bench, agry he was nonce of any mn eating his fil

always lovedspecially theirght back to Trollwife and Tim in a time

ce they had, e back down ithe deep place

“just a little whstretched into been too long n and be nearll tear ran dow

wl. He quicklyd picked up thwhat to do w

y in the morwhen Lars door of the

th joy and reis ears boxed d caused themt him when h

entures of howed him from thy home.

dren make u

walked by himhe big pot simature reached felt like he waly reached intobeets and tu

is large knife aand after a wha large stone

near the boy wo breathe agaifor himself,

and began to w and sniffedeat in it, he hll.

d the small crr babies. The

him a flooTrollkins whoso long ago. at the cominnto the cavernes of the Earthile longer” he

centuries. Suand his big h

r to his own fawn his big noy wiped his eyhe bowl to drinwith the man c

rning, at leastwoke up hhouse and y

elief by his m by dad after

m. he told them hw the old Trhe wolves, fed

up to try to g

Issue 6  

m and went mmered on

down and as about to o a bin by urnips. He and added hile tasted bowl with with a big in, as Old sat down eat. Lars

d the soup. hazarded a

reatures of e unhappy od of old o had once How long ng of the ns and the th? But he e said, and

uddenly he heart ached amily once se and fell yes on his nk the last

child?

t 2 hours his family yelling. He

mother and rwards for

his story of roll of the d him, and

get out of

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BttorliahwEtahbinndbhmhschnAh Thws

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Back in the fothe side of ththe last thousaof the night. recalled now tived with hisand how the whad driven himworld until thEarth itself. Hthe forest and and won his hhe had lived wbeen born. Bncreasing numnever been a wdeep places ofbehind to watchumans. But tmore humanshere. There wstop the men cut down his the would not bnow missed hA second tearhis lap.

Then, as the horizon, Old went slowly inshut behind hi

orest, Old Kre rocky tor thand years andHow things

the early days own parents

war with the m and his kin hey finally re

He rememberedall the new th

heart with its awith his wife But the hummbers and thwarlike peoplef the Earth agch over the wothere seemed, s. It seemed

was little morefrom coming trees and cleabe able to preis old crabby r ran down h

first deadly rKramm, last nto his cave, aim.

ramm sat on hat had been d thought abo were changof his own yo

s deep in thelittle people, to ever highe

eached the sud the beauty ahings that so ealmost magical

and here hismans had cohe other Troe, went back dgain until he aood and proteevery day, toto him that one old Trolhere. He kne

ar the brush awevent it any loTrollwife and

his nose and d

rays of the suof the wood and slid the b

a boulder onhis home for

out the eventsging now. Heouth, when he Earth belowthe Dwarves,r levels of theurface of theand wonder ofenchanted himl beauty. Here children hadome in everolls, who haddown into thealone was leftect it from the

o be more andhe was donell could do to

ew they wouldway and soonnger. How he

d his childrendropped onto

un tickled thetrolls, got up,

boulder firmly

Page 28

n r s e e

w , e e f

m e d r d e t e d e o d n e .

o

e , y

A fewtownbattlstop wounmonout ohim, and t Ten own partlumbwhernot tserveusing But for a So Lspecimadehe wTrollOld

ew days later, n on a home-med the wood in the Cron

nds. Olav, afney to pay his of town as q

anxious to pthe ‘vanquishe

years later, afamily and faof the forest

ber or firewoore a rocky hiltake him longed the troll as g a large tree b

the cave was a long, long tim

Lars returnedial had departe his way homwould alwayslwood when Kramm.

the hunter Bmade crutch.

toll to a stanne’s house tofter much argbill at the In

quickly as his put some dised’ troll of the

a full grown Larm, made ano

that had not od. He madell jutted up fr

g to find the ba door, but it

branch as a lev

empty, and hme.

d home, sadted from the wme to his wifes remember he sat in a c

jorn hobbled He claimed th

ndstill and tho get treatmengument, gave nn. Then Bjorn

damaged leg stance betweee woods.

Lars who nowother trip into

yet been hare his way to rom the grou

big slab of roct took his a lover to open it

had apparentl

ddened that sworld of men.e and childrenhis wild nig

cave and ate

Issue 6  

back into hat he had

hen had to nt for his him some n hobbled would let

en himself

w had his the small

rvested for the center

und. It did ck that had ot of effort

up.

ly been so

something . But as he n, he knew ght in the soup with

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I Ywbtaamt Tnmwanf_ S&

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ntroductio

Your entire liwork the carabetween Solihthe high passealways thoughand too muchmake mentionthe netherworl

This day thoseno uncertain fmaking the mwatch as someasunder by denightmares. Isfate and escap___________

Soul Survivor is & Trolls 7/7.5

A

on

ife you have avans across thar and Khelles. Stories to ht; or the comh ale perhapsn of demons ald by their Pri

e tales have bfashion as, fomountain croe of your travemons and hes there any wae from their f

____________

a solitaire adv edition rules.

A T&T

heard from tthe East Brahl of the terrofrighten chil

mbination of s. All of the and souls beinince, Baclitax'l

been proved tllowing your

ossing, you avelling companellhounds fromay you can av

foul clutches? ___________

venture for us Any characte

Soul 7th Ed

By

the men whohm Mountainsors that hauntdren you hada weak mindtales though,

ng dragged tol.

true to you incapture while

are forced tonions are tornm your worstvoid the same

___________

se with Tunnelser type of 1st

Page 29

Survition SoSid Orpin

o s t d d ,

o

n e o n t e

s

or 2nbravetherepoweconjoComwhensuccelong succeeach regai The weapno eplus (maxconvparag Baclidown

vivor olo Adv

n

nd level with e these caverne is limited oers here wheoin. Combat

mbat Spell Tn you cast essful. A ‘Poas the appro

essfully. For h new paragrined.

demons willpon(s), but foenchanted typ

you still haximum 10 poventions applygraphs you ha

itax'l's devilishn at all times w

venture

no more thans, but magic

opportunity tore our world t spells are able located one to see

oor Baby’ spepriate INT Sathe purpose

raph visited

l have stripportunately youpes please) waave any armoints protecty and, as alwaave visited is a

h minions willwhile you wan

an 30 combat users will dis

o use their suand the dempermitted; cat the end ofif the incan

ell will alwaysaving Roll (SRes of recoverallows 1 poi

ped you of yur dagger (anyas hidden in y

mor you weretion). The usays, keeping tra jolly good id

l be trying to tnder the caves

Issue 6  

adds may scover that upernatural mon realm check the f this solo ntation is s work, as R) is made ring WIZ, int to be

your main y sort, but your boot, e wearing sual T&T rack of the ea.

track you s and

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TrollsZine!   Page 30   Issue 6  

passages of this projection of the demon realm into your reality. Every time you leave a cavern or room with the exception of the main cavern where you start, you must roll 1D6. If the result is odds, you meet one of these horrors and must roll on the Rampaging Demon Table at the end of this solo to determine which one. Also, if you return to a place you have visited before, unless instructed otherwise, you will find it empty of everything you saw before except a Rampaging Demon. Roll on the Rampaging Demon Table to see which one it is. Finally, should you die during combat at any point, go to 72. Now, go to 1 to start.

1 You are huddled with a crowd of your fellow captives in the center of a large cavern. Huge hellish hounds, the size of small horses, surround you guarding against any attempt at escape. In front of you, the Demon Prince Baclitax'l has already plucked out the hearts of two other prisoners and thrown the corpses to his minions for sport. You have seen strange translucent clouds leave the bodies; surely the souls of the dead being forced into the demons' foul realm. Your turn cannot be too much longer in coming. As you contemplate your own demise, one of the other prisoners, a dwarf, makes a run for one of the exits. The giant dogs immediately leap after him and in moments they have run him down and start to tear him apart. In the confusion that follows, you have a brief opportunity to make your own escape attempt. To just run for the nearest exit, go to 42. To try to hide in one of the shadowy areas at the edge of the cavern, go to 24. You could try to leap on the back of one of the demon dogs and ride out of here by going to 50. Or you could wait for a better opportunity to flee by going to 68.

2 You perform brilliantly. Baclitax'l applauds warmly baring his fangs in a fierce grin into the bargain. He vanishes, but rewards you by raising the level attribute of your choice by 2 points. The west door springs open while all the others fade away. Exit this way to 51.

3 You find a length of the chain that was used to tether the hellhounds that were guarding the prisoners. It will make a serviceable weapon, scoring 3D6+2 and requiring a STR and DEX of 6 to use. Return to 17.

4 You have defeated the Prince of Demons in single combat. Truly a heroic effort! You earn 150 APs and can now step safely through the fire curtain to 66.

5 Attempt a L2SR on LK. If you succeed, go to 22. Otherwise, return to 45.

6 You cup the weird black fluid material into your hands. It has the consistency of quicksilver running in globular aggregations over your palms back into the pool. Do you really want to ingest this netherworld concoction? To drink it down, go to 37. Otherwise, return to 45 and make a new choice.

7 You turn quickly to check on those chasing you. Fortunately, they are not near enough for you to see them yet, but as you turn back to continue your flight, you slip. You find yourself falling towards the inky blackness of the chasm. Attempt to make a L1SR on DEX. If you succeed, you manage to regain your balance and can continue on to your destination paragraph. If you fail, you drop over the edge and fall to your doom; go to 72.

8 In order to release the scimitar from the skeleton's death grip you have to pull so hard that the remaining articulated bones collapse in a heap and instantly turn to dust. When the cloud has settled, the ring and helm are gone. The sword is ancient and battered, but perfectly serviceable. It will score 4D6 in combat. Now, leave here by returning to 21.

