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    The Tequila Sunrise

    Epic Level Handbookfor Dungeons & Dragons

    3rd Edition

    Dungeons & Dragons logo Wizards of the Coast, Inc

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    ContentsPreface: Whats Different? 3Chapter 1: Epic Classes 3Chapter 2: Epic Feats 30

    Chapter 3: Epic Spells 39Chapter 5: The Path to Divinity 46

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    Preface: Whats Different?Many D&D players assume that epic play, that is games which support players of 21st

    level and higher, is fundamentally different from pre-epic play. There is an adage whichis very appropriate for this assumption--when you assume, you make an ass of you and

    I.Although the Dungeon Master Guide and the original Epic Level Handbook set fortha set of rules which give the impression of an important landmark between 20th and21st level, the fact is that those ill-conceived rules themselves are all that set epic playapart from pre-epic play. The only real difference between 20th and 21st level is that theformer is a part of the basic game rules and relatively well supported, while the latter isan afterthought of supplemental material with little support.The level at which D&D can be said to become epic is actually more like 11th level, rather

    than 21st level. At 11th level, characters are able to annihilate entire armies of lesser foestravel around the world and to other planes of existance, raise the dead and performcountless other incredible feats. If there is anything that the rules do not explicitly allowsuch characters to do, such as restoring youth or changing the very face of their world,it is only because the rules of the game are focused on combat rather than the gamesstorytelling element, which is left up to the DMs discretion. If a player wants to performsuch an epic feat, there is nothing unbalancing about a DM giving him the means to do so

    before 21st level. It is only a matter of which level the DM feels that such an undertakingis suitable for and then assigning an appropriate spell level or creating an appropriatequest.So if characters of 21st level and higher are not inherently different from those of lower

    level, whats the difference between an epic game and a pre-epic game? The simple answeris that there is none--characters have bigger bonuses and more options but it is entirelyup to the DM and players to play their epic game differently than a pre-epic game if theyso choose. There are many ways to do this but the only one which I will detail rules for is

    The Path to Divinity, which can be found at the end of this handbook.

    Chapter 1: Epic ClassesEpic Save Bonuses

    Epic EpicCharacter Save Character SaveLevel Bonus Level Bonus

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    21 +0 31 +522 +1 32 +623 +1 33 +624 +2 34 +725 +2 35 +7

    26 +3 36 +827 +3 37 +828 +4 38 +929 +4 39 +930 +5 40 +10After 20th level, all characters gain the same bonuses to all their saves, rather thancontinuing their class bonus progressions. To calculate a characters total save bonusesadd up the bonuses derived from the characters 20 non-epic levels and then add the

    epic bonuses shown on the table above. In the case of a multiclassed character, a playershould mix and match the best of their 20 non-epic levels before adding their epic savebonuses. For example Raniard is a 20th level wizard who decides to multiclass into theghter class. Each time Raniard gains a level, he chooses the best of his non-epic savebonuses and then adds his epic save bonuses. So when Raniard reaches 40th level as aFighter 20/Wizard 20, he has base save bonuses as follows: Fort +22, Ref +16, Will +22.Epic Saves and Attack Bonuses

    Class Cross-ClassCharacter Skill Max Skill Max Ability ScoreLevel XP Ranks Ranks Feats Increases21 210,000 24 12 8th22 231,000 25 12-1/223 253,000 26 1324 276,000 27 13-1/2 9th 6th25 300,000 28 14

    26 325,000 29 14-1/227 351,000 30 15 10th28 378,000 31 15-1/2 7th29 406,000 32 1630 435,000 33 16-1/2 11th31 465,000 34 1732 496,000 35 17-1/2 8th33 528,000 36 18 12th

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    34 561,000 37 18-1/235 595,000 38 1936 630,000 39 19-1/2 13th 9th37 666,000 40 2038 703,000 41 20-1/2

    39 741,000 42 21 14th40 780,000 43 21-1/2 10th

    The Epic BarbarianRage: An epic barbarian gains no further rages per day, but the potency of his rage

    does increase. The numbers on the table below represent the Strength and Constitutionbonuses that a barbarian of a given level gains while in rage; half of the listed bonusapplies to his will saves while in rage.

    Level Base Attack Bonus Special21 +21/+16/+11/+6 Trap Sense +722 +22/+17/+12/+7 Damage Reduction 6/--23 +23/+18/+13/+824 +24/+19/+14/+9 Trap Sense +825 +25/+20/+15/+10 Damage Reduction 7/--, Rage +1026 +26/+21/+16/+1127 +27/+22/+17/+12 Trap Sense +928 +28/+23/+18/+13 Damage Reduction 8/--29 +29/+24/+19/+1430 +30/+25/+20/+15 Rage +12, Trap Sense +1031 +31/+26/+21/+16 Damage Reduction 9/--32 +32/+27/+22/+1733 +33/+28/+23/+18 Trap Sense +1134 +34/+29/+24/+19 Damage Reduction 10/--

    35 +35/+30/+25/+20 Rage +1436 +36/+31/+26/+21 Trap Sense +1237 +37/+32/+27/+22 Damage Reduction 11/--38 +38/+33/+28/+2339 +39/+34/+29/+24 Trap Sense +1340 +40/+35/+30/+25 Damage Reduction 12/--, Rage +16

    The Epic Bard

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    Bardic Music: An epic bard continues to gain uses of this ability per day, and its potencyincreases as noted below.Spells: An epic bards caster level continues to equal his class level and he continues to

    gain spell levels, spells per day and spells known.Level Base Attack Bonus Special

    21 +15/+10/+522 +16/+11/+623 +17/+12/+724 +18/+13/+825 +18/+13/+8 Inspire Courage +526 +19/+14/+927 +20/+15/+1028 +21/+16/+1129 +21/+16/+1130 +22/+17/+12 Inspire Courage +631 +23/+18/+1332 +24/+19/+1433 +24/+19/+1434 +25/+20/+1535 +26/+21/+16 Inspire Courage +7

    36 +27/+22/+1737 +27/+22/+1738 +28/+23/+1839 +29/+24/+1940 +30/+25/+20 Inspire Courage +8

    Spells per DayLevel 7 8 9 10 11 12 13 1419 0 -- -- -- -- -- -- --20 1 -- -- -- -- -- -- --21 2 -- -- -- -- -- -- --22 3 0 -- -- -- -- -- --23 4 1 -- -- -- -- -- --24 4 2 -- -- -- -- -- --25 4 3 1 -- -- -- -- --26 4 4 2 -- -- -- -- --

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    27 4 4 3 -- -- -- -- --28 4 4 4 1 -- -- -- --29 4 4 4 2 -- -- -- --30 4 4 4 3 -- -- -- --31 4 4 4 4 1 -- -- --

    32 4 4 4 4 2 -- -- --33 4 4 4 4 3 -- -- --34 4 4 4 4 4 1 -- --35 4 4 4 4 4 2 -- --36 4 4 4 4 4 3 -- --37 4 4 4 4 4 4 1 --38 4 4 4 4 4 4 2 --39 4 4 4 4 4 4 3 --

    40 4 4 4 4 4 4 4 1Spells Known

    Level 7 8 9 10 11 12 13 1419 2 -- -- -- -- -- -- --20 3 -- -- -- -- -- -- --21 4 -- -- -- -- -- -- --22 5 2 -- -- -- -- -- --

    23 5 3 -- -- -- -- -- --24 5 4 -- -- -- -- -- --25 5 5 2 -- -- -- -- --26 5 5 3 -- -- -- -- --27 5 5 4 -- -- -- -- --28 5 5 5 2 -- -- -- --29 5 5 5 3 -- -- -- --30 5 5 5 4 -- -- -- --

    31 5 5 5 5 1 -- -- --32 5 5 5 5 2 -- -- --33 5 5 5 5 3 -- -- --34 5 5 5 5 4 1 -- --35 5 5 5 5 5 2 -- --36 5 5 5 5 5 3 -- --37 5 5 5 5 5 4 1 --38 5 5 5 5 5 5 2 --

