uk commission targets the threat of illegal skin betting...

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UKGC: ESPORTS GAMES PUBLISHERS NEED TO DO MORE ON SKIN BETTING, INTEGRITY Florida Senate Advances New Fantasy Sports Bill, But Is Revived Effort What It Seems? Cowboy Up: Texas Daily Fantasy Sports Bill Expected To Get Push From Romo Florida Gambling Bill Dies, Likely Scuttling Chances Of Fantasy Sports Legalization Home / Regulation / UK Commission Targets The Threat Of Illegal Skin Betting In Esports In New Report UK Commission Targets The Threat Of Illegal Skin Betting In Esports In New Report Scott Longley, March 20, 2017 23:00 PDT @A_Shot_Rang_Out Contents [show] The UK Gambling Commission called on esports games publishers to recognize the “legal, moral and commercial imperatives” to tackle the threat of exploitation by third parties offering illegal skin gambling to consumers. The gambling watchdog — in a paper largely about esports — added that publishers should act to prevent such activity. The commission also said they should work with relevant authorities. What the UKGC said about esports In the report, the UKGC said it is worried about the “parasitic” nature of many sites that offer skin gambling. CEO Sarah Harrison said unlicensed sites were a “hidden form of gambling.” They are a “clear and present danger” to players, including underage participants, she opined. She also talked about the prosecution in February of FutGalaxy. That situation demonstrated that the commission wouldn’t hesitate to take action should it deem that illegal gambling activity involving a UK-domiciled player was taking place. The minster responsible for gambling, Tracey Crouch, said the government was concerned about “websites [without licenses] jumping on the back of popular video games and encouraging children to gamble.” The new position paper builds on the responses the commission received previously in its previous discussion paper on esports, virtual currencies and social casino published last year. Data on esports betting The commission points out data about the participation rate among gamblers. The percentage that have ever bet on esports is surprisingly high at 8.5 percent. It cautions that the figure for recent esports betting falls to 3.5 percent. In an explanatory note, it also adds that the figure for participation will likely be skewed towards those who are more engaged online and therefore more likely to have bet on esports. The By Dustin Gouker Legislative Tracker: Daily Fantasy Sports, Sports Betting DFS AND SPORTS BETTING BILL TRACKER LATEST INDUSTRY NEWS DFS: STATE ELIGIBILITY TRACKER Custom Search INDUSTRY LEGAL REGULATION VIEWS DAILY FANTASY SPORTS SPORTS BETTING

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Page 1: UK Commission Targets The Threat Of Illegal Skin Betting ...cliftondavies.com/wp-content/uploads/2017/03/UK... · DraftKings Promo Code 2017 Fanduel Promo Code 2017 commission adds

UKGC: ESPORTS GAMES PUBLISHERS NEED TO DO MORE ON SKIN BETTING, INTEGRITY

Florida Senate Advances NewFantasy Sports Bill, But IsRevived Effort What It Seems?

Cowboy Up: Texas Daily FantasySports Bill Expected To GetPush From Romo

Florida Gambling Bill Dies,Likely Scuttling Chances OfFantasy Sports Legalization

Home / Regulation / UK Commission Targets The Threat Of Illegal Skin Betting In Esports In New Report

UK Commission Targets The Threat Of Illegal SkinBetting In Esports In New ReportScott Longley, March 20, 2017 23:00 PDT @A_Shot_Rang_Out

Contents [show]

The UK Gambling Commission called on esports games publishers torecognize the “legal, moral and commercial imperatives” to tackle the threat ofexploitation by third parties offering illegal skin gambling to consumers.

The gambling watchdog — in a paper largely about esports — added that publishers should act toprevent such activity. The commission also said they should work with relevant authorities.

What the UKGC said about esportsIn the report, the UKGC said it is worried about the “parasitic” nature of many sites that offer skingambling. CEO Sarah Harrison said unlicensed sites were a “hidden form ofgambling.”  They are a “clear and present danger” to players, including underage participants,she opined.

She also talked about the prosecution in February of FutGalaxy. That situation demonstrated thatthe commission wouldn’t hesitate to take action should it deem that illegal gambling activityinvolving a UK-domiciled player was taking place.

The minster responsible for gambling, Tracey Crouch, said the government was concerned about“websites [without licenses] jumping on the back of popular video games and encouraging childrento gamble.”

