unboxing education and learning

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02/10/2013 Copyright 2013 EON Reality Inc. All rights reserved 1 UNBOXING EDUCATION / LEARNING THROUGH GAMING, PLAYING AND MAKING BY, RAVINDRA JEEV CURRICULUM DEVELO EON REALITY

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Page 1: Unboxing education and  learning

102/10/2013 Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING THROUGH GAMING, PLAYING AND MAKING

BY, RAVINDRA JEEVARAJ CURRICULUM DEVELOPER EON REALITY PTE LTD

Page 2: Unboxing education and  learning

202/10/2013 Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING

Page 3: Unboxing education and  learning

304/08/2023Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING

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404/08/2023Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING

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504/08/2023Copyright 2013 EON Reality Inc. All rights reserved

60% STUDENTS ARE AVERAGE

UNBOXING EDUCATION / LEARNING

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604/08/2023Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING

10%

10%

60%

20%

Excellent Good Average Below Average

IMPACT OF MULTIMEDIA AS TOOL IN EDUCATIONAL RESULTS

Page 7: Unboxing education and  learning

704/08/2023Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING

SEPTEMBER 2013 – M LEARNING AND DESIGN

CONTENTS FOR CREATIVE START-UPS AND

EDUTAINMENT GAMES IS HELD U S

THE EDUTAINMENT 2013 - 8TH INTERNATIONAL CONFERENCE ON E-

LEARNING AND GAMES WAS HELD ON 27TH AND

28TH OF SEPTEMBER AND WILL BE HELD ON THE 1ST –

3RD OCTOBER 2013 IN SYDNEY, AUSTRALIA.

July 3-5, 2013 World Journalism

Education Congress, 3rd, Mechelen,

July 13-14, 2013 International Conference on Education and

Management Technology(ICEMT), 4th, Jakarta, Indonesia

December 2-6, 2012 Australian Association for Research in Education (AARE) and Asia Pacific Educational Research Association Conference,

University of Sydney, Sydney,

Page 8: Unboxing education and  learning

804/08/2023Copyright 2013 EON Reality Inc. All rights reserved

WHEN TO USE

HOW TO USE

WHERE TO USE

UNBOXING EDUCATION / LEARNING

Page 9: Unboxing education and  learning

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ROLE OF TEACHERS / EDUCATORS PEDAGOGICAL

ANALYSIS

INTRODUCTION

BODY OF THE LESSON

SUMMARY GAMING, PLAYING AND MAKING

GAMING, PLAYING AND MAKING

Concept 1

Concept 2

Concept 3

GAMING, PLAYING AND MAKING

GAMING, PLAYING AND MAKING

Bring a logical flow in the lesson

UNBOXING EDUCATION / LEARNING

Page 10: Unboxing education and  learning

1004/08/2023Copyright 2013 EON Reality Inc. All rights reserved

UNBOXING EDUCATION / LEARNING