unit 2: motion in 2d textbook: chapter 3. unit objectives: motion models 1. determine which model...

63
Unit 2: Motion in 2D Textbook: Chapter 3

Upload: prudence-teresa-webb

Post on 18-Jan-2016

245 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit 2: Motion in 2D

Textbook:

Chapter 3

Page 2: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Objectives: Motion Models

1. Determine which model (constant velocity or constant acceleration, or varying acceleration) is appropriate to describe the horizontal and vertical component of motion of an object

Page 3: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Objectives: Projectiles

3. Use appropriate kinematic equations to determine the position or velocity of a projectile at a specific point. Sketch the graph of motion for projectiles

a) y-x, y-t, x-t, vx – t, vy- t, ax-t, ay-t

4. Given information about the initial velocity and height of a projectile, determine a) time of flight, b) the point where a projectile lands, and c) velocity at impact

Page 4: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Objectives: Vectors

5. Graphical representation of Vectorsa) Given a vector, draw its components b) Recognize the magnitude and direction of a vector from

a vector diagram c) Determine the sum of 2 or more vectors graphically

6. Numerical Analysis of Vectors a) Given the magnitude and direction of a vector, determine

the components using trigb) Given the components of a vector, determine the

magnitude and direction using Pythagorean Theorem and trig

c) Determine the sum of 2 or more vectors using Pythagorean Theorem and trig

d) Represent by using unit vectors i, j, & k.

Page 5: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Objectives: Relative Motion

7. Use vectors to perform relative velocity calculations

Page 6: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vectors: How much & which way?

When describing motion, often the questions asked are “How far?” or “How fast?”

However, for a person that is lost, “which way?” becomes more valuable.

Vectors answer both questions:

1 – How much (magnitude)?

2 – Which way (direction)?

Page 7: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vectors & Scalars

Scalars have magnitude only Quantity of something Distance, speed, time, mass, temperature

Vectors have both magnitude and direction displacement, velocity, acceleration

R

headtail

Page 8: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Direction of Vectors

The direction of a vector is represented by the direction in which the ray points.

This is typically given by an angle. Can also be given by using unit vectors

Ax

Page 9: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Magnitude of Vectors

The magnitude of a vector is the size of whatever the

vector represents and is represented by the length of the

vector drawn.

Symbolically, the magnitude is often represented as │A │

AIf vector A represents a displacement of three kilometers to the north…

B

Then vector B, which is twice as long, would represent a displacement of six kilometers to the north!

Page 10: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Polar Notation

Magnitude and direction of the vector are stated separately. Magnitude is a positive number and the angle

is made with the positive x-axis

v = 5 m/s at 135˚

Page 11: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Rectangular Notation

Defining a vector by its components y-component: vector projection parallel to y-axis x-component: vector projection parallel to x-axis

Vx

Vy

Page 12: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Converting Polar & Rectangular

Page 13: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

A

B

RA + B = R

Graphical Addition of Vectors

Vectors are added graphically together tail-to-tip.

The sum is called the resultant.

The inverse, is called the equilibrant .

Page 14: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Graphical Addition of Vectors

Page 15: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vector Subtraction

Define the negative of a vector (inverse) Has the same magnitude but in the opposite

direction

Add the negative Vector

Page 16: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vector Multiplication by a Scalar

A vector can be multiplied by a scalar c The result is a vector c

Same direction but a magnitude of cV If c is negative, the resultant vector points in

the opposite direction.

V

V

Page 17: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vector Addition by Components

Any vector can be expressed as the sum of two other vectors called components. Components are chosen so they are perpendicular to

each other.

Can be found using trigonometric functions

Page 18: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vector Addition By Components

The components are effectively one-dimensional, so they can be added arithmetically.

Page 19: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Vector Addition By Components

1) Resolve each vector into its x- and y-components.Ax = A cos Ay = A sinBx = B cos By = B sin

2) Add the x-components together to get Rx and the y-components to get Ry.

3) Use the Pythagorean Theorem to get the magnitude of the resultant.

4) Use the inverse tangent function to get the angle.

Page 20: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Sample Problem

What is the value of “a” and “b”?

a = -3 & b = 10

Page 21: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Sample Problem

An airplane trip involves three legs with two layovers. Find the total displacement of the plane. 1st leg: is 620 km due east 2nd leg: 440 km due southeast 3rd leg: 550 km 53⁰ south of west

DR = 960 km @ 51⁰ South of East

Page 22: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Sample Problem

Add together the following graphically and by components, giving the magnitude and direction of the resultant and of the equilibrant. Vector A: 300 m @ 60o

Vector B: 450 m @ 100o

Vector C: 120 m @ -120o

Resultant: 599 m @ 1o

Equilibrant: 599 m @ 181o

Page 23: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Yet another sample!!!

