truly mobile services kristina höök professor at stockholm university also at sics (swedish...
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Truly Mobile Services
Kristina HöökProfessor at Stockholm University
also at SICS (Swedish Institute of Computer
Science)
Mobile Life 2007 - 2016
Mobile Life 2001 – 2007iPerG 2005 – 20084 senior researchers and their groups:
• Kristina Höök, Professor• Lars Erik Holmquist,
Associate Professor• Oskar Juhlin, Associate
Professor• Annika Waern, PhD
Industrial collaboration• Ericsson, TeliaSonera,
SonyEricsson, Microsoft Research, etc.
Mobile & Ubiquitous
• Stronger success in Japan and recently in Korea • Different conditions in Europe and US• People are surrounded by a mixed media and
technology landscape:• Internet• Mobile interaction• Ubicomp• Bodily interaction• Context-dependant
• New use contexts – noisy, mobile, mixed tasks, public environments, …
• Impact on every aspect of society will be (already is becoming?) as strong as PC and Internet
• TV• Newspapers• Email/SMS/MMS• Games• Arts• …
Research foundations
Truly mobileA web of buildings, roads, people, nature, intermixed with invisible wireless infrastructure and social practices
Usage- and user-centredEthnographic observation, participatory design and experimental studies
Situated and embodiedStudy and understand everyday practices – social practices and physical, bodily interaction with various tools
• baby interfaces: small screen, small buttons
• context of use: not in the office, noisy environments, out in the "wild"
• realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
Challenges to our field
Mobile Services?
• All services should be mobile – accessible everywhere
• But some services explore particular properties of the mobile setting:• Context• Specifically position• Ad-hoc connections between devices• Merging the physical and the digital• Limitations imposed by size and situation
GeoNotes
Per Persson, Petra Sundström and Fredrik Espinoza
GeoNotes
78 users, 1 month, 283 notes, 84 placelabels, 28 access points
GeoNotes: Placelabels
Hocman: Ad-hoc transfer during quick encounters
Mattias Esbjörnsson, Oskar Juhlin and Mattias Östergren
Back-seat gaming
Liselott Brunnberg, Oskar Juhlin, Mattias Östergren
MobiTip: Social Positioning of Tips
Martin Svensson, Kristina Höök, Rickard Cöster and Åsa Rudström
Hot Potato: invisible magic circle in a pervasive game
Annika Waern, Martin Svensson, Markus Bylund
Mobile Services?
• All services should be mobile – accessible everywhere
• But some services explore particular properties of the mobile setting:• Context• Specifically position• Ad-hoc connections between devices• Merging the physical and the digital• Limitations imposed by size and situation
Challenges
• Service discovery?• Interaction overload/stress?• Interaction model?
• Seamfulness• Seamful design• Design for appropriation: open but familiar
surfaces• User-generated content • User-generated seams, “meaning”• Web 2.0 with context?
Lessons learnt
Seamlessness according to telecom-industry
Core PAN
Home network
Corporate network
Interconnecting structure (Internet, UMTS, WLAN, Ad Hoc, etc.)
Vehicular area network
PAN
Smart building
Personal Network Remote personal devices
Local foreign devices
Remote foreign devices
“Optimally connected anywhere, anytime”
CityWide
Seams between what?
• Within networks – coverage• Between different kinds of networks• Between the ’virtual’ world and the ’real’
architecture
Context and Seamfulness
Context awareness -• when the service is made aware of the user’s
contextSeamfulness –• when the user is made aware of the system’s
context
Seamful designs go beyond mere accommodation of seams; they let users find ways to take advantage of seams and appropriate them for their own ends.(Chalmers, Dieberger, Höök, Rudström, 2004)
Mobile Services?
• All services should be mobile – accessible everywhere
• But some services explore particular properties of the mobile setting:• Context• Specifically position• Ad-hoc connections between devices• Merging the physical and the digital• Limitations imposed by size and situation
OpenTrek: OS for shared games
Johan Sanneblad and Lars Erik Holmquist
Context-aware camera
• Implemented on camera phones• Nokia 6600 and 6630
• Four different visual effects, based on sensor input• Sound (level and
frequency)• Movement (vectorial
input)
Maria Håkansson, Sara Ljungblad and Lars Erik Holmquist
Total recall
Lars Erik Holmquist, Johan Sanneblad and Lalya Gaye
Ubiquitous graphics
Johan Sanneblad and Lars Erik Holmquist
eMoto: bodily interaction to express emotions
Petra Sundström, Anna Ståhl, Kristina Höök
Affective Diary
Affective Diary
• Demo!
Example: Affective DiaryMeaning-making, reflection and change
”[pointing at the first slightly red character] And then I become like this, here I am kind of, I am kind of both happy and sad in some way and something like that. I like him and then it is so sad tht we see each other so little. And then I cannot really show it.”
Mobile Services?
• All services should be mobile – accessible everywhere
• But some services explore particular properties of the mobile setting:• Context• Specifically position• Ad-hoc connections between devices• Merging the physical and the digital• Limitations imposed by size and situation
Challenges
• Embodied interaction – but how?• Lack of body in HCI?• Unified interaction model - similar to Kay’s
original desktop vision?
• Make the world the screen• Connect place and information• Connect devices to create big screen• Extend screen by using devices that interact
with position• Use other modalities: sound, gestures, music• Mobile as big sensing device?
Lessons learnt
Mobile service ecosystem
Questions we have avoided (in most of HCI and for mobile services in particular):
who pays? user experience of paying?how can we construct an open “market” for mobile services?how can we provide access to ALL services?where is the service? stop downloads!
Methods
Fantastic product!
Design
Interpretation Designstudy
In the Wild!
Brainstorming
Persona
Bodystorming
Early testing:staged lived experiences
Wizard of Oz
Cultural probes
Technical probes
Tiny fingers
Experience clip (self-evaluation)
Ethnography
Experience clip (self evaluation (Isomursu, 2004)
Minna Isomursu
Cultural probe for evaluation
Petra Sundström, Anna Ståhl, Kristina Höök
To subjects
To partner
Challenges to our field
• baby interfaces: small screen, small buttons
• context of use: not in the office, noisy environments, out in the "wild"
• realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
• new mobile eco-system needed:open platforms, no download, no operator-dependence, etc
• new, unified, interaction model needed: let’s do what Alan Kay did in the ’70ies?
• new design and evaluation methods:in the wild!
• include cost in user experience:what does it feel like to pay?
Examples from ”Mobile Life”
http://www.mobile-life.org
Mobile 2020 competitions
Mobile 2020What will the mobile phone look like in the year 2020? Winner gets 6 month employment to work with their design idea
Utopian/Dystopian Mobile Life in year 2020Short story competitionWinner gets small monetary prize
www.mobile-life.org/mobile2020/