The new position paper builds on the responses the commission received previously in its previousdiscussion paper on esports, virtual currencies and social casino published last year.

Data on esports bettingThe commission points out data about the participation rate among gamblers. The percentage thathave ever bet on esports is surprisingly high at 8.5 percent. It cautions that the figure for recentesports betting falls to 3.5 percent.

In an explanatory note, it also adds that the figure for participation will likely be skewed towardsthose who are more engaged online and therefore more likely to have bet on esports. The

By Dustin Gouker

Legislative Tracker: DailyFantasy Sports, Sports Betting

DFS AND SPORTS BETTING BILL TRACKER

LATEST INDUSTRY NEWS

DFS: STATE ELIGIBILITY TRACKER

Custom Search

INDUSTRY LEGAL REGULATION VIEWS DAILY FANTASY SPORTS SPORTS BETTING

Page 2: UK Commission Targets The Threat Of Illegal Skin Betting ...cliftondavies.com/wp-content/uploads/2017/03/UK... · DraftKings Promo Code 2017 Fanduel Promo Code 2017 commission adds

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commission adds that it is consulting with operators over changes to the reporting system. That willhelp it more clearly track future participation in esports betting.

David Clifton, partner at legal consultancy Clifton Davies, said the commission’s latest missive onthe related issues of esports and virtual currencies “shouldn’t send out shockwaves.”

He said the paper “removed some doubt with regard to the commission’s approach.”

Integrity issues in esportsClifton added though that the esports sector – and the publishers in particular – should note that ithas “the chance to get its act together” with regard to integrity issues. “On integrity, the paper makesthe point that publishers are gaining from this, fundamentally because of the activities of the skins,”he said.

The commission makes it clear that though there is no evidence to date of esports events in the UKpresenting “serious” integrity risks. The same goes for wagers on esports events. But it warns thatorganizers and promoters “should avoid complacency” and explore additional controls.

“Equally the licensed betting industry should satisfy itself that competitions upon which markets areoffered are effectively managed to mitigate the risk of corruption with its attendant consequences fortheir consumers,” the document added.

Skin betting etc.The commission has particular concerns over the thorny issue of in-game items and virtualcurrency. Specifically, the position paper notes that the industry’s opinion that game networks have“occasionally” allowed users to exploit the open nature of the systems to buy and sell in-gameitems. Further, the industry is underestimating the scale of the problem.

“Based on open source research, the volume, variety and sophistication of websites advertisingopportunities to exchange in-game items for cash, indicates that to term such circumvention ofregulation as ‘occasional’ risks understating the extent of this issue,” the paper states.

The commission notes the “apparently indiscriminate provision and promotion” of thesewebsites. That could be especially harmful to underage players. “It creates a situation wherechildren are readily able to able to access activities commonly accepted as being appropriate onlyfor adults in tightly regulated environments,” the paper states.

In strongly worded terms, the paper states that the video game industry “should not be, or perceivedto be, passive to the exploitation of their player community by predatory third parties.”

More duties for esports publishersThe paper adds: “The significant risk of harm posed by these unregulated gambling websites, whilstunintended, is nonetheless a by-product of the manner in which games have been developed andin-game economies incorporated for commercial benefit.”

In such circumstances, the game publisher becomes the “de facto bank,” per the UKGC:

“Where a player loses their entire ‘skin’ inventory having staked themunsuccessfully on gambling activities, one option for them is to purchase new‘skins’ from the game publishers, either for use within the game or for furthergambling stakes.”

One gambling industry insider suggested the commission might be “overly specific” in this regard.He added that secondary markets such as those existing in esports “create a halo of activityoutside of the game which is positive for publisher.”

“It creates a user-generated content and community conversation which is gold-dust in terms ofretention,” he added. “If it helps players engage with the game, the publisher has no reason todiscourage such activity. It’s the wholly user-generated activity that is really sticky and attractive topublishers.”

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Scott Longley - Scott Longley has been a journalist since the early noughties coveringpersonal finance, sport and gambling. He has worked for a number of publicationsincluding Investor's Week, Bloomberg Money, Football First, eGaming Review andGambling Compliance. He now runs his own editorial consultancy Clear ConciseMedia and writes for a number of online and print titles.

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