A jogger breaks her workout into three segments: jogging, sprinting, and walking. Starting at home, she jobs a displacement vector of (a, 2a) blocks, sprints a displacement of (3b, b) blocks, and walks back home with a displacement of (2, -6) blocks. What is the vector value of her displacement during the sprint?

Sprint (-6, -2) blocks

Page 24: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Consider Three Dimensions

Easier to represent using unit

vector notation!!

Page 25: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Vectors

Unit vectors are quantities that specify direction only.

They have a magnitude of exactly one, and typically point

in the x, y, or z directions.

ˆ points in the x direction

ˆ points in the y direction

ˆ points in the z direction

i

j

k

z

y

x

i

jk

Page 26: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Vectors

Instead of using magnitudes and directions, vectors can be represented by their components combined with their unit vectors.

Example: displacement of 30 meters in the +x direction added to a displacement of 60 meters in the –y direction added to a displacement of 40 meters in the +z direction yields a displacement of:

ˆˆ ˆ(30 -60 40 ) m

30,-60,40 m

i j k

Page 27: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Adding Vectors Using Unit Vectors

Simply add all the i components together, all the j components together, and all the k components together.

Page 28: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Sample Problem

Consider two vectors, A = 3.00 i + 7.50 j and B = -5.20 i + 2.40 j. Calculate C where C = A + B.

C = -2.20 i + 9.90 j

Page 29: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Sample Problem

You move 10 meters north and 6 meters east. You then climb a 3 meter platform, and move 1 meter west on the platform. What is your displacement vector? (Assume East is in the +x direction).

5 i + 10 j + 3 k

Page 30: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Suppose I need to convert unit vectors to a magnitude and direction?

Given the vector

2 2 2

ˆˆ ˆx y z

x y z

r r i r j r k

r r r r

Page 31: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Back to Sample Problem

You move 10 meters north and 6 meters east. You then climb a 3 meter platform, and move 1 meter west on the platform. How far are you from your starting point?

11.56 m

Page 32: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

1 Dimension 2 or 3 Dimensions

x: position x: displacement v: velocity a: acceleration

r: position r: displacement v: velocity a: acceleration

r = x i + y j + z k r = x i + y j + z k v = vx i + vy j + vz k

a = ax i + ay j + az k

In Unit VectorNotation

Page 33: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Sample Problem

The position of a particle is given by r = (80 + 2t)i – 40j - 5t2k. Derive the velocity and acceleration vectors for this particle. What does motion “look like”?

v = 2 i - 10t k

a = -10 k

freefall

Page 34: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Another Sample

A position function has the form r = x i + y j with x = t3 – 6 and y = 5t - 3. What are the velocity and acceleration functions? What are the velocity and acceleration at t=2s?

v = 3t2 i + 5 j v(2) = 12 i + 5 j

a = 6t i a(2) = 12 i

Page 35: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Practice Problems

1- A baseball outfielder throws a long ball. The components of the position are x = (30 t) m and y = (10 t – 4.9t2) m Write vector expressions for the ball’s position, velocity, and

acceleration as functions of time. Use unit vector notation! Write vector expressions for the ball’s position, velocity, and

acceleration at 2.0 seconds.

2- A particle undergoing constant acceleration changes from a velocity of 4i – 3j to a velocity of 5i + j in 4.0 seconds. What is the acceleration of the particle during this time period? What is its displacement during this time period?

Page 36: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Projectiles

An object that moves in two dimensions under the influence of only gravity Accomplished by usually launching at an angle or

going off a flat surface with initial horizontal velocity.

Neglect air resistance Follow parabolic trajectory

Page 37: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Launch Angle

cosiix vv

siniiy vv

The components vix & viy are not necessarily positive. If an object is thrown downward, then viy is negative.

Page 38: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Projectiles & Acceleration

If you take an object and drop, it will fall straight down and not sideways ax = 0 &

ay=g = -9.8 m/s2

The vertical component of acceleration is just the familiar g of free fall while the horizontal is zero

Page 39: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Trajectory of Projectile

g

g

g

g

g

This shows the parabolic trajectory of a projectile fired over level ground.

Acceleration points down at 9.8 m/s2 for the entire trajectory.

Page 40: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Trajectory of Projectile

vx

vy

vy

vx

vx

vy

vx

vy

vx

The velocity can be resolved into components all along its path. Horizontal velocity remains constant; vertical velocity is accelerated.

Page 41: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Trajectory Path of a Projectile

Page 42: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Position graphs for 2-D projectiles. Assume projectile fired over level ground.

x

y

t

y

t

x

Page 43: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Acceleration graphs for 2-D projectiles. Assume projectile fired over level ground.

t

ay

t

ax

Page 44: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Lets think about this!!!