9 Attempt a L2SR on CHR or a Singing talent if you have one. Success leads to 2, while failure means you should visit 70.

10 You have got past the Prince of Demons and just have the fire curtain left between you and the outside world. You cannot wait to time your jump; you will just have to leap and trust to luck. Roll 2D6. If you roll doubles, you are caught by the flames and take direct CON damage equal to the number you just rolled (2, 4, 6...12). If you are still alive, go to 66. If your CON drops to 0 or less, go to 72.

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YnnaineTytseunCdt

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TrollsZine!  

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The object transforms inbejeweled eye be able to fleeof the undeadpoints of damreduce its MRcombat turn aand join the bappear in totaopponent to fi

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u notice a she grey stone eaches an inte your vision collapse. Makecan leave safer southwest tand suffer Chich you misabove 0, yo

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1 h cavern with

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e a L1SR on ely by headingto 41. If you ON damage

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2 ntense scruti

skeleton cockets. You arhave to fightof 26 and can

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e mounds willximum of 6 point, you dohead to 69.

h exits to theyou enter, a

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Page 31

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TrollsZine!   Page 32   Issue 6  

17 You are back in the cavern where you started this adventure. Fortunately, the Prince of Demons and his hellish horde are not in residence. The only thing left is the large rock upon which Baclitax'l sacrificed your compatriots for his own devilish ends. If you want to have a look around for anything useful, go to 53. Otherwise, you can leave by heading southeast to 27, south to 11 or southwest to 65.

18 The passageway you enter slopes downwards quite steeply and you slow down in order to take care with your footing. Unfortunately, after just a couple of steps, you start to skid down slope as if you were walking on ice. You cannot slow your decent, but you can try to remain upright by making a successful L2SR on DEX. If you fail the roll, you fall taking the number you missed by in direct CON damage. Remember whether you managed to remain on your feet or not and proceed straight to 61.

19 Attempt a L2SR on INT or a Poetry or similar talent if you have one. Success leads to 2, while failure means you should visit 70

20 In order to grab something from the pile of treasure and still keep moving as quickly as you can away from the demons and hellhounds chasing you, you must attempt to make as high a SR as you can on SPD.

If you fail the roll, one of the demons catches you. Roll on the Rampaging Demon Table to discover which one. Should you survive this encounter, you may gather treasure as if you had made a 1st level SPD roll successfully.

If you succeed at 1st level, you grab 5D6 in GPs.

If you succeed at 2nd level, you grab 10D6 in GPs, 1D6 gems worth 10 to 60 GPs each.

If you succeed at 3rd level or better, you grab 10D6 in GPs, 2D6 gems worth 20 to 120 GPs each, plus an item that you can find at 48.

When you have finished collecting treasure return to 65 and leave here.

21 You are in a large rectangular cavern with exits to the northwest, southwest, and south. If you have been here before, go to 38. Scattered at irregular intervals across the floor, though concentrated at its center, are

half a dozen or so piles of pale grey dust or dirt. To examine the nearest mound, go to 58. If you prefer to keep moving along, you can stride amid the mounds to your chosen exit via 44 or you can skirt around the edge of the cave at 69.

22 You find a secret door in the east wall of the pool chamber. It leads to 41 if you choose to go that way. Alternatively, you could return to 45 and decide on a different course of action.

23 You bend to look at the moss when suddenly a large cloud of purple matter erupts into your face. You start to cough. You gasp desperately trying to draw air into your lungs but you cannot. You collapse and roll on the floor your lips and tongue turning blue as you suffocate and die. Go to 72.

24 The pandemonium created by the dwarf's escape attempt dies down and your absence seems to have gone unnoticed. Attempt a L1SR on WIZ. If you succeed, go to 47. If you fail, Baclitax'l's demonic horde discovers your hiding place and drags you before their leader where your heart is ripped out. Go to 72.

25 In a straight fight you are unlikely to defeat such an opponent. You need some sort of strategy to tip the odds in your favor. Attempt to make a L1SR on INT. Success leads to 59, otherwise fight for all you are worth. You may attempt this roll again during the heat of battle should you fail first time, however, the level of difficulty rises by one for every combat turn the fight has lasted (e.g., after the first combat turn L2SR, after the second combat turn L3SR, and so on). What you are up against here is obviously not the demon Baclitax'l, but merely a projection of some part of him into the mortal realm. He has a CON of 50 and MR of 52. If you are defeated, go to 72. If you are the victor, you should head to 4.

26 You drop into the strange dark pool. Immediately, you feel your strength and will being sapped. You sense you need to get out as quickly as possible. Attempt to make the highest level CHR SR you can.

If you make the roll at L3 or higher, you escape in 1 combat turn.

If you make the roll at L2, you escape in 2 combat turns.

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You are in a nsoutheast, anddirection you figure approacthe creature idwarf wearingno weapons. Hhighest attribuIf the zombieagainst you, ycan try to doL1SR on DEXgets to attackcombat turn. turn, a demonRampaging Dyou have avoidcan, the north21 and the east

u make the rat turns. u fail the roll

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additional roSTR by the amxt 6 different normal levels. y time, your urface into oblag yourself out

27narrow cave wd west. As yo

should headches from the is upon you. g chain mail aHe has a MR utes. Your choe dwarf scoreyou will mutaodge past himX. Failing thisk you withouIf your battle

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livion. Go to t onto the side

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Page 33

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Baclitax'l's fienhe Rampagin

If you succenorthwest to 6

of Solace: Thise any of thee your presenck, all you neeing at L0 the flevel on each GPs if you esc

suddenly reaat to you and the pile that ya living skeleth sockets. No

are gripped ihounds and to1SR on LK. erwise, you armpt to escapeto 72.

discover a teronsists of a bched to it. It sX of 10 to use

28 Cavern of Sace crossing a nadark of a likel. The sounds look behind athat you havekeep your heaf them, go to 5

29 roll evens, go on; go to theer which on

nd up at 21.

30 attempt a L2Smon prince ca

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31 s enchanted o

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ow go to 44 an

33 in the enorm

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34 rbutje-like webamboo pole scores 4D6+2e. Return to 17

crifice, you arearrow rocky bly bottomless of pursuit gro

at your pursuee to stand andad down and 56.

to 39. If you e Rampagingne. If you su

SR on SPD toan react. If yodescends upo

Table to discoleave and heato 11, or east t

object has thexcept Baclitaxwhere you aree a successfuluse it and inc

attempt. It willre.

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Issue 6  

e suddenly bridge with

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o get to an ou fail, one on you; go over which ad west to to 46.

e power to 'l himself, e. For it to l WIZ SR

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You will need DEX to bypamake either romissed the royou have to fboth rolls succ

You are in a from the east The floor is cgives off a fainfrom here at ttake a closer lo23.

The black liquno taste. Wityourself fadinrealm. You arenjoy all that beyond hope death, your ad

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The thin piecthem and a wwith a silvery lwith increasinyou find yourthe Well of Spto steal your soas if it were creature here battle using thcombat but wzero or less aaway from youmeans that yowell and trulytimes your oppdefeated, all omerge to formthat leads to 51

35to try to mak

ass the Princoll means thaoll(s) by in difight him by cessfully, you n

36small circulaand there is

covered in a nt purple lumtop speed, go ook at this glo

37uid has an odthin seconds

ng. You haveren't dead, bunormal mortof rescue or tventure has en

38in the cavern

ey have now on LK to av

o the Rampagf and when tuth to 46, or

39es of materia

waxy warm sulight at your apg frequency. Tself feeling tirpirits and the oul. Use the sa MR to prohas a rating o

hese ratings as without spite hat any time, yur earthly she

ou cannot be ry over. If you ponent's ratinf the flaps drm an opening1. You could,

5 ke L2SRs on bce of Demonat you take thirect CON dagoing to 25. nip by him to

6 ar cave. You

another exit thick carpet inescence. Toto 60. If you

owing botanic

7 dd consistency

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8 n that had the

disappeared. void meeting ging Demonthe time comsouthwest to 7

9 al have subtleurface. They bpproach; slowThe effect is red suddenly. evil presence

sum of your Woduce dice anof 3D6 + 20if it were an o

hits. If your rayour soul hasell and you hareincarnated, are victoriou

ng in APs. If trop to the cavg to a narrowof course, tur

both SPD andns. Failure tohe total(s) youamage beforeIf you make10.

have enteredto the southof moss that

o just head offwould like toal mass, go to

y and virtuallying, you feelo the demon

really get tooffer. Trappedce afforded by

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71.

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Page 34

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bolt for one heavy footfallrapidly from tsucceed, go to

our attempt tck the visibler. The bonesd has settled, e of armor apde to try it oneave here now

ast by going to

40 blind the demw either rush pportunity to14.

41 e rectangular hwest walls pluortheast. Thethe south wa

chair at its cx'l himself, is nd looking in

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42 of the 3 exit

ls of one of ththe rear. Attemo 63. If you fa

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ppears entirelyn, it looks abow without the

o 38.

mon with a hpast him to

attack him

hall with ordinus two other

ere is a raisedall with an orncenter. The

sitting on thyour direction

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ng (at 9), danc, or tell a jokke a dash for o30. Finally, yonic royalty to

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Issue 6  

handful of 10 or you while he

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gone. This ble. If you , go to 62. 1.

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TrollsZine!   Page 35   Issue 6  

44 As you stride across the cavern, one of the mounds transforms into a living skeleton complete with bejeweled eye and tooth sockets. It has a MR of 32 and can regenerate 5 points of damage each combat turn. You will have to reduce the MR to - 5 or less in a single turn to destroy it. If you manage to survive the ensuing battle, you can head to 69.