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    39 5 5 5 5 5 5 3 --40 5 5 5 5 5 5 4 1

    The Epic ClericTurn Undead: A clerics effective turning level continues to rise with his class level. I

    highly recommend the variant rules for turning undead found in the Players HandbookII, as it remains useful against any epic undead unlike the standard turning rules.Spells: An epic clerics caster level continues to equal his class level and he continues to

    gain spell levels and spells per day.Level Base Attack Bonus21 +15/+10/+522 +16/+11/+623 +17/+12/+7

    24 +18/+13/+825 +18/+13/+826 +19/+14/+927 +20/+15/+1028 +21/+16/+1129 +21/+16/+1130 +22/+17/+1231 +23/+18/+1332 +24/+19/+1433 +24/+19/+1434 +25/+20/+1535 +26/+21/+1636 +27/+22/+1737 +27/+22/+1738 +28/+23/+18

    39 +29/+24/+1940 +30/+25/+20Spells per Day

    Level 10 11 12 13 14 15 16 17 18 19 2019 1+1 -- -- -- -- -- -- -- -- -- --20 2+1 -- -- -- -- -- -- -- -- -- --21 3+1 1+1 -- -- -- -- -- -- -- -- --22 4+1 2+1 -- -- -- -- -- -- -- -- --

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    23 4+1 3+1 1+1 -- -- -- -- -- -- -- --24 4+1 4+1 2+1 -- -- -- -- -- -- -- --25 4+1 4+1 3+1 1+1 -- -- -- -- -- -- --26 4+1 4+1 4+1 2+1 -- -- -- -- -- -- --27 4+1 4+1 4+1 3+1 1+1 -- -- -- -- -- --

    28 4+1 4+1 4+1 4+1 2+1 -- -- -- -- -- --29 4+1 4+1 4+1 4+1 3+1 1+1 -- -- -- -- --30 4+1 4+1 4+1 4+1 4+1 2+1 -- -- -- -- --31 4+1 4+1 4+1 4+1 4+1 3+1 1+1 -- -- -- --32 4+1 4+1 4+1 4+1 4+1 4+1 2+1 -- -- -- --33 4+1 4+1 4+1 4+1 4+1 4+1 3+1 1+1 -- -- --34 4+1 4+1 4+1 4+1 4+1 4+1 4+1 2+1 -- -- --35 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 1+1 -- --

    36 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 2+1 -- --37 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 1+1 --38 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 2+1 --39 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 1+140 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 2+1

    The Epic DruidWildshape: This ability does not improve after 20th level.

    Shapeshift: (Variant from PHBII) At each even level after 20th, a druids enhancementbonuses improve while in any shapeshift form. These improved bonuses are shownbelow; the rst bonus is added to a forms Strength bonus, the second bonus is addedto a forms natural armor bonus and the third bonus is added to a forms save Fortitudeand/or Reex bonuses. (If the form does not already grant a bonus to a save, this abilityimprovement has no effect on that save.)Spells: An epic druids caster level continues to equal her class level and she continues

    to gain spell levels and spells per day.Level Base Attack Bonus Special21 +15/+10/+5 Shapeshift +0/+1/+022 +16/+11/+6 Shapeshift +2/+2/+023 +17/+12/+7 Shapeshift +2/+3/+024 +18/+13/+8 Shapeshift +4/+4/+125 +18/+13/+8 Shapeshift +4/+5/+126 +19/+14/+9 Shapeshift +6/+6/+1

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    27 +20/+15/+10 Shapeshift +6/+7/+128 +21/+16/+11 Shapeshift +8/+8/+229 +21/+16/+11 Shapeshift +8/+9/+230 +22/+17/+12 Shapeshift +10/+10/+231 +23/+18/+13 Shapeshift +10/+11/+2

    32 +24/+19/+14 Shapeshift +12/+12/+333 +24/+19/+14 Shapeshift +12/+13/+334 +25/+20/+15 Shapeshift +14/+14/+335 +26/+21/+16 Shapeshift +14/+15/+336 +27/+22/+17 Shapeshift +16/+16/+437 +27/+22/+17 Shapeshift +16/+17/+438 +28/+23/+18 Shapeshift +18/+18/+439 +29/+24/+19 Shapeshift +18/+19/+4

    40 +30/+25/+20 Shapeshift +20/+20/+5Spells per Day

    Level 10 11 12 13 14 15 16 17 18 19 2019 1 -- -- -- -- -- -- -- -- -- --20 2 -- -- -- -- -- -- -- -- -- --21 3 1 -- -- -- -- -- -- -- -- --22 4 2 -- -- -- -- -- -- -- -- --

    23 4 3 1 -- -- -- -- -- -- -- --24 4 4 2 -- -- -- -- -- -- -- --25 4 4 3 1 -- -- -- -- -- -- --26 4 4 4 2 -- -- -- -- -- -- --27 4 4 4 3 1 -- -- -- -- -- --28 4 4 4 4 2 -- -- -- -- -- --29 4 4 4 4 3 1 -- -- -- -- --30 4 4 4 4 4 2 -- -- -- -- --

    31 4 4 4 4 4 3 1 -- -- -- --32 4 4 4 4 4 4 2 -- -- -- --33 4 4 4 4 4 4 3 1 -- -- --34 4 4 4 4 4 4 4 2 -- -- --35 4 4 4 4 4 4 4 3 1 -- --36 4 4 4 4 4 4 4 4 2 -- --37 4 4 4 4 4 4 4 4 3 1 --38 4 4 4 4 4 4 4 4 4 2 --

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    39 4 4 4 4 4 4 4 4 4 3 140 4 4 4 4 4 4 4 4 4 4 2

    Animal CompanionsLevel HD Armor Str/Dex Tricks21 +14 +14 +7 8

    24 +16 +16 +8 927 +18 +18 +9 1030 +20 +20 +10 1133 +22 +22 +11 1236 +24 +24 +12 1339 +26 +26 +13 14

    The Epic FighterLevel Base Attack Bonus Special21 +21/+16/+11/+622 +22/+17/+12/+7 Bonus Feat23 +23/+18/+13/+824 +24/+19/+14/+9 Bonus Feat25 +25/+20/+15/+1026 +26/+21/+16/+11 Bonus Feat

    27 +27/+22/+17/+1228 +28/+23/+18/+13 Bonus Feat29 +29/+24/+19/+1430 +30/+25/+20/+15 Bonus Feat31 +31/+26/+21/+1632 +32/+27/+22/+17 Bonus Feat33 +33/+28/+23/+1834 +34/+29/+24/+19 Bonus Feat

    35 +35/+30/+25/+2036 +36/+31/+26/+21 Bonus Feat37 +37/+32/+27/+2238 +38/+33/+28/+23 Bonus Feat39 +39/+34/+29/+2440 +40/+35/+30/+25 Bonus Feat

    The Epic Monk

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    Unarmed Damage: At 24th level, a monks unarmed damage improves to 4d6. Every fourlevels thereafter, it improves by another d6.Miscellaneous Abilities: An epic monk gains no further uses per day of any class abilities,

    but her level for determining the potency of such abilities continues to equal her classlevel.

    UnarmedLevel Base Attack Bonus Damage AC Speed21 +15/+10/+5 2d10 +4 +7022 +16/+11/+6 2d10 +4 +7023 +17/+12/+7 2d10 +4 +7024 +18/+13/+8 4d6 +4 +8025 +18/+13/+8 4d6 +5 +8026 +19/+14/+9 4d6 +5 +8027 +20/+15/+10 4d6 +5 +9028 +21/+16/+11 5d6 +5 +9029 +21/+16/+11 5d6 +5 +9030 +22/+17/+12 5d6 +6 +10031 +23/+18/+13 5d6 +6 +10032 +24/+19/+14 6d6 +6 +10033 +24/+19/+14 6d6 +6 +110

    34 +25/+20/+15 6d6 +6 +11035 +26/+21/+16 6d6 +7 +11036 +27/+22/+17 7d6 +6 +12037 +27/+22/+17 7d6 +6 +12038 +28/+23/+18 7d6 +6 +12039 +29/+24/+19 7d6 +6 +13040 +30/+25/+20 8d6 +7 +130

    The Epic PaladinSmite Evil: An epic paladin gains no further smites per day, but her extra smite damagecontinues to equal her class level.Lay on Hands: The potency of this ability continues to improve with paladin levels.Turn Undead: A paladins effective turning level continues to rise with her class level. I

    highly recommend the variant rules for turning undead found in the Players HandbookII, as it remains useful against any epic undead unlike the standard turning rules.Remove Disease: A paladin gains no further uses of this ability per week.

