ui/ux/ucd

42
UI/UX/UCD

Upload: alissa-ampezzan

Post on 19-Aug-2015

23 views

Category:

Design


0 download

TRANSCRIPT

UI/UX/UCD

About mePastBFA, Graphic Design, University of MichiganMA, Digital Media & Education, University of MichiganDesigner at Q LTDSIC Product & Design Spring 2014

CurrentSenior Product Designer at

About YouName?Where are you from?What brought you to Startup Institute?What would you like to get out of these two sessions?

What we’ll cover todayDefining “Designer” (and Developer)Principles & HeuristicsUCD process (more next week with activity)

What is UX? Identifying and validating assumptions

Principles & Heuristics

Nielsen’s HeuristicsVisibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.

Nielsen’s HeuristicsMatch between system and the real world The system should speak the users’ language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.

Nielsen’s HeuristicsUser control and freedom/autonomy Users often choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

Nielsen’s HeuristicsConsistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

Nielsen’s HeuristicsError prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

Nielsen’s HeuristicsRecognition rather than recall Minimize the user’s memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

Nielsen’s HeuristicsFlexibility and efficiency of use Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.

Nielsen’s HeuristicsAesthetic and minimalist design Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

Nielsen’s HeuristicsHelp users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

Nielsen’s HeuristicsHelp and documentation Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user’s task, list concrete steps to be carried out, and not be too large.

Affordances

User-Centered Design

WhyProblem that needs to be solved

WhoPeople who need it to be solved

HowThe way in which it should be solved to be relevant to those people

c/o Whitney Hess

UCD Process

Discover Define

Evaluate Design

InterviewsEthnographyShadowingResearch

ObservationFocus Groups

Surveys

Discover

Identify usersIdentify needsFrame focus

Establish goalsChart trajectory

Plan Process

Define

PersonasScenariosUse cases

Journey mapsInformation architecture

WireframesPrototypes

Design

QA/QCUsability testingUser interviews

AccessibilitySurveys

Analytics

Evaluate

Model Name 1Description goes here, maybe something like multinomial categorization to predict something.

DV: dependent_variable_name1

SS: scoring_set_1

AUC: 0.81

Multinomial Gates Foundation

1/16/15 aampezzan

Tag 1 Tag 2

Final Version

Tag 3

Console Project Name Score Model

Search to Filter

Tag 1 Tag 2 Final Version

Multinomial Binary Tag 3

Gates Foundation

Binary

Sort by: Date

Filter by Tags

Model Name 2Description goes here, maybe something like multinomial categorization to predict something.

DV: dependent_variable_name1

SS: scoring_set_1

AUC: 0.81

Multinomial Gates Foundation

1/16/15 aampezzan

Tag 1 Tag 2

Final Version

Tag 3

Console Project Name Score Model

Model Name 3Description goes here, maybe something like multinomial categorization to predict something.

DV: dependent_variable_name1

SS: scoring_set_1

Multinomial Gates Foundation

1/16/15 aampezzan

Tag 1 Tag 2

Console Project Name

Lorem Ipsum DolorDescription goes here, maybe something like multinomial categorization to predict something.

DV: dependent_variable_name1

1/16/15 aampezzan

Console Project Name

Dolor Sit AmetDescription goes here, maybe something like multinomial categorization to predict something.

DV: dependent_variable_name1

SS: scoring_set_1

1/16/15 aampezzan

Console Project Name

Gates FoundationMultinomial

Console | Organization Name 3?Projects Queue Results Search Console

Suggested reading

Change by Design Tim Brown

Don’t Make Me Think Steve Krug

101 Design Methods Vijay Kumar

The Design of Everyday Things Donald Norman

Universal Principles of Design William Lidwell, Kritina Holden, Jill Butler

Designing with the Mind in Mind Jeff Johnson

Information Architecture for the Worldwide Web Peter Morville