A heavy ball is thrown exactly horizontally at height h above a horizontal field. At the exact instant that ball is thrown, a second ball is simply dropped from height h. Which ball hits firsts? (demo-x-y shooter)

Page 45: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Two Independent Motions

1) Uniform motion at constant velocity in the horizontal direction

2) Free-Fall motion in the vertical direction

tvx x

atvv iyfy

2

2

1attvy iy

yavv iyfy 222

Page 46: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Remember…To work projectile problems… …resolve the initial velocity into components.

VoVo,y = Vo sin

Vo,x = Vo cos

Page 47: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Practice Problems

1) A soccer player kicks a ball at 15 m/s at an angle of 35o above the horizontal over level ground. How far horizontally will the ball travel until it strikes the ground?

2) A cannon is fired at 100m/s at an 15o angle above the horizontal from the top of a 120 m high cliff. How long will it take the cannonball to strike the plane below the cliff? How far from the base of the cliff will it strike?

3. Students at an engineering contest use a compressed air cannon to shoot a softball at a box being hoisted straight up at 10 m/s by a crane. The cannon, tilted upward at 30 degree angle, is 100 m from the box and fires by remote control the instant the box leaves the ground. Students can control the launch speed of the softball by setting air pressure. What launch speed should the students use to hit the box?

mx 57.21

smv /1.45

mx

st

88.286

97.2

Page 48: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Range Equation

Derive the range equation for a projectile fired over level ground.

g

vR i 2sin2

tvx i )cos( cosiv

xt

cosiv

Rt

2cos

22

2

cossin0

iv

gR

iv

Riv

22

1 gttvy iy

2sincos220 gRRiv gRiv 2sin20

g

vR i 2sin2

Page 49: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Acceleration in 2-D

A runner is going around a track. She is initially moving with a velocity vector of (0.00, -8.00) m/s and her constant acceleration is (1.10, 1.10) m/s2. What is her velocity 7.23 seconds later. Round the final velocity components to the nearest 0.01 m/s.

smjiv f /)05.0,95.7(

Page 50: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Multidimensional Motion - Calculus

What is the velocity function of the plane?

What is the velocity at t = 2 seconds?

Just like in 1-D, take the derivative of the position function, to get the velocity function.

Take the double derivative to find acelleration…

Page 51: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Unit Vectors & Calculus

Treat the same way as you do with one dimensional motion

Take the derivative or integral for each unit vector

Page 52: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Reference Frames

Coordinate system used to make observations.

The woman is using the surface of the Earth as her reference frame. She considers herself and the train platform to be

stationary, while the train is moving to the right with positive velocity.

Page 53: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Reference Frames cont.

If now, the perception of motion is from Ted’s point of view (man in the train). He uses the inside of the train as his reference frame. He sees other people in the train as stationary and objects outside the train moving back with a negative velocity.

Page 54: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Reference Frames

There is no right or wrong reference frame. Must be clear about which reference frame is

being used to assess motion.

Page 55: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Reference Frame Conditions

1. The frames are oriented the same, with the x and y axes parallel to each other

2. The origins of frame A & B coincide at t=0.

3. All motion is in the xy-plane, so we don’t need to consider the z-axis

4. The relative velocity (of the frames) is constant. (a = 0)

Inertial Reference Frames

Page 56: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Inertial Reference Frames

Classical Mechanics are only valid in inertial reference frames. In other words, all observers would measure

the same acceleration for a moving body.

We will discuss this in more detail when we talk about Newton’s Laws of Motion

Page 57: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Relative Velocity

When dealing with relative velocities, must use subscripts to identity the object in motion and the frame of reference.

Each velocity is labeled first with the object in motion and second with the reference frame in which it has this velocity.

If the reference frame is switched with the object, then the velocity becomes negative.

Page 58: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying
Page 59: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Relative Velocity

v = 15 m/s

Page 60: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Another Sample

Page 61: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Practice Problems

VBS = 3.35 m/s at 63.4 degrees

Page 62: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Headwinds, Tailwinds, Crosswinds…Direction of wind is determine from the place of origin• Tailwind – wind is coming from

the “tail” rear of the plane• Wind in direction of motion

– helps the motion

• Headwind – wind is coming from the “head” or front of the plane.

• Wind direction is opposite to the motion – resists motion

• Crosswind – wind is coming perpendicular to the plane

• Wind will steer plane in other direction

Page 63: Unit 2: Motion in 2D Textbook: Chapter 3. Unit Objectives: Motion Models 1. Determine which model (constant velocity or constant acceleration, or varying

Police Car Chasing

A motorist traveling west at 77.5 km/h is being chased by a police car traveling at 96.5 km/h. What is the velocity of the motorist relative to the police car?

hkmvMG /5.77

hkmvPG /5.96

hkmvGP /5.96

vvv GPMGMP

hkmvMP /19