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    Spells: At each epic class level, a paladins caster level rises by 1 and she continues togain spell levels and spells per day.

    Spells per DayLevel Base Attack Bonus 5 6 7 8 921 +21/+16/+11/+6 0 -- -- -- --

    22 +22/+17/+12/+7 1 -- -- -- --23 +23/+18/+13/+8 1 -- -- -- --24 +24/+19/+14/+9 2 -- -- -- --25 +25/+20/+15/+10 2 0 -- -- --26 +26/+21/+16/+11 2 1 -- -- --27 +27/+22/+17/+12 3 1 -- -- --28 +28/+23/+18/+13 3 2 -- -- --29 +29/+24/+19/+14 3 2 0 -- --30 +30/+25/+20/+15 3 2 1 -- --31 +31/+26/+21/+16 3 3 1 -- --32 +32/+27/+22/+17 3 3 2 -- --33 +33/+28/+23/+18 3 3 2 0 --34 +34/+29/+24/+19 3 3 2 1 --35 +35/+30/+25/+20 3 3 3 1 --36 +36/+31/+26/+21 3 3 3 2 --

    37 +37/+32/+27/+22 3 3 3 2 038 +38/+33/+28/+23 3 3 3 2 139 +39/+34/+29/+24 3 3 3 3 140 +40/+35/+30/+25 3 3 3 3 2Paladin MountsLevel HD Armor Str Int21 +10 +12 +5 1025 +12 +14 +6 1129 +14 +16 +7 1233 +16 +18 +8 1337 +18 +20 +9 14

    The Epic RangerSpells: At each epic class level, a rangers caster level rises by 1 and he continues to gain

    spell levels and spells per day.

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    Spells per DayLevel Base Attack Bonus Special 5 6 7 8 921 +21/+16/+11/+6 0 -- -- -- --22 +22/+17/+12/+7 1 -- -- -- --23 +23/+18/+13/+8 1 -- -- -- --

    24 +24/+19/+14/+9 2 -- -- -- --25 +25/+20/+15/+10 6th Favored Enemy 2 0 -- -- --26 +26/+21/+16/+11 2 1 -- -- --27 +27/+22/+17/+12 3 1 -- -- --28 +28/+23/+18/+13 3 2 -- -- --29 +29/+24/+19/+14 3 2 0 -- --30 +30/+25/+20/+15 7th Favored Enemy 3 2 1 -- --31 +31/+26/+21/+16 3 3 1 -- --

    32 +32/+27/+22/+17 3 3 2 -- --33 +33/+28/+23/+18 3 3 2 0 --34 +34/+29/+24/+19 3 3 2 1 --35 +35/+30/+25/+20 8th Favored Enemy 3 3 3 1 --36 +36/+31/+26/+21 3 3 3 2 --37 +37/+32/+27/+22 3 3 3 2 038 +38/+33/+28/+23 3 3 3 2 139 +39/+34/+29/+24 3 3 3 3 140 +40/+35/+30/+25 9th Favored Enemy 3 3 3 3 2

    The Epic RogueSpecial Abilities: An epic rogue can choose a rogue special ability or can gain an epic or

    non-epic feat at 22nd level and every three levels thereafter.Level Base Attack Bonus Special21 +15/+10/+5 Sneak Attack +11d6, Trap Sense +7

    22 +16/+11/+6 Special Ability23 +17/+12/+7 Sneak Attack +12d624 +18/+13/+8 Trap Sense +825 +18/+13/+8 Special Ability, Sneak Attack +13d626 +19/+14/+927 +20/+15/+10 Sneak Attack +14d6, Trap Sense +928 +21/+16/+11 Special Ability29 +21/+16/+11 Sneak Attack +15d6

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    30 +22/+17/+12 Trap Sense +1031 +23/+18/+13 Sneak Attack +16d6, Special Ability32 +24/+19/+1433 +24/+19/+14 Sneak Attack +17d6, Trap Sense +1134 +25/+20/+15 Special Ability

    35 +26/+21/+16 Sneak Attack +18d636 +27/+22/+17 Trap Sense +1237 +27/+22/+17 Sneak Attack +19d6, Special Ability38 +28/+23/+1839 +29/+24/+19 Sneak Attack +20d6, Trap Sense +1340 +30/+25/+20 Special Ability

    The Epic Sorcerer

    Spells: An epic sorcerers caster level continues to equal his class level and he continuesto gain spell levels, spells per day and spells known.Base Attack

    Level Bonus21 +10/+522 +11/+623 +11/+624 +12/+725 +12/+726 +13/+827 +13/+828 +14/+929 +14/+930 +15/+1031 +15/+10

    32 +16/+1133 +16/+1134 +17/+1235 +17/+1236 +18/+1337 +18/+1338 +19/+1439 +19/+14

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    40 +20/+15Spells per Day

    Level 10 11 12 13 14 15 16 17 18 19 2020 3 -- -- -- -- -- -- -- -- -- --21 4 -- -- -- -- -- -- -- -- -- --

    22 5 3 -- -- -- -- -- -- -- -- --23 6 4 -- -- -- -- -- -- -- -- --24 6 5 3 -- -- -- -- -- -- -- --25 6 6 4 -- -- -- -- -- -- -- --26 6 6 5 3 -- -- -- -- -- -- --27 6 6 6 4 -- -- -- -- -- -- --28 6 6 6 5 3 -- -- -- -- -- --29 6 6 6 6 4 -- -- -- -- -- --30 6 6 6 6 5 3 -- -- -- -- --31 6 6 6 6 6 4 -- -- -- -- --32 6 6 6 6 6 5 3 -- -- -- --33 6 6 6 6 6 6 4 -- -- -- --34 6 6 6 6 6 6 5 3 -- -- --35 6 6 6 6 6 6 6 4 -- -- --36 6 6 6 6 6 6 6 5 3 -- --

    37 6 6 6 6 6 6 6 6 4 -- --38 6 6 6 6 6 6 6 6 5 3 --39 6 6 6 6 6 6 6 6 6 4 --40 6 6 6 6 6 6 6 6 6 5 3

    Spells KnownLevel 10 11 12 13 14 15 16 17 18 19 2020 1 -- -- -- -- -- -- -- -- -- --21 2 -- -- -- -- -- -- -- -- -- --22 2 1 -- -- -- -- -- -- -- -- --23 3 2 -- -- -- -- -- -- -- -- --24 3 2 1 -- -- -- -- -- -- -- --25 3 3 2 -- -- -- -- -- -- -- --26 4 3 2 1 -- -- -- -- -- -- --27 4 3 3 2 -- -- -- -- -- -- --28 4 4 3 2 1 -- -- -- -- -- --

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    29 4 4 3 3 2 -- -- -- -- -- --30 4 4 4 3 2 1 -- -- -- -- --31 4 4 4 3 3 2 -- -- -- -- --32 4 4 4 4 3 2 1 -- -- -- --33 4 4 4 4 3 3 2 -- -- -- --

    34 4 4 4 4 4 3 2 1 -- -- --35 4 4 4 4 4 3 3 2 -- -- --36 4 4 4 4 4 4 3 2 1 -- --37 4 4 4 4 4 4 3 3 2 -- --38 4 4 4 4 4 4 4 3 2 1 --39 4 4 4 4 4 4 4 3 3 2 --40 4 4 4 4 4 4 4 4 3 2 1Familiars