45 You are in a small chamber on the edge of a pool that contains an odd blackness. Up close to this strange pond you feel more on edge, as if your hope of escape and confidence is being sucked from you. All in all, it is an uncomfortable place to be. There is only one exit through a doorway leading south. Do you want to leave here straight away by heading that way? If so, go to 51. If you would like to drink some of the dark liquid, go to 6. You could also search the area around the edge of the pool by going to 5.

46 You are in a narrow hall that runs east-west. There are large wooden doors in the north wall at the east of the hall and in the west wall. The whole place is beautifully decorated with rich, gold-embossed wallpaper, delicate plaster mouldings along the ceiling, and a highly polished marble floor. Approximately two thirds of the floor is taken up by a checkerboard pattern of red and white squares; 3 squares wide and 8 squares long. When you look closely at the squares, you can see subtle images appearing and disappearing at short, but irregular, intervals. To leave here via a door you did not enter by, you will have to step on some of these squares. If you wish to turn around and head back the way you came, return to the paragraph that sent you here in the first place. To press on, go to 55.

47 The demons perform their dreadful rite on the rest of your compatriots and then drift away leaving you the chance to slip out quietly. Go to 63.

48 Roll 1D6 to see what you have found. 1 - 2 Go to 31. 3 - 4 Go to 52. 5 - 6 Go to 73. When you have retrieved your treasure, return to 65 and leave here.

49 Attempt a L1SR on LK or a Comic or similar talent if you have one. Success leads to 2, while failure means

you should visit 70.

50 You leap onto one of the hellhounds and grab hold as tightly as you can. The beast starts bucking and thrashing around trying desperately to dislodge you. Attempt a L1SR on STR. If you are successful, you manage to stay on board your canine mount. Eventually, the dog runs into the cavern wall and knocks itself out so that you can leap off to 63. Failure means you fall to the stony floor. Before you can react, however, Baclitax'l's demons are upon you. You are torn apart in a frenzied attack. Go to 72.

51 You are in a wide north-south corridor. South of you, beneath a high granite archway, a curtain of fire leaps and crackles. Sometimes the flames reach as high as the ceiling. Beyond this inferno, through the arch, you can see blue sky and glimpses of the East Brahm Mountains. It looks like you have made it to the gateway out from this demon-infested hole. Just as you start to contemplate the possibility of escape, Baclitax'l himself appears blocking your escape route. He bares his fangs and reveals his sharp claws all the while fixing his orange lidless eyes upon you. You must get past him to gain your freedom. Do you try to dodge and run around him by going to 35, or do you decide to attack him before he attacks you by going to 25?

52 Sword of Sanity: This is just an ordinary looking short sword (3D6) except that it will protect the wielder from any spite damage inflicted by any enchanted or other worldly creature (demon, zombie, living skeleton, balrukh etc.).

53 Attempt to make a LK SR. If you fail, return to 17 and leave. If you make a L1SR, go to 3. If you make a L2SR, go to 34. If you make a L3 or higher SR, go to 64.

54 Attempt a L2SR on DEX or a Dancing talent if you have one. Success leads to 2, while failure means that you should visit 70.

55 In order to get across the hall you need to cross 8 lines of checkerboard tiles. For each line of the checkerboard you step on, roll 2D6. Each time you roll doubles, make a note of the die roll, and go to 15.

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You can attemreduce the nuDEX SR at umped + 1 (e3 lines a L4SRfall and take number you fa2 lines of squathere as if yonumbers you must accept thdouble 2s). If hall, the exit totakes you to 41

You safely pacontinue on to

The skeleton athe battered syellow jewel oan unusually behind the skong-dead fingring and want ook at the helthe uruk and walls and theiturn around an

As you approaspot what looAttempt a L1S32. Otherwiseclose quarters

mpt to jump umber you act

a level equale.g., to jump oR). Should you

direct CON ailed by (roundares. Roll 2D6ou had rolledrolled (e.g., if

he consequencyou manage to the north le1.

56ss the bridge

o your destina

57appears to be cimitar, there

on the index fishaped open

keleton. To pgers, go to 8. to remove it, lm at 43. If yohis possessioir strange flapnd leave by go

58ach the small hk like a few sSR on INT. i, you continuat 12.

over lines oftually step onl to the num

over 1 line requ fail your Savdamage equa

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tion paragraph

7 that of an uru

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ps at 39, or yoing to 29.

8 hill of fine-grasmall jewels amif you are suce to examine

f tiles and son by making amber of linesquires a L2SR,ving Roll, youal to half theso slide across; use the table

f each of the4 and a 2 youdouble 4s andfar side of thed the west one

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Page 36

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you stomp ames of violet king through cr throat becontrollably. Atfail, you losemissed the SRconscious, he

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you to 45. If y

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whichever paraut the helm on

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unearth a glit up, you are

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59 he floor of thld throw it inecious time. Yo hit your targANCE, SO D5 and have at uring your batt

60 across the ca

dust up intoclouds of oddlcomes sore. ttempt to make CON pointR by; armor wead to 18 and ps to 0 or less

61 than 20 feet dly approaching

ck. If you lost deposited intour feet as youmaking a L2you fail, then

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64 lowing green

e transported t

65 ll, roughly cir

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avern your so the air. Yoly glowing paYou start

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down the slopg what looks lyour footing

o the sable poou descend, youSR on STR, wgo to 26 anyw

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of the exits -2, you head

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gem. As sooto 51.

cular cave witA large pile o

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Issue 6  

covered in n's eyes, it to make a

LL ONLY ASTE IT! manage to

teps send ou end up rticles and to cough CON. If

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from the southwest

But before rst.

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the demonic hthrough one southeast to 41

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You have wasBefore you reon the crude tears out yourvaguely awaresome other pbecause your reincarnated. Y

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horde, go to 2of the exits

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had given youyou are placede of Demonsaway, you areng dragged torse than that,u cannot be

rn and get tonorthwest, gouthwest takes

Page 37

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ld of Sanctity:ld (5 pointsection on combat turn 2 of a

70 bored throughave finished hhow poor yves you to 30), a great slaive, you can lenortheast to 11

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A humanoid middle of the cimitar in its ir odd append

he skeleton, goediately and le

72 plane of exis

ccumbs, your ons where it wony. Not onenture, but yo

and you can over.

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s protection)mbat turn 1 anany battle.

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n material. Thestoop slightly skeleton is busandy floor. left hand. To

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Issue 6  

rformance now in no were. He his giant

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TrollsZine!   Page 38   Issue 6  

Rampaging Demon Table You have been discovered by one of the demons that inhabit this place. Roll 2D6 and consult the table below to find out which of these devils you encounter. If your roll was a double (e.g., 1, 1 a meeting with Adal'meb) you should go to the Demonic Powers Table and roll 1D6 to see what special ability your opponent has. If you ever roll the same opponent again, they will have an increase in MR of 5 for each subsequent encounter with APs for victory increased by the same amount.

Demonic Powers Table 1 = Leaching Gift: drains 1 CON every combat turn unless opponent makes L1SR on WIZ. 2 = Gift of Inertia: slows opponent down, halving combat total every combat turn, unless a L1SR is made on SPD. 3 = Gift of Spite: scores double spite damage. 4 = Gift of Invisibility: halves opponent's combat total every combat turn unless a L1SR is made on LK 5 = Gift of Draining: reduces opponent's STR by 2 each combat turn and adds it to MR unless a L1SR on CON is made. 6 = Gift of Spite: scores triple spite damage.

1st D6

2nd D6

→ Odd Even

1 - 2

Adal'meb A great blue demon with 2 pairs of

arms and a black tongue at least 3 feet long.

MR 30. Armor provides 6 points of protection. (40 APs)

Vin'Crex A small red-brown demon with 2 pairs of

wings and a single horn on his head. MR 28. Armor provides 4 points of

protection. (30 APs)

3 - 4

Cal'Plax A black demon with 2 pairs of eyes and

3 rows of razor sharp teeth. MR 34. Armor provides 6 points of

protection. (40 APs)

Gol'Mab A large demon in the shape of a flying

reptile. MR 32. Armor provides 2 points of

protection. (35 APs)

5 - 6

Ust'Mek A great horned demon with huge claws

on his 7-fingered hands. MR 36. Armor provides 4 points of

protection. (40 APs)

Hellhound The hounds of Baclitax'l are great slavering

brutes as big as a pony. MR 30. No armor protection. (30 APs)

Page 40: TrollsZine 06

T

YdWatsob

TrollsZine!  

You may onlydirect damageWater, Blastinattack rolls (Vthat you need spell. By someof reality, no abetween WIZ

y attempt to to an oppon

ng Power) or Vorpal Blade,to make a suce strange effeaccount need values of each

cast spells tnent (TTYF, Cthat improve , Whammy). ccessful INT Sect of this par

be taken of th combatant.

Comba

that either doCall Fire, Callyour weaponDon't forget

SR to cast anyrticular cornerthe difference

Page 39

at Spell T

o l

n t y r e

Just neth1 = S2 = S3 = S4 = S5 = S6 = S

Table

roll 1D6 to erworld has oSpell has half Spell has full eSpell has no eSpell has no eSpell has half Spell has full e

discover whaon your incanteffect. effect.

effect. effect. effect. effect.

at effects thetation.

