tsumego year 1996
TRANSCRIPT
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Tsumego – Life and Death Problems of Go by
Minoru Harada
all weekly problems of 1996
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[No.1: 1996.4.22]
Elementary level
Black plays to rescue Black's five stones.
(Show three moves.)
Intermediate level
Black plays, White dies.
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No. 2: 1996.4.29)
Elementary level
Black plays, White dies. A hit on the
vital point will kill White's stones.
Intermediate level
Black to play and win.
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(No. 3: 1996.5.6)
Elementary level
Black to play and live.(The black stone in Atari is helpful in
this problem. Show three moves.)
Intermediate level
Black to play and get a Ko.
(Black destroys White's eye shape by s
acrificing its own stones.)
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(No. 4: 1996.5.13)
Elementary level
Black to play to capture White's six stones.
Intermediate level
Black to play and win the capturing race.
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(No. 5: 1996.5.20)
Elementary level
Black to play and live.(Don't let White get a Ko).
Intermediate level
Black to play and win.
(Remember the special character at the
corner.)
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(No. 6: 1996.5.27)
Elementary level
Black plays to live.(Be careful not to get a Ko.)
Intermediate level
Black plays, White dies.
(The combination of Black's firstand second moves is important.)
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(No. 7: 1996.6.3)
Elementary level
Black to play and live.
Intermediate level
Black to play.
(White is short of liberties, so Black
can get a Ko.)
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(No. 8: 1996.6.10)
Elementary level
Black to play and get a Ko.
Intermediate level
Black to play and live.
(Don't let White get a Ko.)
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(No. 9: 1996.6.17)
Elementary level
Black plays, White dies.(Black's first move is vital.)
Intermediate level
Black to play and save
its six stones that are about to be cut off.
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(No. 10: 1996.6.24)
Elementary level
Black to play to save its three stones in
the corner.
Intermediate level
Black plays, White dies.
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(No. 11: 1996.7.1)
Elementary level
Black to play. Can Black rescueits three stones in the corner?
Intermediate level
Black to play and rescue its six stones in
the corner.
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(No. 12: 1996.7.8)
Elementary level
Black plays, White dies.(Be careful of a Ko.)
Intermediate level
Black to play to rescue its six stones.(Be careful of a Ko.)
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(No. 13: 1996.7.15)
Elementary level
Black to play to win.(Black's first move is the vital
point to win the capturing race.)
Intermediate level
Black to play and live.(Black has to sacrifice a stone to get
two eyes.)
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(No. 14: 1996.7.22)
Elementary level
Black to play to save its two stones
in the corner.
(Sacrificing a stone is necessary
to get two eyes.)
Intermediate level
Black plays, White dies.
(Black's first move is the vital point.)
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(No. 15: 1996.7.29)
Elementary level
Black plays, White dies.
Intermediate level
Black plays, White dies.
(Black takes advantage of White's
shortage of liberties.)
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(No. 16: 1996.8.5)
Elementary level
Black to play and live.(Black's first move is the
vital point of the eye shape.)
Intermediate level
Black to play.
(Black's first move is a Tesuji to win the race.)
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(No. 17: 1996.8.12)
Elementary level
Black to play.(Black lives by playing at the vital point.)
Intermediate level
Black to play.
(Black lives by capturing the three White
stones. Black's first move is a Tesuji
that drives White short of liberties.)
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(No. 18: 1996.8.19)
Elementary level
Black to play.
(Save the three Black stones by
capturing the White stones outside.)
Intermediate level
Black to play and live.
(Black's first move is the vital point.)
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(No. 19: 1996.9.2)
Elementary level
Black plays, White dies.
(The first move is the vital point.)
Intermediate level
Black plays to live.
(Black's first move is the vital
point to live.)
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(No. 21: 1996.9.16)
Elementary level
Black plays, White dies.
Intermediate level
Black to play and get a Ko.
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(No. 22: 1996.9.23)
Elementary level
Black to play to live.
(Black's first move is important.)
Intermediate level
Black plays, White dies.
(Black's first move is the vital point.)
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(No. 23: 1996.9.30)
Elementary level
Black plays, White dies.
(Take advantage of White's shortage of liberties.)
Intermediate level
Black to play.
(Save Black's five stones by capturing
White's four stones. Beware of a Ko.)
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(No. 24: 1996.10.7)
Elementary level
Black to play and live.
(Black's first move is important.)
Intermediate level
Black to play and live.
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(No. 25: 1996.10.14)
Elementary level
Black to play and live.
(Black has to capture the two White
stones to live.)
Intermediate level
Black to play and live.(Black's first move is important.)
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(No. 26: 1996.10.21)
Elementary level
Black to play.
(Black can destroy White's eye
shape by sacrificing stones.)
Intermediate level
Black to play.
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(No. 27: 1996.10.28)
Elementary level
Black to play.
(Black's first move is the vital point
to capture the five White stones.)
Intermediate level
Black to play.(Black's first move is the vital point and
wins the capturing race. Beware of a Ko.)
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(No. 28: 1996.11.4)
Elementary level
Black to play.
(Black's first move is the vital point.)
Intermediate level
Black to play.
(Rescue the four Black stones in the
corner by capturing the three White stones.)
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(No. 29: 1996.11.11)
Elementary level
Black to play to live.
(Black 1 is the key move to live.)
Intermediate level
Black to play.
(Black's first move is the key to get a Ko.)
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(No. 30: 1996.11.18)
Elementary level
Black to play and live.
Intermediate level
Black plays, White dies.
(The combination of Black's moves
1 and 3 is important.)
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(No. 31: 1996.11.25)
Elementary level
Black to play.
(Black's first move is the key to get a Ko.)
Intermediate level
Black to play and live.
(Black's first move is the vital point.)
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(No. 32: 1996.12.2)
Elementary level
Black to play.
(Black's first move is the key to
win the capturing race.)
Intermediate level
Black to play.
(Black's first move is the vital point.White cannot get two eyes.)
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(No. 33: 1996.12.9)
Elementary level
Black to play to live.
(Black's first move is the vital point.)
Intermediate level
Black plays, White dies.
(Black's second move is the
key to destroy White's eye shape.)
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(No. 34: 1996.12.16)
Elementary level
Black to play to live.
(Black's first move is the vital point to live.)
Intermediate level
Black plays, White dies.
(Black's first move is the key
to destroy White's eye shape.)
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(No. 35: 1996.12.23)
Elementary level
Black to play and live.
(Black's first move is the vital
point to get a Seki.)
Intermediate level
Black plays, White dies.
(Kill White by creating a 5-point Nakate.)