    NaturalLevel Armor Int21 +11 1623 +12 1725 +13 1827 +14 1929 +15 20

    21 +16 2123 +17 2225 +18 2327 +19 2429 +20 25

    The Epic WizardSpells: An epic wizards caster level continues to equal his class level and he continues

    to gain spell levels and spells per day.Base Attack

    Level Bonus Special21 +10/+522 +11/+623 +11/+624 +12/+7

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    25 +12/+7 Bonus Feat26 +13/+827 +13/+828 +14/+929 +14/+9

    30 +15/+10 Bonus Feat31 +15/+1032 +16/+1133 +16/+1134 +17/+1235 +17/+12 Bonus Feat36 +18/+1337 +18/+13

    38 +19/+1439 +19/+1440 +20/+15 Bonus Feat

    Spells per DayLevel 10 11 12 13 14 15 16 17 18 19 2019 1 -- -- -- -- -- -- -- -- -- --20 2 -- -- -- -- -- -- -- -- -- --

    21 3 1 -- -- -- -- -- -- -- -- --22 4 2 -- -- -- -- -- -- -- -- --23 4 3 1 -- -- -- -- -- -- -- --24 4 4 2 -- -- -- -- -- -- -- --25 4 4 3 1 -- -- -- -- -- -- --26 4 4 4 2 -- -- -- -- -- -- --27 4 4 4 3 1 -- -- -- -- -- --28 4 4 4 4 2 -- -- -- -- -- --

    29 4 4 4 4 3 1 -- -- -- -- --30 4 4 4 4 4 2 -- -- -- -- --31 4 4 4 4 4 3 1 -- -- -- --32 4 4 4 4 4 4 2 -- -- -- --33 4 4 4 4 4 4 3 1 -- -- --34 4 4 4 4 4 4 4 2 -- -- --35 4 4 4 4 4 4 4 3 1 -- --36 4 4 4 4 4 4 4 4 2 -- --

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    37 4 4 4 4 4 4 4 4 3 1 --38 4 4 4 4 4 4 4 4 4 2 --39 4 4 4 4 4 4 4 4 4 3 140 4 4 4 4 4 4 4 4 4 4 2Behind the Curtain: Class Progressions

    Class benets should follow a simple and denable pattern, rather than an arbitraryhodge-podge of abilities, so that scaling epic levels doesnt become overwhelminglycomplex and confusing. Further, class abilities should be locked-in rather than just aseries of bonus feats that may or may not increase a characters effectiveness. JudgingCRs for monsters is already more an art than a science, without creating the likelypossibility of epic characters with wildly varied levels of effectiveness.Behind the Curtain: per Day Abilities

    Game balance is based on encounters per day. As class abilities are often already usablemore times per day than the recommended four encounters at 20th level, adding usesper day to those abilities would only degrade the shaky balance that high- and epic-leveplay already possess. Spells improve beyond 20th level because only a casters highestspell levels effectively constitute their per day abilities.

    The Epic Arcane ArcherArrow of Death: The DC for this ability increases by 1 for every two epic arcane archer

    level you possess.BaseAttack

    Level Bonus Special11 +11 Enhance Arrow +612 +1213 +1314 +1415 +15 Enhance Arrow +716 +1617 +1718 +1819 +19 Enhance Arrow +820 +2021 +21

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    22 +2223 +23 Enhance Arrow +924 +2425 +2526 +26

    27 +27 Enhance Arrow +1028 +2829 +2930 +30

    The Epic Arcane TricksterBaseAttack

    Level Bonus Special Spells per Day11 +5 +1 level of existing class12 +6 Sneak Attack +6d6 +1 level of existing class13 +6 +1 level of existing class14 +7 Sneak Attack +7d6 +1 level of existing class15 +7 +1 level of existing class16 +8 Sneak Attack +8d6 +1 level of existing class17 +8 +1 level of existing class18 +9 Sneak Attack +9d6 +1 level of existing class19 +9 +1 level of existing class20 +10 Sneak Attack +10d6 +1 level of existing class21 +10 +1 level of existing class22 +11 Sneak Attack +11d6 +1 level of existing class23 +11 +1 level of existing class24 +12 Sneak Attack +12d6 +1 level of existing class

    25 +12 +1 level of existing class26 +13 Sneak Attack +13d6 +1 level of existing class27 +13 +1 level of existing class28 +14 Sneak Attack +14d6 +1 level of existing class29 +14 +1 level of existing class30 +15 Sneak Attack +15d6 +1 level of existing class

    The Epic Assassin

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    BaseAttack

    Level Bonus Special11 +8 SneakAttack +6d612 +9 +6 save against poison

    13 +9 SneakAttack +7d614 +10 +7 save against poison15 +11 SneakAttack +8d616 +12 +8 save against poison17 +12 SneakAttack +9d618 +13 +9 save against poison19 +14 SneakAttack +10d620 +15 +10 save against poison

    21 +15 SneakAttack +11d622 +16 +11 save against poison23 +17 SneakAttack +12d624 +18 +12 save against poison25 +18 SneakAttack +13d626 +19 +13 save against poison27 +20 SneakAttack +14d628 +21 +14 save against poison29 +21 SneakAttack +15d630 +22 +15 save against poison

    Spells per DayLevel 5 6 7 8 911 0 -- -- -- --12 1 -- -- -- --13 1 -- -- -- --

    14 2 -- -- -- --15 2 0 -- -- --16 2 1 -- -- --17 3 1 -- -- --18 3 2 -- -- --19 3 2 0 -- --20 3 2 1 -- --21 3 3 1 -- --

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    22 3 3 2 -- --23 3 3 2 0 --24 3 3 2 1 --25 3 3 3 1 --26 3 3 3 2 --

    27 3 3 3 2 028 3 3 3 2 129 3 3 3 3 130 3 3 3 3 2

    Spells KnownLevel 5 6 7 8 911 2 -- -- -- --12 3 -- -- -- --13 3 -- -- -- --14 4 -- -- -- --15 4 2 -- -- --16 4 3 -- -- --17 4 3 -- -- --18 4 4 -- -- --19 4 4 2 -- --

    20 4 4 3 -- --21 4 4 3 -- --22 4 4 4 -- --23 4 4 4 2 --24 4 4 4 3 --25 4 4 4 3 --26 4 4 4 4 --27 4 4 4 4 2

    28 4 4 4 4 329 4 4 4 4 330 4 4 4 4 4

    The Epic BlackguardBaseAttack

    Level Bonus Special

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    11 +1112 +1213 +13 Sneak Attack +4d614 +1415 +15

    16 +16 Sneak Attack +5d617 +1718 +1819 +19 Sneak Attack +6d620 +2021 +2122 +22 Sneak Attack +7d623 +23

    24 +2425 +25 Sneak Attack +8d626 +2627 +2728 +28 Sneak Attack +9d629 +2930 +30

    Spells per DayLevel 5 6 7 8 911 0 -- -- -- --12 1 -- -- -- --13 1 -- -- -- --14 2 -- -- -- --15 2 0 -- -- --16 2 1 -- -- --

    17 2 1 -- -- --18 2 2 -- -- --19 2 2 0 -- --20 2 2 1 -- --21 2 2 1 -- --22 2 2 2 -- --23 2 2 2 0 --24 2 2 2 1 --

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    25 2 2 2 1 --26 2 2 2 2 --27 2 2 2 2 028 2 2 2 2 129 2 2 2 2 1

    30 2 2 2 2 2The Epic Dragon DiscipleBreath Weapon: The DC for the epic dragon disciples breath weapon is 20 + 1/2 epicclass levels + Con modier.