Issue 6  

e demonic

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TrollsZine!   Page 40   Issue 6  

Armor Alternatives and Elaborations By Justin T. Williams

Since before the dawn of recorded history, man has sought to protect himself from the malice of his enemies. From the first humble hide shield to the most elaborate suit of Maximilian articulated plate, warriors both rich and poor have used the best defense they could find. Armor and shields of all varieties, styles, and of a dazzling array of materials have highlighted man’s innate inventiveness and desire for protection all over the world and throughout history. Please find below a sample of some of the amazing diversity of protective gear from around the world. I designed this armor table so players and GM's could use the amount of detail that they are interested in using. So you can simply use the "Hits Taken" like regular armor in T&T or the “DEX Modifier” to add to the difficulty of Maneuvering and Movement SRs when wearing restrictive armor, or "Missile Hits Taken" to add a little realism, or you can use the "Blunt /Slashing /Piercing Hits Taken" to make each kind of armor truly distinct, or all of them together or any combination you see fit. Use and abuse the table to your heart’s content. I hope it adds something to your game. Also, give my new shield rule for Warriors a spin; it’s about time for shields to take the active part in combat that they deserve.

Shields and Warriors For members of the Warrior type, all shields are considered to be 1D6 weapons (unless they are already listed as doing more damage) in addition to their protective values.

Table Description STR (Strength Needed): The minimum needed Strength score to use the armor without exhausting the wearer. DEX (Negative Dexterity Modifier): Modifier to Maneuvering and Movement SR's (i.e., 2nd level basic SR becomes a 3rd level). Example: Roarick the Bold is decked out in a suit of plate and mail and is currently fleeing

from the wardens of Finder's Keep. Running across a rooftop, Roarick spies a coach and team of four horses below. His player decides to try and leap into the driver’s seat and grab a ride out of town. The GM decides that a 1st Level SR would normally be called for to complete this maneuver, however, Roarick’s suit of plate and mail gives him a +1 DEX SR modifier bringing the needed DEX SR to 2nd Level. Roarick rolls doubles twice and is off with his new coach while the wardens curse him from the rooftops. HT (Hits Taken): The basic amount of hits taken by a specific armor type. If using the Missile Hits Taken statistic, HT should be used as the base number of melee hits taken. MHT (Missile Hits Taken): The amount of hits taken from fired, thrown, or launched missile attacks, such as arrows, spears, sling bullets, bolts, thrown daggers or knives, boomerangs, etc. B/S/P (Blunt/Slashing/Piercing Hits Taken): The different hits taken by the armor when attacked by blunt, slashing, and piercing weapons. Blunt: Damage from crushing and blunt force trauma inducing weapons such as clubs, maces, staffs, hammers, etc. as well as certain polearms. Note: Some blunt weapons like the warhammer, some maces, and some clubs include a spike or multiple spikes that can be used to inflict piercing damage. Some polearms, like the poleax and halberd, can be used as blunt, piercing, or slashing weapons. Slashing: Damage from edged weapons such as axes, most swords, and large knives. Note: Many swords, daggers, and knives can also be used as piercing weapons. Many single-bladed axes include a hammer on the reverse side that can be used to inflict blunt damage or a spike that can be used to inflict piercing damage. Some polearms, like the poleax and halberd, can be used as blunt, piercing, or slashing weapons. Piercing: Damage from pointed weapons like spears, thrusting swords (gladius and estok), bec de corbin, ankus, sickles, daggers, and most knives. Note: Some piercing weapons like the estok can also be used as a blunt weapon. Some polearms, like the poleax and halberd, can be used as blunt, piercing, or slashing weapons.

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Armor Table Name STR* DEX* HT* MHT* B/S/P* Weight Cost Articulated Plate 12 +1 18 18 18/18/18 1000 Special Plate 11 +1 14 14 14/14/14 1100 500 Field Plate 10 +1 13 10 13/13/11 1000 450 Plate & Mail 14 +1 13 10 12/13/10 1500 350 Half-Plate 10 +0 09 06 09/09/09 900 300 Bronze Plate 14 +2 12 10 12/10/10 1300 300 Brigandine 10 +0 12 09 10/12/09 900 250 Splint Mail 11 +2 11 08 10/11/08 1000 200 Chain Mail 12 +0 11 07 08/11/07 1200 300 Japanese Lamellar 08 +0 10 10 07/10/10 800 500 Lamellar 06 +0 10 09 09/10/09 900 400 Scale Mail 07 +0 08 07 07/08/07 750 80 Ring Joined Plate 04 +0 07 04 05/07/05 300 100 Greek Hoplite 10 +0 08 06 08/08/08 800 250 Cuirbolli Leather 05 +0 06 04 06/06/05 200 60 Linothorax 05 +0 05 05 05/05/05 150 55 Studded Leather 05 +0 05 03 04/05/03 120 50 Fiber 08 +1 05 03 04/05/03 200 40 Disc or Tri-Disc 03 +0 03 02 03/02/02 85 32 Reinforced Cloth 04 +0 04 02 04/04/02 115 40 Feather Mantle* 06 +1 03 07 04/03/01 350 325 Layered Hide 08 +1 05 02 05/04/02 300 35 Wooden 08 +1 04 02 04/04/02 200 40 Bamboo 02 +1 04 01 03/04/01 200 30 Rope or Cord 06 +1 04 01 04/03/01 250 30 Quilted Cotton 03 +0 03 01 03/03/02 150 35 Quilted Silk 02 +0 03 04 03/03/03 100 100 Soft Leather 03 +0 03 01 02/03/01 60 30 Paper 06 +1 03 05* 02/03/03 150 30

Shield Table Name STR* DEX* HT* MHT* B/S/P* Weight Cost Tower (Scutum) 06 +1 06 10 06/06/06 550 100 Pavise* 06 +1* 05 10 05/05/05 500 50 Greek 07 +1 06 10 06/06/06 600 120 Kite (Knights) 05 +0 05 08 05/05/05 450 65 Large Round 05 +0 05 08 05/05/05 400 60 Target 05 +0 04 06 04/04/04 300 35 Buckler 01 +0 03 03 03/03/03 75 10 Lantern* 06 +0 04 06 04/04/04 325 95 Tarch* 10 +2 03 02 02/04/02 350 95 Irish Targe* 05 +0 04 06 04/04/04 450 90 Madu* 01 +0 01 01 01/01/01 15 20

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Armor Note: All skullcap. Articulatemade for even someof articulafitting and“many thstrength maximizinkeeping th Plate: Intjoints and Field Plagambesonthe plate periods. Plate & Mplate, brac Half-Platguards, gabody is colight gamb Bronze P"Dendra overlap frthigh. Thbracers an Brigandinmetal sowwith sleevkilt covericovering t Splint Mstrips sow(either leachain macovering t Chain Mrings cove

ne!  

Descripti

l armor includ

ed Plate: Arthe wearer a

eone of a simated plate takd refitting. T

housands" rancomes from

ng the strenhe armor light

terlocking plaforming a sho

ate: Interlockin (quilted cottolighter and ea

Mail: Chain mcers and greav

te: Breastplatauntlets and overed with tbeson.

Plate: Heavy Panoply.” B

rom the cheshe arms and nd greaves.

ne: Brigandinwn between twves or bracers ing the groin, the legs.

ail: Splint mwn vertically ather or cloth)ail protectingthe groin and u

Mail: A flexiblering the chest

ions

des an appropr

rticulated plaand will coun

milar size. Thekes months anThe cost shounge. Much ofm curves

ngth of the .

tes with mailort skirt to cov

ing plates wion) instead ofasier to wear

mail with a brves.

te with paula helmet. Ththick leather

bronze armoBulky bronzet and shoulde

legs are pr

ne consists wo layers of cl

covering the and chain ma

mail consists oonto a mat

) with greaveg the joints upper thighs.

le garment ot, arms, and th

riate helmet or

ate is customnt as plate toe constructionnd meticulousuld be in thef its fantasticand fluting,metal while

l covering thever the groin.

ith an armingf mail to make

for extended

reast and back

ldrons, thighhe rest of the

clothing or a

r such as thee plates thaters to middlerotected with

of plates ofloth or leatherarms, a short

ail and greaves

of long metalterial backinges bracers and

and a skirt

f interlockinghe legs with

Page 42

r

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Isssue 6  

Page 44: TrollsZine 06

TrollsZin

either a kand chain and bar m Japanese been optprotectionsmall shiewide brimmissiles. Lamellar:which areunlike scLamellar ends in a

ne!  

knee length skleggings. This

mail.

