ui design 101: day 02 of 07

22
Crash course: Basic Principles of Design Day 02 (what I learned from a one-week course)

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Page 1: UI Design 101: Day 02 of 07

UI Design Crash course:Basic Principles

of DesignDay 02(what I learned from a one-week course)

Page 2: UI Design 101: Day 02 of 07

Why the need for good ui design?Users would have less to think about when they interact with

your product, making them a happier user. One interaction with your product can make your user leave or stay.

Page 3: UI Design 101: Day 02 of 07

5 UI DESIGN PRINCIPLES1.Movement

2.Rhythm

3.Balance

4.Proportion

5.Emphasis

Page 4: UI Design 101: Day 02 of 07

Design Principle #1: MovementA good design movement is able to provide a path for a

user's eyes, helping him or her easily navigate a composition or layout on a screen.

Smooth.

Page 5: UI Design 101: Day 02 of 07

Design Principle #1: MovementMovement can be done by guiding a user with elements

arranged by hierarchy, emphasizing elements with colors or shapes for example, or through sections of the screen.

tomatree/dribble

Page 6: UI Design 101: Day 02 of 07

Design Principle #2: RhythmA good design rhythm can add structure and visual interest to your layouts.

Source: Ramachandra Babu/©Gulf News

Page 7: UI Design 101: Day 02 of 07

Design Principle #2: RhythmYou can create rhythm using 3 techniques:

Repetition: rhythm created by predictability

Alternation: rhythm created by contrast

Gradation: rhythm created by progression of regular steps

Page 8: UI Design 101: Day 02 of 07

Design Principle #2: RhythmWith those 3 techniques, you can plan for 3 kinds of rhythm:

Page 9: UI Design 101: Day 02 of 07

Design Principle #2: Rhythm1) Regular: Identical elements are arranged over predictable

intervals.

2) Flowing: This is organic. Each element is similar but not exactly the same, and intervals vary slightly.

3) Progressive: A combination of the first two. Elements are placed in regular intervals but begin to vary and change gradually. One

element transforms into another or a variation of itself.

Page 10: UI Design 101: Day 02 of 07

Design Principle #2: RhythmRegular Rhythm Examples

Page 11: UI Design 101: Day 02 of 07

Design Principle #2: RhythmFlowing Rhythm Examples

Page 12: UI Design 101: Day 02 of 07

Design Principle #2: Rhythm

Regular FlowingIf a design is trying to communicate consistency, a regular rhythm is probably

best. If the design is trying to communicate something more natural and organic, a flowing rhythm would be preferred. source

Page 13: UI Design 101: Day 02 of 07

Design Principle #2: RhythmProgressive Rhythm Examples

Page 14: UI Design 101: Day 02 of 07

Design Principle #3: BalanceA good balance effectively distributes "visual" weight of

elements on the screen, so that things don't feel awkward or confusing.

There are 2 types:Symmetrical or formal

Asymmetrical or informal

Page 15: UI Design 101: Day 02 of 07

Design Principle #3: Balance1)Symmetrical or formal balance

If you divide up an element or layout, horizontally or vertically, you'd have two identical pieces.

Page 16: UI Design 101: Day 02 of 07

Design Principle #3: Balance2) Asymmetrical or informal balance

You may not have two identical pieces but there is still a balanced distribution of visual weight.

Page 17: UI Design 101: Day 02 of 07

Design Principle #4: ProportionYou don't want a button so big that it doesn't seem to fit

with the other elements. Everything should feel like the "right size".

Page 18: UI Design 101: Day 02 of 07

Design Principle #4: ProportionA good design proportion creates a harmonious size

relationship among components in a composition or layout, being able to form unity.

source

Page 19: UI Design 101: Day 02 of 07

Design Principle #5: EmphasisEmphasis highlights one element or section over another.

Elements noticed first will dominate over the others.

It can help direct a user or communicate a certain level of priority.

Test yourself on the next slide!

Page 20: UI Design 101: Day 02 of 07

Design Principle #5: EmphasisHow is the designer using emphasis?

Page 21: UI Design 101: Day 02 of 07

by Dima Panchenko

❏ A curation of the best UI ideas in animation

❏ An article about Visual Rhythm with cool examples

❏ An article that further elaborates Flow & Rhythm

Additional References (not from the original course)

Page 22: UI Design 101: Day 02 of 07

Coming up next:

Day 03Content based on a CareerFoundry course | Slides created by Siegrid Saldaña | Feb 2017