    BaseAttack

    Level Bonus Special Bonus Spells

    11 +8 Natural Armor Bonus (+5) 012 +9 Breath Weapon (7d8) 113 +9 Ability Boost (Str +2) 114 +10 Breath Weapon (8d8) 115 +11 Natural Armor Bonus (+6) 016 +12 Breath Weapon (9d8) 117 +12 Ability Boost (Con +2) 118 +13 Breath Weapon (10d8) 119 +14 Natural Armor Bonus (+7) 020 +15 Breath Weapon (11d8) 121 +15 Ability Boost (Str +2) 122 +16 Breath Weapon (12d8) 123 +17 Natural Armor Bonus (+8) 024 +18 Breath Weapon (13d8) 125 +18 Ability Boost (Con +2) 1

    26 +19 Breath Weapon (14d8) 127 +20 Natural Armor Bonus (+9) 028 +21 Breath Weapon (15d8) 129 +21 Ability Boost (Str +2) 130 +22 Breath Weapon (16d8) 1

    The Epic DuelistBase

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    AttackLevel Bonus Special11 +1112 +12 Improved Reaction +513 +13

    14 +1415 +15 Precise Strike +3d616 +1617 +17 Improved Reaction +618 +1819 +1920 +20 Precise Strike +4d621 +21

    22 +22 Improved Reaction +723 +2324 +2425 +25 Precise Strike +5d626 +2627 +27 Improved Reaction +828 +2829 +2930 +30 Precise Strike +6d6

    The Epic Dwarven DefenderDefensive Stance: An epic dwarven defender gains no further defensive stances per

    day, but the potency of his defensive stance does increase. The numbers on the tablebelow represent the Strength/Constitution/resistance/dodge bonuses that a dwarvendefender of a given level gains while in defensive stance.

    BaseAttackLevel Bonus Special11 +1112 +1213 +1314 +1415 +15 +2/+4/+2/+5

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    16 +1617 +1718 +1819 +1920 +20 +2/+6/+3/+6

    21 +2122 +2223 +2324 +2425 +25 +2/+6/+3/+726 +2627 +2728 +28

    29 +2930 +30 +4/+8/+4/+8

    The Epic Eldritch KnightBaseAttack

    Level Bonus Special11 +11 +1 level of existing arcane spellcasting class12 +12 +1 level of existing arcane spellcasting class13 +13 +1 level of existing arcane spellcasting class14 +14 +1 level of existing arcane spellcasting class15 +15 +1 level of existing arcane spellcasting class16 +16 +1 level of existing arcane spellcasting class17 +17 +1 level of existing arcane spellcasting class18 +18 +1 level of existing arcane spellcasting class

    19 +19 +1 level of existing arcane spellcasting class20 +20 +1 level of existing arcane spellcasting class21 +21 +1 level of existing arcane spellcasting class22 +22 +1 level of existing arcane spellcasting class23 +23 +1 level of existing arcane spellcasting class24 +24 +1 level of existing arcane spellcasting class25 +25 +1 level of existing arcane spellcasting class26 +26 +1 level of existing arcane spellcasting class

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    27 +27 +1 level of existing arcane spellcasting class28 +28 +1 level of existing arcane spellcasting class29 +29 +1 level of existing arcane spellcasting class30 +30 +1 level of existing arcane spellcasting class

    The Epic Horizon WalkerTerrain Mastery: An epic horizon walker can take the same terrain mastery more thanonce. Each time he does so, the benets granted by that mastery stack with itself.

    BaseAttack

    Level Bonus Special11 +11 Any Terrain Mastery12 +12 Any Terrain Mastery

    13 +13 Any Terrain Mastery14 +14 Any Terrain Mastery15 +15 Any Terrain Mastery16 +16 Any Terrain Mastery17 +17 Any Terrain Mastery18 +18 Any Terrain Mastery19 +19 Any Terrain Mastery20 +20 Any Terrain Mastery21 +21 Any Terrain Mastery22 +22 Any Terrain Mastery23 +23 Any Terrain Mastery24 +24 Any Terrain Mastery25 +25 Any Terrain Mastery26 +26 Any Terrain Mastery27 +27 Any Terrain Mastery

    28 +28 Any Terrain Mastery29 +29 Any Terrain Mastery30 +30 Any Terrain Mastery

    The Epic LoremasterBaseAttack

    Level Bonus Special Spells per Day

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    11 +5 Secret +1 level of existing class12 +6 Bonus Language +1 level of existing class13 +6 Secret +1 level of existing class14 +7 +1 level of existing class15 +7 Secret +1 level of existing class

    16 +8 Bonus Language +1 level of existing class17 +8 Secret +1 level of existing class18 +9 +1 level of existing class19 +9 Secret +1 level of existing class20 +10 Bonus Language +1 level of existing class21 +10 Secret +1 level of existing class22 +11 +1 level of existing class23 +11 Secret +1 level of existing class

    24 +12 Bonus Language +1 level of existing class25 +12 Secret +1 level of existing class26 +13 +1 level of existing class27 +13 Secret +1 level of existing class28 +14 Bonus Language +1 level of existing class29 +14 Secret +1 level of existing class30 +15 +1 level of existing class

    The Epic Mystic TheurgeBaseAttack

    Level Bonus Spells per Day11 +5 +1 level of existing arcane and divine spellcasting class12 +6 +1 level of existing arcane and divine spellcasting class13 +6 +1 level of existing arcane and divine spellcasting class

    14 +7 +1 level of existing arcane and divine spellcasting class15 +7 +1 level of existing arcane and divine spellcasting class16 +8 +1 level of existing arcane and divine spellcasting class17 +8 +1 level of existing arcane and divine spellcasting class18 +9 +1 level of existing arcane and divine spellcasting class19 +9 +1 level of existing arcane and divine spellcasting class20 +10 +1 level of existing arcane and divine spellcasting class21 +10 +1 level of existing arcane and divine spellcasting class

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    22 +11 +1 level of existing arcane and divine spellcasting class23 +11 +1 level of existing arcane and divine spellcasting class24 +12 +1 level of existing arcane and divine spellcasting class25 +12 +1 level of existing arcane and divine spellcasting class26 +13 +1 level of existing arcane and divine spellcasting class

    27 +13 +1 level of existing arcane and divine spellcasting class28 +14 +1 level of existing arcane and divine spellcasting class29 +14 +1 level of existing arcane and divine spellcasting class30 +15 +1 level of existing arcane and divine spellcasting class

    The Epic Red WizardBaseAttack

    Level Bonus Special Spells per Day11 +5 +1 level of existing arcane class12 +6 +1 level of existing arcane class13 +6 +1 level of existing arcane class14 +7 Spell Power +6 +1 level of existing arcane class15 +7 Specialist Defense +5 +1 level of existing arcane class16 +8 +1 level of existing arcane class17 +8 +1 level of existing arcane class18 +9 Spell Power +7 +1 level of existing arcane class19 +9 +1 level of existing arcane class20 +10 Specialist Defense +6 +1 level of existing arcane class21 +10 +1 level of existing arcane class22 +11 Spell Power +8 +1 level of existing arcane class23 +11 +1 level of existing arcane class24 +12 +1 level of existing arcane class

    25 +12 Specialist Defense +7 +1 level of existing arcane class26 +13 Spell Power +9 +1 level of existing arcane class27 +13 +1 level of existing arcane class28 +14 +1 level of existing arcane class29 +14 +1 level of existing arcane class30 +15 Specialist Defense +5,

    Spell Power +10 +1 level of existing arcane class

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    Prerequisite: Appropriately opposed alignment.Benet: You deal an extra 1d6 damage against chaotic, evil, good or lawful creatures.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.

    Automatic Metamagic

    Prerequisite: Appropriate metamagic feat.Benet: The effects of the appropriate metamagic feat are applied to all spells of certainspell levels, depending on how much the metamagic effect adjusts spell level. Metamagiceffects which add 1 to spell level are automatically applied to all 4th level spells you castand below. Metamagic effects which add 2 to spell level are automatically applied toall 3rd level spells you cast and below. Metamagic effects which add 3 to spell level areautomatically applied to all 2nd level spells you cast and below. Metamagic effects whichadd 4 to spell level are automatically applied to all 1st level spells you cast and below.Special: You may gain this feat multiple times, even for the same metamagic effect. Eachtime this feat is gained for the same metamagic effect, that effect is applied to an additionaappropriate number of spell levels automatically.Bane StrikeBenet: You deal an extra 2d6 damage against a particular type of foe. (See the rangersfavored enemy list for examples.)Special: You can gain this feat once at 21st level and once every ten levels thereafter. Its

    effects stack.Blinding SpeedBenet: You can act as if under the effects of a haste spell for 5 minutes per day. Activatingthis ability is a free action. Once this ability is activated and then deactivated, it cannotbe used again that day even if the full 5 minutes were not used.Special: You can gain this feat multiple times. Each time you gain this feat, you gainanother use per day.