Lamellar: Jatimized for n from arrowselds mounted

mmed helmet

: Lamellar arme laced togetale armor, dcovers the c

a knee length

kirt or a thighs covers chain

apanese Lamelease of mo

s and other mid on the shofor better pro

mor consists other in paralldo not havehest and upp

h skirt. The

h length skirtn, double mail,

llar armor hasovement andissile fire with

oulders and aotection from

of small plateslel rows, bute a backingper arms andforearms and

Page 43

t ,

s d h a

m

s t .

d d

lowe Greea heaskirt,and l Scaleoverlleathlegs lowelengt Ringseverguesmiddpauldand tasseAddelight skull Cuirin bconscovearmogreav Linoor gangleof a the sgreav Stud"ringof a beveprovStudlengtgreav Fibeotherfromshirt

er legs are prot

ek Hoplite: Gavy bronze br, and bracers legs.

e Mail: Scalapping scales

her backing. Sto the knee

er legs and eitth sleeves and

g Joined Platral pieces of sed it!) large dle of the drons (the arleads to a co

ets (small plated to this are

open helm lcap beneath.

rbolli Leatheoiling water

sists of a breasering the shored skirt witves protect th

othorax: The gluing multiples to increase breast and bashoulders. Anves protect th

dded Leatherg-enhanced leknee length j

els, squares, dvide more prodded leather eth sleeves andves to protect

er: Constructer fibrous plan

m head to toe.t, a reinforced

tected by brac

Greek Hoplitereast and backand greaves t

ale mail cons of metal sewScale mail coves, with greavther full lengt

d bracers prote

te: Ring joinef floating plat

rings. A largchest which rmor that coouple of ringstes that protee light bracers

or turban w

er: Cuirbolli land sealed wst and back poulders and th thigh plate

he lower arms

Linothorax ile layers of lits strength. L

ack plate with n armored skihe lower arms

r: Also knowneather," studdacket of thickdiscs, or ringotection againeither has fuld bracers to prt the lower leg

ed from platents, this armor. It consists o

d breastplate, w

Is

cers and greav

e armor consik plate, an armto protect the

nsists of rowwn onto a clovers the torsves protectinth sleeves or ecting the arm

ed plate consites joined byge plate cover

hangs fromovers the shos from whichect the upper s and greaves with or with

leather is harwith wax or plate with paul

upper armses and bracerand legs.

is made by qulinen at alternLinothorax copauldrons covirt and bracerand legs.

n as "bezainteded leather cok leather with gs sewn ontonst slashing atll sleeves or rotect the arm

gs.

ed coconut fibr covers the w

of full length woven helme

ssue 6  

ves.

ists of mored e arms

ws of oth or o and

ng the elbow

ms.

ists of y (you rs the

m the oulder) h hang

legs). and a

hout a

dened oil. It ldrons s. An rs and

uilting nating onsists vering rs and

ed" or onsists

metal it to ttacks. elbow

ms and

ber or wearer pants,

et, and

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TrollsZine!   Page 44   Issue 6  

a back plate that extends over the wearers shoulders to just above the head. The back plate serves to protect the user from missile attacks from behind. The islanders that most commonly wore this armor where accompanied into battle by the women of their tribes, who hurled rocks and other missiles at the opposing forces; the back plate served to protect the wearer from friendly fire. Disc or Tri-Disc: Consists of one large or three smaller bronze discs attached to the front, middle and upper chest, a broad armored belt, and a small bronze or reinforced leather skullcap. Reinforced Cloth: Reinforced cloth consists of a knee length jacket of thick quilted cloth with metal bevels, squares, discs, or rings sown onto it to provide more protection against slashing attacks. Reinforced cloth either has full sleeves or elbow length sleeves and bracers to protect the arms as well as greaves to protect the lower legs. Feather Mantle: Multiple layers of large feathers mounted on a wicker or cord framework covering the wearer from the neck to below the knee. The resplendent feathers that make up the mantle are rare and expensive; the feather mantle was a sign of high prestige and wealth. Although awkward, the mantle is surprisingly effective at blocking missile fire; the multiple layers of thick and slippery feathers serve to either deflect or trap incoming projectiles. Unfortunately, the feathers making up the mantle are delicate and easily damaged, especially in melee combat. *Special: If the mantle takes more than three times the base protection from a single melee hit, it loses a point of protection until it can be repaired. Layered Hide: A primitive armor made by layering tanned or untanned animal hides. It covers the torso, shoulders and hangs to the middle thigh. Furs are also wrapped around the arms and legs to provide a modicum of protection. Wooden: Popular in parts of Asia and with many Northern American native tribes. The basic armor is a thick leather or hide jacket that extends to below the knees and with sleeves to the wrists. The torso is covered with a series of vertical wooden slates tied together in much the way of

splint mail. A wooden full helm completes the armor. Occasionally wooden splint bracers are also used. Bamboo: Bamboo armor covers the torso with an ankle length skirt and full sleeves. This is worn over a quilted cloth ankle length garment that provides protection from blunt attacks. The bamboo itself is tied together in short segments vertically and is worn in much the same way as splint mail. Rope or Cord: Found mainly in China, this armor is constructed of rings of sturdy rope or cordage sown together into a vest with or without pauldrons. A separate two piece kilt of the same material protects the upper legs. A reinforced leather or metal skullcap and occasionally leather bracers complete the armor. This armor was particularly popular with pirates because the armor, after being lacquered or coated in pitch, has a positive buoyancy and does not drag a wearer flung from a ship under the waves. Quilted Cotton: Quilted cotton or quilted linen armor consists of a knee-length jacket. Quilted cotton either has full sleeves or elbow length sleeves and bracers to protect the arms and greaves to protect the lower legs. Quilted Silk: Quilted silk consists of a knee length jacket. Quilted silk either has full sleeves or elbow length sleeves and bracers to protect the arms and greaves to protect the lower legs. Soft Leather: Soft leather consists of a knee length jacket. Soft leather either has full sleeves or elbow length sleeves and bracers to protect the arms and greaves to protect the lower legs. Paper: Paper armor is made by gluing multiple layers of paper at alternating angles to increase its strength. Paper armor consists of a breast and back plate with pauldrons covering the shoulders. An armored skirt and greaves protect the legs and bracers the arms. *Special: Paper armor is extremely ablative to arrow and bolt fire. Once paper armor has taken three times its protection rating in damage from arrows or bolts, it is considered ruined. This also happens if the armor is drenched for a prolonged time and the wax or lacquer coating is overcome.

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Shield Tower (S“the door shield thata large memetal or h Pavise: Tshield thatwith a forbow or crby the set penalty is on Greek: Abronze, cowithout a Kite (Knia point, cothe knee, a heavy mto be wiecover the Large Rocovers frobears a hewith metashields likafter one u Target: Aor kite shwaist, eithmetal or h Buckler: very heavymid-forearfor infightand can alVery muchrapiers is dexterous Lantern: shuttered blades formounted

ne!  

Descript

Scutum): Theof war”) is a

t reaches frometal central bohide.

The pavise is at can be strapk to take cove

rossbow. It haof arm straps

nly when used as

A very large overing the usboss.

ights): A largovering from rimmed with

metal boss. Thelded from thleg while ridin

ound: A Vikiom the chest teavy metal bo

al or hide, somke sword breause the shield

A broad varietaped covering

her with a heahide or made c

A small circuy boss coverinrm or simply ting where a lso be treatedh in favor wh

common asuse of fencing

A shield tlantern and

infighting. Thin a cage w

ions

e tower shiellarge rectangu

m the chin to toss and rimme

a crossbowmapped to the ber behind whias no boss, bu in melee. *Sps a normal shield

round shieldser from chin

ge oblong shiethe shoulder metal or hide

he kite shield he back of a ng.

ing and Saxoto just above oss. While us

me warriors usakers (see T&is considered

ty of shields, rg from the shavy boss and completely of

ular or square ng either fromthe hand andlarge shield i

d like a metal ere fencing ws it does nog swords.

that includesone or mo

he internal canwith a reflecto

d (also calledular or oblongthe ankle withed with either

an’s or archersback or set upile reloading aut can be usedpecial: the DEXld in melee.

d faced withn to knees and

eld tapering toto just under

e, and bearingwas designedhorse and to

n design thatthe knee and

sually rimmedsed unrimmed&T rules) but

a buckler.

round, square,houlder to the

rimmed withmetal.

shield with am the hand tod wrist. Goods a hindranceboxing glove

with sabers andt restrict the

an internalore spikes orndle lantern isor backing to

Page 45

d g h r

s p a d X

h d

o r g d o

t d d d t

, e h

a o d e .

d e

l r s o

increunlikextenis aimuser.paneproteguttedarkedeliveand ladds combaon Dit is being 2) Ncover combatheir most historextenmelee.of the TarcwithoAn elbowbladethe warm, verti

ease the radianke a torch, tnds in a cone med it will no. Many histore or pane of ection from ering out theened in close figering a directed bleaving them opeof any foe capabat turn. Agains

DEX by the shiea L1SR on D

g blinded. This tNight Target: W

withdrawn, that penalties agaiposition. 3) Puof the lantern

rical examples nding from the e. These provide e wielder.

ch: The Russiout a boss thattached armw to a gaunte. The circumwearer is inc

cutting of ical movemen

nce cast by ththe light of ahead of the

ot illumine berical examplesthin horn to

drafts or e candle. Speghting, the lantebeam of radianceen to attack. Thble of being blinst MR enemies, elds wielder. Ag

DEX or IQ by trick is only effe

When used in the he lantern shielinst the user as iunch spikes or

rn shields infighave one or medge or boss of and addition 2

ian tarch shielhat encircles tmored sleeve tlet with a p

mference of thecapable of lowmuch of thet. The forward

Is

he candle; howthe lantern wielder so un

ehind or abovs have a thick

provide addiswift move

ecial: 1) Blindiern shield is cape dazzling an ophis reduces the pded by one half fthis requires a

gainst stated oppthe opponent to

fective once per cdark with the

ld negates any it is a dead giveablades: To ma

ghting abilities, more blades or f the shield for 2D to the comba

ld consists of the wearer’s e

covers fromprojecting twoe shield is sucwering their e arms laterad vision is

ssue 6  

wever, shield

nless it ve the k glass itional ments ing: In pable of pponent personal f for one

L1SR ponents, o avoid combat. lantern missile

away of ake the

many spikes use in

at total

shield elbow. m the o foot ch that shield

al and

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restricted edge of thshield in sieges. Spein melee com Irish Tarfaced withinch spikeweapon aweapon win melee com Madu: A antelope bottom ofshield, the m

A Sho Bracers: Bthe foreararmor. Greaves:

ne!  

so much thathe shield allow

battle. Suppoecial: the two fombat.

ge: A round h leather or he attached to and to help

when parrying.mbat.

