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Understanding Interests, Interactions, and Institutions POSC 1020 – Introduction to International Relations Steven V. Miller Department of Political Science

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Page 1: Understanding Interests, Interactions, and Institutions ...posc1020.svmiller.com/iii/posc1020-lecture-iii.pdfUnderstanding Interests, Interactions, and Institutions - POSC 1020 –

Understanding Interests, Interactions, and InstitutionsPOSC 1020 – Introduction to International Relations

Steven V. Miller

Department of Political Science

Page 2: Understanding Interests, Interactions, and Institutions ...posc1020.svmiller.com/iii/posc1020-lecture-iii.pdfUnderstanding Interests, Interactions, and Institutions - POSC 1020 –

Puzzle(s) for Today

What explains these patterns of world politics (i.e. war and peace, cooperation and conflict) wediscussed?

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Interests, Interactions, and Institutions

The authors believe the answer lay in understanding this alliteration.

1. Interests: the actors involved, and their preferences2. Interactions: i.e. cooperation, bargaining, public goods, and collective action3. Institutions: can facilitate or constrain behavior

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Figure 1: It’s as much the head of state as it is the support base

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Actors

Traditional IR paradigms “black boxed” the state.

• definition, per Weber: “the monopoly of the legitimate use of violence within a giventerritory.”

• States had few (“national”) interests. Typically: power (c.f. classical realism), security(c.f. neorealism), or policy (c.f. power transition theory).

However, this “black boxing” of the state is unsatisfactory and leaves more questions thananswers.

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Actors

A better typology of actors:

• Generally, we care first about state leaders (i.e. presidents, kings, prime ministers).• These state leaders are ultimately responsible for policymaking to meet their own

interests.• These interests: typically tenure (i.e. holding office/the regime).

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Actors

Heads of state rely on making a group of people happy to meet their own interests(i.e. tenure).

• We call this group the winning coalition.

The size of the winning coalition typically varies across state types. Examples:

• Democracies: generally 50%+1 of eligible voters. Exclusion rules apply (see: U.S.).• Autocracies: much, much smaller % of the population.

For example: Kim Jong-Un needs to bribe a handful of generals with fine cigars andcourvoisier to keep his spot.

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Actors and Preferences

Actor Preferences Comments

States power, security,prosperity

discussed in “systemic” analyses

State leaders tenure, variouspolicy goals

see: selectorate theory

Businesses/firms profit typically big players in the winning coalitionClasses material

well-beingsee: Marxism

Bureaucrats budgetmaximization,influence

also key players in winning coalition

IGOs reflect interestsof theirmembers

NGOs policy goals may also be part of winning coalition

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Interactions

The problem of international politics:

• Actors compete for scarce resources.• They compete under conditions of anarchy.• This makes all interactions fundamentally strategic.

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Clarifying What We Mean

We’re making two assumptions here worth clarifying:

1. Actors are rational the extent to which they have interests, rank possible outcomes,and work toward maximizing utility.

2. Actors are strategic because they must condition their choice based on the expectedresponse of other actors.

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An Illustration of Cooperation

Stag Hunt is a useful illustration of how cooperation can improve quality of life. Consider:

• Hunter 1 and Hunter 2 are trying to take down a deer.• Both need to shoot the deer (i.e. “cooperate”) in order to get yummy deer meat.• However, if one is unsure the other will shoot the deer, s/he can shoot a bunny (i.e.

“defect”) for a smaller dinner.

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The Stag Hunt Payoff Matrix

H2 Cooperates H2 Defects

H1 Cooperates 4, 4 0, 2H1 Defects 2, 0 2, 2

Note that the payoffs for the first player (here: Hunter 1) are listed first.

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Solving This Game

Solving this (or most any) game requires finding a Nash equilibrium.

• Definition: the outcome of a game when no player has an incentive to unilaterallychange behavior.

How can you find this?

• Find best responses for each potential decision and highlight it for a specific player.• The quadrant(s) where each payoff is highlighted is a Nash equilibrium.

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The Stag Hunt Payoff Matrix

H2 Cooperates H2 Defects

H1 Cooperates 4, 4 0, 2H1 Defects 2, 0 2, 2

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So Why Do Actors Cooperate?