    Bonus DomainBenet: You gain access to an extra domain from your deitys domain list. You now haveaccess to this domains spells and granted powers as normal.Special: You can gain this feat multiple times. Each time you take this feat, it applies to anew domain.Damage ReductionBenet: You gain damage reduction 2/-- or your permanent damage reduction increases

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    by 2.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.Efcient Item CreationBenet: Creating items via item creation feats or craft skills takes you only one tenth as

    long as normal.Energy ResistanceBenet: You gain energy resistance 10 against one of the ve elements or your permanentenergy resistance against that element increases by 10.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.Energy Strike

    Benet: Choose one of the ve energy types: acid, cold, electricity, re or sonic. If youchose acid, cold, electricity or re you deal an extra 1d6 damage of that type. If youchose sonic, you deal an extra 1d4 sonic damage.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.Epic AlertnessBenet: You gain a bonus to Listen and Spot equal to 1 + 1/eight levels. Additionally, Spot

    and Listen become class skills for all your classes if they are not already.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Epic Blind-FightPrerequisite: Blind-FightBenet: In melee, you do not suffer miss chances because of concealment. You take nopenalty to speed for being unable to see.

    Epic Combat ReexesPrerequisites: Dex 21, Combat ReexesBenet: You can make any number of attacks of opportunity each round, though youstill cannot make more than one attack of opportunity against each opponent.Epic CriticalBenet: The threat range for your chosen weapon is doubled. (Remember that twodoublings is a tripling, and so forth.)

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    Epic DarkvisionPrerequisites: Darkvision as a racial ability or class featureBenet: The range of your darkvision doubles.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack. (Remember that two doublings equal a tripling, and so forth.)

    Epic Deadly CriticalPrerequisites: Deadly Critical with selected weapon, Epic Critical with selected weapon.Benet: When you attack with the selected weapon and roll a natural 19 or 20, thedefender must succeed on a Fortitude save (DC 10 + 1/2 Base Attack Bonus + Strengthmodier [melee weapon] or Dexterity modier [ranged weapon]) or die. This effect isnot dependant on critical conrmation, so a natural 19 or 20 attack roll might result in thedefenders death even if the critical conrmation fails.

    Epic Eschew MaterialsBenet: You no longer require material components or foci to cast spells.Epic Far ShotPrerequisites: Far Shot, Point Blank ShotBenet: When using a bow or a thrown weapon, your maximum number of range incrementsequal your base attack bonus.Epic Fortitude

    Benet: You gain a +2 bonus to fortitude saves.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Epic InitiativeBenet: You gain a +4 bonus to initiative checks.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.

    Epic Item CreationPrerequisite: Appropriate item creation feat.Benet: You can create epic magical items of the appropriate type.Epic LeadershipBenet: You gain additional benets for a leadership score above 25. Your cohort gainsfour levels for every ve points by which your leadership score improves. After yourleadership score reaches 27, you gain 50 1st level followers for each point by which yourscore improves. You have a tenth as many 2nd level followers as 1st level followers and half

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    as many followers of each higher level as the last.Lead. Cohort Number of Followers by LevelScore Level 1st 2nd 3rd 4th 5th 6th 7th26 18 165 16 8 4 2 1 --27 19 200 20 10 5 2 1 --

    28 20 250 25 12 6 3 1 --29 21 300 30 15 7 3 1 --30 22 350 35 17 8 4 2 131 22 400 40 20 10 5 2 132 23 450 45 22 11 5 2 133 24 500 50 25 12 6 3 134 25 550 55 27 13 6 3 135 26 600 60 30 15 7 3 1

    etc...Epic Low-Light VisionPrerequisites: Low-Light Vision as a racial ability or class featureBenet: The range of your low-light vision doubles.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack. (Remember that two doublings equal a tripling, and so forth.)Epic Metamagic

    Prerequisite: Appropriate metamagic feat.Benet: You can apply the effects of the appropriate metamagic feat twice, rather thanonce, albeit at twice the spell slot cost. Obviously, there is no use in feats such as EpicQuicken Spell.Epic ReexesBenet: You gain a +2 bonus to reex saves.Special: You can gain this feat once at 21st level and once every twenty levels thereafter

    Its effects stack.Epic Skill FocusBenet: You gain a bonus to the chosen skill equal to 2 + 1/four levels. Additionally, thechosen skill becomes a class skill for all your classes if it is not already.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Epic Speed

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    Benet: Your base speed improves by +10 feet. This bonus stacks with other improvementsto your base speed.Special: You can gain this feat multiple times; once at 21st level and every twenty levelsthereafter. Its effects stack.Epic Spell Focus

    Benet: The save DCs against your chosen schools increase by +1.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Epic Spell PenetrationBenet: You gain a +2 bonus on caster level checks to overcome spell resistance.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.

    Epic Spell ResistancePrerequisites: Spell Resistance as a racial ability or class featureBenet: Your spell resistance increases by +2.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.Epic Spell FocusBenet: The save DCs against your chosen schools increase by +1.

    Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Epic ToughnessBenet: You gain hit points equal to 2 + your level.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Epic Weapon Focus

    Benet: You gain a +2 bonus on attack rolls with your chosen weapon.Special: You can gain this feat once at 24th level and once every eight levels thereafter.Its effects stack.Epic Weapon SpecializationBenet: You gain a +4 bonus on damage rolls with your chosen weapon.Special: You can gain this feat once at 28th level and once every eight levels thereafter.Its effects stack.

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    Epic WillBenet: You gain a +2 bonus to will saves.Special: You can gain this feat once at 21st level and once every twenty levels thereafterIts effects stack.Fast Healing

    Benet: You gain fast healing 2 or your permanent fast healing increases by 2.Special: You can gain this feat once at 21st level and once every ten levels thereafter. Itseffects stack.Great AbilityBenet: Choose one of your ability scores. That score increases by 2.Special: You can gain this feat once for each ability score at 21st level and once everytwenty levels thereafter. Its effects stack.

    Permanent EmanationPrerequisites: Ability to cast spell to be made permanentBenet: Choose a spell whose area is an emanation from you. This spell becomespermanent, though you can dismiss it or resume it as a free action. Effects that wouldnormally dispel it instead suppress it for 5 minutes.Special: You can take this feat multiple times. Each time you take this feat, it applies to anew spell.

    Planar TurningPrerequisites: Ability to turn or rebuke undeadBenet: You can turn evil outsiders and rebuke nonevil outsiders (if you turn undead) orturn good outsiders and rebuke nongood outsiders (if you rebuke undead). Outsidershave turn resistance +10.Sneak Attack of OpportunityBenet: Any attack of opportunity you make is considered to be a sneak attack.

    Spectral StrikePrerequisites: Ability to turn or rebuke undeadBenet: You do not suffer miss chances against incorporeal foes.Spell KnowledgeBenet: Add one spell, of any level you can cast, to your list of spells known. If you later

    gain access to higher spell levels, you can trade out this spell known for a higher leveone.

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    Spell OpportunityPrerequisites: Combat Casting, Quicken SpellBenet: You can cast (and attack with) a touch spell as your attack of opportunityThis does not provoke an attack of opportunity from the opponent who provoked anattack of opportunity from you, but it does provoke attacks of opportunity from other

    threatening opponents as normal.Spontaneous SpellPrerequisites: Ability to cast chosen spellBenet: Choose a spell. You can spontaneously convert prepared spells of that spellslevel or lower into that spell, just as a cleric converts spells into cure or inict spells. If youlater gain access to higher spell leverls, you can trade out this spontaneous spell for ahigher level one.

    Trap SensePrerequisites: Search 24 ranksBenet: If you pass within 5 feet of a trap, you are entitled to a Search check as if youwere actively looking for it.New Non-Epic FeatsDeadly Critical [General]Prerequisites: Improved Critical with selected weapon, base attack bonus +15.