small round horns protruf the shield. Smadu provides 1D

ort Armor

Bracers or armrm and are

Greaves or le

t a keyhole ows limited sighosedly used mot punch blade p

variety of thehide and sporthe boss for control you

Special: The ta

metal shield wuding from Special: More a D+3 in melee c

Glossary

m guards covefound in m

eg guards pro

pening in theht through themainly duringprovides 2D+3

e target shieldting an eight-use both as a

ur opponentsarge provides 2D

with two longthe top and

a weapon than acombat.

er and protectmany types of

otect from the

Page 46

e e g 3

d -a s

D

g d a

t f

e

bottofoun Breaplateand opiecetasse Paulthe sthe b Tassthe bformuppe ShieconiccenteIt serformto agdirec

om of the shind in many typ

ast and Bace comprise theoften form thes of armor suets and pauldr

ldrons: Pauldshoulder, armbreast and bac

sets: Tassets breast plate a

m lobster taileer thighs to th

eld Boss: Thecal and former of the shielrves the dual r

ming the hard ggressively pacted shield-bas

in to the top opes of armor.

ck Plate: The torso proteche basis for couch as the ons.

drons or shoumpit, and in sck plate.

or upper leg and are eithered segments

he knee.

e shield boss ms a convex m

ld where the mrole of protecpoint of the s

arry incoming sed attacks in

Is

of the knee an

e breast andction in rigid onnections to

ulder guards some cases ov

guards hang r singular placovering from

is usually roumetal guard imain grip is locting the handshield that allattacks and lturn.

ssue 6  

nd are

d back armor other

cover verlap

g from ates or m the

und or in the

ocated. d while ows it launch

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Genera This adveor 7th editwo or moyou can’t would jumonster ra Fire Gianmodifiers: STR and x 1, CHR Rememberather thalatter you Height? I Fire Gianand wear also wear Fire GianFire Giant10: Burning Tcosts 1 Wrequired. Call Flam There areOxy by PGreat BalCombustiothem (yet)when INT

ne!  

al Instruct

nture can be ition T&T rulore Fire Gianadd other cha

ust need to atings of the o

nts can be rol

CON x 10, WR x 5, SPD x 1

er SPD is a an sprinting scould average

think about 1

ts are armed fire-proof asbtunics and clo

nts naturally kts know once

Touch – 1D6WIZ to cast

me – costs 6 W

other Fire GProxy, Lava lls of Fire, Bon but these ) – I imagine tT and DEX ar

A

ions

played with eles. While it isnts, there is naracters in if y

consider inopposition.

lled up with

WIZ, LK, DE1 ½

measure of peed, but if

e STR and SPD

5’.

with flame swbestos jerkins oaks.

know two sptheir INT an

6 per 20 STR but no INT

WIZ, no INT S

Giant spells suBoost, HeartBlood Boil, two youths

them unfoldinre high enough

IceT&T G

By M

either the 5ths designed foro reason whyyou want; youncreasing the

the following

EX x 2, INT

reaction timeyou need theD.

words (10D6)(4 hits). They

ells which allnd DEX reach

of the Giant,T saving roll

SR required.

uch as Sauna,t of the Sun,and Externaldo not know

ng in the mindh as they do

Page 47

e ExileGM Ad

Mark Thornt

h r y u e

g

T

e e

) y

l h

, l

, , l

w d

for swhatinvenhavinappe

Gia In thfrequbut GThespoweadolealso the lso tprop

e dventureton

specialist maget they cost, ent your own;ng their own eals to me.

ants of Tr

his manifestatuently as largeGiants (with ase Giants areerful when escence is lonbeings of a m

laws of physictheir height portional weigh

e

es. You can detc. if you wa; the idea of natural ‘spell

rollworld

tion of Trollwe ogres – thata capital ‘G’) e much large

fully grownng by human mmagical naturecs as we knowdoes not n

ght.

Is

ecide what thant to use thef different kinlbooks’ is on

world, giants at is, as hill giaare extremely

er and much n. The periomeasuring. The, not bound w them today

necessarily lea

ssue 6  

ey do, em or ndreds ne that

appear ants – y rare. more

od of hey are

by all y, and ad to

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TrollsZine!   Page 48   Issue 6  

There are a number of offshoots from the Giant tree. Those known to the Wizards’ Guild of Trollworld include Fire Giants, Ice Giants, Cloud Giants, Storm Giants, Ocean Giants, and Sand Giants. There is little in the way of reputable lore regarding these true Giants. They mostly keep to themselves and are able to keep lower life forms from intruding on their demesnes, standing aloof above all others in the rich tapestry that is Trollworld. Certain esoteric knowledge has been gained of them by other kindreds. The Dragon People tell stories that may have a few grains of truth mixed with the grit of invention and some ancient wizards who outgrew their mortal peers have passed their wisdoms as heritage tomes. It is within these dusty, near indecipherable pages that we learn hints of the task upheld by these Giants, a task that seems to foreshadow a change in the hegemony of Trollworld, a world in which humans play the dominant role. Snippets and tantalizing references lead some (self-appointed, all too often) authorities to suppose that these Giants are the custodians of races to be groomed to surpass humankind in ways as yet impenetrable, akin to kindergartners ensuring a safe and provoking environment for their wards to learn and extend within. Of these Giants, the only genus which has been associated with anything close to fact in living memory is that of Cloud. One example cannot be claimed to prove an entire thesis, but the reports of angelic beings known as ‘the Feigh’ at least lend credence to the old beliefs that have never quite gone away. In fact, it is only the Ice Giants and the Cloud Giants who have remained alert and attentive to their ancient charter, with their brethren becoming forgetful and dreaming for centuries passed. The wards of the Fire, Storm, Ocean and Sand Giants are lost to history, perhaps irretrievably. Of late, even the lofty Cloud Giants, those lordly aristocrats of languor and lyre, have neglected their purpose and allowed unworthy powers to displace their charges. It is to this backcloth our Fire Giants enter the world of the Snow People, the apparently timeless protégées of their Ice Giant cousins. How much of this the Games Master chooses to reveal to the players is up to you. If the players adopt Fire

Giants as their characters, it would seem that much would naturally be known to them, although surely little regarding the Snow People. If the characters are not Giants, then it is a very different matter and they will have much to learn about the world they thought they knew. Bear in mind that the Fire Giants I am suggesting your players take up are young and therefore are not figures to dominate Trollworld. As for the Snow People, the infant kindred given as wards to the Ice Giants eons ago, they are innocent beyond compare. They are noble savages with the will to ever strive for more, yet often ready to hear the other and to work for their people, not exclusively for the one. This would be more than they could comprehend, for they see the one and the whole as undivided. They are not ‘hippies’ or ‘socialists’ – nothing so glib. The one will challenge the other when the other seems ‘unworthy.’ Their evolution is very slow indeed as they cease to be beings of matter and the boundary between matter and energy, matter and thought becomes as nothingness. These people have no knowledge of the outside world, to such an extent have they been sheltered. If it were only a matter of the physical, doubtless they, just as those natives of Pacific Islands confronted with the tall ships of the European navigators, would simply not see the Giants, their brains deleting this irrelevant optical information. However, kremm-charged beings are seldom invisible and unfelt. The Ice Giants long ago arranged for a food source for the Snow People – a creature that they can hunt and so nourish their spirit as well as their bodies. These pteredon are drawn in sufficient numbers to the moss on the roof of the huge ice castle that confines the yeti-like people. They alone are able to pass through the mists than surround the edges of the Snow People’s world, their tightly-knit village with its naturally stable population. These mists keep both the Snow People in and others out. Even the Ice Giants make very few incursions and so are legendary, mythical beings to their wards. The Giants intervene only when absolutely necessary, the sole arbiter being the appointed Guardian. Much more could be written, but make more or less of it as you will, for each manifestation of Trollworld is as to its own.

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Scene Everlas Two younhave beegathering a great hohis Flamerevered gmerry butawaited rit The goodshattered human; clindicate hwarriors tnow disgrunaware othe wizardwithout dWitch basingle wor You can character highest lev

ne!  

One – sting Flam

ng Fire Gianen selected for the Feast

onor. The Chie Witch, a wguests from ot underscoredtuals and cerem

d order of by the arriva

learly a wizardhis peaceful ino escort the raced keepersof their failured presents hisebate or a whnishes the nrd of flame-fo

build this scbuilding or te

vel PC wizard

The Feame

nts, rogues bas sentries of the Everla

ief is at the hiwizard of higother clans. Td by the solemonies.

the gatherinal – out of thd. As he raisesntent, the ChieFlame Witch s of the watce and the intrs case and su

hiff of clemennovice gatekerce.

cene up and ear through it, House Elf, t

ast of the

by profession,at tonight’s

asting Flame –igh table with

gh order, andThe mood isemnity of the

ng is rudelyhin air – of as his hands toef motions toto where the

ch stand, stillrusion. Whilstues for peace,ncy, the Flameepers with a

allow lots oft; I made ourhe visitor,

Page 49

e

, s – h d s e

y a o o e l t , e a

f r

whicis yo

Sc The an iincesarounthe sbut thunsomehalf-mustthan As numIt grafterrecog The eventimefeatumon

ch leads on toour oyster!

cene Two

two Fire Giaicy wastelandssantly. Snow

und them evesnow as it settthen, as the

nderheads aboething glinting-light. They ht approach ththe winds, ice

they stumblmbing, they catrows graduallyr bitter step angnize it as the

glinting begin by giant stans taller than t

ure whatsoevenolith, but still

o another adve

– Ice Exil

ants find themd with a bit

w immediatelyen though thetles. At first th

weak sun bove them, theyg ahead, barelhave nowherehe only sign e, and gloomy

le, hearts hetch a distant wy louder as thnd their froze

ey hunting call

ins to reveal ndards – blocthe Fire Gianter on the pristil there is nothi

Is

enture so the

le

mselves standtter wind hoy begins to peir life-flame hey can see nobreaks througy catch a glimply perceptible e else to go.

of anything y, cloud-laden

eavy, feet awhine on the whey take bitteen memories l of wargs.

itself as a hck of ice, somts. They can sine face of thiing else for th

ssue 6  

world

ding in owling ile up melts

othing gh the pse of in the They other skies.

already winds. er step finally

huge – me 30 see no is ice

hem

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here and closer. Withat they half norm It takes temassive icthe wargswhere an approach door behiavoid havweakened quickly endiscretion wargs, it’sautomatic and a MR

ne!  

still the call ith a sickeningare much weaal level.

en miserable mce block and t draw near toenormous bothe boulder, tnd it. There mving to deal state if the b

nough – a STis called for

s your call todisaster. Theof 50 each wo

of the wargg rush, they beaker now – th

minutes to wten more fearfo get to the

oulder can be they are able tmay just be en

with the wboulder can bTR SR at a . If they have make it clos pack might would be reason

g pack growsegin to realizeheir STR is at

alk round theful minutes asopposite sideseen. As theyto make out anough time towargs in thisbe rolled awaylevel of youre to fight these but not anwell number 6nable.

