ulearn13: game based learning
DESCRIPTION
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.TRANSCRIPT
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Join the conversation by using #ulearn13 @ulearnnz
GAME-BASED LEARNING:DON’T EAT THE CHOCOLATE
COATED BROCCOLI
Stephen Knightly www.ingame.co.nz @[email protected]
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Nikki Kaye Told Us To…
We recommend that the Government consider research and the potential for a greater role of educational games as part of digital learning environments for 21st century learning and skill development.
INQUIRY INTO 21ST CENTURY LEARNING ENVIRONMENTS AND DIGITAL LITERACYDecember 2012
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What I am going to talk about
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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Your Challenge
Identify one game
to integrate into one topic/unit/lesson/inquiry
next term
x
Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm
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Game Based Learning
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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Global Revenues (USD$)
DVD
Music
Movie Box Office
Video games
Petfood
$12b
$21b
$45b
$86b
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93% of NZ households have a device for playing games The average age: 33 years 72% of gamers are over 18 47% are female 79% of parents play video games with their children
Source: Bond University, Digital NZ Report 2011
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Game Based Learning
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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Going Beyond E-Learning
E-Learning
• Own time, own place• Self-motivated learning• Access inaccessible, unsafe,
rare experiences• Engage unengaged learners• Large audience reach• Blended and group learning• Assessment
Gamification / Game-Learning
• Engagement• Empowerment• Personalisation & relevance• Clear and immediate feedback• Rewards create retention• Scaffolded challenges• Complex simulations of systems• Experiential learning: divergent
pathways, exploration, failing safely
• Entertaining scenario
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• 14% higher skill-based knowledge levels• 11% higher factual knowledge levels• 9% higher retention levels
Sitzmaan, T. (2010). “A meta-analytic examination of the instructional effectiveness of computer-based simulation games.” Personnel Psychology.
How effective are Training Games?
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Sparx by Metia Interactive and University of Auckland
Auckland University e-Therapy Game
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10 Things We Know about Games for Learning From Research
• An instructional game will only be effective if it is designed to meet specific instructional objectives and was designed as it was intended.
• Games don’t have to be considered “entertaining” to be instructional.• Simulation/
games build more confidence for on the job application of learned knowledge than classroom instruction
• An experience as an avatar can change a person's real life perceptions.• While playing a game, learners will voluntarily do harder problems and work.• Instruction with serious games yields higher learning gains than conventional instr
uction.• Games are more effective than traditional instruction when players work in groups• Games are more effective than traditional instruction when multiple sessions are
involved. • Games Must be Embedded into the Curriculum to be Effective for Learning. • Games can influence people to behave in a pro-social manner.
Karl Kapp, Professor, Bloomsbug University
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Game Based Learning
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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Exciting Visuals!
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Feedback!
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Medieval 2 Total War
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Medieval 2 Total War
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MyFriendQuest
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Clear goal
Right toolsChallenge
Feedback
Immediate Feedback
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Fun!
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SafeHouse, ACC and InGame (coming soon)
Falls Prevention for ACC
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Heavy Vehicle Dynamics 3D by Tranzqual
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Reality Check
Do you choose to play a game because it is fun?
orIs it fun because you choose to play it?
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Engagement
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Complexity
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Complexity Matters
In Educational GamesComplexity Matters Mini-games are Trivial - but “Complex” Games Are Not An important Way for Teachers, Parents and Others to Look at Educational Computer and Video Games
Marc Prensky
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Game Based Learning
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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Game Based Learning
Your students are already learningWhy is gaming engaging?
9 ways to use games for learning
Q&A
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World of Warcraft
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Clear goal
Right toolsChallenge
Feedback
Multiple Interacting Game Loops: Just like Real-Life
Clear goal
Right toolsChallenge
Feedback
Clear goal
Right toolsChallenge
Feedback
Clear goal
Right toolsChallenge
Feedback
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Gamification
Fold-it (2010)
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DragonBox (iPhone/iPad)
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A Theory of Fun
“Fun in games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.”
Raph Koster
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Motivations for Playing Games / Individualised Learning?
Killers Achievers
Socialisers Explorers
Richard Bartle, 1996
Skill
Social
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How to Design a Game
Expressive Competitive
Collaborative Explorers
Richard Bartle, 1996
Personalisation
Creation
Crowd Sourcing
Points & Levels
Status
Leaderboards
Collecting
Badges
Searching
Gifting
Teaming
Chat
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Flow: Blissful Engagement
Mihaly Csikszentmihalyi, The Flow, 1990
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Game Based Learning
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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Kaitiaki – IGameAndLearn.com
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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Puzzle Planets – Runaway Play / National Geographic
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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Darfur is Dying
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Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
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Angry Birds
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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Against All Odds (2005)
United Nations High Commission on Refugees
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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September 12th (2002)
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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www.gamefroot.com/for-teachers/
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www.gamefroot.com/for-teachers/
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www.gamefroot.com/for-teachers/
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Your Challenge
Identify one game
to integrate into one topic/unit/lesson/inquiry
next term
x
Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm
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9 Ways to Use Games for Learning
Moving Learning Games Forward, MIT Press
Authoring Platform Content Simulation
Trigger Tech Gateway Point of View
Documentary/Reflection Text to Critique Project-based
Research
Make a model Play a game on a topic Experiment and learn
Play it, discuss it A start in digital literacy Take on a role, discuss
Doc your learning Play, write essay Make a game
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Game Based Learning
Your students are already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
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Why Game-Based Learning?
• Attractive and Entertaining• Fun and Engaging• Large Audience
• More Effective Pedagogically • Engaging and Challenging• Experiential Learning
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Motivations
Extrinsic
• Loyalty Programs• Bonuses• Rewards• Blackmail
Carrots & Sticks
Intrinsic
• Meaning & Order• Mastery• Autonomy• Belonging
What gets you out of bed in the morning
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• http://www.instituteofplay.org• http://www.funeducationalapps.com• http://extra-credits.net/• http://appsineducation.blogspot.ca
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http://gamefroot.com/for-teachers/
Achievement Standard Media Studies 90993/90994 (Level 1)
Achievement Standard Media Studies 91252/91253 (Level 2)
Produce a design and plan for a developed media product using a range of conventions
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• Interactive eBooks• Not musch better than Popup books read out by an adult
• Interactivity?
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Gamefroot
• Program or Be Progammed