Implications from the stag hunt:

• Actors cooperate because they trust the other side will cooperate.• Cooperation creates abundance for both sides in this scenario.• If you don’t trust the other side, cooperation is hard to start.• If you’ve been cooperating, breaking that trust seems impractical and makes no side

better off.

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Not All Cooperation is Simple

The prisoner’s dilemma is one of the most ubiquitous pedagogical games in game theory.

• It’s a useful description for most of international politics.• In short: it’s a situation when the mutually optimal outcome is individually irrational.

• Much like the heart of international politics.

• Demonstrates individual-level pursuit of self-interest can have perverse groupconsequences.

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The Situation

The players (Criminal 1, Criminal 2) have just robbed a bank.

• The police has insufficient evidence for a serious conviction.• The po-po has only enough evidence for a minor, unrelated conviction.

In custody, detectives isolate the criminals and try to coerce a confession.

• Assume there’s a prior commitment from both criminals to clam up.• However, this can’t be enforced (noncooperative game theory).

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The Situation and the Payoffs

The criminals have only two choices: cooperate (with each other, by clamming up) or defectto the police.

• If they both keep quiet: police can only pursue the minor conviction.• If one defects while the other keeps quiet: the rat turns state’s evidence, the other

gets the books thrown at him.• If they both rat on each other, they get a partial sentence for making things easy for

prosecutors.

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The Prisoner’s Dilemma Payoff Matrix

C2 Cooperates C2 Defects

C1 Cooperates -1, -1 -10, 0C1 Defects 0, -10 -6, -6

Again, find best responses to locate the Nash equilibrium.

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The Prisoner’s Dilemma Payoff Matrix

C2 Cooperates C2 Defects

C1 Cooperates -1, -1 -10, 0C1 Defects 0, -10 -6, -6

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The Implications of the Prisoner’s Dilemma

In situations with payoffs structured like the prisoner’s dilemma, the prospects forcooperation versus conflict look dim.

• Defect is a dominant strategy. Each player is better off defecting no matter what theother player does.

• Ideal payoffs per player: DC > CC > DD > CD.

• Ordinal payoffs are all that matter in a single-shot game.

• The Nash equilibrium is Pareto inferior.

• The “best” outcome is when no player can maximize her payoff without making someother player worse off is the Pareto efficient outcome.

• Clearly, the Pareto efficient outcome is CC, though rational players won’t choose C.

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Institutions

Institutions may help actors overcome the temptation to defect, uncertainty, and lack ofinformation.

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Institutions

Institutions may have enforcement mechanisms and can authorize punishment. Examples:

• WTO agreements are binding and enforceable.• The IMF imposes conditionality on borrowers (loans conditional on certain behavior).• Coordination and self-enforcing: air traffic controllers agree to use English.

The more specific the standards for behavior, the more effectively they can promotecompliance.

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Some Quirks About Institutions

Who benefits from institutions in international politics?

• Post-WWII concert (i.e. the Power Five in the UN)• The West

• e.g. IMF rules give enough votes to the U.S. and Europe that allow effective vetos.

• Powerful/rich countries (see above)

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20.0%

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40.0%

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1950 1955 1960 1965 1970 1975 1980 1985 1990 1995 2000 2005 2010 2015

Year

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Category Advanced Economies Emerging and Developing Countries

Voting power is weighted by economic size/openness/reserves in the IMF, which favor countries like the U.S. despite the majority of the world's population residing in poorer countries.

IMF Voting Rules Privilege the Wealthy States Over the Developing States

Data: International Monetary Fund

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Some Quirks About Institutions

When do institutions fail to promote cooperation:

• Generally: when cost of compliance is too high or payoff to defect is too large.

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Conclusion

• Interests (actors and preferences) are the key stuff to understanding all politics.• All politics is strategic interaction.

• We’ll discuss the problem of bargaining more when we get to war.

• Institutions are rules that constrain and enable interaction

• Institutions are not neutral; actors struggle to tilt them in their favor.

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Table of Contents

Introduction

Interests, Interactions, and InstitutionsInterests (Actors and Preferences)InteractionsInstitutions

Conclusion

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