Page 50

s e t

e s e y a o s y r e n 6

Sc‘klu The of GHarnfortrdialeundefromthe Fby arestobeyoexertshouStresas th FromthrouAfterencoThis hungfor cThe naturand ain thto figtherecreatfight1D6 oftenway. Afterfolloanothquickpiecewallshavein thrunneight

cene Thrutri

door can be Giantish inscrinak ‘klutri (‘foress’ in the coect is strangeerstand the w

m within. OnceFire Giants finanother 1D6.ore 1D6 STRond 50% of t themselves uld be able toss how cold ahey are to this

m the door, a ugh the blocr 2 minutes,

ounter a shagbeast lives h

gry. It is extrecompany, and

cryoril is orally belligerenattacks withou

he vicinity of ght side by side is only rooture at a timt. Remember t

each combatn the better r

r dealing witow the passagher 10 minukly will drain es of canvass. There are 1e metalloid rinhe centre, withning through tt.

ree – In

opened by reaibed on the dortress of icemmon tongue

e it takes a writing. The de inside and snd their stren. They can uR but it willbase STR anthey again lo

o balance thisand miserable place of unen

10’ wide 20’ ck of ice, grthey hear he

ggy yeti-like chere and gets emely anti-socd will defend if very low int – it gives aut second tho200 if you allde, less if youom for one

me; you want to make the gt turn. Althouroute to take,

th the cryorige as it windsutes (it is smore STR) u

s-like materia10 of these cang holes in thh a cord of uthe six ring h

Is

side Ha

ading aloud adoor. It simpl’ or ‘the ice e) , but becauL2SR on IN

door can be bafe from the w

ngth has gone use Call Flaml not go bacnd every timese 1D6 STR. s by Calling Fthey feel; ban

nding cold.

high passage radually asceneavy footstepcreature, a crfed, but it is

cial, having noits patch to thintelligence a

a blood-curdlinought. Make itlow the Fire Gu prefer to rulgiant to figha reasonably

giant’s STR drugh not fighthere it is the

il, the Fire G round and ulippery and

until they findal hanging onanvases and thhe corners anunknown subsholes in a figu

ssue 6  

arnak

a word ly says man’s

use the NT to barred wargs, down

me to ck up e they

They Flame. nished

winds nding.

ps and ryoril. often

o need he hilt. and is ng cry t’s MR Giants le that ht the y even rop by ting is e only

Giants up for going

d large n the hey all d two stance ure of

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As they senoise ahethey reachchasm whFire Giantthe SR levbe able toFire Giantblowing othe roof oOn the faout what icenter of of rock risSitting upThe top ifGiants to jump to itorder to n The canvaL3SR on LL1SR on cords are not. If thwork out pictogramwall. This the Peoplprecludes Blow You

ne!  

ee the canvasad, rapidly grh the end of hich would takt to leap acrosvel as it is not o make the leats see that a p

out and acrossof the ice tunar side of the is the start of the chasm thsing up out ofon the columf the column istand upon e

t a L3SR or Lnot simply pitc

ases can be uLK to catch thINT to figufire (and ice)

hey really needwhat they m

m on the backis how the Ic

le beyond ththe casting o

u/Me To spell

es they also hrowing loude

f the passage;ke a L15 SR ss. You may ndesirable for

ap. If they looprodigiously ss the chasm frnnel just befor

chasm, they canother passa

hey can see a f the misty co

mn of rock is ais big enough asily, but if th

L4SR on DEXch off the othe

used as gliderhe wind right

ure out how resistant but

d theses glidemight be used k if they takece Giants cro

he chasm. Levof Fly Me, Wis.

hear a rushinger. Very soon; it ends in aon STR for aneed to adjustthem both to

ok around, thestrong wind isfrom a hole inre the chasmcan just makeageway. In thesmall column

oldness belowa metal chestfor both Fire

hey attempt toX would be iner side.

rs requiring afollowed by ato steer. Thethe canvas is

ers and don’tfor, maybe a

e one off thessed to get tovel 20 magicink-Wing, and

Page 51

g n a a t o e s n . e e n . . e o n

a a e s t a e o c d

The cordice gsecon2D6 Gianhas bCONbut nshoumagidamafor S

Sc The rounshouabouwoulcurreone by th Afterinto miststhe Gianslow The businto in

iron box cod, but 30 secoghost will bnds, the ice gCON damag

nts, of coursebeen left here

N of 150. It cnot weapons.

uld the Fire ic), it will flage attack to

SRs on most a

cene Four

passage beynd and slowly uld lead to mout continuing. ld consider uent CON for wants to turn

he other to pre

r 20 minutes a vast caver

s. It must be Snow People

nts to nurture,w journey of ev

Snow Peopness. There ar

nclude for the Reconnai First enco Hunting

SR to hit Befriendin Yak herdi Confront

hierarchy Exchange

materials,painting,

Chief chaGiants chins for ch

Teaching

ontains 100’ monds after theegin to form

ghost will be ge per turn. It e, but others e to target. Tcan be harme. If the ice gGiants attack

loat out of r1D6 per tur

attributes here

– The S

yond the chaupwards. The

ore suffering aThere is no

using the avea saving roll h

n back and haess on.

of hard slogrn surroundedmeasured in ae, the People, eke out theirvolution.

ple will be re perhaps 12players could ssance ounter – langupteredons (Mor avoid beingng the Chief (ing/milking ation with th

e of cultur, describing tsongs allenged by thosen by the hallenge of hun

children

Is

more of this e box is openm. After 30 solid enough does not attaare exactly w

The ice ghost ed by fire or mghost takes dak it (from fireach, reducinrn. Plenty of e.

now Peop

asm winds itse cold is intensand possibly d‘will’ attribute

erage of CHRhere – interesas to be conv

g, they will emd by thick swacres. This is we given to thr existence on

going about 20 of them. A

be:

uage barrier MR100 plus, g hit) (CHR SR)

he Second i

re e.g., coothe outside w

the Second –Chief as his nting pteredon

ssue 6  

stout ned an

more to do ck Ice

what it has a

magic, amage

fire or ng its scope

ple

s way se and doubts e, so I R and ting if vinced

merge wirling where

he Ice n their

their spects

DEX

n the

oking, world,

– Fire stand-ns

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When I ramy son, beginning barrier ancreated aninvited to found it aprodigiousanger frombeings thaand ultimrecently wdrew fromGiants faifinding favideas and If you neemight be r STR and 1, CHR a I picture than menworking odescribingplayers anhave to pcan dream The Snowthat they fact, the mbut have People. Thworld throby the ricthem a creatures lbeen contsustainable Somewherthe Fire Gice, leadinwasn’t harbeyond thpush in tha legend awould suf

ne!  

an this adventuCharlie, therand much w

nd the culturnd shared. Ttry their han

a challenge. Tsly, not so thm the Seconat had no pla

mately his chalwatched the Jm this). This iling to take vor with the Lnovelty.

ed attributes freasonable:

CON 3D6 x and DEX x 2

them as tall n but with mout what theyg them in detand will lead tput some reflem it!

w People’s reaare hard-wire

mists will caua fear ench

here is a tunnough which cch moss whicfood sourceliving there totrived by thee environmen

re (wherever yGiants will findng round anrd to get my he mists, but ihe right directiabout the Guaffice nicely eno

ure with Ken re was no bwas made of ral exchanges.hen the Fire

nd at pteredonThe Snow Pehe Giants. Thnd at feeling ace in the Pellenge (I knewJohn Carter was triggereddown ptered

Leader becaus

for the Snow

8, WIZ, LK,

and sturdy, cmore elfin featy look like forail is good forto better gamective time in

alm is surrouned not to pasuse no harm thantment wh

nel in the highcome the pterch grows thee (could be oo if you like e Ice Giants nt for their war

you like) throd a passage on

nd upwards aplayers to waif you need toion perhaps giardian to sharough.

