tsumego year 1996

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Tsumego – Life and Death Problems of Go by Minoru Harada all weekly problems of 1996

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Tsumego – Life and Death Problems of Go by

Minoru Harada

all weekly problems of 1996

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[No.1: 1996.4.22]

Elementary level

Black plays to rescue Black's five stones.

(Show three moves.)

 

Intermediate level

Black plays, White dies.

 

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No. 2: 1996.4.29)

Elementary level

Black plays, White dies. A hit on the

vital point will kill White's stones.

 

Intermediate level

Black to play and win.

 

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(No. 3: 1996.5.6)

Elementary level

Black to play and live.(The black stone in Atari is helpful in

this problem. Show three moves.)

 

Intermediate level

Black to play and get a  Ko.

(Black destroys White's eye shape by s

acrificing its own stones.)

 

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(No. 4: 1996.5.13)

Elementary level

Black to play to capture White's six stones.

Intermediate level

Black to play and win the capturing race.

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(No. 5: 1996.5.20)

Elementary level

Black to play and live.(Don't let White get a  Ko).

Intermediate level

Black to play and win.

(Remember the special character at the

corner.)

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(No. 6: 1996.5.27)

Elementary level

Black plays to live.(Be careful not to get a  Ko.)

 

Intermediate level

Black plays, White dies.

(The combination of Black's firstand second moves is important.)

 

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(No. 7: 1996.6.3)

Elementary level

Black to play and live.

Intermediate level

Black to play.

(White is short of liberties, so Black 

can get a  Ko.)

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(No. 8: 1996.6.10)

Elementary level

Black to play and get a  Ko.

Intermediate level

Black to play and live.

(Don't let White get a  Ko.)

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(No. 9: 1996.6.17)

Elementary level

Black plays, White dies.(Black's first move is vital.)

Intermediate level

Black to play and save

its six stones that are about to be cut off.

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(No. 10: 1996.6.24)

Elementary level

Black to play to save its three stones in

the corner.

Intermediate level

Black plays, White dies.

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(No. 11: 1996.7.1)

Elementary level

Black to play. Can Black rescueits three stones in the corner?

Intermediate level

Black to play and rescue its six stones in

the corner.

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(No. 12: 1996.7.8)

Elementary level

Black plays, White dies.(Be careful of a  Ko.)

Intermediate level

Black to play to rescue its six stones.(Be careful of a  Ko.)

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(No. 13: 1996.7.15)

Elementary level

Black to play to win.(Black's first move is the vital

point to win the capturing race.)

Intermediate level

Black to play and live.(Black has to sacrifice a stone to get

two eyes.)

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(No. 14: 1996.7.22)

Elementary level

Black to play to save its two stones

in the corner.

(Sacrificing a stone is necessary

to get two eyes.)

Intermediate level

Black plays, White dies.

(Black's first move is the vital point.)

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(No. 15: 1996.7.29)

Elementary level

Black plays, White dies.

Intermediate level

Black plays, White dies.

(Black takes advantage of White's

shortage of liberties.)

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(No. 16: 1996.8.5)

Elementary level

Black to play and live.(Black's first move is the

vital point of the eye shape.)

Intermediate level

Black to play.

(Black's first move is a Tesuji to win the race.)

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(No. 17: 1996.8.12)

Elementary level

Black to play.(Black lives by playing at the vital point.)

Intermediate level

Black to play.

(Black lives by capturing the three White

stones. Black's first move is a Tesuji 

that drives White short of liberties.)

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(No. 18: 1996.8.19)

Elementary level

Black to play.

(Save the three Black stones by

capturing the White stones outside.)

Intermediate level

Black to play and live.

(Black's first move is the vital point.)

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(No. 19: 1996.9.2)

Elementary level

Black plays, White dies.

(The first move is the vital point.)

Intermediate level

Black plays to live.

(Black's first move is the vital

point to live.)

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(No. 21: 1996.9.16)

Elementary level

Black plays, White dies.

Intermediate level

Black to play and get a  Ko.

 

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(No. 22: 1996.9.23)

Elementary level

Black to play to live.

(Black's first move is important.)

Intermediate level

Black plays, White dies.

(Black's first move is the vital point.)

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(No. 23: 1996.9.30)

Elementary level

Black plays, White dies.

(Take advantage of White's shortage of liberties.)

Intermediate level

Black to play.

(Save Black's five stones by capturing

White's four stones. Beware of a  Ko.)

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(No. 24: 1996.10.7)

Elementary level

Black to play and live.

(Black's first move is important.)

Intermediate level

Black to play and live.

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(No. 25: 1996.10.14)

Elementary level

Black to play and live.

(Black has to capture the two White

stones to live.)

Intermediate level

Black to play and live.(Black's first move is important.)

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(No. 26: 1996.10.21)

Elementary level

Black to play.

(Black can destroy White's eye

shape by sacrificing stones.)

Intermediate level

Black to play.

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(No. 27: 1996.10.28)

Elementary level

Black to play.

(Black's first move is the vital point

to capture the five White stones.)

Intermediate level

Black to play.(Black's first move is the vital point and

wins the capturing race. Beware of a  Ko.)

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(No. 28: 1996.11.4)

Elementary level

Black to play.

(Black's first move is the vital point.)

Intermediate level

Black to play.

(Rescue the four Black stones in the

corner by capturing the three White stones.)

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(No. 29: 1996.11.11)

Elementary level

Black to play to live.

(Black 1 is the key move to live.)

Intermediate level

Black to play.

(Black's first move is the key to get a  Ko.)

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(No. 30: 1996.11.18)

Elementary level

Black to play and live.

 

Intermediate level

Black plays, White dies.

(The combination of Black's moves

1 and 3 is important.)

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(No. 31: 1996.11.25)

Elementary level

Black to play.

(Black's first move is the key to get a  Ko.)

 

Intermediate level

Black to play and live.

(Black's first move is the vital point.)

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(No. 32: 1996.12.2)

Elementary level

Black to play.

(Black's first move is the key to

win the capturing race.)

 

Intermediate level

Black to play.

(Black's first move is the vital point.White cannot get two eyes.)

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(No. 33: 1996.12.9)

Elementary level

Black to play to live.

(Black's first move is the vital point.)

 

Intermediate level

Black plays, White dies.

(Black's second move is the

key to destroy White's eye shape.)

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(No. 34: 1996.12.16)

Elementary level

Black to play to live.

(Black's first move is the vital point to live.)

Intermediate level

Black plays, White dies.

(Black's first move is the key

to destroy White's eye shape.)

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(No. 35: 1996.12.23)

Elementary level

Black to play and live.

(Black's first move is the vital

point to get a Seki.)

Intermediate level

Black plays, White dies.

(Kill White by creating a 5-point Nakate.)

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(No. 36: 1996.12.30)

Elementary level

Black plays, White dies.

(The order of Black's moves is important.)

Intermediate level

Black to play and get a  Ko.

(Black's first move is the vital point.)