    Benet: When you attack with the selected weapon and roll a natural 20, the defender mustsucceed on a Fortitude save (DC 10 + 1/2 Base Attack Bonus + Strength modier [meleeweapon] or Dexterity modier [ranged weapon]) or die. This effect is not dependant oncritical conrmation, so a natural 20 attack roll might result in the defenders death evenif the critical conrmation fails.Pounce [General]Prerequisites: Quick Draw, base attack bonus +6Benet: You may make a full attack at the end of a charge or as a standard action after

    you move (you cannot move after making a full attack).Superior Two-Weapon Defense [General]Prerequisites: Dex 21, Greater Two-Weapon Defense, Greater Two-Weapon Fighting,Improved Two-Weapon Defense, Improved Two-Weapon Fighting, Superior Two-WeaponFighting, Two-Weapon Defense, base attack bonus +11.Benet: When wielding a double weapon or two weapons (not including natural weaponsor unarmed strikes), you gain a +3 shield bonus to your AC.

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    When you are ghting defensively or using the total defense action, this shield bonusincreases to +6.Special: A ghter may select Greater Two-Weapon Defense as one of his ghter bonusfeats.Spellcasting Harrier [General]

    Benet: Spellcasters you threaten take a -4 penalty to concentration checks made tocast defensively.Special: A ghter may select Spellcasting Harrier as one of his ghter bonus feats.Superior Two-Weapon Fighting [General]Prerequisites: Dex 21, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting,Two-Weapon Fighting, base attack bonus +16.Benet: You gain a fourth attack with your off-hand weapon, albeit at a -15 penalty.

    Special: A ghter may select Superior Two-Weapon Fighting as one of his ghter bonusfeats.Superior Weapon Focus [General]Prerequisites: Prociency with selected weapon, Greater Weapon Focus with selectedweapon, Weapon Focus with selected weapon, ghter level 16th.Benet: You gain a +1 bonus on all attack rolls you make using the selected weapon. Thisbonus stacks with other bonuses on attack rolls, including the one from Weapon Focusand Greater Weapon Focus.Special: You can gain Superior Weapon Focus multiple times. Its effects do not stack.Each time you take this feat, it applies to a new type of weapon.A ghter must have Superior Weapon Focus with a given weapon to gain the SuperiorWeapon Specialization feat for that weapon.A ghter may select Superior Weapon Focus as one of his ghter bonus feats.Superior Weapon Specialization [General]Prerequisites: Prociency with selected weapon, Greater Weapon Focus with selected

    weapon, Greater Weapon Specialization with selected weapon, Weapon Focus withselected weapon, Weapon Specialization with selected weapon, ghter level 20th.Benet: You gain a +2 bonus on all damage rolls you make using the selected weapon.This bonus stacks with other bonuses on attack rolls, including the one from WeaponSpecialization and Greater Weapon Specialization.Special: You can gain Superior Weapon Specialization multiple times. Its effects do notstack. Each time you take this feat, it applies to a new type of weapon.A ghter may select Superior Weapon Specialization as one of his ghter bonus feats.

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    Chapter 3: Epic SpellsEpic spells can be handled in one of two following ways.The Tequila Sunrise Spell BookRather than a hodge podge of individual spells with disparate requirements and effects

    this document provides progressions for many classic spell types and guidelines forcreating new spell progressions which can easily be extrapolated into the epic levels. In agame which has exclusively used the Spell Book from 1st level, casters should should gainspell levels as shown in Chapter 1: Epic Classes. This option is much better than usingstandard spells because it provides epic casters with a better sense of advancement andensures that their spells are neither too weak nor too powerful. However, some groupsmight not want to accustom themselves to a slightly different magic standard or they mightbe reading this document after having used standard spells for twenty levels already. Forsuch groups, the Standard Spells option can work almost as well.Standard SpellsIn a game which uses standard published spells, casters should not gain spell levels as

    shown in Chapter 1: Epic Classes. Clerics, druids and wizards should gain a single 10thlevel spell slot at 21st level, and a single higher spell slot every four levels thereafter.Sorcerers should gain their spell slots one level later. Bards should gain a single 7th levespell slot at 22nd level, and a single higher spell slot every six levels thereafter. Paladins

    and rangers should gain a single 5th level spell slot at 22nd level, and a single higher spelslot every eight levels thereafter. These epic spell slots can be used to cast lower levelspells, enhance lower level spells with metamagic feats or, at the DMs option, to cast newand unique epic spells.

    Chapter 4: Epic EquipmentEpic Wealth by Level Guidelines

    The following wealth guidelines allow for an epic character of any level to have a fulsuite of permanent magical items appropriate for their level. To calculate wealth by levebeyond 40th level, use the following formula. At every fourth level after 40th, calculatethe value of a Cloak of Resistance appropriate for that level (see Level Guide, below) andmultiply that value by 30. This is the wealth guideline for every fourth level. To calculatethe wealth guideline for the three intermediate levels, simply divide the difference betweeneach fourth level by 4 and add that value to the previous levels wealth guideline.Level Wealth Level Wealth

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    21 1,110,000 31 6,862,50022 1,460,000 32 7,680,00023 1,810,000 33 8,797,50024 2,160,000 34 9,915,00025 2,722,500 35 11,032,500

    26 3,285,000 36 12,150,00027 3.847,500 37 13,612,50028 4,410,000 38 15,075,00029 5,227,500 39 16,537,50030 6,045,000 40 18,000,000Epic Magical ItemsLevel Guide: The level guide serves two purposes. First, it serves as a guide for the DM forthe appropriate level at which PCs should gain access to any given magical item. Secondit dictates an epic magical items Epic Cost Modier:

    EpicLevel CostGuide Modier21-24 X 225-28 X 329-32 X 4

    33-36 X 537-40 X 6etc...

    Armor and ShieldsThe formula for determining the market price of epic armor and shields is: 1,000 gp X theeffective bonus X the effective bonus X the epic cost multiplier.Effective LevelBonus Guide+11 21+12 23+13 25+14 27+15 29+16 31+17 33

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    +18 35+19 37+20 39WeaponsThe formula for determining the market price of an epic weapon is: 2,000 gp X the

    effective bonus X the effective bonus X the epic cost multiplier.Effective LevelBonus Guide+11 21+12 23+13 25+14 27+15 29+16 31+17 33+18 35+19 37+20 39PotionsThe formula for determining the market price of an epic potion is: 50 gp X the level of the

    spell X the level of the caster X the epic cost multiplier.Spell LevelLevel Guide11 2112 2313 2514 2715 2916 3117 3318 3519 3720 39RingsThe formula for determining the market price of an epic ring of energy resistance is:

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    4,000 gp X the level of the caster X the epic cost multiplier.Resistance Caster LevelValue Level Guide40 23 2350 27 29

    60 31 37The formula for determining the market price of an epic ring of universal energy resistanceis: 20,000 gp X the level of the caster X the epic cost multiplier.Resistance Caster LevelValue Level Guide40 23 2350 27 2960 31 37

    The formula for determining the market price of an epic ring of protection is: 2,000 gp Xthe deection bonus X the deection bonus X the epic cost multiplier.Deection LevelBonus Guide+6 21+7 25+8 29+9 33+10 37RodsThe formula for determining the market price of an epic metamagic rod is: 1,500 gp Xthe metamagic feats spell level adjustment X metamagic feats spell level adjustment Xmaximum spell level which the rod affects X the epic cost multiplier.MaxSpell Level

    Level Guide11 2112 2313 2514 2715 2916 3117 33

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    18 3519 3720 39ScrollsThe formula for determining the market price of an epic scroll is: 25 gp X the level of the

    spell X the level of the caster X the epic cost multiplier.Spell LevelLevel Guide11 2112 2313 2514 2715 2916 3117 3318 3519 3720 39StaffsThe formula for determining the market price of an epic staff is: 750 gp X the level of the

    highest-level spell X the level of the caster X the epic cost multiplier, plus 75% of the valueof the next most costly ability (562.5 gp X the level of the spell X the level of the caster Xthe epic cost multiplier), plus half of the value of any other abilities (375 gp X the level ofthe spell X the level of the caster X the epic cost multiplier).Spell LevelLevel Guide11 2112 2313 2514 2715 2916 3117 3318 3519 37

