uniqueness - innovationspartnerschaft · 2019. 6. 21. · rasa nlu microsoft luis nlp typescript...
TRANSCRIPT
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UNIQUENESS
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INSPIRING TECHNOLOGY NEEDS INSPIRED
TECHIES. OUR GOAL:
THE BEST COMPANY FOR TECHIES3
TECHNOLOGY CYCLES ARE
NOWADAYS THE FASTEST IN HISTORY
YOUNG TECHIES ARE BETTER
WITH YOUNG TECHNOLOGIES
1
2
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OUR TECHNOLOGIES
MACHINE AND DEEP LEARNING
ROBOTICS AUTONOMOUS DRIVING
INTERNET OF THINGS
BOTS AUGMENTED AND VIRTUAL REALITY
BLOCKCHAIN ADDITIVE MANUFACTURING
AUTOMATION & SMART FACTORIES
EMBEDDED DEVELOPMENT
APP/ WEB DEVELOPMENT
DESIGN THINKING
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R&D & INNOVATIVE CAPACITY
Ideation & Start (within 3 weeks!) POC Prototype MVP
ProductRoll Out
New Solutions
SoftwareHardware
M A C H I N E A N D D E E P L E A R N I N G
R O B O T I C S A U T O N O M O U S D R I V I N G
I N T E R N E T O F T H I N G S
B O T S
A U G M E N T E D A N D V I R T U A L R E A L I T Y
D A T A S C I E N C E A D D I T I V E M A N U F A C T U R I N G
A U T O M A T I O N & S M A R T F A C T O R I E S
E M B E D D E D D E V E L O P M E N T
A P P / W E B D E V E L O P M E N T
D E S I G N T H I N K I N G
Existing
Problem | Solution
(CUSTOMER)
New Technology Strength
(MOTIUS)
H A R D W A R E S O F T W A R E
I NNOVATI VE CAPACI TY
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HAVING A FLUID COMPANY STRUCTURE IS THE KEYFOR OUR CONTINUOUS SELF-RENEWAL
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OUR FLUID STRUCTURE
We develop innovative technical solutions with 50 core members & a talent pool of over 800 of the best techies
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THE BEST OF TWO WORLDS: A MIXTURE OF A TALENT POOL AND FIXED PROJECT OWNER
45%
Computer Science
30%
Electrical Engineering
15%
Mechanical Engineering
10%
Designer
20%
15 - 23
45%
23 - 26
20%
26 - 35
15%
> 35
800 talents in the pool 10% - 15% active on averageFixed Project Owner
AGE DISTRIBUTION
INTERDISCIPLINARITY
Average age: ~ 26 yearsTalent Pool turnover: 3.5 years
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The process starts with adiscussion with you moderatedby the Motius ThinkTank. Thegoal here is to match your
problem or idea with a new techin order to sketch the approach tothe solution. This is free ofcharge.
Using an AI-based matchingsystem, Motius matches thegenerated approach or solutionwith the talent pool. The system
scans technical experience,tendencies, availability andgeographic position to generatethe best possible team.
Then the development starts.Regardless of the contract,Motius uses agile developmenttechniques to allow necessary
change within the project. Thisprocess also allow the clients anactive role in the project. Theteam is lead by our ProjectOwners.
We don’t just deliver the result.Motius offers a support phase tomake sure that the product orsolution is perfectly integrated.
THINKINGTOGETHER
CREATE A TEAM
AGILE DEVELOPMENT SUPPORT
HOW WE WORK
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SOME OF THE THINGS WE DID
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H O L O A C T I V E T O U C H
HOLOACTIVE TOUCH
THE STORY
The HoloActive Touch project is part and one of thehighlights of BMW’s sculpture car which waspresented at the Consumer Electronic Show (CES) inLas Vegas in 2017. With this futuristic concept, BMWwanted to give a glimpse at what transportation mightbecome in a couple of years and how the human-carinteraction will be revolutionized. And that should notonly apply to the driving and controlling of the car butfurther to an integral immersive and interactiveexperience for the users.
THE CHALLENGE THE SOLUTION
In time for the CES, we had developed a fully workingand never-seen, highly innovative solution thatprivileged users were able to try out. Many millions ofother people were able to catch a glimpse at thetechnology by watching the massive media coverageit generated. The hologram itself was projected froma screen through a special mirror into the space infront of the car’s middle console. We worked withdepths camera to track the position of the user’sfingers to trigger interaction such as the pushing of aholographic button. The feedback the user receivedwas created by a underlying ultrasonic array, whichwould create vibration in the air at the given finger tipposition.