St. Andre andbattle at thethe language

. Songs wereGiants were

n hunting andople can leaphen came the

displaced byeople’s societyw we had allmovie and I

d by the Firedons, but stille of their new

People, these

INT, SPD x

closer to yetistures. I thinkr yourself andr you and the

me play – youn here so you

nded by mistss through. Into the Giantshich hits theh roof to theirredons, drawnre and offers

other small– all this hasto provide ards.)

ough the mistsn through theas before. Itant to exploreo give yours aive the Peoplee. I think that

Page 52

d e e e e d p e y y l I e l

w

e

x

s k d e u u

s n s e r n s l s a

s e t e a e t

ScDe The side but replatake severtheirknowPeopis sle It is Ice GThe an imstepsinsurenouThe Theythe cice m

cene Five –eed

Guardian is and hand the cannot leave

acement has ba hand in th

ral generationr developmenw what has ple and their Feeping deeply,

not easy for aGiant to get tpassage quick

mmense staircs. Each one rmountable fugh to deter dstairs might r

y are carved fcolor differen

may have been

– The Gu

about to passtorch on; he h

e this mortal been sent. He he lives of thens, but is aw

nt, and their etranspired b

Fire Giant visi enveloped in

anyone or anyto the Guardikly ends after ncase of alterna is some 10for a Giant determined huremind some from ice, as i

ntiation betwen augmented f

Is

uardian’s L

s over to the has served hisplane becau

has had no nee Snow Peop

ware of their encounters. Hbetween the itors. The Gua

n thick frost.

ything other thian, deliberateno more than ate black and 0’ high, far

and not acumans and thof a piano peis natural hereen black and

for effect.

ssue 6  

Last

other s time,

use no eed to

ple for lives,

He will Snow ardian

han an ely so. 50’ at white from

ctually he like. rhaps. e, and white

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The blackacross, aremore thanceiling to enough toseem rightthe pistonmight be victims restill likely could be f There are lies an emnone of wpassage anGiants wil Left – Thedrop 1D6stream ofdamage toanything sustenanceparticular.appointedthey surelboost to b Center – Tlarge wellibrary. Tmight, witthere are folklore. Tsolid and gently thaconfused What he wvolunteer there is aoffer a grethat he or (I’m not gbecause his created reconcile tGiant spelYou To’d accept theout of hewants to g

ne!  

k steps, which e each triggern a leprechaun

smash the lifo walk onto ont to retreat in

n-steps. Perhapossible to a

eactions are tto be injury f

from as high a

20 of these smpty round cwhich are locknd at the endll find the follo

e twisting pas6 STR each tf blue ‘lava’.o any non-icemore than ae to Ice Gia In the even

d, should theyly would), th

both STR and

This is the abll-appointed hose spendinth INT SRs, l

also many The Ice Giantwill not easily

awed out and and frail – hwants, of couso that he canwillingness t

eat gift – chanshe is half Fi

going to give e is too frail tthere is plentthe two halvells and so on.their choice

e task, they arere! If someogo home but

like the whitered by weighn, rising like pfe out of anyne. A L2SR otime if one s

aps some last avoid being ctoo slow; butfrom the fall aas 100’.

teps in total achamber withked. Behind ed of each pasowing:

sage is exceptturn. It leads . This woulde creature wh

a taste – sayants and the nt that a newy consume thhis will give CON of 50%

bode of the Gchamber is

ng considerablearn a variety

histories ant Guardian is y stir. Howevwhen he spea

he has been hurse, is a newn dissolve andto accept thenging the newre Giant and hstats for the

to fight – if aty of scope foes, the learnin Companionsof destinationre on their owone accepts a

is afraid, off

e are some 10ht of anythingpistons to theything unwaryon SPD wouldets off one ofminute stunt

crushed if thet there wouldat least, which

and at the toph three doors,ach is a shortssage the Fire

tionally cold –to a flowing

d do seriousho consumed

y 10D6. It isGuardian in

w Guardian ishis lava (anda permanent

%.

Guardian. Theessentially a

ble time herey of spells andnd books ofalmost frozen

ver, he can beaks he will be

here too longw Guardian tod move on. If task, he will

w Guardian sohalf Ice Giantold Guardian

a hybrid Giantor struggles tog of basic Ices will be Blown. If none willwn for gettingand the otherfer a Scroll of

Page 53

’ g e y d f t e d h

p , t e

– g s d s n s d t

e a e d f n e e .

o f l

o t n t o e

w l g r f

ForgChie Whebelowhim. playe Righ100’ Defeany irespoor ifGuarroominstru The effecattribGM not playeto be

giveness whichef or to the Fla

en the Guardiw), the DefeThis should

ers are determ

ht – At the enthere is a

ender, a hugeicy nature. Heond or move f the Guardrdian is woke

m and either uction.

Defender hactive WIZ obutes can be dwishes. As sbe a fight wers just insist. e sorry!

h can be readame Witch - th

ian is woken nder will ver not lead to

mined on this c

nd of a straighsmall cham

e, intimidatinge stands stockif attacked, di

dian calls or en, he will go

defend the

as a MR of 8of 80. His Sdecided uponstated above,

with this warriIf they do, th

Is

d to the Fire hen it burns.

or threatenedry quickly comcombat unle

course.

ht passage of mber housingg warrior cleak still and wilirectly or indiis woken. Iimmediately Guardian or

800, giving hiSPD is 50. n if necessary

there really sior, but somehey should be

ssue 6  

Giant

d (see me to ss the

f some g the arly of ll only irectly, If the to his r take

im an Other as the

should etimes made

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Wrap U If one of tHall, the the GM wreceive anenterprisinmeeting bnumber of If the playwould awato the newdifferent nthinking, 200 and 10 I hope plawith and ethat is Tro

ne!  

Up

the Fire GianGM could ea

wants to providn annual visit ng GM mighbetween Fire f outcomes po

yers come throard a total of w Guardian, bnumbers to suthe scenes ge00 APs respec

ayers and GMenjoy here andollworld.

ts returns to tasily play out de for the newor some suchht even worand Ice Gia

ossible.

ough all of the650 APs with

but GMs may uit their campenerate 50, 1ctively.

Ms alike find md it adds to the

the Fire Giantthis scene. If

w Guardian toh, so be it. Anrk through aants with any

e five scenes Ih a bonus 200well settle on

paigns. In my00, 100, 100,

much to worke rich tapestry

Page 54

t f o n a y

I 0 n y ,

k y

Isssue 6  

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TrollsZine!   Page 55   Issue 6  

Troll Links 6

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T&T Websites Vin Ahrr Vin’s Trollbridge: http://trollbridge.proboards.com/index.cgi Trollgod's Trollhalla: http://www.trollhalla.com Tunnels and Trolls : www.tunnelsandtrolls.com Tunnels of the Trollamancer: http://trollamancer.weebly.com/index.html Gristlegrim: http://www.gristlegrim.com/ JongJungBu’s T&T 5th Edition Gathering and Paraphernalia: http://www.jongjungbu.com/home Hog Tunnels: http://sites.google.com/site/hogtunnels/home Darrgh’s Den: http://www.darrghsden.co.uk/ The Vital Spot: http://www.vitalspot.f9.co.uk/ The Tunnels and Trolls Archive: http://www.angelfire.com/rpg2/ancientworlds/tandt.html Free Dungeons: http://www.freedungeons.com/ The Troll Mystic: http://www.trollmystic.com/pub/ Ardenstone Adventures: http://www.ardenstoneadventures.com/ Tunnels et Trolls: http://tunnels-et-trolls.eu/ T&T Random Dungeon Generator: http://www.apolitical.info/webgame/dungeon/index2

T&T Blogs Ken St. Andre: http://atroll.wordpress.com/ The Lone Delver: http://danhemsgamingblog.blogspot.com/ The Delving Dwarf: http://thedelvingdwarf.blogspot.com/ Maximum Rock and Role Playing: http://maximumrockroleplaying.blogspot.com/ Tenkar’s Tavern: http://www.tenkarstavern.com/ The Omnipotent Eye: http://theomnipotenteye.blogspot.com/ Lloyd of Gamebooks: http://virtualfantasies.blogspot.com/ Trollish Delver: http://trollishdelver.blogspot.com/ The Many-Headed Troll: http://kopftnt.blogspot.com/ Troll Hammer: http://trollhammerpress.blogspot.com/ H’rrrothgarrr’s Hovel: http://hrrrothgarrrshovel.blogspot.com/ The Order of the Eldritch Imp: http://protectivepentagram.blogspot.com/ Realms of Chirak: http://realmsofchirak.blogspot.com/ Hobb Sized Adventures: http://hobbsized.wordpress.com/ Gems and Giants: http://gemsandgiants.blogspot.com/ The Tower of the Silent Sorcerer: http://jrl755.blogspot.com/ Alchemy Gaming Blog: http://alchemygaming.blogspot.com/ Deeper Delvings: http://delver.posterous.com/

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T&T SFlying BufFlying BufFiery DragFiery DragLone DelvLone DelvPeryton PPeryton PTavernmaTavernmaTrollish DTroll HamTrollish DZodiac GoPostmortuAlligator: hEposic: htFabled WoSlloyd14: hDavid UlleTunnels &KhaghbboMichael H

T&T ALiz DanfoJeff FreelsSouthern RSimari De

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aster Games (paster Games (p

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esign and Illust

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//www.rpgnow

www.lizdanfortwerx.com/inde/web.me.comtration: http:/

lyingbuffalo.cognow.com/indgon.com/dragnow.com/pro

www.lulu.comww.rpgnow.coww.perytonpuw.rpgnow.comwww.tavernm

www.rpgnow.c//www.lulu.coww.rpgnow.co/www.rpgnoww.rpgnow.compgnow.com/inindex.php?ma

ndex.php?man.com/index.phindex.php?maom/index.php/www.lulu.com

now.com/indew.com/index

th.com/ ex.html

m/kevinbracey//www.simari

Page 56

om/tandt.htmdex.php?filtergonsbreath/ oduct_info.php/spotlight/da

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ne!   Page 57 Isssue 6