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    20 39Wondrous ItemsThe formula for determining the market price of an epic ability score enhancer is: 1,000

    gp X the enhancement bonus X the enhancement bonus. (To put epic ability scoreenhancers in context, I recommend allowing +8 and +10 enhancers to be non-epic items

    and removing all inherent bonuses from the game. Now reduce the level guide for all epicability score enhancers by 8.)Enhancement LevelBonus Guide+8 21+10 25+12 29+14 33+16 37The formula for determining the market price of an epic amulet of mighty sts is: 6,000

    gp X the enhancement bonus X the enhancement bonus X the epic cost multiplier.Enhancement LevelBonus Guide+6 21+7 25

    +8 29+9 33+10 37The formula for determining the market price of an epic amulet of natural armor is: 2,000

    gp X the natural armor bonus X the natural armor bonus X the epic cost multiplier.Natural

    Armor LevelBonus Guide

    +6 21+7 25+8 29+9 33+10 37The formula for determining the market price of epic bracers of armor is: 1,000 gp Xthe armor bonus X the armor bonus X the epic cost multiplier. (Epic bracers of armoreventually surpass epic armor, which many consider to be counter-intuitive. To remedy

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    this, I recommend limiting non-epic bracers of armor to a +5 bonus and allowing a similaritem which grants a shield bonus of +1 to +5. Neither of these items should be able to holdarmor and shield special properties. Epic versions of these items use the same level guideas cloaks of resistance.)

    Armor Level

    Bonus Guide+11 21+12 23+13 25+14 27+15 29+16 31+17 33

    +18 35+19 37+20 39The formula for determining the market price of an epic cloak of resistance is: 1,000 gpX the resistance bonus X the resistance bonus X the epic cost multiplier.Resistance LevelBonus Guide+6 21+7 25+8 29+9 33+10 37Behind the Curtain: Magical Items, Bonuses and Challenge RatingsCharacters should have a relatively limited number of magical items, though the bonuses

    which these items grant should increase at a steady rate as levels are gained. The items

    listed above, and the bonuses which they grant, are those which the challenge ratingsystem assumes that characters have ready access to. Other items, particularly thosewhich grant other types of bonuses, should be rare, situational or even nonexistant.A common misconception is that armor class is supposed to keep up with attackbonuses--this assumption is wrong. Beyond low levels, armor class is meant to preventopponents from using full power attack, not to actually prevent attacks from hitting. Thechallenge rating system assumes that characters will gain about 1 point of AC per levewhile monsters will gain anywhere from 1 to 3 points of attack bonus per CR.

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    Variant: Magical Item AttunementAs characters gain levels, it becomes more and more rediculous that they are somehowable to nd and/or buy the many magical items which provide the bonuses which theyneed to survive. Even when looting the hoard of a great wyrm time dragon or bargainingwith a mysterious and powerful merchant in Sigil, players will eventually wonder isnt

    it amazing that just the right number and potency of magical items seem to nd theirway into my characters hands? There are several ways to get around this; a DM canredesign every monster and NPC to his players abilities so he doesnt need the wealthby level guidelines, a DM can use the Character Points variant detailed in The TequilaSunrise Tome of Collected House Rules and Variants, or a DM can use the Magical Item

    Attunement variant.Magical Item Attunement is a variant that allows players to get the magical items that

    their characters need to survive without losing their suspense of disbelief in the methodsto do so. Using this variant, a character can create and improve magical items in muchthe same way that casters with item creation feats do. The only difference is that magicalitem attunement does not consume experience points, but it does require a character tospend 100% of a magical items market price (or improvement price).

    Chapter 5: The Path to DivinityThe Path to Divinity is a campaign variant in which epic levels represent not only legendary

    skill and prowess, but the gradual ascent into godhood. All epic characters share thefollowing traits.Divine QualitiesTimeless Body: At 21st level, a character takes the rst step on the path to divinity. As

    such, he ceases to physically age. He accrues no further age related penalties, but wildie naturally when his time is up.Ageless: At 26th level, a character can see the end of his path to divinity. As such, he

    will never naturally die.Timeless Soul: At 31st level, a character passes the threshold into divinity and becomestruly immortal. As such he gains the ability ability to alter his physical age at will. If he hasaccrued any physical age related penalties, such are immediately removed. Even if hechooses to appear elderly, his abilities are not affected. Additionally, he does not needto drink, eat or sleep (though he must still rest as usual to regain spells).Immortal: At 36th level, a character becomes a true power bound inseparably to the life

    of the multiverse itself. Even if slain, he simply reforms in 5d20 days.

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    Divine Casters: An epic divine caster becomes more his deitys ally rather than follower. At21st level, a divine character gains an intuitive understanding of magic and channels divinespells directly from the multiverse rather than through his god. This has no mechanicaeffect, except that at the DMs discretion, he may retain access to his spells in placeswhich have been abandoned by the gods.

    Divine PowersIn addition to the divine qualities shared by all epic characters, epic characters maychoose a divine power at each epic level.Ability Score Enhancement (Ex): You gain an enhancement bonus to all of your abilityscores according to the table below.Level Enhancement Bonus21-24 +225-28 +429-32 +633-36 +837-40 +10Alter Self (Su): You gain the ability to use an effect similar to this spell at will. You can

    grow a pair of wings to give yourself a y speed of 40 feet (average maneuverability)grow gills and ns to give yourself the ability to breath water and a swim speed of 30 feetor grow rough claws to give yourself a natural weapon (1d4 damage) and a burrow speed

    of 10 feet. You must have the Enlarge/Reduce Person divine power to take Alter Self.Damage Reduction (Su): You gain damage reduction according to the table below.Level Damage Reduction21-24 5/magic25-28 10/magic29-32 15/magic33-36 20/magic37-40 25/magic

    Death Ward (Ex): You gain the continuous benets of this spell.Detect Auras (Su): You gain the continuous benets of Detect Chaos, Detect Evil,Detect Good, Detect Law and Detect Magic.Dimension Door (Sp): You can Dimension Door yourself and 100 pounds of gear at

    will.Dispel Magic (Sp): You can use an effect similar to Dispel Magic at will. You may only use

    the targetted version, but there is no maximum caster level and any non-instantaneousmagical effect can be affected.

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    Enlarge/Reduce Person (Su): You gain the continuous benets of either of these spells.You can go from enlarged to reduced, or vice versa.Greater Teleport (Sp): You can Greater Teleport yourself and 100 pounds of gear at

    will. You must have the Teleport divine power to take Greater Teleport.Haste (Su): You gain the continuous benets of this spell.

    Hit Point Increase (Ex): At each epic level you gain 1 extra hit point per hit die in additionto your usual increase. This increase is cumulative so at 21st level you gain 1 extra hitpoint per hit die, then at 22nd level you gain 2 extra hit points per hit die and so on. Thisdivine power can never raise your hit points above the maximum for your hit dice andConstitution bonus.Mind Blank (Ex): You gain the continuous benets of this spell. You must have the

    Nondetection divine power to take Mind Blank.No Automatic Failures (Ex): You never automatically fail any d20 roll when you roll a

    natural 1.Nondetection (Ex): You gain the continuous benets of this spell.Plane Shift (Sp): You can Plane Shift yourself and 100 pounds of gear at will. You must

    have the Teleport divine power to take Plane Shift.See Invisibility (Su): You gain the continuous benets of this spell.Spell Resistance (Ex): You gain spell resistance equal to 7 + your level.Teleport (Sp): You can Teleport yourself and 100 pounds of gear at will. You must have

    the Dimension Door divine power to take Teleport.Tongues (Su): You gain the continuous benets of this spell.True Seeing (Su): You gain the continuous benets of this spell. You must have the See

    Invisibility divine power to take True Seeing.