In future times of autonomous cars, the user will nolonger be occupied by operating the car. He or she willbe able to attend to personal matters during thejourney and interact with the vehicle in new ways. Inorder to make this human-car communication uniqueand immersive, Motius developed an interactivehologram based system with haptic feedback tomanage the car and enjoy its multimedia offerings.The main challenges during the development of thehologram floating in the air, were the short time frameas well as the combination and calibration of twoindependent coordinate systems to enable hapticfeedbackonthefinger.
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TEAM SIZETECHNOLOGIES
UNITY 3D CAD
C# WIELDING
3D-PRINT
YEAR
2017EMBEDDED
Rapid prototyping of separate components
MILESTONE 1
OCTOBER
Implementation of the Holographic GUI API
MILESTONE 2
NOVEMBER
Completing the system and integration in the sculpture
MILESTONE 3
DECEMBER
Support and presentation at CES
MILESTONE 4
JANUARY
DURATION: 3 MONTHS
H O L O A C T I V E T O U C H
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I N S U R A N C E C H A T B O T
THE STORY
In this project our client, a worldwide insurancecompany, had two goals:
1. Build a scalable system that allows toprogressively automate customer communicationwith chatbots
3. Create a solution that does not requireprogramming skills to add a new user story to theexisting portfolio
THE CHALLENGE
As we approached this problem, we had a firstmeeting with different departments of ourcustomer and discovered that chatbotapproaches for customer communication hadsuccessfully been established at multipleoccasions with the drawback being that rollingout such solutions at a larger scale was alwaysextremely challenging as every new user journeyor even just a minor change in the existing onesrequired programming knowledge to makeadaptions.
THE SOLUTION
Together we came up with the idea to develop a graphical editor that would allow anyone tocreate new chatbots by just dragging a few questions onto a canvas and connecting themwith potential answers from the user. Deploying one of these newly created chatbots intoproduction should be as easy as the click of a simple button. Additionally, we developed anagent interface that allows call center agents to take over conversations that a chatbot wasunable to fully answer as well as a reporting dashboard to see how well the bots perform.The developed system is fully NLP-Engine agnostic meaning that it can be driven with anyengine that support intents classification and can be communicated with through and easilyextensible set of channels. In the current version, a Webchat, Facebook Messenger,WhatsApp Messenger and SMS are included as such.
INSURANCE CHATBOT KITT
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DURATION: 13 MONTHS
TEAM SIZETECHNOLOGIES
DJANGO REACT
RASA NLU MICROSOFT LUIS
NLP TYPESCRIPT
YEAR
2018
APRIL 2018
AUGUST2018
OCTOBER2018
APRIL2018
Kick-off
MILESTONE 1Deployment of a first version for a small testinggroup
MILESTONE 2Beta test with a testing group of 300 testers
MILESTONE 3Deployment of the application into production and start of the next development phase
MILESTONE 5Rollout to different departments in multiple countries around the globe
MILESTONE 6
MAI2019
PYTHON POSTGRESQL
I N S U R A N C E C H A T B O T
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A U T O M O T I V E G E S T U R E C O N T R O L
THE STORY
The Geoffrey Project for BMW's IPA (InterconnectedPersonal Assistant) team was a technical Proof ofConcept showcasing a unique user interface:gesture recognition while driving. The use caseinvolved swiping your hand to receive or cancel aSkype for Business call with an Apple Watch as thedevice for gesture recognition.
THE CHALLENGE
We were faced with the lack of any viablelibraries for gesture recognition for use with theApple Watch's accelerometer and gyroscopesensors.
THE SOLUTION
Two weeks into the project we completelyoverhauled our approach by getting one of our AIengineers onboard. With his help it took about fourweeks to build an iOS app that could record trainingdata (which we did with colleagues in the office).Then we created a Keras deep learning model torecognize some predefined hand gestures like swiperight/left, tap, etc. Finally, we converted that model toApple's own CoreML model that allowed us to runthe neural network directly on the Apple Watch!
AUTOMOTIVE GESTURE CONTROL
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DURATION: 2 MONTHS
A U T O M O T I V E G E S T U R E C O N T R O L
TEAM SIZETECHNOLOGIES
KERAS COREML
iOS WATCHOS
PYTHON TENSORFLOW
YEAR
2017
MID-OCTOBER NOVEMBER NOVEMBER
NOVEMBER
Kick-off
MILESTONE 1
Moved to the ML approach
MILESTONE 2
Implemented first model with some training data,
MILESTONE 3
Final data set
MILESTONE 4
Final demo
MILESTONE 5
DECEMBER
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D E E P L E A R N I N G B A S E D I N H A L E A P P
THE STORY
The goal of this project was to build an AI that wouldbe able to judge how well a patient was using anmedical inhaler. Several steps were monitored togive a score on the patient’s performance, includingremoving the cap, shaking the inhaler, exhaling,pressing the inhaler, inhaling, and holding breath .Most of the work for this project involvedresearching and testing to find an appropriatealgorithm.
THE CHALLENGE
We faced more than one challenge in this projectthat required us to come up with creativesolutions.. The first was how to detect if the userhad removed the cap of the inhaler and wasactually putting it into his or her mouth. Thesecond challenge was to detect if the user wasexhaling, pushing the inhaler, inhaling the powder,and holding his breath afterwards.
THE SOLUTION
In the end, we discovered that the best way tomonitor these different steps was to have the AIrecognize the audio characteristics of each of theseactivities. This research would be further optimizedin a future project.
DEEP LEARNING BASED INHALE APP
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Kickoff
MILESTONE 1
SEPTEMBER
Broad research
MILESTONE 2
END OFSEPTEMBER
Testing
MILESTONE 3
OCTOBER –NOVEMBER
DURATION: 3 MONTHS
TEAM SIZETECHNOLOGIES
TENSORFLOW BRISK
FREAK NEURAL NETWORK
AUDIO ANALYSIS
YEAR
2017
D E E P L E A R N I N G B A S E D I N H A L E A P P
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S A L E S G A M I F I C A T I O N A P P
THE STORY
Companies using a gamification approach for theirregional sales teams can institute clear goals,provide frequent updates of sales figures by theteam members, and increase revenue for thecompany. The sales gamification app we createdconnects regional sales teams and pits themagainst other regions, with challenges and rewardsas incentives for high performance.
THE CHALLENGE
Sales representatives need to stay aware of newproducts that a company is launching, so theycan sell the full portfolio to their customers. Theymust also have a up-to-date knowledge ofcurrent sales numbers, and a clear idea of theirgoals. Companies are always looking for creativeways to boost sales.
THE SOLUTION
We designed an app that encourages groups ofsales reps to compete in challenges that relate tonewly-released products. Through points and arewards system all participants could see how wellthey were doing compared to their colleagues. Theycould upload picture proof, import sales numbers,and share their results.
SALES GAMIFICATION APP
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JULY AUGUST SEPTEMBER
Kick-off and first mockups
MILESTONE 1
App prototype and backend infrastructure
MILESTONE 2
Challenges and points system
MILESTONE 3
Testing and release
MILESTONE 4
OCTOBER
DURATION: 4 MONTHS
TEAM SIZETECHNOLOGIES
REACT NATIVE DJANGO
CLOUD MESSAGING YEAR
2017
S A L E S G A M I F I C A T I O N A P P
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A R L E N S E
THE STORY
The goal of this project was to create a mixed realityapplication from virtual reality applications. The ideawas to have the user be able to interact with a realtable in his virtual game
THE CHALLENGE
This was a feasibility project. We started with theresearch phase that involved figuring out thepossible solutions for localization of the player,who wears a headset, in the environment andreal-time streaming solutions. If the system wastoo sluggish to react to head movement, it couldcause the user to experience “virtual realitysickness,” a kind of motion sickness. The biggestchallenge in this project from the technicalperspective was to come up with a solution thathad the lowest latency.
THE SOLUTION
We provided our customer with a CPU-based SLAMsolution that is beneficial because it provides anembedded solution in the production phase. Weresearched different technologies for videostreaming and provided them with a workbench.Considering the end results, we advised them tochange their lenses in order to effectively enable themixed reality feature.
AR LENSE
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BEGINNING OFOCTOBER
MID OFDECEMBER
MILESTONE 1
Base implementation
MILESTONE 2
Final Presentation
MILESTONE 3
END OFJUNE
DURATION: 6 MONTHS
A R L E N S E
TEAM SIZETECHNOLOGIES
RTSP SERVER FOR VIDEO STREAMING
UNITY VIDEO ANALYSIS
SLAM STEREO CAMERA
YEAR
2018
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WHY MOTIUS
NEW TECH
With its fluid structure, Motius is alwaysclose to new technologies and can usethem to solve your problems or developnew products.
AGILITY
We understand that innovation projectsneed to be run with agility, but also withaccountability to achieve results. Wehave developed internal procedures thatallow us to do so.
UNIQUE TECH COMMUNITY
Because of the way Motius is structuredand the profile of the clients, Motius ispositioned at the center of a very strongtech community including tech talents,industrial pioneers and academic thoughtleaders.
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WANT SOME NUMBER AND FACTS?
#Customers79
Founded in 2013
FinancingSelf-Funded
# Finished Projects
283
OfficesMunich, Stuttgart, Dubai
# Active Developers122
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CONTACTDr. David Reinisch
Head of Think Tank | [email protected]+49 151 2305 2582
Motius GmbHWalter-Gropius-Straße 1780807 München
WWW.MOTIUS.DE